A very great demake of the 3DS's remake of this theme, but now all I can think of is... "If Jun can extend and expand a Classic Sonic song to a near 3 minute song before it loops, and it's for a Classic Sonic boss fight... what the hell happened with Superstars's boss themes???"
Changing the lead instruments for the second chorus actually makes sense, cause that's what happened in the Generations version. The first chorus was done by Jun Senoue on lead guitar, and the second one was Alex Makhlouf doing a keyboard solo. Alex actually did the Generations version by himself originally, and you can hear his version in older demos of the 3DS version. Jun heard Alex's version and wanted to contribute to it, and the final version was what we got from that.
I was going to say that the version of the Generations soundtrack I have said this was by Cash Cash and not Jun, so seeing Jun is on guitar on that makes sense.
I like to think this was the original version that Senoue had in mind, but because of the limited resources of Sonic 3K, the original version was incomplete.
@@MastaGambitactually the original song wasn't composed by him, it's unknown who did what in S3 since there were a shitton of composers working on it, but of what we know, Senoue only said that he had done the completed act theme, the "NO WAY" theme and some of the bonus stages (debatably he also did Balloon Park), Big Arms wasn't done by him though
As far as I know the Generations 3DS remix of Big Arm Theme is an exclusive work of Cash Cash, not Jun Senoue. For those who don't know, they made "Reach for the Stars" for the Sonic Colors, as well as several other Remixes in Sonic Generations, and not just 3DS - for instance, Escape from the City remix in Generations is also their work. Jun Senoue is a great musician, but let's give proper credit where it's due. ))
I'm not trying to make a dig at Cash Cash or anything. It's just that Big Arm was released as part of Jun Senoue's album The Works II, so I attributed it to him.
@@Sengin31 If I had to guess why that's the case, then that's probably because Jun is hired full-time in the official capacity as the Sound Producer within Sonic Team, and since the joint collab with CC was treated as outsourcing while the Sonic Team retains all the rights to all of the materials and content produced for the franchise, then it's no wonder that CC cannot OFFICIALLY attribute the track to themselves - strictly speaking, is was never their Intellectual Property to begin with. Problem is, they could have been at least credited in the album in any form, but to my knowledge they weren't. All this while there exists an official interview with both Senoue and CC where they speak about who did what in specific games.
Super good job and interesting explanations. And it's nice that the footage from S+K's final boss is long enough to be able to hear more than just like 10 seconds of it lol.
@@TheInfiniteLegend What do you mean by extended? Like, just looped? Check the description for a download link to the looped version! Though if there's enough people who just want a youtube link I can do that too.
I would love to see this demake treatment for the OverClocked Remix version of the tune, entitled "Malicious Fingers", from the Sonic 3 & Knuckles remix album: Project Chaos, as that was the go-to remix for the Big Arm boss before Generations existed.
@@Sengin31 Sadly I have little experience with transcription, though I did make some very basic midi pieces of music in my mid-teens for school coursework. I'd be amazed if anyone sucessfully reaches out to SnappleMan for any music files to make it possible.
I hope one day someone can find the lost Doomsday Zone remix that was originally planned for 3DS Generations. As far as I’m aware the only thing we have was a short clip of Big Arm from Generations and a bit of the music is heard.
I’ve wanted to hear what this awesome remix would sound like on the Genesis for years now. Sounds just as good as I imagined it would! Thanks for this!
If this version were in the original release of Sonic the Hedgehog 03, this track is one that I feel would definitely deserve the Dancing Mad/F~Zero 099 Main Menu treatment: Music that seamlessly transitions into the next segment is something that we have witnessed both on the Megadrive and Super Famicom that I feel that this will possibly be the easiest way to listen to the later portions of Big Arm's theme without having to let the fight go on for the full 0207 Seconds of the track; what I mean by this is that when Doomsday Act II ("Death Egg III") recognizes that Kyodai Eggman Robo is in its Second Phase (Master Emerald Laser) and Escape Phase (Robotnik Carrying the Master Emerald), the music transitions into playing only the later and final verses to further increase the impact that the fight is delivering, we have witnessed this in a few ROM hacks with other bosses in a way that is not a Pinch Mode and it'll be nice to witness that treatment delivered here because of how it would improve the overall quality of the battle and still deliver the intended mood, wishfully this'll influence other modders to deliver similar for future projects and it'll be interesting to witness how the SMPS and GEMS Driver handle this for longer tracks that can exceed north of Ten Minutes in their complete form. (:
Nope - I just tried opening the midi in Reason and it worked fine. Must be a problem with your app. It also opens fine in the online midi app Signal (signal.vercel.app/)
Didn't expect that the video was launched on my birthday! The perfect birthday gift thx :D. Also, i personally maked a mod of S3AIR wich replaces the final boss music, to the extended 9 min file you putted on the download section of the MIDI. I turned it into a ogg archive, i replaced and modify the music codes, i activated the mod, fixed some errors, and PRESTO. Finished. Also, like i said *ITS A PERSONAL WORK* Wich means, i am the only one who has the custom mod. So probably i'll make it public soon. It depends of how i do it :)
Hello there! I would like to know if you are okay with me modding this into Sonic 3 A.I.R., this is stuck on my head and the thought of modding it into S3AIR came just as I was going to listen to this another time.
Sure! Just leave a credit to this youtube video and it's fine with me. Just a FYI someone else in the comments mentioned they would mod it to AIR but I haven't yet seen a link to one.
@@Sengin31 I have uploaded it to GameBanana (and the S3AIR Forums but it needs to get accepted there first), YT doesn't like me posting links directly so here's the link as Base64 aHR0cHM6Ly9nYW1lYmFuYW5hLmNvbS9zb3VuZHMvNzIwNDQ=
Sure, that's fine with me - just credit the video. But if I may ask... why? I didn't create any new instruments for this - all are from existing S3&K stages. Unless I'm misunderstanding what you mean?
By the way, this demix is _awesome._ It does sound just like Jun. 😊 You did an excellent job putting all this together, and I also appreciate the notes you left in the video; it taught me a lot! And also, your 0-ring playthrough of this triple-final boss was _disturbingly_ chill...every time I ever played this part I rushed like it was the apocalypse! 😂
So... just looking up the "Big Arms" track just to listen to it, and I come across this. Curious, I have a look because actually getting that incredible piece to sound like it was done on Genesis sounds intriguing. ...I was not ready for what I wound up with. And I say this in the best way possible. I'm also very impressed by the knowledge required to even pull this off. The results really do speak for itself.
All that’s missing is the flourish before the loop which plays in the prototype’s soundtrack and the PC version, but this is overall the definitive Big Arms for me
Don't know for sure, but a guess is that sonic's hitbox overlapped both fingers on the same frame. The game only lets you hit one object per frame, and there's a delay before you can hit another object. By the time he's able to hit something else, his momentum plus that given by bouncing off the first finger, has him inside the hitbox of the second finger too close to the ground to bounce off of so he just stands up.
If you mean the 3DS version of Casino Night (which is amazing), that's beyond my ability to transcribe. If a midi already exists, then I may consider it...
If I told you where you could find the soundfont from the _Sonic & Knuckles Collection,_ would you be able to convert some songs from other Sonic games to that soundfont? (I'd prefer General MIDI)
I'm not really looking to take on more projects like this. I wouldn't use a soundfont if I was though - wouldn't be accurate enough (this uses actual emulation of the genesis audio chips).
I believe General MIDI just uses your computer's MIDI instruments, pretty sure you can find an .sf2 file for the MIDI instruments of your OS or an sound card
@@Sengin31 oh hell yea, had it ready for a while now and only needs video editing for it to be done, so might release it in like, 2 days, tomorrow even, well, if I have time.
It's out!!! th-cam.com/video/BseAz7wbtio/w-d-xo.htmlsi=_MILjINK3JkzDGB1 (this is one of 2 versions I'm gonna post) also once again I'm so thankful for you posting the midis, I appreciate it :)
There isn't a vgm file for this - my DAW does not support sending multiple MIDI streams to the same instance of a vst so I can't have Genny output a useful vgm. The midi file is linked in the description if you want to start there. What do you want to edit to be closer to the original? I checked the 'True Stereo" option in Genny.
Hah, yeah. I used BlastEm (which is focused on correct emulation especially with regards to audio) and OBS to record, then Blender to stitch the three phases together. I didn't put too much effort into the video - I just didn't want to upload this to a static image, but glad you enjoyed it!
This is incredible. What DAW did you make it in? Care to share the files? I'm trying to recreate it on my end using your MIDI so I can fool around with the channel placements and all, but it's far from easy, and I am but an amateur.
I used Reason (which I think is a bit less commonly used). I can share the final midi I used if that would helpful, which should have all tracks (the delay track, the panned tracks, etc) - the midi I already uploaded is the midi for the 3DS version, not this demix.
@@Sengin31 The final midi would be really appreciated. The main issue was the setup for changing instruments, unless I just got confused - please do share!
Your comment seems to have been blocked by TH-cam for having a link - could you try again with the link broken up by spaces or something? Sorry for the confusion.@@Sengin31
@@fim-43redeye31 I uploaded the demix midi in the same place listed in the description for this video - you can find it with the rest of files. I don't think youtube allows links in comments.
A very great demake of the 3DS's remake of this theme, but now all I can think of is... "If Jun can extend and expand a Classic Sonic song to a near 3 minute song before it loops, and it's for a Classic Sonic boss fight... what the hell happened with Superstars's boss themes???"
time constraints
And wrong resources
And also cash cash did the remix
And like origins they're too lazy to make an update fixing the music
he literally can’t do anything without a guitar
Changing the lead instruments for the second chorus actually makes sense, cause that's what happened in the Generations version. The first chorus was done by Jun Senoue on lead guitar, and the second one was Alex Makhlouf doing a keyboard solo.
Alex actually did the Generations version by himself originally, and you can hear his version in older demos of the 3DS version. Jun heard Alex's version and wanted to contribute to it, and the final version was what we got from that.
Ah neat, didn't know that.
I was going to say that the version of the Generations soundtrack I have said this was by Cash Cash and not Jun, so seeing Jun is on guitar on that makes sense.
I don't know why but this boss horrifies me. Imagine a massive robot trying to crush you alone in space
Don't forget about the ancient relic being used as a battery to fire an instant death lazer at you
Not to mention running on the exterior of a super space weapon capable of brutal destruction
On top of all of that,you have to destroy the egghead in his vehicle while trying to escape from his own planet cuz the ground is shaking
The second movie basically makes the threat real-but on Earth.
It doesn't stop there, because then you have to chase said egghead through an asteroid field in space.
The Sonic community needs more Genesis covers of modern Sonic Music
Do we ? Making retro console covers is pretty overrated in my opinion
@@panwasacz2733It sounds so good though
its the same song bro
@@panwasacz2733 Yeah. Most of the world doesn't share your opinion. XD
@@megamix5403 I know, just wanted to express my opinion, I know that Im not the majority .
listening to this and there was such a indescribable feeling I felt when i got to 1:40,
incredible
Yeah, that's where it really kicks off - it's my favorite part of the whole thing.
I felt like I was *Actually* fighting the robot when 1:40 came in.
Same
I've always preferred 2:44, personally.
Imagine if they had composed THIS back in 1994 for the official game release lmao. Excellent job!
I'm happy that the TH-cam algorithm showed me content from a quality content channel which deserves way more attention!
Same
True
Yep. Unlike a childish club we are seeing right now...(YTK) also, the K Stands For...K I D S
I like to think this was the original version that Senoue had in mind, but because of the limited resources of Sonic 3K, the original version was incomplete.
Except the 3DS arrangement was done by Cash Cash, so no.
@@MastaGambit Senoue was part of that remix tho, it wasn't made by cash cash alone lmao
@@riqopowpow He composed the original song, s'about it. Unless the official album credits are lying to me??????
@@MastaGambitProbably cash cash composed it and the music stuff was done by Senoue
@@MastaGambitactually the original song wasn't composed by him, it's unknown who did what in S3 since there were a shitton of composers working on it, but of what we know, Senoue only said that he had done the completed act theme, the "NO WAY" theme and some of the bonus stages (debatably he also did Balloon Park), Big Arms wasn't done by him though
This sounds like the actual Genesis version wtf
It's like An alternate version of this song where it's more epic
That was my intention! Glad it came out that way.
@@Sengin31 you did an amazing work, I like How intense the song is.
Sonic Generations 3DS "Big Arm" demix?
More Like Sonic 3&K - Final Boss Extended Mix!
Finally, a genesis remix that actually sounds like it would fit in an actual game
Honestly exactly how I imagined this song would run on a Genesis
I feel like this would've fit for the Sonic and Knuckles Final Boss considering it lasts for a while so it would've made the stakes feel higher.
But the thing is that the boss can be beaten easily before the boss ends
But yeah
Multiple people have done this but this sounds more authentic. Good on you.
Really? I did a search but couldn't find any - I wouldn't have done this if I had found someone had already done it!
@@Sengin31 There were a couple on SoundCloud, not sure what happened to them.
@@Sengin31Time Fox Animation did one 3 years ago.
But I agree, I like this one more.
As far as I know the Generations 3DS remix of Big Arm Theme is an exclusive work of Cash Cash, not Jun Senoue. For those who don't know, they made "Reach for the Stars" for the Sonic Colors, as well as several other Remixes in Sonic Generations, and not just 3DS - for instance, Escape from the City remix in Generations is also their work.
Jun Senoue is a great musician, but let's give proper credit where it's due. ))
I'm not trying to make a dig at Cash Cash or anything. It's just that Big Arm was released as part of Jun Senoue's album The Works II, so I attributed it to him.
@@Sengin31 If I had to guess why that's the case, then that's probably because Jun is hired full-time in the official capacity as the Sound Producer within Sonic Team, and since the joint collab with CC was treated as outsourcing while the Sonic Team retains all the rights to all of the materials and content produced for the franchise, then it's no wonder that CC cannot OFFICIALLY attribute the track to themselves - strictly speaking, is was never their Intellectual Property to begin with. Problem is, they could have been at least credited in the album in any form, but to my knowledge they weren't. All this while there exists an official interview with both Senoue and CC where they speak about who did what in specific games.
@@MaskedLongplayer Guy got "Joey Kuras'd"
Absolutely perfect. Sounds just like the real hardware.
love that grungy bass throughout this track!
FM synthesis can do some GREAT bass
I love it, it sounds like it belongs there too. Love it ❤️
1:33 THE EPIC PART BEGINS
sounds a bit more clean in this remix, well done!
This is not a de-mix, it’s one of the greatest final boss themes ever remembering its heritage. 🤘😆
you made this _scarily_ accurate to the genesis, down to the channel limitations!
-Wished I knew how to transcribe now f-
now i need a sonic 3 air mod for this.
A few people have said they would!
I can't link it directly, but if you can use an Base64 decoder you should be able to use this: aHR0cHM6Ly9nYW1lYmFuYW5hLmNvbS9zb3VuZHMvNzIwNDQ=
This is god damn incredible I hope you're proud of this because you should be! Any modder out there wanna put this in sonic origins?
Super good job and interesting explanations. And it's nice that the footage from S+K's final boss is long enough to be able to hear more than just like 10 seconds of it lol.
Jesus christ this was a good track to listen to to start the year in its Genesis glory
Thanks bro, happy new year!
Could we get an extended version one day?
@@TheInfiniteLegend What do you mean by extended? Like, just looped? Check the description for a download link to the looped version! Though if there's enough people who just want a youtube link I can do that too.
oh I forgot about that @@Sengin31
thanks for this amazing demix anyway
I would love to see this demake treatment for the OverClocked Remix version of the tune, entitled "Malicious Fingers", from the Sonic 3 & Knuckles remix album: Project Chaos, as that was the go-to remix for the Big Arm boss before Generations existed.
Unless you can get SnappleMan to share out the midi, I don't expect it to happen :(. Or you are real good at transcription...
@@Sengin31 Sadly I have little experience with transcription, though I did make some very basic midi pieces of music in my mid-teens for school coursework. I'd be amazed if anyone sucessfully reaches out to SnappleMan for any music files to make it possible.
2:08 It's without a doubt my fave part of this remix.
Algorithm recommended me this and I'm SO glad it did, I've wanted to hear this for the longest time!! Amazing work! 🎸
I love the authenticity put into this!
Great remix! It's also really cool and interesting to read about the process making it!
2:32 man that final note just hits different, even compared to the original remix
0 rings. 💀💀
I hope one day someone can find the lost Doomsday Zone remix that was originally planned for 3DS Generations. As far as I’m aware the only thing we have was a short clip of Big Arm from Generations and a bit of the music is heard.
Omg the song literally jumpscared me when it changed, this is actually so cool
Sounds perfect! Definity should make this for a mod.
It infuriates me to know top notch content like this doesn't get the recognition it deserves by the TH-cam algorithm.
I’ve wanted to hear what this awesome remix would sound like on the Genesis for years now. Sounds just as good as I imagined it would! Thanks for this!
Holy shit I've waited so long for something like this, THANK YOU
If this version were in the original release of Sonic the Hedgehog 03, this track is one that I feel would definitely deserve the Dancing Mad/F~Zero 099 Main Menu treatment: Music that seamlessly transitions into the next segment is something that we have witnessed both on the Megadrive and Super Famicom that I feel that this will possibly be the easiest way to listen to the later portions of Big Arm's theme without having to let the fight go on for the full 0207 Seconds of the track; what I mean by this is that when Doomsday Act II ("Death Egg III") recognizes that Kyodai Eggman Robo is in its Second Phase (Master Emerald Laser) and Escape Phase (Robotnik Carrying the Master Emerald), the music transitions into playing only the later and final verses to further increase the impact that the fight is delivering, we have witnessed this in a few ROM hacks with other bosses in a way that is not a Pinch Mode and it'll be nice to witness that treatment delivered here because of how it would improve the overall quality of the battle and still deliver the intended mood, wishfully this'll influence other modders to deliver similar for future projects and it'll be interesting to witness how the SMPS and GEMS Driver handle this for longer tracks that can exceed north of Ten Minutes in their complete form. (:
A demix of one of my favorite remixes of all time of one of my favorite final boss themes of all time, nice.
hey so whenever i try opening the midi in the music program i use it crashes is that meant to happen
Nope - I just tried opening the midi in Reason and it worked fine. Must be a problem with your app. It also opens fine in the online midi app Signal (signal.vercel.app/)
Didn't expect that the video was launched on my birthday! The perfect birthday gift thx :D. Also, i personally maked a mod of S3AIR wich replaces the final boss music, to the extended 9 min file you putted on the download section of the MIDI. I turned it into a ogg archive, i replaced and modify the music codes, i activated the mod, fixed some errors, and PRESTO. Finished. Also, like i said *ITS A PERSONAL WORK* Wich means, i am the only one who has the custom mod. So probably i'll make it public soon. It depends of how i do it :)
This is kinda quality I'd expect on siivagunner. Great job
Thanks a million for the download link. (Not sure why the download wasn't working the first time I accessed it.)
Thank you for the absolutely BRILLIANT work here. And I greatly appreciate your breakdown of the song throughout the video. Fantastic job on this! 🙌
Hello there! I would like to know if you are okay with me modding this into Sonic 3 A.I.R., this is stuck on my head and the thought of modding it into S3AIR came just as I was going to listen to this another time.
Sure! Just leave a credit to this youtube video and it's fine with me. Just a FYI someone else in the comments mentioned they would mod it to AIR but I haven't yet seen a link to one.
@@Sengin31 I have uploaded it to GameBanana (and the S3AIR Forums but it needs to get accepted there first), YT doesn't like me posting links directly so here's the link as Base64 aHR0cHM6Ly9nYW1lYmFuYW5hLmNvbS9zb3VuZHMvNzIwNDQ=
Happy New Year!
Thank you, TH-cam Recommendation for recommending me this at the very start of 2024!
One of my favorite versions of this one on one of my favorite pieces of hardware? This is incredible! Tysm for making this
I wish more music projects like this one had commentary like this one.
Thanks! I think the reason is because, as I'm finding out, a lot of people don't even notice there's commentary (or at least don't read it).
This sounds amazing! Super well done and adding this to my list of music to come back to
I like how the 3 main music sections line to those 3 boss phases.
Mind if I can use this to make an enhanced sound font version of this cover?
Sure, that's fine with me - just credit the video. But if I may ask... why? I didn't create any new instruments for this - all are from existing S3&K stages. Unless I'm misunderstanding what you mean?
@@Sengin31 I mean the Midi file.
@@actiongamemaster8082 Oh! Yeah, that's why I released it - feel free to use it.
I cant wait for a Sonic Origins decomp to see what people do with the game without the limitations of the Mega Genny.
Sonic 3 air is what people can do with the game without the genesis
@rafaelhines1178 If I understand correctly though it's still simulates the original hardware where needed.
Love that this remix matches the sound of Sonic 3 and sounds like something that would actually come from the console.
its so hard to unhear this when im listening to the sonic 3 final boss theme, this is legit how it should have been
By the way, this demix is _awesome._ It does sound just like Jun. 😊 You did an excellent job putting all this together, and I also appreciate the notes you left in the video; it taught me a lot!
And also, your 0-ring playthrough of this triple-final boss was _disturbingly_ chill...every time I ever played this part I rushed like it was the apocalypse! 😂
No but like genuinely you deserve way more credit on this you really know ur stuff
This is so good! You are very underrated after putting in so much effort, keep it up!
Awesome Job ! The music fit perfect in genesis
A demake of a remake of a theme that appears in the game that the demake pulls from.
My head hurts, but this is still a banger!
the way this was made is wonderfully fascinating just like the end result. good job
So... just looking up the "Big Arms" track just to listen to it, and I come across this. Curious, I have a look because actually getting that incredible piece to sound like it was done on Genesis sounds intriguing.
...I was not ready for what I wound up with. And I say this in the best way possible.
I'm also very impressed by the knowledge required to even pull this off. The results really do speak for itself.
really cool de-mix, but i wasn't expecting it to be uploaded by the special ingredients guy
lol I know right
I love it, this theme is one of my favourite boss themes in sonic as a whole
My favorite 3ds sonic generations track in the original game it came from
Great remix!
if this was a thing on the original hardware it might've honestly been the best song in the entire genesis library
All that’s missing is the flourish before the loop which plays in the prototype’s soundtrack and the PC version, but this is overall the definitive Big Arms for me
This demix better than both original versions for me. Truly a banger
Now if there was one of these for Malicious Fingers (Big Arm OC Remix), my life would be complete
Man the depth in this probably takes up a LOT of space on a cart. Worth the trade off though as this is really good!
This is so good! Not only you did the cover, you also offer explanations on what you did and how you achieved it!
You do so good! :D
How did Sonic sink into the DER's fingers? He should be bouncing on it.
Don't know for sure, but a guess is that sonic's hitbox overlapped both fingers on the same frame. The game only lets you hit one object per frame, and there's a delay before you can hit another object. By the time he's able to hit something else, his momentum plus that given by bouncing off the first finger, has him inside the hitbox of the second finger too close to the ground to bounce off of so he just stands up.
Oh is it like how S&K handles the monitors?
My main wonder is why he ain’t doing the classic spindash trick
@@british35 Check the text near the beginning - I had to REALLY stretch out this boss to make it last all 3 and a half minutes...
I've been waiting for someone to do this for a long time
this needs more attention dude this is awesome
I always felt the Big Arms boss in Generations 3DS was too short, great demand btw
I love this, but I kinda want someone to demake Snappleman's Malicious Fingers and then mix it with this to create a mammoth masterpiece
Imagine if this was in the original game, bro, I would cry, that'd be epic
Can you do the same thing but with Casino Night Zone Act 2?
If you mean the 3DS version of Casino Night (which is amazing), that's beyond my ability to transcribe. If a midi already exists, then I may consider it...
@@Sengin31 That's understandable. What about the Death Egg Robot theme from the console version of Generations?
The process you take here is interesting. Nice work.
*Why do I hear boss music??*
Such an unique take on Big Arms, luv it!
Time to gaslight people into believing these extra parts were in the original song
Oh no, it would be TERRIBLE for that to happen...
Very VERY clever! Excellent work.
This is so good!
If I told you where you could find the soundfont from the _Sonic & Knuckles Collection,_ would you be able to convert some songs from other Sonic games to that soundfont? (I'd prefer General MIDI)
I'm not really looking to take on more projects like this. I wouldn't use a soundfont if I was though - wouldn't be accurate enough (this uses actual emulation of the genesis audio chips).
I believe General MIDI just uses your computer's MIDI instruments, pretty sure you can find an .sf2 file for the MIDI instruments of your OS or an sound card
This would be amazing modded into Sonic 3 AIR.
Thanks a million for choosing our service! We're here because of awesome users like you. 🌈
This is amazing! Do you think you could do this with Crisis City Act 1 and Chemical Plant Act 2? Great job!!!
Hey, I have a question, am I allowed to use the midis you posted to make a remix and upload it here? I'll credit you for the midis of course.
Of course! That's why I provided them.
@@Sengin31 oh hell yea, had it ready for a while now and only needs video editing for it to be done, so might release it in like, 2 days, tomorrow even, well, if I have time.
It's out!!! th-cam.com/video/BseAz7wbtio/w-d-xo.htmlsi=_MILjINK3JkzDGB1 (this is one of 2 versions I'm gonna post) also once again I'm so thankful for you posting the midis, I appreciate it :)
THIS IS WHAT I LIKE TO SEE FANTASTIC JOB MATE
Hey, can you send me the vgm file for this? I'd like to edit it to be closer to the original and have better stereo depth.
There isn't a vgm file for this - my DAW does not support sending multiple MIDI streams to the same instance of a vst so I can't have Genny output a useful vgm. The midi file is linked in the description if you want to start there.
What do you want to edit to be closer to the original? I checked the 'True Stereo" option in Genny.
Ok but can we talk about how well that footage was synced?? How'd you record that, TAS?
Hah, yeah. I used BlastEm (which is focused on correct emulation especially with regards to audio) and OBS to record, then Blender to stitch the three phases together. I didn't put too much effort into the video - I just didn't want to upload this to a static image, but glad you enjoyed it!
You're a legend my man
This is incredible. What DAW did you make it in? Care to share the files? I'm trying to recreate it on my end using your MIDI so I can fool around with the channel placements and all, but it's far from easy, and I am but an amateur.
I used Reason (which I think is a bit less commonly used). I can share the final midi I used if that would helpful, which should have all tracks (the delay track, the panned tracks, etc) - the midi I already uploaded is the midi for the 3DS version, not this demix.
@@Sengin31 The final midi would be really appreciated. The main issue was the setup for changing instruments, unless I just got confused - please do share!
Your comment seems to have been blocked by TH-cam for having a link - could you try again with the link broken up by spaces or something? Sorry for the confusion.@@Sengin31
@@fim-43redeye31 I uploaded the demix midi in the same place listed in the description for this video - you can find it with the rest of files. I don't think youtube allows links in comments.
Thank you so much, you're the best! Sorry for the trouble about TH-cam@@Sengin31
1:40 Love that part. Also, how'd that boss fight have looked like if Tails, Knuckles, and Amy helped out Sonic here?
Ok, final boss theme...
THERE'S MORE???
There is now!
that second phase of the boss is so intense I get stressed just watching someone else play it
This is really cool
we now have the defenitive version of big arms