7 Topology Tips Every 3D Artist Should Know

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  • เผยแพร่เมื่อ 16 เม.ย. 2023
  • #b3d #Blender #modeling
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ความคิดเห็น • 401

  • @mlt-studios
    @mlt-studios  11 หลายเดือนก่อน +35

    I just cheekily take the opportunity to promote my new Blender addon.
    Create Planets in Blender in Seconds: bit.ly/3WI706E

    • @jikosauce
      @jikosauce 8 หลายเดือนก่อน

      Can you do a video explaining a modifier that you think is useful?

    • @javiertrejotinajero9247
      @javiertrejotinajero9247 6 หลายเดือนก่อน

      Great video, I would like you to make a video about the problems that the mirror sometimes generates when applying it because the central vertices sometimes intersect or are separated even when moving the value in clipping.

  • @Stevoleblanc
    @Stevoleblanc 11 หลายเดือนก่อน +771

    Usually these videos are for beginners or clickbaits, but these tips clearly speak of someone who know their job, and are useful for everyone! well done and thank you

    • @corex1464
      @corex1464 11 หลายเดือนก่อน +20

      fr, felt like every tip was just like basic stuff but solves so many problems and helped at least me understand topology a bit more

    • @jikosauce
      @jikosauce 8 หลายเดือนก่อน +1

      It must be a miracle

  • @matslarsson5988
    @matslarsson5988 ปีที่แล้ว +65

    You can never have to many topology videos. Good one!

  • @bobsteven2363
    @bobsteven2363 ปีที่แล้ว +137

    Out of all the videos I've seen on topology, this one of the bests in my book purely because it taught me 2 insanely good things. The corner topology tip is amazing because almost every model got corners here and there. The bevel arc tip is so simple, yet I didn't know it and I haven't heard anyone else mention it yet. I got Vietnam flashbacks of all the times the bevel with arc setting enabled would have solved hours of headaches if I knew about it.

  • @merlin3174
    @merlin3174 11 หลายเดือนก่อน +13

    The title is spot on. You just answered every question I had about how to improve my topology. And I can’t tell you how much I appreciate that you put so much useful information in under 10mins!

  • @jumalsam
    @jumalsam 11 หลายเดือนก่อน +12

    I like that even as an experienced designer I was able to find ways to speed up my process even more using these tips. Much thanks!

  • @Alex_gee_white
    @Alex_gee_white 10 หลายเดือนก่อน +5

    I watched this video and I learned so much about topology. Now I can finally make my 3D models look like they have skin and bones instead of blobs and sticks. Thank you for the tips, you are a topology master!

  • @Keavon
    @Keavon 11 หลายเดือนก่อน +107

    Instead of the knife tool (which operates in screen space and has some inaccuracies due to the Z buffer), just select the two points you want to connect by an edge and hit J. That will automatically cut the shortest path through the mesh along the surface while preserving manifold topology.

    • @mlt-studios
      @mlt-studios  11 หลายเดือนก่อน +46

      Using the knife tool is much faster for me, especially if you want to cut many things in a row. The fact it operates in screen space is not a problem most of the time.
      But yea, sometimes it creates problems, which is when I use the j key.

    • @2tired2sleep2
      @2tired2sleep2 7 หลายเดือนก่อน +3

      You could use grid snapping with increments or vertices with the knife tool. Very accurate

    • @Zeus-tx5rh
      @Zeus-tx5rh 6 หลายเดือนก่อน +1

      This. I need to download a cheatsheet lmao

    • @tiagopesce
      @tiagopesce 5 หลายเดือนก่อน +3

      if you normally use mirrowed pieces and hide the topology you aren't working it 99% time is fine cause knife tool sticks to points (press O and select "points" for snapping)... if you are working in a topo so small knife still miss the point you probably using to much topo or to small scale, in that case edit your topo using an scalated instance of your topo so you won't get other imprecisions in mesh calculations

    • @CGSTUDENT15
      @CGSTUDENT15 3 หลายเดือนก่อน

      Agree​@@mlt-studios

  • @valtabohm
    @valtabohm 11 หลายเดือนก่อน +3

    I started in blender in 2021 and trust me, I've watched countelss tutorials and THIS IS THE BEST TOPOLOGY TUTORIAL so far. These tips are soooo usefull in many cases. I've been strugglin to design a good topo and tutorials about it are either too long/boring or too complex, giving unclear examples. Man I can't thank you enough. Just subbed & liked your video!

  • @TV---kn2rl
    @TV---kn2rl 22 วันที่ผ่านมา +1

    The topology on your spaceship is so gorgeous!! This is great because it's an art and a logic puzzle at the same time

  • @cggermany
    @cggermany 7 หลายเดือนก่อน +5

    I work with C4D and sometimes try out some features of Blender. Your video is truly one of the best basic (things you need to know) videos that follow the standard workflows of any 3D software. I wish this had existed 15 years ago.
    Thumbs up. Really good.

  • @franck-allennguyen9751
    @franck-allennguyen9751 11 หลายเดือนก่อน +1

    Useful tips or reminder for professionnal artists. Clear and precise. Everything we need ! Thank you !

  • @RayBanda
    @RayBanda 11 หลายเดือนก่อน +29

    Amazing tips, for tip #5 at 7:00 you can also just enable the "Add mesh: Extra object" addon (built in Blender), then you'll have the option to create a "rounded cube" in the Mesh options, that also comes with extra features/settings.

  • @corporatecapitalism
    @corporatecapitalism 10 หลายเดือนก่อน +1

    This video is also really good for medium beginner level users because I just learned like 5 things I’ve been wanting to learn since I started by just watching you do them naturally in the background

  • @CrimenAlDescubierto8972
    @CrimenAlDescubierto8972 6 หลายเดือนก่อน

    This video has massively improved the overall quality and topology of my meshes. Thank you for the tips.

  • @Yonlop
    @Yonlop 10 หลายเดือนก่อน

    I have been working with 3D for close to ten years, granted in other parts (rig, animations), and these tips still surprise me!

  • @wyattblends7643
    @wyattblends7643 8 หลายเดือนก่อน

    i got hours and hours of mesh practice with this single video. thank youuuuuu!!!!

  • @itsbonart
    @itsbonart 11 หลายเดือนก่อน +3

    This channel is gold. Thank you!

  • @dreamer0me
    @dreamer0me 8 หลายเดือนก่อน

    wow, after searching this kind of videos for half of a day, your video turned out to be the most useful and understandable. THANKS!!!

  • @ProjectOniricDEV
    @ProjectOniricDEV 7 หลายเดือนก่อน

    This is top tier quality content, blessed be you brother

  • @snipar8161
    @snipar8161 9 หลายเดือนก่อน +1

    Brother this is insanely good topology tips, thank you so much

  • @roozbehebadi6661
    @roozbehebadi6661 7 หลายเดือนก่อน +1

    these words should be written in gold! thank you!

  • @McHaven07
    @McHaven07 11 หลายเดือนก่อน +2

    from the thumbnail, i thought this was going to be an argument of triangles over quads, but instead it was nice and informative. these were good tips. i'm glad i watched.

  • @DonMatek
    @DonMatek 11 หลายเดือนก่อน

    This is absolute gold for a blender newbie like myself! Thank you for sharing!

  • @hintze_r
    @hintze_r 10 หลายเดือนก่อน

    Loved it. Quick and to the point. Thank you for sharing!

  • @jamesbrady1930
    @jamesbrady1930 6 หลายเดือนก่อน +2

    As an established artist this is still very useful. Given I have gotten Into hard surface modeling with my unreal project for nostromo from alien. This has helped me learn the importance of holding edges when subdividing models for baking in painter with sci-fi modeling. Great informative videos. Subbed. ❤

  • @mopozuJIko
    @mopozuJIko 11 หลายเดือนก่อน

    Just discovered your content and it's pure gold!

  • @RagingShadowX36
    @RagingShadowX36 10 หลายเดือนก่อน

    Thank you so much for this video! Excellent pace, clear explanations, and quality knowledge--happy to have found a good resource. Just subbed!

  • @geewasabi
    @geewasabi หลายเดือนก่อน

    This is something that not many tutorials is teaching. Super high quality content. Understanding topology is a game changer.. thanks for sharing this witb us. ❤

  • @mariorossi5197
    @mariorossi5197 11 หลายเดือนก่อน +1

    Pretty useful advices, thank you! Solved a couple actual problems for me personally.

  • @alantaylor2694
    @alantaylor2694 11 หลายเดือนก่อน +3

    I've been poly modelling in LightWave for decades now but every time I tried sub-d I always ran in to these problems and didn't know how to fix 'em.
    Very helpful!
    I really should pick up Blender as the workflow just seems sooo much quicker.

  • @PaintedMessiah
    @PaintedMessiah 3 หลายเดือนก่อน

    Thank you so much, it's like a distilled shot of knowledge!

  • @jikosauce
    @jikosauce 8 หลายเดือนก่อน

    Thank you so much! You break it down perfectly for me to understand

  • @mathieu499
    @mathieu499 11 หลายเดือนก่อน

    this is the kind of stuff that can help me to get my modeling from mid to ok, but will require effort in remembering the tips XD, i will for sure get back to this video a few times before it becomes automatic in my work, thanks, that's actually helping a lot to see the solution applied whereas in most of the topology video i watched it sounded like mathematical approach of the subject whereas here it feels like practical, not just bare geometry.

  • @Dingle.Donger
    @Dingle.Donger 7 หลายเดือนก่อน +1

    TH-cam kept SPAMMING this video in my feed so I finally clicked on it and it's amazing. All of these tips are great! I thought this was some kind of newbie video but I loved every second.

  • @Ed_259
    @Ed_259 11 หลายเดือนก่อน

    This is the best topology video I've seen, thanks for the tips!!

  • @merveozdemir7848
    @merveozdemir7848 4 หลายเดือนก่อน +1

    Wow ! As a new 3D designer I experienced all these problems 😄 Thank you for your help 🌸

  • @leafabeam
    @leafabeam 2 หลายเดือนก่อน

    I found this pretty helpful. Still learning at the moment and I'm far from having muscle memory, but knowing stuff like this beforehand makes me more confident that I'll be able to build good workflow habits.

  • @beepothebest
    @beepothebest 5 หลายเดือนก่อน

    Really appreciate this video, Ive been struggling on my models because I didn’t really know how to fix my topology but you explained how to fix a lot of my problems!

  • @3dpana763
    @3dpana763 11 หลายเดือนก่อน

    Great videos, I am looking to improve my 3d print designs, and I start to see that knowing about correct topology can save a lot of headaches. Thank you.

  • @axlfrhalo
    @axlfrhalo 11 หลายเดือนก่อน

    Just dipping my toes in modding, mostly changing existing meshes and working with texturing and materials so haven't touched proper 3d modeling yet but this vid was super interesting. Subbed, and i will use your channel to start me off with a good knowledgebase when i start 3d modeling my own models!

  • @tendividedbysix4835
    @tendividedbysix4835 11 หลายเดือนก่อน

    the miter outer bevel trick is really nice, thanks for that

  • @jujuboohoo
    @jujuboohoo 11 หลายเดือนก่อน +51

    9:07 I did not know unchecking flatten to get the circle to follow the curvature. I use circle all the time to fix distortion but never bothered to play around with the options. Thanks!
    3:02 I'm sure you know this but for newbies, data transfer modifier is great to fix pinching.

    • @mlt-studios
      @mlt-studios  11 หลายเดือนก่อน +9

      The flatten option I first discovered when recording the video, lol. Did not know about it before 😅

  • @MonsterJuiced
    @MonsterJuiced ปีที่แล้ว +28

    I don't know if it's worth mentioning but the knife tool can be cumbersome sometimes so for safety and speed I just hit J with my two vertices selected so it cuts a line through the mesh to the last selected vertex but it also follow the flow of the mesh too so it's safer.

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว +6

      Are you talking about a specific part in the video, or in general?
      Of course I know abou the J key, but I find it to be much slower, if you have to do multiple cuts. But yea, for other stuff I definitely use it

    • @carlomdlf
      @carlomdlf 11 หลายเดือนก่อน +5

      @@mlt-studios many times at least in Blender it glitches out and does unwanted cuts, specially when you're very zoomed in

    • @MonsterJuiced
      @MonsterJuiced 11 หลายเดือนก่อน +2

      @MLT Studios aye just in general. At the moment I'm cutting up tapered clover shaped castle model for cannon ports and windows. It's quite difficult with the knife tool cutting around such an odd shape without it doing undesired things so I use the J key, line up my view and it'll give me a nice slice that follows the mesh shape a bit better.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 10 หลายเดือนก่อน +4

      “J” is a shortcut for “Connect Vertex Path” in the Vertex Context Menu. The next option down in that menu is “Connect Vertex Pairs”. This lets you select more than two vertices in a row and split faces along all of them. This would be quicker than using “J” on them one pair at a time.

    • @MonsterJuiced
      @MonsterJuiced 10 หลายเดือนก่อน

      @@lawrencedoliveiro9104 thank you this is great :)

  • @AnthonyRosbottom
    @AnthonyRosbottom 11 หลายเดือนก่อน

    Great video. I also didn't realize about turning flatten off in the circle option.

  • @vishalkale1065
    @vishalkale1065 3 หลายเดือนก่อน

    U r a Genuine teacher, thank you!

  • @EmilySmirleGURPS
    @EmilySmirleGURPS 11 หลายเดือนก่อน +3

    Thank you very much for walking through this! I've been frustrated by not knowing how to solve quite a few of these specific problems, and this is an excellent walkthrough on how to do it. Please, more videos like this would be excellent!
    Particularly interested in how to collapse down an odd number of extra edges - the case you provided works great for even numbers but if I have three extra edges I end up with still an extra edge loop messing up the mesh density.

    • @ideallyyours
      @ideallyyours 11 หลายเดือนก่อน

      you'd probably have to insert a triangle somewhere to quadify such problems, place it somewhere planar where it won't mess up even when subd-ed

  • @BigAntVideo
    @BigAntVideo 7 หลายเดือนก่อน

    Fantastic tutorial with genuinely useful tips - these prevent a lot of re-working!

  • @tiendoan1203
    @tiendoan1203 5 หลายเดือนก่อน

    These tips are really helpful for me, thank you so much

  • @Monsta3D
    @Monsta3D 11 หลายเดือนก่อน

    this is actualy super helpfull, thanks for the tips ! i rarely use the sub-d workflow, but this is really good topo tips for us making game ready assets

  • @JoaoVictor-vd9fn
    @JoaoVictor-vd9fn 8 หลายเดือนก่อน

    This is gonna help me a lot. Thanks, Sir

  • @han_pritcher
    @han_pritcher 11 หลายเดือนก่อน +29

    A helpful video. More people need to learn how to use Sub-D, especially Blender users, instead of dismissing it as "unnecessary" in favour of boolean-based modelling.

  • @JakubKamenik-og7ml
    @JakubKamenik-og7ml 10 หลายเดือนก่อน

    I do use blender for more than 6 years, but even that I found some of the tips helpful! Good job! 👍 😊

  • @sergiorojas4291
    @sergiorojas4291 11 หลายเดือนก่อน

    Hey I just found your channel! You 've earned a new suscriber, keep the good work man!

  • @inclinedplane0192
    @inclinedplane0192 11 หลายเดือนก่อน

    Legitimately useful tips, thanks!

  • @kairon156
    @kairon156 7 หลายเดือนก่อน

    You have my subscription.
    I'm going through the Donut Tutorial and the biggest thing I wish he used was an indicator on screen for what buttons he's currently using. I appreciate that you have done this.

  • @3drenderit527
    @3drenderit527 11 หลายเดือนก่อน

    thank you!. these tips do help a bunch.

  • @VishnuMenon
    @VishnuMenon 11 หลายเดือนก่อน

    Great tips! You've put together a really helpful video, well done!

  • @mr.sandman1217
    @mr.sandman1217 11 หลายเดือนก่อน

    excellent tips! saving this video for future reference.

  • @liamkoehler8820
    @liamkoehler8820 11 หลายเดือนก่อน +8

    For tip #4, you could have used x2 mirror modifier to save even more time.

  • @portalproductions8103
    @portalproductions8103 10 หลายเดือนก่อน

    Awesome tips man! Really helpful even for experienced artists, especially those who have learnt on their own and may have missed some of these (like me). Tip 1 will be super useful for me, as I have always used supporting edge loops on corners like that, never even thought of fixing it like you did. Although it does mean some vertices have five connecting edges, but for this case its worth it. I also wondered if you could use the loop tools addon for tip 4 to make the cylinder inside the sphere? I discovered that addon not too long ago, and its amazing. Keep up the good work!

  • @engelbrecht777
    @engelbrecht777 11 หลายเดือนก่อน

    Top notch pro tutorial. Thank you 👍

  • @NicoLinde
    @NicoLinde ปีที่แล้ว +2

    Thanks for sharing! Great video!

  • @Uxcis
    @Uxcis 11 หลายเดือนก่อน

    These tips are legit. Definitely use them. You can also inset to create the 1 to 3 polygon reduction.

  • @thebigs1997
    @thebigs1997 11 หลายเดือนก่อน

    nice and clean tutorial, Ty for sharing :D

  • @amirhosseindoostmoradi5181
    @amirhosseindoostmoradi5181 11 หลายเดือนก่อน

    insanely awesome bro. Thank you very much😍😍😍😍

  • @AndrewHodgson3D
    @AndrewHodgson3D 11 หลายเดือนก่อน +12

    solid video on subd topology fundamentals

    • @mlt-studios
      @mlt-studios  11 หลายเดือนก่อน +8

      Andrew 😮. Most of that stuff, I learned from your twitch streams. I never was able to watch them live, but watched the VODs like a day after.
      Because of you, I got my first job in the VFX industry.
      Thank you very very much!

    • @AndrewHodgson3D
      @AndrewHodgson3D 11 หลายเดือนก่อน +2

      @@mlt-studios glad to hear it all worked out for you! No wonder I agree with your workflow so much.

  • @chlbrn
    @chlbrn 11 หลายเดือนก่อน

    Man, you are doing the right way of modeling, I am now a blender user but I came with 3ds max experience for years and what surprises me is that many blender users highly rely on bevel and their models are boolean mess, these things will never happen in professional company and even topology with subd is still industry standard.

  • @rofgar
    @rofgar 11 หลายเดือนก่อน

    This is gold, thank you

  • @iamrusdark
    @iamrusdark 11 หลายเดือนก่อน

    Thanks for the tips.
    I rarely use a knife. But now I see its usefulness in such situations.😉👍

  • @khairulbahariandiprawira
    @khairulbahariandiprawira 9 หลายเดือนก่อน

    thank you. i appreciate your video

  • @missing._.teeth.
    @missing._.teeth. 2 หลายเดือนก่อน

    super helpful wow, i like the use of examples, thats always soooo helpful, ill get these tips but have no clue when to practly use them

  • @Resolution001
    @Resolution001 11 หลายเดือนก่อน

    Dude thanks for sharing your knowledge

  • @echopathy
    @echopathy 8 หลายเดือนก่อน

    Good stuff! Thank you!

  • @tomos-gr3uv
    @tomos-gr3uv 11 หลายเดือนก่อน

    These tips are awesome 👏 thanks my pioneer

  • @CaptainChaozz
    @CaptainChaozz 6 หลายเดือนก่อน

    Thank you for this

  • @ronydey2696
    @ronydey2696 3 หลายเดือนก่อน

    Great that's much so needed

  • @3dvolution
    @3dvolution 11 หลายเดือนก่อน

    Thanks for the tips, they are easy to implement and very efficients ;)

  • @alternaive214
    @alternaive214 11 หลายเดือนก่อน

    Thank you very much!

  • @HiKamMudriku
    @HiKamMudriku ปีที่แล้ว +1

    OMG this is very helpful, Thanks a lot. greetings from Indonesia 😊

  • @michalpieczynski
    @michalpieczynski 4 หลายเดือนก่อน

    Awesome tips! Thanks.

  • @_Master_Wolf
    @_Master_Wolf 11 หลายเดือนก่อน

    The Tantive IV model looks amazing 👌

  • @InkyDropGlow
    @InkyDropGlow 10 หลายเดือนก่อน

    Loved these tips

  • @ZhaoyungGao
    @ZhaoyungGao ปีที่แล้ว +1

    man you gotta keep doing this

  • @W56productions
    @W56productions 11 หลายเดือนก่อน

    This pure gold!

  • @ShineLine3
    @ShineLine3 หลายเดือนก่อน

    Thank you!

  • @kadwinflo
    @kadwinflo 11 หลายเดือนก่อน

    thanks for theses tips. very useful for beginners

  • @leonid321lavasas3
    @leonid321lavasas3 8 หลายเดือนก่อน

    =Thank you very much!!! very useful video - I learned a lot of useful things.
    Good luck with promoting this channel, you are doing an amazing job!

  • @Necrocidal
    @Necrocidal 10 หลายเดือนก่อน

    That was a lot of useful content in just 9 minutes

  • @casielcheconi1398
    @casielcheconi1398 11 หลายเดือนก่อน

    So good! This is gold

  • @oculicious
    @oculicious 11 หลายเดือนก่อน +2

    Ive been doing subdiv for 20 years and you still taught me new stuff, amazing video!

  • @evilotis01
    @evilotis01 11 หลายเดือนก่อน

    this is really great. thank you.

  • @cravensz
    @cravensz 8 หลายเดือนก่อน

    amazing tips WOW.

  • @mpbMKE
    @mpbMKE 10 หลายเดือนก่อน

    Great stuff! I don't really use Blender much (I should for modeling, though, it's quite a bit more intuitive than C4D), but I can definitely apply these principles in my workflow.

  • @babainaya
    @babainaya 11 หลายเดือนก่อน

    this is also work for 3dsmax user. thanks for the tips! 🔥

  • @alexandrearaujo4256
    @alexandrearaujo4256 ปีที่แล้ว +1

    greetings from Brasil. amazing tips, very hand. thank's a lot.

  • @Quiace
    @Quiace 11 หลายเดือนก่อน

    Awesome tips! Thanks a lot

  • @derekdark7980
    @derekdark7980 2 หลายเดือนก่อน

    Great vid plus nicely explained..

  • @Speykious
    @Speykious 11 หลายเดือนก่อน

    I don't even do any kind of 3D modeling but it's really satisfying to watch

  • @tiagopesce
    @tiagopesce 5 หลายเดือนก่อน +1

    i feel some strange satisfacion in this type of video, im a quad addict