MaterialX ← Houdini ← Socratica

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  • เผยแพร่เมื่อ 29 ส.ค. 2023
  • MaterialX is an open standard for defining materials for 3D graphics. It was created by Industrial Light and Magic (ILM) in 2012, and open sourced in 2017. When SideFX added Solaris to Houdini, they also included support for MaterialX. If you want to use the Karma XPU renderer in Houdini, you will definitely need to learn how to use MaterialX.
    #Houdini
    #MaterialX
    #Socratica

ความคิดเห็น • 12

  • @ArujiChipps
    @ArujiChipps 8 หลายเดือนก่อน +5

    This video is a perfect introduction to using MaterialX in Houdini and comes with a bonus of how it is structured, read and modified... in less than 20 minutes? Simply perfect. I've been really stuck on this subject not knowing what to study first and this video brought me the light. Thank you!

  • @derekfloodVFX
    @derekfloodVFX 14 วันที่ผ่านมา

    You can create a MaterialX compound nodegraph in Houdini 20 by selecting the materialX nodes that you want grouped together and RMB "actions>collapse to subnet"

  • @mtpstyles
    @mtpstyles 26 วันที่ผ่านมา

    Thank you! Very well explained.

  • @mohanpugaz
    @mohanpugaz 14 วันที่ผ่านมา

    Perfect Video! Thanks a lot!

  • @amontobin2830
    @amontobin2830 หลายเดือนก่อน

    perfect tutorial thank you

  • @MissEldira
    @MissEldira 2 หลายเดือนก่อน

    Super useful. A lot of important details like this should be front and centre, but is left out in many guides and documents. 1 year after starting with mtlx I finally figured out how to properly deal with exporting and importing.

  • @seethe639
    @seethe639 9 หลายเดือนก่อน

    Thank you, that was both clean and full of useful information!

  • @aboldmule
    @aboldmule 9 หลายเดือนก่อน

    Very informative, thank you!

  • @MDA_01
    @MDA_01 5 หลายเดือนก่อน

    Excellent tutorial as always, and most appreciated. If you'd like a suggestion on a future MaterialX topic I'm trying to find info on building 3D procedural patterns - for example a concentric rings shader - running through 3D space : )

  • @johnli4006
    @johnli4006 9 หลายเดือนก่อน

    good info thanks

  • @andersutterstrom6089
    @andersutterstrom6089 8 หลายเดือนก่อน

    Really good information. Q:You used the materialinker node. Is it better than the assignmaterial node? Personally, I like the materialinker node better. So, it was a great coming across it in the video. Cheers!

  • @alvin3171997
    @alvin3171997 9 หลายเดือนก่อน

    Is MaterialX workflow more similar to Octane or Redshift?