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Sakib Khondaker
เข้าร่วมเมื่อ 29 มิ.ย. 2012
3D artist with experience in animation and FX. Proven ability to create realistic and visually stunning 3D animations and special effects. Passionate about using art to tell stories and create experiences.
Scans data Processing...
This is not Photogrammetry. This is a test demo for DL scan workflow. Scanned from a Single photo, fixing and retopologizing. And manual PBR texturing. It works with a single photo to a 3D model. Binocular Stereo Matching & Secondary Deep Learning Algorithm were used. DL Algorithm belongs to my friend 劉縁智. This is a test and does not represent the final results.
......Real-Time......
skfb.ly/oSupZ
skfb.ly/oSuFN
......Real-Time......
skfb.ly/oSupZ
skfb.ly/oSuFN
มุมมอง: 19
วีดีโอ
২১শে ফেব্রুয়ারি
มุมมอง 273 หลายเดือนก่อน
আমাদের গর্ব, আমাদের অহংকার, আমাদের মাতৃভাষা বাংলা। আন্তর্জাতিক মাতৃভাষা দিবসে শুভেচ্ছা। 21 February was declared to be International Mother Language Day by UNESCO on 17 November 1999. It has been observed throughout the world since 21 February 2000. The declaration came up in tribute to the Language Movement done by the Bangladeshis. This artwork was created specially for 21 February, Internati...
Product Visualization
มุมมอง 923 หลายเดือนก่อน
Ducky Product Visualization. Made with Houdini. Vellum cloth simulation, Karma renderer. Post-processed with Davinci.
Boss Fight 3D challenge | Cassettack #bossfight #3d #challenge @pwnisher
มุมมอง 1619 หลายเดือนก่อน
Boss Fight 3D challenge | Cassettack #bossfight #3d #challenge @pwnisher
Houdini vs Blender vs Cinema4D vs 3DsMax vs Maya
มุมมอง 22K2 ปีที่แล้ว
Houdini vs Blender vs Cinema4D vs 3DsMax vs Maya
Blender vs Cinema 4D vs 3Ds Max vs Maya vs Houdini
มุมมอง 3.3K2 ปีที่แล้ว
Blender vs Cinema 4D vs 3Ds Max vs Maya vs Houdini
The "primitive" gets you to start moving as soon as you hear it come on...
Da cool
Tnx!!!
How did you get the physic actors to collide and merge through each other randomly?
The car was rigged with chaos physics. The wheels are using a riggid body collider by chaos physics. So if everything in the level collision is on, it will collide.
great
Maya is getting the well deserved beating 😂
well.. we all know what happens next 😀
Cool render btw
is this made with Houdini? also are you from Bangladesh?
Yes, with Houdini. And i am from Bangladesh 🇧🇩
ditch the music mate
This is amazing what did I just watch 😂
"PromoSM"
Accurate 😂
Defined very well Bifrost hahahaha
Lmao... in reality its blender that tries to take on the world. Max and maya know their place and c4d is the cool bystander.
Yes. In another Universe, it is happening.
Check on Sketchfab = skfb.ly/oQxM7
Check on Sketchfab!!!
skfb.ly/oQ9FD
skfb.ly/oQ9Lt
hm... I expected some multi-material application...(f.e. each side of the cube has different mat)...
You can follow the same process and add different materials for sides
ahh..hmm.. this is an fbx export (which I skipped) .. Okay I'm interested about how it works with Houdini to UE via LiveLink.. When I connected Houdini's Tommy character example, (which has two materials f.e.) it works. But I can't figure it out, how to create material attribute (tags) for my own object. This standard way (like for claasic fbx export) not working for me...
@@RichardRiegel fbx material attribute will be added automatically if you add multiple materials. You can make different groups for the materials you want. And assign different materials for the groups.
@@sakibkhondaker yes.. This works for classic export / import to UE. But I tried to find the way how to do with LiveLink to UE. There I have a problem, because this method not working for me. When I create material groups on my own mesh and connect it to UE, It has always only one material slot. I don't understand why, because if I tried connect Houdini's Tommy, it works.
@@RichardRiegel I didn't try Livelink as I do everything manually. But you can maybe compare the Tommy model attribute and your model to see the difference. Also see if there is any missing option in iport/export.
C4D knew it's position and strength 😂😂😂😂😂😂
Love the concept great job
Thank you so much!!!!!!!!
Is is available in the non commercial version?
Yes. Both CPU & GPU rendering with non-commercial. Only Toon shading is for the paid version. I am also planning to make tutorials.
haha maya trying to save is life with bifrost
Nah Prisma 3D's crying in the corner 😅
Very Hilarious 😂
haha
Nice stuff I see why you made it into the challenge
Tnx. I wish they would choose this updated version.
easy as that, thank you!
Glad it helped!
Thank you very much. For once a simple and straight to the point tutorial. I was getting burned out with all the attention getters making things more complicated and convoluted for no reason. Thank you again, hopefully that will work for me. I am using building generator with a custom fbx and it compiles all the mesh together so I have a problem to assign texture slots.
Thank you. Hope my future tutorials will help you. I am always trying to simplify as much as possible.
Yes pls
Coming soon!!!
Great stuff!
Thank you.
xD
C4d knows everything😆😆😆
houdini is love always ❤ because i love tough and logical things And also C4d at last 😆🤣
hilarious 🤣
I have more memes like this on channel.
ata ke apner gf ??
Haha. Actress
C4d should be thanos
Haha. Nothing to say.
Nice!!!!!!!!
Thanks!!
ye software ka name kya hai sir
hello sir
th-cam.com/video/o5iJamZjPpo/w-d-xo.html
good good...
Eventually Thor(Max) updated to unbelievable strength
We will see
But he aims for the wrong place though 😂
@@sakibkhondaker I hope, huge changes will happen to 3ds Max. At least, 3ds max roadmap inspires hope to fans of max like me
@@isa_nagiyev As long as there is Interior & Architect Designers, 3Ds Max will be there with updates
@@sakibkhondaker I'm not using 3ds max for architectural design, for me 3ds max is best tool for 3d modeling. But I know every 3d program can make anything if you are capable do these things
Fanboah
Lol. Every Houdini user is a Fanboah
Best comparison ever
Thank you. Subscribe for upcoming memes!!!!!!
TBH Houdini doesn't need infinity stone it has that on its own... Software does everything but just bit difficult than most .. except "Clarisse"
Houdini is capable to create his own stones 😎
Except clarisse? What do you mean?
Clarisse is a different kind of software. Not lots of people use it. And also, it is not used for modeling and FX i think
@@sakibkhondaker yeah it's only for lookdev and rendering i think
😂😂😂😂😂 blender is tryna tell Maya dude don't pick a fight with that guy...c4d is the wise man in the room 🤣🤣
do you know that weta digital used a couple of autodesk products for avatar1-2...? blender...? lol
Weta uses both Maya and Houdini. Also, same with Pixars.
I am Max user and fully agree but but it is much easier than others
Max is good and reliable.
@@sakibkhondaker yeah
Houdini and Maya Works together. Houdini is not a very good generalist 3d software.
I am a Generalist and i use only Houdini for everything. Honestly, It is not easy but for long term it's worth it.
@@sakibkhondaker houdini is not better than maya my brother
@@CaCa-co4ec I didn't say it is better. I'm a generalist and i don't use maya.
@@sakibkhondaker ok but i understand its a meme but really maya will be thanos!
@@CaCa-co4ec fan boy
Hay great video, I’m having an issue. My meta human doesn’t show up in the creator, any ideas?
Make sure you are logged in with eipc and you need a good internet connection
HAHA.......
LOL......