Just to be clear, The Cyborgs are still here. The Automatons are the main fighting force for the outer regions, while the Cyborgs fight in the main sector
The Automatons seem like a contingency of the Cyborgs, who were enslaved on Cyberstan. It’s possible that they’re the remnants of the Cyborgs that fled the galaxy. Now complete in their transformation.
Last thing I remember was celebrating the victory on cyberstan and being refrozen for the trip home to super earth, next thing I know I’m woken up on the creek and these borgs don’t have any meat on them
Considering the are called automatons are called that and their first attacks didn't start in cyberstan but rather in the western galaxy I would imagine the automations are a self commanding and building robot army created by the cyborgs and sent outside of civilized space to increase in numbers before coming back to liberate the cyborgs.
Probably since the automatons are not the cyborgs. They are different and this has been confirmed. I'd like to see the cyborgs fighting side by side with the automatons.
@@johndiddilyjoe6258 they're 100% human in origin. They have glowing red eyes and human skeletal features. They are literally designed to inspire fear in humans which they wouldn't know unless they were human. I hope we see the cyborgs again as powerful infantry soldiers they can quickly wipe teams
One thing he failed to mention (understandably) is that when the commas are dies, other automatons have the ability to pick up the flare and sound it off. I’ve watched them about to signal it off, I shoot them, then another one comes running up to where it died, picks up the signal, I killed them, another one comes up and tries to signal the fire. The most I’ve seen was six doing this.
Never noticed that, but I do know that it used to be only the commissars that could signal and this mechanic didn't exist. Now more variants can... But it seems limited somehow. I'm fairly certain only some variants can signal, even with whatever new mechanics, but it is definitely more than it used to be.
Not quite how it works in the game. Any "trooper" bot can signal for aid, but the first one to try is always the commisar if there is one available. If you kill the commisar, other troopers will eventually sound the alarm if not killed quickly. They don't have to "pick up the flare gun", so to speak. Basically you always want to kill the little guys first, and keep an eye out for the commisars. Ideally stun them. As long a commisar is alive in the vicinity, the other bots usually won't signal for help.
@@LethalOwl I've never seen certain trooper class bots use a flare gun. These being the brawler (twin sword-arm guys), and the rocket raiders. These are listed on one of the wikis (wiki.gg one, fandom is a flaming pile of trash) as being in the trooper class and it says all trooper class bots have a hidden flare on their left arm. But I've never once seen a rocket trooper or a melee trooper signal for a bot drop. I'd need to do testing to be sure but... Do we know for certain that all troopers can signal?
the implications of the automatons harvesting human is terrifying. How you come back a bloody mess from automaton missions also makes me think they run on blood, fake or otherwise. We see this with their new bioharvesting facilities having very bloody looking goop in them. The automatons are the biggest threat to humanity in my opinion, and the cyborgs unleashed them for revenge upon all of humanity.
The blood on you after Automaton missions is either your own or you teammates' blood, you also get bloody in Terminid missions if your teammate explodes next to you.
They're powered by blood, apparently. Go check out the bio-processors in some missions. Worst part? All those corpses are civilians. Not a single one is from a SEAF soldier or Helldiver.
My best guess on the automatons is that: Seeing their immenent defeat, a contingent of cyborgs fled "the galaxy" (SE known territory) and rebuilt beyond the frontiers. They didn't move on and instead built up a big CIS style fully automated army to be the main fighting force. So, on the anniversary of the first war, they sent the vanguard force to invade and test our response before they committed to the rescue mission on Cyberstan. So the Cyborgs are stil around, but the automatons, their "children", their creations are the main fighting force
Counter point, the automatons are purely robotic, and we didn’t get any hard evidence to the contrary, just a few body piles on every mission and I wouldn’t be surpsurprised if that’s just an attempt at psychological warfare, using a human brain for something like that would not only be very energy intensive, but it’s also just way more complicated then using AI, wich even we have (guard dog). Also, we have killed way more automatons then there where settlers on those planets, like, by a long shot, and some robots keep walking even when they’re dead (devestators mostly) and headless
I agree. There simply isn't enough human brains in the galaxy to fuel the Automaton war effort. Sure, maybe some of the Automaton commanders may have parts of their human brains, but the majority of the troopers are 100% mechanical in my view. That way, they can be created with nothing but metal and silicon. Remember that the Automatons invaded from _outside_ the galaxy. They couldn't have sourced human brains from there.
Yep. Remember that binary tweet from the official helldivers account that gave more lore for the cyborgs? It literally states that the Automatons are the children of the cyborgs. The Automatons don't got any organic bits, they're just the mass produced, self-sustaining, entirely mechanical (other than that they run on processed human flesh) army that the cyborgs use as their front fighting force!
@@Wyi-the-rogue Yes, true. But most Automaton war machines don't require anything close to "AI." Going outside of the game, they only run on a few lines of code.. but in-universe, I doubt they are that much more complex. Troopers don't have to think; they just need to find a Helldiver and blast them
The factory strider is their equivalent to the modern day IFV, except this one can physically crest troops. It’s suppose to transport the troops to the frontline, drop them off, and follow them around, providing extra firepower for the troops in case they meet something they can’t deal with. In the real world, these threats would be something like a tank or lots of hidden infantry with anti tank guns. In helldivers 2, these threats would be anything that isn’t a bot, so us. The threats are us.
a very important part of the lore is to know that the automatons are not actually cyborgs but robots big difference but now that they have captured cyberstan i wouldn't be suprised to see more cyborgs show up. also pretty sure the automatons came from outside our area of influence as they tried to take back cyberstan rather then already rebelling from there.
I don’t think you’re correct in “they lied about the upgrades being for mining” point. The automatons first arrived from the galactic west, and had to fight their way to cyberstan. It’s much more likely that they’re the remnants of the cyborgs. Or atleast were created by them and sent outside the galaxy to be safe I also think that basic infantry being able to call in support, shows higher intelligence. I think it’s possible that Automatons actually DO steal babies, (which was a throwaway propaganda line from the animated trailer) and indoctrinate them into soldiers. (And yes, ALL basic infantry can call in bot drops. Not just commissars) I think the bodies are ground up in the bio-processor to create the fuel they use. Thus why bodies are scattered around bases and in cages. They’re getting ready to be transported. I also think that the destroyed and chaotic look of the flame hulks and bezerkers show a possible insanity brought on by the augmentation.
I doubt it. There are simply too many Automatons for them to all be powered by human brains. Also, keeping a brain alive would require a _lot_ of supporting equipment that would detract from the combat effectiveness of the bot. Considering how bot troopers follow relatively simple orders (they don't really engage in complex battle tactics, they either rush you or shoot you) makes me think that they really are 100% mechanical. It doesn't make sense to require billions of brains for robots that are just gonna walk towards the enemy and shoot them. We can almost do that now with our current tech level.
I think the automatons lost some of the visceral reaction we got from the cyborgs. It was way more imposing seeing what was a human now have buzzsaws where their cut off arms were with flesh stretched over like a coat, as opposed to a human shaped robot HOLDING a rocket launcher. why hold the rocket launcher when you can have it mounted to your arm? doesn’t seem like the design of a mindless killing machine imo.
Versatility, I suppose? If a Rocket Trooper ever runs out of rockets, he can switch to a different gun. Or he can operate a Scout Strider, man a turret, move supplies and do other such non-combat related functions (I imagine bot troopers also build their fortifications, too). A guy with a rocket launcher and a buzzsaw for an arm can only buzzsaw and launch rockets. A bot with two arms can do a multitude of things. It seems like for the far heavier Automatons, their weapons are built into their bodies; Hulks, Devastators and Berserkers all have their weapons attached onto them. Probably because you don't need a Hulk to be doing menial work around your base; they are only there to kill. Troopers, on the other hand, most likely form the "economy" of the Automatons. When a planet is not under Helldiver threat, they might work in factories, operate or oversee mining machines, et cetera et cetera. Meanwhile, Hulks and Devastators and the like would probably only be produced to then be immediately shipped off to the front lines.
I had a headcannon that the blueprints and manufactoring for the Automatons were outside the limits of the system, and have come back with a vengeance.
Based on the coded teaser from 26 of October 2021 that showed that the Cyborgs claim the automatons as their figurative children. My takeaway from that is that the automatons were created from whole cloth instead of being an "evolution" that still use meat-brains. But the designs were definitely based on the same templates. More recent Super earth propaganda on the Playstation website claims the HD2 automaton tank as being derived from super earth designs which is prooobably technically correct even if they've iterated on the design for a century. Due to this assume their armored vehicles back in HD1 were derived from older SEAF designs. Given that their peripheral backwater but resource-rich worlds didn't get the same tech as the inner territories of super earth so they had to make do with what they got by mass producing basic but powerful vehicles(as opposed to Helldiver vehicles being designed to be airmobile) and pressing harder on their advantage in cybernetics. In HD2 they've come up with dropships powerful enough to make tanks airmobile by brute force and since the crew is probably completely computerized dropping them on a hard surface from dropship heights isn't as much of a concern. Especially when there's no infantry in the tank. In an interview by Rashid Sayed back in 2014 Pilestedt also described the automatons as "liberalists that have broken free of the propaganda" and "socio-anarchistic feudal society". Latter description probably partially made in jest.
All i’m gonna say is if people think HD2 is hard, HD1 was torture without a proper comm team. The game does have sandbox issues with poor weapons, stratagems etc. but I hope that they buff things and continue to make the game hard.
There was a flamethrower backpack that is smaller than the hulk’s flamethrower in a leaked files of helldivers 2, many people said that it could be a new weapon for the troopers to use in battle in the future, so maybe there could be a reference for the immolator.
I wish they made it so that only the commissars can call in bot drops. Then smort players could snipe special units, like the commissars, before everyone engages. Sniper play could give the game a more tactical option while you could also just Rambo it and insatly open up with machine guns.
@@NotAGepard Yeh only Commissars could call for drops, the only challenge was they looked very similar to the rest of the units. But if you could identify them from afar, you had a chance to silence a group before an encounter. That entire layer of the game has been kind of watered down... I hate anti-skill based balancing.
Berserker isn't a basic enemy it's a modified, unarmoured Devastater, and they'd would probably be more like the Butcher basicly Devastaters who dropped the arm gun and picked up the Buthers saws Also there's definitely a lore reason as to why AH havnt added the hive lord and the seige tank there always is a excuse
Man, fighting at the First Galactic War against automatons had to be traumatic to the Helldivers, not cause of difficulty, but because they had to look that horrifing robot shaped deformed humans
one way the grotesque could return could be simple crawling bots that rush at you, I haven't played in some time but I think I remember a spider like bot you could see around automaton places, something easily like that or could just have something attached to people who have lost much of their brain and can't be used in the mechs as a bomb that rushes towards you
Nice and entertaining video man, keep up the good work! However considering the inital vector of attack and characteristic of the enemys i belive it to be more likely that the automatons are 1.ly enterly mechanichal without biological components and 2.ly created and controlled by an Cyborg remnant that managed to flee before the end of the 1. galactic war and move to robots as they simply dident have enough biological matter at hand and realised they could never outnumber se unless they changed the game ie robots
To be honest I understand why there aren't any raidboss enemies in Helldivers 2 yet . One of the main reasons why they could work in Helldivers 1 was limited field of view. We can see with eliminate factory strider mission that an even bigger enemy would be problematic since it would be easy for Helldivers to summon a few mechs, recoiless rifles and eats and commandos and just unload a rain of rockets from 500meters away. It wouldn't be as bad with hivelord that would be able to effectively teleport, but a big automaton target just sitting there would be easy pickings. Maybe a huge nearly indestructible shield around it? But that would severely limit strategems or just allow players to drop 8 500kg bombs on it and precede with rockets
I feel like the tank is actually based off the SEAF's tank from HD1 rather than the IFV. The internal tech is likely reused from the IFV, but just look at the two tanks. Very similar shape and silhouette, same role. The major difference being that the HD2 tank has a turret, rather than being a casemate. I suspect the Cyborgs tricked us again. They likely got stripped surplus tanks and said they would use them for utility uses, but instead used it to make their own.
One thing I noticed about the HD2 Berserkers is that they use the barking sounds from the Hounds so I’m wondering if they merged the two enemies. But I would say the Hounds were tougher to deal with just because of how quickly they could close the gap between to reach you.
@@anom2619 It'd be nice. They don't even have to make a big deal out of it. Spawning a pack of hunters here and there for Automatons to shoot at shouldn't be that difficult.
In HD2 there are some corpses of chargers in automaton planets, so bugs and bots do fought each other but seeing them in game and fighting both of them at the same time would not likely be possible.
Cyborg at the end of the war started placing the human brain or consciousness inside a robot body instead of replacing the human body with robotic parts. This stopped the insanity when a person became 80% cyborg, for example their ripper docs were obsessed with wearing human skin. In helldivers 1 this process only seen on war machines but helldivers 2 it seems the Automations have perfected it and now do this to everyone, also technically they are not cyborg if nothing is left of the human so name change makes sense.
They could give the automatons some sort of armored scraper, to recycle the remains of bots mid battle, and use those parts to reintroduce the grotesque or something similar
I think its worth pointing out that on the illegal broadcast screens, there is an Automaton enemy on the screen we have yet to see. I'm willing to assume its something like The Warlord, but its more agile looking.
We have something worse than the grotesque. Brawlers, berserkers, and now the jet brigade. I added that last one because those grotesque guys look like they explode.
the whole "making the most efficient fighting machines they could" makes me wonder if thats why they dropped the butcher, why dabble in both flesh modification and metal when they could just specialise in one
we just got a major order to start building the space station. This may lead to the guild system and possible mission with 8 or 12 players. Hopefully those missions (if real) will include things like the siege mech and the worm
In my opinion I don’t think the automatons were built on Cyberstan by the imprisoned cyborgs, I think they were built by cyborgs that managed to escape Super Earth controlled space in the 1st Galactic War and built them out there.
The IFV might make a comeback if we ignore the factory strider because it does not carry troops to the front lines it makes them its a FACTORY strider after all. The cyborgs dropped from the sky in HD1 like they had dropships but still used the IFV so the automatons could use the IFV again in HD2.
What if the grotesque come back as melted and bent initiates that were made by automaton salvage And a cool idea for the hounds would be like a anti stealth enemy that would sniff out and locate you then alarm the other automatons to your location
Agreed, the visual designs and how they fought was more interesting than these toasters. The toasters feel a lot more "generic evil robotic army". Like the shielded hulk with a minigun, belly could be damaged by small arms, but if you shot the belly he stopped shooting and covered his front with the shield, the shield that could withstand even a AT rocket. HD2s equivillant, shielsed devestator, shots while shielded and something strong like a AT rocket will still pop it. Also the heavy units in HD2 is a lot easier to take out than the ones in the first game, limited view range was part of it, but they were also stronger i feel.
Im really hoping for stuff like hivelords and siege machines, but dear god, if theire gonna constantly call troops in (which they will need to, otherwise its going to be easy to take them out with spears or quasars, if theire slow and theres cover on the mal) thats going to be painful
I think that the point is that modern automatons were created more universal and interchangeable, so that if one is lost, the second could replace it, taking its weapon, theoretically. that is why there is so little similarity and that is why modern automatons are so similar to each other and do not have any special differences, with the exception of a few types. This is confirmed by the small size of automaton assemblers, which indicates that the army has carried out optimization and unification of production. I think we can say so and not try to look for visual similarities, but look at tactical and functional similarities. Probably, some types of cyborgs were not transferred to automatons because of their narrow specialization and unique parts, which greatly complicate production. In short, economics also plays an important role here. And also, speaking of optimization and training. Our soldiers surpassed the cyborgs in firepower, so the melee fighters (of which there were quite a few) were mostly cancelled and the focus shifted to a simpler design, but overwhelming firepower, comparable to ours. This is clearly visible. And that is why such units as rippers, hounds and others disappeared. They were simply shot on the approach, and this is a waste of resources on meaty assaults.
I'll be honest I'm no hd1 vet but Ive been playing hd2 religiously since it came out I'm only level 65 but I've had breaks due to irl inconveniences and I can say with confidence that I have some serious battle experience. I would love to see a hound variant to the automatons, I think that would add some pucker to my gameplay
My game theory is that we will get the raid bosses if we can get to Cyberstan or if we can waft the giant spore cloud because the bugs are obviously cooking something in their fart cloud and the bots are doing god knows what on Cyberstan.
I had this on for background noise, the devastator at 13:26 GENUINELY triggered my fight or flight response as I look up and see a double shield, SEXTUPLE ROCKET POD ROBOT. HOLY SHIT THAT IS SCARY
Btw, those bots...the assault troopers....they are called jet troopers from the automaton jet brigade. They are basicly built from stolen and "salvaged" jetpacks from helldivers who were lost in battle.
They should make Automaton hounds looking like Daedric Boston Dynamic Dogs I would imagine they would use the Human Brains that were too damaged to function properly so they put them in hounds with the soul programming of staying in packs and charging straight at the helldivers I also think they should make a Warlord Strider where it's just a Factory Strider with more guns and the inability to create bots
Just to be clear, The Cyborgs are still here. The Automatons are the main fighting force for the outer regions, while the Cyborgs fight in the main sector
V:
The Automatons seem like a contingency of the Cyborgs, who were enslaved on Cyberstan.
It’s possible that they’re the remnants of the Cyborgs that fled the galaxy. Now complete in their transformation.
@@CruzRoman3211 if you didn't know by my @. I am a Cyborg
This will be imediatli reporter to the ministry of Truth 😅
Democracy inbound ⬆➡⬇⬇⬇
I miss the enemy database in helldivers 1 where you could read about every enemy and learn more about the lore
Hd2 is still fairly new, Not even 1 year old. So possibly in the future they plan to bring it back.
As a hd1 veteran, I can say with confidence that hd2 players are not ready for hd1 enemies that are added to hd2.
This has been confirmed by the Impaler return on the bug front, such a simple enemy has led to the wipes of several elite Hell Diver teams
Impalers have proven this very well
@@Drizztbcyou mean the impaler?
@@reptilesarecool9763 yup only just now realized I typed the wrong thing!
Most Helldivers would get mauled by hounds and abominations for sure.
Last thing I remember was celebrating the victory on cyberstan and being refrozen for the trip home to super earth, next thing I know I’m woken up on the creek and these borgs don’t have any meat on them
Considering the are called automatons are called that and their first attacks didn't start in cyberstan but rather in the western galaxy I would imagine the automations are a self commanding and building robot army created by the cyborgs and sent outside of civilized space to increase in numbers before coming back to liberate the cyborgs.
Probably since the automatons are not the cyborgs. They are different and this has been confirmed. I'd like to see the cyborgs fighting side by side with the automatons.
The automatons are still clearly human though. They sing and march. There may be cyborgs higher up in the chain but it is one faction now.
@@johndiddilyjoe6258 they're 100% human in origin. They have glowing red eyes and human skeletal features. They are literally designed to inspire fear in humans which they wouldn't know unless they were human. I hope we see the cyborgs again as powerful infantry soldiers they can quickly wipe teams
@@johndiddilyjoe6258interesting, but automatons have voicelines in english, russian and polish. Maybe German also.
One thing he failed to mention (understandably) is that when the commas are dies, other automatons have the ability to pick up the flare and sound it off. I’ve watched them about to signal it off, I shoot them, then another one comes running up to where it died, picks up the signal, I killed them, another one comes up and tries to signal the fire. The most I’ve seen was six doing this.
I think it's pretty rare, i've never seen it
Never noticed that, but I do know that it used to be only the commissars that could signal and this mechanic didn't exist. Now more variants can... But it seems limited somehow. I'm fairly certain only some variants can signal, even with whatever new mechanics, but it is definitely more than it used to be.
I have this happen all the time I had no idea that the bots were just going to the same corpse over and over, Ive had to stop whole conga lines
Not quite how it works in the game. Any "trooper" bot can signal for aid, but the first one to try is always the commisar if there is one available. If you kill the commisar, other troopers will eventually sound the alarm if not killed quickly. They don't have to "pick up the flare gun", so to speak.
Basically you always want to kill the little guys first, and keep an eye out for the commisars. Ideally stun them. As long a commisar is alive in the vicinity, the other bots usually won't signal for help.
@@LethalOwl I've never seen certain trooper class bots use a flare gun. These being the brawler (twin sword-arm guys), and the rocket raiders. These are listed on one of the wikis (wiki.gg one, fandom is a flaming pile of trash) as being in the trooper class and it says all trooper class bots have a hidden flare on their left arm. But I've never once seen a rocket trooper or a melee trooper signal for a bot drop. I'd need to do testing to be sure but...
Do we know for certain that all troopers can signal?
three months later and i feel we finally got the grotesque back in the form of the voteless with the illuminate
the implications of the automatons harvesting human is terrifying. How you come back a bloody mess from automaton missions also makes me think they run on blood, fake or otherwise. We see this with their new bioharvesting facilities having very bloody looking goop in them. The automatons are the biggest threat to humanity in my opinion, and the cyborgs unleashed them for revenge upon all of humanity.
Mankind is dead, blood is fuel, hell is full?
The blood on you after Automaton missions is either your own or you teammates' blood, you also get bloody in Terminid missions if your teammate explodes next to you.
They're powered by blood, apparently. Go check out the bio-processors in some missions. Worst part? All those corpses are civilians. Not a single one is from a SEAF soldier or Helldiver.
I'm glad you're still enjoying the lore of this game that makes me feel hopeful😊
Automaton "blood" shows up as black on your diver. The red blood is your own
My best guess on the automatons is that:
Seeing their immenent defeat, a contingent of cyborgs fled "the galaxy" (SE known territory) and rebuilt beyond the frontiers. They didn't move on and instead built up a big CIS style fully automated army to be the main fighting force. So, on the anniversary of the first war, they sent the vanguard force to invade and test our response before they committed to the rescue mission on Cyberstan. So the Cyborgs are stil around, but the automatons, their "children", their creations are the main fighting force
Counter point, the automatons are purely robotic, and we didn’t get any hard evidence to the contrary, just a few body piles on every mission and I wouldn’t be surpsurprised if that’s just an attempt at psychological warfare, using a human brain for something like that would not only be very energy intensive, but it’s also just way more complicated then using AI, wich even we have (guard dog).
Also, we have killed way more automatons then there where settlers on those planets, like, by a long shot, and some robots keep walking even when they’re dead (devestators mostly) and headless
I agree. There simply isn't enough human brains in the galaxy to fuel the Automaton war effort. Sure, maybe some of the Automaton commanders may have parts of their human brains, but the majority of the troopers are 100% mechanical in my view. That way, they can be created with nothing but metal and silicon.
Remember that the Automatons invaded from _outside_ the galaxy. They couldn't have sourced human brains from there.
@@jooot_6850 exactly what I was trying to say xD thank you for putting it that way
Yep. Remember that binary tweet from the official helldivers account that gave more lore for the cyborgs? It literally states that the Automatons are the children of the cyborgs. The Automatons don't got any organic bits, they're just the mass produced, self-sustaining, entirely mechanical (other than that they run on processed human flesh) army that the cyborgs use as their front fighting force!
Human brain is actually very efficient compared to ai tho
@@Wyi-the-rogue Yes, true. But most Automaton war machines don't require anything close to "AI." Going outside of the game, they only run on a few lines of code.. but in-universe, I doubt they are that much more complex. Troopers don't have to think; they just need to find a Helldiver and blast them
The factory strider is their equivalent to the modern day IFV, except this one can physically crest troops. It’s suppose to transport the troops to the frontline, drop them off, and follow them around, providing extra firepower for the troops in case they meet something they can’t deal with.
In the real world, these threats would be something like a tank or lots of hidden infantry with anti tank guns. In helldivers 2, these threats would be anything that isn’t a bot, so us. The threats are us.
Look at what they need to mimic a fraction of our power.
a very important part of the lore is to know that the automatons are not actually cyborgs but robots big difference but now that they have captured cyberstan i wouldn't be suprised to see more cyborgs show up.
also pretty sure the automatons came from outside our area of influence as they tried to take back cyberstan rather then already rebelling from there.
The drop ship is a flying APC. It drops off troops and then retreats.
the strider is the true next step of the IFV replacing its little grunt waves with devastators
I don’t think you’re correct in “they lied about the upgrades being for mining” point.
The automatons first arrived from the galactic west, and had to fight their way to cyberstan. It’s much more likely that they’re the remnants of the cyborgs. Or atleast were created by them and sent outside the galaxy to be safe
I also think that basic infantry being able to call in support, shows higher intelligence. I think it’s possible that Automatons actually DO steal babies, (which was a throwaway propaganda line from the animated trailer) and indoctrinate them into soldiers.
(And yes, ALL basic infantry can call in bot drops. Not just commissars)
I think the bodies are ground up in the bio-processor to create the fuel they use. Thus why bodies are scattered around bases and in cages. They’re getting ready to be transported.
I also think that the destroyed and chaotic look of the flame hulks and bezerkers show a possible insanity brought on by the augmentation.
I doubt it. There are simply too many Automatons for them to all be powered by human brains. Also, keeping a brain alive would require a _lot_ of supporting equipment that would detract from the combat effectiveness of the bot. Considering how bot troopers follow relatively simple orders (they don't really engage in complex battle tactics, they either rush you or shoot you) makes me think that they really are 100% mechanical. It doesn't make sense to require billions of brains for robots that are just gonna walk towards the enemy and shoot them. We can almost do that now with our current tech level.
@@jooot_6850Well, your comment aged poorly. We know for a fact they each have a Human brain and require Human biological material as fuel.
@@NorthernNorthdude91749 Source, please? As far as I knew, that was still speculation.
Too chromed up choom....
I think the automatons lost some of the visceral reaction we got from the cyborgs. It was way more imposing seeing what was a human now have buzzsaws where their cut off arms were with flesh stretched over like a coat, as opposed to a human shaped robot HOLDING a rocket launcher. why hold the rocket launcher when you can have it mounted to your arm? doesn’t seem like the design of a mindless killing machine imo.
Versatility, I suppose? If a Rocket Trooper ever runs out of rockets, he can switch to a different gun. Or he can operate a Scout Strider, man a turret, move supplies and do other such non-combat related functions (I imagine bot troopers also build their fortifications, too). A guy with a rocket launcher and a buzzsaw for an arm can only buzzsaw and launch rockets. A bot with two arms can do a multitude of things.
It seems like for the far heavier Automatons, their weapons are built into their bodies; Hulks, Devastators and Berserkers all have their weapons attached onto them. Probably because you don't need a Hulk to be doing menial work around your base; they are only there to kill. Troopers, on the other hand, most likely form the "economy" of the Automatons. When a planet is not under Helldiver threat, they might work in factories, operate or oversee mining machines, et cetera et cetera. Meanwhile, Hulks and Devastators and the like would probably only be produced to then be immediately shipped off to the front lines.
Maybe they're not mindless killing machines...
It could just be for modularity, they make a bunch of grunts then they equip them with different weapons depending on what they need.
@@jooot_6850 even then, having buzzsaws is good for cutting things, and depending on what the teeth are made of, can even cut metals.
@@charnor2727 But what are the chances you need a buzzsaw 24/7? With free arms you can just use the buzzsaw when you need it.
I had a headcannon that the blueprints and manufactoring for the Automatons were outside the limits of the system, and have come back with a vengeance.
IRL I think we have automatons because the cyborgs would be significantly more graphic in first person.
Idk cause regular humans be getting eviscerated lol. I think it's just a lore thing bc the cyborgs in hd1 were getting their ass beat.
We have the automaton meat grinder things now so im not quite sure
there’s mutilated corpses all over the map, it’s not an issue
@@anom2619We also have been mutilated as players this whole time
Doesn't sound that different from the Strogg of the quake series.
Based on the coded teaser from 26 of October 2021 that showed that the Cyborgs claim the automatons as their figurative children. My takeaway from that is that the automatons were created from whole cloth instead of being an "evolution" that still use meat-brains. But the designs were definitely based on the same templates.
More recent Super earth propaganda on the Playstation website claims the HD2 automaton tank as being derived from super earth designs which is prooobably technically correct even if they've iterated on the design for a century. Due to this assume their armored vehicles back in HD1 were derived from older SEAF designs. Given that their peripheral backwater but resource-rich worlds didn't get the same tech as the inner territories of super earth so they had to make do with what they got by mass producing basic but powerful vehicles(as opposed to Helldiver vehicles being designed to be airmobile) and pressing harder on their advantage in cybernetics.
In HD2 they've come up with dropships powerful enough to make tanks airmobile by brute force and since the crew is probably completely computerized dropping them on a hard surface from dropship heights isn't as much of a concern. Especially when there's no infantry in the tank.
In an interview by Rashid Sayed back in 2014 Pilestedt also described the automatons as "liberalists that have broken free of the propaganda" and "socio-anarchistic feudal society". Latter description probably partially made in jest.
All i’m gonna say is if people think HD2 is hard, HD1 was torture without a proper comm team. The game does have sandbox issues with poor weapons, stratagems etc. but I hope that they buff things and continue to make the game hard.
The rumbler was and always has been balanced.
Well they buffed things and with some more buffs and changes to enemies, I think they can start making things harder
There was a flamethrower backpack that is smaller than the hulk’s flamethrower in a leaked files of helldivers 2, many people said that it could be a new weapon for the troopers to use in battle in the future, so maybe there could be a reference for the immolator.
Last time that I was this soon we were still fighting the squids
Aged.
@ like milk
I wish they made it so that only the commissars can call in bot drops. Then smort players could snipe special units, like the commissars, before everyone engages.
Sniper play could give the game a more tactical option while you could also just Rambo it and insatly open up with machine guns.
That's how it used to be. Now anyone can call for drops which is kind of annoying.
@@Krystalmyth Oh. I didn’t know it used to be like that.
@@Krystalmythimagine hulk deploys a large flare summoning 5 factory striders lol
@@NotAGepard Yeh only Commissars could call for drops, the only challenge was they looked very similar to the rest of the units. But if you could identify them from afar, you had a chance to silence a group before an encounter. That entire layer of the game has been kind of watered down... I hate anti-skill based balancing.
Berserker isn't a basic enemy it's a modified, unarmoured Devastater, and they'd would probably be more like the Butcher basicly Devastaters who dropped the arm gun and picked up the Buthers saws
Also there's definitely a lore reason as to why AH havnt added the hive lord and the seige tank there always is a excuse
Man, fighting at the First Galactic War against automatons had to be traumatic to the Helldivers, not cause of difficulty, but because they had to look that horrifing robot shaped deformed humans
Clearly the hound equivalent is the factory strider /j
“/j”- 🤓 this isn’t Reddit you dork
12:32 as a Star Wars fan, I can just see this saying “It’s AT-ST hours!!”
Reminds me more of an AT-RT imo
one way the grotesque could return could be simple crawling bots that rush at you, I haven't played in some time but I think I remember a spider like bot you could see around automaton places, something easily like that or could just have something attached to people who have lost much of their brain and can't be used in the mechs as a bomb that rushes towards you
Having a giant cannon but no ability to defend oneself in close combat if the opponent closes in makes MORE sense? K.
You’re videos are crazy good quality and you deserve to grow, keep it up
Finally, someone actually understands the lore beyond the devs!
Nice and entertaining video man, keep up the good work! However considering the inital vector of attack and characteristic of the enemys i belive it to be more likely that the automatons are 1.ly enterly mechanichal without biological components and 2.ly created and controlled by an Cyborg remnant that managed to flee before the end of the 1. galactic war and move to robots as they simply dident have enough biological matter at hand and realised they could never outnumber se unless they changed the game ie robots
THANK GOD YOUR HERE I THORGHT I LOST ALL HOPE
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To be honest I understand why there aren't any raidboss enemies in Helldivers 2 yet . One of the main reasons why they could work in Helldivers 1 was limited field of view. We can see with eliminate factory strider mission that an even bigger enemy would be problematic since it would be easy for Helldivers to summon a few mechs, recoiless rifles and eats and commandos and just unload a rain of rockets from 500meters away. It wouldn't be as bad with hivelord that would be able to effectively teleport, but a big automaton target just sitting there would be easy pickings. Maybe a huge nearly indestructible shield around it? But that would severely limit strategems or just allow players to drop 8 500kg bombs on it and precede with rockets
Chargers have a spore variant. Shooting them is impossible from far away. Huge automaton could be cloaked so they are invisible from far away
@@millerrepin4452 one guy goes in and pings the location of the big bug/bot. The rest unload. Or just drop 12 barrages on the guy
How to make a Basic Trooper:
Harvest Human Brain
Expose to TH-cam Shorts for a minimum of 24hrs
You have successfully made: Basic Trooper
11:05 I really hope they add a *metal gear*ed dog to hd2
"One grenade to take me out? Nev-" *Thermite Grenade*
6:11 From many wiki and my opinion. The commisar is more akin to the comrade than the squad leader
If I ever see a healthbar in HD2 I'm going to cry like a 7 yr old told to go to his room. Kicking my legs, screaming, everything.
I feel like the tank is actually based off the SEAF's tank from HD1 rather than the IFV. The internal tech is likely reused from the IFV, but just look at the two tanks. Very similar shape and silhouette, same role. The major difference being that the HD2 tank has a turret, rather than being a casemate. I suspect the Cyborgs tricked us again. They likely got stripped surplus tanks and said they would use them for utility uses, but instead used it to make their own.
Hoping for cyborg troops to fight imagine a cyborg drop 😅
This one of those games that makes me fall back In love with it every couple of months cause they do something really fucking cool
Your videos are amazing 🎉🎉🎉
Don't let anyone tell you otherwise
Grotesque counterpart is the Illuminate voteless 😎
10:41 we could see them as they started blending up helldivers and civilians
One thing I noticed about the HD2 Berserkers is that they use the barking sounds from the Hounds so I’m wondering if they merged the two enemies. But I would say the Hounds were tougher to deal with just because of how quickly they could close the gap between to reach you.
There should be planets where bots fight against bugs and we drop as a third party. Or is that not how the lore works?
This is somethjng people have been asking for since HD1 and they keep claiming it's impossible in their engine. Which is depressing.
it’ll come
@@anom2619 It'd be nice. They don't even have to make a big deal out of it. Spawning a pack of hunters here and there for Automatons to shoot at shouldn't be that difficult.
In HD2 there are some corpses of chargers in automaton planets, so bugs and bots do fought each other but seeing them in game and fighting both of them at the same time would not likely be possible.
Ironically while watching this video. I got an ad about out-of-country voting lol. Super earth is onto me
Cyborg at the end of the war started placing the human brain or consciousness inside a robot body instead of replacing the human body with robotic parts. This stopped the insanity when a person became 80% cyborg, for example their ripper docs were obsessed with wearing human skin.
In helldivers 1 this process only seen on war machines but helldivers 2 it seems the Automations have perfected it and now do this to everyone, also technically they are not cyborg if nothing is left of the human so name change makes sense.
I hope the devs change it back in HD2 when the commissar can only call in the flare.
Imagine they add something like the Panzerhund from Wolfenstein as a replacement for the Cyborg dogs.
Really hope we get faction variants at some point and the Cyborgs come back
They could give the automatons some sort of armored scraper, to recycle the remains of bots mid battle, and use those parts to reintroduce the grotesque or something similar
16:09 the anti tank mines in my ship
Ah yes, the basic automatons call in an appropriate amount of force to deal with problems.
2 tanks for a single helldiver
I think its worth pointing out that on the illegal broadcast screens, there is an Automaton enemy on the screen we have yet to see. I'm willing to assume its something like The Warlord, but its more agile looking.
We have something worse than the grotesque. Brawlers, berserkers, and now the jet brigade.
I added that last one because those grotesque guys look like they explode.
the whole "making the most efficient fighting machines they could" makes me wonder if thats why they dropped the butcher, why dabble in both flesh modification and metal when they could just specialise in one
we just got a major order to start building the space station. This may lead to the guild system and possible mission with 8 or 12 players. Hopefully those missions (if real) will include things like the siege mech and the worm
In my opinion I don’t think the automatons were built on Cyberstan by the imprisoned cyborgs, I think they were built by cyborgs that managed to escape Super Earth controlled space in the 1st Galactic War and built them out there.
Dude I just saw the leaks from the 17th patch and yea they are getting mechs.
The IFV might make a comeback if we ignore the factory strider because it does not carry troops to the front lines it makes them its a FACTORY strider after all. The cyborgs dropped from the sky in HD1 like they had dropships but still used the IFV so the automatons could use the IFV again in HD2.
robodogs would be terrifying for arc users
Bro wants that one mystery inc. episode to be put in helldivers 2. The friggin robot scooby doo from that show was scary fr.
The tank is also a canonically a super earth design
the Grotesque, seems to be converted in to a Illuminate unit. as leaks reveal
There are still cyborgs on cyberstan, I wonder if they will join the fight at some point.
Great video!
imagine an advanced dropship with turrets on it.
What if the grotesque come back as melted and bent initiates that were made by automaton salvage
And a cool idea for the hounds would be like a anti stealth enemy that would sniff out and locate you then alarm the other automatons to your location
There's a good chance that everyone has destroyed a trooper that used to be a fellow Helldiver.
The assault trooper became the jet brigade and aren’t seen on normal clanker missions
I miss the Cyborgs, they had more personality.
Did they actually use words and talk? If so then I rather fight them then these clanckers
Personality? We don’t NEED personality, what we NEED is more metal firepower. Feed the machine.
Why do those scrap metals need personality
Agreed, the visual designs and how they fought was more interesting than these toasters.
The toasters feel a lot more "generic evil robotic army".
Like the shielded hulk with a minigun, belly could be damaged by small arms, but if you shot the belly he stopped shooting and covered his front with the shield, the shield that could withstand even a AT rocket.
HD2s equivillant, shielsed devestator, shots while shielded and something strong like a AT rocket will still pop it.
Also the heavy units in HD2 is a lot easier to take out than the ones in the first game, limited view range was part of it, but they were also stronger i feel.
10:57 ah yes. We zotally need a panzerhund ib a game having good speed and umfair head armor.
These people are not prepared for the dogs, terrifying enemy
I wouldn’t pass the brain thing as fact, we got no idea.
Reminds me of an anime light novel series 86 where the robots called the Legion need brains to operate their vehicles.
A small correction about the squad leader. The cyborgs had another unit able to call in reinforcements; their tanks.
Im really hoping for stuff like hivelords and siege machines, but dear god, if theire gonna constantly call troops in (which they will need to, otherwise its going to be easy to take them out with spears or quasars, if theire slow and theres cover on the mal) thats going to be painful
I think that the point is that modern automatons were created more universal and interchangeable, so that if one is lost, the second could replace it, taking its weapon, theoretically. that is why there is so little similarity and that is why modern automatons are so similar to each other and do not have any special differences, with the exception of a few types. This is confirmed by the small size of automaton assemblers, which indicates that the army has carried out optimization and unification of production. I think we can say so and not try to look for visual similarities, but look at tactical and functional similarities. Probably, some types of cyborgs were not transferred to automatons because of their narrow specialization and unique parts, which greatly complicate production. In short, economics also plays an important role here.
And also, speaking of optimization and training. Our soldiers surpassed the cyborgs in firepower, so the melee fighters (of which there were quite a few) were mostly cancelled and the focus shifted to a simpler design, but overwhelming firepower, comparable to ours. This is clearly visible. And that is why such units as rippers, hounds and others disappeared. They were simply shot on the approach, and this is a waste of resources on meaty assaults.
TH-cam didn’t send me the notification for this yesterday
Adeptus Mechanicus vs Meth Addicts
*100 years later*
Necrons vs Meth Addicts
More Helldivers lore please!
I'll be honest I'm no hd1 vet but Ive been playing hd2 religiously since it came out I'm only level 65 but I've had breaks due to irl inconveniences and I can say with confidence that I have some serious battle experience. I would love to see a hound variant to the automatons, I think that would add some pucker to my gameplay
2:43 That seems like 3rd degree traitors behavior to me. You will be interrogated on 26/5/21
Cyborgs look creepy af....we need them as a horror themed enemy
I think the butcher from HD1 is closer equated to the flame and saw hulk
Consider
Cyborg Termanids to replace the hounds
My game theory is that we will get the raid bosses if we can get to Cyberstan or if we can waft the giant spore cloud because the bugs are obviously cooking something in their fart cloud and the bots are doing god knows what on Cyberstan.
From what I know, the Automatons are being built by the Cyborgs to fight us. I hope we'll get the Cyborgs at some point.
I had this on for background noise, the devastator at 13:26 GENUINELY triggered my fight or flight response as I look up and see a double shield, SEXTUPLE ROCKET POD ROBOT. HOLY SHIT THAT IS SCARY
Babe wake up! This raccoon guy with funny animations uploaded
Good video👍
Im just thinking about what if we push the automatons back so much they decide to revert to cyborgs again..
Dude the mech thing is the thumbnail is literally just a 40k dreadnought
The automaton hulk isn't a dreadnought, but it definitely has a design inspired by 40k
Btw, those bots...the assault troopers....they are called jet troopers from the automaton jet brigade. They are basicly built from stolen and "salvaged" jetpacks from helldivers who were lost in battle.
If we get to cyberstan in helldivers 2 maybe we get to see the old versions
They should make Automaton hounds
looking like Daedric Boston Dynamic Dogs I would imagine they would use the Human Brains that were too damaged to function properly so they put them in hounds with the soul programming of staying in packs and charging straight at the helldivers
I also think they should make a Warlord Strider where it's just a Factory Strider with more guns and the inability to create bots
11:44 you guys remember that one dog at transformers 2 that i was thinking that when I heard robot dog 🤔
We might need John Helldiver for this