Blender MP7 Game Asset Tutorial Part 26 | Baking Tips And Tricks

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  • เผยแพร่เมื่อ 31 ธ.ค. 2024

ความคิดเห็น • 5

  • @MatrixRex05
    @MatrixRex05 4 ปีที่แล้ว +1

    thats a neat way to get pointiness. Thanks.

  • @Toskyval
    @Toskyval 4 ปีที่แล้ว

    Finally some free time to watch this playlist and I have a doubt: the bevel shader node is used just on your highpoly? Elaborate more please

    • @loldoblender625
      @loldoblender625  4 ปีที่แล้ว

      I use the bevel shader on the high poly and then bake it down to a normal map for the low poly so that it can be used in a game/realtime engine.

  • @unclejesseppe7323
    @unclejesseppe7323 4 ปีที่แล้ว

    coming back to this for practice on a glock. for some reason, my curvature isnt showing, but it did on my mp7. im on a different pc if that would make a difference, i think i have the same node setup. not sure if i need to set cycles renderer to gpu, because if i do, then uhhh. no curvature on this computer that im writing this comment on! (the computer is an old macbook)

    • @unclejesseppe7323
      @unclejesseppe7323 4 ปีที่แล้ว

      one more thing, im doing this on a slightly lower poly, (about 10k) not sure how that affects curvature as im don't work with it too often