MaterialX ← Houdini ← Socratica
ฝัง
- เผยแพร่เมื่อ 29 ส.ค. 2023
- MaterialX is an open standard for defining materials for 3D graphics. It was created by Industrial Light and Magic (ILM) in 2012, and open sourced in 2017. When SideFX added Solaris to Houdini, they also included support for MaterialX. If you want to use the Karma XPU renderer in Houdini, you will definitely need to learn how to use MaterialX.
#Houdini
#MaterialX
#Socratica
This video is a perfect introduction to using MaterialX in Houdini and comes with a bonus of how it is structured, read and modified... in less than 20 minutes? Simply perfect. I've been really stuck on this subject not knowing what to study first and this video brought me the light. Thank you!
You can create a MaterialX compound nodegraph in Houdini 20 by selecting the materialX nodes that you want grouped together and RMB "actions>collapse to subnet"
Thank you! Very well explained.
Perfect Video! Thanks a lot!
perfect tutorial thank you
Super useful. A lot of important details like this should be front and centre, but is left out in many guides and documents. 1 year after starting with mtlx I finally figured out how to properly deal with exporting and importing.
Thank you, that was both clean and full of useful information!
Very informative, thank you!
Excellent tutorial as always, and most appreciated. If you'd like a suggestion on a future MaterialX topic I'm trying to find info on building 3D procedural patterns - for example a concentric rings shader - running through 3D space : )
good info thanks
Really good information. Q:You used the materialinker node. Is it better than the assignmaterial node? Personally, I like the materialinker node better. So, it was a great coming across it in the video. Cheers!
Is MaterialX workflow more similar to Octane or Redshift?