XENOBLADE CHRONICLES X :: Why No Switch Port? :: Discussion: The Future of XCX

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  • เผยแพร่เมื่อ 2 ก.ค. 2024
  • My discussion about the Xenoblade X future - will we ever get a port ???
    INFO
    ==============
    The big interview in Time mag:
    time.com/4149809/xenoblade-ch...
    Sales figures discussion:
    / xenoblade_x_sales_numbers
    Compare WiiU with Switch:
    / clqmt1gnpq
    World Map
    www.gamezone.com/news/xenobla...
    Eurogamer/DF Review:
    www.eurogamer.net/digitalfoun...
    Digital Foundry Tegra X1 debate - custom chip?
    www.eurogamer.net/digitalfoun...
    Info for Online shutdown April 2024:
    =============
    Discord:
    / discord
    Playing offline
    gamefaqs.gamespot.com/boards/...
    Reddit modding discussion
    / bvn7z4bfn4
    and .. you can find your own way to the independent server project for the 3DS & WiiU
    TIME STAMPS
    ==============
    00:00 intro
    00:45 roadmap for video
    01:50 themes
    03:25 Switch successor
    06:35 data packs for game
    08:48 Switch architecture
    13:13 game world size
    13:45 Eurogamer & Digital Foundry review
    20:40 gamepad functionality
    24:25 sales figures
    26:40 the future of XCX
    32:40 outro (cool images!)
    Xenoblade X is rated T (for Teens) by the ESRB and M (Mature 17+) for Australia/New Zealand. My video is therefore NOT suitable for children as per the COPPA legislation.
    #xenoblade #wiiu #switch #xenobladechroniclesx
  • เกม

ความคิดเห็น • 355

  • @Food4Dogs
    @Food4Dogs  9 หลายเดือนก่อน +234

    Hey all,
    I recorded this video one day (!) before Nintendo's announcement of closing down online services for 'legacy' platforms 3DS and Wii U.
    This makes a discussion about XCX's future even more important (since this game incorporates various online features).
    I REQUEST that you please bear in mind these COMMUNITY GUIDELINES when using the comments:
    1. Please watch/listen to my video *before* commenting (it helps!)
    2. Please read the provided info in the video Description - most likely a question or query of yours is covered there. I couldn't fit everything into the video after all ...
    3. The question of hacking/modding your Wii U is not within the scope of my video and not part of this particular discussion. No doubt I will cover that in the future. I would *really appreciate* it if you curb any urge to fire off a 'rant' on this topic. I like to keep the signal-to-noise ratio positive on my channel - we all benefit from that.
    Thank you for all your support especially for my XCX coverage!
    Britta - F4D

    • @futuristique5927
      @futuristique5927 9 หลายเดือนก่อน +3

      Thanks, ma'am, for always providing insightful comments on these videos, and creating a comfortable place to communicate. You're a real legend. Take care! 💚

    • @ffxiikd1426
      @ffxiikd1426 9 หลายเดือนก่อน +2

      and ture xenoblade x was a great technical game in the wii u, i played around 200 hours in that game and i was amazed how that world was created, it was so much fun to explore.

    • @jameswatts2338
      @jameswatts2338 8 หลายเดือนก่อน

      Have you done a video on Disgaea 7 yet

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน +1

      @@jameswatts2338 Hey, this is a *Xenoblade* video and topic.
      Obviously (duh!) 🤦🏻‍♂I haven't covered D7 yet.
      I received my copy 2 days ago: x.com/Food4Dogs/status/1711139713162330166?s=20
      I don't rush off undercooked reviews or impressions.

    • @KeithElliott-zd8cx
      @KeithElliott-zd8cx 8 หลายเดือนก่อน

      i do think it'd be really cool if, they made an XCX 2, that had XCX in the mix as well - sort of a two for one, if they're largely going to reuse the landscape and whatnot, makes a lot of sense, potentially.

  • @godlyBlade
    @godlyBlade 9 หลายเดือนก่อน +249

    I will never forget the first moment you get the ability to fly in your Skell and suddenly it feels like the chains fall off and it the whole world has opened up for you. Incredible game.

    • @Cleverconveyence
      @Cleverconveyence 8 หลายเดือนก่อน +6

      same. still bitter that they cut the GORGEOUS region music for that one song that plays whenever you start flying and ALWAYS PLAYS FROM THE BEGINNING. It was heartbreaking tbh

    • @Chocopain2
      @Chocopain2 8 หลายเดือนก่อน

      Can't wait to unlock Skell ! Chapter 6 now, want to fly !

    • @nddugas
      @nddugas 5 หลายเดือนก่อน

      ​@@Cleverconveyence I hope if this ever gets ported we are given the option to turn it off. I feel like it has a great impact the first time, but after that I want to just listen to the region's music instead.

  • @futuremutant
    @futuremutant 8 หลายเดือนก่อน +115

    This woman is a better reviewer / technical analyst than 90% of the "content creators" out there, hats off!

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน +21

      I certainly wouldn't claim such expertise - but it's a very kind compliment, thank you. 🙂

    • @eternalgracenote
      @eternalgracenote วันที่ผ่านมา

      @@Food4Dogsyour reviews are truly exceptional and appreciated

    • @Food4Dogs
      @Food4Dogs  วันที่ผ่านมา +1

      @@eternalgracenote thank you.

  • @optimustine
    @optimustine 9 หลายเดือนก่อน +68

    28:54 thank you for saying this. this is rarely brought up when discussing games or any creative medium for that matter. entitlement can be so strong within a community and can often create a toxic space for creativity and innovation. ultimately i think it can be detrimental to new ideas and progress. great video and discussion!

    • @rifway22
      @rifway22 8 หลายเดือนก่อน +5

      This is why Square Enix didn't bother to make a straightforward remake of FF7, why spend half a decade on remaking the same game, creative people will never stop innovating.

    • @FireFury190
      @FireFury190 8 หลายเดือนก่อน +3

      @@rifway22 I remember when DE was coming out they mentioned that they wouldn't have remade the game if they weren't going to add anything new to it. Which is what Future Connected was for.

  • @MustardBeef
    @MustardBeef 8 หลายเดือนก่อน +45

    I think XCX suffers from "Dreamcast syndrome" in that the Dreamcast had poor sales, so no one played most Dreamcast titles, and they got ported to PS2/GC. The Wii U had the same problem, and I feel like if XCX had a Switch sized install base looking at it, we'd see XC2 or XC3 sales. Great video F4D!

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน +2

      Thank you!

    • @ItApproaches
      @ItApproaches 19 วันที่ผ่านมา

      Most of the Wii U games were ported over to Switch and the Switch relied heavily on them for it's own success. So leaving XCX behind makes no sense.

    • @Food4Dogs
      @Food4Dogs  19 วันที่ผ่านมา

      There were a few important WiiU games left behind .. for instance, not doing a straight port to Switch of Windwaker HD always puzzled me.

    • @ItApproaches
      @ItApproaches 19 วันที่ผ่านมา

      @@Food4Dogs WWHD and TPHD will show up at some point. My guess is cause Nintendo is holding them and will use them as filler titles on Switch 2 to help with the wait for the next game. Just like they did on Wii U with BOTW. Also we don't need WWHD and TPHD on Switch. If that happened that would mean we had WW on 3 out of the past 4 systems, and TP on 4 systems in a row....and that is absurd to release the same game 4 consoles in a row. So give them a break with the Switch. Switch is a massive success, it doesn't require WWHD or TPHD.

  • @azimulhoque1497
    @azimulhoque1497 8 หลายเดือนก่อน +15

    To potentially quell some fears, Monosoft was primarily hiring network and data engineers back in 2020+21 so I could honestly see them and Nintendo making XCX a top priority to tie into the NSO service for next gen. Something to try and rope in the FF14 players.

  • @Mety333
    @Mety333 8 หลายเดือนก่อน +3

    Wow happy to find your channel! I miss Xenoblade X so much and always dreamed of a sequel. Your knowledge is amaxing ❤️

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน

      Welcome 😊

  • @user-lu4gd1ux1o
    @user-lu4gd1ux1o 9 หลายเดือนก่อน +40

    Super thoughtful and well put together. Thank you for showing this great series some much deserved love!

  • @kill_repeat8491
    @kill_repeat8491 8 หลายเดือนก่อน +24

    I played most of my time in XCX in handheld mode and never had issues with the screen swapping. It was just as you said, one button press to switch between the two.
    This was a terrific (and heartbreaking) look at why this game hasn't been ported

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน +6

      Thank you.
      I haven't given up hope yet!

    • @Kirusei
      @Kirusei 8 หลายเดือนก่อน +1

      I remember playing like this when I was obsessed with the game enough to hook my Wii U next to my bed just so I could play it longer.

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน +1

      😀 love it - true dedication.

    • @sboinkthelegday3892
      @sboinkthelegday3892 8 หลายเดือนก่อน

      It's really just an experimental console MOBA developed with the Xenoblade IP, I don't think here's much internal passion for it. aNd EVERYTHING monolith did for it is excellently preserved and updated upon, they for example assisted with the BotW/TotK. That geography IS the Xenoblade mapping, with much more finalized physics to be a fully realized, roamable world, rather than just a setting to drop an JRPG in and do some turn-based events and fetch quests for grinding.
      The story is pretty fractured and cookie-cutter, honestly something I expect from much MORE ignored mass-produced series like Trails, or something I would apprecaite on a conceptional level in shallowly produced little packets, like Aegis of Earth: Protonovus Assault. The transhumanist angle really is, in general not in this series as such, a really surface-level exploration through this SINGLE trapping of "what is humanity". It's not really different form something like Full Metal Alchemist, dealing with same topics much better with science/magic.
      It's not really very heartening to always come across this infinite search for Woodstock, the idea that EVERY product has to be immaculately preserved and yammered on about and passed on to future generations, because you might have PERSONAL memories about it. That you can't move on from, and build ON TOP OF by familarizing yourself with other IP.

  • @PorconautaGames
    @PorconautaGames 6 หลายเดือนก่อน +4

    Holy crap. Respectfully, Gradma, you kick as*!!! This game was my dream to become what xenogears/xenosaga could potentially be in terms of genre. Unfortunately it was clearly rushed and gated by technology back then. Now with the Xenoblade success, i would love to see it or a spirit successor come to shine with all the potential that Mr. Takahashi and his team has!

  • @alastormedial
    @alastormedial 8 หลายเดือนก่อน +9

    Speaking of BotW on Wii U - I was disappointed in the lack of gamepad function, seemingly removed so as to not make the Switch version look inferior - since the Sheikah Slate appeared to emulate a Wii U gamepad, it likely featured at least the same map functions as the earlier HD ports. I imagine that's why we've not seen a Twilight Princess HD and Wind Waker HD port to the Switch - they're going to feel like a step backwards, even if they run better.

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน +5

      Good point!
      In fact another member here said the same thing about the deliberate non-use of gamepad function. I'm really unhappy about that. Bad attitude from Nintendo.

  • @AxHell1993
    @AxHell1993 8 หลายเดือนก่อน +4

    Britta, your videos will never fail to brighten up my days. Right now in the world it's pretty scary but your videos and your contagious enthusiasm for games are just a joy to watch. I can't wait to see more!

  • @GamerMcBaggin
    @GamerMcBaggin 9 หลายเดือนก่อน +4

    Appreciate the research you put into this topic. Amazing work!
    Thanks for this video and see you next time. Take care and thanks again♥

  • @samuelturner6076
    @samuelturner6076 8 หลายเดือนก่อน +4

    I’ve seen your videos recommended a few times but only managed to get to one now. I really like the way you analysed Xenoblade X and covered the technical aspects involved in its development or a port. It’s rare to get analysis that goes to the depth of noting the differences in system architecture and hardware components, and I love how you referenced various articles, interviews and analysis such as those by Digital Foundry.
    I do hope we see a Xenoblade X port eventually but I think if we do it’ll be reserved for the “switch successor” (which I’d prefer), and for after whatever the next major Xenoblade/Xeno entry is due to my take on the ending of Future Redeemed.

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน +2

      Thank you.
      Yes, a lot of people have referred to the Future Redeemed ending (I haven't had time yet to play that).
      As I say in my video, there is no doubt in my mind that any possible XCX resurrection has to happen on the Switch successor console.

  • @joshmcgootermier2301
    @joshmcgootermier2301 9 หลายเดือนก่อน +1

    Great video. Nice to see a composed dedicated look on this topic. Had this game on my back log for ages.

  • @orangepotato2112
    @orangepotato2112 9 หลายเดือนก่อน +2

    Your coverage was very well done, thank you Britta for the awesome video!

  • @edurevelfood
    @edurevelfood 9 หลายเดือนก่อน +14

    Interesting topic for me as it is the only Xenoblade i haven't played. Although, I think Nintendo will someday release a port to complete the saga. Other thing is the preservation of games, a topic that would take hours of discussion. Greetings from Madrid!

  • @KingRecycle69
    @KingRecycle69 9 หลายเดือนก่อน +5

    Awesome vid. XCX was not only my first Xenoblade game but my first WiiU game all those years ago and I would love if one day it could be ported to Switch or more likely the "Switch 2" due to it's huge scale.

  • @PressRToZeus
    @PressRToZeus 8 หลายเดือนก่อน +2

    it fills my heart with such joy the love and passion the XBX community sees still all these years later. thank you for such a well researched and in depth look at why we haven't seen a port to the switch and your ideas for what's to come are very intriguing as well. i would also like to see a sequel with new ideas or even perhaps a spin off type game if they can't fit a full X2 into the budget.

  • @nishquikpops
    @nishquikpops 8 หลายเดือนก่อน +4

    Thank you for sharing your love and enthusiasm of this game! It's a really special game and I hope to see it see the light of day in the near future!!

  • @REYNOLDSN93
    @REYNOLDSN93 8 หลายเดือนก่อน

    Have been watching since your first Xenoblade video! Thanks for the great vid ^~^

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน

      Thank you for supporting!

  • @mikure3346
    @mikure3346 8 หลายเดือนก่อน

    This video ideas are very well put together, you have pretty good ideas!

  • @austinhong1444
    @austinhong1444 8 หลายเดือนก่อน

    Very well researched, thank you for the video!

  • @PurpleNoir
    @PurpleNoir 9 หลายเดือนก่อน +2

    Great video Britta! I really enjoyed your break down (on xenoblade) and I admire your passion for gaming ❤

  • @jeffreyc98
    @jeffreyc98 9 หลายเดือนก่อน

    Thank you very much for this thorough analysis video and reasonable theories.

  • @snipeuoutjsl
    @snipeuoutjsl 6 หลายเดือนก่อน +1

    I have never in my life seen such a video as this. I love this, seriously with all that I am. I love the explanation and the overall outlook you have on the game and the space it is relevant in. The fact that you take the time to discuss things like relevance of the game in todays landscape is astounding and a really fresh way to look into this. Usually people just ask for something without understanding why some things have not been re-released. Fantastic video! Amazing work.

    • @Food4Dogs
      @Food4Dogs  6 หลายเดือนก่อน

      Thank you for your kind comment - and welcome. 🙋

  • @LupusWarrior55
    @LupusWarrior55 8 หลายเดือนก่อน

    Amazing video as always! So glad there are others who enjoyed this game as much as i did. Such a masterpiece.
    I lol'd when you said "Yes please thank you very much". We will gladly take whatever.

  • @nicholaskong1673
    @nicholaskong1673 4 หลายเดือนก่อน

    28:54 that's such an interesting observation. This was the case with Zelda developers and final fantasy developers too

  • @ruebeb9418
    @ruebeb9418 8 หลายเดือนก่อน

    Thank you for making your videos!

  • @-priere-
    @-priere- 4 หลายเดือนก่อน +1

    I hope maybe for a sequel with that cliffhanger ending. Good video.

    • @Food4Dogs
      @Food4Dogs  4 หลายเดือนก่อน +1

      I would love to be able to do a happy sequel to this video! 😀
      We will know more once Nintendo unveil their plans and projects for the new Switch console. Not giving up hope!

  • @benchguy5940
    @benchguy5940 9 หลายเดือนก่อน +3

    Xenoblade X and the past Mistwalker console games are right at the top of my list for re-releases

  • @matts.6661
    @matts.6661 8 หลายเดือนก่อน +2

    Lovely video! I miss Xenoblade X dearly and I hope everyone will get to (re)experience it in the near future.
    It is true that the cost and size of the game were stated to be the main hurdles (though I doubt this argument is still relevant considering it was mentioned in 2018 back when they were about to release Torna). I think another reason why X wasn’t ported on the Switch was because it offers a different experience from the main Xenoblade trilogy. After the backlash of X’s narrative, Monolith Soft wanted to return to the story-driven style of games. At the time of X’s release, the Xenoblade series was still in its infancy stage. Between Xenoblade 1 and X, it did not have a consistent identity. With that in mind, it is likely they set X aside so they could focus on maintaining a consistent identity and theme as well as growing the Xenoblade brand. If they had reintroduced X after 2, it would’ve disrupted the brand’s image, which ultimately would’ve done more harm than good for the series’ longevity.
    Now that the main games have been concluded, we can finally look forward to the future. Hopefully that future includes the return of X in some form.

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน +1

      Indeed, thank you, a very valid point and well put. Enough to talk about there for another video. 😀
      I focused on the technical/financial issues because unfortunately I still see and hear an awful lot of "why isn't it on the Switch" and my focus was on directing people's thinking towards "What could be done with an XCX-based game on a new console?"

  • @MidKnightQ77
    @MidKnightQ77 4 หลายเดือนก่อน

    Thanks for the video. Answers the questions I had about a port.

  • @nansmeunier3250
    @nansmeunier3250 9 หลายเดือนก่อน +6

    I've always wanted to try X.

  • @Uberpanzermensch
    @Uberpanzermensch 8 หลายเดือนก่อน +1

    I work in the game industry and wanted to lay out some thoughts on this situation.
    First of all, I want to say that all ports are possible. But, like everything in business, it's a cost vs. benefits scenario.
    Let's look at the cost.
    Making a port is much less costly than making a new game. But where does that cost come from? Well, two big factors. Firstly, the code. A lot of code directly transfers. Code that makes up core gameplay features is largely independent of the platform it is developed for. But code that deals with IO is. Some things are simple, like controllers (assuming a game does not depend on motion controls or anything else unique). But some IO is tricky, the biggest being graphics. Graphics are incredibly complicated in modern games. It is the primary reason why some ports run terribly on modern systems, even if the hardware is more powerful. Yes, it's more powerful, but the base game was optimized for the original system, and even if the numbers are better, the newer system just isn't designed to run the code that the base game has.
    A rather archaic example is the N64 vs. the PS1. The N64 had a Z-buffer, which meant that it calculated the depth of every pixel it rendered, but the PS1 had better texture resolution. Therefore, you got crisper textures on PS1, but dealt with polygons jumping back and forth in front of each other often (I recognize that this is an incredible simplification and there is much more nuance). This begs the question, how would you port between the two systems? Well, with a lot of effort, and results likely won't be equivalent. Modern ports, however, are expected to be at least as equivalent as possible.
    Modern systems are converging not just in specs but also in their interface. You see this in XBox where modern XBox games almost always come out for XBox and PC at the same time because it is easy to develop for both. But the WiiU is from a period where this was not the case. Monolith Soft is known for pushing the limits of the hardware, so their games in particular are going to be hard to port. Nevermind the fact that going from WiiU to Switch means you're losing the gamepad screen, the hardware is certainly optimized in a radically different fashion. It probably isn't hard to get XBX working on the switch. But working well? Different story.
    The second big cost is opportunity cost. Any developer working on a XBX port isn't working on their next big game. So why would they work on a port? A primary reason would be building the brand. Either the Xenoblade X brand, or Monolith Soft brand itself. Another reason could be pride, which for creatives in the gaming industry is actually a driving factor. But in interviews the directors have said that they have no reason to port it at this moment, which leads me to believe that the only reason would be a XBX2 announcement. They ported XBC, which followed into XBC3 a few years latter. A Switch XBX isn't impossible, because, avoiding specifics, the ending of XBX leaves room for sequels, but unless XBX2 is soon I don't have hopes for a port. The cost of a port likely outweighs the business benefit.
    Once last thing I'd like to do is compare ports to translations. There is a debate in translations about whether you should do a direct translation or do a localization, or something in between. And a port is no different. Should you make things as close as possible, or implement some modernizations? Some things necessitate a redesign, like the gamepad functionality in XBX. Other things could be... do you improve graphics? Like shaders? Or models? Or implement raytracing? Do you implement QoL features that are obvious now that the game has been out for years? Do you let the director implement a few more tweaks? Rewrite a couple lines to be more sensible/less problematic for the current era? A 1-1 port sounds good on the surface, but like a literal translation, it actually doesn't make a lot of sense, so now the question is, how much should you change? And it all has a cost.
    (I understand that a lot of my commentary is brief, but I also wanted to keep this message brief as possible. Ports are a much more involved discussion than I think people realize.)

  • @aWEAPONofFATE1
    @aWEAPONofFATE1 8 หลายเดือนก่อน +1

    First, I'd like to say I absolutely LOVE your work and find your story very inspiring. On the subject of XCX, I've come late to the party with my first venture into the world being the XC2 on Switch and now currently working on XC1 Definitive. I spent about 250+ hrs in XC2 and enjoyed every minute of it. It was during my time on it that I started hearing about XCX...started looking at gameplay clips of it on TH-cam, and wishing they would do a port to the Switch.
    You make a lot of great points about the architecture and roadblocks Monolith would face should they decide to undertake the task of remastering/remaking the game and if they could expect the sales to make it worth the effort. To that, I hope they are considering that I'm sure there are many more gamers out there like myself that didn't even get exposed to the XC series until the Switch came along. I think it would be interesting to compare the sales of the original XC and XCX with the sales of XC2 and XC3 (which I have already bought by the way but I wanna finish XC Definitive first...). I'd also be totally fine if they decided to do a sequel to XCX.
    The whole concept of XCX just really takes me back to one of my all time favorite RPGs Xenogears. If I remember correctly, it was a branch of Square back then that broke away and became Monolith, maybe having something to do with the fact that Square didn't allow them to make the other parts to the Xenogears story. They seemed to want to recapture the intrigue of Xenogears with the Xenosaga series before moving on to the Xenoblade series. I still hold out hope that they'll expand on the XCX world. Time will tell.

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน +1

      Thank you for your comment, great points there.
      The question of sales of XC2 and XC3 is easily answered, as the numbers are readily available just googling. Both games did very well sales-wise, which encourages us to believe there is a solid future for Xenoblade games.
      Xenogears: indeed, those mechs! Takahashi himself talked about his love of mechs and how he wanted that "piece" of Xenogears in XCX in several interviews. Here is one comment:
      "Takahashi: Yes, there is a little bit of a reference there. Although I want to point out that in Xenogears, we had to separate dungeons that were meant to be cleared by characters on foot from the dungeons that were meant to be cleared by the characters inside their Gears. We had to do that because of tech and cost limitations. But now we’re able to do those together, where you can have the ability to choose whether you want to fight in the Skell or fight on foot."
      venturebeat.com/games/xenoblade-chronicles-xs-director-on-building-an-rpg-for-multiple-audiences/2/

  • @viktorm9401
    @viktorm9401 8 หลายเดือนก่อน +1

    Thank you Britta for this great video. I fully agree, it's sad that Xenoblade Chronicles X hasn't gotten a Switch port.

  • @zeehero7280
    @zeehero7280 2 หลายเดือนก่อน +2

    Lady, I salute you, we need more people your age interested in games!

  • @snazzydrew
    @snazzydrew 5 หลายเดือนก่อน

    THIS VIDEO is extremely important!
    I want a port of this game RIGHT NOW! Or remake I guess considering all the technical stuff you mentioned.
    This is a great video! Very nerdy and informative! 🤩

  • @markeire3028
    @markeire3028 8 หลายเดือนก่อน +1

    Absolutely fantastic video. Seldom see a game so thoroughly researched with all the links provided, you can certainly tell the effort you've put into it. Great watch.
    I really loved X on WiiU, loved your ideas for the future at the end. Can dream of option 3, I'd not say no to a remake, but would love a sequel or mix up of some sort to explore Mira again with some different context. Time to fire up the WiiU now I think :D

  • @DavyTempest
    @DavyTempest 8 หลายเดือนก่อน +3

    I'd be very interested in seeing how a "remixed" version of XCX would do. While I have attachment to certain characters, what truly drew me to the game was character customization/cosmetics, and the dramatic evolution of gameplay via acquisition of Skells. There have been many gameplay improvements in this series since XC1 and XCX, as well as a story and lore set that has seemingly moved on without being shackled by the original game's setting.
    If they took the world, gameplay concepts, beloved characters that may or may not have made cameo appearances in XC2 DLC, and completely retooled them to fit this new wider narrative that they seem to be crafting, I'd be positively giddy to see the end result.

  • @goldenface2688
    @goldenface2688 9 หลายเดือนก่อน +2

    I'm always asking myself the same thing and been waiting for a switch port

  • @Kirusei
    @Kirusei 8 หลายเดือนก่อน +2

    I've always been wanting a sequel for the X series over a Switch port of the first game and I stood with that opinion when they shut down the eShop. Now that Nintendo has announced that online functionality for Wii U and 3DS will be mostly shut down, It's now very important to me that this title gets off the Wii U and on a new platform for newer Xenoblade fans to experience even if it means we wait longer for a sequel that I've been waiting so long for. Preferably I would want a straight port/remaster, but if they have to remake the entire game just to make things easier to move to a different platform then that would be fine for me.

  • @Ionknomen
    @Ionknomen 7 หลายเดือนก่อน

    Im surprised that out of everyone, it's you who brought up how amazing xcx is and I too wish that this could get a port soon!

  • @cldpt
    @cldpt 9 หลายเดือนก่อน +7

    Loved watching this video, especially since I am now replaying X on my computer given I want to keep my Wii U and original disk safe from both flash issues, drive issues and disc rot.
    I think your third option is likely, but I'm torn at 50/50 between a simple remaster (let's call it "Definitive Edition") just like XC1, where graphics, gameplay, and even small details are changed for canon purposes (think Alvis's necklace changing to the red Conduit-shaped core crystal). This will likely have an added DLC but I think in X this may actually be very difficult. Why, you may ask? Because X was a game that by itself already had a lot of attempts to "fit in with the canon" of XC1, 2, and even Xenosaga. Telethia (who we see drifting into black holes in Future Connected...), the Ovah missions come to mind (they reference the "great sea" either from 1 or 2), and then there's the obvious Elma similarity to a certain Xenosaga character who was drifting in space towards old Earth (aka Lost Jerusalem), a character that also got particular attention in the very last scene of Future Redeemed... And of course we cannot forget the Future Redeemed "canon-maker" radio. I think Monolith and Takahashi-san have a lot to work with and for, but them releasing Future Redeemed early clearly hints they needed to hasten the pace for what's in store. And I myself am very confident X has an important part to play.

    • @Food4Dogs
      @Food4Dogs  9 หลายเดือนก่อน +5

      Thank you, great comment - I haven't actually played Future Redeemed yet, so that's a great point to be aware of.
      We live in optimism! 😎

    • @cldpt
      @cldpt 8 หลายเดือนก่อน

      @@Food4Dogs if you already played 1, 2 and 3, Future Redeemed is probably the only DLC that I would consider essential - it ties up the 3 games, even though all of those games were finished gracefully on their own. Future Redeemed seals the Klaus saga in great fashion and is just a stupidly good source of fan service, while being a fun game on its own. Unlike Future Connected or even Torna, which had great battle systems but had to screw it with either a lacking story, gatekeeping story progression with mandatory quests (dozens of hours of quests to be precise!), or both. Future redeemed can be finished in 10 or 20h depending on what the player decides to do, is fun, has great story and characters, a world as charming as any of the games (which complements Aionios to boot...), and the most satisfying ending one could ask. Especially after the bitter taste of XC3's great, yet sad ending.

  • @Lumpimp
    @Lumpimp 8 หลายเดือนก่อน +1

    This was a great video! X is my favorite game ever, so i hope it gets some love eventually somehow, but one point i wanted to mention is that xeno is a LOT bigger now, as of august this year, 2 has sold 2.7m, DE is at 1.8M and so is 3. With the series being as popular as it is now, i would really be surprised if they never gave X another shot.

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน +1

      Indeed, Xenoblade has moved from "niche" into pretty much mainstream, or at least "very successful" territory.
      I'm sure Monolith and Nintendo are looking very closely at all possible angles to continue that trend.

  • @fernandod4046
    @fernandod4046 8 หลายเดือนก่อน

    11:06 oh i do the exact same thing. I was debating atelier for switch or ps4 for a while.
    Also whoa! I had no idea the map was that huge!

  • @NontpNonjo
    @NontpNonjo 9 หลายเดือนก่อน +8

    I have to hope the next game Monolithsoft is working on is a sequel to Xenoblade Chronicles X. It is a massive game, and a sequel could easily take 5 years, as the original did. I would be surprised, unless it's outsourced, if we got a port within the next few years.
    I have to hope though. If a studio like the one that did XC3D, ported Xenoblade X to the next Nintendo console, that would be very exciting.

    • @westonmeyer3110
      @westonmeyer3110 8 หลายเดือนก่อน +1

      They would need to rerelease the original game to be able to sell a sequel.
      A remake of the original game would give Monolith new assets to more easily make the sequel.

    • @delireent.3960
      @delireent.3960 8 หลายเดือนก่อน +2

      ​@@westonmeyer3110maybe not especially since Xenoblade 2 came before Xenoblade 1DE and a lot of people started with that one

    • @westonmeyer3110
      @westonmeyer3110 8 หลายเดือนก่อน +1

      @@delireent.3960
      That is different because Xenoblade 2 is a stand alone game in a completely different world.
      X2 would be a direct sequel to X’s cliffhanger ending.

  • @Block57
    @Block57 8 หลายเดือนก่อน +7

    Hi, very nice video! I'm a game modder that's familiar with the "modern" Monolith Soft engine. I personally have not played X, but it was the first game to use the engine that all the Xenoblade Switch games are based on. Each game iterated on the previous and matured the engine with each entry. A friend of mine (Jordan, who wrote “Did You Know Gaming Xenoblade”) wanted me to give my thoughts on porting, as someone decently familiar with the engine.
    Quick aside before I dive into technical stuff, I do want to comment on your notes about gamepad functionality. Ultimately it may be able to be relegated to a menu, but then doesn’t that break the convenience of just being able to look down to use FrontierNav?
    Anyway, at a very high technical level - yeah, a port could absolutely be made! Simply update the code, make sure it runs on the Switch, and bam, there's your X Definitive Edition. However, as with any grand idea, the actual technical and organizational details do not make this an easy process by any means. Even though they are technically on the same engine, the deep-seated internal changes are numerous. Even when comparing 2 and 3 to one another, a large amount of internal engine code has been reorganized, swapped out, or is entirely missing with newer code in its place. (To sell this point, every single game has had a different particle library, and X, 2, and DE+3 all use different UI libraries!) A simplified analogy would be that it’s like using a Windows XP program on Windows 11 - sure, it'll still largely work once you get it running, but there will be very unfamiliar behaviors and bugs that would have been avoided by rewriting it entirely.
    Another point to raise is, perhaps unsurprisingly, the engine still has support for loading from disc. But, the linear nature of reading from a disc lends itself to creative thinking when it comes to asset management. The console needs to read data to load, but when you have to wait for a spinning piece of plastic to get to a certain spot to do so, then it becomes very important to use your time efficiently. The advantage of cartridge-based systems (and any flash storage, for that matter) is the random access. This is why some games nowadays recommend, if not downright require SSDs, even on consoles. Because of these conditions, engines for disc systems tend to have different philosophies for how they load data and keep that data in memory. I know firsthand how touchy the loading system can be, and while the Switch's doubled RAM helps, it's not the cure-all for this problem. Entire formats have to be designed around these limitations. The engine's map system (internally known as “Seamless”) still technically has support for streaming map files, but maps in 2 and DE are largely single areas, so this kind of seamless streaming capability isn't exercised. In 3, this is largely used for the other regions + infinite sea of Aionios.
    Personally, I have no issue with the graphical fidelity of any of the games, so I do not have much to say on the topic of graphics. But, in their process, assets are designed and tested in-game on the PC, and then modified to work on the game console if necessary. Because of this, the engine technically supports any resolution (even if the UI is specifically designed for a 720p screen.) However, with the new particle library introduced in 3, each particle effect would likely have to be recreated from scratch. The porting work of that, on top of whichever other graphical changes they wish to make (better textures, rendering techniques, etc.) might ultimately make this unviable all on its own. I imagine they'll also want to redesign the UI, like they did with Xenoblade 1 with DE, which would require yet more work. I can only hope they're happy with the UI library now!
    Ultimately, I do not think a port is happening at this time - justifying the business cost alone is difficult, let alone the discussions on "do we all-hands-on-deck this, or let a B team do it?" or "if we do make this port, will new players try it, or will it just be the hardcore X fans?" DE had the unique position of proving new tech for the upcoming Xenoblade 3 (a number of core engine changes, and the new UI framework were introduced here) but also served as a way of letting players experience a 10 year old game in the best way possible. The idea of an X2 is likely far more tempting to Monolith, especially after the lackluster sales and reputation of X compared to the mainline games. Hopefully we get a solid yes or no at some point, but until then it's fun to speculate.

    • @robotortoise
      @robotortoise 8 หลายเดือนก่อน +1

      Hi, Jordan here! I just wanted to say that I asked Block to write about this because I knew she is knowledgeable about Xenoblade datamining, but even I didn't know to the extent she'd explain all this stuff in-depth! She is incredible, and thank you so much for this awesome video, Food4Dogs!

    • @westonmeyer3110
      @westonmeyer3110 8 หลายเดือนก่อน

      Making a sequel to a game that was on a console that failed without rereleasing the original game is dooming the sequel.
      The ideal for Monolith is remaking Xenoblade X with a new engine and then using that engine for the sequel.

    • @robotortoise
      @robotortoise 8 หลายเดือนก่อน +1

      @@westonmeyer3110 Please reread Block's comment. Xenoblade X/DE/2/3 run on the same engine.

    • @westonmeyer3110
      @westonmeyer3110 8 หลายเดือนก่อน

      @@robotortoise
      Read my comment instead. I am talking about remaking X on a different engine.

    • @robotortoise
      @robotortoise 8 หลายเดือนก่อน

      @@westonmeyer3110 Okay. I just don't understand why they would do that. What benefit would there be to pour tons of money into starting from scratch? They have an incredible, portable custom engine already.

  • @Manu-vm4wb
    @Manu-vm4wb 8 หลายเดือนก่อน +6

    I agree, if Xenoblade X port will happen it will be on the next switch, which would be great. Monoliftsoft with better hardware is going to be awesome.

  • @jhopewell4208
    @jhopewell4208 8 หลายเดือนก่อน

    Really love this channel ❤

  • @Jakco808
    @Jakco808 8 หลายเดือนก่อน

    This was one of your best videos imo! Loved this ❤️

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน

      Thank you, that's awesome to hear. 🙋

  • @NatchBox
    @NatchBox 8 หลายเดือนก่อน

    Good points!

  • @narutodssunny
    @narutodssunny 9 หลายเดือนก่อน

    Wow, I love love love this video!

  • @juancarlosfernandezperez6843
    @juancarlosfernandezperez6843 8 หลายเดือนก่อน +1

    As you said, X was very Wii U-centric. It even had Miiverse posts popping up.
    Something to consider is that some recent stuff gave some attention to every Xeno game, not just the main Blade trilogy. That includes X, which might indicate a return to Mira.

  • @Human_01
    @Human_01 7 หลายเดือนก่อน

    Legendary Granny! You have great tastes on videogames, Ma'am!❤

  • @MatthewSiesto
    @MatthewSiesto 8 หลายเดือนก่อน +1

    The switch was my first nintendo console since the ds, therefore i’ve missed on a lot of titles. I’d love to experience this masterpiece along with a lot of other titles that’s haven’t been ported yet… let’s hope 🤞

  • @seedofwonder
    @seedofwonder 7 หลายเดือนก่อน

    Fantastic video. I see your pinned comment about the online services, but I think there is an additional concern with XCX. Even if the servers were online indefinitely, so many features are connected to community stats and usage. Without getting into spoilers, all I will say is that some content is not available to the individual user in a way that is properly accessible. Some cyclical things unlock based on community usage stats, which in theory an individual could achieve. But it would take absurdly long to do so. So whereas the game was marketed as both on- and offline, in practice you need an active community to get full enjoyment from the game. I would hope, in the event of a port, this would get resolved. It really is a shame they did not create a patch to make some content accessible even if one wished to play solo/offline. You may address this in your other videos, but I have not had a chance to view them yet.

    • @Food4Dogs
      @Food4Dogs  7 หลายเดือนก่อน

      Hi, many thanks for pointing this out - no, I had not addressed this issue in any other video (yet).
      I actually hadn't realised that the community usage features were so deeply embedded into the online provision. I had (foolishly) assumed that they would also work when offline!
      So I'm making a note of your info and no doubt we will all be talking about online/offline issues in Q1 of 2024, with server cut-off looming.
      Please note that for any more in-depth discussion I also tend to use the Community section.

  • @potmej1
    @potmej1 8 หลายเดือนก่อน +3

    It is worth noting that this game is very well playable on PC via CEMU emulator. I am about 50 hours in in my current playthrough as I can't justify taking out my Wii U from the loft just to play one game. There are also some definite advantages such as being able to play in native 1080p, increase range for collecting items and other small adjustments you can make to the game.
    The tablet functionality works well and you can just switch to the tablet view with TAB key and do what you need to do with map/frontier nav management and then switch back to the game.
    For myself, playing on the PC is the superior way of experiencing XCX, so in theory, they could port it to another system in the future, but as you say in your video, the original Switch would likely not have the power to manage it without any significant changes/re-writes of the original code which they would likely not be willing to invest into.
    It would be great to see some sort of continuation of the story though or at least (as you say in your video) something done with this wonderful world.

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน +2

      Yes, indeed. I did have a look into CEMU and it looks very impressive what they have achieved.

  • @ffxiikd1426
    @ffxiikd1426 9 หลายเดือนก่อน +5

    I'm one of those people how are still waiting for xenoblade x port and hoping for Xenosaga and xenogears too one day.
    this is really interesting video, and thank you for awesome video ✨

  • @CrimsonClouds7
    @CrimsonClouds7 หลายเดือนก่อน

    have a blessed day

  • @hotfuzz0328
    @hotfuzz0328 5 หลายเดือนก่อน

    Love it

  • @CalebByRamen
    @CalebByRamen 8 หลายเดือนก่อน

    really impressive breakdown

  • @Seraphobic
    @Seraphobic 8 หลายเดือนก่อน

    xenoblade x is still my favorite game to this day because i have yet to play another game that nails open world exploration as well as it does, its cool to see you talk about it like this i hope we do get a port

  • @anonymoushuman8443
    @anonymoushuman8443 5 หลายเดือนก่อน

    I love the idea of reusing the same map. I would love to see a prequel to XCX that explores the mysteries of the planet and answer unresolved questions.

  • @barsabe
    @barsabe 8 หลายเดือนก่อน

    Your ability to explain and even rhetoric is so good... Better than your old videos and no doubt better than most the youtube. I just get lost and listen endlessly

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน +2

      That's fine - I appreciate it. 😀

  • @yoshiUMR
    @yoshiUMR 8 หลายเดือนก่อน

    Just wanna say thank you for this great Xenoblade X content in 2023.

  • @Clefargle
    @Clefargle 8 หลายเดือนก่อน

    LOVE THIS VIDEO AND YOUR CONTENT!

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน

      Thank you.

  • @hhgjf
    @hhgjf 8 หลายเดือนก่อน

    This video just sealed your GOAT status for me. Hats off to you, Britta.

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน

      Thank you, Jianfeng Guo (not sure which one is first name!) - but I really just do what anyone with a bit of time and patience can research and compile!😀

  • @comfyzenny
    @comfyzenny 4 หลายเดือนก่อน

    i dont know how I got here, but this is a real gamer. Passionate about a game beyond it's product value.
    I don't know what to say but I love this game and seeing other people's enthusiasm for it.

  • @granthse
    @granthse 8 หลายเดือนก่อน +2

    it still blows me away there is not a switch port of the game but I do hope we get a port of it on the next system and hopefully with reverts to the original censorship done to original release as Nintendo was on a censor spree at the time.

  • @PoPo-qp8zq
    @PoPo-qp8zq 8 หลายเดือนก่อน +1

    I believe it will happen one day!

  • @nddugas
    @nddugas 5 หลายเดือนก่อน

    X came out shortly after my oldest son was born. Lots of great memories attached to it.
    If this does not get an upgraded port to Switch, I will probably just emulate on Steam Deck when I want to play again. I have done Wind Waker HD on Deck and bringing up the Gamepad screen is as simple as holding one of the back buttons. Not as seamless as having two screens, but barely less so.

    • @Food4Dogs
      @Food4Dogs  5 หลายเดือนก่อน

      Yes, that's exactly how I envisioned they might do the gamepad integration if they ported it to whatever the new Switch console (coming this year!) will be called.

  • @Bowflex2480
    @Bowflex2480 9 หลายเดือนก่อน +2

    thanks for the video and explanation Britta. yeah that's my take on this whole thing too. Aside from all the problems they would face on the technical side of things, at the end of the day gaming is not just a hobby it's a business, and if sales numbers don't do well then there is no incentive to give us the game. honestly they are also probably afraid that we're gonna keep begging and begging for a switch port , and then when we finally get it we won't play it because that's just the way gamers are😂😂

    • @Food4Dogs
      @Food4Dogs  9 หลายเดือนก่อน +3

      We have indeed seen a few "begged" ports which then ended up with abysmal sales. 😬

  • @premier1975
    @premier1975 8 หลายเดือนก่อน

    23:00 this is indeed possible playing solely on the gamepad, (don't even need a tv) switching between the map and regular gameplay.

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน +1

      Yes, it is - however, very few people play the game primarily on the gamepad.

  • @AkiSan0
    @AkiSan0 8 หลายเดือนก่อน +1

    a pc port of this would have been a true milestone and i bet they would have sold another million for sure. its so sad. this is such a hidden gem!

  • @benineight4750
    @benineight4750 8 หลายเดือนก่อน

    So glad I discovered your channel. Very well put together and researched with lots of good points covered.
    Xenoblade X is one of my favourite games ever so I would definitely like to see it get a second chance but do agree that the Switch as is, is maybe not the best place to do so. I think if it were to get redone, I would really only want to see an overhaul with the graphics and ui, with some quality of life changes, anything more than that and I feel like it wouldn't really be X any more.
    That said, its been incredibly long since X now, and the idea of a completely new game in that same world (like Tears of the Kingdom to Breath of the Wild) is a very very exciting prospect and if Monolith Soft wanted to do that I would absolutely eat it up. None of their games have ever dissapointed me and I have absolute faith in them to deliver an experience I will adore no matter what shape it takes. Looking forward to checking out your playthrough of X 😄

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน +1

      Welcome! 😀
      Some commenters here pointed out to me that the expansion for XC3, Future Redeemed (which I haven't played yet), offers an 'opening' where the story or elements from both XenoSaga and XCX could conveivably be integrated in the future. So that's a fascinating thought as well.

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน +1

      And I see you're playing Torna currently - I really like Torna, some of my favourite gameplay.

    • @benineight4750
      @benineight4750 8 หลายเดือนก่อน

      @Food4Dogs Yeah it'd definitely be exciting if they find a way to connect it through Future Redeemed. Yeah Torna's awesome! I love all the changes they made to the battle system.

  • @nachot6592
    @nachot6592 8 หลายเดือนก่อน +1

    This would be a great title to play on handheld mode, too.

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน

      ... if you have X-ray vision! 😄
      Seriously, I'm not sure about that at all. So many people over the years have pointed to the small UI text size.
      I would love it ofc IF this could work on some form of handheld; but the screen size would have to be such that it might not qualify any more as a true portable or handheld.
      I know a few people who *have* played it handheld on the Wii U gamepad (obviously 20/20 eyesight!), but even they said that it caused eye strain.
      To me, it's a game best enjoyed on a large screen.

  • @JedHazel
    @JedHazel 8 หลายเดือนก่อน

    I wish you were my grandma this game is so near and dear to my heart

  • @terriermonisgod
    @terriermonisgod 8 หลายเดือนก่อน

    britta i ask myself this question all the time too

  • @ShinReska
    @ShinReska 8 หลายเดือนก่อน

    Yes! More people should get to play XENOBLADE CHRONICLES X!

  • @RetroBacon1
    @RetroBacon1 6 หลายเดือนก่อน

    I love your videos ☺️

  • @borasezginozturkmen6365
    @borasezginozturkmen6365 8 หลายเดือนก่อน

    Great thanks for nice cover-up and summary of remake history.
    XCX was the only reason I bought WiiU.
    And I will of course buy whatever new console even if it will published for that one in the future.
    :)

  • @philosophyoftrucking
    @philosophyoftrucking 8 หลายเดือนก่อน +1

    Richard and his team at Digital Foundry are top tier.

  • @hikaruagata1974
    @hikaruagata1974 4 หลายเดือนก่อน

    ❤❤❤❤❤❤❤

  • @alastor8780
    @alastor8780 9 หลายเดือนก่อน +4

    Nice shirt

  • @NintendoSegaGuys
    @NintendoSegaGuys 8 หลายเดือนก่อน +1

    So many people think the X would be a straight port or DE instead of the massively different game it was intended to be, I've seen at 4 users max who do appriciate it to that extent. I still agree with most of what was said in this video, lots of good insight.

  • @jfsps15
    @jfsps15 14 วันที่ผ่านมา

    I write this hours before the 18/06/2024 Nintendo Direct, there are some rumors about a Switch port, i really want it to be true, let's think that the game is near 10 years since it's announcement, maybe a 10 anniversary switch port can be an interesting way to celebrate, for its X anniversary...
    And it could help to not just push sales on Switch but if the next console is retro compat it may help to push that too.
    Knowing that they made interesting developments on the engine with Chronicles 3 and Tears of the Kingdom, the FSR tech could help to get better performance for those vistas X provided, the loading changes for Tears of the kingdom (the mini CPU overclock that it has while charging and the changes on the texture compression), but they released 3 in 2022 and they finished the dlc recently, so...
    I just can dream, lets see what happen :).

    • @Food4Dogs
      @Food4Dogs  14 วันที่ผ่านมา +1

      I understand your hopes, Francisco, but mine are pretty small, considering the age and architecture of the Switch.
      I'm sure there are all sorts of rumours swirling around at the moment!
      We'll know more tomorrow (I won't see the Direct until my morning time) and if there's anything interesting to discuss, I'll post on the Community.

  • @statesminds
    @statesminds 8 หลายเดือนก่อน +1

    I hope it will be on the switch successor. It’s such a great game. And unique to series. I also bought that operating manual. Super cool

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน

      The little manual?
      It's great, innit! I use it all the time for quick reference and refresher.

  • @TheAbsol7448
    @TheAbsol7448 หลายเดือนก่อน

    It's been 7 years since the Switch came out and Xenoblade blew the hell up, so money definitely isn't a problem anymore. I'm half confident they're working on Xenoblade X right now, and we'll either get a surprise announcement for Switch with a release not far after or it'll get launched on the Switch 2 not long after launch. Could even be cross gen. There's no way this isn't happening. For now, I'm happy enough emulating my copy on my Steam Deck. The Steam Deck is an absolutely _amazing_ platform for RPGs.

    • @Food4Dogs
      @Food4Dogs  หลายเดือนก่อน +1

      I really hope our optimism and hope will bear fruit!
      Here's to the Switch 2. 🍹

  • @tamazonx
    @tamazonx 4 หลายเดือนก่อน

    To be honest, when I played Xenoblade Chronicles X I mostly played it "off screen" on my Wii U tablet. So I don't believe the Gamepad functionality prevented a port from happening. As for the technical divide, I agree that the slow media streaming on the Switch wouldn't have helped -- but look at what Xenoblade Chronicles 3 has achieved...
    I think instead, it's that the developers had enough success with Xenoblade Chronicles 2 that they not only developed the remaster of the original, but also saw an opportunity to close out a planned trilogy with 3. Without getting into spoilers, MonolithSoft seems primed to remaster Xenoblade Chronicles X on the next Nintendo platform and -- fingers crossed, at least -- follow it with a sequel.

  • @NightmareCollectives
    @NightmareCollectives 8 หลายเดือนก่อน

    niceee

  • @danny2256
    @danny2256 8 หลายเดือนก่อน

    Now that online play is going away, I messaged a buddy to see if we could do some of the co-op missions together. Xenoblade X won't be the same without any online features!
    A Xenoblade X port for the new Nintendo console would be lovely.

  • @jmporkbob
    @jmporkbob 9 หลายเดือนก่อน

    Very timely coincidence, considering the coming doomsday date for the online.

  • @schlachtenlenker2568
    @schlachtenlenker2568 5 หลายเดือนก่อน

    I loved the Xenoblade trilogy (one of my favourite gaming-series) and i´m a big Sci-Fi Fan. But i´ve missed this in the past. Now i´m hoping since years, that will be a port of this game. I would buy it directly and i don´t want to play it emulated in a pc. Very awesome channel and host by the way, kindly greetings from Germany. 🙂

    • @Food4Dogs
      @Food4Dogs  5 หลายเดือนก่อน +1

      Thank you and welcome, Battle Guide 😎 (that's as close as I can get to Schlachtenlenker).

  • @MajesticJoshua
    @MajesticJoshua 8 หลายเดือนก่อน

    Brilliant video. I’ve never had the chance to play Xenoblade Chronicles X because I’ve never owned a Wii U. Hopefully one day I’ll be able to play it somehow, even if I have to purchase a Wii U to do it.

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน +1

      I've met many here on my channel who bought a U just for this game (and Wind Waker!) - but right now our best bet is waiting for next year and Nintendo's announcement what games are in development for the new console!

  • @AntiqueKeeper
    @AntiqueKeeper 2 หลายเดือนก่อน

    Ma'am, are you Australian? This is mad! You've got a new follower easily.

    • @Food4Dogs
      @Food4Dogs  2 หลายเดือนก่อน

      Kiwi. 😎

  • @villabong11
    @villabong11 8 หลายเดือนก่อน +1

    Please yes we need this game ported it deserve a second chance so much

  • @Ayeato
    @Ayeato 8 หลายเดือนก่อน

    Already put 200 hours in my first save file and I didnt even really properly explore or do quests in that one, it was mainly grinding in the post game. but Im boutta start again and this time I wonna take my time do all quests.

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน

      I'm just uploading a video about side quests - I think they're really fun and add to the overall experience.

  • @XenobladeShulkX
    @XenobladeShulkX 8 หลายเดือนก่อน +1

    I really hope that XCX will be released as a launch title on whatever the Switch's successor will be

    • @Food4Dogs
      @Food4Dogs  8 หลายเดือนก่อน +1

      That would be a dream come true! We can dream 😀

    • @westonmeyer3110
      @westonmeyer3110 8 หลายเดือนก่อน

      It would certainly take less time than making a completely new game in a new sub series.
      Xenoblade X would also be great for the new system because it would show off how much more powerful it is than the Wii U and Switch by easily playing the game.