I'm curious about how the fluid simulation progresses without the boat moving. After conducting several experiments, I'm curious because it seems like a lot of calculations are performed compared to the tutorial video you posted.
Fantastic, thanks!! A question..... The base ocean material looks quite bland, even with foam/spray/bubbles etc... How would I add a more realistic material to the fluid surface? I tried, but the tiling is so tiny and looks terrible?
nice work, thanks! But, for my ocean modifier, I used big waves My result was nothing like the waves in my ocean modifier, just a bunch of garbage I don't know how to fix it...any ideas?
Flip fluid is a type of liquid simulation solving method that was used to solve this simulation and I also used an add on for blender called flip fluids
This is incredible KEEP UP THE GOOD WORK!!!
Can you make a tutorial of the Fluid surface texture sequence or upload the sequence?
BRO I WAS NOT RECOMMENDED OF THIS VIDEO HOWWWWWWW I needed this THANK YOU :))
Very interesting. Thank you. I will try this method.
I'm curious about how the fluid simulation progresses without the boat moving. After conducting several experiments, I'm curious because it seems like a lot of calculations are performed compared to the tutorial video you posted.
Can you explain a bit more I don’t really understand the question
Fantastic, thanks!! A question..... The base ocean material looks quite bland, even with foam/spray/bubbles etc... How would I add a more realistic material to the fluid surface? I tried, but the tiling is so tiny and looks terrible?
You could try a procedural texture using a noise node this shouldn’t give any tiling but may look worse if you don’t get the setting right
you start with a domain of 64-65. What's the end domain resoltion you used?
In the end like i showed in the video the resolution was 300
Can we isolate the simulation area and extend with a larger plane with ocean modifier? Matching both ocean noise patterns
That is not possible with blender but you can do that in Houdini
impressive how u made that in 9 minutes
nice work, thanks!
But, for my ocean modifier, I used big waves
My result was nothing like the waves in my ocean modifier, just a bunch of garbage
I don't know how to fix it...any ideas?
You can’t really use big waves for this method because it’s just displacing simulated mesh’s
고맙습니다
What texture did you use for 6:18?
I used a ocean modifier and baked it out to a image sequence
thank you!!
Where is the Flip Fluid??
Flip fluid is a type of liquid simulation solving method that was used to solve this simulation and I also used an add on for blender called flip fluids
hello i cant find bake option in blender 4.0
You need the flip fluids addon for blender
Bro where is the ocean modifier
My bad I forgot to put in the vid that the texture I used in the displacement modifier was an ocean modifier that I baked to a image sequence
@@sahrib3901what kind of map was it that you baked? A normal map?