[WIP] [TAS] Sega Atlas: Sonic 3 & Knuckles "ring attack"

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 447

  • @TetraBitGaming
    @TetraBitGaming 3 ปีที่แล้ว +372

    This is so cool to watch

  • @Zecolarii
    @Zecolarii 4 ปีที่แล้ว +198

    It’s nice to see how everything loads.

  • @MikeOShay
    @MikeOShay 5 ปีที่แล้ว +221

    So far, I consider this the definitive version to watch this badass TAS. It's only fun if you get to see the full coordination of Sonic and Tails, and I love the zoomed-out view, getting to see the full scope of where rings are in the level, and which ones haven't been collected yet.

    • @SmashCrafter321
      @SmashCrafter321 4 ปีที่แล้ว +1

      Kinda reminds of both Atlas Videos, and Knuckles Chaotix.
      Now if only a "No Charmy abuse" category existed for that game.

    • @scheilaelainemartins9010
      @scheilaelainemartins9010 3 ปีที่แล้ว

      Hey, where is the Sonic Pocket Adventure TAS atlas I orded?

    • @CENINDOUNORIGINALYTPCHANNEL
      @CENINDOUNORIGINALYTPCHANNEL 2 ปีที่แล้ว

      Sonic and talis

  • @greenknight9000
    @greenknight9000 2 ปีที่แล้ว +56

    33:20
    *_WOAH!_*
    I had no idea in all my years of playing Sonic 3 & Knuckles that there was a second ring stash higher up!

  • @plantelo
    @plantelo 4 ปีที่แล้ว +36

    Hyper Sonic appearing for literally less than a second is one of the most flex things ever

  • @joecauthon2988
    @joecauthon2988 5 ปีที่แล้ว +55

    Took me until CN2 to realize the counts next to the Ring Counter were representing collected Rings, Monitors, and Goal Rings, nice touch!

    • @Selicre
      @Selicre  5 ปีที่แล้ว +8

      This is kind of a "debug" overlay, hence why it also has all of the hidden routine counters printed - I used them to determine when to draw the background plane. I am planning on making it more obvious when I finish the encoder.

  • @JontyLevine
    @JontyLevine 3 ปีที่แล้ว +22

    Those 42 rings they had to leave behind on Angel Island will never not bother me. Made up for it though with the satisfaction of seeing Sonic grab the enormous group of rings in Hydrocity 1. Fantastic TAS!

    • @Over0w0MeAmTheHotel
      @Over0w0MeAmTheHotel 2 ปีที่แล้ว

      So what about marble garden 1?

    • @JontyLevine
      @JontyLevine 2 ปีที่แล้ว +3

      Marble Garden 1 frustrated me in an entirely different way when they somehow managed 1036 rings, but the game didn't bother to count them all!

    • @Over0w0MeAmTheHotel
      @Over0w0MeAmTheHotel 2 ปีที่แล้ว

      @@JontyLevine ah ok

  • @SonicntZane
    @SonicntZane 2 ปีที่แล้ว +14

    The coordination on this makes it seem like an actual tag team Sonic and Tails adventure.

  • @Trebolt
    @Trebolt 2 ปีที่แล้ว +36

    You could always tell that the levels in 3&K were massive when you played, but it's surprising just how tightly packed they are too. Seeing the bit in Hydrocity Act 2 at 10:35 especially made me realize that they really made the most of the space they had, because in my mind the fan elevators and the section on the right were extremely far apart but in actuality they were less than a screen away. Incredible run and a great technical showcase of 3&K's levels as a whole!

  • @TheRiddler6129
    @TheRiddler6129 4 ปีที่แล้ว +21

    Geez, Marble Garden 1 has a lot of Giant Rings.

  • @pythagore243
    @pythagore243 5 ปีที่แล้ว +92

    S/O to the level designers; their work is incredible 🔥

    • @amogus7
      @amogus7 4 ปีที่แล้ว

      F

    • @Alzter0
      @Alzter0 2 ปีที่แล้ว +10

      It's incredible how they designed such big, sprawling levels considering how little of them you can see on screen at a time

    • @TickleMyPickle69
      @TickleMyPickle69 2 ปีที่แล้ว +1

      level designer*

  • @GlitchShark
    @GlitchShark 2 ปีที่แล้ว +23

    Sonic speedruns are so much more entertaining when you can actually tell what's going on.

  • @quinnmcmurtrie8022
    @quinnmcmurtrie8022 4 ปีที่แล้ว +71

    W = Standalone Rings.
    M = 10 Ring Monitors.
    G = Giant Rings.

  • @AgentMidnight
    @AgentMidnight 5 ปีที่แล้ว +56

    This is insanely fascinating.

  • @tehberral
    @tehberral 5 ปีที่แล้ว +34

    I look forward to the day when Atlas encodes become easy enough to make that they become a standard secondary encode on TASVideos. This really makes you appreciate how much detail goes into a run like this being able to see everything.

    • @Selicre
      @Selicre  5 ปีที่แล้ว +18

      They won't. It's a lot of work to get everything to run smoothly just for one game, and this effort doesn't scale well to other games. Not to mention that the level format has been reverse-engineered before me, and I did not have to sink time into figuring out how the game draws things.
      That said, I'll put a lot more time into making encoders for other games if I can get enough traction for people to financially support me. It is just a hobby as of right now, and things that I can earn money with have priority.

    • @tehberral
      @tehberral 5 ปีที่แล้ว +11

      @@Selicre Unfortunately, I know you're right. But a man can dream.
      Maybe in 2050.

    • @sonicthehedgehog71
      @sonicthehedgehog71 ปีที่แล้ว

      @@Selicre Angel Island 2*

  • @NoirRival
    @NoirRival 3 ปีที่แล้ว +37

    Tails is such a broken lil shit
    I love him
    the absolute teamwork throughout this entire game play was awesome to watch
    My new Sonic and Tails canon lol
    Just snapping reality in half like a twig

    • @N0rlight
      @N0rlight 3 ปีที่แล้ว +1

      Abusing the immortality in perfe perfection.

  • @RCSXDV
    @RCSXDV 3 ปีที่แล้ว +8

    It feels good to see everything onscreen instead of off screen.

  • @Jonas717
    @Jonas717 5 หลายเดือนก่อน +2

    1:08:24 That little fraction of transformation time made it possible for the Rings to not be consumed, and also, to not get hit by the Mini-Boss, it's just...
    PERFECTION.

  • @NESAtlas
    @NESAtlas 3 ปีที่แล้ว +13

    Nicely done! I'm always happy to see others push the atlas idea further than I could.

    • @Selicre
      @Selicre  3 ปีที่แล้ว +3

      Oh hey, it's the man himself. I'm glad it's up to your standards! I'm planning of making more of these, notably the Sonic Advance series (since it's basically impossible to tell what is happening) and SMW. Perhaps I'll even remake the SMB3 atlas, with every stage as polished as the first few.

    • @NESAtlas
      @NESAtlas 3 ปีที่แล้ว

      @@Selicre Cool, looking forward to seeing how they come out!

  • @Azure30
    @Azure30 4 ปีที่แล้ว +18

    Watching tails pick up rings 'off screen' this way is fantastic

  • @ikagura
    @ikagura 5 ปีที่แล้ว +18

    Time - Zone - Time (Act 2) - Sonic 3 part
    0:16 - Angel Island - 2:19
    6:55 - Hydrocity - 9:56
    12:45 - Marble Garden - 16:35
    20:40 - Carnival Night - 24:06
    27:51 - Ice Cap - 31:35
    34:02 - Launch Base - 38:09

    • @ikagura
      @ikagura 5 ปีที่แล้ว +5

      Time - Zone - Time (Act 2) - Sonic & Knuckles part
      44:09 - Mushroom Hill - 47:07
      50:00 - Flying Battery - 53:10
      56:30 - Sandopolis - 1:02:21
      1:05:24 - Lava Reef - 1:08:56
      1:14:16 - Hidden Palace
      1:15:09 - Sky Sanctuary
      1:17:47 - Death Egg - 1:20:40
      1:24:22 - Doomsday
      1:27:05 (Credits)

    • @ikagura
      @ikagura 4 ปีที่แล้ว

      @sonic the hedgehog gamings You're welcome, the video description could use it because of the new time feature

    • @barta27
      @barta27 3 ปีที่แล้ว

      @sonic the hedgehog gamings sonic 3

    • @barta27
      @barta27 3 ปีที่แล้ว

      Rom

    • @ikagura
      @ikagura 3 ปีที่แล้ว

      @@barta27 what?

  • @notafbiagent473
    @notafbiagent473 3 ปีที่แล้ว +13

    It’s cool seeing how the stages actually load but can we talk about the sheer co-op fuckery going on in this video. Sonic and tails are basically a complete unit and it is crazy just seeing how fast it is. I actually didn’t know emulators could receive inputs for both controllers at this rate. Tas speed runs are so underrated and while human speedrunning is impressive; the sheer power of frame perfect inputs should be recognized and popularized

  • @mc-ate-bit3814
    @mc-ate-bit3814 4 ปีที่แล้ว +10

    Holy ____
    The stages are massive

    • @XxROBATOxX
      @XxROBATOxX 3 ปีที่แล้ว +4

      No wonder the game had to be cut in half! God bless and Jesus loves you bro.

    • @TerraKnight27
      @TerraKnight27 3 ปีที่แล้ว +4

      sonic 3 and knuckles could actually fit on a 4 mb cartridge, but
      - 2 mb cartridges are cheaper to make
      - they had to release the game on time

    • @XxROBATOxX
      @XxROBATOxX 3 ปีที่แล้ว

      @@TerraKnight27 true. I wasn't thinking about content and space to fit in the cartridge, but you're right. I was thinking about time constraints (you covered that too).👍🏿

    • @mayconlcruz
      @mayconlcruz 2 ปีที่แล้ว

      So massive that some levels, such as Marble Garden Zone, have their layout designed to abuse the level wrap that characters do when crossing the Y coordinate of the map, giving the illusion of being even taller.

    • @stormcutter59
      @stormcutter59 9 หลายเดือนก่อน

      Yeah this game was peak Sonic the Hedgehog. We never reached this level since. Not even Mania as good as that game is.

  • @Yuzoboy
    @Yuzoboy 3 ปีที่แล้ว +6

    Now I've seen it *all*

  • @JoseMat2953
    @JoseMat2953 2 ปีที่แล้ว +3

    Seeing everything that happened behind the scenes while Sonic and Tails just speedrun through the courses. It's just so beautiful!

  • @oreo311
    @oreo311 3 ปีที่แล้ว +6

    I've watched a lot of TAS videos but this ended up being more entertaining than I anticipated. Great work

  • @MisterVercetti
    @MisterVercetti 2 ปีที่แล้ว +2

    *Me at **12:55**:* Oh no! He left one behind!
    *Me at **14:30**:* ...well, son of a bitch.
    Also, I never realized until now just how _stupid_ an amount of Special Stage rings MGZ1 has. You could theoretically get all seven Emeralds in that act alone and still have a ring to spare.

  • @Gradient___
    @Gradient___ 3 ปีที่แล้ว +3

    Dang, this is a facinating way to learn more about what's going on behind the scenes with this game!

  • @nthgth
    @nthgth 2 ปีที่แล้ว +2

    Wow... Frankly just amazing. Can't imagine the work that's gone into this.

    • @Selicre
      @Selicre  2 ปีที่แล้ว +2

      You'd be surprised, but it really wasn't that much work; most of the work was done by people who have documented the internals of the game and made the disassembly of it. It sped up the production of the video immensely since I didn't have to figure everything out myself

    • @nthgth
      @nthgth 2 ปีที่แล้ว +1

      @@Selicre oh that makes sense. Definitely grateful for the effort put in by those people in years past. Anyhow this was insanely fun to watch, thanks for putting it together

  • @Choco_Dog_
    @Choco_Dog_ 2 ปีที่แล้ว +1

    12:54 Looks one ring has been missed.... I was so axious wondering when he would go back there and pick it up but he didn't after all 🤣. Relieve my discomfort please.

  • @matttrent946
    @matttrent946 3 ปีที่แล้ว +2

    i havent been this entranced and entertained by a TAS or Speedrun in YEARS. im only sorry im so late to the party like always.

  • @mballextra
    @mballextra 2 ปีที่แล้ว +3

    Notice that the TAS dashes to the beat in 1:01:54

  • @КатеринкаЕмельянова
    @КатеринкаЕмельянова 4 ปีที่แล้ว +2

    12:45 - Marble Garden 1

  • @g0k192
    @g0k192 5 ปีที่แล้ว +4

    That's an epic way to give this excellent classic a whole new look!

  • @timix_au
    @timix_au 5 ปีที่แล้ว +3

    There's a serious charm to watching this game played this zoomed out. I've love to play like a co-op puzzle platformer at this scale.

    • @Selicre
      @Selicre  5 ปีที่แล้ว +3

      I might actually end up modding blastem or genplus-gx and making this thing playable. It's definitely fast enough for that.

    • @bubbles46853-ep9if
      @bubbles46853-ep9if ปีที่แล้ว

      Castlevania: Harmony of Despair… if it wasn’t delisted, apparently.

  • @Gimlao
    @Gimlao 7 หลายเดือนก่อน +1

    It looks a little like Jazz Jackrabbit 2, with the camera being far away 😝

  • @louisiananlord17
    @louisiananlord17 2 ปีที่แล้ว +2

    So Sonic 3 left out the perfect ring bonus too? But this is madly insane to watch! Like polishing the gem of Sonic 3 all together!

  • @Epee2134
    @Epee2134 ปีที่แล้ว +2

    The way it's zoomed out, it reminds me of Castlevania: Harmony of Despair. Except MUCH MORE zippy.

    • @roetemeteor
      @roetemeteor หลายเดือนก่อน

      It honestly screams potential here. It would fit perfectly for sonic. Lord knows there's enough sonic team to go around for something like this. Hell, you could even have a chaos fight that's to *scale* doing something like this.

  • @stormcutter59
    @stormcutter59 9 หลายเดือนก่อน

    This is so amazing to watch, I've never seen this version of the game before! This is like a dream come true that I never even knew I had!

  • @LJLMETAL
    @LJLMETAL 3 ปีที่แล้ว +3

    This is cool! I like how you can see most of the act being zoomed out. I use my knowledge of the bonus stages to get even more rings. I can finish 18 out of the 24 acts with 999 rings

  • @brepires
    @brepires 5 ปีที่แล้ว +11

    Blast Processing can't keep up with this TAS's speed.

  • @titotech
    @titotech 3 ปีที่แล้ว +11

    wtf, and i liked

  • @evdestroy5304
    @evdestroy5304 3 ปีที่แล้ว +3

    It's amazing to really see how expansive these levels in this game actually are, and this is running on a SEGA Genesis!

  • @Nr_Symphony
    @Nr_Symphony 4 ปีที่แล้ว +2

    Llevo jugando este juego por 7 años y de no ser por este atlas no hubiera descubierto tantos secretos...

  • @wtwn
    @wtwn ปีที่แล้ว +1

    This is still my favorite game of all time.

  • @SupaGut2001
    @SupaGut2001 3 ปีที่แล้ว +3

    This is how a film of sonic 3&K would be with all these sonic&tails movements.

  • @animemanXLK
    @animemanXLK 7 หลายเดือนก่อน

    It so crazy being able to see the stage map like this.

  • @ronfleming8775
    @ronfleming8775 2 ปีที่แล้ว +1

    This is the coolest Sonic video I've ever seen

  • @ditchencatastrophic5951
    @ditchencatastrophic5951 4 ปีที่แล้ว +1

    Huh? You can bounce off spikes using a bubble shield? Was that always a feature or are the spikes not loaded for Sonic here? ( Hydrocity 2 12:00 )

    • @Selicre
      @Selicre  4 ปีที่แล้ว +1

      The bubble shield bounces off the solid collision tiles, without letting sonic touch the harm object - this is also not reliable, and sometimes you do get hurt. Same thing happens with the Death Egg hurt objects which overlap collision. Not sure why they didn't just hardcode those mappings to hurt you.

    • @ditchencatastrophic5951
      @ditchencatastrophic5951 4 ปีที่แล้ว

      @@Selicre Ah! I understand now.Thank you for explaining!

  • @miklhnsn692
    @miklhnsn692 9 หลายเดือนก่อน

    Watched all the way through, very cool way to see the game. Almost like a behind the scenes of Sonic 3 and Knuckles.

  • @МихаилМерзликин-м1у
    @МихаилМерзликин-м1у 4 ปีที่แล้ว +2

    Missing one ring in the second act of carnival night 24:10, right after the start of the level in the upper left corner by the time pipe. - 1 one ring.
    Also, I don't quite understand why it took so long to mess around in the second act of Angel Island, with Tails? All the same, it is impossible to collect absolutely all rings there, but spending 5-10 seconds on 1-3 rings is not quite a TAS style anymore.
    P.S. I think you can still do the attack of the rings with the hyper sonic, when he gets 50 rings immediately turns and collects the rest, it will be even faster.

    • @evil_3d754
      @evil_3d754 4 ปีที่แล้ว +2

      1. we don't missed any ring
      2. Tails is grabbing rings inside the death boundary
      3. Maybe, but would you like to hear the same music in loop and having seizures for the hyper flash? It's a 1:30hs movie. Thats why we chossed the normal form.

    • @МихаилМерзликин-м1у
      @МихаилМерзликин-м1у 4 ปีที่แล้ว +2

      @@evil_3d754
      As for the music of hyper sonic - I agree to listen to a looped melody is not pleasant. But in the sonic version it is complete, there is no looping hyper sonic melody and in the settings you can make it so that when you activate the crystals of chaos - the music of the stage is accelerated, as when taking accelerating boots.
      In any case, an excellent walkthrough of the legendary game.
      sonic 3 complete - there are many possibilities to customize the game.

  • @DefleMask
    @DefleMask 8 หลายเดือนก่อน +2

    1:01:54 Nice)

  • @RikouHogashi
    @RikouHogashi 2 ปีที่แล้ว

    This is quite the Beautiful Immersion Breaking Zoom Out! it gives more Apreciation on how each Zone is programed to keep up with Sonic's speed any why Sonic 3 is so great Especialy as a TAS!! (although it is a shame the backround had to be ommited due to it) it also shows what Tails is up to "off screen"

  • @westfredfredwestfredfred9546
    @westfredfredwestfredfred9546 4 ปีที่แล้ว +2

    Sonic & Tails at there pinnacle this is what I call team work

  • @gcm4156
    @gcm4156 5 หลายเดือนก่อน

    This is so cool it almost reminds me of new super mario bros wii how sonic and tails work together and the stage is zoomed out

  • @itsamelink8355
    @itsamelink8355 2 ปีที่แล้ว +2

    I had no idea you get teleported back and forth during the flying battery cutscene in angel island and during the forest chase too.

  • @squd322
    @squd322 3 ปีที่แล้ว +1

    I understand nothing but this is so cool

  • @ZachariahMarte2025
    @ZachariahMarte2025 20 วันที่ผ่านมา +1

    1:10 1:11 1:12 1:13 1:14 1:15

  • @CopiousDoinksLLC
    @CopiousDoinksLLC ปีที่แล้ว

    19:50 Not sure what happened but the screen flickers to a single frame of Hydrocity Act 1 as Sonic is rolling down the slope.

    • @Selicre
      @Selicre  ปีที่แล้ว +1

      It's because the setup I used to do this was janky as hell. I have since switched to directly piping raw frames to ffmpeg, making it much less error-prone.

    • @wunluvv21
      @wunluvv21 ปีที่แล้ว

      thats a marble garden 2 timestamp

  • @pauluz3309
    @pauluz3309 3 ปีที่แล้ว

    This was really FUN to watch! Always hoped on a great ring attack. Awesome moves and I loved the act 5 part 2 start!

  • @JMC_90
    @JMC_90 2 หลายเดือนก่อน

    pretty much the coolest video ive seen on YT

  • @darren8453
    @darren8453 3 ปีที่แล้ว +1

    It's taken me and three goes through this to realise how much trickery there is with the final boss in Death Egg 2 and Doomsday.
    I'm guessing that it's to do with per-scanline sprite limitations or raw processing grunt in some other way, but is the idea is to draw the "moving" parts of the boss over the background, and then use small camera changes to create the illusion of movement?

    • @Selicre
      @Selicre  3 ปีที่แล้ว +3

      The way it works is that the background is drawn on the same layer as the floor, and it's then split with an IRQ to make the two scroll independantly. Due to the fact that the boss is absurdly large, it's drawn on the foreground layer (which happens to be visible in this encode, but at the wrong spot).

  • @Qtheman3456
    @Qtheman3456 4 ปีที่แล้ว +1

    55:16 Whoa, what happened there? Any idea why having Tails fly Sonic into the spring made VRAM explode like that?

    • @Selicre
      @Selicre  4 ปีที่แล้ว +1

      No clue, unfortunately, some kind of pattern load cue bug that made the game transfer way more data that it should have. I haven't had the time to debug it.

    • @Qtheman3456
      @Qtheman3456 4 ปีที่แล้ว

      Oh wow, that was fast, heh. Thanks for the quick response!
      Figured it was probably PLCs or some such going berserk, yeah. Doesn't look like it did much beyond corrupting Tails (briefly), the HUD, and the rings, though, so that's fortunate, at least.
      Either way, an impressive encode for an impressive run! This is really neat, seeing how things work behind the scenes, especially the level transitions and whatnot. Here's a (hopefully brief) question about the encode, apologies if you've answered this elsewhere - what do the SERC, TERC, and LPROP labels next to the zone ID stand for? Something to do with background or stage events?

    • @Selicre
      @Selicre  4 ปีที่แล้ว +2

      ​@@Qtheman3456 I think SERC stands for screen routine event counter, and TERC for terrain event routine counter, and LPROP is level property. I don't exactly know what they're actually doing, I just used them to display the other background plane at certain moments (like, for example, the CN1 boss or the IC1 snow collapse).
      Feel free to ask questions! I like answering them. This video is something I'm really proud of.

    • @Qtheman3456
      @Qtheman3456 4 ปีที่แล้ว

      Ahh, looks like that's it! I went to google to see what I could find, and it brought me to Sonic Retro's RAM hacking guide for S3K. At a (very) quick glance, it seems like the routine event counters and level property counter/flag/thing are just used to keep track of all sorts of events throughout the game - things like AIZ1's intro, the flying ship at the end of AIZ2, the crushing wall at the start of HCZ2, CNZ1's boss and ICZ1's avalanche... I don't see much of a pattern to it at a glance, though. Still, pretty neat!
      Cheers! ^^

    • @S3Kglitches
      @S3Kglitches 4 ปีที่แล้ว

      The same thing can happen in Marble Garden zone act 1, just when you land with Tails carrying sonic at the very beginning on the platform which leads to the lightning shield room. It damages the rings texture for the whole act

  • @romalapin8648
    @romalapin8648 ปีที่แล้ว +1

    WOAH! In Marble Garden Zone Act 1 it has MANY rings!

  • @PJMixtoo
    @PJMixtoo 3 ปีที่แล้ว

    26:28
    I would like to know how to do that glitch.
    It is amazing to know that with only sonic you can go the routes of Knuckles.

    • @PJMixtoo
      @PJMixtoo 3 ปีที่แล้ว

      I tried to use the gravity glitch in S3 Air but it is not possible

    • @Selicre
      @Selicre  3 ปีที่แล้ว +3

      You mean where you can clip into the terrain? That happens because the barrel ceases to be solid when offscreen, which a well-timed spindash achieves. Note that there's a much easier way to clip into knuckles' paths, detailed in ORKAL's glitches and oversights video on the zone.

  • @magnum3.14
    @magnum3.14 ปีที่แล้ว +1

    So, what do all the stats above mean? SERC? TERC? LPROP? W? M? G?

    • @Selicre
      @Selicre  ปีที่แล้ว +1

      Screen event routine counter, trigger event routine counter, level property, and rings in world/monitors/giant rings. The former three are used to determine when to draw Plane B as if it was a part of the level.

  • @djjoe214
    @djjoe214 3 ปีที่แล้ว +1

    So cool! Collect rings from Knuckles area too!

    • @mayconlcruz
      @mayconlcruz 2 ปีที่แล้ว +1

      This runs tries to grab every ring possible, but some rings are unreachable. Like the 42 rings left on Angel Island Zone act 2: as you see, you can glitch Tails over walls to grab some of the rings on the Knuckles' area in some zones. However, many rings can't be collected, because Tails doesn't have the time to collect all rings before respanws closer to Sonic. Only as Knuckles you can be able to grab all the Angel Island Zone's rings.

  • @shin_kinr
    @shin_kinr 9 หลายเดือนก่อน

    0:50 WOAHHH WHERE THE HELL DID THAT GIGANTIC SPIN DASH LAUNCH COME FROM

    • @Selicre
      @Selicre  8 หลายเดือนก่อน

      Sonic clipped into the terrain by going too fast. This isn't a spindash, it's a zip.

  • @OPPcaptain
    @OPPcaptain 3 ปีที่แล้ว

    I can't do this all day, it's a legend team playing

  • @LiamGaughan
    @LiamGaughan 4 ปีที่แล้ว +1

    12:54 there is one ring left on that slope, can anyone explain how it's got, I can't catch it

    • @Selicre
      @Selicre  4 ปีที่แล้ว +2

      I am pretty sure it's collected at around 14:27; watch the ring counters. The "W" counter is incremented as soon as the ring gets magnetized to Sonic's shield. Unfortunately, I still haven't been able to split the camera at this point, so Sonic went out of frame.

    • @LiamGaughan
      @LiamGaughan 4 ปีที่แล้ว

      @@Selicre oh wow, great catch I think that's it!

  • @invalid_user_handle
    @invalid_user_handle 7 หลายเดือนก่อน

    Seeing the absolute lengths you have to go to just to get all the rings, I can see why they scrapped the perfect bonus that Sonic 1 and 2 had for finding all of the free-floating rings in a stage. Even in a theoretically-perfect run, it still takes over 5 minutes to get all of them in Sandopolis Act 1!

  • @ongakuwotabeta
    @ongakuwotabeta 4 ปีที่แล้ว +4

    Just imagine playing Sonic delta 40mb with this Atlas map!

    • @Selicre
      @Selicre  4 ปีที่แล้ว +1

      It uses the S3&K map engine, so the only _real_ issue to get it to work would probably be the bankswitching. I wonder if the cart registers get saved like SRAM does.

  • @natashasambaya2768
    @natashasambaya2768 4 ปีที่แล้ว +20

    Bruh. You can literally see how the entire game handles the stages

  • @CoyoteEnix
    @CoyoteEnix 3 ปีที่แล้ว +1

    I used to know everything in Sonic 3,but I've never seen this one!

  • @marco_mouse
    @marco_mouse 6 หลายเดือนก่อน

    My favorite game of all time! Cool prospective of it. :D

  • @djjoe214
    @djjoe214 2 ปีที่แล้ว

    You missed a ring in Marble Garden at 12:54

  • @Justagamerl
    @Justagamerl 2 ปีที่แล้ว +2

    Howling at tails being clipped into the knuckles version of Angel Island 2 to smuggle illegal rings.

  • @moonji5923
    @moonji5923 3 ปีที่แล้ว +2

    Wow so good

  • @EpikZonOfficial
    @EpikZonOfficial ปีที่แล้ว

    Bro how is this guy so good

    • @PilotAviatorpocho
      @PilotAviatorpocho ปีที่แล้ว

      It's a tas (Tool-Assisted Speedrun) Have you ever heard one?

  • @kerbe3
    @kerbe3 3 ปีที่แล้ว

    Can you explain the ring counter you have? I’ve paused the video at 5:53 and am curious as to the various numbers. What is the “W” count? What does the 271:306 mean?

    • @Selicre
      @Selicre  3 ปีที่แล้ว

      The first number is the ring counter as it appears in the HUD; W is regular in-world rings, M is the rings you get from monitors, and G is the special stage rings. (I don't actually remember what G stands for lol) As for 271:306 - 271 is the current number of rings, and 306 is the total amount of detected rings, as reported by the ring manager.
      (Note: there are some rings unaccounted for, such as rings spawned by the object manager [likely placed by mistake], and rings from other objects)

    • @kerbe3
      @kerbe3 3 ปีที่แล้ว

      @@Selicre Ah okay. Thank you.

    • @kerbe3
      @kerbe3 2 ปีที่แล้ว

      @@Selicre Coming back a year later and it just struck me, G for Giant rings.

    • @Selicre
      @Selicre  2 ปีที่แล้ว

      @@kerbe3 oh, yeah, that would certainly make sense.

  • @wolfpackflt670
    @wolfpackflt670 11 หลายเดือนก่อน

    Missed rings at 5:35 on the bottom left.

    • @Selicre
      @Selicre  11 หลายเดือนก่อน +1

      Those rings can not be obtained as they're below the death boundary.

  • @luisfernandomiguelpiris252
    @luisfernandomiguelpiris252 8 หลายเดือนก่อน

    1:27:07 UN AVIÓN QUE PASA POR UN ÁRBOL

  • @LJLMETAL
    @LJLMETAL 3 ปีที่แล้ว

    Usually Tails doesn't help, and it's a pain to have around. Somehow, you managed to make him useful with Sonic. Well done! LOL!

  • @D1Santillan
    @D1Santillan 3 ปีที่แล้ว

    I love this! Wish I could see more TAS like this

  • @michaelstamper1191
    @michaelstamper1191 5 ปีที่แล้ว +1

    I have though of something which would be helpful, give some indication of where the camera is, at least if sonic is off-screen. It was pretty confusing that sonic would sometimes stop and wait until I realized he was waiting for the camera to catch up.

    • @Selicre
      @Selicre  5 ปีที่แล้ว +3

      That is, in fact, coming soon.

  • @felipeguzmananabalon8778
    @felipeguzmananabalon8778 2 ปีที่แล้ว

    This feels like playing Castlevania Harmony of Despair by the amount of zoom out of this gameplay

  • @FaoN8
    @FaoN8 หลายเดือนก่อน

    All my questions was answered in this video😮🎉

  • @Alzter0
    @Alzter0 2 ปีที่แล้ว

    This is mind boggling!!

    • @Alzter0
      @Alzter0 2 ปีที่แล้ว

      It really feels like you get a peek behind the curtain at how the game functions in this video.

  • @Diogo_Strohschein
    @Diogo_Strohschein 2 ปีที่แล้ว

    man, you are amazing

  • @Valientlink
    @Valientlink 3 ปีที่แล้ว

    holy crap what???? I am SO glad I found this

  • @neroth3953
    @neroth3953 3 ปีที่แล้ว +1

    ok but ICZ being zone 5 and FBZ being zone 4 as in the old scrapped level order makes me want to know more about the prototypes :v

  • @Mega1andy2
    @Mega1andy2 ปีที่แล้ว

    1:08:26 that finishing blow holy heck! that was pizzazz!!

  • @amogus7
    @amogus7 4 ปีที่แล้ว +1

    2:44 Tails out of camera, but still loaded.

    • @Selicre
      @Selicre  4 ปีที่แล้ว +1

      Unloading of objects is up to the objects themselves; Tails will never despawn (although the game will move him to bogus coords if he's respawning)

    • @S3Kglitches
      @S3Kglitches 4 ปีที่แล้ว

      @@Selicre Interesting to know, also, who figured all the exact behavior when the levels are switching? Some serious analysis there

    • @Selicre
      @Selicre  4 ปีที่แล้ว

      @@S3Kglitches There wasn't any need to do so; I simply took the current state of the game and rendered it as the game would normally. I _definitely_ didn't draw all of this by hand, hah.

    • @S3Kglitches
      @S3Kglitches 4 ปีที่แล้ว

      @@Selicre yeah I noticed your interesting level exploring script later hehe

  • @michaelfidler2911
    @michaelfidler2911 5 ปีที่แล้ว +1

    With the camera zoomed out, the game starts to look like a fan game.

  • @SweetlandFamily
    @SweetlandFamily 5 หลายเดือนก่อน

    this is so cool

  • @narukamid
    @narukamid 4 ปีที่แล้ว +3

    You know, this looks like a Sonic Harmony of despair or something

  • @RikouHogashi
    @RikouHogashi 2 ปีที่แล้ว

    Also who remembers Jazz Jackrabit 2? because thats what comes to mind when it comes to really zoomed out high speed platformers that we dont really get to see these days tho there is a certain Online Multiplayer Castlevania comes to mind at least you can change the zoom in that to an extent inwards

  • @islandboy9381
    @islandboy9381 ปีที่แล้ว

    If only 3D Sonic levels were this huge they wouldn't be over in 1 minute lol

  • @Cool2Smart
    @Cool2Smart 3 ปีที่แล้ว

    rolling up behind knuckles in mushroom hill act 2 is literally the funniest thing in this game

  • @luzenby0688
    @luzenby0688 4 ปีที่แล้ว +2

    Because of the camera position, this is just Sonic 3 if it was Terraria