Nicely done! One extra thing for cap warfare is that you need a small amount of capacitor to warp away, whether point to point on grid or to another off grid point (or at least off grid if not the whole way there at first). Draining your opponent's capacitor completely in PVP can be an extra way of scramming them sans using a scram or point. This also works from NPCs cap warfare against players in PVE so be mindful of that if you don't tank your capacitor and are going into a mission or place where NPC's will attempt that.
Damn... I've just learned something on a fit that I already use. I've got a crazy Dragoon fit for FW, it uses 3 local reppers to drain my cap/fix my ship. Top rack has 4 Nos and 1 Neut. Goes like this... Start everything on my ship while I Nos FW target. Once my cap is almost completely drained, I switch NOS to a NPC in the plex, and activate my Neut on FW target. FW target ends up cap dry quickly, easy kill. I didn't know that the NPCs "cap" would not lose any cap at all.... Eternal cap, nice.
Great video, Sir o7, I think I have picked up most of this as bits and pieces from all your other videos, but this is a very cool all in one resource! I remember you saying many times in WH ratting that you can use a Nos on rats. You just can't neut them out. Honestly, most I know comes from your videos. A bit from just playing and learning.
with over 400 ships and thousands of modules, you have to get rid of the idea of learning ship fittings and instead focus on learning the theory of fitting ships.
As has been said, focus on fitting the ships you have and learning what those fits do. Take it steady, there's a lot to learn but you don't need to learn it all!
I'll be honest, I'm shocked people still believe that nosferatus don't work on NPCs and my character is heavily invested in EWAR, so I know it works lol.
What I've always heard is that NPC capacitors can drain all the way down to zero, but their modules just keep running regardless of their cap. This is an important distinction because it means that certain NPCs can be nos drained under some circumstances but not others. Edit: the Eve uni page on cap warfare implies, though does not explicitly state, that this is the case. It also mentions that Abyssal Deadspace ships (and Trigs generally) do rely on their cap for reps and EWAR, and that they can be neuted out.
To clarify, Neuts never worked before, and still don't on most NPCs. Into the Abyss fixed this, and made it so they have fixed capacitor, that never drains, but CAN be Nos'ed. Some enemies in Abyssals Deadspaces CAN be neuted and have variable capacitor, but it's not a good strategy to Neut Abyssal NPCs as it doesn't switch off all their modules, but Nosing them absolutely works.
Good video, I've played EVE for years now and still learned a couple of things I didn't know. One thing that I don't believe was mentioned is cap batteries provide a capacitor warfare bonus (%), which I assume is a reduction of transfer amount.
Love Your videos, as a returning pilot I have learned a lot thanks to You :) I'v used Your referal program 1M skill points are sweet like a candy. Also thank You for Your discord... Keep up the great work and fly safe o7
Great video. I was literally trying to explain the capacitor the other night to a newbro who came from Wow. I found comparing it roughly to "mana" helped him sort of grasp it where Neuts/Nos could almost be seen as "Mana Burn". 😂 There are definitely similarities, but it's definitely a more delicate balancing act in Eve.
I've talked about it before similarly. "Modules use mana, your mana naturally regenerates, and that regeneration gets stronger as you get closer to 30%. Below that and the regeneration becomes weaker. Cap boosters are like an Arcane Burst, and Nosferatus are like Mana Drain."
@ Captain Benzie; ~13:00 You said it takes 55GJ off your capacitor every 6s (cycle), but is it not 45GJ? 45GJ, that's your activation costs. 55GJ is the neutralisation amount. That's the amount it takes from your target every cycle.
o7 Benzie love the videos you always do a great jobs explaining things! I was looking through your channel and was shocked to not see any videos on drifter systems. Could this be something for the future ? ^^
@@captainbenzie how is the beam specialization on the Paladin versus Pulse Laser specialization? I have a level four Paladin mastery with mainly pulse lasers. I was thinking about using three pulse lasers and one beam weapon. Would that be good?
@@FullAfterburner No. Never split your weapon types since you'll ALWAYS be in a situation where you're not optimal. It's better to go FULL Beam or Pulse, and play to that strength.
There are dicks in every game, but my experience of the EVE community has always been one of, just that, community. Find a decent corp (consider Catskull!) and you're golden!
Nicely done! One extra thing for cap warfare is that you need a small amount of capacitor to warp away, whether point to point on grid or to another off grid point (or at least off grid if not the whole way there at first). Draining your opponent's capacitor completely in PVP can be an extra way of scramming them sans using a scram or point. This also works from NPCs cap warfare against players in PVE so be mindful of that if you don't tank your capacitor and are going into a mission or place where NPC's will attempt that.
It's VERY hard to do though, since the moment they regenerate even a tiny bit they can warp part way at least.
Damn... I've just learned something on a fit that I already use. I've got a crazy Dragoon fit for FW, it uses 3 local reppers to drain my cap/fix my ship. Top rack has 4 Nos and 1 Neut.
Goes like this... Start everything on my ship while I Nos FW target. Once my cap is almost completely drained, I switch NOS to a NPC in the plex, and activate my Neut on FW target. FW target ends up cap dry quickly, easy kill.
I didn't know that the NPCs "cap" would not lose any cap at all.... Eternal cap, nice.
Excellent! Really cool idea for a Dragoon too!!
Great video, Sir o7, I think I have picked up most of this as bits and pieces from all your other videos, but this is a very cool all in one resource! I remember you saying many times in WH ratting that you can use a Nos on rats. You just can't neut them out. Honestly, most I know comes from your videos. A bit from just playing and learning.
Glad it was helpful!
I love your videos man, thank you so much!!! The daunting thing is that there are sooo many ship fittings for a new player to learn.
with over 400 ships and thousands of modules, you have to get rid of the idea of learning ship fittings and instead focus on learning the theory of fitting ships.
As has been said, focus on fitting the ships you have and learning what those fits do. Take it steady, there's a lot to learn but you don't need to learn it all!
I'll be honest, I'm shocked people still believe that nosferatus don't work on NPCs and my character is heavily invested in EWAR, so I know it works lol.
Yup, it's one of the biggest comments I get on my PvE videos 😅
Some npcs have infinite cap (sleepers) but you still get the energy
@@titaniummechsx3324 ALL NPCs have infinite cap.
@@captainbenzie thought it only applies to sleepers (npcs must have the best capacitors in the new Eden)
What I've always heard is that NPC capacitors can drain all the way down to zero, but their modules just keep running regardless of their cap. This is an important distinction because it means that certain NPCs can be nos drained under some circumstances but not others.
Edit: the Eve uni page on cap warfare implies, though does not explicitly state, that this is the case. It also mentions that Abyssal Deadspace ships (and Trigs generally) do rely on their cap for reps and EWAR, and that they can be neuted out.
To clarify, Neuts never worked before, and still don't on most NPCs. Into the Abyss fixed this, and made it so they have fixed capacitor, that never drains, but CAN be Nos'ed. Some enemies in Abyssals Deadspaces CAN be neuted and have variable capacitor, but it's not a good strategy to Neut Abyssal NPCs as it doesn't switch off all their modules, but Nosing them absolutely works.
Good video, I've played EVE for years now and still learned a couple of things I didn't know. One thing that I don't believe was mentioned is cap batteries provide a capacitor warfare bonus (%), which I assume is a reduction of transfer amount.
Yeah, I'll be doing a separate video on batteries and boosters
Love Your videos, as a returning pilot I have learned a lot thanks to You :)
I'v used Your referal program 1M skill points are sweet like a candy.
Also thank You for Your discord...
Keep up the great work and fly safe o7
Great to hear! Welcome home!
Had to watch this 3 times 🫨😵💫 great info!
Glad it was helpful!
Great video. I was literally trying to explain the capacitor the other night to a newbro who came from Wow. I found comparing it roughly to "mana" helped him sort of grasp it where Neuts/Nos could almost be seen as "Mana Burn". 😂 There are definitely similarities, but it's definitely a more delicate balancing act in Eve.
I've talked about it before similarly.
"Modules use mana, your mana naturally regenerates, and that regeneration gets stronger as you get closer to 30%. Below that and the regeneration becomes weaker. Cap boosters are like an Arcane Burst, and Nosferatus are like Mana Drain."
Now I understand why I could drain cap from some NPCs and not all. Mostly frigates and drones I couldn't drain any cap, now I know why. Thanks!
Glad I could help!
I really enjoy your ship names as well. 😊
Thanks 😆
Cap batteries are your nos/neut "hardeners" resists reside there
Absolutely! I intend to do a separate video on those!
Nice and understandable as always. Appreciated!
Cheers!
Glad to help!
Great video! I always learn something when I watch.
Awesome, thank you!
Super helpful! I learned a lot.
Glad to help!
This is soooo eutectic !!
@ Captain Benzie;
~13:00 You said it takes 55GJ off your capacitor every 6s (cycle), but is it not 45GJ? 45GJ, that's your activation costs. 55GJ is the neutralisation amount. That's the amount it takes from your target every cycle.
Haha possible that I mistakenly said the wrong value
@@captainbenzie I thought so. No problem.
Love your informational vids man. Keep up the good work!
Glad you like them!
Happy to see you back with another great EO video. Wish I had such a good explanation back in the days. ;) Take care and fly safe Benzie o7
Thank you kindly!
Very informative
Glad it was helpful!
o7 Benzie love the videos you always do a great jobs explaining things! I was looking through your channel and was shocked to not see any videos on drifter systems. Could this be something for the future ? ^^
Thanks, will do! It's just tough finding one!!
Good stuff!
Thanks!
What about Nanite Armor Repair pastes?
They replace the capacitor usage in Ancillary Armour Repairers
@captainbenzie kind of like a damage control charge from Battlestar Galactica Online way back in the day
@@captainbenzie how is the beam specialization on the Paladin versus Pulse Laser specialization? I have a level four Paladin mastery with mainly pulse lasers. I was thinking about using three pulse lasers and one beam weapon. Would that be good?
@@FullAfterburner No. Never split your weapon types since you'll ALWAYS be in a situation where you're not optimal. It's better to go FULL Beam or Pulse, and play to that strength.
@@captainbenzie okay 👍 thanks bro
Nothing about batteries and how they affect cap warfare?
Literally at the end
@@captainbenzie you mentioned it once... Hard hitting info there bud.
Can You fart with oxygene now ?
tried to play this game years ago and people were dicks has that changed?
There are dicks in every game, but my experience of the EVE community has always been one of, just that, community. Find a decent corp (consider Catskull!) and you're golden!