Solaris/USD Workflows with Unreal | Peter Arcara | Houdini HIVE Education + Studio Edition

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  • เผยแพร่เมื่อ 30 พ.ย. 2022
  • This presentation will showcase how to use the Component Builder workflow and the layout tools in Solaris to create a flexible scene using USD. We will then take the USD file into Unreal Engine to see how to non-destructively manipulate our scene, such as moving assets and changing USD variants.
    Peter Arcara is a Training Lead at SideFX. He creates courses for the Houdini Insight learning platform, consults with instructors about curriculum, and supports the Houdini Educator Community. He loves watching rocket launches and F1 races in his free time.
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ความคิดเห็น • 13

  • @Floydianification
    @Floydianification ปีที่แล้ว +17

    exactly what i needed when i needed it for what i needed to be needed in a time of need

    • @mxgn0
      @mxgn0 ปีที่แล้ว

      most accurate comment omg

    • @umair2013
      @umair2013 ปีที่แล้ว

      that is completely Houdini kind of thing …. we understand…

  • @Th3Nob
    @Th3Nob ปีที่แล้ว +5

    This Solaris/USD workflow for Unreal (game development) is a game changer.

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 ปีที่แล้ว

    U are doing great. I really hope one day i can come to one of this amazing event by sidex. Thank u all guys

  • @021shaw
    @021shaw ปีที่แล้ว

    That was nice!

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 ปีที่แล้ว

    Reallly nice talk

  • @arnoldsoko
    @arnoldsoko ปีที่แล้ว +1

    🔥🔥🙌🏿 I'm gonna try this workflow cos houdini has way better granular detail than unreal

  • @CentboyMidnight
    @CentboyMidnight ปีที่แล้ว +3

    Can u both stop developing the same things? Unreal and Houdini are supposed to be allies but u are competing each other making a software clone. All these duplicated workflows feels like brothers fighting.There are other pretty hated softwares that no one is competing against and we want an alternative for. I ll give u a hint: procedural material/texture authoring, texture painting, and compositing... this is where the workflow gap lies. Furthermore since there are a ton of mesh processing and VDB happening in Houdini, sculpting is something u should have covered to a decent lvl at this point, don't need to be the best, average solution is enough. That lacking feature is pretty noticeable in Houdini. Another thing u could do instead of fighting ur partner is making the subD modeling more appealing.

    • @021shaw
      @021shaw ปีที่แล้ว +2

      I like what sidefx is doing, dont think they are fighting but really, the modeling part could have a z-brush thing going on and a more "maya" workflow to it, plus rendering volumes still a mess and very time consuming (render wise). Beside that much love for sideFX, i am a big houdini fan and hope to master it as soon as possible.
      PS: no decent tutorials about how to use LODs. if anyone knows one please let me know!!

    • @quackcharge
      @quackcharge ปีที่แล้ว +3

      lol

  • @reza_ravash
    @reza_ravash ปีที่แล้ว

    good luck

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 ปีที่แล้ว

    U are doing great. I really hope one day i can come to one of this amazing event by sidex. Thank u all guys