This is an absolutely fantastic video! You did a wonderful job breaking down each category and made it very straight forward to be able to get the right mods for each type of weapon. I also love that you sectioned it out by type for faster reference. 10/10!
I've played an agility build assassin for several years. You can put a 2x or 4x scope on any crossbow but you can't put a scope on any bow. This is a much better choice than the reflex sight because it allows the assassin to make long range headshots with pinpoint accuracy that you cannot get with the reflex sight. Combine the scope with the exploding crossbow bolt and use that for anything that absolutely positively has to die in one head shot. The exploding ammo is your RPG. It's a good idea to speck in handgun and bows because you find yourself in situations where you have a lot of enemies that you must deal with quickly and the bow is too slow. The end game assassin should be in compound crossbows and the .44 Magnum desert Eagle. Both with scopes. If I could put a scope on a bow, I would stick with bows because I enjoy bows. It's a personal preference that gets overruled by practicality.
Jsyk, firearms have a RNG factor for stats like damage and magazine size (maybe other stats too). For example Lever Actions can range from 4-6 shots. AND The Pump Shotgun ranges from 6-9 shots
I really think they should add a wooden crossbow that you can unlock after reading 3 bow hunter magazines. I just think it's kinda dumb that you can craft crossbow ammo right at the start, but can't use it (unless you just happen to find an iron crossbow) until you've read... I think it's like 20 bow hunter magazines. The wooden crossbow could do slightly more damage than the primitive bow. Somewhere around 12.7 - 13.2 damage to make it a feasible option with a slightly slower reload speed than the primitive bow, but faster reload speed than the iron crossbow. And less damage and slower reload than the wooden bow. You could call it the primitive crossbow instead of wooden. I also think it would be kinda cool to have a special crossbow (the bone crossbow) that you could make using bones as the limb. It could do slightly more damage than the wooden bow with a slower reload speed but less damage than the iron crossbow with a slightly faster reload speed. Again I would suggest these changes because personally I think being able to craft crossbow ammo right away but being unable to use it for a good portion of the early game (barring a stroke of luck) is just really stupid.
another fact, pistol makes the least amount of noise with a silencer mod on, followed by pipe rifle which only does a little less noise than the hunting rifle and from there on the silencer is getting less effective really quick ^^ But if you want to be as silent as possible then any bow is the most silent ranged weapon followed by crossbows (tested at night with 5 perks in stealth, all perk books, military stealth boots with Advanced Muffled Connectors mod on the boots to make less noise on and ghilie suit in a single player playthrough endgame)
the Sniper Rifle with a silencer to clear high Tier POIs worked great for me. silencer on SMG works well too, as a good panic weapon in POIs so that u only wake up the room and not the whole area/building. didnt have much stealth perks n books maxed out
@@Bear-Gaming i find myself having to reload the SMG too quick if enough zombies are suddently on me and have found myself using silenced shotgun instead, same effect, more ammo and doesn't attract zombis from outside but i think that is thanks to 5 perks in stealth as well.
The pipe shotgun sucks soo much but you can have multiple in your hot bar and use them like flintlock pistols, but always have a melee weapon to fall back on.
i think early game pipe machine gun is best. outmatches others by a lot. stays the same up to ak. then i think pumpgun takes over due to very efficient ammunition use. later on i think smg and m60 take the late game. they have about the same dps (one have to take into account the 1/3 more damage due to every 3rd shot dealing twice the damage of pistols). maybe with the edge to smg as you can control the recoil better.
There's quite a spread with rate of fire of purple machine guns. You can actually hear the difference if you get one with a higher rate of fire. But usually if they have a higher rate of fire they'll do less damage. Finding one with both high damage and high rate of fire is really rare. I like to use 5 M-60's with drums on a blood moon horde. That's 600 rounds before you have to reload anything. Load up with Recog, AP rounds and you're getting around 600 kills at least with that load out. I like the desert vulture for its fast reload. It's the best gun for when you get a horde pinning you in a small space and you need that near instant reload speed. The reload speed of weapons is one of the most important things in the game.
@@Bear-Gamingyee they really should. I ended up using a mod for a21 that lets u craft teir 6 stuff but is nicely balances. It requires u to find extra books to learn those wxtra teirs and keeps the amount if books per teir the same as well. So if 10 books frim teir 1 to 2 and 2 to 3. Teir 5 to 6 requires 10 as well. Granted it dies slow down upgrading to next weapon tho as ur looking extra books for an extra weapon quality lvl but imo its worth
I enjoyed the old parts system from a few Alphas ago. Better quality weapon from better quality parts. They are already focusing on more looting with the magazines, why not bring the parts system back.
I haven't done any scientific testing to confirm this, but I believe for a Stealth build you should stick with Bows, it seems Crossbows make more "noise" and wake up sleeping Zeds where the Bow doesn't.
I like shotguns & snipers due to their ammo efficiency. Shotguns will melt everything if one picks up the agility hip fire accuracy perks, same with snipers & red dot sights + their respective ammo mods. Pistols are usually the second weapon I spec into due to their high damage and ammo availability late game.
doing a perception build, with spears. but I definitely run MG with sniper, because of that shared ammo pool. [if only it stacked higher than 150 rounds by default. [may have to mod that, ngl[ and if sniping and stealth worked better I'd lean on the compound crossbow a lot more.. that said...if you're in the waste land. getting an "opening shot" with a compound crossbow, while stealthed...you can do some HUGE damage to a zombie bear. and finish off with machine gun or rifle.
@@Bear-Gaming It SUPER has. and this latest alpha has just borked it all the more, what with the increase in button activations, I've...been really pissed off about it....on top of that, ALL zombies are hidden around corners. like...this is military level cover. you can't get any shots off, there's no point! I WANT to stealth buildings, and use nothing but archery to pick them off, but I CAN'T. and I"m REALLY SALTY about it!
i recently picked up the game and went for a stealth build. i was disappointed at how ineffective it became as I went through the game. i decided to respec and go fast and loud for everything. @@TizonaAmanthia
Stealth was one of my favorite play styles but until you are maxed on everything it's difficult, especially with the triggers for zombie spawns in buildings.
For mods it depends what your skill build is, what your resource roll is and how stealthy u wana be Typically u want to have a meley, a long ranged weapon and a backup cqc And with cqc silencers, lazer sights, grips stocks Or ranged scopes, magazine upgrades, most ranged weapons can fit either or All 9mm weapons and bows are attuned to silencers and stealth, with high investment into agi tree, criticals, run and gun and their respective perks van offer extremely fast clear times against lower level zombies especially at nighy. U can kill a entire roaming hoard in under 10 seconds with headshots without alerting anyone for fast economic exp If not skilled in agi or against higher level mobs then use crossbow and long range barrels to compensate assault rifles or snipers can double as ranged weapons or silenced cqc backups
Really not considering the silencers for stealth athletic builds. With high level builds, a silenced vulture 1 shots almost every sleeper and is quiet enough it doesn't wake the rest of them up. It works best on t4 and t5 POI's when the zombies are a bit more spread out and we're talking its 90% rad sleepers. My build when I play with my friends, strength/Athletics hybrid. Since stealth is so broken in this game, and the pump shotgun is amazing in head height fun tunnels.
@@Bear-Gaming yeah I guess it also greatly depends on the difficulty and game style. My friends and I play on insane so the extra kick from the AP .44 is noticed on steel bolts/arrows. Also poly is expensive in the settings we use xD Great video nevertheless, you definitely know what you're taking about and easy for new players to get an idea of what ranged weapons to go for.
Invest in explosive arrows and the smg. You will need a horde base that can handle explosions like concrete or steel. Depending on settings you may be able to do it on foot with a few boosts.
I never found much use for the trigger group mods. I just control the rate with click speed. The increase in rate of fire is not enough for me to justify its use.
Console is currently a mix of alpha 15 and alpha 16. Dark times, but a console update is set to bring both pc and console to Alpha 22, but it's likely 6 to 12 months away.
It adds damage just like other mods and is best for low damage weapons like the bow (non sneaking only) and SMG. Prevents them for regenerating health while you deal damage. For weapons that deal a lot, then it not necessarily useful as you will defeat them before regeneration matters.
yeah, that's one of the things I ended up modding for my own server. being able to crack into a reinforced chest without sitting there for 2 minutes thwapping a box with a pickaxe is a great QoL adjustment.
Breaching rounds in theory are a way for a specialized gunner of a team to not invest any points into any mining or salvage tool and still be able to open alternate pathways through POIs. For safes and strongboxes, such a build is supposed to use timed charges. But yeah, the breaching slugs are probably the least used ammo type in the game. They should just remove them entirely and maybe make all firearm ammo types heavily damage wood - and armor piercing rounds heavily damage iron tier doors. Then that awesome doorkicking they propbably imagined when designing the breaching rounds is still possible.
i recently started using them on a whim and I love them. i get through POIs much faster being able to barge through any door I want withouthaving to waste time and stamina with my impact driver
A fully modded level 5 AK would be better than a Non-mod level 1 assault rifle. The damage boost mods add really help. If there are no mods on the AK or just 1 then the assault rifle would be better, except for durability. It's the only stat lower on the Assault rifle
@@Bear-Gaming just comparing them bare bones, as i unlocked both at the same time and wasn't sure which one to craft (still running stone tools because i like that they barely use any stamina).
ADS (aim down sights) slows the players movement and limits field of vision. For weapons designed to be used for automatic fire, reduced recoil leads to more hits while moving quickly.
@@Bear-Gaming Yep but as I said, I will always use "down sight" aiming, been playing like that for years. Perhaps my play style isn't the same as yours. I make sure to aim and fire with time to survive an attack or I switch to a melee weapon. Muzzle break isn't required for me. BTW my comment wasn't intended to be read as salty. I thought the video was great! I just don't agree that muzzle break is a "must"! 👊🏼 Peace!
@@Bear-Gaming Shotgun, just the extended barrel, rad remover and anything else that comes along. Handguns, rad remover, holo or laser sights and anything else that comes along. Rifle, 4X scope, rad remover and silencer for mid to long sneaky shots. I don't often build a character using any other weapons. Shotgun for up close and personal with a bat or baton to save ammo, handgun for close to mid range and rifle is obvious. Thanks geezer! 👊🏻
Weapon stats are randomized, so I pulled several level 6 weapons and used the average of these for some of the stats in the video.
This is so true and my pet peeve about weapons. The first level one primitive bow you make can outdated level two or even the level three.
I've come back to this video and rewatched it a dozen times as I build my load-outs and research the best weapons. Truly a great video for 1.0!
Thanks, glad you found value in it.
man I like how u get straight to the point no bs
Thanks, glad you enjoyed the video.
This is an absolutely fantastic video! You did a wonderful job breaking down each category and made it very straight forward to be able to get the right mods for each type of weapon. I also love that you sectioned it out by type for faster reference. 10/10!
I'm glad you enjoyed the video. Thanks for the fantastic comments.
I've played an agility build assassin for several years. You can put a 2x or 4x scope on any crossbow but you can't put a scope on any bow. This is a much better choice than the reflex sight because it allows the assassin to make long range headshots with pinpoint accuracy that you cannot get with the reflex sight. Combine the scope with the exploding crossbow bolt and use that for anything that absolutely positively has to die in one head shot. The exploding ammo is your RPG. It's a good idea to speck in handgun and bows because you find yourself in situations where you have a lot of enemies that you must deal with quickly and the bow is too slow. The end game assassin should be in compound crossbows and the .44 Magnum desert Eagle. Both with scopes. If I could put a scope on a bow, I would stick with bows because I enjoy bows. It's a personal preference that gets overruled by practicality.
for me personally my go to mods for guns are
rifles: 4x/2x + bipod + barrel extender + mag extender/laser
shotguns: choke + tube extender/drum mag/mag extender + cripple mod + laser/retracting stock/rad remover/fore grip
machine guns: 2x/4x/reflex + full auto mod/semi auto mod(for better firerate) + laser/bipod/retracting stock/rad remover + drum mag/mag extender
pistols(9mm): mag extender/drum mag + 2x/reflex + full auto mod/semi auto mod(for better firerate) + laser/foregrip/retracting stock/rad remover/silencer
pistols(magnum): barrel extender/muzzle brake + 2x/reflex + mag extender(for deagle)/laser + rad remover/silencer/semi auto mod(for deagle)
bows: "same as the video"
robotic turret: mag extender/drum mag + full auto mod(for better firerate during deployed/handheld) + muzzle brake + rad remover/laser/fore grip/retracting stock
Jsyk, firearms have a RNG factor for stats like damage and magazine size (maybe other stats too). For example Lever Actions can range from 4-6 shots. AND The Pump Shotgun ranges from 6-9 shots
True, I tried to pull several level 6 weapons and removed the outliers when producing the graphics for the video.
My pump got 11shots n on reload he only puts 2 shells in wtf my character doing XD
I really think they should add a wooden crossbow that you can unlock after reading 3 bow hunter magazines. I just think it's kinda dumb that you can craft crossbow ammo right at the start, but can't use it (unless you just happen to find an iron crossbow) until you've read... I think it's like 20 bow hunter magazines. The wooden crossbow could do slightly more damage than the primitive bow. Somewhere around 12.7 - 13.2 damage to make it a feasible option with a slightly slower reload speed than the primitive bow, but faster reload speed than the iron crossbow. And less damage and slower reload than the wooden bow. You could call it the primitive crossbow instead of wooden. I also think it would be kinda cool to have a special crossbow (the bone crossbow) that you could make using bones as the limb. It could do slightly more damage than the wooden bow with a slower reload speed but less damage than the iron crossbow with a slightly faster reload speed. Again I would suggest these changes because personally I think being able to craft crossbow ammo right away but being unable to use it for a good portion of the early game (barring a stroke of luck) is just really stupid.
A primitive crossbow makes sense. Never really use the crossbows until I find/make a high level compound crossbow anyways.
another fact, pistol makes the least amount of noise with a silencer mod on, followed by pipe rifle which only does a little less noise than the hunting rifle and from there on the silencer is getting less effective really quick ^^
But if you want to be as silent as possible then any bow is the most silent ranged weapon followed by crossbows
(tested at night with 5 perks in stealth, all perk books, military stealth boots with Advanced Muffled Connectors mod on the boots to make less noise on and ghilie suit in a single player playthrough endgame)
the Sniper Rifle with a silencer to clear high Tier POIs worked great for me. silencer on SMG works well too, as a good panic weapon in POIs so that u only wake up the room and not the whole area/building. didnt have much stealth perks n books maxed out
I am a fan of the SMG with silencer.
@@Bear-Gaming i find myself having to reload the SMG too quick if enough zombies are suddently on me and have found myself using silenced shotgun instead, same effect, more ammo and doesn't attract zombis from outside but i think that is thanks to 5 perks in stealth as well.
I find it very hard to put anything other than the choke on a shotgun. Might be intriguing to try the silencer.
@@Ghostyfreaks silencer on the shotgun? can u even do that? that sounds hilarious tho🤣
ive always liked bows ,pistols and knivesfor insane nightmare, not as good as strength but theyre so good for clearing pois
A great combination, especially when stealth attributes are used.
The pipe shotgun sucks soo much but you can have multiple in your hot bar and use them like flintlock pistols, but always have a melee weapon to fall back on.
Same way we used the blunderbuss before.
Learned a lot about the mods. Thanks.
Glad to be of help
This guide helped me a lot this video made me main the machine guns and shotguns
Thanks, with that combo no zombie can stand in your way.
i think early game pipe machine gun is best. outmatches others by a lot. stays the same up to ak. then i think pumpgun takes over due to very efficient ammunition use. later on i think smg and m60 take the late game. they have about the same dps (one have to take into account the 1/3 more damage due to every 3rd shot dealing twice the damage of pistols). maybe with the edge to smg as you can control the recoil better.
Loot RNG, traders, and crafting progression play a large role in firearm decisions, but this does sound like the best progression.
There's quite a spread with rate of fire of purple machine guns. You can actually hear the difference if you get one with a higher rate of fire. But usually if they have a higher rate of fire they'll do less damage. Finding one with both high damage and high rate of fire is really rare. I like to use 5 M-60's with drums on a blood moon horde. That's 600 rounds before you have to reload anything. Load up with Recog, AP rounds and you're getting around 600 kills at least with that load out.
I like the desert vulture for its fast reload. It's the best gun for when you get a horde pinning you in a small space and you need that near instant reload speed. The reload speed of weapons is one of the most important things in the game.
All good points. I feel we need to be able to craft level 6 if they want to keep stats randomized.
@@Bear-Gamingyee they really should. I ended up using a mod for a21 that lets u craft teir 6 stuff but is nicely balances. It requires u to find extra books to learn those wxtra teirs and keeps the amount if books per teir the same as well. So if 10 books frim teir 1 to 2 and 2 to 3. Teir 5 to 6 requires 10 as well. Granted it dies slow down upgrading to next weapon tho as ur looking extra books for an extra weapon quality lvl but imo its worth
I enjoyed the old parts system from a few Alphas ago. Better quality weapon from better quality parts. They are already focusing on more looting with the magazines, why not bring the parts system back.
I haven't done any scientific testing to confirm this, but I believe for a Stealth build you should stick with Bows, it seems Crossbows make more "noise" and wake up sleeping Zeds where the Bow doesn't.
Your best option is bows, crossbows do increase the sneak meter more than bows.
@@Bear-GamingThanks for repeating what he said, otherwise no one would have known.
Was confirming what they said, but I should have phrased it differently.
Just the video i was looking for. Thanks for this
Glad to help
Love how beautiful you've explained it all I'll sub🎉
Thanks, I appreciate it. Glad you found value in the video.
it's cool that I basically already used one of the optimal kits (crossbow and smg) without even knowing it lol
using shotguns in the world of 7dtd makes me think im like shane from the walking dead
I imagine Kenneth (Ving Rhames) in Dawn of the Dead.
I go for Crossbows so I can pretend I'm Daryl 😂
Good job bro, very helpful guide
Thanks, glad you found it helpful
Great video, thank you! :)
Glad you enjoyed it.
Good helpful video and well presented, thank you.
Glad you enjoyed the video.
On the .44 Desert Vulture you should get the mag extender mod, you can equip it since the gun is a pistol and not a revolver
The mag extension is an option.
Useful video thank you, I just got a pump action shotgun and wasn’t sure what mods am i able to add
Happy to help.
I like shotguns & snipers due to their ammo efficiency. Shotguns will melt everything if one picks up the agility hip fire accuracy perks, same with snipers & red dot sights + their respective ammo mods. Pistols are usually the second weapon I spec into due to their high damage and ammo availability late game.
Shotguns are my favorite, only issue is the wood damage. Makes Swiss cheese of buildings when looting
doing a perception build, with spears. but I definitely run MG with sniper, because of that shared ammo pool. [if only it stacked higher than 150 rounds by default. [may have to mod that, ngl[ and if sniping and stealth worked better I'd lean on the compound crossbow a lot more.. that said...if you're in the waste land. getting an "opening shot" with a compound crossbow, while stealthed...you can do some HUGE damage to a zombie bear. and finish off with machine gun or rifle.
You are correct, stealth has been broken for a few Alphas. All good points.
@@Bear-Gaming It SUPER has. and this latest alpha has just borked it all the more, what with the increase in button activations, I've...been really pissed off about it....on top of that, ALL zombies are hidden around corners. like...this is military level cover. you can't get any shots off, there's no point! I WANT to stealth buildings, and use nothing but archery to pick them off, but I CAN'T. and I"m REALLY SALTY about it!
i recently picked up the game and went for a stealth build. i was disappointed at how ineffective it became as I went through the game. i decided to respec and go fast and loud for everything. @@TizonaAmanthia
Stealth was one of my favorite play styles but until you are maxed on everything it's difficult, especially with the triggers for zombie spawns in buildings.
Very helpful thank you!
My pleasure, glad you found it helpful.
For mods it depends what your skill build is, what your resource roll is and how stealthy u wana be
Typically u want to have a meley, a long ranged weapon and a backup cqc
And with cqc silencers, lazer sights, grips stocks
Or ranged scopes, magazine upgrades, most ranged weapons can fit either or
All 9mm weapons and bows are attuned to silencers and stealth, with high investment into agi tree, criticals, run and gun and their respective perks van offer extremely fast clear times against lower level zombies especially at nighy.
U can kill a entire roaming hoard in under 10 seconds with headshots without alerting anyone for fast economic exp
If not skilled in agi or against higher level mobs then use crossbow and long range barrels to compensate
assault rifles or snipers can double as ranged weapons or silenced cqc backups
Thanks bro I use the shotguns because of your video
Glad you liked it. Shotguns will serve you well.
Nice video! Any tips for weapon usage/mods in pvp?
For pvp, rifles and scopes, 9mm with silencers. Either long range hits or close and quiet
Obrigado pelas dicas!
de nada, fique seguro lá fora
amazing video
Thanks, glad you enjoyed it.
Great video didn't see what mods I should use with .44 magnum, what would you recommend?
Thanks for the compliment. For both the 44 mag and desert vulture I would recommend the Muzzle Break, laser sight, reflex sight, and Rad remover.
good video thank you
Glad you liked it ,thanks.
Ótimo vídeo e obrigada pela legenda em português! :)
que bom que você gostou do vídeo.
The bows have a strange bug with their hit box recognition
Agreed, with a21 I have seen several arrows fly through zombie heads. Sad
1 downside is that they made the SMG-5 (A.K.A. the MP5) ugly looking
The guns really could use skins and not just dye.
@@Bear-Gamingyes
Thanks!
Glad to help
love it
Glad you enjoyed the video. Thanks
Really not considering the silencers for stealth athletic builds. With high level builds, a silenced vulture 1 shots almost every sleeper and is quiet enough it doesn't wake the rest of them up. It works best on t4 and t5 POI's when the zombies are a bit more spread out and we're talking its 90% rad sleepers.
My build when I play with my friends, strength/Athletics hybrid. Since stealth is so broken in this game, and the pump shotgun is amazing in head height fun tunnels.
With the sneak bonus on bows and crossbows I recommend a stealth player use them. A vulture with a silencer mod is an interesting idea.
@@Bear-Gaming yeah I guess it also greatly depends on the difficulty and game style. My friends and I play on insane so the extra kick from the AP .44 is noticed on steel bolts/arrows.
Also poly is expensive in the settings we use xD
Great video nevertheless, you definitely know what you're taking about and easy for new players to get an idea of what ranged weapons to go for.
Appreciate the insight, glad you enjoyed the video.
I feel like weapon sights used to line up, now it feels way off!
Yup, I gave up on the sights
If you want power, don't use a Magnum, your shots will be blocked by a reservoir at the end...
Seen some smg and shotgun turrets powered by the electrical generators. Or those mods or a seperate category?
Separate category, they are considered traps. Great idea to cover them in a guide, thanks.
Laser sight on a zip gun (pipe pistol) made me laugh.
It really is the end of times.
I like putting a full auto mod on the "auto shotgun" to make it feel like what it shoulda been and not a semi auto shotgun lol
Why they gotta nerf my favorites. Auto means auto!
What would you recommend for a stealth bow player on horde night
Invest in explosive arrows and the smg. You will need a horde base that can handle explosions like concrete or steel. Depending on settings you may be able to do it on foot with a few boosts.
Fully auto mod is a must for ak47 and tac assault rifle
I never found much use for the trigger group mods. I just control the rate with click speed. The increase in rate of fire is not enough for me to justify its use.
@@Bear-Gaming it also makes it fully automatic while giving it a higher rate of fire... its much better than rad remover for example
Is it just me who uses machine guns like large capacity marksman rifles? The AK47 is OP relative to it's stage. . .
It is very wise to use machine guns like DMRs, I like to setup the tactical Assault rifle this way. The M60 is God Tier using it this way.
what mods would you use for a long ranged m60 DMR build? @@Bear-Gaming
Hey man. What alpha is playstation on? I feel im missing out!
Console is currently a mix of alpha 15 and alpha 16. Dark times, but a console update is set to bring both pc and console to Alpha 22, but it's likely 6 to 12 months away.
Noticed an editing mistake at 11:18. You typed average range and moderate range for machine guns instead of one of them being about damage.
Good catch, didn't notice it while editing.
burning shaft yeah it's called gonorrhea
🙂👍
Rad remover. Is it useful?
It adds damage just like other mods and is best for low damage weapons like the bow (non sneaking only) and SMG. Prevents them for regenerating health while you deal damage. For weapons that deal a lot, then it not necessarily useful as you will defeat them before regeneration matters.
That really sucks that the breaching rounds don't work as well on safes. I feel like that would be the main reason people would even use them.
Absolutely, the only reason for the breaching rounds were to break into safes/locked chests. Hopefully its changed in next update.
yeah, that's one of the things I ended up modding for my own server. being able to crack into a reinforced chest without sitting there for 2 minutes thwapping a box with a pickaxe is a great QoL adjustment.
Breaching rounds in theory are a way for a specialized gunner of a team to not invest any points into any mining or salvage tool and still be able to open alternate pathways through POIs. For safes and strongboxes, such a build is supposed to use timed charges.
But yeah, the breaching slugs are probably the least used ammo type in the game. They should just remove them entirely and maybe make all firearm ammo types heavily damage wood - and armor piercing rounds heavily damage iron tier doors. Then that awesome doorkicking they propbably imagined when designing the breaching rounds is still possible.
i recently started using them on a whim and I love them. i get through POIs much faster being able to barge through any door I want withouthaving to waste time and stamina with my impact driver
At the cost of steel, it's a tough call.
This man must hate silencers
Until you can negate the damage reduction, I tend to stick with bows
@@Bear-Gaming IMO must have for the deagle in the wasteland or you'll just keep calling in the whole town
Fair point. 👍
you can remove the damage reduction of the silencers by completing the Urban Combat books by getting all 7. It completely removes the debuff
You are correct, takes awhile to get all 7 tho.
Fully modded pipe pistol Looks so wrong to me
It feels wrong to.
Is a level 1 Assault rifle better than a level 5 AK47?
A fully modded level 5 AK would be better than a Non-mod level 1 assault rifle. The damage boost mods add really help. If there are no mods on the AK or just 1 then the assault rifle would be better, except for durability. It's the only stat lower on the Assault rifle
@@Bear-Gaming just comparing them bare bones, as i unlocked both at the same time and wasn't sure which one to craft (still running stone tools because i like that they barely use any stamina).
Bare bones, level 5 AK is more durable than level 1 assault rifle, but assault is better on every other stat.
@@Bear-Gaming thanks
Your welcome
bow weakness? a21 XDDDDDDD
to many trigger rooms / spawn shit while u pressed a button
You can sneak in and sometimes get them to spawn without waking up. It takes practice. Sometimes it's just unavoidable
10q
For me the muzzle break mod is worthless.
I just aim rather than hipshot and that way you don't need the muzzle break.
ADS (aim down sights) slows the players movement and limits field of vision. For weapons designed to be used for automatic fire, reduced recoil leads to more hits while moving quickly.
@@Bear-Gaming Yep but as I said, I will always use "down sight" aiming, been playing like that for years. Perhaps my play style isn't the same as yours. I make sure to aim and fire with time to survive an attack or I switch to a melee weapon. Muzzle break isn't required for me.
BTW my comment wasn't intended to be read as salty. I thought the video was great!
I just don't agree that muzzle break is a "must"!
👊🏼 Peace!
👊 respect. Agree with ADS as best practice. What is your preferred Muzzle device?
@@Bear-Gaming Shotgun, just the extended barrel, rad remover and anything else that comes along. Handguns, rad remover, holo or laser sights and anything else that comes along. Rifle, 4X scope, rad remover and silencer for mid to long sneaky shots. I don't often build a character using any other weapons. Shotgun for up close and personal with a bat or baton to save ammo, handgun for close to mid range and rifle is obvious.
Thanks geezer!
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