I didn't see anywhere if TFP were implementing an armor set manager in inventory management. I know they're famously responsive to player feedback but maybe you could suggest they implement something like that in 5-10 years to make all the armor sets more useable.
@@dcsobral That will be in version 1.9.86 due for release in 2048 after the 356th iteration of progression and learning when they finally realize they had it right with learn by doing and they've wasted a quarter of a century of development. Still no bandits though...
@@Triad_Orion And set fire to a whole bunch of zombies at the end, while laughing histetically. Bonus points if you can recite extracts from the bible.
I'll be curious if you can cause the scripted enemies to lose track of you using the Assassin set by letting them see you and then making them lose LoS again. If it works then the assassin set could make a full stealth build much more viable than before.
a locker mechanic would be cool. Like in Rust. One mouse click and it changes all armor and gear. It would make the niche category of armor sets easier to throw on for a quick mining trip, then go back to the grinding set.
some mods in Minecraft add a backpack that can store another armor and with a single click u change between your current used and the stored one. I'm not saying that 7DTD needs a backpack (it doesn't), but a feature that can swap armar would be nice
Full legendary assassin actually has great potential for clearing big late game end battles, just being able to break LOS to stop the entire group hunting you is totally OP, then pick them all off with a crossbow...
If agility or sneaking in general gets fixed, this will be an S tier gear but sadly sneaking in this game is broken and doesn't work properly. For Example try to clear a tier 3 POI while completely silent and the following will happen: you will miss some zombies/ areas because you have to wake the zombies up in order to progress or you will walk to the main loot room where most zombies are sleeping/ hiding untill you walk closer to the loot and die because they will go on lock target mode, even stealth and all the sneaking perks and armour won't stop them sadly.
Instead of bringing the nerdy helmet with you everywhere, I think it's best suited for horde night. Seeing that if you're out and about you'll be looting mostly unless you're in tier 4-6 POIs.
Would be much more balanced if the preacher gloves mirrored the wasteland gloves, and did 60% more damage ONLY to normal zombies, not radiated ones, that would be make it an interesting choice. Would also maybe open the ranger gloves up for increasing damage to Ferals, which would fit thematically.
That's my question. He just read the description and didn't show any tests. Since you have one that says zombies and another rad, I would guess zombies are the non-rad versions.
The bonuses on the armor pieces all feel like a good idea initially that wasn't discussed much inhouse because there are some HEAVY discrepancies in power between them. We all know how this will end up; everyone will use the same exact combination of items and a lot of the cool designs will end up going unused.
Most of the peices are a waste of space. Like fall distance or inventory spaces. Max health only gives you 20. Why use any other gloves when preacher gives you 60 percent damage to all zombies? Most just take up space
next patch next year: "everyone was using singular armor pieces instead of full sets, so we've taken away all stats on individual pieces, and put them all on the set bonus." or some other variety of anti-fun, anti-solo player design mentality.
good thing is the modding community is amazing and no matter how hard tfp try to make the game as unfun as possible, the modders will take care of that problem^^ vanila 7d2d is worst 7d2d^^
Good game devs would just do the mirror of that, and if 'everyone' is using broken up pieces, they would buff the set bonuses to make them more attractive until some level of parity is reached...
"Since mixing and matching wasn't the intent of sets we've reduced the number of clothing slots to just one and compiled the bonuses on to that one item based on tier. To get the full benefit of sets you need the T6 version of that singular clothing item. Side Note: No increase in number of mods for the remaining clothing item and you all look like the Church Lady from Saturday Night Live in the 80's. 'Well isn't that special?'"
Experienced players won't go with single pieces of armor. Most players are going to use full sets, it's lame just to go with the most op build to sacrifice what you actually want to do. Why wouldn't you just decrease the difficulty at that point? Making the game as easy as possible just doesn't sound appealing. I feel the same way about people saying they fully spec into parkour every playthrough, limiting them to one playstyle and perk tree
Having to constantly swap armor around sounds already very annoying and will take up more backpack slots. I find these game design decisions very interesting. Lets see how it will play out during the experimental phase. Ty for the overview and your personal opinions.
you don't need to constantly replace your armor though. Early game it just isn't realistic as you won't have the armor pieces to swap to and more than likely you won't be speced in a way to really take advantage of multiple sets. Switching sets will certainly be a mid to late game occurrence and even then you'll swap maybe one or two pieces to do a quick harvest run, mining run, or wood run. with the barter bonuses being on a single head piece just leave it in your vehicle and swap it when you go to sell stuff.
@@volairen there are a few worth swapping for. For example, the tier 6 chest piece and gloves from the miner set let you mine forever and you one shot all ore blocks. Farming 6 you get +1 crop on every harvest (adds up). There are more, but it's just very situational and only really worth it when you can reliably have quality 6 armor
@@jamestaylor9887 Your not wrong there. But as for swapping mid clear as someone with ADHD that is too much of a hassle. But for farming and mining the buffs are certainly welcome. I just think the stat increases in general other than farming and mining are kind of meh.
Honestly, don't know how much I like the new armor system. I feel like if you really want to build into something, you just have to suffer with some of the really bad bonuses from armor, or look stupid with mismatched armor pieces. Hopefully they add transmog for the amors, or just redo the way they work at some point.
You can tell they took direct elements from Fallout for the Nomad and Nerd set. The head cage on the nerd is the raider head armor from fallout 4. The nomad helmet looks pretty identical the the NCR Ranger's helmet from FO New Vegas.
@@notrealkhris I mean that's just a saying, my mom in 2006 had that on a little painting on the wall. It's too common of a phrase to be a Dying Light reference purely by being said.
@@fearlesswee5036 In the voice line he says it exactly the same, plus Dyling Light is an open world zombie survival crafting game... and 7D2D is an open world zombie survival crafting game.
Something fun to test with that mining set: Take the 3 pieces you mentioned here, then throw on a pair of assassin boots, then proceed to mine like a madman with an auger. I think it would work like a charm because I did a similar thing in A20 on a long playthru; I started off as agility so had all the stealth perks and whatnot, then leveled up strength for obtaining resources. I could sit and mine with an auger all day and never get a single screamer so long as I stayed crouched for "stealth".
Sadly screamers only spawn due to the "heat" gimmick your weapons produces which ignores all your stealth since she will trace the exact point of heat ( where you mine ) and scream if she spots you
@@tiorast6802 its true, but it should work with a pickaxe. it actually means that playing with feral sense could be pretty easy if you just wear the boots and they negate all noise you would normally produce.
@@tiorast6802 I fully agree even modded I often use the steel pickaxe over the auger. Screamers are just a pain otherwise. Though for making moats or digging for base purposes I can admit the auger is faster
@@jamestaylor9887 After they broke the Art of Mining series the auger no longer mattered to me. For me it was one of those late game items that really shined once you had a chance to one shot ore. It made it significantly easier to complete grindy tasks (like building a castle, or rebuilding Higashi Tower), if you spent the time to track down the books (and at one point, auger schematic which was always a pain to find for me). Now that we can just build T6 stuff, I'll just stick with manual tools (quieter, less stuff to carry, etc).
@@charline1973 so i’ve come across clothing mods such as “breathable material” which would decrease the temperature while in hot climates but tbh i would rather the equipment being weather dependent
its just going to be the feat and armor mods like the insulating mod or the cooling mesh mod that assist in that. Alternatively you can drink a yucca smoothie.
They'll realise this quick enough when basically no one is using full sets, which is their intent. Man TFP are terrible at predicting how mechanics actually play out.
@@JohnDoe-fo7yi Also dumb that primitive T6 gear requires legendary parts...who would waste them on those? It should be reserved for only the best gear.
@@ZombiePicnicdepends I guess on how much you want to RP. Like even though I will most likely never use max primitive armour I won't begrudge other people if they want to do so. Imo it's always better to give the player that choice.
@@ZombiePicnic people that want to do a primitive only playthrough. All the armor except primitive requires you to use a workbench to make it. So if you play a primitive playthrough and can't get access to the workbench tier 6 primitive is your best option.
@@spuffles2104 while they didn't do it, a modder could easily take the clothing from previous alphas and just turn them into mods that can be used on the current equipment. Probably even adding in a second cosmetic slot so it function like dyes.
Thanks for the video! Quick note on +XP gain. Unless you're in a group and you're one of the lower level players in the group, +XP gain is a handicap, not a boon. When gamestage goes up, difficulty goes up immediately, but you need to go out and loot to get the benefit of loot stage. Going up in gamestage faster gives you less time to get loot, making the game slightly more difficult.
From all my hours watching 7dtd youtubers, playing the game myself and everything else, I've never heard that point and now that I think about it, it makes so much sense... Why would I want to speed up my XP gain if that would mean higher gamestage which as of 1.0 doesnt really benefit item drops that much, but makes the game harder? I swear to god, you fucking enlightened me. From now on I'll genuinely stop wearing or eating XP boosters and claiming XP rewards.
@@d4cto I've been playing since alpha 17 and my normal settings are 150%xp gains. when i found them i'd use xp drinks and always wear the nerd glasses, but its very punishing now. hordes are a very real threat especially the first horde. it'll almost certainly mean death unless you just sack an entire concrete building or bring a few stacks of pipe bombs. for people that run longer day lengths it'll truly be hell.
I always wondered why people used xp gaining stuff. Not because of the difficulty increase by levelling up but because you literally choose your xp percentage when making a world. Just change the settings to give you the extra xp boost and skip having to find and wear a goofy hat all game lol
@@bladethevamp well increasing the XP gains for game settings is fine, but you can quickly out level your progression if you aren't careful. That's why I usually play at 150% XP and the I'll use XP items when I'm trying to complete certain skills to get to the next stage of my build
I, for one, appreciate you doing this video. I sat at my computer yesterday and was excited to see the new game play for the 1.0 release and ended up disappointed. Every streamer I watched wasn't playing as much as they were standing in the game, doing NOTHING more than reading and replying to the chat 🤬. In my opinion, everything they were answering was the same crap everyone should have ALREADY knew if they watched the dev streams. Need I say it really ticked me off. The point is, it's refreshing to see you giving us new information and a closer look at the new outfits. You are greatly appreciated!
It's really funny that they even bothered adding an assassin set when they've completely nullified sneak for so much of the game. It's useless on horde night, and most POIs (at least anything remotely challenging) have trigger points that will just wake up the entire room when you enter with no way to get around that outside of destroying blocks in certain spots to force your way around. At least it looks cool, I guess. Definitely agree on the "meta" set, at least for now since some of these bonuses seem a bit crazy and may see some nerfs before stable comes out. Appreciate the deep-dive into all of this for us!
I hope they have 'Fix stealth' on their to-do list, it could be such a fun way to play. There's a reason people always gravitate towards the 'stealth archer' build in Fallout
You can shoot out light sources and then go into rooms that have a trigger. The harder POI's had more of a hair trigger to them. Stealth was OK before if you did that and stay crouched even when they'd wake up - most of them would just run up to you and lose sight of you if you were in the slightest of shadows.
@@GamerzMediaYou mean Skyrim, not fallout, and that's true in that game because all of the skills end up buffing that playstile by the end so it's objectively the best. It's not any inherent fascination with that style given how in fallout you absolutely can play the game like that but the incentives provided by skills don't all lead there so most people that I have seen play the game don't go for it.
@@GamerzMedia They have deliberately moved this game into the 'shooter horror' genre for several updates now. First versions of this game were stealth heavy and punished the player for using firearms or explosives outside horde night, but that wasn't as fun for streamers. So the game was changed to match what the developers wanted to see. More run/gun/loot.
you severely underrated the nomad headgear, finding even a rank 2 headpiece of this in early game stages is a lifesaver, and if kept around for tier 6, you'll not have to dick with making food and water all the time. and make more glue, and later tape, thanks to the water you save from your dew collectors. the nomad hood rocks in the long run. a gift that keeps giving.
I like the looks of the S Teir Set with the Assassins Hood. That look is awesome and the bonuses. Thanks for doing all of the work and showing us the best armor combination to use.
I really can't tell if I'm gonna like this new armor system. I think i'll like it sometimes, but not all the time. When I'm really itching for survival-based gameplay, I think it will break my immersion a little too much. I'm still looking forward to trying it out, though. Great video, as always.
Yeah, people are incentivized to have a bunch of armors and swap them out based on their needs. Oh, I'm driving, so better whip out the gas gloves. Oh, I'm firing a magnum now, better whip out the reload boots. Oh...etc. That doesn't like fun at all and, like you said, terrible for immersion.
@@JohnDoe-fo7yi Because gas has always been a problem. Because the magnum was unplayable before these boots existsed. Because you'd always go on a big mining trip without rock breakers or a bunker buster mod. These are BONUSES to what the game was already like. Why do you think the mixed set is the best set? Because its the best ALL ROUND. You dont want to swap it out? OH NO! ANYWAY! Just dont...?
@brentonherbert7775 Except they purposefully buffed all the zombies and nerfed a bunch of other stuff with the gear in mind... So simply ignoring it means oh just play a worse version
@balinthehater8205 It's not the min/maxing that breaks the immersion for me. It's honestly the goofiness of some of these armors that does it. At least, I'm worried that it will. Obviously, I haven't played it yet so it could be just fine.
Not sure if this is an unpopular opinion, but I hate the inclusion of a wide variety of niche armor sets. I do not want to switch from my fighting gear, into my vehicle driving gear, to then switch to my resource harvesting gear, then switch to my bartering gear... I will forgo all that and then just feel bad for not doing it.
I completely agree. I don't like the armor sets at all. It's fine with some good looking armors but the buffs should be mod based instead, so you can wear what you want, and all the niche uses should be introduced to the tools used to do the activity instead. I feel like the developers just kinda stumbled onto a popular game that they don't have the skills to finish. Of all the awesome things they could have done with the game mechanics, they have gotten consistently worse the past few years. At least it's moddable so developers with better understanding of the game can improve it.
I enjoy it, but only in games like Zelda where you can hold every piece of armor at every moment. When they take up valuable slots, you're usually better leaving them at home.
I carry the nerd outfit everywhere in a locked inventory slot. Equip it when I get a few magazines and put on my other armor immediately after. That's better than carrying a ton of magazines with you until you reach your vehicle or wherever you have the nerd outfit.
Two observations. I really think they went the wrong way with having the "outfit" as the top and bottom and should have split it. Frankly it's going to be hard to find all the pieces, so a lot of times you're going to be mismatched until you have a set. The other thing is the whole problem with the sets. For example you mention the only value of having the farmer set ready when you go to farm your crops. Sure, makes sense, but that's a bunch of stupid work. "Oh let's go farm our crops, hang on while I completely strip down and put on my farmer outfit". I know that's how you get the bonuses, but it just seems like a lot of make work tasks. That's the thing that just makes me feel like why is it so complex. Why not just have different types of armor, footwear, head gear, etc. and be able to wear whatever you want. I guess the sets are interesting, but it seems they're the focus of this and frankly, in first person mode single player who cares what I look like? This is my general feeling for 1.0, it's overly complicated in so many ways. Will still be fine to play but I don't think I'm going to be swapping clothes all the time whenever I want to do something.
in endgame you dont give a single shit about the crops tbh, at the point you have maxed set for the best bonus you dont need to care about crops or something useless like that, its nice to have but if someone uses sets that why its just for the sake of using it rather than using it because you "need" it or because its BiS.
you don't need to use any of niche sets at all. the perks for farming weren't changed. so you can still sustain a farm off 8 crops of each type and 3 points in living off the land. you don't need to wear the mining outfit or lumberjack outfit because with motherload and miner 69er you don't care about stamina that much and you get plenty of resources. I find this is meant more for the roleplay aspect especially with a group of friends. because now people can define their roles and wear that armor and do that job exclusively making them way better at it than they would have been before that. if you don't want to swap your gear out then you just don't have to, but you have the option to when you get into the mid to late game. as a side note they should add an armor display or mannequin to make it faster for swapping armor though for this reason.
Think they should make DMG buffs when you wear a full set of specific armor, example would be, full set of ranger would boost range dmg, raider, melee, rouge could be a blend of attack speed and dmg for knifes, 5% per lvl. Instead of the gloves boosting the dmg of things they could boost durability of the weapons that the armor intends to buff. Or have a % chance to gain extra materials when harvesting or mining. Feel like the set bonuses should be the highlight on why you'd wanna wear a full set of armor and should be the strongest point in why you'd wanna wear that armor set 🤷♂️
Honestly I consider bonus XP kinda useless, realistically past like level 50-75 what are you gonna put points into? By that point you've gotten all your main combat skills and anything extra is either boosting some random thing you sometimes do or giving a small boost to your survivability such as healing factor but not really being that needed when meds are everywhere in this game It's the same reason I don't think pack mule is nearly as bad as people say, like yea you could just use pocket mods instead but extra mod slots can still be useful and pack mule is only 10 skill points (5 if you're already speccing into str for something else) Which is why i don't consider the nomad chestplate to really be that good either, yea slots are nice but once again pack mule exists and by the time you got the books for level 6 you should be such a high level that you'll have excess points, also even ignoring pack mule it's not even the only option, obviously pocket mods exist but beyond that we also got stuff like the night stalker book which makes you not encumbered at night, steroids, and even just having a vehicle for the extra storage nearby
@@k1llsh0t_87 You can also drink the elixir to reset stats when you get to a higher level. It's only 6k now. Those extra slots will pay the 6k off by the time you need the extra points
Full heavy armor set: XP Helmet (busted in a good way), Raider Chest to recover from crits, Nomad gloves for increased rad damage and Nomad boots for speed even with full heavy. Rogue hood for looting etc etc.
I think the armour revamp is overall positive but I really dislike the move towards niche switching. The nerd chest is probably the worst example. Needing to stockpile magazines instead of just reading them just to switch to this armour item and read them all in one go is a seriously bad game loop. And switching entire sets out for specific activities is something another game I've played does and it's just never "fun". It's just an additional faff step for optimal outcomes. I think armour needs to only ever impact combat. Just my take.
I agree. My first thought seeing the bonuses for the "niche" sets were like "Oh, guess I need to always keep these things around if I really want to get the most from my gameplay. The fun thing about learn-through-looting was that it was LEARN THROUGH LOOTING, not LEARN THROUGH CARRYING AROUND A CHESTPLATE.
except it really isn't worth bringing the chest piece with you till mid to late game and even then it probably isn't worth it till you get a tier six version. the only way to do so is to craft it because you can't find them in the world anymore. sure it ramped up to 50%, but it had shit early chances and even at 20% chance for it to happen isn't worth saving skill books for this. I'll probably only wear it if i do a tech build, but i don't really like anything the armor provides as a whole.
@@StealthBoyElite it's not about when it becomes a requirement. Because it's never a requirement. If you hold out to read your skill books just for a chance to get an extra book when read. You are killing your progression. There isn't a game loop there. It's just not efficient for game progression
The reason I dislike the new armor system is because (to my mind) almost all of them are niche in some circumstances. 'Oh, I got to go chop down some trees' Switch armor, 'I got to go mining' switch armor, 'I need to kill some zombies' switch armor, 'got to sell some stuff at the trader' switch armor. I already feel like I'm playing armor switch simulator than 7 days to die. I really don't understand why you take a PERFECT armor system that was in the game since Beta and make it worse.
Thanks for the guide, it was a great start for me to properly consider the gear I want to use. As the designated sniper in my team, I think I'm going to run the Rogue helmet, commando gloves and boots, and the preacher chest.
They reduced the amount of wearable items from 90 to 64, I feel this was done just to save money on making updated 3D models. The old system worked fine for the past 10 years, if anything people wanted more options not less.
Not to mention mod slots as well got reduced with this so we may see many modders probably double the number of slots on gear to allow more playstyles.
@@spacepiratekobold5112 The whole purpose was to make survival more difficult and i promise you it is much harder. also, what you lose in mod slots you make up for in armor bonuses. its a give an take situation. I think the only thing lacking is they should have made all the clothing items cosmetic mods and added a second cosmetic mod slot so you could change your appearance like a simplified transmog. even allowing you to convert armor pieces into cosmetic mods to adjust how you look.
Enforcer could be niche too, thoses bonuses seems about right when you only do quests since revolver / vulture does the job on zombies and with a bit of parkour and hiker you can keep some zombies away from you and also the less fuel use while having a bike is mmph. BTW primitive atleast for me is C tier, decent armor rating, no penalty, easy to craft like WAY easier.
Thanks, this vid helped me and also gave me some ideas. As a melee focused brawler, I've settled on Nomad helm for QOL lack of food/water drain, enforcer armor for injury prevention and no stam penalties, biker gloves for increased melee damage, and biker boots for reduced stamina usage. With all of these, it gets me to 67.9 dmg reduction, which with the +25% from perks will get me over the cap which I believe is 90. I could always switch out nomad for nerds helm later if I find the food/water isn't an issue.
I love that the mining set makes grinding recources easyer for non strength builds. Always found it hard to find a balance when playing stealth. I don't want strength but it is kinda essential 😂
The assassin set is to op, in my opinion. Not sure bout yall but with a full set and all points in agility build, the zombie dont even register that im there when doing mission in poi, i just sneak pass thru them and loot or kill them point blank like literally i bump into them and was like oh wth thought it was a corpse laying down and they still dont get up. On blood moon night, if playing with others, the zombie would literally look at you, then turn around and start chasing after the other player if playing together. If you're solo, i suggest using high ground and staying sneaking.
Have the same build and it kinda just makes it easy mode. Horde night is hilarious with friends when the zombies just run straight past you though. Needs a patch
So glad they changed the Nerd Chestpiece Bonus from "Bonus Skill Point Chance" to "Bonus Magazine Point Chance". That makes it much less of a "must have on at all times" and puts it into the situational one... also makes it so that collecting Magazines instead of immediately using them is a good strategy now.
I went with the Biker boots since I am using a Sledge build and let me tell you. The reduction at Tier 6 is INSANELY noticeable. I am LOVING it. I wonder if that 20% is applied before anything else is calculated into the reduction.
He's wrong about the assassin gear in the higher tier areas if you use the right strategy. Walk just far enough in to wake everybody up and then get the hell out of there and go into stealth mode. One second later they forget about you. It works like that now. If you spec high enough in from the shadows, only a few of them are going to follow you the rest are going to forget you. With a full set of high-end assassins gear it looks like they're all going to forget you and you can go back and pick them off one by one out of stealth.
I can vouch for how good the assassin set is. I was able to clear Grover High as a tier 6 infested quest. I was sneak killing zombies with an unsuppressed auto shotgun, and most of them were running past me while I was crouched and sprinting. My stealth stats are only 3rd level btw.
The solution to the mix set being better than ANY full set is to set the default buff values for each piece super low Then apply a boost to each piece for every other piece in the same set that you wear. So if you just wear the Rogue hat for the Loot stage buff, itd be like 5% all by itself at legendary, but when worn with other pieces, gets imcrementally buffed until you reach full set providing the listed 20% effect.
so just force people to play in a way they clearly dont want to play if they choose to mix sets? its a god damn pve game so who gives a shit how people play the game! if someone wants to cheat/cheese/mod or whatever just let them do it. the better way would be make sets that work or make sense! its not that hard but if you play the game 3 times a month and have no idea how rpg elements "should" work(im talking about tfp) this is what they come up with^^ its a pretty bad way and im pretty sure most people just start over again after some times and never grind forever just to use some trash set perks. so imo there is no real point in the set items if you cant use them relatively early, most set bonuses dont five you that much in endgame anyways
Someone sugguested mannequins for quick swapping gear, but i also have an idea that might help improve a neglected building type. The lockers, have them act like they do in rust where you can store sets of armor in them and swap to them when needed, they might take up a bit more room in your base tho.
I may not be interested in gta6 there is a certain company that pushes politics into games and they are trying for gta6 when I play games I don't want too deal with politics I want a escapes
Why does anyone give a shit about GTA anymore? Legit garbage 95% of the content is for potheads and section 8. Also I knew we were going to see metas before the game releases. Of course the armor change has to be cobbled, was implemented so bad. But we shall see when we play it.
@@benbaker4198The last thing I expect GTA to be is woke, the company that makes it has never cared for political correctness. Even then, who cares? As long as the story itself is well written then what's the problem? And to find that out we kinda have to wait and see until release.
@@benbaker4198 It's really not that serious. If you're looking for politics, you'll find them in most everything. It's a game. Play it or don't. Pretty sure I will find enjoyment in smashing cars together whether they choose to be politically correct or not.
I've found that a 2 man team of one assassin and one raider armor are great for POI clearing, assassin does the intro work clearing the area while the raider boy has some loot table boosts to gather from the cleared rooms, then goes full raider at the ambush points to trigger it and get focus on him while assassin backs off and keeps the sneak damage up on the ambush zombies also obligatory "I kick ass, for the lord" when a priest is fighting the undead
thank you so much for making this video. My husband and I were playing tonight and I was able to unlock all of these armors to craft, but neither of us could figure out which sets, or pieces of sets, we wanted. At the moment I'm wearing the Wastelander head piece, Preacher chest, Preacher gloves, and Biker boots. I'm sure I'll be trading in the headpiece for the goofy looking Nerd head piece now that I can craft tier 4 :D
I think it is too, but the problem is in order to get the -99% Search Time, you need all four pieces at quality 6 to get the quality 6 set bonus. In practice, this means you won't get this until Armor Crafting is maxed out and you've found enough legendary parts to make the full set, seeing as how you can't find Quality 6 armor in loot. At this point, I'd say it's safe to assume the player's already in endgame and therefore not nearly as useful as it would otherwise be. In practicality, with looting, the best you'll get is -75% Search Time, which is still pretty damn good, but not as totally busted.
I mostly play as a builder, so I will get a lot outta the miner and scavenger set. As for appearance, I definitely see myself or someone else making a mod to let you change gear appearance. My favorite feature is greyscale night vision googles effect because I always modded the neon green out. It was headache inducing.
Having to constantly swap out your gear depending on what youre doing in game to not feel like you are missing out or doing it wrong is such a shit way of doing it.. I hope the overhaul mods changes this in a few months :)
If you pair assassins set with the in the shadows perk in agility, you can do full 5 tier POIs without taking a single hit, zombies will just stand there while you’re kissing them and do nothing
feels like we went from an rpg where you can wear whatever you want because you like it to like a class based game like tf2 or battlefield where the perks and roles matter more and lock you into how it looks, especially because you can't mix and match the chest and legs. i think i'd rather just pick perks with points and have a couple random buffs like the nerdy glasses and have more options for mixing clothing pieces to make unique characters. wont everyone just look the same with the S build?
i dont watch your content not for me but ive come back to this video over everytime i needed stats on stuff. Such a great video thanks for putting such great effort into it.
@@mikepeterson9362 I mean if you're a min-maxer then pretty often. If you're just a casual player then just pick a set that matches your play style's needs and run with that. It's not that complicated.
@@Anthony-df2ez Well, you have a point. So if you're a game designer, (and evidently it's not that complicated), you'd know that min/max players are the anchor of your player base -- you'd know that those are the people who make a game live or die. I mean you'd know that, if it wasn't that complicated. I love this game, precisely because it supports the serious and casual players, just like you say. But I'm a serious player, and evidently now I have to own 16 sets of armor to play well. I mean what do I know, I'm only 6k hours in since 2015. Evidently I shouldn't care about those things, because you just said it's not that complicated.
I personally feel that players should get a LITTLE bonus from the set bonus even if you are not wearing the complete outfit. For example, lets just say that the biker gloves gives you a 10% bonus reduction in gas usage in a COMPELTE set of biker gear. However, if you are not wearing a full set of biker gear, then the gloves would give you a penalty bonus of 5% only. This would allow you to customize your character with different variations of the 16 armor sets with little limitations. This would also get rid of the niche armor category for the most part, as all gears would be useful in their own ways when mixing and matching. But now, it seems that everyone is gonna be gravitating towards one or two sets of main armor again...
Really starting to dislike these last couple of updates. Yes, I haven't played 1.0 but I've never liked changing armor and carrying around gear swaps. It's tedious and takes up valuable space. The armor tier requirements to wear certain gear like stun baton damage only on heavy armor. Wearing heavier armor which will slow down stamina regen so you can get more stamina regen is a bit absurd. I think you're underestimating the stealth set. It'll be hilariously op in some situations. Losing a hoard of zombies at will and getting sneak damage feels like cheating. Betting it can be abused into making some of the hardest difficulties trivial.
Unfortunately stealth is completely useless in truly dangerous situations... all situations when u can die end game are trigger spots in t5 or t6 POIs and that set doesn't help with it
@@kartikeyatiwari2502 i dont know how yall playing stealth, im never getting the "trigger" thing, just in some bs buildings like zelect (zelect really is horrible for stealthing)
With one point in pack mule you can actually break medium armor. The one point in pack mule lets you run all combat related mods in the gear plus 3 quad and 1 triple pocket mod to max inventory. What I mean by “actually break” is with medium armor perk maxed out and cardio rule 1 maxed out plus improved fit mod in all pieces you can make your mobility 103% and use virtually no stamina while sprinting (infinite sprint!). This means you can make medium armor more mobile than then light armor which should be its specialty. Light armor can’t use improved fit mod. Conversely you can also (and concurrently) use the banded armor mods in all pieces of medium armor. That means you can make the biker set more mobile than the light armor and ALMOST as tanky as a heavy armor (biker has +6 armor bonus). But you also get a health buff which makes it effectively more tanky than heavy armor. Assassin armor is similar, not quite as tanky as the biker but you can get that infinite sprint and 103% mobility. Just keep some stone in your inventory to trigger zombies, especially at the main loot horde. Throw a stone and sneak attack them while they are all staring at it. With maxed hidden strike perk plus covert cats you can one shot head shot all the enemies in the game even on insane difficulty. This makes it so there is no difference in difficulty between lowest and highest difficulty settings, assuming you can maintain stealth.
I just have a box with each of the sets that when i find a better level it gets replaced. It is nice to have some of the full sets, mostly the niche ones, but I like have the assassin for sniping zombies at night.
My S tier set: Rogue hood (Lootstage increase) Ranger Torso (increased health) Preacher gloves (more damage to zombies) Biker boots (less stamina use for melee)
Thanks for the indepth explanation here dude. The Magazine double chance on the nerd outfit is vaguely worded, but now I know that's what it does I'm going to attempt to get that piece ASAP.
thank you so much for this kind of videos i like to inform myself pretty well in each big change in 7 days to help my friends while playing and your videos really help, i have so much hype to play this new update, the new player models and armor look soooooo good
@@AbradolfLincler well he’s a TH-camr that put a lot of work into this video and he gets money if you watch the video so that’s why he wants you to watch it
After diving into the details of armor and weapons/tools while playing as a stealth assassin, I prioritized my gameplay with the legendary pieces as I acquired them. Focusing on a stealth build, my goal was to complete the full Assassin set, regardless of the tiers. I utilized the legendary components in this order: First, I equipped the T6 Nerd Chest, which I kept in my backpack solely for reading magazines. Next, I opted for the T6 Impact Driver, which allowed me to bypass lock picking and break into locked items like cop cars, safes, and boss-locked containers. Following that, I added the T6 Rogue Hood, which also remained in my backpack. Afterward, I completed my gear with a full T6 set of Assassin armor. Finally, I upgraded other weapons, tools, and specialized armor to legendary status as I progressed. The T6 set bonus of the Assassin build wasn't given justice in your video, as it is OP once you hit T6 in all encounters if played as an assassin (run/hide/come back/kill in safety). Thank you for the video!
Personal favorite has been using Nomad set with Enforcer Gloves. Simply just having those gloves is great for my "Nomadic" playstyle. The helmet is just nice to have so as not to worry about food as often. And the boots just for that Armor and run speed.
Crys in commando set, the set bonus increases the speed healing items work on you. So instead of using 1 hp of healing per tick it uses 3hp of healing per tick. Which pretty much triples your healing speed with healing items.
Assassin 100% sounds like my type of armor 😆. Obviously, I know that you can't use stealth everywhere, but I generally have ways to deal with those situations. Plus the 0 search time sounds absolutely hilarious, so gimme 😂
The nomad sets bonuses are actually amazing if your using it as a actual nomad since you rarely spend enough time to cook food since that playstyle is just jumping towns and traders
Honestly only the preacher gloves are set in stone as S-tier, they need nerfed to 30% at legend and all other niche damage gloves need buffed to 60%. Helmet and chest slots can be a few different things, as exp can actively harm you if you cant keep up to difficulty scaling, and backpack slots are easily managed by simple storage crates at the quest start location and theoretically preacher chest 20% resist outclasses any chest armor. Boots, movement speed is top, alternatively any stamina option could work mainly the regeneration from lumberjack.
LVL 120+, day 40+, T6 infestations, nomad difficulty. I use rogue helmet (+loot), athletic chest (+HP), preacher gloves (+DMG) and ranger boots (+stamina). its 2x medium, 2x light. Fun pimps really need to make the set bonuses more interesting to make them worth wearing. They all are so mid.
Great video! 1.1 update did nerf the Assassin set, though. I've been doing a full Agility stealth playthrough. It was OP in 1.0, but now the search timer is reduced by 75% instead of 99%, meaning they will search for about 5 seconds, which is plenty of time for enemies to run to you. It's still viable, but might be B-tier now. Very possible you'd prefer preacher gloves with the rest of it, since their bonuses still help a ton. That said, the Assassin's hood alone has made it so that I 1-shot kill even the most heavily-armored radiation or demolition zombies with a compound crossbow and steel bolts.
It's easy to go into the files and change the store sell price section to increase the sell value of all items. It's annoying when sell prices are only like 7% of the purchase price.
ive been using the assasins set for ~3 weeks now, and gotta say never going back, the flaw you mentioned is easily subverted if you move away from the trigger point or jump up something, 98% of zs never see or hear me coming, and the autotrigger ones mostly just run to the trigger spot not to your person, only real flaw of the assasins set is that, if you dont pay attention you might have to go back through a poi on clear missions, because a alot of wall and ceiling Zs dont trigger on their own.
Thank you for all that info!! The armor looks much more defined and ornated. It's funny that the new armor, or maybe i understood wrong, was supposed to "simplify" the armor process. I think it just got 10 times harder. For now anyway.
Assassin is my main gear, cause while im sitting at my fortified gas steel gas station waiting for things to craft/smelt, i sit on my roof and snipe zombies. I also use the mining and farming set often, and dont sleep on that mining set bonus, i mined for a good hour and didnt even have to repair my steel pickaxe, which without it i wouldve, plus that stamina piece makes mining so much less tedious.
I tend to lean towards a knuckles only build most of the time these days. I love the knuckles, i love the game play experience of the brawler build. Looking at what youve put together here Im thinking I will probably run the biker outfit for general day to day use while saving the heavy armour for horde nights and tougher fights, while keeping some of those more situational pieces in a box in my base or in my inventory for a quick swap when needed.
I just started on a PvP server yesterday and I think the assassin set is going to be meta for hunting other players. Being able to instantly shake zombie aggro will make stalking a hell of a lot easier.
Getting early Dukes is easy with 1 point into Living Off The Land. Go Cotton, Goldenrod, Chrysanthemum harvesting. Whack 50 plants fast with a bone knife and sell. It's 1 Duke per Cotton, Goldenrod, Chrysanthemum. x2 or the 1 point dip, and you het 100 Dukes. Boost your barter with perks and/or armor, you get even more. I get over 1000 dukes easy on day 1, plus saving out some cotton for converting into cloth (1to1 conversion). With the 1 point dip, that means 1 bandage for every 5 cotton harvested.
My current full time armor is Raider Helm (StunRes), Nerd Outfit (bonus skills), Preacher Gloves (Zdamage) and Nomad Boots (RunSpeed). I just started playing in 1.0 and only have 60 hours over a few different sessions, so im very new. But, I figure I can drop a few points into Heavy Armor, since 3 of the 4 pieces are heavy and I can read mags as I get them and not waste inventory space.
I use the preacher gloves for the 60 percent undead damage, preacher chest for 20 percent damage reduction, rouge hat for lootstage or raider helm for 100 percent stun resist and the ranger boots for bonus stamina. Most of the bonuses are not really worh it for the full set when sometimes you only want 1 peice out of the set. Like why doesnt the biker set get gas efficiency like the enforcer gloves? Most are kinda crap tbh. Fall distance is a waste, inventory slots is a waste. Max health only gives you a max of 20 which is less rhan half of an syringe.
Finished the video, and opinion doesn't change, still what I said : Scavenger/rogue helmet depending on kill or loot needs, preacher chest, preacher or commando gloves, athletic or enforcer or commando boots, mind you, I'll make a mod to have the nomad set with what I want on it, just because style is important sometimes.
My first playthrough in 1.0 and without knowing your S tier combo is my current set lol I do change the hat depending on what I'm doing. For example, first I clear the POI with the Nerd hat, then I put the Rogue hat to loot everything... Meanwhile, when I go around the world, I use the Nomad hat to not waste too much food while doing nothing. I always carry the 3 on my inventory...
FULL 1.0 RUNDOWN: th-cam.com/video/eXgQhu9lUPw/w-d-xo.html
What an awesome breakdown! S tier is wicked powerful, and if it also looked super bad ass, it would need to be nerfed :)
I didn't see anywhere if TFP were implementing an armor set manager in inventory management. I know they're famously responsive to player feedback but maybe you could suggest they implement something like that in 5-10 years to make all the armor sets more useable.
I think there's something far down the roadmap regarding mannequins. I'd really like a mannequin that switched my outfit with one click.
buen video
@@dcsobral That will be in version 1.9.86 due for release in 2048 after the 356th iteration of progression and learning when they finally realize they had it right with learn by doing and they've wasted a quarter of a century of development. Still no bandits though...
Full Priest set with a sledgehammer, The god emperor may forgive you but I sure as hell won't.
paladin build
O man , the Emperor Approves this 😃
God Emperor would never
Add a shotgun for maximum Father Gregori vibes.
@@Triad_Orion And set fire to a whole bunch of zombies at the end, while laughing histetically.
Bonus points if you can recite extracts from the bible.
S tier set:
Preacher gloves.
Rogue hood / Nerd goggles (w Treasure Hunter mod).
Commando boots.
Nomad chest.
Sunglasses for bartering.
Thank you
ty got quality 3 of these with treasure hunter mod, and bandolier/pocket mods on rest
why nomad chest is good ,i find it very bad
Good man!
@@anislahrir2315 For the extra inventory slots and more damage resistance because heavy armor
Assassin set would be good IF half of the POI weren't scripted enemy spawns that already know where you are magically...
Honestly 😂. Armor is good and all but back in alpha 20 we were promised wandering zombies in POI’s and we have yet to see it
I usually play stealth and knowing where they are and getting at them in alternative ways without triggering the script is part of the gameplay
x2
I'll be curious if you can cause the scripted enemies to lose track of you using the Assassin set by letting them see you and then making them lose LoS again. If it works then the assassin set could make a full stealth build much more viable than before.
I usually knock through walls to get stuff it sounds decent if you just run through a couple building just to get the end loot
They need to add armor stands or allow the mannequins in the game to be used fkr quick swapping.
Absolutely. But i think modders will have that sorted out in a day after full release.
@@whiteraven550 considering the fun pimps is preparing a modding API. yes it will
x2
100%
Like a load out station
His recommended set list.
Helmet: nerd or rogue
Chest: nomad
Gloves: preacher
Boots: commando
Welcome!
@@fidgetysl1m thank you, hard to sit and watch over and over and take notes
thanks lol
Bro thank you, he had me wondering what the names were
a locker mechanic would be cool. Like in Rust. One mouse click and it changes all armor and gear. It would make the niche category of armor sets easier to throw on for a quick mining trip, then go back to the grinding set.
If you look at the release roadmap, a wardrobe system is listed on their Q4 2024 update. Hopefully it includes that functionality.
@@bladeofphoenix crossing my fingers for this cause that would be such a game changer
some mods in Minecraft add a backpack that can store another armor and with a single click u change between your current used and the stored one. I'm not saying that 7DTD needs a backpack (it doesn't), but a feature that can swap armar would be nice
armor*
Full legendary assassin actually has great potential for clearing big late game end battles, just being able to break LOS to stop the entire group hunting you is totally OP, then pick them all off with a crossbow...
I like that idea and it will probably be seen as a cheese strat by the devs and nerfed at some point.
If agility or sneaking in general gets fixed, this will be an S tier gear but sadly sneaking in this game is broken and doesn't work properly.
For Example try to clear a tier 3 POI while completely silent and the following will happen: you will miss some zombies/ areas because you have to wake the zombies up in order to progress or you will walk to the main loot room where most zombies are sleeping/ hiding untill you walk closer to the loot and die because they will go on lock target mode, even stealth and all the sneaking perks and armour won't stop them sadly.
@@ShianVideos Which they shouldn't be doing because in the end, it's an large open world, we should be able to play the way we want to.
@@thedarkuk248 stealth works fine, there is stealth enemy radar for a reason, might be a skill issue
@@ShianVideos The problem is by the time you're able to do this, requiring mostly high tier Assassin armor, you've basically hit endgame anyway.
Instead of bringing the nerdy helmet with you everywhere, I think it's best suited for horde night. Seeing that if you're out and about you'll be looting mostly unless you're in tier 4-6 POIs.
I'm pretty sure the preacher gloves will get nerfed down to 5% per level or so before too long. They are ridiculously good.
Would be a very fun pimps thing to do, for people called the fun pimps, fun is something that seems low on their agenda
Would be much more balanced if the preacher gloves mirrored the wasteland gloves, and did 60% more damage ONLY to normal zombies, not radiated ones, that would be make it an interesting choice. Would also maybe open the ranger gloves up for increasing damage to Ferals, which would fit thematically.
@@gabriellim7482 good point
That's my question. He just read the description and didn't show any tests. Since you have one that says zombies and another rad, I would guess zombies are the non-rad versions.
Feral wights have 120% more HP so these high bonuses might not be as OP as one would think.
The bonuses on the armor pieces all feel like a good idea initially that wasn't discussed much inhouse because there are some HEAVY discrepancies in power between them.
We all know how this will end up; everyone will use the same exact combination of items and a lot of the cool designs will end up going unused.
Most of the peices are a waste of space. Like fall distance or inventory spaces. Max health only gives you 20. Why use any other gloves when preacher gives you 60 percent damage to all zombies? Most just take up space
next patch next year: "everyone was using singular armor pieces instead of full sets, so we've taken away all stats on individual pieces, and put them all on the set bonus." or some other variety of anti-fun, anti-solo player design mentality.
good thing is the modding community is amazing and no matter how hard tfp try to make the game as unfun as possible, the modders will take care of that problem^^ vanila 7d2d is worst 7d2d^^
Good game devs would just do the mirror of that, and if 'everyone' is using broken up pieces, they would buff the set bonuses to make them more attractive until some level of parity is reached...
"Since mixing and matching wasn't the intent of sets we've reduced the number of clothing slots to just one and compiled the bonuses on to that one item based on tier. To get the full benefit of sets you need the T6 version of that singular clothing item. Side Note: No increase in number of mods for the remaining clothing item and you all look like the Church Lady from Saturday Night Live in the 80's. 'Well isn't that special?'"
@@jameshansen1148 Statement: TFP have a LONG history of tweaking things against the players who make creative use of things. I'm just saying.
Experienced players won't go with single pieces of armor. Most players are going to use full sets, it's lame just to go with the most op build to sacrifice what you actually want to do. Why wouldn't you just decrease the difficulty at that point? Making the game as easy as possible just doesn't sound appealing. I feel the same way about people saying they fully spec into parkour every playthrough, limiting them to one playstyle and perk tree
Having to constantly swap armor around sounds already very annoying and will take up more backpack slots. I find these game design decisions very interesting. Lets see how it will play out during the experimental phase. Ty for the overview and your personal opinions.
you don't need to constantly replace your armor though. Early game it just isn't realistic as you won't have the armor pieces to swap to and more than likely you won't be speced in a way to really take advantage of multiple sets. Switching sets will certainly be a mid to late game occurrence and even then you'll swap maybe one or two pieces to do a quick harvest run, mining run, or wood run. with the barter bonuses being on a single head piece just leave it in your vehicle and swap it when you go to sell stuff.
And the lackluster buffs are to insignificant to justify the headache of swapping.
@@volairen there are a few worth swapping for. For example, the tier 6 chest piece and gloves from the miner set let you mine forever and you one shot all ore blocks.
Farming 6 you get +1 crop on every harvest (adds up). There are more, but it's just very situational and only really worth it when you can reliably have quality 6 armor
@@jamestaylor9887 Your not wrong there. But as for swapping mid clear as someone with ADHD that is too much of a hassle. But for farming and mining the buffs are certainly welcome. I just think the stat increases in general other than farming and mining are kind of meh.
@@volairen oh, I'd never swap mid clear. That's dumb And takes up far too much inventory space
Honestly, don't know how much I like the new armor system. I feel like if you really want to build into something, you just have to suffer with some of the really bad bonuses from armor, or look stupid with mismatched armor pieces. Hopefully they add transmog for the amors, or just redo the way they work at some point.
The wardrobe system should help whenever that comes
That's the great thing about first person, you don't get to see how ridiculous you look.
mods will save the game, yet again. They just gave good models for competent people to work with.
@@udamthewaster9454 6 years, minimum
@@M_Messer you will always see your character when riding a bike
You can tell they took direct elements from Fallout for the Nomad and Nerd set.
The head cage on the nerd is the raider head armor from fallout 4. The nomad helmet looks pretty identical the the NCR Ranger's helmet from FO New Vegas.
This update had a lot of references, one of Bob's new voice lines says "If mama ain't happy, nobody happy." which is a reference to Dying Light!
@@notrealkhris I mean that's just a saying, my mom in 2006 had that on a little painting on the wall. It's too common of a phrase to be a Dying Light reference purely by being said.
@@fearlesswee5036 In the voice line he says it exactly the same, plus Dyling Light is an open world zombie survival crafting game... and 7D2D is an open world zombie survival crafting game.
They need to start taking direct elements from Project Zomboid.
the enforcer set appears to be a nod to handsome rob who also wears blue suit, red tie and sunglasses.
Something fun to test with that mining set: Take the 3 pieces you mentioned here, then throw on a pair of assassin boots, then proceed to mine like a madman with an auger. I think it would work like a charm because I did a similar thing in A20 on a long playthru; I started off as agility so had all the stealth perks and whatnot, then leveled up strength for obtaining resources. I could sit and mine with an auger all day and never get a single screamer so long as I stayed crouched for "stealth".
Sadly screamers only spawn due to the "heat" gimmick your weapons produces which ignores all your stealth since she will trace the exact point of heat ( where you mine ) and scream if she spots you
@@tiorast6802 its true, but it should work with a pickaxe. it actually means that playing with feral sense could be pretty easy if you just wear the boots and they negate all noise you would normally produce.
@@jamestaylor9887 I prefer 100x times the steel pickaxe over the auger unless is modified to be better lol
@@tiorast6802 I fully agree even modded I often use the steel pickaxe over the auger. Screamers are just a pain otherwise. Though for making moats or digging for base purposes I can admit the auger is faster
@@jamestaylor9887 After they broke the Art of Mining series the auger no longer mattered to me.
For me it was one of those late game items that really shined once you had a chance to one shot ore. It made it significantly easier to complete grindy tasks (like building a castle, or rebuilding Higashi Tower), if you spent the time to track down the books (and at one point, auger schematic which was always a pain to find for me).
Now that we can just build T6 stuff, I'll just stick with manual tools (quieter, less stuff to carry, etc).
So what about moderating temperature in the dessert or snow biomes or is that no longer a thing?
That is true....I haven't seen anyone address that!!
I moderate temps in the dessert by either putting it into the fridge or freezer to chill it or by putting it into the oven or microwave to warm it up.
@@charline1973 so i’ve come across clothing mods such as “breathable material” which would decrease the temperature while in hot climates but tbh i would rather the equipment being weather dependent
its just going to be the feat and armor mods like the insulating mod or the cooling mesh mod that assist in that. Alternatively you can drink a yucca smoothie.
Full set bonuses seem really lack luster.
Will definitely be using those preacher gloves and rogue/nerdy headgear
They'll realise this quick enough when basically no one is using full sets, which is their intent. Man TFP are terrible at predicting how mechanics actually play out.
@@JohnDoe-fo7yi Also dumb that primitive T6 gear requires legendary parts...who would waste them on those? It should be reserved for only the best gear.
@@ZombiePicnicdepends I guess on how much you want to RP. Like even though I will most likely never use max primitive armour I won't begrudge other people if they want to do so. Imo it's always better to give the player that choice.
@@ZombiePicnic people that want to do a primitive only playthrough. All the armor except primitive requires you to use a workbench to make it. So if you play a primitive playthrough and can't get access to the workbench tier 6 primitive is your best option.
Savage County run. Legendary isnt so rare@@ZombiePicnic
I kinda want clothes back as transmog option, maybe in the future as skins option... or mods :)
mods will be the only way which is both a blessing and a curse
@@spuffles2104 while they didn't do it, a modder could easily take the clothing from previous alphas and just turn them into mods that can be used on the current equipment. Probably even adding in a second cosmetic slot so it function like dyes.
Thanks for the video! Quick note on +XP gain. Unless you're in a group and you're one of the lower level players in the group, +XP gain is a handicap, not a boon. When gamestage goes up, difficulty goes up immediately, but you need to go out and loot to get the benefit of loot stage. Going up in gamestage faster gives you less time to get loot, making the game slightly more difficult.
Great point!
From all my hours watching 7dtd youtubers, playing the game myself and everything else, I've never heard that point and now that I think about it, it makes so much sense...
Why would I want to speed up my XP gain if that would mean higher gamestage which as of 1.0 doesnt really benefit item drops that much, but makes the game harder?
I swear to god, you fucking enlightened me.
From now on I'll genuinely stop wearing or eating XP boosters and claiming XP rewards.
@@d4cto I've been playing since alpha 17 and my normal settings are 150%xp gains. when i found them i'd use xp drinks and always wear the nerd glasses, but its very punishing now. hordes are a very real threat especially the first horde. it'll almost certainly mean death unless you just sack an entire concrete building or bring a few stacks of pipe bombs. for people that run longer day lengths it'll truly be hell.
I always wondered why people used xp gaining stuff. Not because of the difficulty increase by levelling up but because you literally choose your xp percentage when making a world. Just change the settings to give you the extra xp boost and skip having to find and wear a goofy hat all game lol
@@bladethevamp well increasing the XP gains for game settings is fine, but you can quickly out level your progression if you aren't careful. That's why I usually play at 150% XP and the I'll use XP items when I'm trying to complete certain skills to get to the next stage of my build
Now people can do the 'Churches Only' type of playthrough and have the applicable Preacher set for it.
Our base is St. Moe. Our live is to sacrifice the undead. Out motto: "Preach them out of the unlife with power of sledgehammer."
*COUGH* Father Glock *COUGH*
I, for one, appreciate you doing this video. I sat at my computer yesterday and was excited to see the new game play for the 1.0 release and ended up disappointed. Every streamer I watched wasn't playing as much as they were standing in the game, doing NOTHING more than reading and replying to the chat 🤬. In my opinion, everything they were answering was the same crap everyone should have ALREADY knew if they watched the dev streams. Need I say it really ticked me off. The point is, it's refreshing to see you giving us new information and a closer look at the new outfits. You are greatly appreciated!
It's really funny that they even bothered adding an assassin set when they've completely nullified sneak for so much of the game. It's useless on horde night, and most POIs (at least anything remotely challenging) have trigger points that will just wake up the entire room when you enter with no way to get around that outside of destroying blocks in certain spots to force your way around. At least it looks cool, I guess.
Definitely agree on the "meta" set, at least for now since some of these bonuses seem a bit crazy and may see some nerfs before stable comes out. Appreciate the deep-dive into all of this for us!
I hope they have 'Fix stealth' on their to-do list, it could be such a fun way to play. There's a reason people always gravitate towards the 'stealth archer' build in Fallout
You can shoot out light sources and then go into rooms that have a trigger. The harder POI's had more of a hair trigger to them. Stealth was OK before if you did that and stay crouched even when they'd wake up - most of them would just run up to you and lose sight of you if you were in the slightest of shadows.
@@GamerzMediaYou mean Skyrim, not fallout, and that's true in that game because all of the skills end up buffing that playstile by the end so it's objectively the best. It's not any inherent fascination with that style given how in fallout you absolutely can play the game like that but the incentives provided by skills don't all lead there so most people that I have seen play the game don't go for it.
@@GamerzMedia They have deliberately moved this game into the 'shooter horror' genre for several updates now.
First versions of this game were stealth heavy and punished the player for using firearms or explosives outside horde night, but that wasn't as fun for streamers. So the game was changed to match what the developers wanted to see. More run/gun/loot.
Half the sets come with their own niche. If the assassin one was more viable, we would probably see 7dtd turn into skyrim stealth archer hell
The primitive armor basicly screams "I am Groot!" XD
you severely underrated the nomad headgear, finding even a rank 2 headpiece of this in early game stages is a lifesaver, and if kept around for tier 6, you'll not have to dick with making food and water all the time. and make more glue, and later tape, thanks to the water you save from your dew collectors. the nomad hood rocks in the long run. a gift that keeps giving.
I like the looks of the S Teir Set with the Assassins Hood. That look is awesome and the bonuses. Thanks for doing all of the work and showing us the best armor combination to use.
I really can't tell if I'm gonna like this new armor system. I think i'll like it sometimes, but not all the time. When I'm really itching for survival-based gameplay, I think it will break my immersion a little too much. I'm still looking forward to trying it out, though. Great video, as always.
Yeah, people are incentivized to have a bunch of armors and swap them out based on their needs. Oh, I'm driving, so better whip out the gas gloves. Oh, I'm firing a magnum now, better whip out the reload boots. Oh...etc.
That doesn't like fun at all and, like you said, terrible for immersion.
@@JohnDoe-fo7yi Because gas has always been a problem. Because the magnum was unplayable before these boots existsed. Because you'd always go on a big mining trip without rock breakers or a bunker buster mod.
These are BONUSES to what the game was already like. Why do you think the mixed set is the best set? Because its the best ALL ROUND. You dont want to swap it out? OH NO! ANYWAY! Just dont...?
@@brentonherbert7775Min maxers crying about their immersion even though their play style basically by definition breaks any possible immersion.
@brentonherbert7775 Except they purposefully buffed all the zombies and nerfed a bunch of other stuff with the gear in mind... So simply ignoring it means oh just play a worse version
@balinthehater8205 It's not the min/maxing that breaks the immersion for me. It's honestly the goofiness of some of these armors that does it. At least, I'm worried that it will. Obviously, I haven't played it yet so it could be just fine.
Not sure if this is an unpopular opinion, but I hate the inclusion of a wide variety of niche armor sets. I do not want to switch from my fighting gear, into my vehicle driving gear, to then switch to my resource harvesting gear, then switch to my bartering gear... I will forgo all that and then just feel bad for not doing it.
I completely agree. I don't like the armor sets at all. It's fine with some good looking armors but the buffs should be mod based instead, so you can wear what you want, and all the niche uses should be introduced to the tools used to do the activity instead.
I feel like the developers just kinda stumbled onto a popular game that they don't have the skills to finish. Of all the awesome things they could have done with the game mechanics, they have gotten consistently worse the past few years. At least it's moddable so developers with better understanding of the game can improve it.
mythrion, novacfication it its optional to use bruh
@@tiorast6802 yeah, I'll just use the old armor system instead 🙄
I enjoy it, but only in games like Zelda where you can hold every piece of armor at every moment. When they take up valuable slots, you're usually better leaving them at home.
I carry the nerd outfit everywhere in a locked inventory slot. Equip it when I get a few magazines and put on my other armor immediately after.
That's better than carrying a ton of magazines with you until you reach your vehicle or wherever you have the nerd outfit.
Two observations. I really think they went the wrong way with having the "outfit" as the top and bottom and should have split it. Frankly it's going to be hard to find all the pieces, so a lot of times you're going to be mismatched until you have a set. The other thing is the whole problem with the sets. For example you mention the only value of having the farmer set ready when you go to farm your crops. Sure, makes sense, but that's a bunch of stupid work. "Oh let's go farm our crops, hang on while I completely strip down and put on my farmer outfit". I know that's how you get the bonuses, but it just seems like a lot of make work tasks. That's the thing that just makes me feel like why is it so complex. Why not just have different types of armor, footwear, head gear, etc. and be able to wear whatever you want. I guess the sets are interesting, but it seems they're the focus of this and frankly, in first person mode single player who cares what I look like? This is my general feeling for 1.0, it's overly complicated in so many ways. Will still be fine to play but I don't think I'm going to be swapping clothes all the time whenever I want to do something.
in endgame you dont give a single shit about the crops tbh, at the point you have maxed set for the best bonus you dont need to care about crops or something useless like that, its nice to have but if someone uses sets that why its just for the sake of using it rather than using it because you "need" it or because its BiS.
you don't need to use any of niche sets at all. the perks for farming weren't changed. so you can still sustain a farm off 8 crops of each type and 3 points in living off the land. you don't need to wear the mining outfit or lumberjack outfit because with motherload and miner 69er you don't care about stamina that much and you get plenty of resources. I find this is meant more for the roleplay aspect especially with a group of friends. because now people can define their roles and wear that armor and do that job exclusively making them way better at it than they would have been before that. if you don't want to swap your gear out then you just don't have to, but you have the option to when you get into the mid to late game.
as a side note they should add an armor display or mannequin to make it faster for swapping armor though for this reason.
Think they should make DMG buffs when you wear a full set of specific armor, example would be, full set of ranger would boost range dmg, raider, melee, rouge could be a blend of attack speed and dmg for knifes, 5% per lvl. Instead of the gloves boosting the dmg of things they could boost durability of the weapons that the armor intends to buff. Or have a % chance to gain extra materials when harvesting or mining. Feel like the set bonuses should be the highlight on why you'd wanna wear a full set of armor and should be the strongest point in why you'd wanna wear that armor set 🤷♂️
Considering that "getting more XP" also means "having harder hordes faster", I think the Assassins Hood is the better option overall.
Yeah, getting xp faster than normal means you're getting less gear for the same amount of difficulty increase.
@@headhunter1945 Rogue gloves with lockpick skills and you run into ATM town simulator: Stonks
The best. Crouch 24/7 amidst the chaos, you still somehow able to deal sneak bonus damage even in front of them.
Honestly I consider bonus XP kinda useless, realistically past like level 50-75 what are you gonna put points into? By that point you've gotten all your main combat skills and anything extra is either boosting some random thing you sometimes do or giving a small boost to your survivability such as healing factor but not really being that needed when meds are everywhere in this game
It's the same reason I don't think pack mule is nearly as bad as people say, like yea you could just use pocket mods instead but extra mod slots can still be useful and pack mule is only 10 skill points (5 if you're already speccing into str for something else)
Which is why i don't consider the nomad chestplate to really be that good either, yea slots are nice but once again pack mule exists and by the time you got the books for level 6 you should be such a high level that you'll have excess points, also even ignoring pack mule it's not even the only option, obviously pocket mods exist but beyond that we also got stuff like the night stalker book which makes you not encumbered at night, steroids, and even just having a vehicle for the extra storage nearby
@@k1llsh0t_87 You can also drink the elixir to reset stats when you get to a higher level. It's only 6k now. Those extra slots will pay the 6k off by the time you need the extra points
Full heavy armor set: XP Helmet (busted in a good way), Raider Chest to recover from crits, Nomad gloves for increased rad damage and Nomad boots for speed even with full heavy. Rogue hood for looting etc etc.
I think the armour revamp is overall positive but I really dislike the move towards niche switching. The nerd chest is probably the worst example. Needing to stockpile magazines instead of just reading them just to switch to this armour item and read them all in one go is a seriously bad game loop. And switching entire sets out for specific activities is something another game I've played does and it's just never "fun". It's just an additional faff step for optimal outcomes.
I think armour needs to only ever impact combat. Just my take.
I agree. My first thought seeing the bonuses for the "niche" sets were like "Oh, guess I need to always keep these things around if I really want to get the most from my gameplay. The fun thing about learn-through-looting was that it was LEARN THROUGH LOOTING, not LEARN THROUGH CARRYING AROUND A CHESTPLATE.
except it really isn't worth bringing the chest piece with you till mid to late game and even then it probably isn't worth it till you get a tier six version. the only way to do so is to craft it because you can't find them in the world anymore. sure it ramped up to 50%, but it had shit early chances and even at 20% chance for it to happen isn't worth saving skill books for this. I'll probably only wear it if i do a tech build, but i don't really like anything the armor provides as a whole.
@@jamestaylor9887 The point in the game when this becomes a requirement doesn't take away what I said about it though
@@StealthBoyElite it's not about when it becomes a requirement. Because it's never a requirement. If you hold out to read your skill books just for a chance to get an extra book when read. You are killing your progression. There isn't a game loop there. It's just not efficient for game progression
I'm looking forward to your 1.0 playthrough amigo.
New playthrough begins early next week
@@GunsNerdsandSteel live or posting vids on youtube for that play through? Cant wait and love to know where it will show up on :)
The reason I dislike the new armor system is because (to my mind) almost all of them are niche in some circumstances. 'Oh, I got to go chop down some trees' Switch armor, 'I got to go mining' switch armor, 'I need to kill some zombies' switch armor, 'got to sell some stuff at the trader' switch armor. I already feel like I'm playing armor switch simulator than 7 days to die. I really don't understand why you take a PERFECT armor system that was in the game since Beta and make it worse.
Thanks for the guide, it was a great start for me to properly consider the gear I want to use. As the designated sniper in my team, I think I'm going to run the Rogue helmet, commando gloves and boots, and the preacher chest.
They reduced the amount of wearable items from 90 to 64, I feel this was done just to save money on making updated 3D models. The old system worked fine for the past 10 years, if anything people wanted more options not less.
Not to mention mod slots as well got reduced with this so we may see many modders probably double the number of slots on gear to allow more playstyles.
@@spacepiratekobold5112 The whole purpose was to make survival more difficult and i promise you it is much harder. also, what you lose in mod slots you make up for in armor bonuses. its a give an take situation. I think the only thing lacking is they should have made all the clothing items cosmetic mods and added a second cosmetic mod slot so you could change your appearance like a simplified transmog. even allowing you to convert armor pieces into cosmetic mods to adjust how you look.
Enforcer could be niche too, thoses bonuses seems about right when you only do quests since revolver / vulture does the job on zombies and with a bit of parkour and hiker you can keep some zombies away from you and also the less fuel use while having a bike is mmph.
BTW primitive atleast for me is C tier, decent armor rating, no penalty, easy to craft like WAY easier.
Gonna be forever changing outfit parts for any given situation.
Thanks, this vid helped me and also gave me some ideas. As a melee focused brawler, I've settled on Nomad helm for QOL lack of food/water drain, enforcer armor for injury prevention and no stam penalties, biker gloves for increased melee damage, and biker boots for reduced stamina usage. With all of these, it gets me to 67.9 dmg reduction, which with the +25% from perks will get me over the cap which I believe is 90. I could always switch out nomad for nerds helm later if I find the food/water isn't an issue.
I love that the mining set makes grinding recources easyer for non strength builds. Always found it hard to find a balance when playing stealth. I don't want strength but it is kinda essential 😂
Much like Marty Robbins, I too am an enthusiast of having a big iron on my hip. Plus, the set looks dapper.
Excellent video. The only thing I would have liked to have see that you didn't add was the full lineup on the female character model lol.
The assassin set is to op, in my opinion. Not sure bout yall but with a full set and all points in agility build, the zombie dont even register that im there when doing mission in poi, i just sneak pass thru them and loot or kill them point blank like literally i bump into them and was like oh wth thought it was a corpse laying down and they still dont get up. On blood moon night, if playing with others, the zombie would literally look at you, then turn around and start chasing after the other player if playing together. If you're solo, i suggest using high ground and staying sneaking.
Have the same build and it kinda just makes it easy mode. Horde night is hilarious with friends when the zombies just run straight past you though.
Needs a patch
So glad they changed the Nerd Chestpiece Bonus from "Bonus Skill Point Chance" to "Bonus Magazine Point Chance". That makes it much less of a "must have on at all times" and puts it into the situational one... also makes it so that collecting Magazines instead of immediately using them is a good strategy now.
For weapons atleast makes sense if you still have only primitive to evolve it earlier but for iron to steel is oof
Wait, like, when you leveled you got a chance to gain a bonus skill point? That's insane, haha. Glad they changed it, too.
I went with the Biker boots since I am using a Sledge build and let me tell you. The reduction at Tier 6 is INSANELY noticeable. I am LOVING it. I wonder if that 20% is applied before anything else is calculated into the reduction.
He's wrong about the assassin gear in the higher tier areas if you use the right strategy. Walk just far enough in to wake everybody up and then get the hell out of there and go into stealth mode. One second later they forget about you. It works like that now. If you spec high enough in from the shadows, only a few of them are going to follow you the rest are going to forget you. With a full set of high-end assassins gear it looks like they're all going to forget you and you can go back and pick them off one by one out of stealth.
I like this idea. You'll see a lot of players doing walk through clears now.
Assassin set at full tier is like the dude dissapering with the fingers xD
I can vouch for how good the assassin set is. I was able to clear Grover High as a tier 6 infested quest. I was sneak killing zombies with an unsuppressed auto shotgun, and most of them were running past me while I was crouched and sprinting. My stealth stats are only 3rd level btw.
The solution to the mix set being better than ANY full set is to set the default buff values for each piece super low
Then apply a boost to each piece for every other piece in the same set that you wear.
So if you just wear the Rogue hat for the Loot stage buff, itd be like 5% all by itself at legendary, but when worn with other pieces, gets imcrementally buffed until you reach full set providing the listed 20% effect.
so just force people to play in a way they clearly dont want to play if they choose to mix sets? its a god damn pve game so who gives a shit how people play the game! if someone wants to cheat/cheese/mod or whatever just let them do it. the better way would be make sets that work or make sense! its not that hard but if you play the game 3 times a month and have no idea how rpg elements "should" work(im talking about tfp) this is what they come up with^^ its a pretty bad way and im pretty sure most people just start over again after some times and never grind forever just to use some trash set perks. so imo there is no real point in the set items if you cant use them relatively early, most set bonuses dont five you that much in endgame anyways
@@PsYcO9iKiLl9YaH we have to add this is a luck kinda type game so is not going to be easier getting everything in one day lol
Someone sugguested mannequins for quick swapping gear, but i also have an idea that might help improve a neglected building type.
The lockers, have them act like they do in rust where you can store sets of armor in them and swap to them when needed, they might take up a bit more room in your base tho.
we got 7 days to die metas before gta 6
I may not be interested in gta6 there is a certain company that pushes politics into games and they are trying for gta6 when I play games I don't want too deal with politics I want a escapes
Why does anyone give a shit about GTA anymore? Legit garbage 95% of the content is for potheads and section 8.
Also I knew we were going to see metas before the game releases. Of course the armor change has to be cobbled, was implemented so bad. But we shall see when we play it.
@@benbaker4198The last thing I expect GTA to be is woke, the company that makes it has never cared for political correctness. Even then, who cares? As long as the story itself is well written then what's the problem? And to find that out we kinda have to wait and see until release.
@@benbaker4198 It's really not that serious. If you're looking for politics, you'll find them in most everything. It's a game. Play it or don't. Pretty sure I will find enjoyment in smashing cars together whether they choose to be politically correct or not.
I've found that a 2 man team of one assassin and one raider armor are great for POI clearing, assassin does the intro work clearing the area while the raider boy has some loot table boosts to gather from the cleared rooms, then goes full raider at the ambush points to trigger it and get focus on him while assassin backs off and keeps the sneak damage up on the ambush zombies
also obligatory "I kick ass, for the lord" when a priest is fighting the undead
hold up. increased axe damage on lumberjack? does that mean they walked back on teh axe being just a tool?
Probably not. I guess it will become a slightly less awful weapon at best. Maybe it even is just block damage for quicker chopping trees.
thank you so much for making this video. My husband and I were playing tonight and I was able to unlock all of these armors to craft, but neither of us could figure out which sets, or pieces of sets, we wanted. At the moment I'm wearing the Wastelander head piece, Preacher chest, Preacher gloves, and Biker boots. I'm sure I'll be trading in the headpiece for the goofy looking Nerd head piece now that I can craft tier 4 :D
i feel like the assassin set bonus ( 99% search time ) sounds absolutely busted.
It's probably the only set bonus worth using
I think it is too, but the problem is in order to get the -99% Search Time, you need all four pieces at quality 6 to get the quality 6 set bonus.
In practice, this means you won't get this until Armor Crafting is maxed out and you've found enough legendary parts to make the full set, seeing as how you can't find Quality 6 armor in loot. At this point, I'd say it's safe to assume the player's already in endgame and therefore not nearly as useful as it would otherwise be.
In practicality, with looting, the best you'll get is -75% Search Time, which is still pretty damn good, but not as totally busted.
I mostly play as a builder, so I will get a lot outta the miner and scavenger set. As for appearance, I definitely see myself or someone else making a mod to let you change gear appearance. My favorite feature is greyscale night vision googles effect because I always modded the neon green out. It was headache inducing.
Having to constantly swap out your gear depending on what youre doing in game to not feel like you are missing out or doing it wrong is such a shit way of doing it.. I hope the overhaul mods changes this in a few months :)
Then stop being a min-maxer and just enjoy the game. You don't "need" a single one of these armor bonuses to enjoy it.
If you pair assassins set with the in the shadows perk in agility, you can do full 5 tier POIs without taking a single hit, zombies will just stand there while you’re kissing them and do nothing
Alot of these set bonuses dont seem all that spectacular, so it'll probly be a hodge podge of pieces for me
feels like we went from an rpg where you can wear whatever you want because you like it to like a class based game like tf2 or battlefield where the perks and roles matter more and lock you into how it looks, especially because you can't mix and match the chest and legs. i think i'd rather just pick perks with points and have a couple random buffs like the nerdy glasses and have more options for mixing clothing pieces to make unique characters. wont everyone just look the same with the S build?
@2:33 Chris Daughtry? That you? 0_o
@@Cynical_Finch that comment took me out 😂
i dont watch your content not for me but ive come back to this video over everytime i needed stats on stuff. Such a great video thanks for putting such great effort into it.
Soooo, how often we gotta change clothes now in order to play this game???....
yes 🤣
What do you mean? Changing armors IS the game. Fun right? 😄
@@mikepeterson9362 I mean if you're a min-maxer then pretty often. If you're just a casual player then just pick a set that matches your play style's needs and run with that. It's not that complicated.
@@Anthony-df2ez Well, you have a point. So if you're a game designer, (and evidently it's not that complicated), you'd know that min/max players are the anchor of your player base -- you'd know that those are the people who make a game live or die. I mean you'd know that, if it wasn't that complicated. I love this game, precisely because it supports the serious and casual players, just like you say. But I'm a serious player, and evidently now I have to own 16 sets of armor to play well. I mean what do I know, I'm only 6k hours in since 2015. Evidently I shouldn't care about those things, because you just said it's not that complicated.
I personally feel that players should get a LITTLE bonus from the set bonus even if you are not wearing the complete outfit. For example, lets just say that the biker gloves gives you a 10% bonus reduction in gas usage in a COMPELTE set of biker gear. However, if you are not wearing a full set of biker gear, then the gloves would give you a penalty bonus of 5% only.
This would allow you to customize your character with different variations of the 16 armor sets with little limitations.
This would also get rid of the niche armor category for the most part, as all gears would be useful in their own ways when mixing and matching. But now, it seems that everyone is gonna be gravitating towards one or two sets of main armor again...
Really starting to dislike these last couple of updates. Yes, I haven't played 1.0 but I've never liked changing armor and carrying around gear swaps. It's tedious and takes up valuable space. The armor tier requirements to wear certain gear like stun baton damage only on heavy armor. Wearing heavier armor which will slow down stamina regen so you can get more stamina regen is a bit absurd.
I think you're underestimating the stealth set. It'll be hilariously op in some situations. Losing a hoard of zombies at will and getting sneak damage feels like cheating. Betting it can be abused into making some of the hardest difficulties trivial.
Unfortunately stealth is completely useless in truly dangerous situations... all situations when u can die end game are trigger spots in t5 or t6 POIs and that set doesn't help with it
@@kartikeyatiwari2502 "In some situations"
@@kartikeyatiwari2502 i dont know how yall playing stealth, im never getting the "trigger" thing, just in some bs buildings like zelect (zelect really is horrible for stealthing)
I’m wearing your S tier set with the rogue hood option. Loving it so far! Thank you so much for the armor breakdown.
what about the female variants? or did they remove those
With one point in pack mule you can actually break medium armor. The one point in pack mule lets you run all combat related mods in the gear plus 3 quad and 1 triple pocket mod to max inventory.
What I mean by “actually break” is with medium armor perk maxed out and cardio rule 1 maxed out plus improved fit mod in all pieces you can make your mobility 103% and use virtually no stamina while sprinting (infinite sprint!).
This means you can make medium armor more mobile than then light armor which should be its specialty. Light armor can’t use improved fit mod.
Conversely you can also (and concurrently) use the banded armor mods in all pieces of medium armor.
That means you can make the biker set more mobile than the light armor and ALMOST as tanky as a heavy armor (biker has +6 armor bonus). But you also get a health buff which makes it effectively more tanky than heavy armor.
Assassin armor is similar, not quite as tanky as the biker but you can get that infinite sprint and 103% mobility. Just keep some stone in your inventory to trigger zombies, especially at the main loot horde. Throw a stone and sneak attack them while they are all staring at it. With maxed hidden strike perk plus covert cats you can one shot head shot all the enemies in the game even on insane difficulty. This makes it so there is no difference in difficulty between lowest and highest difficulty settings, assuming you can maintain stealth.
So hand, feet, chest, head armor?
No more leg armor?
No more leg armor and no more clothing slots
I just have a box with each of the sets that when i find a better level it gets replaced. It is nice to have some of the full sets, mostly the niche ones, but I like have the assassin for sniping zombies at night.
My S tier set:
Rogue hood (Lootstage increase)
Ranger Torso (increased health)
Preacher gloves (more damage to zombies)
Biker boots (less stamina use for melee)
Totally underwhelmed by those bonuses. And why the heck are some set bonuses the same as just another sets 1 piece. Thats lame. Way to go FP.
Thanks for the indepth explanation here dude. The Magazine double chance on the nerd outfit is vaguely worded, but now I know that's what it does I'm going to attempt to get that piece ASAP.
You can tell the designers of this armor have never shot a real weapon in their lives just based on the ranger armor 😂
thank you so much for this kind of videos i like to inform myself pretty well in each big change in 7 days to help my friends while playing and your videos really help, i have so much hype to play this new update, the new player models and armor look soooooo good
0:27 wtf are you blurring bud.. you know I can skip to the end right xD just show the thing and those who care will keep watching the video..
@@AbradolfLincler L
@@Wormz4real no u
@@Starlight_Akira oof
@@AbradolfLincler well he’s a TH-camr that put a lot of work into this video and he gets money if you watch the video so that’s why he wants you to watch it
After diving into the details of armor and weapons/tools while playing as a stealth assassin, I prioritized my gameplay with the legendary pieces as I acquired them. Focusing on a stealth build, my goal was to complete the full Assassin set, regardless of the tiers. I utilized the legendary components in this order:
First, I equipped the T6 Nerd Chest, which I kept in my backpack solely for reading magazines. Next, I opted for the T6 Impact Driver, which allowed me to bypass lock picking and break into locked items like cop cars, safes, and boss-locked containers. Following that, I added the T6 Rogue Hood, which also remained in my backpack. Afterward, I completed my gear with a full T6 set of Assassin armor. Finally, I upgraded other weapons, tools, and specialized armor to legendary status as I progressed.
The T6 set bonus of the Assassin build wasn't given justice in your video, as it is OP once you hit T6 in all encounters if played as an assassin (run/hide/come back/kill in safety). Thank you for the video!
Worst update ever.
Hardly
Personal favorite has been using Nomad set with Enforcer Gloves. Simply just having those gloves is great for my "Nomadic" playstyle. The helmet is just nice to have so as not to worry about food as often. And the boots just for that Armor and run speed.
Crys in commando set, the set bonus increases the speed healing items work on you. So instead of using 1 hp of healing per tick it uses 3hp of healing per tick. Which pretty much triples your healing speed with healing items.
Assassin 100% sounds like my type of armor 😆. Obviously, I know that you can't use stealth everywhere, but I generally have ways to deal with those situations. Plus the 0 search time sounds absolutely hilarious, so gimme 😂
The nomad sets bonuses are actually amazing if your using it as a actual nomad since you rarely spend enough time to cook food since that playstyle is just jumping towns and traders
Honestly only the preacher gloves are set in stone as S-tier, they need nerfed to 30% at legend and all other niche damage gloves need buffed to 60%.
Helmet and chest slots can be a few different things, as exp can actively harm you if you cant keep up to difficulty scaling, and backpack slots are easily managed by simple storage crates at the quest start location and theoretically preacher chest 20% resist outclasses any chest armor.
Boots, movement speed is top, alternatively any stamina option could work mainly the regeneration from lumberjack.
I agree with all of this. Gloves need a nerf; and +XP gain is honest a negative unless youre catching up on a MP server
LVL 120+, day 40+, T6 infestations, nomad difficulty.
I use rogue helmet (+loot), athletic chest (+HP), preacher gloves (+DMG) and ranger boots (+stamina).
its 2x medium, 2x light.
Fun pimps really need to make the set bonuses more interesting to make them worth wearing.
They all are so mid.
Great video! 1.1 update did nerf the Assassin set, though. I've been doing a full Agility stealth playthrough. It was OP in 1.0, but now the search timer is reduced by 75% instead of 99%, meaning they will search for about 5 seconds, which is plenty of time for enemies to run to you. It's still viable, but might be B-tier now. Very possible you'd prefer preacher gloves with the rest of it, since their bonuses still help a ton. That said, the Assassin's hood alone has made it so that I 1-shot kill even the most heavily-armored radiation or demolition zombies with a compound crossbow and steel bolts.
The quality you put out is on a level by itself. Im blown away at every video i see
It's easy to go into the files and change the store sell price section to increase the sell value of all items. It's annoying when sell prices are only like 7% of the purchase price.
Extremely useful video. Me and my dad have started our own run and im definitely sending him this video. Hes gonna love the new buffs (new to him)
ive been using the assasins set for ~3 weeks now, and gotta say never going back, the flaw you mentioned is easily subverted if you move away from the trigger point or jump up something, 98% of zs never see or hear me coming, and the autotrigger ones mostly just run to the trigger spot not to your person, only real flaw of the assasins set is that, if you dont pay attention you might have to go back through a poi on clear missions, because a alot of wall and ceiling Zs dont trigger on their own.
Thank you for all that info!! The armor looks much more defined and ornated. It's funny that the new armor, or maybe i understood wrong, was supposed to "simplify" the armor process. I think it just got 10 times harder. For now anyway.
Assassin is my main gear, cause while im sitting at my fortified gas steel gas station waiting for things to craft/smelt, i sit on my roof and snipe zombies. I also use the mining and farming set often, and dont sleep on that mining set bonus, i mined for a good hour and didnt even have to repair my steel pickaxe, which without it i wouldve, plus that stamina piece makes mining so much less tedious.
I tend to lean towards a knuckles only build most of the time these days. I love the knuckles, i love the game play experience of the brawler build. Looking at what youve put together here Im thinking I will probably run the biker outfit for general day to day use while saving the heavy armour for horde nights and tougher fights, while keeping some of those more situational pieces in a box in my base or in my inventory for a quick swap when needed.
Thank you! Was working on building a tank set but wasn’t sure what everything did
I just started on a PvP server yesterday and I think the assassin set is going to be meta for hunting other players. Being able to instantly shake zombie aggro will make stalking a hell of a lot easier.
Getting early Dukes is easy with 1 point into Living Off The Land. Go Cotton, Goldenrod, Chrysanthemum harvesting. Whack 50 plants fast with a bone knife and sell. It's 1 Duke per Cotton, Goldenrod, Chrysanthemum. x2 or the 1 point dip, and you het 100 Dukes. Boost your barter with perks and/or armor, you get even more. I get over 1000 dukes easy on day 1, plus saving out some cotton for converting into cloth (1to1 conversion). With the 1 point dip, that means 1 bandage for every 5 cotton harvested.
My current full time armor is Raider Helm (StunRes), Nerd Outfit (bonus skills), Preacher Gloves (Zdamage) and Nomad Boots (RunSpeed). I just started playing in 1.0 and only have 60 hours over a few different sessions, so im very new. But, I figure I can drop a few points into Heavy Armor, since 3 of the 4 pieces are heavy and I can read mags as I get them and not waste inventory space.
I use the preacher gloves for the 60 percent undead damage, preacher chest for 20 percent damage reduction, rouge hat for lootstage or raider helm for 100 percent stun resist and the ranger boots for bonus stamina. Most of the bonuses are not really worh it for the full set when sometimes you only want 1 peice out of the set. Like why doesnt the biker set get gas efficiency like the enforcer gloves? Most are kinda crap tbh. Fall distance is a waste, inventory slots is a waste. Max health only gives you a max of 20 which is less rhan half of an syringe.
Finished the video, and opinion doesn't change, still what I said : Scavenger/rogue helmet depending on kill or loot needs, preacher chest, preacher or commando gloves, athletic or enforcer or commando boots, mind you, I'll make a mod to have the nomad set with what I want on it, just because style is important sometimes.
My first playthrough in 1.0 and without knowing your S tier combo is my current set lol
I do change the hat depending on what I'm doing. For example, first I clear the POI with the Nerd hat, then I put the Rogue hat to loot everything... Meanwhile, when I go around the world, I use the Nomad hat to not waste too much food while doing nothing. I always carry the 3 on my inventory...