How To Easily RIG Characters With RIGIFY in BLENDER 3

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  • เผยแพร่เมื่อ 1 ก.พ. 2022
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    ☝️ Rigify is a free add-on that comes with blender. Enable this plugin and add the basic rigging human, scale it up and apply the new rig to your mesh. We also cover the basic errors that may occur and how to fix it. Now you can do rigging fast and easy inside blender 3 thanks to the rigify add-on.
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ความคิดเห็น • 168

  • @ZerowzYT
    @ZerowzYT 3 หลายเดือนก่อน +11

    Bro everytime i click the generate rig it gives me another metarig instead of the controls

  • @Lgend-ox9zh
    @Lgend-ox9zh ปีที่แล้ว +19

    Parenting does not work.
    I had this issue in the past and I'm not sure how to fix it. No matter what i parent with automatic weights, it never moves the character at all. Frustrating

  • @lodgechant
    @lodgechant 2 ปีที่แล้ว +23

    Just what I needed - a short, thorough intro to Rigify. Many thanks! With greetings from Cape Town.

  • @bedtime.asylum
    @bedtime.asylum ปีที่แล้ว +62

    if your mesh wont move with your rig SOLUTION : The solution is to scale up your object, parent, then scale back down (if you want to). I gave it a quick test with a single bone, which failed at default size, but worked after scaling both objects by a factor of 10.
    The reason this works is because the automatic weighting system has a hard time with vertices that are very close together. Scaling up spreads everything out, making it easier to calculate.

    • @George-pp4vr
      @George-pp4vr 11 หลายเดือนก่อน +3

      Didnt work for some reason

    • @JohnToenjes
      @JohnToenjes 10 หลายเดือนก่อน +2

      Thanks for this tip! Worked for me.

    • @angchengann5037
      @angchengann5037 6 หลายเดือนก่อน +1

      it worked for me! had to do the scaling. Thanks!

    • @Teatheard
      @Teatheard 4 หลายเดือนก่อน +1

      Nope

    • @clayboyparty2807
      @clayboyparty2807 3 หลายเดือนก่อน

      @@Teatheard 4:45 select mesh first then rig like he says, then before you press control+p to parent (with automatic weights) you must scale it up (make it larger) by pressing s then control+p then scale it back down.

  • @aninainkwich
    @aninainkwich ปีที่แล้ว +4

    Works great and you're easy to understand. Thanks for the tutorial!

  • @theolebrave1713
    @theolebrave1713 4 หลายเดือนก่อน

    This worked so great!!! Thanks for the straight forward and to the point information!! exactly what I needed to know :D

  • @killdavidd
    @killdavidd ปีที่แล้ว +9

    First time ive ever been able to actually generate metarig thumbs up man thank you

  • @WelhamGaming
    @WelhamGaming ปีที่แล้ว +6

    Very well said, thanks for the fast and accurate tutorial!

  • @kspayton
    @kspayton ปีที่แล้ว +1

    thank you for this. quick, to the point, and simple. bookmarking this for future reference. o7

  • @vizdotlife
    @vizdotlife 7 หลายเดือนก่อน

    thank you! although I'm not new to Blender I'm a total newb with rigging characters and this tutorial helped me a lot

  • @TheBreezus
    @TheBreezus 7 หลายเดือนก่อน

    For some reason the other tutorials do an extra step but this worked just the same. Thanks great vid! Im using v3.5.1.

  • @lupitareggiani5166
    @lupitareggiani5166 ปีที่แล้ว +1

    thanks first time i manage to do it! i've watch many on this subject but i've always lost myself, well not this time

  • @MartyJames23
    @MartyJames23 ปีที่แล้ว

    Thanks for the tutorial. I had to go back to this video a lot. One thing for me was that I had to fix the location as well as the scale.

  • @leonardovila2812
    @leonardovila2812 ปีที่แล้ว +1

    Thank you for this tutorial, helped a lot!!!!

  • @udomeeen4443
    @udomeeen4443 ปีที่แล้ว +1

    Thaaaaaank Youuuu!! I messed around with tons of tutorials, but never got it. But now, thanks to your tutorial, it's working. Thank you!

  • @nebbastous
    @nebbastous ปีที่แล้ว

    Thank you! Great tutorial, it worked perfectly.

  • @byAndreasEkberg
    @byAndreasEkberg ปีที่แล้ว +2

    Thanks! Just made my first own rig :)

  • @yeolunius4559
    @yeolunius4559 หลายเดือนก่อน

    For people having trouble:
    your model may be too high poly. If you check the bottom part of blender when you hit “apply automatic weights” and it gives a yellow warning saying something like “bone heating error” or something that usually means ur model is too high poly. Try adding a decimate modifier to reduce poly count

  • @lordofthevets7677
    @lordofthevets7677 ปีที่แล้ว +3

    a tip, be careful because if you move the bones wrong (I guess if you break the pairing between bones?) it wont generate the rig so you have to start over =D

  • @alefaso5
    @alefaso5 10 หลายเดือนก่อน

    I always forget to apply scale and need to look for a tutorial again and again.... this one is great, thanyou

  • @someone4379
    @someone4379 2 ปีที่แล้ว +2

    thanks alot! helped me sm

  • @dough9229
    @dough9229 ปีที่แล้ว

    I love you

  • @anthonymartin3336
    @anthonymartin3336 วันที่ผ่านมา

    Another possible solution if you get the "Failed to assign bone" error and nothing works:
    Go to Face Orientation in Overlays to make sure there are no flipped normals
    Before attempting to assign Automatic Weights, TAB into Edit mode of your character, select all vertices and then Merge By Distance (press M and select this option). If you see a ton of vertices merged then it means there were a lot of duplicated, disconnected vertices which will often screw up assigning weights.

  • @aesofficial_8755
    @aesofficial_8755 2 ปีที่แล้ว +1

    Good video dude!

  • @rubyrose312
    @rubyrose312 9 หลายเดือนก่อน +2

    What do you do if the rig is too big for the mesh but only in certain areas like the legs?

  • @alfred5454
    @alfred5454 หลายเดือนก่อน

    Turn on Volume magnet when you move your bones so you don't have to spend time positioning from different angles

  • @Elmaku92
    @Elmaku92 2 ปีที่แล้ว +19

    when I parent the armature to the mesh it does it but the controls on pose mode don't move the actual mesh. Any idea why that is?

    • @sugarcane281
      @sugarcane281 2 ปีที่แล้ว +2

      This is happening to me no matter what tutorial I follow, have you figured out why it happens? I have no errors with it either which is why I can figure it out.

    • @ViozoDesigns
      @ViozoDesigns ปีที่แล้ว

      @@sugarcane281 same help

    • @taucher1945
      @taucher1945 ปีที่แล้ว +2

      Parent the mesh to the armature!

    • @jburgs100
      @jburgs100 ปีที่แล้ว +1

      @@taucher1945 read the post. he did

    • @igoralves917
      @igoralves917 ปีที่แล้ว

      Same to me. Only works for me when I parent with envelope weights.

  • @waywayz
    @waywayz 15 วันที่ผ่านมา

    Thank you! much help

  • @zinx6809
    @zinx6809 ปีที่แล้ว +1

    Thank you it helped a lot

  • @anavithota234
    @anavithota234 6 หลายเดือนก่อน +1

    If anyone couldn't generate the rig due o a disjoint issue of spine.004, ou have to select the top ball of spine 3, do shift S and then click S and click cursor to selcted and then select the bottom ball of spine 004 and do Shift S and click selection to cursor, then you can generate the rig

    • @Bax365
      @Bax365 5 หลายเดือนก่อน

      Awesome. Thanks for this

  • @TheSilentUniverse557
    @TheSilentUniverse557 ปีที่แล้ว

    Hi from Turkey. I couldn't do this. I subscribed. I have little English and I understand. thank you very much.

  • @RegenerationOfficial
    @RegenerationOfficial ปีที่แล้ว +1

    very easy to follow and no clutter

  • @AteIes
    @AteIes ปีที่แล้ว +14

    i keep getting an error message "Bone Heat Weighting: failed to find solution for one or more bones" how can i fix this?

    • @ZKDVoid
      @ZKDVoid ปีที่แล้ว

      Im sorry no one helped only idiots liked the comment

    • @insomnia1006
      @insomnia1006 ปีที่แล้ว +4

      One reason could be that you haven't joined the different parts of your character into one single mesh.

    • @LANGIMATION
      @LANGIMATION ปีที่แล้ว +2

      You model has parts that aren't connected as one mesh, such as hair as planes

    • @stripedpants1668
      @stripedpants1668 11 หลายเดือนก่อน

      Another reason could be that parts of the bones are “sticking out” of the mesh.

    • @LANGIMATION
      @LANGIMATION 11 หลายเดือนก่อน

      @@stripedpants1668 no the bones don't have to be in the mesh for the automatic weights to work your mesh just needs to have all it's parts connected, that's how I fixed my issue

  • @MMXVIII_
    @MMXVIII_ 5 หลายเดือนก่อน +1

    just to note, if any bones are deleted the rig wont generate. i believe that goes for any preset rig.

  • @farhanakhtar1914
    @farhanakhtar1914 9 หลายเดือนก่อน +2

    Sir, when I apply automatic weight, it shifts my model to 90°, what do I do please help

  • @jellybeanz3405
    @jellybeanz3405 หลายเดือนก่อน

    this is the craziest thing i tried it once followed along exactly it worked perfectly but had to start over and now ive tried it 15 times and it wont move after parenting this video was perfect idk if its me or what ive started over so many times i cant see what i could be missing especially having it work literally 20 mins beforehand perfectly

  • @JackJonValois
    @JackJonValois 4 วันที่ผ่านมา

    CATS addon just does the basic adjustment for you, saves a lot of time. Too bad it doesn't do the face rig but you can just splice it onto the other one to save time.

  • @SaneKoi13
    @SaneKoi13 ปีที่แล้ว +1

    What do you do if your Character wasn't at the center but you rigified?

  • @digitalartbyvanyarams659
    @digitalartbyvanyarams659 2 ปีที่แล้ว +1

    Thanks Man🙌🏼❤️🙌🏼

  • @pvpworld
    @pvpworld 14 วันที่ผ่านมา

    so i dont get it.. do you still need to keep the metarig or delete it and keep the new rig?

  • @iLearnHoudini
    @iLearnHoudini 3 หลายเดือนก่อน +1

    Hey, just wondering. For some reason when I generate the rig (Blender4) I dont get the controlers. Or at least I cant see them. Any thoughts?
    Other than that, liked and subscribed!

  • @thomasanderson1416
    @thomasanderson1416 8 หลายเดือนก่อน +1

    Does it have full body IK?
    Can we customize the rig controls shapes?

  • @amrindersingh2094
    @amrindersingh2094 ปีที่แล้ว +1

    your tutorial is too good to learn

  • @keklulu332
    @keklulu332 ปีที่แล้ว

    for some reason when I switch back to object mode like at 3:50 my bones go back to default
    only in object&pose tho, in edit mode they remain the same
    help???

  • @MrJohnspro
    @MrJohnspro ปีที่แล้ว

    Hoping you can help ... I created a character in Make Human software.. imported it into blender (dae) altered my character... from there I imported it into Sketchup (dae). What showed up was the character from Make Human not the altered version where I had moved the arms and legs in blender I know there's some steps that I'm not doing . can you help me with what I'm doing wrong? Thanks John.

  • @mkglory2410
    @mkglory2410 3 หลายเดือนก่อน

    Huge Thanks !!!

  • @sammy_freddo
    @sammy_freddo 4 หลายเดือนก่อน

    Is there a way to lock mesh deformation, if you stretch your rig too far for example.

  • @claudinoanthony
    @claudinoanthony 8 หลายเดือนก่อน

    Thank You!!

  • @krtkonos8771
    @krtkonos8771 ปีที่แล้ว

    Straight and easy thx man, but when I try to parent it, it shows an error saying Bone Heat Weighting: failed to find solution for one or more bones,... lowering polygon num works, but then the model loosk like from 1995

  • @cameron_dunn2
    @cameron_dunn2 ปีที่แล้ว +1

    this helps but i am doingrigify but it is not showing up for me for my model

  • @marztecheque
    @marztecheque 10 หลายเดือนก่อน +1

    please include the three hour supplementary appendix - explaining when you make a custom mesh etc and if you have overlapping vertices etc god help you etc. Delete Loose. L in edit mode as you Link over your mesh and then Ctrl + I to invert and delete the "straggler" vertices... Maybe some decimate just to help make things go a little smoother - well not smoother in terms of topology. You know what I mean.

  • @inkspott2561
    @inkspott2561 ปีที่แล้ว

    help, when i press the generate rig button, my armature goes all the way down under the body, what am i doing wrong?

  • @ok_AI_
    @ok_AI_ 5 หลายเดือนก่อน

    When I parent the mesh to the rig, it puts some vertices of the mesh at the world origin. No error code is given. What is happening?

  • @caligis
    @caligis 2 ปีที่แล้ว +2

    If I make too many changes to the rigify generated rig, the controls don't show up when i parent the mesh and the metarig. If I leave the metarig how it is it moves my character really weirdly... Why aren't my controls showing up? I tried editing the groups to match a rigify-generated rig without alterations but still no controls

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 ปีที่แล้ว

      I would try it again and really check it from different sides, the bones should be in the right place from all angles.

  • @rajabwali3373
    @rajabwali3373 ปีที่แล้ว

    What if I edit the bones after adding the armature?

  • @gxrsky
    @gxrsky 2 ปีที่แล้ว +2

    couldn't hold a laugh in the end xd thanks

  • @vizdotlife
    @vizdotlife 7 หลายเดือนก่อน

    Can the character parts be separate objects rather than all in one object?

  • @theonemikey5435
    @theonemikey5435 4 หลายเดือนก่อน

    So basically, the joints in the knee and the elbow are bending the wrong way. Please help

  • @DavidVN02
    @DavidVN02 ปีที่แล้ว +2

    Thank you, great video. i have a question, the knees of my model are inverted, how i can put it right?

  • @CassFNBR
    @CassFNBR ปีที่แล้ว

    Tried to rig mine but it said error og nose not found lnow what to do?

  • @stephen285
    @stephen285 ปีที่แล้ว +1

    ty!

  • @Taashee-
    @Taashee- หลายเดือนก่อน

    may i know how you bought the character?

  • @idiotguyREAL
    @idiotguyREAL ปีที่แล้ว +1

    The rig is invisible when I press generate rig

  • @adoream4291
    @adoream4291 ปีที่แล้ว +1

    THANK YOU!!1

  • @alexmajorov2506
    @alexmajorov2506 6 หลายเดือนก่อน

    perfect!

  • @user-fe2yo3pc3l
    @user-fe2yo3pc3l 9 หลายเดือนก่อน

    why do I not have the bones on the metarig?

  • @soldierofodin6769
    @soldierofodin6769 2 ปีที่แล้ว +1

    Thnx, goede video weer! Waar haal ik een character vandaan om over de rig te plaatsen?

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 ปีที่แล้ว +1

      Thx! Deze kan je maken via deze tutorial: th-cam.com/video/9urYiqTkU70/w-d-xo.html

  • @gabrielionescu9816
    @gabrielionescu9816 11 หลายเดือนก่อน

    The chainsaw its works to move with that rigs?

  • @ahmetomercicek5848
    @ahmetomercicek5848 ปีที่แล้ว +1

    So after we rigify the character, if we animate it and how can we export this animation. Thank you .

  • @ChallengerV8
    @ChallengerV8 ปีที่แล้ว

    Is it possible to rig a face too? If it has about 100 bones? Including cheeks, or jaw, etc.? What if the body has some helper bones, for example thigh correctors? Are they going to be weighted too?

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  ปีที่แล้ว +3

      Yes this is possible! is bit more detailed so I would start out with the 'basics' and use the rigify with face bones for later models

    • @ChallengerV8
      @ChallengerV8 ปีที่แล้ว

      I ripped one model directly from GTA Online lately, but Ninja Ripper doesn't rip the armature. I had to use the one from another model, and I rigged it manually. Well, let's say it's not perfect. And I was wondering if it's possible to use something external like RIGIFY to do the job for me. I usually port models to Source engine (Garry's Mod) from other platforms. But they are always rigged.

  • @YeetingNoodle
    @YeetingNoodle 2 ปีที่แล้ว +2

    i did this, but when i selected with auto weights, my character went invisible and i cant figure it out, any idea why?

    • @YeetingNoodle
      @YeetingNoodle 2 ปีที่แล้ว

      like everything works as far as i can tell, but my mesh cannot be seen.

    • @hengravy9803
      @hengravy9803 ปีที่แล้ว

      me too

  • @bubbletea8793
    @bubbletea8793 7 หลายเดือนก่อน

    tysm

  • @wretch758
    @wretch758 ปีที่แล้ว

    love it

  • @jburgs100
    @jburgs100 ปีที่แล้ว +1

    When I go to parent it does NOT give me the option of automatic weights.. what am i missing

    • @brainstrain5844
      @brainstrain5844 4 หลายเดือนก่อน

      I had this until I selected the mesh, then Shift - Select the rig (generated from Rigify) IN THE VIEWPORT. If I use the Outliner it doesn't work. It doesn't matter which control object you Shift Select on the rig, because it's in Object Mode.

  • @rdawo6408
    @rdawo6408 6 หลายเดือนก่อน

    ... I want to give rigify a chance.. even though i like to do everything on my own .. but I find it tempting

  • @Andres230795
    @Andres230795 ปีที่แล้ว

    Guys, please help. I try to rig a character, but the rig only attaches to a mesh, even if I have selected all other meshes first :(

    • @NeonValleys
      @NeonValleys 6 หลายเดือนก่อน

      Did you remember to pray to the mesh gods and leave an offering ? Obviously won't work if you don't do that first, and remember to not do it after midnight.

  • @BaDeX-ErLc
    @BaDeX-ErLc 2 ปีที่แล้ว +1

    I tried the putting the rig and having the fancy rigs but that button isn’t there for me can you help?

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 ปีที่แล้ว +1

      You have add-on installed & followed every step?

    • @BaDeX-ErLc
      @BaDeX-ErLc 2 ปีที่แล้ว +1

      @@BuvesaGameDevelopment thank you so much I figured it out right after I commented but I appreciate it and thank you so much for reaching us I want to be a CGI artist so that’s why thank you

  • @koshkovumen
    @koshkovumen 5 หลายเดือนก่อน

    Cmon, Sketchfab broken V2 ultrakill model, start making yourself a rig!

  • @AdamJensenReal
    @AdamJensenReal 11 หลายเดือนก่อน +1

    Be carefull with Spine.004 should be disconnected but on the same position or it will give you error when create the Rig. I have this problem always :)

    • @JohnToenjes
      @JohnToenjes 10 หลายเดือนก่อน

      What do you mean "on the same position"?

  • @Dycethekidd
    @Dycethekidd ปีที่แล้ว +1

    the mesh doesnt follow the metarig. what can i do

    • @prateekpanwar646
      @prateekpanwar646 ปีที่แล้ว +1

      Alt + P and "Clear Parent" or "Clear Parent and keep transformations" then select Mesh first then bone and hit Ctrl+P > "Armature Deform with automatic weights"

  • @BoschlooStudios-bx7rg
    @BoschlooStudios-bx7rg 8 หลายเดือนก่อน

    I can't grab the animation controls, pressing G gives me a "change bone layer" menu.

    • @theonemikey5435
      @theonemikey5435 4 หลายเดือนก่อน

      make sure you're in edit mode. I might be too late lol

  • @chumcool
    @chumcool 10 หลายเดือนก่อน

    Generate rig is greyed out... Suggestions?

  • @addixie
    @addixie 8 หลายเดือนก่อน

    parent with automatic weights button is not showing in mine, somebody have the same issue, please help

    • @brainstrain5844
      @brainstrain5844 4 หลายเดือนก่อน +1

      I had this until I selected the mesh, then Shift - Select the rig (generated from Rigify) IN THE VIEWPORT. If I use the Outliner it doesn't work. It doesn't matter which control object you Shift Select on the rig, because it's in Object Mode.

    • @addixie
      @addixie 4 หลายเดือนก่อน

      I figured it out for me @@brainstrain5844, if you're using it for a downloaded asset it really won't work, you have to sculpt your own character or download from mixamo then clear all its rigs, and make a new one, that worked for me.

  • @PeterMoueza
    @PeterMoueza 16 วันที่ผ่านมา

    4:05 scale

  • @thehorroruniverse3338
    @thehorroruniverse3338 ปีที่แล้ว +1

    automatic weights are not showing?

  • @Niffy817
    @Niffy817 ปีที่แล้ว

    I need help when I rig the model the entire model disappears but the rig doesn't

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  ปีที่แล้ว

      This issue can be caused by a variety of factors, but one common cause is that the rigify rig is not properly parented to the model. To fix this, in the "Object Mode" select the rigify rig, then shift-select the model, and press "Ctrl+P" and choose "with automatic weights" this should parent the rig to the model and the model should reappear.
      Another common cause is the scaling of the model, if the scale is not applied it can cause the model to disappear when rigging. To fix this, select the model and press "Ctrl+A" and choose "apply scale".
      Please also ensure that the rig is not hidden or turned off in the layer visibility.

  • @thatmidtuber
    @thatmidtuber 10 หลายเดือนก่อน

    why is my rig stuff not on my body????

  • @Robert_Fridrichson
    @Robert_Fridrichson ปีที่แล้ว

    Bone Heat Weighting: failed to find solution for one or more bones!!!! ????🥺 please tell me what to do........

    • @theonemikey5435
      @theonemikey5435 4 หลายเดือนก่อน

      Make sure you're not selecting the bone rig. Select the little yellow/orange highlights around the rig

  • @JackBright4908
    @JackBright4908 ปีที่แล้ว +1

    no option to add automatic weights.....

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  ปีที่แล้ว +1

      If you're unable to add automatic weights, it's possible that the rigify meta-rig is not set up to support it. To add automatic weights to your Rigify rig, follow these steps:
      Select the mesh that you want to add automatic weights to.
      Go to the Properties panel and select the Object Data Properties tab.
      Scroll down to the Vertex Weights section.
      Click the Assign button to assign the active armature to the mesh.
      Go to the Weight Paint mode in the 3D Viewport.
      Use the brush tools to paint the weights onto the mesh.
      Note that if your rigify meta-rig does not have a corresponding bone for a vertex group, you will not be able to paint weights for that group. In that case, you would need to modify the rigify meta-rig to add the necessary bones.

  • @weaponcode353
    @weaponcode353 10 หลายเดือนก่อน

    when i apply scale , then apply automatic weights, then the object model growing up so big and rig stay small =S always the same error every tutorial I follow

    • @brainstrain5844
      @brainstrain5844 4 หลายเดือนก่อน

      Apply Scale on the Meta-Rig in Object Mode. When it matches your mesh, Control-A and Apply the Scale, you'll see the Scale resets to 1. Apply Scale to your Mesh if its Scale is not 1 in XYZ. Then Rigify.

  • @demonpuke4954
    @demonpuke4954 ปีที่แล้ว

    I reallyt dont know what im doing wrong, i have different meshes where i used this on, and none of them work, even redoing the vid many times i still have the same error

    • @demonpuke4954
      @demonpuke4954 ปีที่แล้ว +1

      The error is, the rig moves but the mesh stays still

    • @CommanderRNOLD
      @CommanderRNOLD 4 หลายเดือนก่อน

      Same. You ever figure this out

  • @daredcell9563
    @daredcell9563 ปีที่แล้ว

    rigify never works for me I always have to make the bones and IK features myself kinda lame

  • @werrutkyupnext
    @werrutkyupnext ปีที่แล้ว

    dang it does not work with my monster

  • @FPChris
    @FPChris 8 หลายเดือนก่อน

    I need to convert Maximo characters to UE5 Skeleton.

  • @DeeBeeKawFan
    @DeeBeeKawFan 6 หลายเดือนก่อน

    💖

  • @ReplicateReality
    @ReplicateReality ปีที่แล้ว

    i cant for the life of me find the symmetry tool, there's only the complex ones that don't work, where is that little tick box wont show up

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  ปีที่แล้ว

      The shortcut is Ctrl+M followed by the axis, X, Y or Z that we want to mirror across.

  • @theastuteguy5197
    @theastuteguy5197 2 ปีที่แล้ว +2

    the automatic weights isnt showing up

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 ปีที่แล้ว +1

      make sure you select weights/bone in the right order

    • @TheAlmostBest
      @TheAlmostBest ปีที่แล้ว +1

      select the model before selecting the rig

    • @amrindersingh2094
      @amrindersingh2094 ปีที่แล้ว

      @@TheAlmostBest yeah its worked thanks buddy

  • @MartKart8
    @MartKart8 2 ปีที่แล้ว

    The Generate Rig button appears but, I can't select it, it's faded out in Object mode.
    I have the bones named and the tab for generating a rig says Rigify Generation, the tab for Rigify Buttons doesn't exist for me?
    I'm using the latest version of Blender.

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 ปีที่แล้ว +1

      Best to test again, happens sometimes when you missed one of the steps. Hard for me to guess what could have happened here

    • @MartKart8
      @MartKart8 2 ปีที่แล้ว

      @@BuvesaGameDevelopment I just found out not to long about having to use a premade rig, as a single bone that's joined together with other bones doesn't work. I want to work on making a cat character stands like a human, but with a tail and no nipples, it's for a 3rd person platformer project, I want to import into Unreal Engine 4.

  • @aliciaalina7952
    @aliciaalina7952 9 หลายเดือนก่อน

    4:12

  • @Jaspa64
    @Jaspa64 8 หลายเดือนก่อน

    The beginning of the video 💀