[TAS] Sega Atlas: Sonic 1 any% (no zips) by Aglar

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

ความคิดเห็น • 41

  • @RubberBruh1
    @RubberBruh1 3 ปีที่แล้ว +15

    The game looks so much cooler when you can see a huge chunk of the level

    • @Brabbs
      @Brabbs 10 หลายเดือนก่อน +1

      Yeah but its sad the backgrounds dont work

  • @NESAtlas
    @NESAtlas 3 ปีที่แล้ว +15

    I'm happy you made one with a no-zip run :)

    • @Selicre
      @Selicre  3 ปีที่แล้ว +5

      I'm really hoping someone does a "no horizontal underflow" run. That would be really impressive imo, because it wouldn't ban all zipping - just all the "finish level instantly" scenarios

    • @sylabulus
      @sylabulus 2 ปีที่แล้ว

      @@Selicre the levels in this game are so short that even without the HU it would probably be too fast

    • @Selicre
      @Selicre  2 ปีที่แล้ว

      @@sylabulus That is exactly what I want, though. Just going through the level at absurdly high speeds.

  • @TFSned
    @TFSned 3 ปีที่แล้ว +6

    Thanks for making these. I know the backgrounds don't really work when you increase the viewing area, but I wouldn't mind just a rectangle around sonic, like the foreground in Star Light zone.

    • @Selicre
      @Selicre  3 ปีที่แล้ว +3

      I was considering it, but unfortunately I just couldn't find the energy to screw with openGL any more at that point lmao

  • @Ondestus
    @Ondestus 23 วันที่ผ่านมา

    It looks so weird but oddly good from a far angle!

  • @Isaiahdemon
    @Isaiahdemon ปีที่แล้ว +1

    It’s nice to see The Whole Map to see what’s loading or not 😊

  • @gaby-bq1wu
    @gaby-bq1wu 3 ปีที่แล้ว +2

    wow, very impressive TAS! also 4K neet

  • @pinnoyingman2952
    @pinnoyingman2952 3 ปีที่แล้ว +1

    So that's what Sonic's been up to when he (automatically) goes offscreen after completing each act or freeing the animals. An invisible force stops him from going any further.

  • @NovikovSound
    @NovikovSound 3 ปีที่แล้ว +1

    Thanks for your work

  • @taterthot1109
    @taterthot1109 6 หลายเดือนก่อน +2

    11:32 lmfao the TAS manages to outrun the boss

  • @rodonic01
    @rodonic01 ปีที่แล้ว

    So very amazing!

  • @BemaniCentralAPPEND
    @BemaniCentralAPPEND ปีที่แล้ว +2

    You need to do Sonic 2 next like this!

  • @sonikkyo
    @sonikkyo 3 ปีที่แล้ว

    0:14 An unseen moterbug.
    1:48 Buzzer.

    • @SpeedAraujo2008
      @SpeedAraujo2008 หลายเดือนก่อน

      Prototype leftovers maybe?

  • @guilbertortiz5017
    @guilbertortiz5017 3 ปีที่แล้ว

    Tem link download pra mim abaixar

  • @squidward577
    @squidward577 ปีที่แล้ว

    So is the next video ever coming out?

    • @Selicre
      @Selicre  ปีที่แล้ว

      I've honestly been super busy with other stuff, mostly gamedev, but I do have plans to make some Super Metroid encodes soon.
      edit: oh wait, the description teases something that unfortunately got put on hold very late in production and is still being sorted out. Sorry about that.

  • @wadestoss3325
    @wadestoss3325 3 ปีที่แล้ว

    Hey I was wondering, would you be interesting in producing a TAS for compensation?

    • @Selicre
      @Selicre  3 ปีที่แล้ว

      A TAS of what? I could try, but I'm not sure if I can fit that into my schedule.

    • @wadestoss3325
      @wadestoss3325 3 ปีที่แล้ว

      @@Selicre Its actually not even a full game, its one challenge in a game that I cant beat. The game is for Sega CD, its called Make My Video - Kris Kross. I got the good ending/result on every challenge except the Charise challenge.

  • @Kuid0us
    @Kuid0us 3 ปีที่แล้ว

    How do you animate far objects like rings?

    • @Selicre
      @Selicre  3 ปีที่แล้ว +2

      I read the object list, filter by rings, and decompress them, then use the current global animation frame variable to pick the right frame.
      Longer answer: The way rings work in this game is basically that the subtype carries two settings, the offset between the rings and the amount of rings. The game then tracks which rings were collected via the object respawn table - each bit available for that purpose corresponds to a ring in the sequence, hence why there can only be up to 7 rings drawn by a single object (though technically it supports up to 15 or 16 iirc). I will open-source this thing eventually when I finish the bugs with the special stage rendering.

  • @ProgramAndNectar
    @ProgramAndNectar 2 ปีที่แล้ว

    hey just asking, how do i use your homebrew game engine?
    im windows user btw

    • @Selicre
      @Selicre  2 ปีที่แล้ว

      you mean the snes one? honestly don't bother, it's a very old thing that barely even works and I have moved on since then

  • @darren8453
    @darren8453 3 ปีที่แล้ว

    Where it all started, so dinky compared to sonic 3!

  • @covervideo8738
    @covervideo8738 3 ปีที่แล้ว

    How do you do?

  • @GamerGee
    @GamerGee 2 ปีที่แล้ว

    1:40

  • @Xzaweb
    @Xzaweb ปีที่แล้ว

    15:31 u zipped

    • @Selicre
      @Selicre  ปีที่แล้ว

      That's not considered a zip. A zip is defined as being on the ground and being ejected laterally by walls; this, instead, is a sprite ejection, which works downwards.

  • @prayerie
    @prayerie 3 ปีที่แล้ว

    what's coming soon 😡😡😡😡😤😤😤😤😤😤😤😤😤😤😤😤😤😤😤😤