- 20
- 206 758
Selicre
เข้าร่วมเมื่อ 11 เม.ย. 2013
torso pilot, limb operator
[TAS] SM Map Rando - October Speedrun in 25:29
Seed: dev.maprando.com/seed/CjvK9MTLL/
This is a low-optimization TAS of the October speedrun challenge. If you would like to participate or watch other runners perform this RTA, you can find submissions in the Map Rando discord server in the community-seeds channel (this will be made more accessible later).
This uses the RCF route, but skips the reserve to do bootless baby skip.
This is a low-optimization TAS of the October speedrun challenge. If you would like to participate or watch other runners perform this RTA, you can find submissions in the Map Rando discord server in the community-seeds channel (this will be made more accessible later).
This uses the RCF route, but skips the reserve to do bootless baby skip.
มุมมอง: 100
วีดีโอ
[TAS] SM Map Rando - October Speedrun in 28:46
มุมมอง 2012 หลายเดือนก่อน
Seed: dev.maprando.com/seed/CjvK9MTLL/ This is a low-optimization TAS of the October speedrun challenge. If you would like to participate or watch other runners perform this RTA, you can find submissions in the Map Rando discord server in the community-seeds channel (this will be made more accessible later). This route is _mostly_ human-viable, with the exception of the speed zeb skip which is ...
RHR300 - Scanline
มุมมอง 2575 หลายเดือนก่อน
A level for Romhack Races' 300th week. ASM and tech by me, level design by MarsAmpere. Music: Doomsday by MF DOOM, ported by mueuen Seenpoint Intro by muffler, ported by Ahrion Testing: Javabrew, Shoujo, flips_bad, MarkAlarm, SolveForX Download: romhackraces.com/levels/SMW_2024-07-20.bps
KLDCX - DATABURST
มุมมอง 1.1Kปีที่แล้ว
My level for the kaizo level design contest. It took first place. Writeup: blog.selic.re/kldcx-entry/ More info: www.smwcentral.net/?p=viewthread&t=126296&page=1&pid=1630809
[TAS] Sega Atlas: Sonic 1 any% (no zips) by Aglar
มุมมอง 12K3 ปีที่แล้ว
The no-zips run is fairly old, and not nearly as impressive, but it's still good, and shows off more of the level layout. There are a few issues with the encoder still, but they're so minor that I don't think I should bother fixing them. Something really cool is still coming soon; subscribe so you don't miss out on it!
[TAS] Sega Atlas: Sonic 1 any% by Aglar
มุมมอง 28K3 ปีที่แล้ว
Original encode: th-cam.com/video/OM4m9soUdNg/w-d-xo.html This is an encode that greatly increases the viewport of the screen by directly reading the game's memory, and drawing the level layout and objects manually. Expect the no zips run soon, as well as something yet unreleased 👀
SMM2 - Toothpaste! - 68V-MXC-RJF
มุมมอง 4164 ปีที่แล้ว
A wintery don't-touch-the-ground course made by a friend.
[WIP] [TAS] Sega Atlas: Sonic 3 & Knuckles "ring attack"
มุมมอง 143K5 ปีที่แล้ว
Update: this is likely going to be the final version of this encode until a while later. The video is watchable as it is and there's not much broken, so this will be the final until I get around to working on this again. 0:00 - Angel Island 1 2:19 - Angel Island 1 6:55 - Hydrocity 1 9:56 - Hydrocity 2 12:45 - Marble Garden 1 16:35 - Marble Garden 2 20:40 - Carnival Night 1 24:06 - Carnival Nigh...
[WIP] Sega Atlas: S3K "ring attack" - full encode draft
มุมมอง 3.6K5 ปีที่แล้ว
This is the entire game - well, almost, it crashed in DEZ2 - but quite frankly I don't care Fixed: - the majority of the object jank, with the exception of lag frames - could not be assed atm - vertically wrapping stages Not fixed: - smooth camera is still a work in progress, since I would have to make this whole thing stateful, and reset the state when the zone changes - the objects still kind...
[WIP] Sega Atlas: S3K "ring attack" - Carnival Night Zone
มุมมอง 1.8K5 ปีที่แล้ว
janky encode mate I know how to smooth the camera panning, but the issue is that Tails respawning will screw it up and I didn't wanna waste time handling it. Also holy shit does it take long to encode at 4k
[TAS] Marble Marcher - Don't Get Crushed in 9:29
มุมมอง 6495 ปีที่แล้ว
See my previous video description for more info.
[TAS] Marble Marcher - Too Many Trees in 00:15:19
มุมมอง 1.5K5 ปีที่แล้ว
This was done with my fork of MM that allows for replays, as well as libTAS to encode. This was encoded at 540p, then upscaled to 1080p. The terrible quality is due to the first encode not being lossless. github.com/Selicre/MarbleMarcher/tree/replay Replay file: hyper.is-a.cat/s/tmt.bin
[WIP] Sega Atlas: S3K ring attack - HCZ2
มุมมอง 2.5K5 ปีที่แล้ว
we out here making 4k60 encodes of retro games I kinda did an oopsie with the fully underwater palette and didn't save the file when recompiling so lmao Also HUD hiding is kinda wonky when it's shown partially, hoping to fix that at some point
[WIP] Sega Atlas: Sonic 3 & Knuckles "ring attack" - AIZ2
มุมมอง 2.5K6 ปีที่แล้ว
The second act, which is the whole reason I made this encode in the first place.. and it's really not that great yet. I think it would be neat to make the viewport a bit more dynamic and instead smoothly follow the midpoint between Sonic & Tails; that way, it'd always keep Tails in view. I'm amazed that Tails can go that far down away from the camera in the first place.
[WIP] Sega Atlas: Sonic 3 & Knuckles "ring attack" - AIZ1
มุมมอง 4.4K6 ปีที่แล้ว
[WIP] Sega Atlas: Sonic 3 & Knuckles "ring attack" - AIZ1
Sonic & Tails revisiting Angel island to clean up the ring mess:
This looks like 2 ais playing because of that spindash going like "THHTHTHTHHHTHTHHTH"
i would love to play this
Screen scale is 0.2
1:10 1:11 1:12 1:13 1:14 1:15
0:00
It looks so weird but oddly good from a far angle!
yoo ! bien joué ! combien de re-records ? et combien de temps t'a pris ce tas ? ^^
uh, didn't take a long time, this wasn't particularly optimized. I don't have the movie file any more so can't check
@@Selicre aaaah dommage ! en tout cas vu que tu as donné la seed, je me tâte à essayer xD tu connais beaucoup les techniques de sppedrun et les glitch du jeu ? parce que je ne te vois pas arm pump 😊
Robotnik at 9:04: Imma head out
04:09 Is that the stupid barrel from Carnival Night?!
Indeed.
How can i play this? It is so cool!
This is not playable (yet), sorry.
This makes Labyrinth Zone look fun.
All my questions was answered in this video😮🎉
this is very unique
15:23 dude that hero shot holy crap
This is the red tower missile spark, a somewhat well-documented trick.
pretty much the coolest video ive seen on YT
Knuckles: So you guys are real ring fanatics, aren't you? Bet you can't collect every ring! Sonic and Tails:
his greed disgusts me
5:07 erm what the sigma
Shouldn't it be at this point called Tool Assisted Run?
it is a TAS, yes, it's in the title.
@@Selicre I know, I know, but in this kind of challenge, Speedrun part is barely visible. 🙃 An incredible video nevertheless.
@@MrPrzemistrzTry to do this faster then
Point taken 🙂
@@MrPrzemistrz TAS also stands for Tool Assisted Superplay, which this most definitely is.
Hey bro i noticed you from six impala, you should listen to all the songs they did
@@Nanonano_38 I've been listening to six impala for a long time. Did something happen?
@@Selicre well some songs got privated :(, like shivan and omni, and some songs too!!
Man makes you wonder what if they had split screen story mode in this game, then throw in online play
this is so cool
Long time no see! Incredible work!!!
Start with Glitch GHZ 💀
Yeah, that's how the title screen looks in this encoder.
1:08:24 That little fraction of transformation time made it possible for the Rings to not be consumed, and also, to not get hit by the Mini-Boss, it's just... PERFECTION.
racing the beam
So cool!
love it!! super cool tech and really neat level design, great level and happy it got so much love from the community!
This is so cool it almost reminds me of new super mario bros wii how sonic and tails work together and the stage is zoomed out
Oi
Crazy the amount of clipping locations xD
My favorite game of all time! Cool prospective of it. :D
Israeli Sonic be like:
please elaborate
HOW DID YOU DO THIS
I wrote a program that read the game's memory and reconstructed the view at a larger resolution.
@@Selicre can i have it?
@@fishguylmfao it doesn't work in realtime. You'd have to record a TAS first, then dump and compress savestates, then play them back.
@@Selicre oh nvm
11:32 lmfao the TAS manages to outrun the boss
Is there a way I can play this? This looks so fun to try!
smwc.me/1627190 Didn't realize that the forum post had no links to the actual level.
@@Selicre Cool, thanks. Can’t wait to try it.
It looks a little like Jazz Jackrabbit 2, with the camera being far away 😝
Could this be turned into a realtime playable mod?
Not easily, but potentially yes. I'm not doing it though, I'm busy with 999 other projects
Nice! Could you reupload the video in 4k?
How can I play with increased screen?
It so crazy being able to see the stage map like this.
Can you do an Any% TAS of Sonice 3 and knuckles with the map like this
Eventually, but I am focused on other projects atm
what song did you use?
Chaos #1 by Dubmood, Zabutom and Blz
thank you!
i was gonna ask this same thing, if only you hadn't beaten me to the punch
Seeing the absolute lengths you have to go to just to get all the rings, I can see why they scrapped the perfect bonus that Sonic 1 and 2 had for finding all of the free-floating rings in a stage. Even in a theoretically-perfect run, it still takes over 5 minutes to get all of them in Sandopolis Act 1!
App name and download link?
This isn't something you can play in realtime, unfortunately, it's something that I made specifically for the TAS.
If you just want to play Sonic with a somewhat wider screen, you can play Sonic Forever or Sonic 2 Absolute and set the width to something crazy like 1920 in the config file
Pretty cool, but what's a sega atlas?
1:01:54 Nice)
1:27:07 UN AVIÓN QUE PASA POR UN ÁRBOL
how do i play the game zoomed out like this?
I've never seen anything like this! Now I want to figure out how to make ROM hacks like this lol also chaos #1 mentioned
For the most part, you just gotta learn programming. A large portion of this hack was pre-generated outside the SNES with a build script.