Blender Tutorial || Ocean animation | Ocean Modifier | Adaptive Subdivision & Displacement
ฝัง
- เผยแพร่เมื่อ 7 พ.ค. 2023
- Key points discussed...Ocean Modifier, Adaptive Subdivision, Rendering, Editing in Davinci Resolve
Breakdown/Walk-through on how to blend flip sim with ocean:
• How to blend Flip simu...
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Large scale Ocean reference Tutorial by Dylan Neill:
• Large Scale Oceans in ...
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Blender version: 3.3 LTS
Render Engine: Cycles
Lighting: Nishita Sky Texture
Samples: 512 samples with Open Image Denoise @ 1080p resolution.
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Blender Addons:
Node wrangler (included with Blender)
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Laptop: Acer Predator Helios 300
CPU: Intel® Core™ i7-12700H Processor
GPU: Nvidia GeForce RTX3070 Laptop GPU
Digital Pad: Ipad pro 2020 & Easy canvas app
Cloud: AWS EC2 (Amazon Web Services)
Audio and Video recording: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020
Editing: Davinci Resolve 18
#blender #b3d #blenderanimation #render #cinematic #blendertutorial
Music: Epidemic Sound - ภาพยนตร์และแอนิเมชัน
This is one of awesome Blender tutorial ever seen at TH-cam. thanks for your wonderful job!
Thank you so much!
In my timeline area i do not have the "Summary" on the left side. How do i go about finding that so i can extrapolate time (around 6:38)
I am Love yoooou!!
🙂 Thank you so much!
Foam !!!!!
I'm still yet to work on foam.
Hey man! Loved the tutorial!
Just have one question: my final output doesn't look like yours. I don't have that much waves, but if I make the swell with bigger size (more waves) once I put the bake in my ocean it looks broken.
Do you have any idea what coul'd be happening? TYSM!
Thank you so much! You can contact me on discord or email, the details are on the about page of my channel.
I can't follow along with my low computer specs, but thank you.
You’re welcome. On systems with lower specs, higher dicing rate numbers such as 2, 4 or even 8 pixels can be used for render and viewport under adaptive subdivision of render settings.
Bro , i made 2 ocean modifiers so i could loop the ocean with time and keyframes , but now i don’t know how to bake them both , idk how can i go from here , cause i need it to loop and then bake them, thank you
As far as I understand, you can only loop and bake one ocean modifier at a time. You can have multiple ocean modifiers, exclude all but one from the view layer, loop, bake and merge all of them using shader editor which is what I used for most of my ocean projects.
the water effect ( ships coming out of ocean ) cant be done with only the ocean modifier. any Idea how to create something like that? what I think is water simulation over the ocean modifier only for the portion where the ship is coming out of water
Yes. I have a breakdown of ships out of water on my channel which is a blend of flip fluids and ocean modifier. Please take a look.
@@blendercinematic ohh alright
Hey man, I am trying to loop the ocean modifier with 2 ocean modifiers, but I cant bake them. Do you know how to loop and bake them?
I usually use the ocean modifier as explained in the tutorial which is by extrapolation. I haven’t tried looping.
@blendercinematic I understand, thank you for the reply👍
I don't understand how you can make loop cuts in the inside of the circle with triangle fans. I do everything fine but when I have to use the loop cut it only make appear one vertice on one edge I don't understant it is driving me nuts ! What the hell I'm doing wrong?
Try extruding the circle out and then make loop cuts in between. That way you might not have any triangles.
How did you make a city in the end? :)
The buildings are from city builder 3d addon. I used particle system to scatter them on a plane. We can also use geometry nodes for scattering.
file downloads pls :)
The new version is difficult to use
The bake files are huge. The procedure is multistep but user-friendly.
why its not working for me?
In the shader editor, under mapping, is the type changed to texture?
In the shader editor in image textures thick boxes cyclic and auto refresh. Work for me.
Hi
Hi 🙂
Why are you using 3.3 in 2023??
It’s an older tutorial, re-edited and uploaded.