Selicre
Selicre
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RHR300 - Scanline
A level for Romhack Races' 300th week. ASM and tech by me, level design by MarsAmpere.
Music:
Doomsday by MF DOOM, ported by mueuen
Seenpoint Intro by muffler, ported by Ahrion
Testing: Javabrew, Shoujo, flips_bad, MarkAlarm, SolveForX
Download: romhackraces.com/levels/SMW_2024-07-20.bps
มุมมอง: 224

วีดีโอ

KLDCX - DATABURST
มุมมอง 1K8 หลายเดือนก่อน
My level for the kaizo level design contest. It took first place. Writeup: blog.selic.re/kldcx-entry/ More info: www.smwcentral.net/?p=viewthread&t=126296&page=1&pid=1630809
[TAS] Sega Atlas: Sonic 1 any% (no zips) by Aglar
มุมมอง 11K3 ปีที่แล้ว
The no-zips run is fairly old, and not nearly as impressive, but it's still good, and shows off more of the level layout. There are a few issues with the encoder still, but they're so minor that I don't think I should bother fixing them. Something really cool is still coming soon; subscribe so you don't miss out on it!
[TAS] Sega Atlas: Sonic 1 any% by Aglar
มุมมอง 25K3 ปีที่แล้ว
Original encode: th-cam.com/video/OM4m9soUdNg/w-d-xo.html This is an encode that greatly increases the viewport of the screen by directly reading the game's memory, and drawing the level layout and objects manually. Expect the no zips run soon, as well as something yet unreleased 👀
SMM2 - Dearly Departed - YR6-S4S-2WG
มุมมอง 3474 ปีที่แล้ว
Another hard course we made together.
SMM2 - Toothpaste! - 68V-MXC-RJF
มุมมอง 4124 ปีที่แล้ว
A wintery don't-touch-the-ground course made by a friend.
[WIP] [TAS] Sega Atlas: Sonic 3 & Knuckles "ring attack"
มุมมอง 135K4 ปีที่แล้ว
Update: this is likely going to be the final version of this encode until a while later. The video is watchable as it is and there's not much broken, so this will be the final until I get around to working on this again. 0:00 - Angel Island 1 2:19 - Angel Island 1 6:55 - Hydrocity 1 9:56 - Hydrocity 2 12:45 - Marble Garden 1 16:35 - Marble Garden 2 20:40 - Carnival Night 1 24:06 - Carnival Nigh...
[WIP] Sega Atlas: S3K "ring attack" - full encode draft
มุมมอง 3.4K5 ปีที่แล้ว
This is the entire game - well, almost, it crashed in DEZ2 - but quite frankly I don't care Fixed: - the majority of the object jank, with the exception of lag frames - could not be assed atm - vertically wrapping stages Not fixed: - smooth camera is still a work in progress, since I would have to make this whole thing stateful, and reset the state when the zone changes - the objects still kind...
[WIP] Sega Atlas: S3K "ring attack" - Carnival Night Zone
มุมมอง 1.7K5 ปีที่แล้ว
janky encode mate I know how to smooth the camera panning, but the issue is that Tails respawning will screw it up and I didn't wanna waste time handling it. Also holy shit does it take long to encode at 4k
[TAS] Marble Marcher - Don't Get Crushed in 9:29
มุมมอง 6365 ปีที่แล้ว
See my previous video description for more info.
[TAS] Marble Marcher - Too Many Trees in 00:15:19
มุมมอง 1.4K5 ปีที่แล้ว
This was done with my fork of MM that allows for replays, as well as libTAS to encode. This was encoded at 540p, then upscaled to 1080p. The terrible quality is due to the first encode not being lossless. github.com/Selicre/MarbleMarcher/tree/replay Replay file: hyper.is-a.cat/s/tmt.bin
[WIP] Sega Atlas: S3K ring attack - HCZ2
มุมมอง 2.5K5 ปีที่แล้ว
we out here making 4k60 encodes of retro games I kinda did an oopsie with the fully underwater palette and didn't save the file when recompiling so lmao Also HUD hiding is kinda wonky when it's shown partially, hoping to fix that at some point
[WIP] Sega Atlas: Sonic 3 & Knuckles "ring attack" - AIZ2
มุมมอง 2.3K5 ปีที่แล้ว
The second act, which is the whole reason I made this encode in the first place.. and it's really not that great yet. I think it would be neat to make the viewport a bit more dynamic and instead smoothly follow the midpoint between Sonic & Tails; that way, it'd always keep Tails in view. I'm amazed that Tails can go that far down away from the camera in the first place.
[WIP] Sega Atlas: Sonic 3 & Knuckles "ring attack" - AIZ1
มุมมอง 4.3K5 ปีที่แล้ว
This is a renderer that uses the game RAM and VRAM to render a scene. When an object is offscreen, it's rendered by the alternate renderer; otherwise, the regular sprite VRAM table is used. There are still a few issues I'd like to take care of, such as: - Offscreen monitors aren't drawn properly. - Objects that are hidden by the 0x04.7 render flag are usually offscreen, however, some objects li...
Pepper Grinder - playthrough
มุมมอง 5796 ปีที่แล้ว
Note: contains spoilers. Playthrough of a romhack I've been working on for quite a while now. This does not visit any of the secret areas, leaving it for you to discover. Most of what you see is not yet finished; please provide feedback as to how I can improve it. Download here: www.smwcentral.net/?p=viewthread&t=89574 This is TAS. Recorded with Bizhawk.
S3K's level renderer bugs
มุมมอง 1.8K6 ปีที่แล้ว
S3K's level renderer bugs
S3K OLM glitches explained
มุมมอง 1.1K6 ปีที่แล้ว
S3K OLM glitches explained
S3K OLM glitches
มุมมอง 1.5K6 ปีที่แล้ว
S3K OLM glitches