How to blend Flip simulation onto Ocean | Flip Fluids addon | Ocean Modifier || Blender

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  • เผยแพร่เมื่อ 30 ธ.ค. 2023
  • This project is aimed at developing fairly advanced workflow using Blender, Flip Fluids addon and Davinci Resolve. The following 3 steps were used to seamlessly blend the flip sim into the ocean.
    a.) Shrink wrap modifier is used on the ocean to wrap around the flip fluid (Optional)
    b.) Lattice modifier used on flip surface to flatten the edges
    c.) Gradient texture on flip surface to gradually fade into the ocean (Optional)
    Flip Fluid Stats:
    Cache size: 50 GB
    Voxels: 40 million
    White water particles: 50 million
    Simulation time: 12 hours
    Render time: 2 min per frame (see below)
    Thanks to the following youtube channels for helpful ideas:
    Flip Fluids, ArchiCraig CAD, George Tsianakas, 47guitartom, Dylan Neill & Ocean Sky
    Flip Fluids addon for Blender:
    For now, please visit official Flip Fluids website/channel for relevant information/tutorials.
    Ocean animation tutorial:
    • Blender Tutorial || Oc...
    -----------------------------------------------------------------------
    Materials and HDRIs:
    Polyhaven
    Simulations:
    Flip Fluids (Blender Market)
    Ship model:
    Blenderkit addon
    -----------------------------------------------------------------------
    Blender version: 3.6 LTS, 4.0.1
    Render Engine: Cycles (Optix)
    Lighting: Nishita Sky Texture & HDRIs
    Samples: 4096 samples with Optix Denoise @ 1440p resolution.
    -----------------------------------------------------------------------
    Laptop: Acer Predator Helios 300
    CPU: Intel® Core™ i7-12700H Processor
    GPU: Nvidia GeForce RTX3070 Laptop GPU
    RAM: 64 GB DDR5
    Digital Pad: Ipad pro 2020 & Easy canvas app
    Cloud: AWS EC2 (Amazon Web Services)
    Audio and Video recording: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020
    Editing: Davinci Resolve 18
    #blender #b3d #blenderanimation #render #cinematic
    Music: Epidemic Sound
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ความคิดเห็น • 95

  • @muflon1990
    @muflon1990 5 หลายเดือนก่อน +7

    Wow ! It is nice to see my own model in this fantastic tutorial :D Feel free to use other models. More coming soon :)

    • @blendercinematic
      @blendercinematic  5 หลายเดือนก่อน +4

      Thank you so much for providing the model through blenderkit. I like your ship model very much and I used it in several of my ship wake animations. I’ll be using other models too and looking forward to more.

  • @salazar665
    @salazar665 6 หลายเดือนก่อน +13

    Now these are the tutorials many want but nobody on yt does it. Thankyou so much from all of us ❤

    • @blendercinematic
      @blendercinematic  6 หลายเดือนก่อน +1

      You’re very welcome. This walkthrough is being received with such warm gratitude. I’m so glad that I shared these tips with the user community. 🙂

  • @GG-0808
    @GG-0808 6 หลายเดือนก่อน

    I have been trying to find a video like this for a whole year. Even in that time (with my little experience) I couldn’t figure it out. Thank you so much for those videos!!!!!

    • @blendercinematic
      @blendercinematic  6 หลายเดือนก่อน +1

      You’re very welcome! I’m glad my videos are helpful. Thank you and stay tuned.

  • @LukasBoysen
    @LukasBoysen 2 หลายเดือนก่อน +1

    This is exactly what I needed. Thank you for spending the time figuring this out for us!

  • @swordofkings128
    @swordofkings128 5 หลายเดือนก่อน

    Genius idea using lattices and shrink wrap!

  • @josiahgil
    @josiahgil 6 หลายเดือนก่อน +1

    The tutorial i've waiting waiting for, thank you.

  • @vaughanangelo
    @vaughanangelo 4 หลายเดือนก่อน

    You are a godsend! Thank you for this tutorial, great explanation all the way through.

  • @orcanimal
    @orcanimal 5 หลายเดือนก่อน

    Amazing work! And really helpful tutorial!

  • @user-ul1yj9ng8o
    @user-ul1yj9ng8o 5 หลายเดือนก่อน

    Very impressive techniques, appreciate you sharing the knowledge! Subbed

  • @AlmazovS
    @AlmazovS 3 หลายเดือนก่อน

    Amazing technique! Thanks a lot for your work!

  • @Tamity
    @Tamity 5 หลายเดือนก่อน

    I remember seeing others that did this but I never figured out how they did it. THANKS YOU!

  • @lucensius
    @lucensius 4 หลายเดือนก่อน

    This was very helpful. Thank you! 🙏🏼

  • @aliealloy5801
    @aliealloy5801 6 หลายเดือนก่อน +5

    This is what i waiting for🔥

  • @doriflow_engine
    @doriflow_engine 3 วันที่ผ่านมา

    good combination of software. Looking forward to more tutorial in the future :)

  • @wigglepixel
    @wigglepixel 5 หลายเดือนก่อน

    Great combination! nice work

  • @mycroft16
    @mycroft16 6 หลายเดือนก่อน +2

    Finally! The hero we need!

  • @kamylo777
    @kamylo777 6 หลายเดือนก่อน +16

    This might sound hard to believe but... You literally save my day. I've been working on a project since the first december days and I didn't know how to blend my simulation with an ocean shot... And this appears, just in time to give me a happe new year ♥ thank you.

    • @blendercinematic
      @blendercinematic  6 หลายเดือนก่อน

      You’re very welcome. I’m so glad this was very helpful. 😊

  • @chosenonemedia8337
    @chosenonemedia8337 6 หลายเดือนก่อน +1

    Very Cool Stuff!

  • @user-zz7fm4xb6o
    @user-zz7fm4xb6o 2 หลายเดือนก่อน

    Great explanation

  • @DoctorMadness
    @DoctorMadness 5 หลายเดือนก่อน

    Amazing video man, super cool use of techniques.
    Question:: What are the main benefits of using shrinkwrap on ocean and not rendering the fluid sim? Does it render any faster?

    • @blendercinematic
      @blendercinematic  5 หลายเดือนก่อน

      Thank you so much! If we use shrinkwrap on both z directions, then we need not render the flip surface pass hence, we can save some render time.

  • @framesvisuals
    @framesvisuals 5 หลายเดือนก่อน

    Looks great! I've got one issue.. If I put the shrinkwrap modifier in between the subdiv modifiers, my render times go crazy. Like 300 days to render one frame. Do you have suggestions?

    • @blendercinematic
      @blendercinematic  5 หลายเดือนก่อน

      Haha. That's strange. If that's the scenario, It should have taken several decades for me to render all animations in this walkthrough. You can contact me on discord if you'd like to troubleshoot the issue, details are on the about page of the channel.

  • @ihassan1001
    @ihassan1001 5 หลายเดือนก่อน

    Hi.. first of all your tutorials are out of this world so thank you for that. I had a quick question about flip fluids....my does my fluid come out unnatural like large dew drop rather than small water particles like yours..meaning the water look more like tap water than oceans...even if i bake it at 300 resolution.

    • @blendercinematic
      @blendercinematic  5 หลายเดือนก่อน +1

      You're very welcome! The voxel size should be proportional to the ocean scale. Usually for large scale sims, I tend to keep the voxel size at 0.2m or lower. Also large amount of whitewater adds to the scale. Moreover, I smooth out the fluid surface by increasing the iterations so that we don't see any huge blobs interfering with the ocean scale look.

    • @ihassan1001
      @ihassan1001 5 หลายเดือนก่อน

      @@blendercinematic thank you so much for your advice...I will try the setting for sure... I'm pretty new to blender so I always run into issues. Specially when it comes to fluid simulation

  • @daemonjofficial
    @daemonjofficial 6 หลายเดือนก่อน

    This looks great! However, I’m concerned as to the amount of resources it takes up. Using a shrink wrap modifier around a flip sim will bog the system down a lot. Are you seeing major issues and multiple crashes? Just curious.

    • @blendercinematic
      @blendercinematic  6 หลายเดือนก่อน

      Thank you! The subdivisions required for shrinkwrap takes up a bit more RAM but other than that, it seems pretty stable. I'll be uploading more large scale flip sims using this technique. Stay tuned.

  • @BongbokCG
    @BongbokCG หลายเดือนก่อน

    🔥🔥🔥🔥

  • @ulyssenizet2475
    @ulyssenizet2475 2 หลายเดือนก่อน

    So basically, you are baking the simulation as a texture, then use it later. Can it work with little bit rougher ocean? I don't mean "storm", but let say I want like 1 meter waves, and the swell is clearly going on a direction?

  • @mirabosan
    @mirabosan 11 วันที่ผ่านมา

    The downloaded 3d model usually penetrates through the liquid.
    For a ship, a simple obstacle of similar shape will solve the problem, but for a living creature or something with motion, it is a bit troublesome.
    Any suggestions?

    • @blendercinematic
      @blendercinematic  11 วันที่ผ่านมา

      Of course, the obstacle mesh should always be manifold (watertight). Try duplicating the mesh and use decimate modifier to reduce the mesh density and if necessary edit the mesh to make it manifold and then use this proxy mesh as the obstacle in the flip sim.

  • @MarwinOrtasc
    @MarwinOrtasc หลายเดือนก่อน

    hello i hope you are well, need to ask this, if the shrinkwrap is on, that means you dont have to render the Fluid surface and it has the same output? Thank you and i hope your channel will grow.

  • @bUildYT
    @bUildYT 3 หลายเดือนก่อน +1

    how long did the bake of the final sequence take, and what res was the fluid at the end? 64 or 128?

    • @blendercinematic
      @blendercinematic  2 หลายเดือนก่อน +1

      For high res bakes of over 1024 domain resolution, the bake took about 15 hours.

    • @bUildYT
      @bUildYT 2 หลายเดือนก่อน +1

      @@blendercinematic what cpu and gpu?

    • @blendercinematic
      @blendercinematic  2 หลายเดือนก่อน

      I mentioned it in the video description.

  • @vigneshkumar9569
    @vigneshkumar9569 3 หลายเดือนก่อน

    Pleaee do step by step procedure to get the waves and the white water.. It will be more useful

    • @blendercinematic
      @blendercinematic  2 หลายเดือนก่อน +1

      Sounds good. I’ll make a tutorial once I find some more time in my schedule.

  • @tubbysoftgamerOriginal
    @tubbysoftgamerOriginal 5 หลายเดือนก่อน

    how you got that ship model ?when i get one from Sketchfab it wont have collision so the water just noclips the model

    • @blendercinematic
      @blendercinematic  5 หลายเดือนก่อน +1

      For any model, the mesh needs to be manifold for it to be an obstacle in Flip fluids. So few mods are required. If you need more help, I am available on discord the details of which are in the about page of the channel.

  • @lucasrossibarros1048
    @lucasrossibarros1048 5 หลายเดือนก่อน

    Bro, even if I bake the sim in viewport it still a lot heavy, how did you make to see it properly without crashing?

    • @blendercinematic
      @blendercinematic  5 หลายเดือนก่อน

      It’s true that the scene is heavy but it’s manageable. If you’d like to know more, I’m available on discord the details of which are on the about page of the channel.

  • @SuperNile
    @SuperNile 2 หลายเดือนก่อน

    Been trying and failing to replicate the ocean material displacement. Are you able to share the tutorial blend file?

    • @blendercinematic
      @blendercinematic  2 หลายเดือนก่อน

      For the ocean material, please take a look at my ocean tutorial.

    • @SuperNile
      @SuperNile 2 หลายเดือนก่อน

      ​@@blendercinematic Thank you

  • @williamminnaar6311
    @williamminnaar6311 5 หลายเดือนก่อน

    Good day to you - Could I ask you for aid?? I would like to try a Split the ocean - Moses style? How would I tackle this with Flip Fluids? Thank you kindly!

    • @blendercinematic
      @blendercinematic  5 หลายเดือนก่อน +1

      Hi, good day to you too. Short answer is by using flip fluid force fields to push the fluid away from the force field object which in this case could be a wall in the middle of the domain.

    • @williamminnaar6311
      @williamminnaar6311 5 หลายเดือนก่อน

      @@blendercinematic GREAT - I would love to test it... Is the processing time heavy? - I have an INTEL i9 20 Core - 32 Gigs DDR4 and Asus STRIX 1080Ti
      I'll have to wait a bit to buy your software -Thank you :)

    • @blendercinematic
      @blendercinematic  5 หลายเดือนก่อน +1

      Most fluid simulations take quite a bit of time to bake, usually several hours and flip simulation is no exception. Your Compute power is awesome but your RAM might be limiting. I use 64Gigs of DDR5 and still seems limiting on a few occasions requiring large scale sims.

    • @williamminnaar6311
      @williamminnaar6311 5 หลายเดือนก่อน

      @@blendercinematic Thank you so much :)

  • @kochavrendy
    @kochavrendy 14 วันที่ผ่านมา

    When I apply a material to a flip surface and look at the render preview, for some reason it is off to the side from the actual simulation 🤔.

    • @kochavrendy
      @kochavrendy 14 วันที่ผ่านมา

      Furthermore, it looks like one part of the white water is under the sea.
      I can't think of any good solution 😭

    • @blendercinematic
      @blendercinematic  14 วันที่ผ่านมา +1

      I haven’t had a chance to try this yet but adding a displace modifier to the foam with the ocean displacement maps as texture might help.

    • @kochavrendy
      @kochavrendy 13 วันที่ผ่านมา

      @@blendercinematic
      Thank you so much!
      Everything went well😭

  • @vj-yi6bd
    @vj-yi6bd 4 หลายเดือนก่อน

    hey i am using flip fluids version 1.6.0 and blender 3.2.2. I am not seeing surface tab. isn't it available in this version?

    • @blendercinematic
      @blendercinematic  4 หลายเดือนก่อน

      It should be available but I guess flip fluids v1.6 is built for newer versions of blender, so I haven’t checked its compatibility with older versions of blender.

    • @vj-yi6bd
      @vj-yi6bd 4 หลายเดือนก่อน

      which version youre using?
      @@blendercinematic

    • @blendercinematic
      @blendercinematic  4 หลายเดือนก่อน

      Blender 4.0.1 with flip fluids v1.7.4

    • @vj-yi6bd
      @vj-yi6bd 4 หลายเดือนก่อน

      i got the solution, but my scene isnt creating much white water particles, csan you share your setting of ship scene @@blendercinematic

    • @blendercinematic
      @blendercinematic  4 หลายเดือนก่อน

      Please contact me on discord or email.

  • @eobet
    @eobet 5 หลายเดือนก่อน

    It’s unfortunstely easy to see that the ship just started from standing still…

    • @blendercinematic
      @blendercinematic  5 หลายเดือนก่อน +1

      I agree. I'll try and improve the sim look step by step in my upcoming sims. Thank you for the feedback and stay tuned.

  • @DinoMundo
    @DinoMundo 24 วันที่ผ่านมา

    Does this work on eevee?

    • @blendercinematic
      @blendercinematic  23 วันที่ผ่านมา +1

      Adaptive subdivision only works with cycles and experimental features need to be enabled.

  • @AlmazovS
    @AlmazovS 3 หลายเดือนก่อน

    My ocean looks pixelated. How to fix?

    • @blendercinematic
      @blendercinematic  2 หลายเดือนก่อน

      I have never seen that. Maybe resolution of the exr files or adaptive subdivision need to be increased.

  • @shivamgautam99
    @shivamgautam99 2 หลายเดือนก่อน

    surface option not showing in simulation type..

    • @blendercinematic
      @blendercinematic  หลายเดือนก่อน

      There is an option of ‘remove mesh near boundary’ under FLIP fluid surface option. That should be enabled to get fluid surface.

    • @shivamgautam99
      @shivamgautam99 หลายเดือนก่อน

      @@blendercinematic thanks❤

  • @wackerstube6020
    @wackerstube6020 4 วันที่ผ่านมา

    i will personally come and kiss you