I will say that I disagree with using Cammy to learn this first unless you already play Cammy specifically because of her walk speed. Learning with Cammy rather than your main could really screw up muscle memory if you play a character with a considerably slower walkspeed. Other than that, this video is absolutely incredible!
Thanks for watching! I see your point about Cammy, I don’t feel that strongly about it but I do think she’s easy to pull it off with. I hope you enjoy my upcoming content as well!
Perfect guide. How to REALLY practice it after understanding the concept (perfectly explained I must say) is the added value of your guides. Good work!
Thank you so much for the kind words! I always try my best to explain core concepts in a simple and clear way to help players of all levels. I’ll have more soon so please look forward to my next video!
Thank you SO much! I put a lot of thought and planning into making my videos as simple and easy to understand as possible while still providing good information. The response so far has been absolutely fantastic! Please look forward to more content from me soon
Will definitely do, man. Had already subbed after watching the Throw Tech video, and after this one I'm turning notifications on. I'm learning a lot from you, thank you for you work.
@@Chris_FThanks for the content. I just can't stand up in this game. I don't know how but it feels like opponents can stop the DP and keep it from throwing. Can you explain this? I am Gold with Ken and still have people hit me on wakeup 3 or 4 consecutive times. Ive had Cammy kill me without ever being able to stand up. How do I get out of this? Thanks.
I’d have to see your matches to give you better feedback. I don’t really know what the issue is right now so it’s hard to give advice. You can DM me your CFN on twitter (see my bio for twitter link)
I've been hearing about shimmy for years, and I never really knew what it was, and never really bother to look it up, and now after watching this, I realize I've been doing this for years without even knowing it 😆
Some players are really good at figuring things out without having to look things up, sounds like you’re one of them! Thank you for watching! I’ll have more soon
This guide is a breath of fresh air, fam. Hits on all the important points, makes it simple, and even provide tips on how to adjust the dummy settings--and why. YT algorithm finally gives me something SF6 related that doesn't involve an FGC personality.
So glad you liked it! There are some FGC personalities like Diaphone and Brian_F who balance entertainment with solid, informative content. I hope I can continue to grow my channel while always making quality content
This channel deserves more recognition. SImple and informative guides. Ive improved so much in kof and sf6 cause of you. If i ever win a tourney, im shouting out this channel and nurselee.
@@Chris_F Videos like this have been massive for teaching things that people talk about all the time but that tutorials still don't really teach. I was able to start applying this knowledge right away because you really helped me to understand not just what shimmying meant but also how and when to use it. Seriously impressive for a less than five minute video!
@@Chris_F Haha, it totally captures the dichotomy of her diabolical attacks and sweet princess "butter wouldn't melt in her mouth" appearence. An instant classic 👍
Okay, I seen a bunch of guides to footsies, they sure go into shimmies but your video takes the cherry with the cake. Not only did I practice avoiding grabs but threw in OD on wake up and practiced a bit of a combo as a punishment. Great stuff, thank you!
I just found your channel and have been running through your SF6 videos. Can't believe how helpful they've been! I added a few things to your dummy settings. I turned on all 5 of the reversals: 3 set to throw at 7f, and 2 set to do nothing. This gives me more chances to practice against the throw and helps to catch me off guard since the do nothing happens less often. I also set the dummy to always block and immediate drive reversal counter (0f). That way, I can practice punish combos. If I drop the combo (or miss the shimmy and hit when the dummy is in Do Nothing), I get punished. It doesn't actually affect the practice, but mentally seeing myself get punished makes me try harder. Looking forward to using your other training mode practices!
Subscribed! Your content is awesome. I had no idea about delayed throw tech until a friend of mine told me about it yesterday and it pretty much made it impossible to open them up. These guides have shown me how to deal with it and i no longer feel like its game breaking, so thanks!
I love it when I get comments like this! I'm so glad it helped. I don't think anything in this game is game breaking, it's a very well balanced system for a version 1.0
I haven't picked up the game yet, but SF6 training mode looks really good for practicing this. I think it wasn't until season 4 that I learned how to set up SFV's training mode to practice shimmy.
@@Chris_F It's not really grabbing me yet. I might wait until the roster fills out more. Also, I'm not sure if I have the time to dedicate to a fighting game right now. 😮💨
Thanks for this super useful video. While you practice punishing the delayed throw tech you can also program the dummy to wakeup with drive impact, as this is something people will do when pressured in the corner. It can be a good way to practice your reaction to it.
Nice, I like how this was sort of a continuation of the last one, being a counter to it. Could be a cool way to keep a series going, technique followed by counters to it or otherwise related techniques and stuff, building on top of each other and creating a cohesive knowledgebase eventually. Anyway, good stuff!
You have a talent in explaining in the most functional way possible I knew already what the shimmy was but your explaination always clicks better, thank you so much! Btw, are you perhaps doing a steps-schemed tutorial format? Doing this video after the delayed tech one was simply gorgeous
I’m glad you noticed; yes, I planned these out in steps. I’ll have a video on mid-range footsies and getting in next. Thank you so very much for the kind words. I put a lot of effort into these and the reaction so far has been very motivating.
@@Chris_F You absolutely deserve those reactions! We had some people that tried to explain the neutral of the game but you are setting a new standard, a standard with logic and fluidity that can really help people who struggles with learning strategies. Im personally striving to be a music teacher that uses a detailed and strategical thinking and your videos are helping me, even if it may sound strange😅
Solid info. Maybe I can do this without getting clipped by a low, etc. I plan to main Honda, so being slow may be tricky. Looking forward to a win rate. Thanks for the vid.
I'm so glad I came across your channel I am going through many of your guides and they are all so clear cut and straight to the point. one question about the do nothing part. is there anything specific i should practice when I see the bot 'do nothing' ? or is it more about the visual confirmation? other than that amazing videos thanks for the great content
The “do nothing” part is just to teach you to visually confirm the whiffed throw into punish instead of always hitting a button (which will lose to wake up reversals). So glad you liked it! Thx for commenting
New subscriber earned, thanks for the info man. Btw could you make a video on how to win air to air. It seems that everytime my opponent and I jump, they always hit me first.
Thx for watching! Air to air is a bit of a hard one to make bc there are so many variables. I will say it comes down to 3 things mainly: 1) the buttons used by you and your opponent 2) timing 3) height
Great stuff as always! Keep it up! Had a question between different games, in the context of sf6 it looks like shimmys will beat both reversals and throw tech but in KOFXV, shimmys will beat throw tech and lose to reversals. Is this because of the fact that KOF doesn't have a throw whiff animation? Because my understanding was you can only punish a KOF throw by using a low attack and using a low attack would leave you open for an invincible reversals
This is tricky because the way pressure works in XV is different from past KOF games because throws beat meaty attacks. Shimmy will still beat reversals in KOF XV but you need to hit the opponent standing outside of throw range in order to beat a throw attempt because there is no throw whiff animation
@@Chris_F I think the use case foe jumping in SF would be really good. I'm coming from anime fighters where the application of jumping is really different, so an explainer would be awesome!
Excellent and concise breakdown. Only question is why 7 frames? I've been doing 3 frames to practice but it was just a guess on my part for how long it should be.
My next video is about getting in from neutral; it should tie in nicely with my last two videos. I hope to have it out by Monday or Tuesday. Please look forward to it!
Thanks again for another easy to understand guide! I have a question, this is probably the same as the situation where the opponent crouch light attack you, but what do you think is the best action to do when the opponent neutral jump after waking up?
Do you mean in the corner? If you do throw and they jump, you can DP them on reaction or drive rush and anti air on reaction. Or, if you do a meaty attack it will stop them from jumping (it will hit)
@@Chris_F If I miss the throw because they neutral jump then I either can't react fast enough or the recovery is too long to DP, and if I try to go for meaty attacks, I may get wake up DP'd. I guess that's just a part of the guessing game, but going for a meaty seems to be the most effective one for me so far.
i hope to reach daimond man, was stuck in ultra gold in SFV because of bad netcode or whatever. matching me with same 4-5 people who already got used to my play style and it was boring. i unintslled so many times and reinstalled just to find similar players. funny they all stayed the same rank ( I only played casual )
in the video you mention neutral jump/jump in oki. i have so much trouble beating it. i dont know when the enemies jump is a safe jump or if i can get up in time and anti air it. could you make a tutorial about that next?
I'm so confused, I mean the video is really great I love your content it's easy to understand what you explain! But I don't know when to use what technique. If I'm trapped in a corner, the "guessing game" begins and my options seem to be (after a knockdown, waking up): Opponent attacks low, so I crouch block. Overhead or jump attack, standing block. And then these two new techs where you opponent can either: Throw, countered by delayed throw tech? But they can also fake throw (shimmy) and then the whole guessing game restarts??
A delayed throw will beat BOTH throw and attacks from your opponent. You understood correctly, a shimmy will counter delay throw and resets the guessing game. Getting knocked down in the corner is the worst place to be in sf6 and the game heavily rewards the attacker.
How to shimmy with guile? I feel like I have to always be holding down back to keep booms and flash kicks charged. I feel like cancelling that for a shimmy is a step backwards.
That’s a good question! I just started playing guile two days ago so good timing haha. Guile’s main throw whiff punish is st HP, which is a MASSIVE +14 on punish counter. Start to charge a flash kick right after you push HP and then you can link into cr mp or d/f HK and you will be able to do a flash kick after OR do another st HP into drive rush → st HK. Another option is HP (punish counter) into st HK → any super
The 7 frame delay is to replicate a delay tech, which is what a shimmy counters. If you don’t know what delay tech is check my other video out SF6 Guide: improve your defense with delayed throw tech! (Street Fighter 6 tutorial) th-cam.com/video/g8LYoF0S-Lo/w-d-xo.html Thx for watching!
The main question that I have on this: Do all characters have the same grab range or do I need to shimmy away further against, say, Guile compared to Luke?
Great question! Every character has the same throw range EXCEPT these characters: gief (longest), Marisa (2nd longest), blanka and Honda (tied for third longest).
@@Chris_F Look at this champion, replying instantly even this long after the video went live. Thank you. Does the same range also apply for command grabs (ZG, Manon, Lily)?
@kyx5631 I’m on holidays so it’s easy to reply fast😎 No, command grabs have much further ranges than regular throws. You’ll have to either neutral jump or backdash to punish their command grab (this is a read, not a reaction!)
@@Chris_F You sure did, Chris! I most notably love that you show how to actually set up the training dummy for practice. Coming from Strive and T7 and being a first time SF player, I really love the robust features of the lab - although being my first dive to SF, I don't have a clue as to how many frames for delayed tech, etc. Your videos always point newcomers to the right direction. Thank you very much :)
No wonder why this guy I was playing with was always magically scaping my throws I asked him the trick he said that it was very obvios but I watched the replay & turned on inputs, he was pressing ↘️LightP+LightK what a clown 🤡. It's all about leaning this tricky things.
@@Chris_F What bothers me is that the guy say it was all about Reflexes little he knows some peoe on TH-cam help with this tricks otherwise we would never be able to be better players worst part is that this guy told me that it was his reflexes lol
Step one is actually fight people that play defense; coming from NRS games I cannot believe how often people are just waking up buttons, Ex DPs, Dr Impacts. Can’t condition people either no matter how many times I punish. Hoping it’s just a new-game new-players situation.
i think every bronze players does that. gold is where you its someone who knows combos and punishing mechanics. diamond is where people have all the concepts known and are good with their characters. above that you are just playing chess with your combo perfect characters.
Actually it does! When you shimmy you are holding back, so you’ll block the heavy DP. Just remember to only push an attack button when you see the opponent whiff the throw
Not only do you explain this clearly, you gave exact training mode settings as well for easy practice. Thanks!
Glad it was helpful!
I will say that I disagree with using Cammy to learn this first unless you already play Cammy specifically because of her walk speed. Learning with Cammy rather than your main could really screw up muscle memory if you play a character with a considerably slower walkspeed. Other than that, this video is absolutely incredible!
Thanks for watching! I see your point about Cammy, I don’t feel that strongly about it but I do think she’s easy to pull it off with. I hope you enjoy my upcoming content as well!
I was looking specifically for this comment
Absolute quality.
Thank you! I put a lot of effort in to this one’s
Thanks for explaining not only how to shimmy, but when to use it and why! SUPER helpful!!
These guides have been great as someone picking up SF. You explain the concepts and then give drills to practice in training. Thank you
Glad you like them! I'll have more soon
@@Chris_F nice! I'll be saving them to my playlist when they drop.
Perfect guide. How to REALLY practice it after understanding the concept (perfectly explained I must say) is the added value of your guides. Good work!
Thank you so much for the kind words! I always try my best to explain core concepts in a simple and clear way to help players of all levels. I’ll have more soon so please look forward to my next video!
I totally agree. This was very clear. I hope he has a video on how to pressure in the new drive impact world.
I had no idea the 7 frames simulates delayed throw tech. It explains so much where my practice had been going wrong! Back to the lab again
It’s not obvious at all so don’t worry about missing it. Let me know how the training goes!
Man, your guides are something else. Straight to the point, and with so much info packed, while still being easy to digest. Great stuff.
Thank you SO much! I put a lot of thought and planning into making my videos as simple and easy to understand as possible while still providing good information. The response so far has been absolutely fantastic! Please look forward to more content from me soon
Will definitely do, man. Had already subbed after watching the Throw Tech video, and after this one I'm turning notifications on. I'm learning a lot from you, thank you for you work.
Thank you!!!
@@Chris_FThanks for the content. I just can't stand up in this game. I don't know how but it feels like opponents can stop the DP and keep it from throwing. Can you explain this? I am Gold with Ken and still have people hit me on wakeup 3 or 4 consecutive times. Ive had Cammy kill me without ever being able to stand up.
How do I get out of this? Thanks.
I’d have to see your matches to give you better feedback. I don’t really know what the issue is right now so it’s hard to give advice. You can DM me your CFN on twitter (see my bio for twitter link)
I've been hearing about shimmy for years, and I never really knew what it was, and never really bother to look it up, and now after watching this, I realize I've been doing this for years without even knowing it 😆
Some players are really good at figuring things out without having to look things up, sounds like you’re one of them! Thank you for watching! I’ll have more soon
God tier guide, keep doing what you’re doing. Straight to the point, no TH-camr padding or fluff, no bullshit, subbed.
Thank you so much for the kind comment. I have no plans on stopping! Please let me know if there are any topics you'd like to see me cover
This guide is a breath of fresh air, fam. Hits on all the important points, makes it simple, and even provide tips on how to adjust the dummy settings--and why. YT algorithm finally gives me something SF6 related that doesn't involve an FGC personality.
So glad you liked it! There are some FGC personalities like Diaphone and Brian_F who balance entertainment with solid, informative content. I hope I can continue to grow my channel while always making quality content
This channel deserves more recognition. SImple and informative guides. Ive improved so much in kof and sf6 cause of you. If i ever win a tourney, im shouting out this channel and nurselee.
Comments like these are what motivates me to keep making content. Thank you so much!!!
Amazing guides! These are so useful and well explained, you're a great teacher.
Thank you SO much! Just happy to help😃
@@Chris_F Videos like this have been massive for teaching things that people talk about all the time but that tutorials still don't really teach. I was able to start applying this knowledge right away because you really helped me to understand not just what shimmying meant but also how and when to use it. Seriously impressive for a less than five minute video!
That cheeseball thumbnail of Cammy is hilarious 👍😂
I’ve been waiting for this comment, I think it’s one of my best so far😂
@@Chris_F Haha, it totally captures the dichotomy of her diabolical attacks and sweet princess "butter wouldn't melt in her mouth" appearence. An instant classic 👍
Okay, I seen a bunch of guides to footsies, they sure go into shimmies but your video takes the cherry with the cake. Not only did I practice avoiding grabs but threw in OD on wake up and practiced a bit of a combo as a punishment. Great stuff, thank you!
Thank you so much for the very kind comment! I’m so glad you liked it and I hope you enjoy my upcoming content too
Bro, thanks, your videos help a lot to increase my level. Short video to the point.
Thank you! I am doing my best to make content that is easy to understand and easy to apply. I’m so glad you found it useful!
Thst's some big brain training mode routine
Training mode is a great way to improve! Creativity is key
Dummy settings instructions ❤ You rock, man. Subscribed!
Thanks for the sub! I’ll have more soon
Thank you good sir. Now I will beat the game
Thx for watching!
Wow. This is the best practical guide I’ve seen. Perfect application and scenario for actual match usage. 👏👏👏
Wow, what a comment! I will keep doing my best to make content that can help people improve
amazing video, thanks for including an example of how to practice it in training mode vs. dummy
Happy to help!
I just found your channel and have been running through your SF6 videos. Can't believe how helpful they've been! I added a few things to your dummy settings. I turned on all 5 of the reversals: 3 set to throw at 7f, and 2 set to do nothing. This gives me more chances to practice against the throw and helps to catch me off guard since the do nothing happens less often. I also set the dummy to always block and immediate drive reversal counter (0f). That way, I can practice punish combos. If I drop the combo (or miss the shimmy and hit when the dummy is in Do Nothing), I get punished. It doesn't actually affect the practice, but mentally seeing myself get punished makes me try harder.
Looking forward to using your other training mode practices!
These are all great training mode ideas!
I’m so glad my videos are helping you improve!! I’ll have more soon
Subscribed! Your content is awesome. I had no idea about delayed throw tech until a friend of mine told me about it yesterday and it pretty much made it impossible to open them up. These guides have shown me how to deal with it and i no longer feel like its game breaking, so thanks!
I love it when I get comments like this! I'm so glad it helped. I don't think anything in this game is game breaking, it's a very well balanced system for a version 1.0
The thumbnail is too good lmao, thanks for the guide
I think it’s one of my best lol, thanks!
I haven't picked up the game yet, but SF6 training mode looks really good for practicing this. I think it wasn't until season 4 that I learned how to set up SFV's training mode to practice shimmy.
SF6 training mode is amazing. I think the game is really fun! You should pick it up if you’re on the fence
@@Chris_F It's not really grabbing me yet. I might wait until the roster fills out more. Also, I'm not sure if I have the time to dedicate to a fighting game right now. 😮💨
Oh my.. i wish o had those guides in my childhood, struglling to Win matchs on sf4... We are definily on a New era of FG.
I started back in SSFIV and there was VERY little back then! Thank you so much for watching, I'll have more soon
All your tips are making me a better player.Thank you
Thanks for watching
Thank you very much for all the tips 😊
My pleasure 😊 I’m so happy that people are enjoying my guides!
This thumbail is genius
Tyty
Thanks for this super useful video. While you practice punishing the delayed throw tech you can also program the dummy to wakeup with drive impact, as this is something people will do when pressured in the corner. It can be a good way to practice your reaction to it.
That’s true! Thx for watching!
Gunna practice this now!
Let me know if it helps!
I got shimmyed a lot with my friend who plays Juri so this is straight to the point and easy to understand 😊
I’m so happy to hear it’s easy to understand! I always try my best to do that
Nice, I like how this was sort of a continuation of the last one, being a counter to it. Could be a cool way to keep a series going, technique followed by counters to it or otherwise related techniques and stuff, building on top of each other and creating a cohesive knowledgebase eventually.
Anyway, good stuff!
I’m glad you liked the continuation! My next video tomorrow will build on this one. Thank you for watching!
You have a talent in explaining in the most functional way possible
I knew already what the shimmy was but your explaination always clicks better, thank you so much!
Btw, are you perhaps doing a steps-schemed tutorial format?
Doing this video after the delayed tech one was simply gorgeous
I’m glad you noticed; yes, I planned these out in steps. I’ll have a video on mid-range footsies and getting in next.
Thank you so very much for the kind words. I put a lot of effort into these and the reaction so far has been very motivating.
@@Chris_F You absolutely deserve those reactions!
We had some people that tried to explain the neutral of the game but you are setting a new standard, a standard with logic and fluidity that can really help people who struggles with learning strategies.
Im personally striving to be a music teacher that uses a detailed and strategical thinking and your videos are helping me, even if it may sound strange😅
WOW! Thank you so much! Funny you mention that, I used to be a music teacher. Wishing you nothing but the best of success!!💪
@@Chris_F Now it all makes sense! Thank you man, i will try my best!
Solid info. Maybe I can do this without getting clipped by a low, etc. I plan to main Honda, so being slow may be tricky.
Looking forward to a win rate. Thanks for the vid.
This helped me rank up. Thank you for the videos.
Congrats on the rank up! Glad I could help!
FANTASTIC guide, thank you for making this!!!
Glad it was helpful! Thanks for watching
great explaination and tutorial. thank you
My pleasure!
Great video and concept for a newbie!!
Glad it was helpful!
I'm so glad I came across your channel I am going through many of your guides and they are all so clear cut and straight to the point. one question about the do nothing part. is there anything specific i should practice when I see the bot 'do nothing' ? or is it more about the visual confirmation? other than that amazing videos thanks for the great content
The “do nothing” part is just to teach you to visually confirm the whiffed throw into punish instead of always hitting a button (which will lose to wake up reversals).
So glad you liked it! Thx for commenting
@@Chris_F got it! tysm
New subscriber earned, thanks for the info man. Btw could you make a video on how to win air to air. It seems that everytime my opponent and I jump, they always hit me first.
Thx for watching!
Air to air is a bit of a hard one to make bc there are so many variables. I will say it comes down to 3 things mainly: 1) the buttons used by you and your opponent 2) timing 3) height
Just what I was looking for... thanks 👍
Like❤
Glad I could help!!
Great stuff as always! Keep it up!
Had a question between different games, in the context of sf6 it looks like shimmys will beat both reversals and throw tech but in KOFXV, shimmys will beat throw tech and lose to reversals.
Is this because of the fact that KOF doesn't have a throw whiff animation? Because my understanding was you can only punish a KOF throw by using a low attack and using a low attack would leave you open for an invincible reversals
This is tricky because the way pressure works in XV is different from past KOF games because throws beat meaty attacks. Shimmy will still beat reversals in KOF XV but you need to hit the opponent standing outside of throw range in order to beat a throw attempt because there is no throw whiff animation
Great training tips. Thanks so much.
Thanks for this! Great step by step guide.
So glad you liked it! I’ll have more soon. Are there any other things you’d like to see me cover?
@@Chris_F I think the use case foe jumping in SF would be really good. I'm coming from anime fighters where the application of jumping is really different, so an explainer would be awesome!
These are excellent. Hope to see more
More is on the way! Thank you!
Excellent and concise breakdown. Only question is why 7 frames? I've been doing 3 frames to practice but it was just a guess on my part for how long it should be.
I’ve always done 7 because that’s near the back-end of the most delay a person can add to time with a throw break
Fantastic video, thanks for the hard work.
I'll have more soon, thank you so much for watching!
Great video man.
Thank you so much!
Amazing video man! Do you mind also doing another guide on Neutral related stuff or how to improve neutral. That'd really help
My next video is about getting in from neutral; it should tie in nicely with my last two videos. I hope to have it out by Monday or Tuesday. Please look forward to it!
Holy shit your cousin would be proud, nice vid
Thank you!
I have seen in another video that if you do 2MP(or C.MP) you create a distance to avoid the grab/throw.
Using pushback is another great way to create punish situations. I’m going to put a video out about this soon
That thumbnail always makes me laugh 😂
Man didnt even know u could do that in training mode...u should make some more videos on useful dummy settings! 🤔
I’ll try to get that done once I finish some other videos, great idea!
awww man did you unlist the throw loop video? it was so good I was about to live stream and show it to my community
It should still be up
@@Chris_F its not even showing on your main page.
Street Fighter 6 Throw Pressure Tip #1
th-cam.com/video/XJ049MZjDyI/w-d-xo.html
This one?
@@Chris_F thanks
Thanks again for another easy to understand guide! I have a question, this is probably the same as the situation where the opponent crouch light attack you, but what do you think is the best action to do when the opponent neutral jump after waking up?
Do you mean in the corner? If you do throw and they jump, you can DP them on reaction or drive rush and anti air on reaction. Or, if you do a meaty attack it will stop them from jumping (it will hit)
@@Chris_F If I miss the throw because they neutral jump then I either can't react fast enough or the recovery is too long to DP, and if I try to go for meaty attacks, I may get wake up DP'd. I guess that's just a part of the guessing game, but going for a meaty seems to be the most effective one for me so far.
There is one more option that is hard to do, I’ll have a video on it soon
@@Chris_F I'm looking forward to it then, thank you!
Prob later this week, have to finish 1 other SF then one more KOF before I make that one
Bite size perfection
I'm so glad you liked it!
i hope to reach daimond man, was stuck in ultra gold in SFV because of bad netcode or whatever. matching me with same 4-5 people who already got used to my play style and it was boring. i unintslled so many times and reinstalled just to find similar players. funny they all stayed the same rank ( I only played casual )
ty, I shimmy'd my way to diamond 1 with deejay
So glad this helped!
in the video you mention neutral jump/jump in oki. i have so much trouble beating it. i dont know when the enemies jump is a safe jump or if i can get up in time and anti air it. could you make a tutorial about that next?
Unfortunately there is no way to visually confirm if it’s a safe jump or not. This just comes down to matchup knowledge
Thanx Man
You’re very welcome, thx for watching!
I'm so confused, I mean the video is really great I love your content it's easy to understand what you explain!
But I don't know when to use what technique. If I'm trapped in a corner, the "guessing game" begins and my options seem to be (after a knockdown, waking up):
Opponent attacks low, so I crouch block.
Overhead or jump attack, standing block.
And then these two new techs where you opponent can either:
Throw, countered by delayed throw tech?
But they can also fake throw (shimmy) and then the whole guessing game restarts??
A delayed throw will beat BOTH throw and attacks from your opponent.
You understood correctly, a shimmy will counter delay throw and resets the guessing game.
Getting knocked down in the corner is the worst place to be in sf6 and the game heavily rewards the attacker.
2:20 isn't it better to forward jump? It ensures your buttons will leave you closer to the enemy, preventing combo drops
It depends, but if the opponent uses a wake-up move with forward momentum you could end up cornering yourself with a forward jump!
Estimado no hablo ingles T_T pero un buen video muchas gracias por tu ayuda.!!!!
Thank you!!!
If you arent doing this with a character with the least walk speed this can be deceiving. Cammy was literally made to shimmy. Great vid otherwise
How to shimmy with guile? I feel like I have to always be holding down back to keep booms and flash kicks charged. I feel like cancelling that for a shimmy is a step backwards.
That’s a good question! I just started playing guile two days ago so good timing haha. Guile’s main throw whiff punish is st HP, which is a MASSIVE +14 on punish counter. Start to charge a flash kick right after you push HP and then you can link into cr mp or d/f HK and you will be able to do a flash kick after OR do another st HP into drive rush → st HK.
Another option is HP (punish counter) into st HK → any super
👍🏻
Que buena miniatura 👌
Thank you!!
SO this is super helpfull, but i dont understand why the -7 frame delay. Elaborate please?
The 7 frame delay is to replicate a delay tech, which is what a shimmy counters.
If you don’t know what delay tech is check my other video out SF6 Guide: improve your defense with delayed throw tech! (Street Fighter 6 tutorial)
th-cam.com/video/g8LYoF0S-Lo/w-d-xo.html
Thx for watching!
Why do we set the throw to 7f in training mode? To emulate the timing of a delayed tech?
Yes, that’s exactly why
@@Chris_F right on thank you
so I'm guessing drive rush makes most normals plus even with characters who's medium attacks are usually minus
Yes
Drive rush adds +4 frames of advantage to every move.
The main question that I have on this: Do all characters have the same grab range or do I need to shimmy away further against, say, Guile compared to Luke?
Great question! Every character has the same throw range EXCEPT these characters: gief (longest), Marisa (2nd longest), blanka and Honda (tied for third longest).
@@Chris_F Look at this champion, replying instantly even this long after the video went live. Thank you.
Does the same range also apply for command grabs (ZG, Manon, Lily)?
@kyx5631 I’m on holidays so it’s easy to reply fast😎
No, command grabs have much further ranges than regular throws. You’ll have to either neutral jump or backdash to punish their command grab (this is a read, not a reaction!)
@@Chris_F Great video…do you offer individual training?
@Alex-oy6wb yes I do, please send me an email or a DM on twitter/X (both are on my TH-cam profile page)
Darn, I think I found it haha. It's one of your older videos. :)
Glad you found it! I think I covered the most common situations in this game.
@@Chris_F You sure did, Chris! I most notably love that you show how to actually set up the training dummy for practice. Coming from Strive and T7 and being a first time SF player, I really love the robust features of the lab - although being my first dive to SF, I don't have a clue as to how many frames for delayed tech, etc. Your videos always point newcomers to the right direction. Thank you very much :)
I used this with zangief instead :)
Works with any character!
the oppsite of cammy tho
@@Chris_F
Does it apply when the opponent don’t do delayed tech ?
If your opponent is just doing instant throw on wake-up then you can meaty them and beat their throw.
No wonder why this guy I was playing with was always magically scaping my throws I asked him the trick he said that it was very obvios but I watched the replay & turned on inputs, he was pressing ↘️LightP+LightK what a clown 🤡. It's all about leaning this tricky things.
Glad it helped you!
@@Chris_F What bothers me is that the guy say it was all about Reflexes little he knows some peoe on TH-cam help with this tricks otherwise we would never be able to be better players worst part is that this guy told me that it was his reflexes lol
@Pichoniix 0% chance it’s his reflexes. Throw animations in SF6 are 5 frames which means that it is not humanly possible to react to them.
Why is everyone posting about delayed throw techs
Step one is actually fight people that play defense; coming from NRS games I cannot believe how often people are just waking up buttons, Ex DPs, Dr Impacts. Can’t condition people either no matter how many times I punish. Hoping it’s just a new-game new-players situation.
Yea it’s pretty wild right now. You can blow a lot of ppl up by just taking some space and holding block, DI is totally react-able at that range
i think every bronze players does that. gold is where you its someone who knows combos and punishing mechanics. diamond is where people have all the concepts known and are good with their characters. above that you are just playing chess with your combo perfect characters.
Doesn't work low ranks. If you shimmy a Ken, they just spam Heavy DP
Actually it does! When you shimmy you are holding back, so you’ll block the heavy DP. Just remember to only push an attack button when you see the opponent whiff the throw
Yo this thumbnail 😂
It’s my favorite lol thx
Bro think he’s Brian_F 😂. (Joke)
substitles duhhhhh another downvote.
Thank you Chris from another Christ 😉
My pleasure!