Just started getting back into SF6, your videos are so helpful. I find something I can work on implementing in my games every video. Thanks and keep it up
I had no idea about the way the jabs traded with throws this channel is fantastic for pointing out little things like that. I’ve been playing for years and without someone outright mentioning things like that I would’ve probably gone on forever not knowing that
Really solid guides. These guides go into the actual depth of the rps and options available. This is why high level players press on a frame trap, because I know if you never challenge the trap I can press a more rewarding button or if your sleeping do something that is not real. Then the mental conditioning can start. Then you realize to be consistent you have to win neutral.
Always You should always mash Honestly I find that abare is mad important in this game, some people will do mediums on you like it's SFV quite frequently, and it's almost never a true string. Imo it's specially important to check that kinda stuff at the start of a set, so now you either know your opponent is going for tight strings, or you check their fake shit at the start and now they have to play the remainder of the set with tighter strings. Just beware that an advanced player might do medium>delay>medium to counter poke your abare
Good info. I don't mash lights on wakeup, but will try to use them at the times you mentioned. I don't know what's +1 on block, except Ken (H?) Dragonlash, whic you showed. With lots of characters/moves, I'm not sure how many I can remember (even with Super Combo wiki). But stopping a tick throw w/my 4f (cLP) sounds useful. And chained lights or mediums into medium or special. I'm low rank, but try to chain LP on regular or counter hit into MP, since that can combo into DRC or special. Thanks. Fun vid.
@@Chris_F You're welcome. Except when you face opponents of all ranks in Casual, B.Hub & Room as I have. 😉And tick throws, buttons after some specials, like the Ken example, etc. Fun stuff. 🙂
so the point is that ultimately it's all just a game of Rock Paper Scissor where you just try to guess to what your opponent is going to do. Win the trade if you are right, get punished if you are wrong. Why aren't we playing high rock paper scissor instead? No graphics?
I don’t know why I try to repeatedly delay tech on people who tick throw when I could just mash lol this seems strictly better then repeatedly trying to time a delay throw, is lower risk and higher reward
Any frame kills for Ken’s meaty st. Fierce in corner? All I can do is micro walk, and it has to be frame perfect. S1, I’m pretty sure Ken could choose 4,5,6,7 frame kills for the timing.
Chris do you have any videos on how to deal with Drive Rush "abuse"? I know that DR is one of the bases for current Street Fighter but even after training reactions against it I still feel like its too much of a gamble to try and check and I end up taking more pressure/throws than I should simply because I'm not sure how to deal with it (Currently 1400MR Akuma).
This sounds like bad advice but trust me it isn’t: the best way to stop drive rush abuse is to use drive rush abuse on THEM before they can drive rush YOU
@Chris_F That's another area I've been trying to improve personally, I think my gameplay is too passive and I either save too much guage for no reason or I overextend too much and push myself into burnout turning the tides against me. Either way thanks for the advice 🙏, gotta keep training and hit the lab.
About the luke example, dont u think just pressing parry would alleviate the mental stack of wether luke would follow up with cr mp or cr lp? (As long as the first cr mp gets u out of throw range ofc) In other words, have u had lots of success jabbing ppl out of fake strings? Is that particular situation worth the risk if ur out of throw range?
Yeah parry works too, but if Luke stops he can still walk up and throw you out of tap parry. There’s really no “best” answer and yes I’ve had success with this (as do a lot of pros!) otherwise I wouldn’t post it
I will continue to mash cr lp on wake up I can’t break the Sfv habit and I will stand by the fact that wake up jab should beat throw loops and throws should beat drive reversal like they did in sfv
My man out here making the best street fighter guides on TH-cam
Yessirrrrrrrrrrr
Thanks bro, just trying my best!
Has been for a minute, it’s insane
Agreed
Totally
I like that you provide two options, one for lower level players and one for higher level players. Really helpful.
Just started getting back into SF6, your videos are so helpful. I find something I can work on implementing in my games every video. Thanks and keep it up
Welcome back!
Glad I could help and I’ll have more soon
I had no idea about the way the jabs traded with throws this channel is fantastic for pointing out little things like that. I’ve been playing for years and without someone outright mentioning things like that I would’ve probably gone on forever not knowing that
Glad I was able to help you learn something new!
Really solid guides. These guides go into the actual depth of the rps and options available.
This is why high level players press on a frame trap, because I know if you never challenge the trap I can press a more rewarding button or if your sleeping do something that is not real.
Then the mental conditioning can start.
Then you realize to be consistent you have to win neutral.
Thanks for the kind comment!
Commenting mainly to help with the algo, but great video as always! Great example and explications :)
Much appreciated!
Incredible how much I learned in just 15 minutes! Chris is the GOAT!!!...
Thanks!
Awsome vid and tips like always, thank you!
Another great video from the GOAT
Thank you!🙏🏼
Great video! And I was just thinking about practicing these situations the other day!
Glad it was helpful!
Golden tips as always
Thank you!
Always
You should always mash
Honestly I find that abare is mad important in this game, some people will do mediums on you like it's SFV quite frequently, and it's almost never a true string.
Imo it's specially important to check that kinda stuff at the start of a set, so now you either know your opponent is going for tight strings, or you check their fake shit at the start and now they have to play the remainder of the set with tighter strings.
Just beware that an advanced player might do medium>delay>medium to counter poke your abare
This guy knows!
Great tips thanks
another great place is when someone has to walk to make a throw connect, like after Akuma light adamant fist
For sure!
Also booce you been killing it lately, good luck bro can’t wait to see you win a big event someday very soon
Good info. I don't mash lights on wakeup, but will try to use them at the times you mentioned.
I don't know what's +1 on block, except Ken (H?) Dragonlash, whic you showed. With lots of characters/moves, I'm not sure how many I can remember (even with Super Combo wiki).
But stopping a tick throw w/my 4f (cLP) sounds useful. And chained lights or mediums into medium or special.
I'm low rank, but try to chain LP on regular or counter hit into MP, since that can combo into DRC or special. Thanks. Fun vid.
Thanks for watching!
I don’t think this is very applicable at low ranks since your opponents won’t be coming at you with multi-layered offense
@@Chris_F You're welcome. Except when you face opponents of all ranks in Casual, B.Hub & Room as I have. 😉And tick throws, buttons after some specials, like the Ken example, etc. Fun stuff. 🙂
so the point is that ultimately it's all just a game of Rock Paper Scissor where you just try to guess to what your opponent is going to do. Win the trade if you are right, get punished if you are wrong.
Why aren't we playing high rock paper scissor instead? No graphics?
Immaculate thumbnail LOL
Thanks, I tried haha
Thank you 😊
Welcome!
I don’t know why I try to repeatedly delay tech on people who tick throw when I could just mash lol this seems strictly better then repeatedly trying to time a delay throw, is lower risk and higher reward
Now you know! Just remember to change up your patterns so you don’t become predictable
Any frame kills for Ken’s meaty st. Fierce in corner? All I can do is micro walk, and it has to be frame perfect.
S1, I’m pretty sure Ken could choose 4,5,6,7 frame kills for the timing.
W
Your vid are so good
Thank you!
Sometimes I mash exDP when im getting combo'd in case they drop. It works out a decent amount of time, but occasionally gets me blown out.
This is def a real strategy but like you said, it can backfire haha
Buttons R 4 Mashin
OR you can just pick cammy and mash her 1frame lights.......
Great guide chris, thanks a bunch!
Thanks for watching!
Hey @Chris_F can you do more translations of Moke twitter drills? Inparticular defensive drills or hit confirms. Or any really. Cheers!,😊
Will have more translations soon!
I still have the tendency mash DP, not even OD, as if were 100% safe due to most of my time playing of USF4, of all the series.
You just need to adapt to the new system. Try thinking of it as a completely new game
Chris do you have any videos on how to deal with Drive Rush "abuse"? I know that DR is one of the bases for current Street Fighter but even after training reactions against it I still feel like its too much of a gamble to try and check and I end up taking more pressure/throws than I should simply because I'm not sure how to deal with it (Currently 1400MR Akuma).
This sounds like bad advice but trust me it isn’t: the best way to stop drive rush abuse is to use drive rush abuse on THEM before they can drive rush YOU
@Chris_F That's another area I've been trying to improve personally, I think my gameplay is too passive and I either save too much guage for no reason or I overextend too much and push myself into burnout turning the tides against me. Either way thanks for the advice 🙏, gotta keep training and hit the lab.
About the luke example, dont u think just pressing parry would alleviate the mental stack of wether luke would follow up with cr mp or cr lp? (As long as the first cr mp gets u out of throw range ofc)
In other words, have u had lots of success jabbing ppl out of fake strings? Is that particular situation worth the risk if ur out of throw range?
Yeah parry works too, but if Luke stops he can still walk up and throw you out of tap parry. There’s really no “best” answer and yes I’ve had success with this (as do a lot of pros!) otherwise I wouldn’t post it
@@Chris_F i got u. go for the ch to stop the double cr mp habit FIRST then vary up options after.
What are some tips for Master players. Like purely high level tips that we NEED to know to compete
learning how to solve your own faults in your gameplay
This video is very much tailored for master rank players
What's that word you use? Ibarre?
Abare 暴れ
He don't considering roll back frames and input lag
I live in Japan, that’s not an issue here
11:36 you said a steal turner, think you meant a Turn Stealer
👴
I will continue to mash cr lp on wake up I can’t break the Sfv habit and I will stand by the fact that wake up jab should beat throw loops and throws should beat drive reversal like they did in sfv
Great vid however I don't think you should mash.
How do you always post the solutions to my problems? lol