World Aligned Texture Setup In Unreal Engine 5
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- เผยแพร่เมื่อ 12 มิ.ย. 2022
- In this video I go over how to setup a world aligned material in Unreal Engine 5. This is useful in a variety of ways when texturing a scene, whether it be because your UVs are having issues being aligned, you want to scale your assets randomly, or you just want two different meshes to blend seamlessly.
Hope this is helpful and let me know down below if you have any questions or any suggestions for future videos!
Channel Perks: / peytonvarney
was getting really annoyed with how many tutorials were just telling me to manually change the tiling for every object. this is seriously a god send
This is exactly what I needed! This channel really is a goldmine! Going to try this out today thanks!
thank you so much, this was so helpful for me! before i was only using the 2 coordinates of absolute world position, and i was getting the stretching on the sides, but with this there's no stretching. thanks again!!
I can’t express how helpful this was! Honestly I’ve been trying to find out how to scale my textures properly for so long. I don’t know if I was doing something wrong on the other tutorials I’ve seen but they never really worked that well for me. So I’m so glad you made this video. thank you!!
This is what I am talking about and truly what I needed it! Thank you so much!
Glad it was helpful!
Thanks! I spent the last couple days looking for something like this. Subscribed!
Wow this is so cool, I can't wait to use this in my environment!
Amazing function! Thanks a lot for teaching us :)
nice and clean, super useful. Thanks!
Awesome, these have been super-helpful! Reminds me of Tuesday Tips. Thanks for putting this all together!
Glad you are enjoying them, they will continue to come each week!
that's what i exactly looking for! Thank you for saving my time, damn, love this video!!
Thanks a lot for this video. Solved my Internship task which i was struggling with.
Awesome!
You save my life thanks for the help :D
Thankyou!
Thx for this "quick" Tut. :D
Hey bro, what is the shortcut you used to create the texture size variable in 5:43? I'm a begginer in Unreal Engine and i don't know how to do most things
I found it... he says "a 1 constant. You can create one by holding 1 on your keyboard and left clicking your mouse. Apologies on how it was described!"
awesome tutorial, thanks man
Thank you!
You mentioned there is some pros and cons for using this. Could you briefly elaborate on a few of the cons?
Nice 🔥
Thank you so much
thanks
thanks, bro!
Very informative. Thank you Peyton. How does one accomodate UE5.3 Displacement whereby you need the RGB for Ambient Occlusion, Roughness & Displacement respectively with the latter also needing a Displacement Strength Parameter. In other words you cannot convert that texture to a Texture Object because you lose the separate RGB outputs...
i've been trying to make uniform scaling texture in the model for the last 12 hours and it drives me crazy, then this video suddenly appears and just 'poof' all of my problems like it never happend. thank you so much man
I am glad that it was helpful!
thanks !
Good tutorial. How does one set this up with packed textures?
awesome thanks bro!
happy to help!
Would you happen to know how to apply brick wall textures to a castle wall or tower? I can’t figure out how to pull this off without getting repeating patterns.
Great tutorial Pey. Do you have a tutorial on how to setup landscape . Never done that before and I am currently working on a stylised scene I would love to utilise that
I have this one that I created a while back. If theres something more specific you are looking for let me know and I can probably cover it! th-cam.com/video/OqUk9JJiyTo/w-d-xo.html
THANK YOU🥲
Happy to help!
Nice
Is this still useful with the new tiling and material adjustments nodes that we see on the new Quixel materials?
I can't seem to find a way to apply world alignments to these new setups.
What do I have to do to make this work if I am using an ORM packed texture? I am using three textures: base color, normal, and ORM (R- ambient occlusion, G-roughness, B- metallic).
if you want to do the same with pixel art texture use the worldAignedTexture_SeparateChannels versions (the texture have to be paper2d)
it says the float 3 is not compatibale with 2d texture? what should i do?
very useful, ty
what did you type to get the maths box "like 1 didn't seem to work"
does the Texel Density of the object matter for world aligned materials?
Hey, but how to rotate the texture after changing into texture object?
I see my world normals border. How can I merge this border like this??
Then, where should i connect the existing tiling node?
Not sure I've seen better on this. 👍
The texture pack that I bought wouldn't let me turn the textures into a Texture Object. Is there some work around to this?
if the textures are brought in to unreal as targas and normal textures, then you should be able to right click the texture when its in the graph and change it to a texture object. Try doing it in the graph itself. Hope this helps!
What the number node you use for scaling? pressing 1 does nothing for me
You hold 1 while left clicking and it makes a 1 constant that you can then plug into your tiling setup
@@PeytonVarney Thank you!
What is « value like this » at 5:44 ????
a 1 constant. You can create one by holding 1 on your keyboard and left clicking your mouse. Apologies on how it was described!
Shadows?
Am I only one that can't see anything in the end results ?
Which part of the video that u can't see?
After 08:56 To me it shows only white ground and nothing else until the end of the video@@IskandarAlex2
@@robertmenjhart586 that's because he put in solid white texture, I honestly don't know what is useful to demonstrate this with that but u should just focus with result he's getting from the cobblestone texture