Houdini to Unreal Material

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  • เผยแพร่เมื่อ 15 พ.ค. 2024
  • In this simple example i will show you how to make material with texture in Houdini and export it in Unreal Engine 5. **Subscribe for more Tutorials like this**
    #houdini #kinefx #houdini tutorial #houdini materials

ความคิดเห็น • 16

  • @ericapunkt7956
    @ericapunkt7956 11 หลายเดือนก่อน +1

    easy as that, thank you!

  • @knuckles7410
    @knuckles7410 ปีที่แล้ว +1

    Thank you very much. For once a simple and straight to the point tutorial. I was getting burned out with all the attention getters making things more complicated and convoluted for no reason. Thank you again, hopefully that will work for me. I am using building generator with a custom fbx and it compiles all the mesh together so I have a problem to assign texture slots.

    • @sakibkhondaker
      @sakibkhondaker  ปีที่แล้ว

      Thank you. Hope my future tutorials will help you. I am always trying to simplify as much as possible.

  • @3dystopian312
    @3dystopian312 ปีที่แล้ว +1

    Nice!!!!!!!!

  • @sams_3d_stuff
    @sams_3d_stuff ปีที่แล้ว +1

    Great stuff!

  • @Ugly_Baby_Gaming
    @Ugly_Baby_Gaming 2 หลายเดือนก่อน +1

    ditch the music mate

  • @RichardRiegel
    @RichardRiegel 4 หลายเดือนก่อน +1

    hm... I expected some multi-material application...(f.e. each side of the cube has different mat)...

    • @sakibkhondaker
      @sakibkhondaker  4 หลายเดือนก่อน

      You can follow the same process and add different materials for sides

    • @RichardRiegel
      @RichardRiegel 4 หลายเดือนก่อน

      ahh..hmm.. this is an fbx export (which I skipped) .. Okay I'm interested about how it works with Houdini to UE via LiveLink.. When I connected Houdini's Tommy character example, (which has two materials f.e.) it works. But I can't figure it out, how to create material attribute (tags) for my own object. This standard way (like for claasic fbx export) not working for me...

    • @sakibkhondaker
      @sakibkhondaker  4 หลายเดือนก่อน

      @@RichardRiegel fbx material attribute will be added automatically if you add multiple materials. You can make different groups for the materials you want. And assign different materials for the groups.

    • @RichardRiegel
      @RichardRiegel 4 หลายเดือนก่อน

      ​@@sakibkhondaker yes.. This works for classic export / import to UE. But I tried to find the way how to do with LiveLink to UE. There I have a problem, because this method not working for me. When I create material groups on my own mesh and connect it to UE, It has always only one material slot. I don't understand why, because if I tried connect Houdini's Tommy, it works.

    • @sakibkhondaker
      @sakibkhondaker  4 หลายเดือนก่อน

      @@RichardRiegel I didn't try Livelink as I do everything manually. But you can maybe compare the Tommy model attribute and your model to see the difference. Also see if there is any missing option in iport/export.