Solaris/USD Workflows with Unreal | Peter Arcara | Houdini HIVE Education + Studio Edition

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 19

  • @Th3Nob
    @Th3Nob ปีที่แล้ว +7

    This Solaris/USD workflow for Unreal (game development) is a game changer.

  • @Floydianification
    @Floydianification 2 ปีที่แล้ว +20

    exactly what i needed when i needed it for what i needed to be needed in a time of need

    • @mxgn0
      @mxgn0 2 ปีที่แล้ว +1

      most accurate comment omg

    • @UmairAliMughal2009
      @UmairAliMughal2009 2 ปีที่แล้ว

      that is completely Houdini kind of thing …. we understand…

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 2 ปีที่แล้ว

    U are doing great. I really hope one day i can come to one of this amazing event by sidex. Thank u all guys

  • @justvfx6803
    @justvfx6803 4 หลายเดือนก่อน

    Love you houdini!!!

  • @Nicolas-Nan
    @Nicolas-Nan 4 หลายเดือนก่อน +1

    We need more insights to the material. Simply importing a material X network inside unreal is not yet giving normal or displacement. If anyone has more details around this PLEASE show me .

  • @KevRyanCG
    @KevRyanCG 3 หลายเดือนก่อน

    I've managed to get my materials in but is there any way to edit the USD materials in unreal then or is it just a PBR workflow? I'd like to have the ability to tweak the materials with some additional values as I'm working in Unreal.

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 2 ปีที่แล้ว

    Reallly nice talk

  • @021shaw
    @021shaw 2 ปีที่แล้ว

    That was nice!

  • @이경현-b9p
    @이경현-b9p 4 หลายเดือนก่อน

    Where can I find out how to export from Houdini to usd file?

  • @arnoldsoko
    @arnoldsoko ปีที่แล้ว +1

    🔥🔥🙌🏿 I'm gonna try this workflow cos houdini has way better granular detail than unreal

  • @justvfx6803
    @justvfx6803 4 หลายเดือนก่อน

    Auummaahhhh...!!!!

  • @justvfx6803
    @justvfx6803 4 หลายเดือนก่อน

    L Unreal

  • @CentboyMidnight
    @CentboyMidnight 2 ปีที่แล้ว +4

    Can u both stop developing the same things? Unreal and Houdini are supposed to be allies but u are competing each other making a software clone. All these duplicated workflows feels like brothers fighting.There are other pretty hated softwares that no one is competing against and we want an alternative for. I ll give u a hint: procedural material/texture authoring, texture painting, and compositing... this is where the workflow gap lies. Furthermore since there are a ton of mesh processing and VDB happening in Houdini, sculpting is something u should have covered to a decent lvl at this point, don't need to be the best, average solution is enough. That lacking feature is pretty noticeable in Houdini. Another thing u could do instead of fighting ur partner is making the subD modeling more appealing.

    • @021shaw
      @021shaw 2 ปีที่แล้ว +2

      I like what sidefx is doing, dont think they are fighting but really, the modeling part could have a z-brush thing going on and a more "maya" workflow to it, plus rendering volumes still a mess and very time consuming (render wise). Beside that much love for sideFX, i am a big houdini fan and hope to master it as soon as possible.
      PS: no decent tutorials about how to use LODs. if anyone knows one please let me know!!

    • @quackcharge
      @quackcharge ปีที่แล้ว +5

      lol

  • @reza_ravash
    @reza_ravash 2 ปีที่แล้ว

    good luck

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 2 ปีที่แล้ว

    U are doing great. I really hope one day i can come to one of this amazing event by sidex. Thank u all guys