Export Alembic Animations to Unreal Engine the correct way (WITH MATERIALS)

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  • เผยแพร่เมื่อ 31 พ.ค. 2024
  • Export Alembic Animations to Unreal Engine the correct way (WITH MATERIALS)
    Whether you are using Blender, Maya or 3D max I have found importing alembic cache files into Unreal Engine does not work with letting us apply materials and textures back to separate pieces of geometry.
    After trial and error I found a method that works, and mainly down to one discreet setting in Unreal.
    Today I will show you the correct way to export alembic to unreal from your 3d app (We use Maya, but will work for any software) then import into Unreal.
    If done correctly we can re-apply materials. I hope it helps!
    Let me know in the comments how you get on, thanks for watching
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ความคิดเห็น • 300

  • @AnimatorArtistLife
    @AnimatorArtistLife  ปีที่แล้ว

    🔥🔥🔥Would you like access to the assets and project files I use in my tutorials, from Maya, Unreal and After effects files, to even full character models!? Behind-the-scenes demos of real client projects? AND have access to me to ask questions and get FREE advice? Support my channel at: 👉 www.patreon.com/animatorartistlife and join me in building a VIP group. Thank you, I REALLY appreciate any support, from David 😊

  • @Goefrei0516
    @Goefrei0516 หลายเดือนก่อน

    I've been stuck here for an hour or so maybe, trying every damn alternative I can, to the point I was gonna hand animated my object, really thankful and lucky that we already have this gem of a tutorial. I'm very grateful and now I'm closer to finishing my project :)

    • @AnimatorArtistLife
      @AnimatorArtistLife  หลายเดือนก่อน

      Thank you! I'm glad it helped. I've started a new discord community of you'd like to join? discord.gg/g6REvhbWGP 🙂

  • @matthewisikhuemen8907
    @matthewisikhuemen8907 2 ปีที่แล้ว +3

    This is the best tutorial I have found, after weeks and weeks of searching... Thanks so much for this. God bless Brother

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      You're welcome, I'm gad it helped 🙂 come show your work in the private Facebook group: facebook.com/groups/animatorartistlife

  • @joseabboud2223
    @joseabboud2223 2 ปีที่แล้ว +4

    No words can express how thankful I am for this video. I simply can't believe I spent the past few years limiting myself to just bone and rigged animation for Unreal, not being able to go crazy in Maya with deformers, clusters, jiggles, cloth, etc... Man! Just can't forgive myself for this! hahah. And the most fantastic thing is that you can also drag your cached animation to the Sequencer. Superb!

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว +1

      wow , thanks I glad it helped 🙂
      I would love to see our work, come join the private facebook group and share your progress: 👉 facebook.com/groups/animatorartistlife
      And subscribe for more tutorials coming every month

  • @rakeshpaudiyal9542
    @rakeshpaudiyal9542 2 ปีที่แล้ว +17

    If you match the names of materials inside Unreal with that of the shading groups inside maya(not the materials but the shading groups associated with materials inside maya), then the materials will automatically connect too. You won't have to reconnect them one by one inside Unreal. So basically you have to rename all materials inside Unreal just once for each asset.

  • @marcstatz
    @marcstatz 3 ปีที่แล้ว +8

    dude you are a life saver. thank you!

  • @lordashwood
    @lordashwood 3 ปีที่แล้ว +1

    That was exactly the info I needed; thank you

  • @albertusbodenstein1976
    @albertusbodenstein1976 3 ปีที่แล้ว +8

    Thanks for pointing out the "devil-himeslf"
    ~Awesome!!

  • @lucianaaranda9150
    @lucianaaranda9150 9 หลายเดือนก่อน

    OOOOH MY GOD, IT IS INDEED THE DEVIL´S BUTTON, you are a life saviour. I spend the last 8 hours trying to separate textures, and spend hours in maya just selecting every single face to apply a material because I saw it in other tutorial, but that guy in the other tutorial mention to have that bloody button tun on! So I spend my time just trying to makes textures work with that button. Thanks a lot for this video!!!!

    • @AnimatorArtistLife
      @AnimatorArtistLife  7 หลายเดือนก่อน

      You are welcome, thanks for commenting, much appreciated, I also have a blog with free articles I'm building at animatorartistlife.com

  • @BigfootU
    @BigfootU 3 ปีที่แล้ว +1

    Nice! So helpful. Thank you sir!

  • @shoreydesigns3064
    @shoreydesigns3064 3 ปีที่แล้ว +3

    Thank you so much for making Video, It help me with getting Marvelous Designer Simulations into UE4

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      You're welcome, thanks for watching, spread the word 🤘

    • @vindaravind876
      @vindaravind876 3 ปีที่แล้ว

      How did u do that bro ..

    • @fabianoperes2155
      @fabianoperes2155 2 ปีที่แล้ว

      @@vindaravind876 In MD export the animations as .abc, same process as you would do in Maya or any other 3D software.

  • @MG_3D
    @MG_3D 2 ปีที่แล้ว +1

    Thank you for sharing this tip. Super helpful. I'll tag you when I post the animation you helped me with!:)

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      You're welcome, glad it helped. Come and show your work in the private Facebook group: facebook.com/groups/animatorartistlife/

  • @fabianoperes2155
    @fabianoperes2155 2 ปีที่แล้ว +1

    Thanks, bro! You saved my week.

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      Glad I could help! 🙂 Come and show your work in the private Facebook group: 👉 facebook.com/groups/animatorartistlife/

  • @ksenja.
    @ksenja. ปีที่แล้ว +1

    Thank you! This is very helpful when importing from Houdini.

    • @AnimatorArtistLife
      @AnimatorArtistLife  ปีที่แล้ว +1

      Thank you!, I'm glad it was helpful. Come and show your work in the private Facebook group: 👉 facebook.com/groups/animatorartistlife/

  • @ThilinaSJ
    @ThilinaSJ 2 ปีที่แล้ว

    Thanks a lot! Keep up the awesomeness! 🙏🏽

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      thanks I'm gad it helped! Come and show your work in the private Facebook group: 👉 facebook.com/groups/animatorartistlife/

  • @sinewzhang
    @sinewzhang 2 ปีที่แล้ว +1

    YOU SAVED MY LIFE THANK YOU!!

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว +1

      😊 That's awesome, glad it helped.
      you can support the channel and get rewards here: 👉 www.patreon.com/animatorartistlife

  • @user-fi7mi6gd6o
    @user-fi7mi6gd6o 11 หลายเดือนก่อน

    you are my hero!! THANK YOU 💖💖💖

    • @AnimatorArtistLife
      @AnimatorArtistLife  11 หลายเดือนก่อน

      wow, hero no, but it makes me happy my videos are helping others thank you. If you really found them helpful you can now support me by buying me a coffee at www.buymeacoffee.com/animartistlife . You can donate a one-time very small amount, or there is a monthly membership, where you get rewards and VIP treatment 😊

  • @speedfreakpsycho
    @speedfreakpsycho 3 ปีที่แล้ว +2

    Thanks, it helped a lot.

  • @creieru
    @creieru 3 ปีที่แล้ว +1

    Thank you! Very useful !

  • @pedromiralles7697
    @pedromiralles7697 2 ปีที่แล้ว

    Great content!! Yes helped a lot!! Thanks

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      Thanks very much, I'm happy it was helpful. Come and show your work in the private Facebook group: 👉 facebook.com/groups/animatorartistlife/

  • @ferlaur113
    @ferlaur113 3 ปีที่แล้ว +2

    Terrific! It works also with C4D. Same issue, same solution : untick the Devil's button, haha!

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว +1

      Awesome! glad to know it helped for C4D as well, thank you

  • @MaMa-km2do
    @MaMa-km2do 2 ปีที่แล้ว +1

    Thank u so much, it's awesome

  • @navidumardaraz7163
    @navidumardaraz7163 4 หลายเดือนก่อน +1

    Excellent thanks for sharing

    • @AnimatorArtistLife
      @AnimatorArtistLife  4 หลายเดือนก่อน

      My pleasure, thanks for commenting - I now have a discord community channel just launched if you want to join: discord.gg/g6REvhbWGP 🙂

  • @Leon77Cruz
    @Leon77Cruz 3 ปีที่แล้ว +1

    This information is Gold !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @itsrabar
    @itsrabar 3 ปีที่แล้ว +1

    so useful, thanx bro

  • @serjsergeev1441
    @serjsergeev1441 3 ปีที่แล้ว +1

    Man you are the best !!

  • @bolee2344
    @bolee2344 3 ปีที่แล้ว +2

    thankyou verymuch ~! it helpful~!

  • @ahmadshishani1195
    @ahmadshishani1195 ปีที่แล้ว +1

    Thanks a lot !! perfect

    • @AnimatorArtistLife
      @AnimatorArtistLife  11 หลายเดือนก่อน

      Great, thanks for commenting, I'm happy its helped you. You can now support me by buying me a coffee at www.buymeacoffee.com/animartistlife . You can donate a one-time very small amount, or there is a monthly membership, where you get rewards and VIP treatment 😊

  • @creaturezilla1210
    @creaturezilla1210 2 ปีที่แล้ว

    Thanks for this tut!

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      you're welcome - Come and show your work in the private Facebook group: 👉 facebook.com/groups/animatorartistlife/

  • @princevasimalla
    @princevasimalla 3 ปีที่แล้ว +1

    OMG JESUSSSSSS THANKSS FOR THIS MANN

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว +1

      You're welcome, thanks for watching!

    • @princevasimalla
      @princevasimalla 3 ปีที่แล้ว

      @@AnimatorArtistLife I had 3 objects in an alembic sequence which are placed far away from one another, I exported them and imported in unreal but I can only get middle object and they got vanished:( Why is this happening

  • @yiding215
    @yiding215 ปีที่แล้ว

    thankyou!you helped me a lot!!!!!!!!!
    😀😀😀😀😀

    • @AnimatorArtistLife
      @AnimatorArtistLife  ปีที่แล้ว

      Glad I could help! thanks for the feedback. Come and show your work in the private Facebook group: 👉 facebook.com/groups/animatorartistlife/
      And if you want to get the files from my lessons, you can join my patreon here: patreon.com/animatorartistlife

  • @lozanosky
    @lozanosky 2 ปีที่แล้ว

    You are my hero, thanks!

  • @tondekiran4181
    @tondekiran4181 3 หลายเดือนก่อน

    thank so much sir thise is realy helpfull video thank you😊😊😊

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 หลายเดือนก่อน

      Thank you for the feedback, much appreciated! ... I now have a discord community channel just launched if you want to join: discord.gg/g6REvhbWGP 🙂

  • @AiYaXuanDa
    @AiYaXuanDa 3 ปีที่แล้ว +1

    COOL!Thank you!

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay 3 ปีที่แล้ว +1

    Well done!

  • @imnhantran
    @imnhantran ปีที่แล้ว

    OMG thank you so much!!!

    • @AnimatorArtistLife
      @AnimatorArtistLife  ปีที่แล้ว

      You're welcome! I'm glad it helped - You can now support me by buying me a coffee at www.buymeacoffee.com/animartistlife . You can donate a one-time very small amount, or there is a monthly membership, where you get rewards and VIP treatment 😊

  • @alexzanderthegeek
    @alexzanderthegeek 2 ปีที่แล้ว +1

    This is helpful!!!!

  • @pixelstresd2971
    @pixelstresd2971 3 ปีที่แล้ว +1

    Oh! Thankyou very much!

  • @kzukez
    @kzukez 11 หลายเดือนก่อน

    YOU HAVE THE ANSWER. I"VE BEEN SEARCHING FOR IT.
    TURN FLATTEN TRACKS OFF.
    THE DEVILL

    • @AnimatorArtistLife
      @AnimatorArtistLife  10 หลายเดือนก่อน

      Thanks for watching, I'm glad it helped 😊 If you really found them helpful you can now support me by buying me a coffee at www.buymeacoffee.com/animartistlife . You can donate a one-time very small amount, or there is a monthly membership, where you get rewards and VIP treatment 😊

  • @Janovich
    @Janovich 3 ปีที่แล้ว +5

    Just a heads up
    When you export the model fbx to get the materials, don't do so from a reference because it doesn't work.
    Also, when putting the materials on, its going to compile the materials and take a long time. Its easiest to check the part with a material thats already compiled, so you don't have to wait for it to load. Even though its the wrong texture initially you then see what part it is and can put the good one on immediately.

  • @KamalBhattacharjee
    @KamalBhattacharjee 3 ปีที่แล้ว +1

    You are like God.... Thank you very much...

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      That's a bit strong... but I'll take it LOL, joking aside, I'm just glad it helped.

  • @MonsterJuiced
    @MonsterJuiced 2 ปีที่แล้ว

    Hey, have you ever had issues when exporting an animation you duplicated from blender/ maya to alembic and imported to ue4 resets the location/rotation/scale of the bones/mesh you duplicated to their original positions from where you duplicated the animations from? I've tried everything but no matter what, only when I import into ue4 do the meshes reset their positions to the original location rather than the new one. In my example it's a vase of flowers and I just copied the first animated flower a few times but they all snap back to their original locations once they're imported into ue4 (as alembic).

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว +1

      hey sorry for the late reply, I missed your comment. The mesh by default in maya will be reset to world zero inside unreal. You can either include some positioner geometry in Maya to manually match the position in UE, or I think you could parent it under a single bit of geo like a sphere at world zero then it might respect its positions then hide it in UE. But Also make sure you "freeze the transforms" in maya in position you want before creating the alembic. then try exporting again, this may fix it, let me know if that works

  • @avtpro
    @avtpro 2 ปีที่แล้ว +1

    You're a BOSS!!!

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      Don't tell my wife that 😉... thanks for watching

  • @JoJosDankAdventures
    @JoJosDankAdventures 3 ปีที่แล้ว +5

    You're a legend s2fg 7:50

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      I wouldn't go that far! lol.. but I'm glad it helped

  • @arielshtern4125
    @arielshtern4125 3 ปีที่แล้ว +2

    7:54 That was unnecessary... Great tutorial! Thanks!

  • @bharanisivakumar880
    @bharanisivakumar880 4 หลายเดือนก่อน +1

    From Unreal 5 all the Alembic meshes can be Auto textures Assigned Based on Naming Shader Group where it should match with Unreal and Maya Naming .

  • @mx472000
    @mx472000 ปีที่แล้ว

    How do you add the alembic cache animated file to the level sequencer when rendering out an image sequence?

    • @AnimatorArtistLife
      @AnimatorArtistLife  ปีที่แล้ว

      Hey, select your geometry then go add to sequencer, then add a geometry cache track. Now as you scrub your timeline it will play it back, You can now render this with the movie render queue 🙂

  • @andreidenisenko1020
    @andreidenisenko1020 2 ปีที่แล้ว

    Your tutorials are awesome, thank you so much! One question I have - is there anyway to import alembic to UE in order to make motion blur to work correctly with that alembic? For me there is always no motion blur on those alembics meshes, except only from camera animation blur.

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      Hi Andrei, thanks for the kind words, regarding your motion blur, sorry Im not sure how, as alembic isn't physically moving from point A to B, UE does not know how to apply blur. But there maybe another way, Id try asking in the Unreal forums, sorry I couldn't help on this issue, if you find a fix please post back for others to see.
      Come and show your work in the private Facebook group: 👉 facebook.com/groups/animatorartistlife/

  • @gustavoruivinho3317
    @gustavoruivinho3317 3 ปีที่แล้ว +1

    Jesus you are my hero!!! Thank you so much for suffering for us !

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว +1

      LOL.. love the comment, glad it helped 😆

    • @gustavoruivinho3317
      @gustavoruivinho3317 3 ปีที่แล้ว

      @@AnimatorArtistLife Maybe you can help me one more time, is it posible take out all motion blurs, I want to do a clean render as an playblast from Maya. I took off motion from the camera, from the post process and switched the AA and I’m still having blur from movements. Any idea how to fixed ? Thanks in advance !

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      @@gustavoruivinho3317 if your getting Motion blur in your playblasts from Maya , you must have it turned on in the viewport 2.0 settings.
      In the camera view main window menu under RENDER, NOT the main menu, the small one for each cam view. go RENDER then VIEWPORT 2.0 and click the little box for settings
      turn it off there.

  • @mahammadul
    @mahammadul 2 ปีที่แล้ว

    Unable to add Alembic cached animation in seqencer track , object is comnig on sequencer track but not the animation, please help.

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      Hi, after adding your almebic to the sequencer you need to go to the submenu on your sequencer layer and add a "geometry cache track", then select your alembic

  • @paulcharisse7746
    @paulcharisse7746 ปีที่แล้ว

    Do you know if alembic into UNREAL can support multiple UV sets? Had no luck with so far.

    • @AnimatorArtistLife
      @AnimatorArtistLife  ปีที่แล้ว

      I dont think it can, but UE is progressing so fast, I haven't tried in 5.2 it's probably best to ask in the unreal forums to get an answer, let us know what you find out, thanks

  • @rodrigosotoaltamirano3543
    @rodrigosotoaltamirano3543 3 ปีที่แล้ว

    Thanks, have you tried the Livelink between Maya and Unreal? to change the animations in realtime?

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      hey, I haven't had a proper go yet, it doesn't work with alembic though, you'd have to reexport. For characters I've moved to a normal rig and exporting the joint data using Advanced Skeleton plugin., its easier and way smaller file sizes.
      I might try live link with this, but its very quick to re-export over the file and click reimport in unreal,
      Always open to hearing other work flows though 🙂

  • @jso19801980
    @jso19801980 ปีที่แล้ว

    thankyou v much

    • @AnimatorArtistLife
      @AnimatorArtistLife  ปีที่แล้ว

      You're welcome, thanks for commenting. If you want to support the channel I've started a Patreon page where you will get most of the files from my lessons, and when we reach 25 members Ill open a discord channel for personal feedback on your work. patreon.com/animatorartistlife thanks 😊

  • @hicaneaotsuki2516
    @hicaneaotsuki2516 ปีที่แล้ว

    Hey, your tutorial was really useful, but as you said parented objetcs like guns books etc do not work even if I'm reparenting the object, in fact my character is holding a guitar on his back, I tried everything and it's seems like UE5 do not understand this parenting , even if I see that on my alembic the guitar came well setted on my character back, when i'm importing it to UE the guitar is on the ground.... I really want to find a way for it to work, could you help please ? :(

    • @AnimatorArtistLife
      @AnimatorArtistLife  ปีที่แล้ว

      Hi, UE will pop it back to world zero, so you will need to bake out the guitar for in Maya, and it needs to not be in a group node in Maya. So you can create a locator and parent that to your guitar on constraint group node in Maya, ,… then bake this, bake all frames.. then remove your guitar from any nested groups, and parent your guitar to the locator, then bake the guitar all frames. Then you can export this as an alembic and it should be in the correct position. I hope this helps!

  • @ronydey2696
    @ronydey2696 3 ปีที่แล้ว +1

    Great tutorial sir these is really a much helpful hi myself Rony an VFX student from India please also on CG PASSES class over maya to nuke

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      Awesome, I'm really pleased it helped, thanks for watching.
      At my studio we use After effects for compositing because of the motion design we also produce, but I know Nuke is awesome for vfx and film.
      I was thinking of making a tutorial on rendering and compositing Cryptomatte passes when I can
      Thanks again 🙂

  • @PrasadNarse
    @PrasadNarse 3 ปีที่แล้ว

    Question, I have a groom on my character, I am having a hard time binding groom to the alembic animation. Is there a way to bind the groom to alembic animation? I designed groom inside maya and cached it and imported in UE4, any help would be appreciated. Thanks for the process of importing the alembic animations, it was very helpful :)

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว +1

      Hi, sorry I havent done much groom work or tried exporting to Maya. I know when unreal first released the hair function you had to export the hair as a separate alembic, but know they have a better system now. I imagine you wouldn't bind the hair to the alembic, but bind to the original mesh, then export perhaps, sorry I don't have more knowledge on this
      Try the Unreal forums, they can be helpful
      Thanks

  • @francis_leigh
    @francis_leigh 3 ปีที่แล้ว

    Thanks for this, very helpful. Is there away to attach an emitter to a geometry cache actor? and have it move with the animation? I've got it attached but since the actor itself isn't moving the emitter doesn't move. Not sure how to actually attach it to the moving object.

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว +1

      Hey Leigh, the only way I can think of is perhaps in Maya create a small sphere attached to the hand, then export this as an animated fbx. Then in Unreal position it to match your alembic, then hide at and parent your emitter to this.
      If not you can try asking in the unreal forums, let us know if it works, or find another solution. It would be great for everyone to know
      👉 PS I'll be stating a Facebook group very soon, this is exactly the kind of conversations we can have more in detail there and help each other, keep an eye on the community tab of my channel for a notice of when its live in the next day or so

    • @francis_leigh
      @francis_leigh 3 ปีที่แล้ว +2

      @@AnimatorArtistLife Ha! I did this exact thing, sphere and everything. It's a pretty convoluted workflow but it worked a treat. Did have some problems getting the FBX in at the right scale / position etc, but was easy enough to manually fit it in. Also posted on the unreal forums, linking to a skeletal mesh was also suggested, though for my purposes this seemed overkill, was a plane, not a character.

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      @@francis_leigh Awesome glad you got it sorted. I've actually moved away from alembic for characters but still use it for all animated props etc.
      For characters I export one character mesh, then all animation is just the joint data, much smaller files sizes.
      hey I just started a brand new private facebook group, be good to discuss things like this, would like to see you there: 👉 facebook.com/groups/animatorartistlife/

  • @MrHarraga
    @MrHarraga ปีที่แล้ว

    And You are the 👼 itself, Thanks

    • @AnimatorArtistLife
      @AnimatorArtistLife  ปีที่แล้ว

      lol.. thanks 😊... I'm just happy it was helpful. if you want to get the files from my lessons and behind teh scenes etc , you can join my patreon here: patreon.com/animatorartistlife . you can also Come and show your work in the private Facebook group: 👉 facebook.com/groups/animatorartistlife/

  • @kapwinng
    @kapwinng 2 ปีที่แล้ว

    Awesome stuff. And if you were exporting a bifrost liquid simulation, you’d just select the liquid mesh node before the alembic export or all the bifrost nodes too?👍

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      Huge apologies Dan I missed your comment! I'm not too sure with Bifrost, you would need to convert to polygons first I imagine, which I think there is a node in bifrost for. Let me know you got it working, thanks

    • @kapwinng
      @kapwinng 2 ปีที่แล้ว

      @@AnimatorArtistLife yeah, got it working by selecting the make poly mesh option in the attributes I think it is.

  • @fangedorgasm3508
    @fangedorgasm3508 3 ปีที่แล้ว

    was so excited about this tutorial but for some reason when I am at the stage of transferring the materials from the static, textured character (fbx in my case) to the alembic cache, the materials do not seem to scale correctly...? So for example, when you dragged the eye_mat to the alembic element 0, in m case the characters eye would just go completely white. Does anyone understand this struggle or could help me out? Much appreciated :)

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      Hey, the first thing to check would be if your uv layout is the same on the original and the alembic cache.
      If your using Maya just check both in the UV editor

  • @thebensimon
    @thebensimon 2 ปีที่แล้ว

    Thank you so much for this!
    Would you know how to import the material to the alembic file if it's an image sequence?

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว +1

      Hey thanks for the feedback. I'm not totally sure, but I imagine you would set up that material in Unreal , there are a few tutorials on how to use image sequences in materials, then just apply it to your alembic. Come and show your work in the private Facebook group: 👉 facebook.com/groups/animatorartistlife/

  • @DGFA-
    @DGFA- 2 ปีที่แล้ว

    Hi, I work on Mac and on import of fbx I have no textures. I set all the options as same as you have. What did I oversee?

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      Hey, its tricky to tell without seeing it but first thing to ask is have you enable "embed media" on FBX export?

    • @DGFA-
      @DGFA- 2 ปีที่แล้ว

      @@AnimatorArtistLife yes, and the export created a folder with those textures but ue will not recognize it.

  • @seanrodrigues8323
    @seanrodrigues8323 2 ปีที่แล้ว

    Question: How do you import a Maya camera animation into UE5 to view the Alembic animation?

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว +1

      Hi, you can export your maya camera as an FBX, just bake the keys first 🙂. I think now you can even set up live link

    • @seanrodrigues8323
      @seanrodrigues8323 ปีที่แล้ว

      @@AnimatorArtistLife Thank you

  • @hotsauce7124
    @hotsauce7124 ปีที่แล้ว

    Hello, have you come across the best UE5 "EXR" render settings for Alembic animated characters. When I render EXR's, I get ghosted blurry alembic assets in the output renders. Thank you for this video!!!!

    • @AnimatorArtistLife
      @AnimatorArtistLife  ปีที่แล้ว +1

      Hi, are you using the high res movie render queue? you will get clear renders from this. There are a few good videos on youtube about the best settings, for anti aliasing etc

    • @hotsauce7124
      @hotsauce7124 ปีที่แล้ว

      @@AnimatorArtistLife Thank you

  • @jzargo1795
    @jzargo1795 3 ปีที่แล้ว

    thank you! one more question, Does 'material instance' support alembic geometry?
    becuz when I put material instance into my alembic geo cache, it becomes unvisible! xD only material (no instance) is working.

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว +1

      Hi, it should do, I haven't tried it but cannot see why not. You should be able to apply the material like a normal material.
      If not , it maybe worth posting if a material instance can be applied to alembic on the Unreal forums

  • @AnimatorArtistLife
    @AnimatorArtistLife  3 ปีที่แล้ว

    🔥 BRAND NEW PRIVATE FACEBOOK GROUP LAUNCHED FOR ALL LEVELS OF ARTIST!
    Want to share your work, learn from others, get industry advice? Lets build a community, join and share here:
    👉 facebook.com/groups/animatorartistlife/

  • @samantha-draws-stories2176
    @samantha-draws-stories2176 2 ปีที่แล้ว

    Hi there! Great tutorial really insightful stuff! Not sure if his is possible but does this method work also for fluid simulations and biforst such as waterfalls just because I'm trying and it doesn't seem to working so I feel like I'm missing something :) thanks!

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      Hey , it should do, I remember someone else asking similar, I'm not sure how biFrost writes UVs and face sets, but check you have these on when exporting.
      For a fluid sim you might not need material from Maya, as you can make a good single material in Unreal perhaps

  • @charlesrobertson1860
    @charlesrobertson1860 2 ปีที่แล้ว

    Thank you for the video! Can we control the animation? For instance in my game could I pause this animation?

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว +1

      Hey, you can add it to a sequencer in the normal way, and use a geometry cache track. Or if its for a game, yes you can use blueprints, but I'm not a game developer so wouldn't know exactly how, but yes definitely 🙂

    • @charlesrobertson1860
      @charlesrobertson1860 2 ปีที่แล้ว +1

      @@AnimatorArtistLife thank you!

  • @NeroForte_
    @NeroForte_ ปีที่แล้ว

    Hello again. I am having proble with one of the characters. her eyes hair and teeth gets off the face in certain frames,. its like they are separated from the body while I imported as a single file like you did here

    • @NeroForte_
      @NeroForte_ ปีที่แล้ว

      please help.

    • @AnimatorArtistLife
      @AnimatorArtistLife  ปีที่แล้ว

      Hi Sorry for the late reply, I've been away. Are your characters eyes etc skinned and weighted or parented? If they are parented or even inside groups, Unreal snaps them to world zero position. You'll need to bake them first. Sometimes I've had to create a locator, parent it to the geo in question and back this. Then duplicate and parent the geo to this locator and bake again

  • @hotsauce7124
    @hotsauce7124 2 ปีที่แล้ว

    AMAZING!! Have you made a video exporting Alembic to Unity? Have you seen Alembic not working in Unity motion blur? Another question, have you tried USD to Unity and UE4?

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      Hey, sorry no I havent used Unity much, but I did import an alembic once and it just works out the box I think. Ive not used USD yet, thanks

  • @karimdad3592
    @karimdad3592 3 ปีที่แล้ว

    Hay can any one help with this! I have created a lottery ball simulation in maya and want to render them out in unreal Engine but its not working the textures are not coming on the balls, I have created alembic of the ball simulation and try to import it in unreal but the textures are not appearing properly ,the balls are half black and half textured even I have uncheck the
    “Flatten Tracks” option as well but its not working. if any one has solution please help.

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      Have you checked "write uv sets" "color sets" and "Fasce sets" when you are exporting alembic in Maya or your 3d app?
      Then what happens when you drag a material to the material slot in Unreal?

  • @tranvantoan1502
    @tranvantoan1502 ปีที่แล้ว

    hi i have a problem at 3:32 when i import in UE, i can't see the textures. Please help me.

    • @AnimatorArtistLife
      @AnimatorArtistLife  ปีที่แล้ว

      Hi, have you ticked the checkbox "Embed media" in the export FBX options?

    • @tranvantoan1502
      @tranvantoan1502 ปีที่แล้ว

      @@AnimatorArtistLife yess i have ticked "embed media" in maya same your clip, but i can't see textures in unreal engine 5. what do you know other problems? :(((( please help me. Thank you in advance.

  • @userchia
    @userchia 3 ปีที่แล้ว

    hi, Is is possible to update the alembic with different cache? Example I have 4 similar characters, output as alembic cache, instead of going through the process of assigning individual characters materials. Can I have one master static mesh and assign alembic cache to that static cache?

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      Hi, I think the only thing you can do is add your alembic character actor to the sequencer, and add a geometry cache track.
      From here you can try and choose any alembic files you have imported, let me know if that works for you, thanks

  • @pronatabiswas8233
    @pronatabiswas8233 หลายเดือนก่อน

    Hello sir, would you please show us how we can use more than one alembic/usd caches( as like run, walk, dance etc. on the same character and keeping the all materials?

    • @AnimatorArtistLife
      @AnimatorArtistLife  14 วันที่ผ่านมา

      Hey, I don't think you can, that's the thing with alembics, they are their own entity for each animation. I still prefer to export a master rig fbx, then any animations you just export the joint anims, then in UE you can use your master character and easily swap between animations

  • @johnmckeon4498
    @johnmckeon4498 3 ปีที่แล้ว

    Thanks. Is this compatible with AiStandard shaders or only Maya shaders?

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      Maya doesnt understand if shaders are Arnold or Vray etc, so they have to be standard blinns or phongs.
      I often add a basic material in maya, then in Unreal replace with a nice Substance source material

  • @rcompanyinternational879
    @rcompanyinternational879 8 หลายเดือนก่อน +1

    thank uuuuuuuuuu dear❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤

    • @AnimatorArtistLife
      @AnimatorArtistLife  7 หลายเดือนก่อน

      You are welcome! thanks for the comment... If your interested, I also have a blog with free articles I'm building at animatorartistlife.com

    • @rcompanyinternational879
      @rcompanyinternational879 7 หลายเดือนก่อน

      @@AnimatorArtistLife yaa.sure 👍👍👍👍

  • @xvirus6417
    @xvirus6417 2 ปีที่แล้ว

    hi im getting an error Normals were supposed to be available but none were found, please how to fix this

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      Hi, Ive never heard of this error, are you exporting from Maya? make sure you have ok normals in maya, you can view the normals, and also go mesh display > Normals.. set to face, and other options. Also make sure you have done your UV unwrap.

    • @xvirus6417
      @xvirus6417 2 ปีที่แล้ว

      @@AnimatorArtistLife thanks alot for your reply I shall check them out

  • @RichardRiegel
    @RichardRiegel 2 ปีที่แล้ว

    Hi. :) Did you tried import alembic animation as a skeleton mesh without issues? I tried to play it in sequencer, and the mesh is always jittering. In play mode as your tut (cached geometry) there's no problem, but that's not what i need.

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      Hi Richard, you don't import alembics as skeletal meshes, you use geometry cache, change this in your import settings, then you add it to the sequencer, then add a geometry cache track and select your alembic. let me know it works for you, thanks

    • @RichardRiegel
      @RichardRiegel 2 ปีที่แล้ว +1

      @@AnimatorArtistLife Flawless. I didn't notice geometry cache option in sequencer. Thank you so much!!! :)

  • @Dante02d12
    @Dante02d12 ปีที่แล้ว

    Hello! Do you happen to know how to do that from Marvelous Designer? That software allows us to export an animated outfit as Alembic too, but I see no option to "keep" the material slots. No matter what I do, I can't get colors T_T.

    • @AnimatorArtistLife
      @AnimatorArtistLife  ปีที่แล้ว

      Hi Lulu sorry for the delay in replying as I've been away. I don't know marvellous design sorry, but I'm sure its possible as another member recently commented that it was useful for their marvellous designer. You could reply to them and ask how they did it, many thanks

    • @Dante02d12
      @Dante02d12 ปีที่แล้ว +1

      @@AnimatorArtistLife Hey, thanks for the reply! I eventually found a solution, I'll leave it here for everyone else:
      1) Export from MD as FBX.
      2) Open that FBX in Blender.
      3) Export from Blender as Alembic. *Tick "Set Faces".*
      4) Import the Alembic file in Unreal Engine. Untick "Flatten Tracks" and tick "Create Materials".
      5) Import the FBX file (without its animation, there's no need for it). This gives you the materials.
      6) Assign each materials to the proper slot in the properties of the Alembic file.

  • @ryanc1304
    @ryanc1304 2 ปีที่แล้ว

    Hello, i'm on maya 2022 and i don't have any file format, what can i do ?

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      Hi Ryan, sorry Im not sure what you mean? what are you referring to with "I don't have any file format"? You need to select your geometry in Maya and export an alembic cache file as show in the video

  • @LetsPlayWithMichal
    @LetsPlayWithMichal 3 ปีที่แล้ว

    I have an issue where the alemic loads perfectly inside maya & blender but when I import it into ue it doesn't import some of the meshes/body parts

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว +1

      Hi Michael, this is strange, are you exporting as one combined alembic or separate parts?

    • @LetsPlayWithMichal
      @LetsPlayWithMichal 3 ปีที่แล้ว

      ​@@AnimatorArtistLife It's all one alembic, I went as far as re-exporting it from different programs just to get the same result, could the issue be with the mesh topology? Would ue skip the mesh if it was invalid?

    • @LetsPlayWithMichal
      @LetsPlayWithMichal 3 ปีที่แล้ว

      Hey, I figured it out! ue4 doesn't know how to handle subdivided meshes, so if you had subidived enabled on export ue4 won't read those meshes! might be worth mentioning this in the description somewhere

  • @mythsfuture3201
    @mythsfuture3201 3 ปีที่แล้ว +1

    When I tried importing the alembic file I got an error saying "Unable to import mesh due to a face consisting of 5 vertices, expecting triangles (3) or quads (4) " not sure how to troubleshoot this issue. If you can help that would be greatly appreciated!

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว +1

      Hi, its because you have one or more polygons with 5 sides, Unreal can only accept quads or triangles, so three or 4 sides. In fact this is generally good practice in Maya also.
      To fix in Maya select the mesh and go to mesh > cleanup, and open the options... check look for polys with more than 4 sides, but make sure select is checked not fix... it will highlight the exact poly that is giving you the trouble, then fix it manually, hope that helps

    • @mythsfuture3201
      @mythsfuture3201 3 ปีที่แล้ว

      @@AnimatorArtistLife Thank you I got it to work! However, my animation has a constraint. So how can I import an animated mesh with another mesh constrained to it? (its naruto mesh holding a rose mesh)

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      @@mythsfuture3201 you need to bake the animation on the rose mesh he's holding, then export as a separate alembic.
      if its in a group node you may need to use a locator to remove the parenting and get it into the root and bake all keyframes.
      try it, once exported just open the alembic cache in a new scene to check it plays ok

    • @mythsfuture3201
      @mythsfuture3201 3 ปีที่แล้ว

      @@AnimatorArtistLife I did bake it and import it into unreal. however, its not following the same direction as it was in Maya. So it doesn't fit into Naruto's hand animation like it did in Maya.
      Do you mind if I email you my maya and unreal project files so you can see what I mean?

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      @@mythsfuture3201 Maya and Unreal have different axis, Maya is Y up and z forward but Unreal is X forward, I normally ahve to rotate 90 degrees.
      Just play with rotating your alembic in unreal till it fits

  • @Norma-so7mu
    @Norma-so7mu 3 ปีที่แล้ว

    Hello! Do you know if it's possible to export a file made in Clo3d to Unreal Engine 4? Thank you for your help !

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      Hey, sorry I'm not familiar with Clo3d, if it can create alembic then yes.
      Or animated FXB if its not organic deformations, thanks

    • @Norma-so7mu
      @Norma-so7mu 3 ปีที่แล้ว +1

      @@AnimatorArtistLife okay thank you very much for your response!!

  • @01plaza20
    @01plaza20 ปีที่แล้ว

    Great tutorial man, btw is there any way to tell the alembic when to start and stop the animation in unreal? I can´t find any information about it. Thank you so much.

    • @AnimatorArtistLife
      @AnimatorArtistLife  ปีที่แล้ว

      hey thank you! I think if you use the sequencer, add a geometry cache layer and choose your alembic, then you can trim it and have different options there for playback. There will also be a blueprint way but I dont have much experience with them . Come and show your work in the private Facebook group: 👉 facebook.com/groups/animatorartistlife/

    • @01plaza20
      @01plaza20 ปีที่แล้ว

      @@AnimatorArtistLife Yeaaah, i figured out that same thing yesterday and it works like a charm :D
      Thank you non the less

  • @johnhempstead2381
    @johnhempstead2381 ปีที่แล้ว

    I'm using C4D and UE 4.27 keeps crashing when I import the Alembic file... ? hmmm

    • @AnimatorArtistLife
      @AnimatorArtistLife  ปีที่แล้ว

      Sorry John, I don't use C4D so not sure how to help this time. Have you tried upgrading your Unreal or even going to v5?

  • @raptorstudiosmx
    @raptorstudiosmx ปีที่แล้ว +1

    Hi, first of all awsome video, thanks!
    I am having a peculiar problem at importing my alembic to unreal is there any way i Can send you a vid of whats happening, hope you Can help me.😅

    • @AnimatorArtistLife
      @AnimatorArtistLife  ปีที่แล้ว

      Hi, thanks for the feedback on my tutorial, it really helps me to make more. What exactly is your issue? I have just started a Patreon page where I intend to offer personal feedback, help, and give away my project files, you can support and join here: 👉 www.patreon.com/animatorartistlife 😊

  • @youngbillionarie
    @youngbillionarie 3 ปีที่แล้ว

    Any idea how to do this through marvelous designer? I export it as an ambelic but it always comes out with one single mesh for the clothing and the character :(

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      Hi Chris, sorry I have not yet used Marvellous Designer.
      Inside Unreal if you have "Flatten tracks" tuned off, does it show you multiple materials in the list when you select the actor geometry?

    • @youngbillionarie
      @youngbillionarie 3 ปีที่แล้ว

      @@AnimatorArtistLife hey no worries! I turned it off and it's a real ah ha!! moment, but then I realize my clothing mesh is one, the character is another. I can't seem to find the awnser to this question anywhere.I want each piece I put together in marvelous to have its own mesh but it's impossible to figure out. I don't know if the problem is marvelous or unreal :/

    • @jjste
      @jjste 3 ปีที่แล้ว

      @@youngbillionarie Hello I am having the same problem... did you figure it out?

    • @youngbillionarie
      @youngbillionarie 3 ปีที่แล้ว

      @@jjste hey! Still nothing. Im beginning to belive its much more complicated then we imagine. Probably through the marvelous designer UV system or the unreal clothing system itself which is extremely challenging to understand. I'll let you know if I find a solution

  • @JavierGonzalez-qg5el
    @JavierGonzalez-qg5el 3 ปีที่แล้ว +1

    This setting is the devil himself is the best catch phrase lolz

  • @user-xg1gh8zm9b
    @user-xg1gh8zm9b 8 หลายเดือนก่อน

    is it possible to run animation without hitting play in this method

    • @AnimatorArtistLife
      @AnimatorArtistLife  7 หลายเดือนก่อน

      Hey, apologies for the late reply. Im not quite sure I understand,.. you want to playback teh animation without hitting play?

  • @Aztec2250
    @Aztec2250 3 ปีที่แล้ว

    Great video. Played around with this recently. I found that the order of Material Elements was resorted on my imported Alembic, compared with my FBX mesh. Made it rather tricky to automate. Anyone seen or found a solution to this? I'm exporting from Houdini -> Unreal

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      Hi thanks for watching, sorry I've never used Houdini so can't offer advice, I hope you get it sorted

    • @Aztec2250
      @Aztec2250 3 ปีที่แล้ว

      @@AnimatorArtistLife No worries. Have you ever seen the Element list become muddled coming from other software?

  • @huawenxuan4975
    @huawenxuan4975 2 ปีที่แล้ว

    Can you explain how to export the particle system to Unreal Engine 4?

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      Hi, I'm not sure what particle system you mean? I am exporting character animation here. But you can probably convert your particle system animation to geometry then cache as an alembic to bring into Unreal

  • @FluffDough
    @FluffDough ปีที่แล้ว

    Hello, i imported the alembic file from Maya but it imported the mesh all messed up and theres no animation 😨😣

    • @AnimatorArtistLife
      @AnimatorArtistLife  ปีที่แล้ว

      Hi, It's difficult to tell without seeing it. Did you bake it out first in Maya?

  • @kerenmendez4482
    @kerenmendez4482 ปีที่แล้ว

    It didnt work for me... gave me this error Unable to import mesh due to a face consisting of 5 vertices, expecting triangles (3) or quads (4).
    Updated: I triangulated and was able to import into unreal
    However the eyes are at the origin.... how can i fix this?

    • @AnimatorArtistLife
      @AnimatorArtistLife  ปีที่แล้ว

      Hey, yes you can only have quads or triangles, you should never have a 5 sided polygon in any 3D app. RE the eyes, you need to freeze transforms or their groups in place, so at 0,0,0, they are in place, or UE will always move them to world zero

  • @emptybruh
    @emptybruh 3 ปีที่แล้ว

    Alright, so, can I have a blend space and have a fully animated character using this method, since its not a skeleton mesh?

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      Yes its alembic cache which stores the position of each vertex. You rigged character will be done as I did here in Maya or other 3d app, then you export teh mesh as an alembic cache
      I did this for a whole project, but recently learnt how to use maya rigs in unreal and just export the animation on joints only and blendshapes instead, much smaller file sizes,
      but alembic is good in some situations and you dont have to worry about anything like joints, blendshapes etc.

    • @emptybruh
      @emptybruh 3 ปีที่แล้ว

      @@AnimatorArtistLife Yeah.. I managed to do everything and get it working but it just isnt as good as joints for my needs. Thanks for the reply, really good video

  • @opeyemisamuel4443
    @opeyemisamuel4443 11 หลายเดือนก่อน

    This was useful thanks but I need to export my almebic animation with materials from maya to blender ...pls can you make a video on that

    • @AnimatorArtistLife
      @AnimatorArtistLife  10 หลายเดือนก่อน +1

      I don't use Blender but it would be the same process. Alembics cannot store materials. so you export your alembic as in the video with UVs, then in Blender, create new materials and apply your texture maps, the add to your character

  • @joshjen1129
    @joshjen1129 2 ปีที่แล้ว

    Hi there! Great videos 🔥 i was wondering if you could let me know how to render an ABC file? (cinematics). It only works when I press play, but doesn’t move or animate when I use a cine camera

    • @HobzyMcRuse
      @HobzyMcRuse 2 ปีที่แล้ว

      learn how to use the Sequencer. It's under Cinematics. There's plenty of tutorial on TH-cam.

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว +1

      Hi Josh, apologies for the late reply. You need to add it to the sequencer then add a geometry cache track and choose your alembic, then it will play back. let me know it works for you thanks

    • @joshjen1129
      @joshjen1129 2 ปีที่แล้ว +1

      @@AnimatorArtistLife thank you!

  • @davidhallows2389
    @davidhallows2389 3 ปีที่แล้ว +1

    Hey, thanks for all these, super useful. For some odd reason when I try and bring in the body mesh it's unable as there is a face consisting of 6 vertices, expecting tri's or quads. When I triangulate or quadrangulate the mesh in Maya, it gives me the same error. Any ideas, I'm going maaaaaaaaad ;)

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว +1

      Hey, In Maya select the mesh and go to mesh > cleanup, and open the options... check look for polys with more than 4 sides, but make sure select is checked not fix... it will highlight the exact poly that is giving you the trouble, then fix it manually.
      Im sure it will find one, thanks

    • @davidhallows2389
      @davidhallows2389 3 ปีที่แล้ว

      @@AnimatorArtistLife ​Thankyou! It was a bit of a needle in a haystack so I dug out an old mesh that was ok and rerigged. One last question please, my deadline is loooming!, when I import the model the smooth mesh is not enabled, making the alembic look blocky, any ideas?
      Thanks!!

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      @@davidhallows2389 make sure you have smoothed the normals before exporting the alembic, but don't forget unreal doesn't have a smooth key like the "3" key in maya, you need to have a high resolution mesh sometimes. once you have made that alembic you could also try subdividing by going mesh > smooth mesh
      but generally as long as you have smoothed the normals first it should look ok in Unreal

    • @davidhallows2389
      @davidhallows2389 3 ปีที่แล้ว +1

      @@AnimatorArtistLife Thankyou! Yes, I brought the alembic back into Maya, smoothed the face, hair and other essentials then ran the alembic again, worked a treat. I'll look into smoothing the normals.

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว

      @@davidhallows2389 awesome, glad it worked out

  • @KintaroTakanori
    @KintaroTakanori 3 วันที่ผ่านมา

    why does the playback speed do nothing when i put it at 2x speed?

  • @evelynli7997
    @evelynli7997 2 ปีที่แล้ว

    Thank you soooooo much for your work! It helps me a lot!!!!
    but I still have another problem in my project maybe need your help. I simulate a character`s clothes in maya using nCloth and export as alembic file to ue4.25, and export the character as fbx file with skeletons to ue4.25. However when I put them in sequencer, I found there is an offset between fbx and alembic file, but they are fit at the beginning and ending. Offset only appears in the middle. I have checked frame rate, space scale and they are not helping. Appreciate it if you can help me with it!

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      Hey Evelyn, that is strange, check there is no easing in the animation curve, I don't even think there is any curves with alembic. but just click the curve editor and check. when you imported did you set sampling type to "per frame" ?

    • @evelynli7997
      @evelynli7997 2 ปีที่แล้ว

      @@AnimatorArtistLife Double checked. No curves on the alembic file. And I also set sampling type to per frame but not helping.

    • @AnimatorArtistLife
      @AnimatorArtistLife  2 ปีที่แล้ว

      @@evelynli7997 sorry I can't think of anything else, but I will try and have another think. Your best option is to post in the unreal forums, as this might be an unreal specific issue, please reply if you find a solution, thanks

  • @migi847
    @migi847 3 ปีที่แล้ว

    HI, we are also going for a unreal pipeline for rendering. Can u do a tutorial about , world space and stuff, basically if I have an animation in maya 2 characters, one character is o na rock, then the other of is lets say 1 meter away, run up to the rock and jumps. so this is animated in maya, but when u bring it to unreal engine, how to set it up so the animation is the same also the camera. the space and origins and stuff starts to get complicated.,

    • @AnimatorArtistLife
      @AnimatorArtistLife  3 ปีที่แล้ว +1

      Hey thanks for the suggestion, I am still fairly new to Unreal myself, we only started integrating it into our workflow a year ago. I only use alembic for objects now.
      For characters I export the rig as one file with the mesh, then any animations we just export the joint and blendshape data, Advanced Skeleton allows me to do this well.
      The file sizes are tiny doing it this way, alembic files were huge! In Unreal you just select the master rig you want to attach the animation to, this allows you to have a library of animations you can swap in scene easily. Ill try and do a tutorial on this soon, I am just finishing up a huge series on character modelling for beginners.
      With regards to the orientation, I set characters to import with -90 degrees in X , and they point the correct way.
      Also you can then just set the position to 0,0,0 and it will mimic the position in Maya
      .. but with alembic, if I remember correctly I had to position them manually
      Thanks

    • @migi847
      @migi847 3 ปีที่แล้ว

      @@AnimatorArtistLife Thank you so much for the info bro.