Pre-Baked Destruction in Unreal Engine || Houdini Tutorial

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 81

  • @jakewarr6942
    @jakewarr6942 3 ปีที่แล้ว +21

    This is one of the most well paced, content filled tutorials I’ve seen in a while. Good work!

  • @HiredGunGames
    @HiredGunGames 3 ปีที่แล้ว +3

    one of the coolest things about you Simon is, when you see something interesting you try to recreate it. awesome content man.

  • @rupertmorris8407
    @rupertmorris8407 ปีที่แล้ว

    DUDE. This is my fave Houdini tutorial I've seen, and I've seen a lot!

  • @darranedmundson1505
    @darranedmundson1505 2 ปีที่แล้ว +4

    Simon, this is an absolutely amazing tutorial! It is right at the sweet spot for my Houdini skill level. Thank you.

  • @FelipeRisallah
    @FelipeRisallah 3 ปีที่แล้ว +2

    one of the best tutorials i've ever seen! thank you so much

  • @mercai
    @mercai 3 ปีที่แล้ว +1

    Hi Simon!
    Your tutorials were the heavy straw that made my jump into Houdini at last.
    Thank you for these tutorials!

  • @clairearan505
    @clairearan505 ปีที่แล้ว

    You saved a life today, stranger. Thank you.

  • @bradleynewtonhaug7731
    @bradleynewtonhaug7731 2 ปีที่แล้ว +1

    thanks for this, picked up a lot of tricks and more efficient ways of doing some things

  • @LOL1423derp92
    @LOL1423derp92 3 ปีที่แล้ว +1

    wow amazing video! Love the houdini to Unreal Engine tutorials!! Keep up the great work!

  • @bass-dc9175
    @bass-dc9175 หลายเดือนก่อน

    Awesome tutorial, safed for future reference and subscribed immediately.
    Would also be rather nice to have 4 pre-baked desctructions with the same mesh.
    Like a light destruction_1, light destruction_2, which are slightly different simulations with a low velocity, if you want to add multiple instances of the same pillar.
    Then heavy_destruction_1, heavy_destruction_2, which are the same as above, but with a higher velocity. You could trigger these animations based on the impact force in-engine and then (choosing light / heavy) pick a random one between the two to play.

  • @Pouk3D
    @Pouk3D ปีที่แล้ว

    This is a great tutorial. As said previously, nicely concise and very informative. Thank you.

  • @m0nk3yl0v3r
    @m0nk3yl0v3r 3 ปีที่แล้ว +2

    3:00 How are you having the view port switch from View to Labs Edge Damage ...? Mine just stays at 'View' regardless of the node selected. Alos what is the short cut youre using to pop up the UV editor at 3:15...? When making screen grab recordings be useful if you can have key presses enable too so we can see what shortcuts youre using... thanks

    • @wolfsch
      @wolfsch 3 ปีที่แล้ว +1

      in the top right corner of your viewport where it says "persp", switch that to "UV view"

    • @m0nk3yl0v3r
      @m0nk3yl0v3r 3 ปีที่แล้ว

      @@wolfsch thanks!

  • @CGImagine
    @CGImagine 3 ปีที่แล้ว +1

    Great video. Always straight to the point!

  • @RMAFIRE
    @RMAFIRE ปีที่แล้ว

    Your skills are outstanding😍

  • @Goochen
    @Goochen 3 ปีที่แล้ว

    Was really looking forward to this. Thanks Simon!

  • @oLucasX
    @oLucasX 3 ปีที่แล้ว

    Yay, more content, Thanks Simon, always appreciated!

  • @andvfx
    @andvfx 3 ปีที่แล้ว

    Loving this tutorials Simon. Being familiar on vfx but not so much in Houdini, allow me to discover the names of different elements and workflows in houdini. Also that its not heavy on vex, make it way easy to follow. Thanks a lot!

  • @konradzagdanski1146
    @konradzagdanski1146 2 ปีที่แล้ว

    This is SO GOOD

  • @Nurparatodos
    @Nurparatodos 3 ปีที่แล้ว

    you are a master~~!!!

  • @travismcc
    @travismcc 2 ปีที่แล้ว

    This is an amazing tutorial. Thank you for sharing your knowledge and teaching us. :)

    • @travismcc
      @travismcc 2 ปีที่แล้ว

      @simon houdini - can you add a link for the quixel megascan files you used so I can try replicating exactly what you did for continuity, and then re-create my own version after learning the process?
      One thing I got stuck on, just for others, @4:48 if you get an error message for your second UVProject it is because you need to turn on "visualize damage" in the edge damage node. I'm not sure why we are using the green color as opposed to the red color, but that's my lack of VEX knowledge.

  • @malindurashmika8386
    @malindurashmika8386 ปีที่แล้ว

    Bruh. This is brilliant

  • @Cactuspractice12
    @Cactuspractice12 3 ปีที่แล้ว

    I usually cringe at the excessive complimenting in the yt comments for Houdini tutorials, but this one is indeed very good and deserves them. Excellent stuff. Would love to see a Houdini - Unreal urban environment tutorial. Maybe a house or something, where UV's/Textures are all set up ready for Unreal materials.

  • @Eric-cu5oj
    @Eric-cu5oj 3 ปีที่แล้ว

    Just awesome! We definitely need more like this!!! 🔥🔥🔥

  • @Wanna_race_times_machines
    @Wanna_race_times_machines 3 ปีที่แล้ว

    Thanks for sharing this Simon

  • @gonzobmx91
    @gonzobmx91 2 ปีที่แล้ว

    excellent explain! Thank you for this tutorial

  • @limitlessinmind
    @limitlessinmind 3 ปีที่แล้ว

    This is absolutely practical tutorial, thanks alot!

  • @rkamo88
    @rkamo88 3 ปีที่แล้ว

    Great stuff as always :) Big thanks for sharing!

  • @adproproductions2038
    @adproproductions2038 2 ปีที่แล้ว +1

    Great tutorial! Can you do more like these, combining Houdini and UE5?

  • @emilsvfx
    @emilsvfx 3 ปีที่แล้ว

    Tnx Simon this was super useful :) anf handy , now i want to open unreal and make some destruction.

  • @mihaiwilson
    @mihaiwilson ปีที่แล้ว

    Fantastic, thanks!

  • @wengweng5478
    @wengweng5478 3 ปีที่แล้ว +2

    hello~ When i use edge damage after boolean ,only have broken mesh.can you tell me why ,please qvq

  • @carllewis6745
    @carllewis6745 3 ปีที่แล้ว

    Amazing tutorial!!!

  • @erdbeerbus
    @erdbeerbus 2 ปีที่แล้ว

    Hi ... thank you for this tutorial! It would also be great to get a tutorial about the way IN unreal engine to produce the blueprint u have used for the "trigger action", while shooting. exactly that is my problem ... but thank you again for your great channel!

  • @DreamTeam-yk2ff
    @DreamTeam-yk2ff 3 ปีที่แล้ว

    awesome!!! unreal vs houdini is a TOP !

  • @ps5games821
    @ps5games821 3 ปีที่แล้ว

    Great tutorials , more more tutorials please

  • @ZzZz-dr7uq
    @ZzZz-dr7uq 2 ปีที่แล้ว

    amazing

  • @TimothyBell90
    @TimothyBell90 3 ปีที่แล้ว +1

    How would you destroy the fractured parts at the end of the simulation so you don't have a bunch of debris in your game scene indefinitely in unreal?

  • @jamaalsineke2405
    @jamaalsineke2405 5 หลายเดือนก่อน

    Can the chunks for the pillar interact with physics objects in unreal once the animation is done?

  • @pawpotsRS
    @pawpotsRS 3 ปีที่แล้ว

    at 6:50 what is the keyboard shortcut for make the node line to be like that.

  • @elgrekko9634
    @elgrekko9634 3 ปีที่แล้ว

    how do you add the parameter panal please in your nodal window ?

  • @madmodder
    @madmodder 3 ปีที่แล้ว

    So, I have sidefx labs installed and there are quite a few labs nodes but edge damage is not there.

  • @FaddyVFX
    @FaddyVFX 3 ปีที่แล้ว

    I liked it very much 👍👍

  • @papajohn9958
    @papajohn9958 3 หลายเดือนก่อน

    I cant find the edge damage node in my Houdini project, do i need to download it from somewhere ?
    Im totally new to Houdini. :)

  • @hotsauce7124
    @hotsauce7124 2 ปีที่แล้ว

    This is great, do you have a Houdini course? If not, can you recommend a Houdini course?

  • @소드마스터-j2r
    @소드마스터-j2r 3 ปีที่แล้ว

    thanks for Tutorial

  • @candursun3332
    @candursun3332 3 ปีที่แล้ว

    Great tutorial! My autoUV keeps cooking everytime I click anything. What am I doing wrong? Thanks!

  • @albertostabilevr7746
    @albertostabilevr7746 3 ปีที่แล้ว

    Hi Simon, great tutorial! When i import the fbx to unreal 4.27 i can t set up the skeletal mesh option. Can you help me please? thank you

  • @oguzmuslu
    @oguzmuslu ปีที่แล้ว

    when I get fbx from houdini, no animation on unreal(only 5.1)

  • @TheChromePoet
    @TheChromePoet 2 ปีที่แล้ว

    Can the particles be turned into a nanite mesh so you can have unlimited destruction in a game?

  • @DnallohLeoj
    @DnallohLeoj 2 ปีที่แล้ว

    I installed Labs but I don't have the edge damage, Auto UV, or the UV project tools. Are they not in Apprentice version?

    • @DnallohLeoj
      @DnallohLeoj 2 ปีที่แล้ว

      Just wanna say, never mind, was in the wrong mode and didn't realize it.

  • @96ubme
    @96ubme 3 ปีที่แล้ว

    what if I have pieces that are sticking on and not falling after I put the bulletsolver on? What would I adjust to make sure all the pieces come off.

    • @gillesdillenseger6472
      @gillesdillenseger6472 3 ปีที่แล้ว

      yeah same issue here, it seems to come from the detailing in the rdb material fracture , simpling disabling the edge detail seem to work , I think thats what he does at 11:12

    • @96ubme
      @96ubme 3 ปีที่แล้ว +1

      @@gillesdillenseger6472 Ya that seems to work. Thanks

    • @easyabc3841
      @easyabc3841 2 ปีที่แล้ว

      @@gillesdillenseger6472 same issue here,but when i disable the edge detail,it did not work for me,also have one piece(just one piece!!) sticking on🤣

  • @BruceWillis992
    @BruceWillis992 3 ปีที่แล้ว

    thx a lot!!

  • @Lync1111
    @Lync1111 3 ปีที่แล้ว

    Why is Houdini so hard to learn? Should I beginner look at this or should this beginner elsewhere? Can all of this also work in the Unity engine?

    • @simonhoudini5074
      @simonhoudini5074  3 ปีที่แล้ว

      Houdini has become more approachable, with more tutorials and information.
      If you are new to Houdini and never used It, I would recommend more beginner videos.
      Yes, this can work in Unity

  • @fran.fernandez
    @fran.fernandez 3 ปีที่แล้ว

    Isn’t this bone animation? Better than using vat? Bone animation would reach a limit pretty fast no?

    • @simonhoudini5074
      @simonhoudini5074  3 ปีที่แล้ว +1

      Yes, you would have to make the right decision on what to use for a project. If you need a lot of destructions and complex setups vertex animation can be interesting to use.

    • @fran.fernandez
      @fran.fernandez 3 ปีที่แล้ว

      @@simonhoudini5074 thanks! love ur work, it help me every day

  • @Digital_Guerrero
    @Digital_Guerrero 3 ปีที่แล้ว

    Does this technique work in 4.26?

    • @Digital_Guerrero
      @Digital_Guerrero 3 ปีที่แล้ว

      This does work but my pieces jitter sometimes anyone know why?

  • @cmds.learning7426
    @cmds.learning7426 3 ปีที่แล้ว

    grate

  • @RunTheTape
    @RunTheTape 3 ปีที่แล้ว

    very nice tutorial man, but I feel like I really need to chew a lot of the basics before being able to follow you.

  • @GameDevAraz
    @GameDevAraz 3 ปีที่แล้ว +3

    Hi, i Couldn't Follow Your Tutorial, Just So You Know.

  • @3Dgamespot
    @3Dgamespot 2 ปีที่แล้ว +1

    Max users blender users and Maya users are u guys watching

  • @endizero
    @endizero 2 ปีที่แล้ว

    how about destroy it to the ground not just stand still the half of that

  • @D3cker1
    @D3cker1 3 ปีที่แล้ว

    Houdini should be called Nightmare software LOL

  • @zelizabeth5196
    @zelizabeth5196 3 ปีที่แล้ว

    I Dont have edge damge,I have labs。

    • @阿季-d5u
      @阿季-d5u 3 ปีที่แล้ว

      i met same situation ):

    • @WGIStudioGaming
      @WGIStudioGaming 3 ปีที่แล้ว

      I guess it is houdini minimum version 18.5, I have 18.0.597 and no Labs node ! Try MOUNTAIN node !

  • @awesomedata8973
    @awesomedata8973 3 ปีที่แล้ว

    Maybe a Unity version, yo? :D :D :D

    • @simonhoudini5074
      @simonhoudini5074  3 ปีที่แล้ว

      You should be able to open the fbx file with the animation with no problems.

  • @AeonSaturnal
    @AeonSaturnal 2 ปีที่แล้ว

    Great tutorial, but your swallowing is unbearable lol