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Blender Animation || Shipwake | Flip Fluids addon | Ocean Modifier
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- เผยแพร่เมื่อ 16 ธ.ค. 2023
- This project is aimed at developing fairly advanced workflow using Blender, Flip Fluids addon and Davinci Resolve. The following 3 steps were used to seamlessly blend the flip sim into the ocean.
a.) Shrink wrap modifier is used on the ocean to wrap around the flip fluid
b.) Lattice modifier used on flip surface to flatten the edges
c.) Gradient texture on flip surface to gradually fade into the ocean (optional)
d.) Motion blur in Davinci Resolve
Breakdown/Walk-through on how to blend flip sim with ocean:
• How to blend Flip simu...
Flip Fluid Stats:
Cache size: 56 GB
Voxels: 33 million
White water particles limit: 50 million
Simulation time: 45 hours
Render time: 5 min per frame (see below)
Thanks to the following youtube channels for helpful ideas:
Flip Fluids, ArchiCraig CAD, George Tsianakas, 47guitartom, Dylan Neill & Ocean Sky
Flip Fluids addon for Blender:
For now, please visit official Flip Fluids website/channel for relevant information/tutorials.
Ocean animation tutorial:
• Blender Tutorial || Oc...
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Materials and HDRIs:
Polyhaven
Simulations:
Flip Fluids (Blender Market)
Ship model:
Blenderkit addon
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Blender version: 4.0.1
Render Engine: Cycles (Optix)
Lighting: Nishita Sky Texture & HDRIs
Samples: 4096 samples with Optix Denoise (0.05) @ 720p resolution upscaled to 1440p.
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Laptop: Acer Predator Helios 300
CPU: Intel® Core™ i7-12700H Processor
GPU: Nvidia GeForce RTX3070 Laptop GPU
RAM: 64 GB DDR5
Digital Pad: Ipad pro 2020 & Easy canvas app
Cloud: AWS EC2 (Amazon Web Services)
Audio and Video recording: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020
Editing: Davinci Resolve 18
#blender #b3d #blenderanimation #render #cinematic
Music: Epidemic Sound
Breakdown/Walk-through on how to blend flip sim with ocean:
th-cam.com/video/TwJiGmCfaV4/w-d-xo.html
That looks really good! Awesome job!
Thank you so much!
absolutely amazing work, could i ask what final resolution and scale you used and any tips to get that realistic white foam, or the add on takes care of all ? thx
Thank you so much! For such large scale sims, I use upwards of 1024 resolution and the scene is usually built to actual scale. For realistic white foam, first, the number of foam particles should be a lot like in millions (I usually target upwards of 1 million foam particles per frame, and for some of my sims, I used 50 million foam particles per frame as well). Also, I have a bit of transparency in the foam shader so that it behaves more like foam and less like particles. Hope this helps.
@@blendercinematic thank you really much, that seems obviously heavy, does can flip fluid use gpu to render ? and also can you open viewport without crashing?
sorry for the amount of questions, this is really fascinating work.
No worries. Yes, I use GPU to render. For viewport, I usually keep the display of particles and surface to minimum for faster response.
The white waves created in the sidesare moving way slower than they should be. Also the waves at the contact of ships should be more turbulent and rapid.
Thank you for the feedback! This research video is to check the feasibility if this is even possible in Blender using Flip Fluids and Ocean modifier. Now that we understand, its possible, the next steps are geared towards refining the approach towards realism.
how do you made the simulation with the boat and simulation plane stoped in place as we can see in 0:15 of the video?
The obstacle is not moving. Instead, the fluid is moving against the obstacle by using ‘inflow’ and giving it a velocity. Also to get the fluid surface as a plane, there is an option in flip fluid surface ‘remove mesh near boundary’. This gives a plane instead of fluid volume. Hope this helps.
@@blendercinematicThank you this is very usefull for closeup shots
Hello, good morning, how do you make the liquid collide, without moving the object or the domain?
Good morning! The liquid is set as flip fluid "inflow" object at a certain velocity. As this liquid flows along the hull which is set as flip fluid "obstacle", it interacts and moves accordingly. If you'd like to know more, I'm available on discord or email, the details of which are in the about page of this channel. Thank you and stay tuned.
Thanks You
Please make a tutorial on how to blend it in! thank you
Sure. It’s on my list of tutorials. Thank you and stay tuned.
Hi! Is there any resources related to the part whre you shrink wrap the ocean to the simulation? I cant understand how its done, im not doing in right and there is no actual tutorial or anything explaining that part of the process. I will really apreciate if you could give me any tips ! Awesome work btw!
Thank you so much! Tutorial on this might take some time as I'm working on refining this workflow over the past several months. If you're interested to learn more, you can contact me through email or discord mentioned in the about page of this channel.
Is there anyway to render the simulation in layers like- car in one layer, high density smoke in one and micro fog in another.
I guess, this comment is for the car drift simulation. Yes. Its possible to render it in layers and then composite.
Nie się you blend flip fluids simulation with ocean?
Yes. Its flip fluid simulation blended into ocean. Please see the video description for tips on how I did it.