Blend Your Objects Perfectly With The Ground In Blender 2.9 | Tutorial

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  • เผยแพร่เมื่อ 3 ม.ค. 2025

ความคิดเห็น • 14

  • @dalajlampa1170
    @dalajlampa1170 2 ปีที่แล้ว +2

    Dude you sound just like the actress from Inventing Ana xD. However, this was an amazing tutorial! Thanks!

  • @jankokot3537
    @jankokot3537 3 ปีที่แล้ว

    Thank you it helped me a lot! One issue i have is the texture stretching on the object and i don't know how to avoid this. Cheers!

  • @thomasfessler1109
    @thomasfessler1109 2 ปีที่แล้ว

    Hey, do you know how to improve it so it blend the normal between the mesh and the plane without using data transfer modifier (so with geometry node)?

  • @_theeb
    @_theeb 3 ปีที่แล้ว

    Nice one, thank you!

    • @EdLrandom
      @EdLrandom  3 ปีที่แล้ว +1

      I hoped it will help someone

  • @Thebluebananas100
    @Thebluebananas100 3 ปีที่แล้ว

    you could take it a step further by copying the data transfer modifier and copy the normals to the object with the help of a weight map. cool tutorial indeed though

    • @EdLrandom
      @EdLrandom  3 ปีที่แล้ว +1

      Thanks, I found that unless you are using very uniform material and extreme closeups you can't really see the normals seams. Data transfer modifiers would probably be more useful on things like hard surface models with metallic shaders.

  • @binyaminbass
    @binyaminbass 2 ปีที่แล้ว

    Any idea how to fix the stretching on the vertical parts of the object?

  • @rettbull9100
    @rettbull9100 หลายเดือนก่อน

    This doesn't work if the object you have has complex UV maps.

    • @EdLrandom
      @EdLrandom  หลายเดือนก่อน

      correct, the ground object has to pretty much be flat and use object coordinates, but the other objects can be as complex and uv as you want

  • @pacozalky721
    @pacozalky721 3 ปีที่แล้ว

    The fastest way to do this is to use the Blendit add-on. One click'n'go.

  • @stoopidbastid6420
    @stoopidbastid6420 ปีที่แล้ว

    if you stopped talking, your video would be 13 seconds long

    • @EdLrandom
      @EdLrandom  ปีที่แล้ว

      that's not true at all