Why Helldivers 2 Outdoes The Real Starship Troopers Game
ฝัง
- เผยแพร่เมื่อ 18 พ.ค. 2024
- Guys I'll be fully honest: Starship Troopers: Extermination is too long of a name. I kept forgetting it and calling it Extraction or Extinction. It doesn't fit well in the TH-cam title. This is the number one reason the game failed.
Also if you really love Starship Troopers: Extermination, I am happy for you. Continue playing that game. Don't leave a nasty comment.
Twitch: / fateziggy
Twitter: / fateziggy
Intro 0:00
Background 1:10
Polish 3:34
Gameplay 8:32
Is it even Starship Troopers? 12:47
Value 15:12
Songs Used:
A Cup of Libertea - Helldivers 2
Adrenaline - Black Ops 2
Various Songs - Helldivers 2 OST
Klendathu Drop - Starship Troopers
Godskin Apostles - Elden Ring
Nook's Cranny - Animal Crossing
honeyjam - massobeats
Moving Forward - Spider-Man 2 OST
#fateziggy #helldivers2 #gaming - เกม
Hijacking my Sony comment to add that it takes a long time to write, research, film, and edit a video when you still have an actual job. Most of this video was written at the end of March. So with that in mind:
*"Guns are well balanced and continue to improve every update"* - hasn't aged well, the last few updates have made things worse.
Original comment: Well I guess the timing of this video is pretty ironic, as today it was announced that by the end of the month you will HAVE to sign into a PSN account to play, which is not supported in some regions. I'm hoping something changes soon because otherwise I could see this really hurting the games longevity, and it's just a very anti-consumer practice. Either way, thanks for watching, like and sub and all that stuff, new video by the end of the month.
Edit: Sony backed down, big win for democracy
timing was indeed bad
sorry for you man
video is great and the game is still great, keep on keeping your channel active
great game... horrible move on Sony's part
And gamers act like the manchild sooks everyone else always assumed they were. Bravo clowns
Wow this video aged like fine milk
Tempted to move to starship in spite of HD2.
Helldivers 2 is one of the only games I’ve played where the gameplay is cooler than the trailers
0
That's valid but they can make it even better, if the developers genuinely have a passion for their game then they know this better than anyone.
RDR2 is good too
The other one being Tetris I guess
@@esu2537 they do have passion for the game
Lmao Helldivers 2 was the worst thing to ever happen to Starship Troopers Extermination. That dev team must be drinking themselves to sleep every night.
The worst thing to happen to ST:E was moving it to UE5.
I think that the worst think that can happen to a game is to have incompetent and lazy devs that work without any clue of what they're doing
@@sirsiverthe worst thing to happen is a game permanently in crunch mode because some arbitrary release date gets pushed by managers to make investors happy. games from bad devs have like 1k players buying the game (everyone starts small) and you can’t dissapoint if there were no hopes yet
@roguedoge2479 and the worst that happened to Hell Divers 2 is Sony.
@@Blank-ho2xo we defetead sony.
ST:E thought the best part of the franchise was the arachnids. Helldivers knew that it was the propaganda. Would you like to know more?
No its both. The whole feeling and visuals .
After 277 hours of helldivers 2 i can confidently say that I'd rather have the starship troopers universe with the gameplay of Helldivers 2.
Best of both worlds.
*Edit* fyi you could still have the other alien races in the starship troopers universe. But yeah bugs are the main antagonists.
not really , its game feel , darktide can be great example as gameplay is decent but everything else about is is just horrible
what helldivers did is they put everything in the game to "has to be great" , from music , to animations , to game feel , good was not good enough , it had to be great , and whoever aproved something to be ok was traitor and was shot.
joke aside , too many AAA games slap few things together , give it some polish and think just gameplay carries the game , there is reason so many people play older games on steam or GOG , they had more "general polish" attention to detail , becouse your not just playing game or watching flashy textures , the more said game world immerses you the more you get sucked in
and lots games...especialy AAA games are not immersive , when i play PC games i often remind myself one of most immersive moments i had , when you get off ship in morrowind , you really felt like your exploring brand new world with its secrets , mysteries , and wildlife
boot skyrim today and its just generic hack and slash game
boot starfield and they managed to do impossible , game about space exploration that is so boring i not want to ever play it again. id rather have my toenails pulled from both feet then play it.
everything in helldivers works together and complements each other , gamefeel , propaganda , "facist flavour" , weapons , ship , short but very well delivered dialogues , how characters act , when i first herd voice lines when you hold HMG/MG button and your character starts to maniacally laugh it was a moment i wont forget anytime soon
what starfield or skyrim or darktide gave me? nothing
attention to detail you get friends tell friends "how cool this game is" and this can spike games to sell milions , look at terraria , stardew valley , games who basicly had zero marketing and carried by "word of mouth"
(ok this post got a bit long/rambly , sorry about it but i hope people see my point)
The ability to choose planets and just DROP IN
@@VarenvelDarakusyou’re joking right? The music, the graphics, and the gameplay of Darktide is top tier
Not at launch no. Game was unplayable for me, audio cut out frequently, constant lag and crashes and the occasional "no I won't accept your input". I've heard it's gotten slightly better, but it was so bad I don't really care much to try it out again, rather wait for a new space marine game @@maxbutler4627
Helldivers just really understands how to do the 4 idiots try to accomplish a task game design
We usually lock in when we have 4 reinforcements and 4 minutes left
They're definitely not there to be.........
LEFT 4 DEAD????
I have 100+ hours spend in HD2 and I still get goosebumps when the theme starts to play. Makes me longing for diving in and spreading managed democracy over the galaxy. The really got me. The immersion is awesome.
I feel like I still have another year's worth of goosebumps in me. 😂 But it all depends on your friends. Most randomly matched ppl just seem to not have the spirit in em. Don't get me wrong, I've had the most epic of squadmates on random, no more than 9 ppl though. And I mean EPIC, like we were synced through the ether & fu*ked💩UP, on (7). 🤟😎
They got us good man, I'm kinda addicted to the game
Immersion is one of the important element that make game fun and good
That's why Fortnite COD can't be good
Just see how many shitty skin they make to ruin the immersion
250+ hours and same
@@v.d.d.1188 I’m a 50 year old fart (and not that good in gaming, mostly play level 4-5 sometimes 6) I don’t have a pack of friends to play with so I have to go to battle with randomes. But lucky me, most of them are nice gamers and we have a lot of good times together. 😉 Sometimes I play some rounds with my son (16) and his friends. The carry me through the hard passages 😂
Soo inspired by Starship Troopers, that Helldivers has a planet named Klan Dath II 🤣🤣🤣
😁 totally missed that, awesome!
Don't forget the ice planet of Heeth (Hoth)
yeah, this game got jokes lol
Also Zegema Paradise. Well known for it's beaches.
Biggest issue for Helldivers imho is the fact that the community blasts through content way faster than Arrowhead can release it.
No one is asking them to release faster. People would rather they slow down and fix their BS balance and glitching.
@@vladdracul2379i heard they are changing their balancing to upscale weapons instead of downscaling, no idea if that’s true though
@@atomicant1298 We might be seeing more buffs in the future as Pilestedt said "Hey, yeah i think we've gone too far in some areas. Will talk to the team about the approach to balance. It feels like every time someone finds something fun, the fun is removed."
that is absolutely not the biggest issue lol
Considering ST:E player base fell 87% after a month, you can't blame HD2 for the failure of ST:E.
Helldivers is merely one more nail in the coffin.
State of early access since the game still lacks content. I played too early, to quickly experience the game. until HD2 was released and the playerbase migrated
Starship troopers extermination is still early access and is actually still being actively developed with major changes still being added into the game. But, like so many other games, they're suffering the cancer of early access. The main population that was excited to play the game, started playing it at the start of early access. The game isn't complete, with very little unique content... So they got bored of it quickly, and left the game, before it is even completed.
I hope they add 3rd person cause i can’t play 1st person
The problem with ST:E was that they moved it to UE5 and completely blew up their game.
@@shemsuhor8763don’t forget they now force install EGS even if you’re on Steam like absolute scumbags.
Yeah yeah, that excuse doesnt fly anymore
He literally said in the video people use early access as a shield. That shit is no excuse.
Helldivers 2 is the age old question of "What if Zap Brannigan made a video game?"
One should not underestimate how much Helldivers 2 is just a polished third person remake of Helldivers 1. Arrowhead won this battle back in 2015, then proceeded to stomp on any competition by making the sequel.
I've been gaming for like 30+ years at this point and I can't remember the last time I've had this much fun with a co-op game.
Left for dead?
@@imperialguard9246 Probably the last one yeah but I didn't play too much LFD.
I played ST:E when it came out, and most of the problems listed were situational to the rapid decline caused by the lack of proper support and patches the game needed.
ST:E ran like a gem on my moderate hardware, and the gameplay was enchanting when the servers were full. The game had the same sense of community Helldivers 2 has, albeit smaller. The desolation and lack of support firepower that you've experienced was the main driving force of tension and fear, as people had to rely in small groups to maintain control of and deliver ore from far and vulnerable sections of the map where bugs could ambush you without warning. ST:E during its early days was a wonderful gem that I thought would have become one of the best games to exist on Steam, but apparently it wasn't until Helldivers 2 where I saw that culture and success become common.
I loved the game, I even have a special video of me getting fucking nuked by a Grenadier who was hiding in plain sight. Sadly, the Devs keep fucking it up and created a miasma of discontent towards playing the game. When the game started to run poorly on my systems, that's when I had to let it go. I really wish I could play it again sometimes, but 200 players on a good day is a sign that the game is no longer as good as it was a year ago.
I played ST:E on release and like yesterday.
First of all he l have old footage. Now it is kinda worse. Half a year ago it ran GREAT, now it barely struggles 20-40fps at times with same settings.
Content update is nice but they screwed optimalisation and game is unplayable atm.
250+ hours in, i still hum the drop pod theme as we are falling into a mission
My wife and I do as well.
@@paleoveritas sex?
I got ST:E a month after launch and sunk 170 hours into it over the span of a year. The death of that game was caused by several factors:
1) The weapon variety for the first few months was: a base rifle, a class specific weapon, and a slightly better version of the initial Rifle. Later on we got shotguns and a much better sniper rifle, but it's honestly such a terrible variety of weapons even a year on.
2) There were only 5 enemy types at launch. A 6th enemy type and fire variants of the others were added, but that's it. A year later and we still aren't fighting the bugs that were a staple of the movies.
3) Performance after the upgrade to UE5 was abysmal. Most players could handle high graphics settings on UE4, but UE5 would bring things to a crawl even on minimal settings.
There are several other issues that plague the game (i.e. lack of perk and equipment choices), but the main reason this game died was because what was released was essentially a proof of concept. The game still needed another 3 years of development before it was even ready for early access, but it's kinda too late with how well Helldivers 2 is performing.
Helldive difficulty just feels like conveniently retreating towards the objectives.
I had more fun in aliens fireteam elite, starship troopers extermination, than any game of helldivers 2. Ong, you all missed the first 4 weeks of both games where it was perfect, usually the devs try to fix the game, but end up destroying it, and thats what happened with both.
@@user-ks4ce5me3f good for you.
I still prefer Helldivers 2.
@@user-ks4ce5me3f womp womp
@@user-ks4ce5me3f . . . . . . Uh huh.
@@user-ks4ce5me3f zip it up when ur done brodie
I don't a single person who I've played helldivers 2 not immedately jam out to the sound track as we jump.
There’s always at least one in my friend group that goes “BWAM BWAM BWAM-BWAAAAAAAM…. BWAAAAAM BWAAAAAAM”
fundamentally and technically these 2 games are different, one is a 4 man party open world mission based action game and the other is a open world 16 man coop fighting hundreds of alien insects... development wise the latter is a lot harder to make.
Also, one is fun the other is not.
Helldiver is an instance game. Having big maps don't make a game open world, and I guess Starship Troopers: Extermination is also an instance game. If we were always dropping on the same planet from which we could reach all battle fields then it would be an open world. The closest open world game that come to mind to be what open world would be for Helldiver is start citizen or Space Engineers.
You don't gib bugs in ST. It's been a year and I think you still can't gib bugs.
Since when is ST:E an open world game? You're dropped on to a map, comparable in size to the maps in HD2, and you have missions you need to complete in order to win. It's not an open world game at all.
Not entirely true, some missions take place in one base, making it a horde mode mission, others are seek and destroy and theres promise that even more varied mission types are being worked on. Its truly exciting to be a part of a game that is technically finished yet the developers can expand on the content as much as they want. Plus the lore behind what's going on in the war on any given day through the major orders.
8:54 The dropships showing up and just VIOLENTLY SHITTING OUT BOTS.
Perfect.
I honestly feel like the most significant difference is how fun it is to actually shoot bugs (and bots of course) in H2 in comparison to SST:E. The weightiness and viscerally of the gunplay and combat in H2 feels very satisfying, particularly with how bugs dismember and tear apart as you shoot them. In SST:E, I just don’t think it’s fun enough to do what you spend most of your time doing - and that’s shooting bugs. It’s not only about that, but it’s a comparison that’s appropriate. The music and sound design are also vastly superior in H2. It’s a lot of things, but these things are key for me.
Yes I definetively love turning a Hunter into orange mist with my breaker
12:12 "Stuff gets heated in Helldivers." And that is not including the fire tornadoes
That was definitely an understatement
Ah, the red Stress Rope
Great video. You touched on it a bit but think it's worth talking a lot about how Helldivers just totally gets the political satire of Starship Troopers (element 710 just being "OIL" flipped upside down) while the ST game seemingly doesn't understand what makes its own source material so subversive and funny
every followup to the OG movie is so embarassing, they don't get it AT ALL
@@yurifairy2969 The animations get closer to the book, but while its more trustworthy, its has less soul, if that made any sense.
@@gamediverbrThat’s because the book was boring and stupid.
@@Spectacular_Insanity Ok, Verhoeven.
Reminder that the director for ST did not touch the book. He did not read any of the source material, so i the source material for the game uses the book, well... It's going to be very different from the film.
Starship Troopers: Extinction took some interesting design choices, but I think the more simplistic approach with Helldivers shows that going bigger isnt always better. Not to mention people feel invested in the world of Helldivers
To be fair to early access games, it can work like in the case of Baldur's Gate 3. Years before it fully launched, you could essentially pre-order the game and play through the first act in it's horribly unoptimized and buggy early state. The reason I think it works for BG3 though is that Larian REALLY listened to the players, not only did they make it painfully clear that the early access version was actually a true "beta" and nowhere near the final product, but also that they wanted players to find bugs and areas the game was lacking and/or could be improved, and then they addressed it, almost all of it! The whole thing was actually an amazing way of finishing development with player input which I believe is partially why it was such a success, the devs truly cared about the best possible player experience.
So I tend to refrain from judging games just cause they have an early access, it really comes down to how they use it, and idk if I'd count the devs at Outworld out just yet based on what you showed here, if they're updating the game and addressing player concerns then it could end up being an amazing game still. But if it's more like Blizzard-style "betas" that are just ways to get more money from the players as they ignore them and keep working on the game as they would regardless of input, or in Blizzard's case just don't cause their Betas rarely change when going into the full release, THEN I feel it's warranted to shit on the early access aspect of it.
Regardless, HD2 is amazing and more dev teams should look to them as an example of what makes a game successful.
Every time you load STE there is a Early development message that you have to click through to start playing the game. They put out messages and hot fixes at least once a month, and they have a road map you can view that gives their target goals and when they hope to implement them. The game as it stands now is something like 30% of the planned content. The devs are active and respond to community messages. If they keep going the way they've been so far, then the game should do fine. there was a patch to day where they fixed some bugs and rebalanced some of the gear from the classes they just added.
Larian has a solid fanbase. I became one back DOS2
I love that you included the terminal montage video in your summary here! Nice job
EDF 6 rubbing their hands and licking their lips right now.
That game runs like a moldy old potato, there PC ports are just too janky. I had to refund the latest EDF
40 hours? Fucking rookie numbers gotta pump those up!.
lol, funny seeing how many stratagems he's yet to unlock!
Sounds downright treasonous to be honest. I think he might be a bug sympathizer.
What little glitches i encountered are the FUNNIEST i have ever seen. Clipping into ground, being stuck in a wall and cant die, dropping on a objective and getting stuck in a hole or egg. I laugh a good one every time i play with friends.
First impression matters. Early Access is the worst way to give a good first impression.
THANK YOU.
early access does no favors to players and imo it can seriously hurt a game’s long-term prospects
I'd be more pissed if buggy broken game releases as FULL RELEASE and it's early acceas masking as full release
Which one is better?
Buggy Early access
Or
Buggy Full release
My question is why the hell is an established 30 year old franchise in early release?
Early release is helpful with small teams and new IPs to generate interest and funding for the small teams that don't have the traditional backing of big studios.
An important thing to remember is that not only is it a full game at launch, but its also recieving constant support and monthy content updates, along with properly using the live service model. Its biggest strength is that its refreshing in every way, and is a breath of life back into an industry that was generally on a constant downward slide. Not to mention its just a very well designed game to back everything else up.
You cant honestly say that a game is problematic because it has bugs and then give Helldivers a pass.
The game is amazing, but it's amazing _in spite_ of all the bugs. They literally end up adding more bugs every time they fix something through a patch. I've had more crashes after the most recent patch than I did before the update. And I still want to keep playing everytime the game crashes because it's that fun.
Helldivers 2 is also hella buggy. Sometimes your gun reloads twice, wasting 1 full mag. Sometimes you won't even heal when pressing the stim heal button or the backpack use on yourself reload button.
Also DoT weapons in Helldivers 2 are not working properly at all.
Yes I love the game but all these TH-camrs who make videos on it just don't mention that at all
Sounds like connection issue. I never had that problem.
Bruddah, ST:E is a glitchy, buggy, laggy mess ever since they updated the engine. Bugs are tanky, move insanely quick, spawn through concrete, teleport, and hit you through walls and the ground quite often, some even spawn on top of walls. The ragdoll is insane when you die, ocasionally flings you across the map. You can have the best rig and the game still runs like crap as soon there's a lot of bugs going around.
Hmm don't think ive ever had a reload take my ammo unless you know... u shot a couple bullets then hit r like the cod zombie u are? Anyways back to topic, st:e has been "early release" for well over a year. No excuses. Also if ur talking about the recoilless rifle losing ammo on a specific scenario of a reload... they fixed that, the stim thing is because u can't stim AND do other actions, u hit dive, reload, ANYTHING u will cancel your stim. Even enemies can stagger u out of the animation which cancels the stim. Same applies to your backpack function. U cannot be doing other actions till after it uses the backpack function. Until u either hear the noise or see ur ammo increase, don't be spamming other shit. Simple as that. /endrant
hundred hours in and yeah i can justify helldivers 2 also has its own share of bugs (not the good kind), but most of it i can safely say is attributed towards desync in a way, but the others are in line to get fixed and or has been fixed already, like the reload one you just mentioned. Just hope they eventually tackle every known bug at the moment in due time.
Helldiver's 2 simply captures more of that Starship trooper feeling, the propaganda, voice lines, animations, what more can you ask for
tbh, thats the stuff you add in way later in development right? So most of that probably will still come to STE. Its a shame it was released so early though...
The music playing as you drop off orbit gets you all pumped up.
The music that kicks in when you call in extraction at difficulty 7+ that's the real kicker lol all these emotions kick in and you sit up from your chair and get on full sweaty mode 😅😅😅
It's important to remember that Helldivers 2 has been in development for 8 years compared to Starship Troopers Extermination roughly 3 years of development.
So it's not entirely fair to compare them like this. Given time, STE will turn into a great co-op game much like Helldivers 2, Darktide, Deep Rock Galactic etc. are.
Provided that the studio has the time to keep working on it.
Yeahhhhh…. But ST: E doesn’t require you to be cucked by SONY
Lol
LOLL
Which I think is going to be a factor that makes some helldivers players check STE out instead. Especially since they just released a new huge update
Lmao
Well diver the good news it that we won and sony wont be pressuring us to be forced to making a psn account. Thank god steam has a bigger dick
ST:E comes from OWI, a studio that is better known for a game from the realistic spectrum of shooters. They had to go from designing a PvP game to a horde shooter, when most of their projects were always PvP focused.
OWI also has far less devs allocated to working on the game than their cash cow of Squad. They finally had a major update a couple months ago (for the better, I might add).
A lot of the complaints between the two I think are from design philosophies of the game, the allocation of studio resources, and the community feedback loops.
And what we have now of STE is probably 30% of the game. According to their road map there are 4 more planets, a galactic war mode, more bugs, marauder suits, more weapons, and the Hero of the federation difficulty.
Anyone here on May 3rd after Sony announced the PSN req?
Here we go boys, this is how democracy falls 😭
I don’t want people to leave because of an easy acct setup, but I do understand why everyone hates it… please arrowhead stop this
Democracy always fails, thats why Starship Troopers is a Federation instead :)
So uhhh i guess super earth is dead is guess starship troopers is my next job after being a helldiver so uhh yes next stop starship troopers
AH has no control, this is entirely Sony. We were told BY Arrowhead to review bomb and refund the game.
THEY TOLD US TO. They are as pissed about this as us, and have given us a means to fight back.
We're Doing Our Part.
WILL YOU?
@@Sphendrana AH are idiots if they trusted Sony on the first place... one of the most DEI companies, im surprised this is what They needed to do to fck over gamers like they always do.
@@ShadowFri3nd Good and smart people get duped by deals too good to be true all the time because they have hope that the next people will treat them better than the last.
Guess what AH is made up of? People!
They're not idiots for trying to get a better publisher back when things didn't work with Paradox. Besides, Sony already had the IP rights in 2015.
Anyways. Regardless of their faults and shortcomings....They're trying to fix this. Don't play Sony off just because you think AH is stupid. They're the evil here, at least we have a dev team that wants to fix this and is doing something to try.
Starship troopers is a great game, but it’s walking so Helldivers can run. However now with this Sony deal, I feel you are going to have a lot more people come back. Not to mention 16 play coop is fun as fuck haha.
What if i told you Sony owns the Starship Troopers IP as well? Yep, it belongs to Tristar Pictures which is a subsidiary of Sony pictures
Just did a playthrough as i was running, dipping, dodging, dodging Flamming, Running and doing all that when out of stims and Health at like a pinky nail. All while hunters, Jumper's and 2 Charges where on my god damn ass and my GOD was it stress and god bless a team mate saw it all and what a blast it was as he was in chat reacting to my suffering getting ragdolled and flung towards a rock mantling that damn rock running getting ragdolled down a small fall too a small items i can loot (NO STIMS) but at least got some ammo.
All that and finally that commentary team mate stimed me up while laughing and said he has never seen such entertainment and was surprised i survived all that hazard and getting bulldozed by two Chargers.
I feel so honoured i made a team mates day more happier and yes even i was laughing through it and paniked half the time THANK GOD i picked up a random shield bag pack when i had like 2 stims left before the next 7 minutes id go through Hell and back also Flamethrower is awesome.
This review is a bit lackluster on ST:E, like the tutorial reaction was already very opnionated as if going in just to shit on the game regardless.
Helldivers 2 is amazing and I love the hell out of it.
However ST:E has a lot more than the reviewer gave it credit for
Theres multiple gamemodes too, the fact that both the spawn and base position is always different isnt mentioned. That actually makes base building a lot of fun cause you have to figure out what works best with the surrounding area.
Is the Map dead? Boring? How? There are tons of Starship Troopers inspired details all over the place.
There are tons of corpses near walls. Tons of dead Bugs too. A burned out huge firebug from the movie is there as well. The Caves are deep and creepy, especially the one in the North East.
Starship troopers actually one ups Helldivers on that because there is a ton more variety to their big map since there are actual huge structures built into map and not just a few small buildings strewn here and there.
Building takes long? Yes its a 16 player games, youre not supposed to be able to build a wall back up in 2 seconds after it got torn down either.
Bulletspongy.. Yes cause youre not a superman in ST:E neither are you in Helldivers but that'd be the result.
I like both games. Helldivers is ultimately better, also in full release.
But this review doesnt feel like its about reviewing, but about making a video about helldivers in any way possible.
Bulletspongy shouldn't be a valid point since in the movie YOU CAN SEE THAT and some enemies in HD2 also are bullet sponges (fucking stalkers).
I agree with your critique on the world being empty/hollow, if we remove the glasses, HD2 is not so different in that regard.
Where are the towns?
Spaceports?
Planets only have a similar biome all over the surface?
A metric on how to evaluate the emptiness would be fair to both.
@@TheLastCustomer The games are fundamentally different. The bullet sponge arachnids actively discourage lone wolfing, and make teamwork a necessity. Gathering ore, gas, or hitting side objectives are all squad based actions that require team work. Honestly i love HD2 but i really only like playing against bots, because the bugs are too easy. i prefer the starship trooper bugs that shred you in an instant. There are also 4 planets in development for STE so there will be more varity in the future.
yeah, i got the fell to. Its like he saw Helldivers success, decided to make a Video no one else already has. That explains the Forty Hours (also forming an opinion on that is not based enough for a review) and then didn't only played like 1/2 Hours of Starship Troopers Extermination (he doesn't know about the Spawn being different so he only played for like one Rotation, if he even played at all)
I honestly disagree in some aspects, i have both games. And yes is clearly that HD2 is a very very much polished game.
But about the gameplay loop i find both fun, i find that ST extermination aims more for a more casual FPS gamer while HD2 clearly aims to a more tryhard coop player.
Different games, different gameplays with the same theme if you will.
And clearly it feels like the chaotic scenary of Starship trooper with 16 players feels more like being in the movie than the 4 "super heroes" alone in my opinion.
So in my opinion if they polish the idea of Starship trooper i find it more viable for casual players.
Adding 3rd person in starship would open it to more people too
"4 super heroes"? Sounds like you never play on Helldive missions.
@@SuwinTzi I did, it feels much more power than ST-E, you call orbitals strikes, similar to what magicks were bascially in magicka, the feel of power is much more in helldivers than in starship trooper, even if the bugs can kill you in a few hits
@@npcimknot958 I completely agree, thats one amazing move from Arrowhead, 3rd person is much more popular in console players probably, but still some PC players will like the 3rd person camera.
And clearly console market is very important not only in numbers but also in notoriety
Ste is really not chaotic, atleast not in any normal match without a ambush mutator
You know you make so you have the same voice everytime you respawn in Helldivers 2 right
Helldivers just took a nosedive 😂
It’s more or less back to normal now that Sony backed away. Hopefully this is a sign of good things to come.
Bad timing on the video with today's announcement lol
I've been editing this video for weeks, enough time for them to ship an update that breaks ricochets and the bubble shield, have crashes at extraction, and then force PSN login. Truly tragic timing
U doing good job. But this video is testament to irony now
@@dexfuris7724what about now?
@@dexfuris7724Think again
We defetead sony.
HELLDIVERS™ Dive Harder Edition released in 2015 does anyone know about this? atleast people who making videos saying HD 2 copied from STE should atleast mention or do research first.
"the guns are well-balanced and continue to improve every update"
Umm... What??
What is the big purple question mark hanging off your character? I've seen that in a few videos.
Unloaded texture. It can happen when your game doesn’t update fully but still allows you to play the game
@@iseph_ ok thanks
STE is Early access. It means its not yet done yet. The goal of launching in early access is to be able to finish the game as the developers does not have enough funds to finish it to completion.
you are correct as they are still adding new stuff and have a pretty good roadmap of whats to come. i still play the game and the community is pretty good
Dude,its offworld developing this.
They are known to make games while concentrating on their big one "Squad" and leaving the rest to slowly die.
@@o.d.d.343 will see. i actually think they are loosing money just adding content to STE. you can get STE for 10 dollars sale. not sure its enough to sustain a UE5 engine game.
@@pokebreeder2517 alternating between HD2 and STE regularly.
Oh, I think it's done.
Here I was worried the starship troopers game would never stand a chance against helldivers 2 success..
WELP!! XD
And the success is back… Just like that.
Well it doesn’t as you can see it’s back.
@@_Pan_s_Waknss_ SON of a! XD Just cant keep up with the bs
@@Absolynth same I didn’t believe it either but seems like we bullied Sony hard enough :)
Awesome vid, Keep up the good work.
Nga jinxed it 😂
Yeah after what sony pulled there's still a chance for starship troopers to make a comeback
Well... nope!
Helldivers was conceptually new. Helldivers took the bug hunting super patriotic soldiers aspect of starship troopers and mad it it’s own. It also made cooler costumes, armor and weapons for the characters to wear and use and let you call in massively devastating air strikes. It also appeals to Star Wars, Terminator and Halo fans with the varying enemies, armors and look and feel. The game was also marketed as Vietnam in space with how difficult it could be and that appeals to the dark souls fans. They mainly appealed to hard core gamers who like sci - fi military shooters and cranked the explosions up to 11. Star ship troopers was just a launch pad for this game and Helldivers is it’s own entity.
Thing is that they had the theme, setting, general gameplay, etc already done years ago with Helldivers 1. A lot of things from that game set their next game up for success. Helldivers 2 didn't come out of a vacuum.
On the other hand, Starship Troopers Extermination is coming from dev team that has never made a game like this before, in both theme and gameplay. They only made milsim PvP games before.
Helldivers 2 just had so much going for it and was always going to be the better game.
Wow this video aged like fine milk
?
Wow, this comment aged like fine milk
@@CaptainDeegan it also does :)
Honestly the gameplay and the satisfaction of shooting bugs and bots are insanely good, you can actually see that you’re doing damage to the enemies.
OWI is the developer a Squad and recent owner of Squad44 (formerly Post scriptum), both games are more milsims than your casual shooter.
If you olay squad, you can tell how hollow their games can be, i still cringe with the voice of the marine's commander when he says "Marines, we have to capture the objective!" At the beginning of a match. Like, bro, that's obvious, why would you even say that?
Its like they are being dragged by their feet to do voicelines, so they failing and missing the ambience of ST doesn't surprise me.
Squad IMO is a milsim that has a barebones and balanced experience (nerfed the US, buffed RU, for example). Its been years and we still dont have a progress tracker. You can't tell who's a good/experienced SL until you play which is detrimental to the game experience.
In HD 2 you can tell immediately who is experienced, even if they suck, at least they know the enemies by how much they've played. And HD2 takes itself for what it is, a casual but fun coop shooter, not only that, it embraces and proudly stands as what it is.
12/10 goty
110hrs of gameplay in HD2 and it still has me quoting Raszcak every time i dive in
You apes wanna live forever!!
I noticed a lot of people saying every time you die you come back with a different voice, but that's just if you don't select a voice model. If you select a specific one it's still the same voice every time.
Yeah , this confused me too when friend said it as I have same voice every time.
Dude the only music I end up playing during helldivers 2 is remixes and Mashups of the original theme
Damn. That last soundtrack got me remembering Henry 😔
8:45 my trauma when I enter in missions that die like ants
08:54 is the 380mm barrage glitch where it rains down like machine gun fire and doesn't stop until the match ends. I've only seen it once and it was on a "kill terminids" mission where my friend simultaneously became invincible, so luckily we were able to complete the match lol.
8 days ago video, and reviewed the ST:E older releases before the current and latest updates. :D
@3:20 ...but but but depending on the Major Order it is a horrific cinematic buggy mess! What do you mean?!
3 days later...
3 days later later…
3 days later later later…
wait u rotate weapons?
I only have 430 hours on helldivers 2 so I'm still on the fence if I can recommend it. I'll make my judgement after another 500 hours or so.
I think they should do starship trooper and Star Wars games in helldiver 2 style.
I don't think i've ever played another game that managed to be this consistant in making me feel like i was in one of the most insane action setpieces in a big blockbuster sci-fi movie. And it does this over, and over and over again, not scripted... just powered by the pure mayhem all around you and your teammates, amazing graphics, great gunplay and the music... oh the music!
Games like Helldivers usually aren't even my thing and i had no plans of trying it because it seemed the whole "do some random missions, kill stuff, extract" would get old quickly for me.
And then i actually gave it a try with 2 of my RL mates... 50 hours in and i still can't get enough.
Currently lvl 85 180 hrs in and still looking forward to playing it
I got on board ST:E very early. It started out super rough & a bit buggy, but wasn't game-breaking for me. At first, I really enjoyed the nostalgia & played it for like 2 hours every weekend. But after half a year, I totally gave up on it. Because instead of optimizing & fixing known bugs, they put their effort into making new content, like new map.The game just stayed in that janky state, even until now. Honestly, people just want a smooth gaming experience. You don't need fancy graphics, fancy items, fancy mechanic, fancy design, fancy animation. No. Nostalgia gaming is all about getting the core elements right & running it smooth, that's it. Just look at Terminator: Resistance & the 2 new Aliens games (Dark Descent, Fireteam Elite). They brought nothing new to the table but people loved them.
I'd say if ST:E put optimizing the experience before other things, it would turn out very differently.
Map Creators arent coders. They cant patch things.
they did! massive Optimization update like only 2 days ago. And tbh, before the big update, there really was a long content drought. Everyone got kinda bored
I had fun in Extermination but don't see myself going back to it now that HellDivers 2 is here
About guns continueing to get better.... have you played the game?
One is released, the other isn't?
“SWEET LIBERTY MY LE-”
*gets obliterated by a teammate’s 500kg bomb*
the fights not yet over, Sony are now basing the game off Steam, you have all been fooled. I play both games thankfully.
I have fun with it, and even more so with the new update. The different conditions and bug spawn increases makes it feel like you have to hunker down or you will die. Went on one mission with one of my best friends after not playing for over 3 months and we were thrown into the meat grinder against the spawn rate of Tiger Bugs. Trying to work together as a team by getting everyone to the Vikings is always a big fun run imo.
Lmao the godskin theme went hard
I've put close to 200 hours into the game and just now started to slow down a bit (not playing every day anymore lol) but when I do play I'll do 2-4 hour sessions, and on the weekends I'm still putting in over 10 hours consistently.
Hella good game.
This aged well.
That starship troopers game should have been kept as a squad mod.
this is an incredibly produced video for someone with only 1k subs. wow. not bad.
subscribe
He makes great content
I was excited for STE, never picked it up though. About to get HD2 and I'm hoping it's all it is hyped up to be.
3:27 I damn.. i love hd2.. but its really really buggy if i pick up a snow ball and suddenly I’m god flying in heaven unable to join the fight until i ask a team mate to shoot me back down to earth lol
starship troopers game should have been about those cool mechsuits in the Starship Troopers: Invasion
I am not sure if it is mentioned in the video, because I only thought of it now and dont want to forget to write it out, but I would also point out that there has been a lot of drama in the larger guilds that cropped up for ST:E and that has had a lasting impact on my friend group as well as myself (as we were involved in some of it).
The 420th mobile infantry is the one I know of best, since I was friends with the owner long before he started the guild and was present for some of it. TL;DR he spiraled hard and took it out on his discord servers. Before I was banned, There was ~350-400 members in that discord. I think a large portion of the members just had a sour taste in thier mouth after that, combined with how slowly the game is being updated.
I also know that another larger guild went down in flames the same way, though I dont remember the name.
I feel the biggest thng helldivers has going for it is its community and how the devs respond to it from lore to technical suggestions for example look at malevelon creek and how it becomes so popular it became helldivers lore with the devs acknowledging it and adding a commemorative cape for the events
*Because of advertisement and parody. Something the SST devs didn't understand or attempt.*
I thought the BO2 lobby music was all in my head during 1:40
Starship Troopers about to get some new players from that PSN debacle
Dont think so.
It will
Lol nope
@@rogeryoung9934 nope Helldivers community bullied sony into the ground to the point they redacted that motion, on top of the EU side of things hitting them with that's illegal you sure about that chief ? as much I love the SST franchise extermination under delivered and fell flat, helldivers is pretty much everything we wanted in a SST game for decades now, so I highly doubt extermination will recover when Helldivers is just better in every possible aspect.
**Injects review bombing stim**
“NOT TODAY!”
After reaching level 69 (nice), watching someone just bought the game with open mic, screaming when charger rush him, give me a laugh, more dramatic when bile titan chase him, oh damn its so great, i wish to go back where i first experience bugs & bots. What a day
But the mandatory PSN Account thingy tho.
Im not a Playstation player what does that mean
@@jacobharper9236 Arrowhead Game Studios is being forced by Sony to force players to use a PSN account to play the game, or not have access to it. This also means that for countries and regions where PSN is not available, THE GAME DOES NOT WORK. Basically people paid for a game, and a big Corpo Trash said "thanks for the free meal, now beat it" and removed the game from being sold in said countries where PSN doesn't work.
So effectively in my eyes: SONY COMMITTED THEFT
Get a refund if you got it on Steam, doesn't matter how long you played it, they're issuing refunds period because of this.
I'm only gonna keep playing the game if this gets reversed most likely. I can't stand behind business practices like this. Especially with Sony having such a SHITSHOW track record for all the times in the last DECADE they've been hacked. I'm not personally scared of hacks and data leaks because I don't put anything online that could ruin me (like my financial info. all prepaid, all the time, no exceptions) so I'd be absolutely fine if anything happened, but it still pisses me off that they're stomping out a large portion of players by making this forced change that prevents them from even accessing the game THEY ALREADY BOUGHT!
They got rid of it now
this dude lost all credibility when he said "the guns are well balanced" smh
I have 100+ hours in Starship Troopers, and honestly I prefer its base building and 16 player lobbies more.
But man Helldivers has me feeling that sweet sweet Liber-tea in my veins.
Honestly, ST:E is fun to play with. 16 players to play with, 6 classes to choose, some customization of your trooper (it is still early access), and who doesn’t want to crush some bugs?
People should give this game a chance. I rather play both of these games than spend my time on COD. It’s that big of relief for me.
with the voice its just when you activate random voice in customization
It's facts. Played star ship trooper. For a year. I'm still butt hurt that they restart the levels for the guns. So now I moved to hell divers 2.
restart levels for guns? update 0.7.0 is the latest update that has gun levelling. did you mean classes? cause if so, the 3 classes prior were retired for 6 new ones, so of course you'd start all over.
the fact it has survived its controversy really says something about it