Which honestly makes it seem like the Helldivers ARE the elite of Super Earth; else, what would justify this amount of resources poured into a ship that does nothing but launch strike teams of Helldivers and provide the equivalent support of a naval destroyer just offshore?
I think helldivers are actually in control of the ship when unfrozen. They choose where super destroyer go, what operation to start, what load Eagle-1 take, etc. Basically like commander Shepard from ME. And like Shepard they have someone who handle the ship while helldiver do the liberation down there. Probably shipmaster, d-officer and that guy from mission control. And, same as Shepard-commander, helldivers primaly excells in direct action rather than fleet officer duty. So while on board they probably just give vague orders like "Move us to planet X, grid Y and get those 380s ready" and let actual trained spacers do their job. If helldiver KIA or returned to civilian life, the crew unfroze another and handle the ship to them. I think its very common for SD to go through hands of many helldivers. Also, helldivers arent regular grunts. Those poor dead fellas in blue we can find during missions near SEAF artillery, some objectives and buddy bunkers are. Helldivers have access to actually cool pices of geat and can manage pretty critical and difficult tasks. So they ARE epic elite heroes, but still expendible because Super-Earth basically manage to invent something like "mass produced heroism". I'd like to think what in-universe it basically works as natural selection mechanism and while some divers are those silly gooses who blow up the whole squad cause they trippes with active 500kg stratagem in hand, others are lucky/talanted enough to live long and turn into actual super-soldiers. So when you get that 150lvl skull admiral creeker drop in and start calling stratagems in nanoseconds while dodging bullets and rockets and decapitating bots left and right - it's fully in canon.
Definitely this. But the fridge logic (ha) is that the long-lived helldivers are carrying around 20+ other helldivers, potentially for weeks at a time. And those cryo pods are also used for moving from one ship to another when rendezvousing for missions, because you can’t deploy four helldivers from one ship. Each has to have their own ship, and each returns to their own ship if they live. So, no Super Destroyer ever deploys more than one of its helldivers at a time. All that means there are elite soldiers on ice who might stay on ice until the war’s over. And there are “Steeled Veterans” who fought in the First Galactic War… So those guys have been on ice for around 100 years. The more layers you peel back on this onion, the more horrifying Super Earth is. Arrowhead put a lot of thought into this, even if they didn’t think of every answer.
But when you dive with full squad, hellpods launch from only one SD and there is only one Pelican. But four hellpod slots on bridge, four Eagles and four destroyers in close formation at low orbit. Maybe in-universe SD can deploy 4 helldivers, but other SDs must be assigned to squadron, because helldivers corps doctrine dictates that each diver have their own orbital and air support.
@@RapID72n In-universe they might also do “stand up operations” to increase cohesion and life expectancy before giving new Helldivers their own SD. Lots of “in-universe” possibilities if the oldest Helldivers are given leeway to offer extra training to the FNGs, especially if there are Helldivers who perform boarding actions or weeks-to-months-long reconnaissance. They might be rigid in doctrine or they might be flexible. I’m going to guess flexible based on how much autonomy Helldivers have as individuals, because of how AH is largely comprised of veterans (if not combat veterans), and because Super Earth’s style seems to be a huge soft glove disguising its iron fist. I’d love to chat with AH about this just to see how well their lore welds together. It seems to weld true. But it helps that huge nerds like me love to overthink and apply IRL research to fiction… If AH is truly smart, they did the least amount of work to get this result.
Also the rank names are probably given to the democracy officer, not the helldiver, because most helldivers die in their first mission after being frozen. Also the ranks of things like ''Admiral'' make no sense, since you're a soldier fighting on the ground, not a navy officer. That's also why you don't get in game experience from doing things like killing enemies, since the democracy officer doesn't directly learn anything from that. Also I think that either footage of the previous helldivers on board the super destroyer is played to them while cryogenically frozen, or they are in some other way thought the things from the previous helldivers, since you get in real life experience from playing the game, and it would make no sense for you to be just as good with aim, finding enemy weak spots, etc. as the helldiver before you who just got eaten by a stalker.
@@Dragonseer666 not everything whats in game must be an in-universe thing. But the ranks of helldivers can be purely cosmetic, since they lack almost any command chain. They literally just take orders from high command and give orders to their SD and that's all. No officers, no squad or platoon structure, nothing. So rank may just be another fancy thing like capes. It also explain ranks like "SKULL Admiral" or "DEATH Captain". I also personally thinks that d-officers are ex-helldivers, because they are the only crew member who wear armor(marksman set without helmet IIRC), can have some scars and constantly produce pathos one-liners just like our fellow divers.
I very much like the idea that the Democracy Officer gets a space sauna, when they can't afford to put all the cannons on the ship when it leaves the factory
Yes, there are larger ships. The shipmaster sometimes mentions the "Liberty-class Cruiser" if you talk to her enough. I think it also makes sense that you can't visit liberated planets. You're a Helldiver, and your ship is geared towards planetary assault. You're not equipped to provide humanitarian support to a recently liberated planet, and it would be a misuse of resources anyway. That could be a rule from the DO, or just from Super Earth high command. The DO is still definitely in command though.
Another interesting tibit: The new defence mission: evacuate high value assets, the rocket that launches is the same rocket that launches the cryo pods at the end of the tutorial
Also the mission description says it’s cache of valuables from the first galactic war, imagine if the helldivers there were frozen for over 100 years before being deployed
@@PotatoBoy44 This does make a lot of sense, though I do bet that there are other classes of launchers, aside from the rocket you mentioned and the nuclear missile, that just have yet to be seen
It is in the contract, the helldivers are in command untill they return to civillian life or die, sure, there are alot of helldivers waiting their turn, but for the time being it is your super destroyer The leaving mission area thing is a good point tho in the end you arent at the top of the command chain
I didn't actually see that in the Helldivers contract! Thanks for the heads up. I wonder if that is some more gaslighting from Super Earth since they know 99% of helldivers won't make it to retirement.
@@ihavelargeregrets8326 I have a pretty good survival rate myself against bugs even on diff 9, but bots it can just be impossible in some cases with bugs you can nearly always escape if you have stims and wait for the stratagems to recharge while running, bot gunships and heavy devastators can make that impossible yeah it is a little annoying that some achievements depend on team work, but hey its a team game
@@thronritter6295 Also my survival rate is close to zero, my whole team is on 0 revives every operation no matter the difficulty... my friends really like to bomb themselves
You are HALF right about who commands the super destroyer. The helldiver is in charge, the Democracy officer most likely operates as a second in command, who's main job is to make sure there's no mutanies and such, but also to command the ship when the asigned helldiver is either away or dies. When the diver dies the ship is just, issued to a new helldiver
Regarding the size, it is a Destroyer as the name indicates. Destroyers have always been small fast attack ships. So it being half the size of a Gerald R. Ford-class makes it about 20m longer than an Arleigh Burke missile destroyer and 20m shorter than the Zumwalt-class destroyer As far as starships go, very few franchises are like this, where starships have similar tonnages to their naval counterparts. Which is pretty cool
"Destroyers have always been small fast attack ships." Unless it's the Baron...wait, wrong franchise, and I'm pretty sure the form of government most prominent there would give Helldiver's an aneurism.
Fun fact about Eagle-1 being shot down: The Eagle has a health pool and shooting it with your weapons or having it's bombs detonate too early (for example on trees in the new swamp biome) immediately sends it into it's rearming state, even if it still had some charges left. Maybe at some point it was intended for the eagle to take damage from the bots AA systems but they changed it because it was not quite clear when an eagle is in range of enemy AA. Since there is no voice line, crash animation or any other indication when your eagle is damaged that idea was probably scrapped very early on though
While the guns all facing "down" makes sense, remember that in space, there is no "down". The ship could flip over and point its weapons at the threat if need be, while maintaining its unidirectional firing arcs for planetary assault. Idealized for planetside fighting, but not exclusively designed for it
7:02 the shipmaster NPC states that each helldiver mission borders the cost of a single LIBERTY Class Frigate. And we are about to get access to interplanetary space stations for Platoons. We also know they have larger ships (which is something that was teased when they accidentally let players access a ship upgrade we couldnt purchase) for helldivers to better support helldiver operations. There are larger SE naval ships, its just not available to us as helldivers and not important for our missions. and if you are on bot planets, you see bot ships in the sky trading fire with other ships. So SEAF ships are engaging automaton ships in higher orbit. The Automaton ships are MUCH larger than our destroyers. Our destroyers are not designed for ship to ship combat in the same way Space Marine strike cruisers in 40k are less design for naval combat with other ships and are more of an armed UHAUL that facilitates space marines being drop podded onto planets and supporting them with vehicles and fire support and resupply.
I'm pretty sure that there aren't actually aren't bot ships that you can see in the game, it's just surface-to-space artillery. If you mean the 'cloaked ships' that people have been reporting to see on all sorts of planets, I'm pretty sure that it's either Super Destroyer shadows or some other lighting glitch. And anyway, it couldn't be anything else, the Illuminate were wiped out over a hundred years ago and the automatons do not have Managed Democracy, so they wouldn't be able to make anything so advanced.
@@Dragonseer666 Go to any bot controlled planet, land on the ground and start looking at the skybox. depending on your settings, you absolutely will see both Super Earth destroyers in the sky, but further out in the skybox you will see automaton ships that massively dwarf the destroyers and you will see those ships trading shots with ships,
I figured that Super Destroyers can only show up to do operations when they have 2 things: Logistical Support and Space Superiority. Otherwise they'd probably get slaughtered in orbit or run out of ammo after a single mission.
Super destroyers could technically show up anywhere on the bot front since the bugs dont really have spacecraft On the bot front its a different story, the helldivers need cover from the MASSIVE ships the automatons use to invade/spearhead their assault and therefore need to get cover from the other ships (purposefully designed ships) in the SEAF by way of literally distracting/destroying the automaton ships while we do our thing on the bot planets. We can literally see them fight eachother when doing missions and are specially visible on moons and at night time
you should really read the helldiver contract. It has a lot of info that can be gathered just from reading it. You can read this contract at the end of helldiver training. The contract is written twice on your right and left side at the end of training. It explains things like the succession system so I think it would be helpful in understanding the inner workings of the super destroyer. As for other BIGGER ships in the SEAF(super earth armed forces), after finishing training(for the first time, this will not appear if you choose to repeat the training) you can see a gigantic space stations hundreds of times larger than a super destroyer. This facility is likely used transport helldivers to their super destroyers and construct the super destroyers themselves.
Fun fact: the contract also states that actually reading your contract is a breach of contract, and that simply glancing by or in any way having it enter your field of view is considered an acceptance of all terms of service.
The super destroyer could have a doctrine of grouping up in space to space combat, with 4 ships each covering a cardinal direction with their ventral guns, but I do agree over all the SD is designed primarily as a ground support vessel.
I don't know if it's just me, but the Super Destroyers are kinda shaped like railguns. It's like instead of fitting railguns onto the ship, they were like "Hold up! What if... we made the ship... the railgun?"
The Super Destroyers remind me of elongated TIE Bombers from Star Wars. They definitely drew some inspiration from Halo for the overall look of the ship as well, explaining the rail cannon look.
I prefer to think helldivers are cloned and clones are kept in the freezers until needed with illuminate technology transferring the memories of the previous helldiver to the clone
The idea that the democracy officer controls the ship because you're limited to choosing active conflict zones is ludicrous. In world war II, captains of ships or even fleets did not get to choose whether they went to the Pacific or to the Atlantic. They did not get to choose whether they went to a given conflict. They received orders and traveled as ordered. You actually have an unprecedented level of autonomy by being able to choose whether to go to the automaton conflict or the terminate conflict, much less which planet within the conflict to go to.
While they mention at least one cruiser class ship, the realities of combat in space (incredible distances, obscene relative velocities, etc.) make ship to ship engagements fairly impractical in general. You'd really only have a chance to fight other ships at static positions like planets, and depending on velocities/distance, you might not ever 'see' your enemy, it'd all be over the horizon type engagements of missiles v. point defense/interception weapons. Summary: you'd pretty much only have ships like the super destroyers to control valuable real estate, and ships to defend them from attack. That's bout it. Which is odd we don't see escorts trying to screen the Super Destroyers over bot planets.
I think even without the Liberty Class Cruisers mentioned the fact that we always have Air superiority in Space proofs that we have other ships. And while I know that the bugs won’t have ships the Automatons have. They must they weren’t put on there planets they conquered them.
something I thought was interesting was when someone on the helldivers discord said that you arent the helldivers, you are the ship. Every upgrade you get is directly linked to the super destroyer and its abilities, not to your characters.
I'm in a stellaris campaign rn and I'm playing as Super Earth (custom empire). I like to think that the little army transports are the super destroyers while the actual navy is completely different.
I'm sure Super Earth can actually make millions of Super Destroyers. The Sol System seems to be just the regular solar system we all know and love, and it doesn't show any of the other planets. Now that makes sense from a meta standpoint: why show planets where literally nothing happens? But it's also possible that Super Earth has completely destroyed other planets, stripping them of their rock to gather minerals and raw materials, hence the planets not showing up. I mean, they've even terraformed Mars as seen in the training section, so this scenario could be possible.
there are in fact other ship classes in helldivers. One of random lines spoken by ship master indicates there are at least cruisers, quote "Average cost of 1 helldiver mission is enough to build a Liberty-class cruiser."
The super destroyer is basically a litoral combat gunship, meant to hug the "coast" and provide fire support to the landing team. The helldivers are bassically the space equivalent to amphibious combat specialists if we go by the wet navy-void navy analogy, of all of its weapons only the orbital laser and the 380mm and maybe the 120mm cannons would be capable of damaging other ships, probably as a last ditch defense weapon.
@@aprikosenboy1995 the issue that I see with that is that the rangers can't return to the AC-130 after finishing their mission while the AC-130 is still on the air, they need another way to evacuate the mission area, something that the Helldivers and real life amphibious SF can actually do, evacuate to the same ship that brought them to combat.
Yes, vegetarian just means 'not optimised' for eating you, not 'won't eat you'. See the number of deer stomping and eating birds or squirrels vs eggs...
my guess is that the helldiver is in control of the ground team/operations.. he also chooses which missions to pick and where to strike... in the "in between" time the demo officer is in control likely. Reminds me of Shepard in mass effect.. even tho he was the commander of the ship he wasnt actually flying it... or controlling it day to day.. he just picked a destination and lead the ground team.. the first officer and pilot would actually drive and direct the day to day operations.
I always thought of it as upon completion of training each helldiver is issued the super destroyer (provided by a contracted corporation) and its crew as kit. then they are cloned, and each thawed helldiver is another clone. which would explain why we don't share ships (like is implied in your theory). Helldivers 2 is corporate clone wars
@@Epic_747I setting you can change that to be one type throughout even if you die same voice and everything so I roleplay that my gene seed is cloned so more Helldiver can be on my ship
Fun Fact: Eagle-1 can actually be damaged. I don't know if they changed it, but with the Automatons on planets that had the anti-air defenses on the map that you can destroy, you could call Eagle stratagems down nearby it and they WOULD fire on Eagle-1 and COULD damage it. There's even video of people showcasing it. Once Eagle-1 is hit, they just go back and go through the rearm procedure, however. They're never actually shot down.
You missed 8 smaller exhaust nozzles on the front of the ship. So, 6+4 at the back and 4+4 on the front. Remember, object forced to move remains in movement until another force stops it.
Well, I mean, we can see almost the entire interior of the Super Destroyer. They exist PURELY to support helldiver deployment. This is not a battleship in the SE Navy, this is the drop ship for Helldivers, fully equipped to hold dozens of cryo divers at once, and packing all the ordinance and air support needed for a single active diver.
For around 9:26 on that topic, it’s said each helldiver is his or her own person. Got their own families etc. so the helldiver that completes training is given command of the ship however if you die the armor, weapons, the destroyer, everything gets handed down to the next helldiver. So I think you’re partially right. It’s a mix of what you’re saying and what I before mentioned
Another couple things to note about the super destroyer is that it has what I can only assume are reverse engines which are those blue lights mounted facing forward next to the bridge and on front of the engine nacelles which is a pretty realistic touch assuming that's what they are, another small detail is if you're in the bridge and look up you can see the shells and charges for the 380mm cannons are stored in open racks hanging from the ceiling which feels pretty in nature for SEAF tech
my personal theory (or headcanon if already debunkt) is that the Helldivers are actually cloned when frozen, i mainly think this because from ingame stats billions of helldivers are already killed, if the helldivers are like navy seals, even with how big super earth is there ain't no way there are billions of specialy trained soldiers on it. cloning the divers would allow them to have billions of special forces withou the need to train billions of them.
I feel like this is a very nice theory and fact "dive" into the reasons, lore, and doctrine of Super Earth. With the In-universe lore of Exorbitant high amounts of propaganda and production Super Earth projects around the galaxy, the explanation that we are truly a very small cog in the MASSIVE machine that is good o'l Super Earth is really appreciated
I love dot-connecting deep-dives like these! Also, another credit towards the democracy officer being the one in charge is that there are four control panels on the war table AND A FIFTH BIGGER ONE WHERE YOU ACTUALLY CONTROL THE THING! Also, 14:48 -BONK!-
@@Epic_747doesn’t move from a development perspective, they just change the object that represents the planet under it, and the no inertia thing is probably from pre-deceleration so it gets gradually slower while warping.
It would be cool if your eagle designation matched your diver's. Like, if you were S4, you would call in Eagle Four. But it makes sense that it's just eagle one since your deatroyer only has one in the hangar. I guess I never considered it like that before
I started volunteering and I am applying to the job today. But when you’re making bear diet, they get these giant bins and they just fill it up with as much fruits as they can. And melons are a lifesaver when it comes to black bears because they eat so much. But for grizzly Bears, it’s almost the same amount with the fruits, but they have their own meat diet. But yeah, I’m surprised that the Bears did not eat mostly meat when I made their diets. They did not like melons and that’s the most annoying bear to deal with because we gotta deal with fruits were either exploded when they came in from Costco Or expired when they came in from Martin’s. And the leftovers go to the birds and the binturongs. I loved it when you started the video with a bare fact because I really like talking about animals.
you're confusion on the small and limited armaments of the super destroyer may show you have flaw in your understanding. As you keep imagining there are other ships more equipped for greater battle. I'm gonna go on a leap and assume you think the super earth destroyers and helldivers are the only troops fighting the galactic war. This isn't true. For one there's the seaf who's bodies you'll on pretty much every map. Helldivers and their vessels only make up one branch of the super earth military. So yes, there are likely many more ships, pelicans, eagles, and likely more varying kinds of craft.
You don't need weapons all over the super destroyer, as there is no "Bottom" in space. Also, considering that Helldivers know how to operate every weapon system, ship system, and hellpod, that's impressive. They also get thawed out, and immediately thrown into the fray. Some of them gun down hundreds of enemies before falling in battle. They're super soldiers, just not invincible ones. They're expensive missiles.
If you want a spaceship that has blind spots that can easily be exploited by other spaceships... Then yeah. Totally fine to put all the weapons on a single side and aim them in the same direction. It's not like you'd want turrets, PDCs, phaser arrays, torpedo/missile bays, or something that can point in several directions to cover multiple angles so you don't get pincered and die... Right?
@@plzletmebefrank You realize you can... turn the ship? Keep the weapons facing your enemy? It's very easy to do in space. Little thrust emitters around the ship can rotate, twist, and track targets, it's not like a ship in space HAS any plane to keep reference to. Besides, if you're in space, you're going to see something coming a LONG way off. If the ship's primary mission is ground attack support and deployment, it makes sense to put the weapons on one side of the ship, and keep that side facing the surface of the planet. If something down on the planet needs to go the way of BOOM, you don't need to limit your armament. If something is coming at you from the non-planet side, just... rotate 180 degrees, and now they're in your sights.
@@Valost_One None of these actually dismiss my point. Which was not that the ship isn't a functional design. It is. As a vehicle for launching ground attacks from. It is not a good design for ship-to-ship combat. Which was the point made in the video. That the design is specifically for fielding Helldivers and supporting them and isn't a good design for much else. There are also a lot of assumptions happening. Like seeing stuff from really far away. We have seen no limits on faster than light travel in the game, you jump into orbit RIGHT next to other ships and we're not told you can track ships when they're in FTL. Even further... You just assume that weapons that are good at orbital bombardment are good for ship-to-ship combat? Really? Ships move, the ground doesn't. The projectiles are not that fast when it comes to space combat and have no thrusters to change course mid-flight. Also most of the fuses are contact fuses and wouldn't work nearly as well as proximity fuses because it's a lot easier to miss in ship-to-ship combat. Also you made it sound like the entire ship would rotate in order to track targets which would be too slow, too imprecise, and just terrible design. Also not how it works in-game. The point the video made and the point I was making... It's a BAD design for ship-to-ship combat. It's meant for deploying Helldivers and supporting them on the ground. If this were the solution to space combat, that makes no sense and definitely isn't what AH seem to be suggesting.
Here's my theory about who controls the Super Destroyer: You notice how your Helldiver controls the ship when not in combat? I would like to think that as a reward for surviving missions, they give temporary control of the ship to your Helldiver. However, primarily the Democracy Officer controls the ship. For instance when you go offline, your Helldiver is re-frozen. Who would control the ship? The Democracy Officer of course! So, we've (I've) come to the conclusion that the Super Destroyers are shared assets between the forces of Liberty. Truly, everyone is included in Managed Democracy light...
Though high command denies it, I've always believed the frozen helldivers are actually mind-wiped clones as a real explanation for the continuity of consciousness and for why you can only have one hell diver on the ship active at a time. They're all you but there's only one of you conscious at a time and your most recent memories are uploaded from your helmet or whatever's left of your armor to the other clones in real time so that you have all of your memories when you die and the next clone is deployed.
you know i dont really subscribe to the people i watch but just bc i was having a bad day and your into made me a little bit more happy i reconsidered it. thanks for the great video man
Thank you so much! That actually means a lot to me to hear. I throw in the funny bits to hopefully get a laugh in your day while learning about some fun video game lore.
Yeah, I always thought that since Element 710 would be SUPER heavy, theh could only stay in orbit for a certain amount of time. And shorter missions exist because they need the helldivers somewhere else so they pressure them with shorter time.
The only thing that Is weird about the super destroyers is that upgrades carry in between helldivers as they are unfrozen, take command and die. However, it does make sense if you think of it as a succession of captains inheriting command and resources and then upgrading the super destroyer. It just sucks to be the first helldiver unfrozen on a newly commissioned super destroyer.
100% agree with everything. You're not in command. It's only an illusion to make you feel good. ...Which is why the DO won't shut UP when you're just trying to relax after a long mission.
That's a pretty good theory. I've never considered that. But I feel like the democracy officer wouldn't let you just abandon operations, or at least he'd have something to say about it.
At 8.30 on the topic of who is in command of the Super Destroyer, the enlisting contract also has something to contribute here. Taken from §1.3: "[...] Upon the Termination of the Contract of the Enlisted (refer to Section 5, TERMINATION), command of this Super Destroyer will be transferred to the next eligible Enlisted in the order designated by (i) the serving Ship Master, [...]" That confirms the theory officially and bypasses the issue with command. Also, another interesting thing to note here, since the Super Destroyer is "owned by/under command of" the Helldiver: "[...]The heirs, successors, and assigns of The Enlisted have no right, claim or interest in the ownership or command of the Super Destroyer. Should the actions of the Enlisted result in loss, damages, or impediments to the Super Destroyer, requiring ameliorative or restorative action, the cost of such repairs shall be subtracted from the Martyrdom Payment due to the heirs or successors of the Enlisted (refer to Section 2 COMPENSATION)." Sounds just like regular Super Earth doctrine ... bypassing everything with loophole-like laws and moral desicions. All of this might have been said already, but I thought I'd bring it up anyways, just in case and also because it might help spread your channel to other Divers. Your way of telling information as stories is awesome, thank you for all of the data and theories
when i was coming up for lore stuff for a discord thing i was doing i needed to come up with a name for the system that moves, loads, and fires, the hellpods so i came up with the "TPS-1000 hellgate" Hellpod handling system I also felt that "super destroyer" was a nickname the troops gave it. so i gave it a designation i figured fit, "Lord class landing support destroyers" with a hull desination of "DDL" (DD means destroyer, L- means landing") i also came up with a bunch of other ship classes cuz im autisic and wasnt aware of the liberty class cruisers. made things like the, dominion class fleet carriers, Executor class battleships, Honor class cruisers (wasnt aware of the liberty class at the time), Victory class destroyers, Queen class command destroyers (Queen of midnight reporting for duty), Banner class frigates.
We should make a Helldivers HSWS (Helldiving Space Warfare Specialist) pin for those who can pass a board proving they know everything about the Super Destroyer
Regarding ship types or Space Combat, sometimes you can see 3-4 ships fighting in Space while you fight the Atomatons, i dont know if that implies that there are already diffrent Ships like the Liberty Cruiser in Space or that the Super Destroyer still fight´s those ships but they have to Position itself over enemy ships in Order to use its Weaponry
It might not be the democracy officer in charge of the ship- I say this because the Soviets would have “political officers” on their ships (or so Red October has led me to believe) which were not the captains, but acted more like government ambassadors on each ship making sure the captain didn’t do anything not approved. So the democracy officer could be like that and the captain is somewhere off in the ships helm where we don’t get to see him. That’s just my theory thiugh
I prefer the theory that the super destroyer itself is in charge, that once the diver is unfrozen the AI running the ship assumes control of their body, thats how divers maintain their experience level despite being killed over and over and over.
Id like to believe that the samples aren't for study but are actually luxury goods. from like the bug common being like perfume to the super samples being used in weapons
I heard a theory that each helldiver is in control of their ship, but they're also cloned dozens of times. So each revive is a new clone thinking they are the original
Helldivers doctrinally seem to be a vanguard force, similar to paratroopers, whose mission is to land ahead of main forces, smash key defenses, and take and hold objectives behind the enemy line for friendly troops arriving later. Historically, paratroops' main problem has been their meagre armament, because of the logistical difficulties involved in airdrops. The super destroyer and the hellpod system fix that weakness by being able to deliver a smorgasbord of weapons literally at the fingertips of the helldivers on the ground, wherever and whenever needed. ATGMs, AT, crew served weapons, even full blown artillery and mortar platforms to boost the squad's firepower. And if all else fails, direct fire support from the shipborne batteries. Logistics is the backbone of war, and the suprr destroyer is logistics on steroids.
They do have a project coming in that’s gonna be a carrier, but I haven’t actually seen that being confirmed. I’ve seen a video of it but nothing much.
I feel like they should add an air or space fighting mode like fighter squadron from battlefront be it PvP or PvE maybe even both , either that or make a PvP ground combat mode like the crucible from destiny and make it like helldiver training or paintball or airsoft anyways I think arrowhead should hire me
As far as I know the in lore reason ships don't come already upgraded, is because at the beginning of The Second Galactic War, they had to basically Kickstart the effort, so all these ships had to be sent into combat and didn't have time to go through full overhaul cycles before deploying. Then as the war went on and more resources became available the Helldivers could decide what systems they wanted brought online first and what could wait.
@@Skeleton52925Skull tags. It’s the darkest version of the chip implants in Halo. And I’m 90% certain that ArrowHead is implying that successful helldivers get cloned, to bolster the ranks of all the newbies and cryo-podded First War veterans. It’s a *potential* plot point that begs for its own tie-in novel. Helldivers is a highly referential series. Now that we have droids to fight (sorry, bots), Clone Wars implications are in line with the constant nods to Stark Trek, Terminators, Halo, Starship Troopers, etc.
Super Destroyer is yours, your mind is put in a fresh frozen new helldiver body every time you die. That’s why you have that circle thing in the back of your helmet
My favorite theory is that helldivers are clones. The very first one will have been a real person that signed up or was otherwise made a helldiver. And somewhere inbetween finishing basic and getting sent to the ship. Your consciousness was scanned and uploaded into a created body. (Think of the intstitute from fallout 4 and their synth production facility.) This to me explains why the freezer area is hidden from our view and why when one helldiver gets killed a new one with the same armor and kit and the same memories gets sent down in your place. And whenever you change your armor or kit, they have a team of people in the back that redresses the frozen clone bodies to have the kit you just selected.
We know there are bigger ships. The shipmaster mentions that a single mission is the equivalent cost of a liberty class cruiser.
Good to know.never knew the lore till now. Lol
Which honestly makes it seem like the Helldivers ARE the elite of Super Earth; else, what would justify this amount of resources poured into a ship that does nothing but launch strike teams of Helldivers and provide the equivalent support of a naval destroyer just offshore?
Also are we going to ignore the helldivers 1 spaceship???
@@planecrazyiscrazy I never played hd1
@@JustinTuber zerch up hd1 spaceship
I think helldivers are actually in control of the ship when unfrozen. They choose where super destroyer go, what operation to start, what load Eagle-1 take, etc. Basically like commander Shepard from ME. And like Shepard they have someone who handle the ship while helldiver do the liberation down there. Probably shipmaster, d-officer and that guy from mission control.
And, same as Shepard-commander, helldivers primaly excells in direct action rather than fleet officer duty. So while on board they probably just give vague orders like "Move us to planet X, grid Y and get those 380s ready" and let actual trained spacers do their job. If helldiver KIA or returned to civilian life, the crew unfroze another and handle the ship to them. I think its very common for SD to go through hands of many helldivers.
Also, helldivers arent regular grunts. Those poor dead fellas in blue we can find during missions near SEAF artillery, some objectives and buddy bunkers are. Helldivers have access to actually cool pices of geat and can manage pretty critical and difficult tasks. So they ARE epic elite heroes, but still expendible because Super-Earth basically manage to invent something like "mass produced heroism". I'd like to think what in-universe it basically works as natural selection mechanism and while some divers are those silly gooses who blow up the whole squad cause they trippes with active 500kg stratagem in hand, others are lucky/talanted enough to live long and turn into actual super-soldiers. So when you get that 150lvl skull admiral creeker drop in and start calling stratagems in nanoseconds while dodging bullets and rockets and decapitating bots left and right - it's fully in canon.
Definitely this. But the fridge logic (ha) is that the long-lived helldivers are carrying around 20+ other helldivers, potentially for weeks at a time. And those cryo pods are also used for moving from one ship to another when rendezvousing for missions, because you can’t deploy four helldivers from one ship. Each has to have their own ship, and each returns to their own ship if they live. So, no Super Destroyer ever deploys more than one of its helldivers at a time.
All that means there are elite soldiers on ice who might stay on ice until the war’s over. And there are “Steeled Veterans” who fought in the First Galactic War… So those guys have been on ice for around 100 years.
The more layers you peel back on this onion, the more horrifying Super Earth is. Arrowhead put a lot of thought into this, even if they didn’t think of every answer.
But when you dive with full squad, hellpods launch from only one SD and there is only one Pelican. But four hellpod slots on bridge, four Eagles and four destroyers in close formation at low orbit. Maybe in-universe SD can deploy 4 helldivers, but other SDs must be assigned to squadron, because helldivers corps doctrine dictates that each diver have their own orbital and air support.
@@RapID72n In-universe they might also do “stand up operations” to increase cohesion and life expectancy before giving new Helldivers their own SD. Lots of “in-universe” possibilities if the oldest Helldivers are given leeway to offer extra training to the FNGs, especially if there are Helldivers who perform boarding actions or weeks-to-months-long reconnaissance. They might be rigid in doctrine or they might be flexible. I’m going to guess flexible based on how much autonomy Helldivers have as individuals, because of how AH is largely comprised of veterans (if not combat veterans), and because Super Earth’s style seems to be a huge soft glove disguising its iron fist.
I’d love to chat with AH about this just to see how well their lore welds together. It seems to weld true. But it helps that huge nerds like me love to overthink and apply IRL research to fiction… If AH is truly smart, they did the least amount of work to get this result.
Also the rank names are probably given to the democracy officer, not the helldiver, because most helldivers die in their first mission after being frozen. Also the ranks of things like ''Admiral'' make no sense, since you're a soldier fighting on the ground, not a navy officer. That's also why you don't get in game experience from doing things like killing enemies, since the democracy officer doesn't directly learn anything from that. Also I think that either footage of the previous helldivers on board the super destroyer is played to them while cryogenically frozen, or they are in some other way thought the things from the previous helldivers, since you get in real life experience from playing the game, and it would make no sense for you to be just as good with aim, finding enemy weak spots, etc. as the helldiver before you who just got eaten by a stalker.
@@Dragonseer666 not everything whats in game must be an in-universe thing. But the ranks of helldivers can be purely cosmetic, since they lack almost any command chain. They literally just take orders from high command and give orders to their SD and that's all. No officers, no squad or platoon structure, nothing. So rank may just be another fancy thing like capes. It also explain ranks like "SKULL Admiral" or "DEATH Captain".
I also personally thinks that d-officers are ex-helldivers, because they are the only crew member who wear
armor(marksman set without helmet IIRC), can have some scars and constantly produce pathos one-liners just like our fellow divers.
The PA also tells you that unauthorized personel are not allowed to use the Democracy officer's personal sauna
I very much like the idea that the Democracy Officer gets a space sauna, when they can't afford to put all the cannons on the ship when it leaves the factory
😂😂😂
Yes, there are larger ships. The shipmaster sometimes mentions the "Liberty-class Cruiser" if you talk to her enough. I think it also makes sense that you can't visit liberated planets. You're a Helldiver, and your ship is geared towards planetary assault. You're not equipped to provide humanitarian support to a recently liberated planet, and it would be a misuse of resources anyway. That could be a rule from the DO, or just from Super Earth high command. The DO is still definitely in command though.
14:43 I really hate when destroyers sit off center and it looks like bullets spawns from thin air.
I just love how they built in game mechanics into the Lore. You go out of bounds?... TRAITOR! xD
Same! I love when game developers work in the game mechanics to feel like part of the universe, not just invisible walls or something.
Another interesting tibit:
The new defence mission: evacuate high value assets, the rocket that launches is the same rocket that launches the cryo pods at the end of the tutorial
Yea and also those places look kinda similar to the tutorial
Could be other helldivers being held in reserve, but TBH I think the HVAs are citizens and Super Citizens with special class privileges.
I guess that Rocket is a very solid type of Rocket Super Earth likes to use for Rockety launches to space
Also the mission description says it’s cache of valuables from the first galactic war, imagine if the helldivers there were frozen for over 100 years before being deployed
@@PotatoBoy44 This does make a lot of sense, though I do bet that there are other classes of launchers, aside from the rocket you mentioned and the nuclear missile, that just have yet to be seen
It is in the contract, the helldivers are in command untill they return to civillian life or die,
sure, there are alot of helldivers waiting their turn, but for the time being it is your super destroyer
The leaving mission area thing is a good point tho in the end you arent at the top of the command chain
I didn't actually see that in the Helldivers contract! Thanks for the heads up. I wonder if that is some more gaslighting from Super Earth since they know 99% of helldivers won't make it to retirement.
I had around 167 hours playtime on ps5... only just got the achievement for the whole squadron surviving yesterday
@@ihavelargeregrets8326 I have a pretty good survival rate myself against bugs even on diff 9, but bots it can just be impossible in some cases
with bugs you can nearly always escape if you have stims and wait for the stratagems to recharge while running, bot gunships and heavy devastators can make that impossible
yeah it is a little annoying that some achievements depend on team work, but hey its a team game
@@thronritter6295 Bots on Helldive... get ready to be Juggled around like a ragdoll
@@thronritter6295 Also my survival rate is close to zero, my whole team is on 0 revives every operation no matter the difficulty... my friends really like to bomb themselves
You are HALF right about who commands the super destroyer. The helldiver is in charge, the Democracy officer most likely operates as a second in command, who's main job is to make sure there's no mutanies and such, but also to command the ship when the asigned helldiver is either away or dies. When the diver dies the ship is just, issued to a new helldiver
Regarding the size, it is a Destroyer as the name indicates. Destroyers have always been small fast attack ships. So it being half the size of a Gerald R. Ford-class makes it about 20m longer than an Arleigh Burke missile destroyer and 20m shorter than the Zumwalt-class destroyer
As far as starships go, very few franchises are like this, where starships have similar tonnages to their naval counterparts. Which is pretty cool
"Destroyers have always been small fast attack ships."
Unless it's the Baron...wait, wrong franchise, and I'm pretty sure the form of government most prominent there would give Helldiver's an aneurism.
Fun fact about Eagle-1 being shot down:
The Eagle has a health pool and shooting it with your weapons or having it's bombs detonate too early (for example on trees in the new swamp biome) immediately sends it into it's rearming state, even if it still had some charges left.
Maybe at some point it was intended for the eagle to take damage from the bots AA systems but they changed it because it was not quite clear when an eagle is in range of enemy AA. Since there is no voice line, crash animation or any other indication when your eagle is damaged that idea was probably scrapped very early on though
They can take damage from bot AA if you call them in facing the guns.
I tried to aim at it with spear...
It worked...
@@egornick9206 Now we know why they're always dropping flares xD
Maybe we can get a space mission were we help eagle 1 as like a copilot but thats wishful thinking 😂😂
@@kurisublu2yeah i doubt it. it only makes sense that we won't get to play as Eagle-1 or anything, since we are the Helldivers!
While the guns all facing "down" makes sense, remember that in space, there is no "down". The ship could flip over and point its weapons at the threat if need be, while maintaining its unidirectional firing arcs for planetary assault.
Idealized for planetside fighting, but not exclusively designed for it
Ender's game is the perfect example of this. Super Destroyers can def do this
7:02 the shipmaster NPC states that each helldiver mission borders the cost of a single LIBERTY Class Frigate. And we are about to get access to interplanetary space stations for Platoons. We also know they have larger ships (which is something that was teased when they accidentally let players access a ship upgrade we couldnt purchase) for helldivers to better support helldiver operations. There are larger SE naval ships, its just not available to us as helldivers and not important for our missions.
and if you are on bot planets, you see bot ships in the sky trading fire with other ships. So SEAF ships are engaging automaton ships in higher orbit. The Automaton ships are MUCH larger than our destroyers. Our destroyers are not designed for ship to ship combat in the same way Space Marine strike cruisers in 40k are less design for naval combat with other ships and are more of an armed UHAUL that facilitates space marines being drop podded onto planets and supporting them with vehicles and fire support and resupply.
I think it was Liberty class CRUISER
I'm pretty sure that there aren't actually aren't bot ships that you can see in the game, it's just surface-to-space artillery. If you mean the 'cloaked ships' that people have been reporting to see on all sorts of planets, I'm pretty sure that it's either Super Destroyer shadows or some other lighting glitch. And anyway, it couldn't be anything else, the Illuminate were wiped out over a hundred years ago and the automatons do not have Managed Democracy, so they wouldn't be able to make anything so advanced.
@@Dragonseer666 Go to any bot controlled planet, land on the ground and start looking at the skybox. depending on your settings, you absolutely will see both Super Earth destroyers in the sky, but further out in the skybox you will see automaton ships that massively dwarf the destroyers and you will see those ships trading shots with ships,
I figured that Super Destroyers can only show up to do operations when they have 2 things: Logistical Support and Space Superiority. Otherwise they'd probably get slaughtered in orbit or run out of ammo after a single mission.
this also makes sense as to why we can only assault planets that are connected to supply lines of other liberated planets
Super destroyers could technically show up anywhere on the bot front since the bugs dont really have spacecraft
On the bot front its a different story, the helldivers need cover from the MASSIVE ships the automatons use to invade/spearhead their assault and therefore need to get cover from the other ships (purposefully designed ships) in the SEAF by way of literally distracting/destroying the automaton ships while we do our thing on the bot planets. We can literally see them fight eachother when doing missions and are specially visible on moons and at night time
you should really read the helldiver contract. It has a lot of info that can be gathered just from reading it. You can read this contract at the end of helldiver training. The contract is written twice on your right and left side at the end of training. It explains things like the succession system so I think it would be helpful in understanding the inner workings of the super destroyer. As for other BIGGER ships in the SEAF(super earth armed forces), after finishing training(for the first time, this will not appear if you choose to repeat the training) you can see a gigantic space stations hundreds of times larger than a super destroyer. This facility is likely used transport helldivers to their super destroyers and construct the super destroyers themselves.
Fun fact: the contract also states that actually reading your contract is a breach of contract, and that simply glancing by or in any way having it enter your field of view is considered an acceptance of all terms of service.
The super destroyer could have a doctrine of grouping up in space to space combat, with 4 ships each covering a cardinal direction with their ventral guns, but I do agree over all the SD is designed primarily as a ground support vessel.
That is a fantastic point! It seems like Super Destroyers travel in big swarms. They could be fairly competent in space combat if they teamed up.
I don't know if it's just me, but the Super Destroyers are kinda shaped like railguns. It's like instead of fitting railguns onto the ship, they were like "Hold up! What if... we made the ship... the railgun?"
The Super Destroyers remind me of elongated TIE Bombers from Star Wars. They definitely drew some inspiration from Halo for the overall look of the ship as well, explaining the rail cannon look.
I prefer to think helldivers are cloned and clones are kept in the freezers until needed with illuminate technology transferring the memories of the previous helldiver to the clone
We know from Helldivers 1, that Super Earth Navy has "Liberty Class Cruisers"
The shipmaster mentions these in Helldivers 2 if you go through enough dialogue with her. It would seem they are still in service.
The idea that the democracy officer controls the ship because you're limited to choosing active conflict zones is ludicrous. In world war II, captains of ships or even fleets did not get to choose whether they went to the Pacific or to the Atlantic. They did not get to choose whether they went to a given conflict. They received orders and traveled as ordered. You actually have an unprecedented level of autonomy by being able to choose whether to go to the automaton conflict or the terminate conflict, much less which planet within the conflict to go to.
While they mention at least one cruiser class ship, the realities of combat in space (incredible distances, obscene relative velocities, etc.) make ship to ship engagements fairly impractical in general. You'd really only have a chance to fight other ships at static positions like planets, and depending on velocities/distance, you might not ever 'see' your enemy, it'd all be over the horizon type engagements of missiles v. point defense/interception weapons. Summary: you'd pretty much only have ships like the super destroyers to control valuable real estate, and ships to defend them from attack. That's bout it. Which is odd we don't see escorts trying to screen the Super Destroyers over bot planets.
I think even without the Liberty Class Cruisers mentioned the fact that we always have Air superiority in Space proofs that we have other ships. And while I know that the bugs won’t have ships the Automatons have. They must they weren’t put on there planets they conquered them.
7:04 "The bugs aren't building spaceships" The Gloom sure has something to say about that.
something I thought was interesting was when someone on the helldivers discord said that you arent the helldivers, you are the ship. Every upgrade you get is directly linked to the super destroyer and its abilities, not to your characters.
Hm. Maybe the helldivers are the ship, radch style
@@meeperdudeify once you enlist you are absorbed into the ship's hive mind
@@ipherial2929Helldivers are a piece of equipment to the ship like those 380 shells it dump onto the planet
I'm in a stellaris campaign rn and I'm playing as Super Earth (custom empire). I like to think that the little army transports are the super destroyers while the actual navy is completely different.
I'm sure Super Earth can actually make millions of Super Destroyers. The Sol System seems to be just the regular solar system we all know and love, and it doesn't show any of the other planets. Now that makes sense from a meta standpoint: why show planets where literally nothing happens? But it's also possible that Super Earth has completely destroyed other planets, stripping them of their rock to gather minerals and raw materials, hence the planets not showing up. I mean, they've even terraformed Mars as seen in the training section, so this scenario could be possible.
there are in fact other ship classes in helldivers. One of random lines spoken by ship master indicates there are at least cruisers, quote "Average cost of 1 helldiver mission is enough to build a Liberty-class cruiser."
The super destroyer is basically a litoral combat gunship, meant to hug the "coast" and provide fire support to the landing team.
The helldivers are bassically the space equivalent to amphibious combat specialists if we go by the wet navy-void navy analogy, of all of its weapons only the orbital laser and the 380mm and maybe the 120mm cannons would be capable of damaging other ships, probably as a last ditch defense weapon.
I would say it's more like an AC-130 with a squad of airborne rangers on board.
@@aprikosenboy1995 the issue that I see with that is that the rangers can't return to the AC-130 after finishing their mission while the AC-130 is still on the air, they need another way to evacuate the mission area, something that the Helldivers and real life amphibious SF can actually do, evacuate to the same ship that brought them to combat.
never forget how our allies destroyed the SS Liberty on June 8th 2167
6 million super credit farming techniques patched out✊🏿
Yes, vegetarian just means 'not optimised' for eating you, not 'won't eat you'.
See the number of deer stomping and eating birds or squirrels vs eggs...
my guess is that the helldiver is in control of the ground team/operations.. he also chooses which missions to pick and where to strike... in the "in between" time the demo officer is in control likely.
Reminds me of Shepard in mass effect.. even tho he was the commander of the ship he wasnt actually flying it... or controlling it day to day.. he just picked a destination and lead the ground team.. the first officer and pilot would actually drive and direct the day to day operations.
I always thought of it as upon completion of training each helldiver is issued the super destroyer (provided by a contracted corporation) and its crew as kit. then they are cloned, and each thawed helldiver is another clone. which would explain why we don't share ships (like is implied in your theory). Helldivers 2 is corporate clone wars
im p sure AH clarified that helldivers aren't clones, as well as the fact that by default your voice is randomized each time you are reinforced
@@Epic_747I setting you can change that to be one type throughout even if you die same voice and everything so I roleplay that my gene seed is cloned so more Helldiver can be on my ship
Fun Fact: Eagle-1 can actually be damaged. I don't know if they changed it, but with the Automatons on planets that had the anti-air defenses on the map that you can destroy, you could call Eagle stratagems down nearby it and they WOULD fire on Eagle-1 and COULD damage it. There's even video of people showcasing it. Once Eagle-1 is hit, they just go back and go through the rearm procedure, however. They're never actually shot down.
You missed 8 smaller exhaust nozzles on the front of the ship.
So, 6+4 at the back and 4+4 on the front. Remember, object forced to move remains in movement until another force stops it.
Well, I mean, we can see almost the entire interior of the Super Destroyer. They exist PURELY to support helldiver deployment. This is not a battleship in the SE Navy, this is the drop ship for Helldivers, fully equipped to hold dozens of cryo divers at once, and packing all the ordinance and air support needed for a single active diver.
For around 9:26 on that topic, it’s said each helldiver is his or her own person. Got their own families etc. so the helldiver that completes training is given command of the ship however if you die the armor, weapons, the destroyer, everything gets handed down to the next helldiver. So I think you’re partially right. It’s a mix of what you’re saying and what I before mentioned
Another couple things to note about the super destroyer is that it has what I can only assume are reverse engines which are those blue lights mounted facing forward next to the bridge and on front of the engine nacelles which is a pretty realistic touch assuming that's what they are, another small detail is if you're in the bridge and look up you can see the shells and charges for the 380mm cannons are stored in open racks hanging from the ceiling which feels pretty in nature for SEAF tech
I always hear people call the Helldivers cannon fodder but there's only ever 4 on the ground at once which is definitely not cannon fodder tactics.
my personal theory (or headcanon if already debunkt) is that the Helldivers are actually cloned when frozen, i mainly think this because from ingame stats billions of helldivers are already killed, if the helldivers are like navy seals, even with how big super earth is there ain't no way there are billions of specialy trained soldiers on it.
cloning the divers would allow them to have billions of special forces withou the need to train billions of them.
I feel like this is a very nice theory and fact "dive" into the reasons, lore, and doctrine of Super Earth. With the In-universe lore of Exorbitant high amounts of propaganda and production Super Earth projects around the galaxy, the explanation that we are truly a very small cog in the MASSIVE machine that is good o'l Super Earth is really appreciated
Thing is Eagle-1 fires Chaff/Flares when doing a combat run. So it seems that they know there's a risk to getting shot down by Automatons too.
I mean, the helldivers ARE in command of the super destroyer
just, you know... *temporarily*
I love dot-connecting deep-dives like these!
Also, another credit towards the democracy officer being the one in charge is that there are four control panels on the war table AND A FIFTH BIGGER ONE WHERE YOU ACTUALLY CONTROL THE THING!
Also, 14:48 -BONK!-
The alcubierre drive doesn't make you travel faster than light - that would be impossible. Technically the ship itself doesn't move at all ;)
i assume thats why the destroyer seems to instantly decelerate with no inertia
@@Epic_747doesn’t move from a development perspective, they just change the object that represents the planet under it, and the no inertia thing is probably from pre-deceleration so it gets gradually slower while warping.
The iteration of "Super" for the ships would be pretty clever. A "Super Super Destroyer" could be an S2 Destroyer, a "Super Super Super" an S3, etc.
14:59 *bonk*
Yes Democracy Officer this is the man who said the Helldivers are just like the rest of us.
It would be cool if your eagle designation matched your diver's. Like, if you were S4, you would call in Eagle Four. But it makes sense that it's just eagle one since your deatroyer only has one in the hangar. I guess I never considered it like that before
I started volunteering and I am applying to the job today. But when you’re making bear diet, they get these giant bins and they just fill it up with as much fruits as they can. And melons are a lifesaver when it comes to black bears because they eat so much. But for grizzly Bears, it’s almost the same amount with the fruits, but they have their own meat diet. But yeah, I’m surprised that the Bears did not eat mostly meat when I made their diets. They did not like melons and that’s the most annoying bear to deal with because we gotta deal with fruits were either exploded when they came in from Costco Or expired when they came in from Martin’s. And the leftovers go to the birds and the binturongs. I loved it when you started the video with a bare fact because I really like talking about animals.
you're confusion on the small and limited armaments of the super destroyer may show you have flaw in your understanding. As you keep imagining there are other ships more equipped for greater battle. I'm gonna go on a leap and assume you think the super earth destroyers and helldivers are the only troops fighting the galactic war. This isn't true. For one there's the seaf who's bodies you'll on pretty much every map. Helldivers and their vessels only make up one branch of the super earth military.
So yes, there are likely many more ships, pelicans, eagles, and likely more varying kinds of craft.
You don't need weapons all over the super destroyer, as there is no "Bottom" in space. Also, considering that Helldivers know how to operate every weapon system, ship system, and hellpod, that's impressive. They also get thawed out, and immediately thrown into the fray. Some of them gun down hundreds of enemies before falling in battle. They're super soldiers, just not invincible ones. They're expensive missiles.
The super destroyer is not in space
If you want a spaceship that has blind spots that can easily be exploited by other spaceships... Then yeah. Totally fine to put all the weapons on a single side and aim them in the same direction.
It's not like you'd want turrets, PDCs, phaser arrays, torpedo/missile bays, or something that can point in several directions to cover multiple angles so you don't get pincered and die... Right?
@@plzletmebefrank You realize you can... turn the ship? Keep the weapons facing your enemy? It's very easy to do in space. Little thrust emitters around the ship can rotate, twist, and track targets, it's not like a ship in space HAS any plane to keep reference to.
Besides, if you're in space, you're going to see something coming a LONG way off.
If the ship's primary mission is ground attack support and deployment, it makes sense to put the weapons on one side of the ship, and keep that side facing the surface of the planet.
If something down on the planet needs to go the way of BOOM, you don't need to limit your armament.
If something is coming at you from the non-planet side, just... rotate 180 degrees, and now they're in your sights.
@@Valost_One None of these actually dismiss my point. Which was not that the ship isn't a functional design. It is. As a vehicle for launching ground attacks from. It is not a good design for ship-to-ship combat. Which was the point made in the video. That the design is specifically for fielding Helldivers and supporting them and isn't a good design for much else.
There are also a lot of assumptions happening. Like seeing stuff from really far away. We have seen no limits on faster than light travel in the game, you jump into orbit RIGHT next to other ships and we're not told you can track ships when they're in FTL.
Even further... You just assume that weapons that are good at orbital bombardment are good for ship-to-ship combat? Really? Ships move, the ground doesn't. The projectiles are not that fast when it comes to space combat and have no thrusters to change course mid-flight. Also most of the fuses are contact fuses and wouldn't work nearly as well as proximity fuses because it's a lot easier to miss in ship-to-ship combat.
Also you made it sound like the entire ship would rotate in order to track targets which would be too slow, too imprecise, and just terrible design. Also not how it works in-game.
The point the video made and the point I was making... It's a BAD design for ship-to-ship combat. It's meant for deploying Helldivers and supporting them on the ground. If this were the solution to space combat, that makes no sense and definitely isn't what AH seem to be suggesting.
I think each hell diver is actually in charge of the super destroyer when theyre unthawed and alive. Command just shifts rapidly
8:00 Considering one of the voice lines is "And congratulations on completing your training" despite being lvl 80 I would not be surprised.
helldiver soldiers ARE heroes!
Here's my theory about who controls the Super Destroyer:
You notice how your Helldiver controls the ship when not in combat? I would like to think that as a reward for surviving missions, they give temporary control of the ship to your Helldiver.
However, primarily the Democracy Officer controls the ship. For instance when you go offline, your Helldiver is re-frozen. Who would control the ship? The Democracy Officer of course!
So, we've (I've) come to the conclusion that the Super Destroyers are shared assets between the forces of Liberty. Truly, everyone is included in Managed Democracy light...
Though high command denies it, I've always believed the frozen helldivers are actually mind-wiped clones as a real explanation for the continuity of consciousness and for why you can only have one hell diver on the ship active at a time. They're all you but there's only one of you conscious at a time and your most recent memories are uploaded from your helmet or whatever's left of your armor to the other clones in real time so that you have all of your memories when you die and the next clone is deployed.
Arrowhead said that helldivers aren't clones
you know i dont really subscribe to the people i watch but just bc i was having a bad day and your into made me a little bit more happy i reconsidered it. thanks for the great video man
Thank you so much! That actually means a lot to me to hear. I throw in the funny bits to hopefully get a laugh in your day while learning about some fun video game lore.
Yeah, I always thought that since Element 710 would be SUPER heavy, theh could only stay in orbit for a certain amount of time. And shorter missions exist because they need the helldivers somewhere else so they pressure them with shorter time.
The only thing that Is weird about the super destroyers is that upgrades carry in between helldivers as they are unfrozen, take command and die. However, it does make sense if you think of it as a succession of captains inheriting command and resources and then upgrading the super destroyer. It just sucks to be the first helldiver unfrozen on a newly commissioned super destroyer.
100% agree with everything. You're not in command. It's only an illusion to make you feel good.
...Which is why the DO won't shut UP when you're just trying to relax after a long mission.
11:20 option 3 they were designed against bugs only
Screw Jimmy make him spaghetti
That's a pretty good theory. I've never considered that. But I feel like the democracy officer wouldn't let you just abandon operations, or at least he'd have something to say about it.
The ship broadcast tells you recalibrating the Alcubierre drive just for people who didn’t know this 🐢
I didn't know they spreaded managed democracy with the gua avenger minigun at the timestamp 9:42 at the bottom of the screen below the eagle fighter
I felt like the grandpa when I first started playing 2 after only playing 1.
At 8.30 on the topic of who is in command of the Super Destroyer, the enlisting contract also has something to contribute here. Taken from §1.3:
"[...] Upon the Termination of the Contract of the Enlisted (refer to Section 5, TERMINATION), command of this Super Destroyer will be transferred to the next eligible Enlisted in the order designated by (i) the serving Ship Master, [...]"
That confirms the theory officially and bypasses the issue with command.
Also, another interesting thing to note here, since the Super Destroyer is "owned by/under command of" the Helldiver:
"[...]The heirs, successors, and assigns of The Enlisted have no right, claim or interest in the ownership or command of the Super Destroyer. Should the actions of the Enlisted result in loss, damages, or impediments to the Super Destroyer, requiring ameliorative or restorative action, the cost of such repairs shall be subtracted from the Martyrdom Payment due to the heirs or successors of the Enlisted (refer to Section 2 COMPENSATION)."
Sounds just like regular Super Earth doctrine ... bypassing everything with loophole-like laws and moral desicions.
All of this might have been said already, but I thought I'd bring it up anyways, just in case and also because it might help spread your channel to other Divers. Your way of telling information as stories is awesome, thank you for all of the data and theories
when i was coming up for lore stuff for a discord thing i was doing i needed to come up with a name for the system that moves, loads, and fires, the hellpods so i came up with the "TPS-1000 hellgate" Hellpod handling system
I also felt that "super destroyer" was a nickname the troops gave it. so i gave it a designation i figured fit, "Lord class landing support destroyers" with a hull desination of "DDL" (DD means destroyer, L- means landing") i also came up with a bunch of other ship classes cuz im autisic and wasnt aware of the liberty class cruisers. made things like the, dominion class fleet carriers, Executor class battleships, Honor class cruisers (wasnt aware of the liberty class at the time), Victory class destroyers, Queen class command destroyers (Queen of midnight reporting for duty), Banner class frigates.
We should make a Helldivers HSWS (Helldiving Space Warfare Specialist) pin for those who can pass a board proving they know everything about the Super Destroyer
Regarding ship types or Space Combat, sometimes you can see 3-4 ships fighting in Space while you fight the Atomatons, i dont know if that implies that there are already diffrent Ships like the Liberty Cruiser in Space or that the Super Destroyer still fight´s those ships but they have to Position itself over enemy ships in Order to use its Weaponry
It might not be the democracy officer in charge of the ship- I say this because the Soviets would have “political officers” on their ships (or so Red October has led me to believe) which were not the captains, but acted more like government ambassadors on each ship making sure the captain didn’t do anything not approved. So the democracy officer could be like that and the captain is somewhere off in the ships helm where we don’t get to see him. That’s just my theory thiugh
There is no up and down is space. So the thought of them being built for planetary bombardment is silly.
what the hell? the like button got highlighted when the kid tells us to hit it.
Making the like button shine off the video at 2:44 was surreal
I prefer the theory that the super destroyer itself is in charge, that once the diver is unfrozen the AI running the ship assumes control of their body, thats how divers maintain their experience level despite being killed over and over and over.
Oooooooo I haven’t heard this one yet. I really like it though!
Id like to believe that the samples aren't for study but are actually luxury goods. from like the bug common being like perfume to the super samples being used in weapons
I heard a theory that each helldiver is in control of their ship, but they're also cloned dozens of times. So each revive is a new clone thinking they are the original
Helldivers doctrinally seem to be a vanguard force, similar to paratroopers, whose mission is to land ahead of main forces, smash key defenses, and take and hold objectives behind the enemy line for friendly troops arriving later. Historically, paratroops' main problem has been their meagre armament, because of the logistical difficulties involved in airdrops. The super destroyer and the hellpod system fix that weakness by being able to deliver a smorgasbord of weapons literally at the fingertips of the helldivers on the ground, wherever and whenever needed. ATGMs, AT, crew served weapons, even full blown artillery and mortar platforms to boost the squad's firepower. And if all else fails, direct fire support from the shipborne batteries. Logistics is the backbone of war, and the suprr destroyer is logistics on steroids.
MAKE JIMMY INTO SPAGHETTI!!
They do have a project coming in that’s gonna be a carrier, but I haven’t actually seen that being confirmed. I’ve seen a video of it but nothing much.
I feel like they should add an air or space fighting mode like fighter squadron from battlefront be it PvP or PvE maybe even both , either that or make a PvP ground combat mode like the crucible from destiny and make it like helldiver training or paintball or airsoft anyways I think arrowhead should hire me
Reporting this to democracy officer
"Managed Democracy Amazon"? No no, it's Madezon
If you go far enough out of bounds you'll see the planets are actually flat! Once you fall of the end you just fall into water
I found that out when I stepped on a dead charger the wrong way...
@@marcelkuchta4075 5km in 4 seconds...
Samples instantly forsakened
As far as I know the in lore reason ships don't come already upgraded, is because at the beginning of The Second Galactic War, they had to basically Kickstart the effort, so all these ships had to be sent into combat and didn't have time to go through full overhaul cycles before deploying. Then as the war went on and more resources became available the Helldivers could decide what systems they wanted brought online first and what could wait.
2:20 Bro started tweakin 😂
No one talking about the grenade bouncing off his head at 15:00
The comment I was looking for
I wish they would add Cruisers/Carriers/Battleships/Dreadnaughts
That better be a cool looking destroyer toy for it to be 800 dollars
Where is my treason punisher 10000
Your so underrated 😭
Fucking yikes. Cringe love
I always figured they used Clones instead of numerous different divers on a single ship. Either way is pretty dark, lol
I think they implant previous helldivers combat experience into the freezes ones, ever notice how every helmet has that weird thing on the neck?
@@Skeleton52925Skull tags. It’s the darkest version of the chip implants in Halo. And I’m 90% certain that ArrowHead is implying that successful helldivers get cloned, to bolster the ranks of all the newbies and cryo-podded First War veterans. It’s a *potential* plot point that begs for its own tie-in novel.
Helldivers is a highly referential series. Now that we have droids to fight (sorry, bots), Clone Wars implications are in line with the constant nods to Stark Trek, Terminators, Halo, Starship Troopers, etc.
This is really well made, good job u deserve more subscribers
and what if a helldivers is like Spike (the TH-camr) and he never dies?
I just assumed those were my clones
Super Destroyer is yours, your mind is put in a fresh frozen new helldiver body every time you die. That’s why you have that circle thing in the back of your helmet
the eagle 1 and pelican could be some form of space plane mean to traverse both atmospheric environments are space
My favorite theory is that helldivers are clones.
The very first one will have been a real person that signed up or was otherwise made a helldiver. And somewhere inbetween finishing basic and getting sent to the ship. Your consciousness was scanned and uploaded into a created body. (Think of the intstitute from fallout 4 and their synth production facility.)
This to me explains why the freezer area is hidden from our view and why when one helldiver gets killed a new one with the same armor and kit and the same memories gets sent down in your place.
And whenever you change your armor or kit, they have a team of people in the back that redresses the frozen clone bodies to have the kit you just selected.
There is the supposedly interplanetary battle station that we are currently getting the plans for on x-45
ITS MY SHIP AND I GOT MY OWN WILL !!!