I just came back to New Eden after a 5 year hiatus and decided to start over with a new toon because of the changes/new systems etc. I have a couple of old toons I can milk for SP (only my very first char and my frighter alt are sacrosanct), but I find it actually hard to decide where to put all these SP... your video reminded me of how important it is to focus in this game: choose the skills which are needed for what you like to do and stop as soon as you're able to do it! Chances are, that by this time next week, you want to do something else... :)
Solid advice, the skill queue is littered with traps and time/isk sinks, cost/benefit analysis is critical. Spending the time to research is a difficult but extremely worthwhile enterprise. The other problem is Cpt Benzie generates such excitement for different ships at a level that compels you to want to fly them and therefore adjust your skill queue for the 5th time this week lol.
Well as a new player, all I'm doing is moving all the skills that have a very short training timer at the top. And then I place all the longer training time skills at the bottom. Since I came from a game that taught me a lot of patience, I am not so concerned about mastery. I also rather take my time enjoying the game from novice to expert than to feel like I need a mastery of this and that. So I find this very convenient to sort the skills out from shortest to longest, and let it accumulate over time.
This might work in other games but that way you will not benefit in any specific roll. You will be much better off starting with a chosen frigate and skilling the frigate skills then into your chosen weapons skill. You will fly frigate's most probably for as long as you play so its a skill you will need very much. After this look at skilling things like the shield/armour and props. That's a way to be effective in that area, then whatever interests you. Mining if you enjoy or exploration.... Skill what you enjoy and will be using . That's my opinion, I'm not saying your wrong btw, it just doesn't seem the EVE way
This isn't a bad way of looking at things. Some skills are worth getting higher quickly (like turret/launcher skills to be able to fit the T2 versions)
@captainbenzie In my opinion, the only time I get to decide which skills to carefully focus on are the skills that takes several days to complete and are the types of skills that are intended to benefit in a broad range of ships that goes full-circle with other skills. Otherwise, I would be wasting time and Omega time as well. I came from Clash of Clans for 10 years, and they have a similar system of what to upgrade. When a new base level is introduced, it would come with new buildings and troops that start at level 1 and they take as low as 5 seconds to start upgrading. As time progresses, the buildings and troops begin to be on par with the entire base and that is when you have to carefully choose which defences and troops are the most essential to be maxed out. So when I saw the skill que on Eve, it feels the exact same thing. Right now, I'm upgrading skills every 14 hours, to me it's pretty fast since I don't play eve all that much. But once I start getting skills that require 20 days or 40 days, I will have to be more precise about what skill I definitely want to master.
@@thecoffeebadger5807 That is my experience as well. All the quick skills show themselves and affect my gameplay much quicker (for the better) than waiting several days for V. It is just not time efficient. Especially when the early increases matter more than the latter increases (the first +5% is an actual +5% as it leads to an increase from 100% to 105%, the last one on the other hand (leading from 120% to 125%) is more of a 4.1% increase). Conversely negative percentage modifiers work out much better, but how often do you see them in game? Very rarely. And if I still want to fly a specific ship, that I am currently unable to, I can still move things around in the queue. But quick skills esp. in the early game just give more bang for your time. More isk, less risk, etc are all good things. Esp. when you still have to get the various basics, that will impact any ship you will fly in, ever.
I almost forget the exploration ships have salvage bonuses lol Also I think that focusing on unlocking modules and ships/bp on the skill que is the most important part, one will get to optimize later down the line (of course assuming you have the maic 14 already to save on the resources your ship has, be that cap, cpu, powergrid, even tanking and so on)
As a vet player back after a 5 year break, I'm branching out and learning old things in new ways. I have learnt a few lessons lately the hard way. So I have an idea for a video, for captain. Being in the game, 15 years, it was a rather unpleasant surprise tonight to find that in low, low sec (0.1) Serpentis rats carry scrams. A rather painful surprise given I was in a 200mil retretiever and thought the only scrams I needed to worry about would appear in local! I was "online" for "Incursions" and "Sansha" the first time round. That brought us "sleepers" or "slappers" if you... nevermind. I see Traglavian incursions followed suit and now Havoc is bring player driven pirate incursions. I know about these, but I'm not sure most players do. It's a process by which rats in a system get replaced by something altogether different. If you were happily AFK mining with drones in a high sec system and it is "affected", then the new rats appear tear you to shreds. The video would be looking at the various NPC rat "classes", "types" and naming schemes to understand if and when your rat battle alarm should go off and when you should just press SHIFT_F and sit back.
Thank you for the video. I just came back after multiple years off and found the ship tree. I thought it was how you could find a spec these days. This video helped me realize the error in my ways.
About The 1 million skill points thing. Good job telling us it works with existing accounts cause ive known about it, but I just assumed you had to do it at the start. 👍 ty
Great video, and it touches on a really interesting topic! I've been looking at the 'specialization' skills (the ones in Drones, Gunnery and Missiles), and for the ones I pushed to 5, I kind of wish I'd focused those points on other things; 83% of the time it takes to train a skill from start to finish is in the jump from level 4 to level 5, and for what -- a 2% performance gain. If I were advising a new player, I'd recommend taking the spec skills to level 1 to gain the T2 variants, *maybe* take it to level 4; and save level 5 for way down the line.
Good video. I like the phrase "The Mastery Bug". With such a long training queue and so many Spaceship Command skills it might be worth remapping your attributes.
This is exactly what i needed as a new player thanks! ...Now just to figure out how to find out hard npcs are *before* i try to fight them and get insta-murdered.
Eve in general gives you so many possibilities and if you dont use your brain you will end up wasting a lot of time and effort to accomplish basicly nothing. If ppl just want to get the golden thingie in the ship tree, its hard to counter an emotional decision with logic. Saying that Eve is also about setting goals to keep the motivation to play and everybody is free to set their own goals, thats the beauty of the game right?
I just skill into skills on ships I want to fly. Like the bare minimum. Then if I enjoy something a ton and spend a lot of time in it, then I max the skills needed for that specific ship/activity.
Great vid sir! Im only about 6 months in but have started many alpha characters for trade and haul. So far ive generally learned to skip level 5 skills unless they are required for something else. Or modules you really want or need to use! And there may be a few ways to get to a goal. For example, if your capacitor skills arent trained it might be a quicker option to improve capacitor than increasing some shield skill to l4-5 to reduce cap usage
In general, should do all of the short skill trainings or should I finish out the career skill paths? I think Explorer is 3 days but Industrialist is at least acouple weeks.
Depends what you're looking to do? I have practically no industrial skills on this character. Prioritise what you need to improve the fun you're having.
@@captainbenzie I'm completely new to the game and I don't know what fun there is to have. I thought exploring sounded cool so I queued up that skill path and am almost finished. Logistics sounds like my kind of play style, heals and support so I looked into that too. I've been doing Agent missions and so far it's been okay
6:16 I wanted to praise you for highlighting something that most(most might be harsh, MANY is probably a better word; also perhaps more recently people have become more accepting, and understanding, of this very useful in-game tool) players will tell new, or returning players who have been gone since before this was a thing, but then you go right to basically trashing on it! The mastery skills are NOT skills that you should ignore and they ARE important to ACTUALLY using the ship! Is it weird that the Spaceship Command skills aren't also part of the Mastery, YES! I do also understand why they aren't though, that list would be stupidly long for ship farther into the tree as most(I think there's a couple that get weird with prerequisites) of the Spaceship Command skills build off the previous ones in the list! The Mastery is NOT something that shows you the prerequisites for flying a ship, it shows you how well your character's skills would boost flying the ships. It IS important to look at but NO, it is NOT(nor is it intended to be) an all encompassing list telling you what you need to fly a ship! You may even actually get to a point in the video where you DO say that people should use this to give themselves and idea of whether or not they could, or rather SHOULD, fly a specific ship! Unfortunately the negativity here made me make this comment and then, to still give you the view time, mute the video and move on to other things
😂 that's why we invented Argos, the shop where you queue twice. You queue up to purchase the item and you still don't have it, so you need to queue up again to collect it.
"Only level IV...". I wish I had all those ships to level IV. 😉 (I'll get there though, eventually.) The problem with me is that I train all 3 characters on my account. Btw, those mastery's are there for corporations, so that they can see what a new player that's applying can fly. That was CCP their intend. I don't know what CCP was thinking with some of those skills. Like you said, some skills are just not worth training and that makes the mastery's less valuable or handy. Nonetheless, it does look cool having them all at level V.
Currently just finishing off drone interfacing 5 here, but I've spent most of the year in Gila doing high sec combat sites, a bit in a Vexor for low sec, some ratting in a Ishtar and been using a Orca with minning drones as my quiet after work ship.. so I thought the long train would be worth it! I'm also planning to start doing wormhole combat sites in Proteus this Chrismas, any thoughts on what matters after drone skills?
I have lvl 5 by accident. But I totally understand the itching feeling of getting them to 5. However, with my lousy 162 mSP I have a queue for 243 days of things I actually need! So no, Mastery 5 are not coming any time soon.
I watch some of your videos and I think, wow that is a great idea and you recommend a certain skill level. The most recent was for exploration where I need to get skills to level V and they are 26 days a piece. Ah well, just put it at the top of the tree and continue. The perch idea was great and I can now do hacking a lot more comfortably. I recently trained up on strategic cruisers - regrettably not your favourite Minmitar, I cannot fly very much of their ships at all. I am a Gallantean after all :)
1st comment! Also will you be making a video on the nidhoggur? I know there slow, cumbersome and other things but I think it would be a interesting video.
no mastery on probe fleet issue says it all ... some specified skill are not masterd in exploration so its worth it eve-ventually xD just put in que :P:P:P
I am starting to get EVE burnout... the skills I have queued all take WEEKS to finish. I started out as a Miner (as one does) and now trying to skill into combat ships now that I have a Corp in NullSec. I am wrapping up Destroyers to level 5 in all 4 races and then I start on Cruisers Not to mention training weapons to level 5. So I can grind till I am blue in the face while I wait for skills... Lately it is just Planetary Industry and optimizing Blue Prints,,, to hopefully get into Tier 2 manufacturing while I wait on Ship & Weapon skills
No don’t do this, get at least lvl3-4 on the ships you will fly the most. If you live in gallente space and want lvl4 security mission go for gallente battleships and large hybrid turrets, drones. Get the basics for cruisers and battle cruisers dont go for lvl5 or you will have a hard time. Try to set expectations, want lvl4 missions? Go fast for battleships
@@remetal I have level 4 in most things... in all races. I just finished skilling into teir2 weapons such as Missiles, Artillary, energy for small and medium. I have all these ship builds that I cannot seem to make useful without the tier 2 variants. My most effective ship right now is a Gila with tier 2 drones. and the only tier 2 ships I have are Destroyers
It takes time to cross the [Racial] [Ship] V hurdle but it opens up new possibilities. Flying a Caracal Navy with T2 modules whilst you wait for the Cerberus (as an example) is a good plan. Also, don't forget about Neural Remapping and using the Training Implants. Also, FREE SP from daily missions, login rewards, and even my referral link (1m.free SP if you haven't used a referral before) will all help. EVE is a slow burn experience. You'll get there, but don't think that T2 ships are necessary. There's content you can do in T1s just fine.
You can also think to invest in skill extractors and remove those skill points you are not going to use and put them to the skills you need. Now that is an expensive route on isk or $
Exactly the same concept. Some of the Magic 14 aren't worth it. I did a video exactly on that. They're not as important as folks make out, and even the guy who came up with it stated it was just a list of skills that everyone COULD benefit from, not one that everyone NEEDED.
@@captainbenzie a skin would be nice or maybe a glow effect, but I'm not much into those sort of rewards. I think a skill-based acculmination award makes the most sense. All levels of progress give advantages over the previous, this should be no different. OR maybe at mastery one gets a big fat isk reward, some free PLEX, maybe a few skill injectors, a fancy new ship that is only available at mastery or something along those lines.
@@adamj5650 by giving some kind of gameplay boosting reward, you're extending the difference that already exists between someone who has Mastery V over someone who's got most skills to IV. It causes balance issues by massively rewarding long term players and promotes the injection of skills. The point of EVE skills being essentially 80% of the SP requirement going 4-5 is that most players will have very similar skill levels when flying similar ships, and those that dedicate for V tend to only have maybe a 2% advantage. Ergo, definitely no rewards of that type. As for PLEX or Injectors... Again, this is kind of rewarding someone with physical stuff for massively dedicating. Injectors would be weird since you're rewarding a MASSIVE skill investment with Skill Points. It's like saying "Well done on spending $10,000, here's a $20 gift card" Honestly, I think cosmetic is the only really sensible way to go here. Show off to others that you've dedicated to a hull whilst not actually offering any tangible advantage.
Call me old school but I never liked the Mastery system since it was introduced. It could be helpful to new players if it didn‘t contain a large number of largely irrelevant skills. A good example is Ladar Sensor Compensation which you named in the video. Sure, you need that skill to be able to fly the ship "perfectly" but honestly, outside of extremely rare fringe cases, that skill is not going to help you much. Virtually any other skill would be more important and this would be super low priority. There are numerous examples like that in the Mastery system. It would have been way better if CCP had added a skill ranking system inside Mastery which shows you that certain skills are high priority, some are nice to haves and some are largely irrelevant as long as you have better things to train. Example: if you have Ladar Sensor Compensation 2 but Amarr Battlecruisers 3 then you‘re WAY better off to first train Battlecruisers to 4 and ignore the fact thst this will not advance your matery level because you‘re missing a low-priority skill. I feel like the system tends to make newer players "chase the mastery" and essentially waste time/SP on skills that are pretty low priority instead of telling you what skills will have the biggest impact. Obviously they could leave Mastery 5 the way it is (because that simply means you have every possible skill maxed for the ship) but all previous levels should have a stronger emphasis on what skills to train in what order to make the most progress per SP invested.
I say this 5km range is worth 10km range mandatory same for 5% and 10% bonuses.... because if someone has 5km more range and 5% more speed you can wiggle but 10km and 10% speed you're gunna die
@@justinjones3326 haha fair enough! And I do agree with your point that range can absolutely matter (especially, like in your example, where kiting is involved) 😊
It can be. Eventually, you'll want Omega, but you can earn it in game - and it's not too hard if you know what you're doing. Just understand that it's a slow burn game, and once you eventually get Omega, it becomes easier to keep Omega active. I know plenty of Alpha F2P players who enjoy the game!
@captainbenzie okay, great. I used to play echoes for like 1h max a day, but it was boring as hell even with omega. From your videos, i can see online is better
Forgive my confusion here but when you hover around the titan and ships around 5:50 you say you have mastery 5 but it’s only showing 4 (IV not the gold V) have I missed something? Edit: to add I’m not trying to detract from your message as I agree is mastery 5 important….no, in the same way that a 10m skill point player could easily out do a 100m skill point player - I think it’s just a measure of how long you’ve been playing, not necessarily how good you are at certain scenarios
I just came back to New Eden after a 5 year hiatus and decided to start over with a new toon because of the changes/new systems etc. I have a couple of old toons I can milk for SP (only my very first char and my frighter alt are sacrosanct), but I find it actually hard to decide where to put all these SP... your video reminded me of how important it is to focus in this game: choose the skills which are needed for what you like to do and stop as soon as you're able to do it! Chances are, that by this time next week, you want to do something else... :)
Exactly this!!
Solid advice, the skill queue is littered with traps and time/isk sinks, cost/benefit analysis is critical. Spending the time to research is a difficult but extremely worthwhile enterprise. The other problem is Cpt Benzie generates such excitement for different ships at a level that compels you to want to fly them and therefore adjust your skill queue for the 5th time this week lol.
Haha! Sorry not sorry 😂
Well as a new player, all I'm doing is moving all the skills that have a very short training timer at the top. And then I place all the longer training time skills at the bottom. Since I came from a game that taught me a lot of patience, I am not so concerned about mastery. I also rather take my time enjoying the game from novice to expert than to feel like I need a mastery of this and that. So I find this very convenient to sort the skills out from shortest to longest, and let it accumulate over time.
This might work in other games but that way you will not benefit in any specific roll. You will be much better off starting with a chosen frigate and skilling the frigate skills then into your chosen weapons skill. You will fly frigate's most probably for as long as you play so its a skill you will need very much. After this look at skilling things like the shield/armour and props. That's a way to be effective in that area, then whatever interests you. Mining if you enjoy or exploration.... Skill what you enjoy and will be using . That's my opinion, I'm not saying your wrong btw, it just doesn't seem the EVE way
This isn't a bad way of looking at things. Some skills are worth getting higher quickly (like turret/launcher skills to be able to fit the T2 versions)
@captainbenzie In my opinion, the only time I get to decide which skills to carefully focus on are the skills that takes several days to complete and are the types of skills that are intended to benefit in a broad range of ships that goes full-circle with other skills. Otherwise, I would be wasting time and Omega time as well. I came from Clash of Clans for 10 years, and they have a similar system of what to upgrade. When a new base level is introduced, it would come with new buildings and troops that start at level 1 and they take as low as 5 seconds to start upgrading. As time progresses, the buildings and troops begin to be on par with the entire base and that is when you have to carefully choose which defences and troops are the most essential to be maxed out. So when I saw the skill que on Eve, it feels the exact same thing. Right now, I'm upgrading skills every 14 hours, to me it's pretty fast since I don't play eve all that much. But once I start getting skills that require 20 days or 40 days, I will have to be more precise about what skill I definitely want to master.
@@thecoffeebadger5807 That is my experience as well. All the quick skills show themselves and affect my gameplay much quicker (for the better) than waiting several days for V. It is just not time efficient. Especially when the early increases matter more than the latter increases (the first +5% is an actual +5% as it leads to an increase from 100% to 105%, the last one on the other hand (leading from 120% to 125%) is more of a 4.1% increase). Conversely negative percentage modifiers work out much better, but how often do you see them in game? Very rarely.
And if I still want to fly a specific ship, that I am currently unable to, I can still move things around in the queue. But quick skills esp. in the early game just give more bang for your time. More isk, less risk, etc are all good things. Esp. when you still have to get the various basics, that will impact any ship you will fly in, ever.
I almost forget the exploration ships have salvage bonuses lol
Also I think that focusing on unlocking modules and ships/bp on the skill que is the most important part, one will get to optimize later down the line (of course assuming you have the maic 14 already to save on the resources your ship has, be that cap, cpu, powergrid, even tanking and so on)
Magic 14 really aren't all that important. The fitting ones are but there are MANY in that list that simply aren't essential.
As a vet player back after a 5 year break, I'm branching out and learning old things in new ways. I have learnt a few lessons lately the hard way. So I have an idea for a video, for captain.
Being in the game, 15 years, it was a rather unpleasant surprise tonight to find that in low, low sec (0.1) Serpentis rats carry scrams. A rather painful surprise given I was in a 200mil retretiever and thought the only scrams I needed to worry about would appear in local!
I was "online" for "Incursions" and "Sansha" the first time round. That brought us "sleepers" or "slappers" if you... nevermind. I see Traglavian incursions followed suit and now Havoc is bring player driven pirate incursions.
I know about these, but I'm not sure most players do. It's a process by which rats in a system get replaced by something altogether different. If you were happily AFK mining with drones in a high sec system and it is "affected", then the new rats appear tear you to shreds.
The video would be looking at the various NPC rat "classes", "types" and naming schemes to understand if and when your rat battle alarm should go off and when you should just press SHIFT_F and sit back.
That's a really good point, thank you!!
Thank you for the video. I just came back after multiple years off and found the ship tree. I thought it was how you could find a spec these days. This video helped me realize the error in my ways.
Glad I could help!
About The 1 million skill points thing. Good job telling us it works with existing accounts cause ive known about it, but I just assumed you had to do it at the start. 👍 ty
Awesome! Hope you enjoy!!
Great video, and it touches on a really interesting topic! I've been looking at the 'specialization' skills (the ones in Drones, Gunnery and Missiles), and for the ones I pushed to 5, I kind of wish I'd focused those points on other things; 83% of the time it takes to train a skill from start to finish is in the jump from level 4 to level 5, and for what -- a 2% performance gain. If I were advising a new player, I'd recommend taking the spec skills to level 1 to gain the T2 variants, *maybe* take it to level 4; and save level 5 for way down the line.
I usually push to 3 because it's still quite quick, sometimes four, only really going for fives now that there's little else to push
It helps if you ALWAYS run those builds. But I agree, it's only worth it training to V in things that actually unlock things you plan to use.
four is still a sound advice, level 4 is still not that time sinking
Good video. I like the phrase "The Mastery Bug". With such a long training queue and so many Spaceship Command skills it might be worth remapping your attributes.
That's the thing, I HAVE remapped 😂
This is exactly what i needed as a new player thanks! ...Now just to figure out how to find out hard npcs are *before* i try to fight them and get insta-murdered.
Video on that soon!
Eve in general gives you so many possibilities and if you dont use your brain you will end up wasting a lot of time and effort to accomplish basicly nothing. If ppl just want to get the golden thingie in the ship tree, its hard to counter an emotional decision with logic. Saying that Eve is also about setting goals to keep the motivation to play and everybody is free to set their own goals, thats the beauty of the game right?
Absolutely agree
I just skill into skills on ships I want to fly. Like the bare minimum. Then if I enjoy something a ton and spend a lot of time in it, then I max the skills needed for that specific ship/activity.
Good plan!
Great vid sir! Im only about 6 months in but have started many alpha characters for trade and haul.
So far ive generally learned to skip level 5 skills unless they are required for something else. Or modules you really want or need to use!
And there may be a few ways to get to a goal. For example, if your capacitor skills arent trained it might be a quicker option to improve capacitor than increasing some shield skill to l4-5 to reduce cap usage
Very good points!!
In general, should do all of the short skill trainings or should I finish out the career skill paths? I think Explorer is 3 days but Industrialist is at least acouple weeks.
Depends what you're looking to do? I have practically no industrial skills on this character. Prioritise what you need to improve the fun you're having.
@@captainbenzie I'm completely new to the game and I don't know what fun there is to have. I thought exploring sounded cool so I queued up that skill path and am almost finished. Logistics sounds like my kind of play style, heals and support so I looked into that too. I've been doing Agent missions and so far it's been okay
6:16 I wanted to praise you for highlighting something that most(most might be harsh, MANY is probably a better word; also perhaps more recently people have become more accepting, and understanding, of this very useful in-game tool) players will tell new, or returning players who have been gone since before this was a thing, but then you go right to basically trashing on it! The mastery skills are NOT skills that you should ignore and they ARE important to ACTUALLY using the ship!
Is it weird that the Spaceship Command skills aren't also part of the Mastery, YES! I do also understand why they aren't though, that list would be stupidly long for ship farther into the tree as most(I think there's a couple that get weird with prerequisites) of the Spaceship Command skills build off the previous ones in the list!
The Mastery is NOT something that shows you the prerequisites for flying a ship, it shows you how well your character's skills would boost flying the ships. It IS important to look at but NO, it is NOT(nor is it intended to be) an all encompassing list telling you what you need to fly a ship!
You may even actually get to a point in the video where you DO say that people should use this to give themselves and idea of whether or not they could, or rather SHOULD, fly a specific ship! Unfortunately the negativity here made me make this comment and then, to still give you the view time, mute the video and move on to other things
Yeah, I say that it's a tool, and like any tool, has it's uses
This repeated in my TH-cam Queue… I am just happy your skill queue is longer than me. More proof you Brits are better at Queueing than us ‘Mericans.
😂 that's why we invented Argos, the shop where you queue twice. You queue up to purchase the item and you still don't have it, so you need to queue up again to collect it.
Good Refresher. Wanted to start a new toon for factional warefare
Good luck!
"Only level IV...". I wish I had all those ships to level IV. 😉 (I'll get there though, eventually.) The problem with me is that I train all 3 characters on my account.
Btw, those mastery's are there for corporations, so that they can see what a new player that's applying can fly. That was CCP their intend. I don't know what CCP was thinking with some of those skills. Like you said, some skills are just not worth training and that makes the mastery's less valuable or handy.
Nonetheless, it does look cool having them all at level V.
Currently just finishing off drone interfacing 5 here, but I've spent most of the year in Gila doing high sec combat sites, a bit in a Vexor for low sec, some ratting in a Ishtar and been using a Orca with minning drones as my quiet after work ship.. so I thought the long train would be worth it! I'm also planning to start doing wormhole combat sites in Proteus this Chrismas, any thoughts on what matters after drone skills?
I have lvl 5 by accident. But I totally understand the itching feeling of getting them to 5. However, with my lousy 162 mSP I have a queue for 243 days of things I actually need! So no, Mastery 5 are not coming any time soon.
Haha yeah this
I watch some of your videos and I think, wow that is a great idea and you recommend a certain skill level. The most recent was for exploration where I need to get skills to level V and they are 26 days a piece. Ah well, just put it at the top of the tree and continue. The perch idea was great and I can now do hacking a lot more comfortably. I recently trained up on strategic cruisers - regrettably not your favourite Minmitar, I cannot fly very much of their ships at all. I am a Gallantean after all :)
You don't need V in all skills to go Exploring, 4 is plenty for most content 😊 I'm really glad that you're enjoying though!
I find most trains to IV unless they actually unlock something at V to be entirely sufficient.
Yeah same
1st comment! Also will you be making a video on the nidhoggur? I know there slow, cumbersome and other things but I think it would be a interesting video.
Something I'd love to do eventually, but with where I'm based and the content I mainly do, there's not a huge possibility of showcasing it yet.
Thanks Cap!
Happy to help
I probably missed the info on this. But, does mastery give bonuses to the ship you fly, or it's just a badge that other players can see?
Neither. Purely a self achievement.
@@captainbenzie 😑.......
no mastery on probe fleet issue says it all ... some specified skill are not masterd in exploration so its worth it eve-ventually xD just put in que :P:P:P
Salvage skills 😭
I am starting to get EVE burnout... the skills I have queued all take WEEKS to finish.
I started out as a Miner (as one does) and now trying to skill into combat ships now that I have a Corp in NullSec.
I am wrapping up Destroyers to level 5 in all 4 races and then I start on Cruisers Not to mention training weapons to level 5.
So I can grind till I am blue in the face while I wait for skills...
Lately it is just Planetary Industry and optimizing Blue Prints,,, to hopefully get into Tier 2 manufacturing while I wait on Ship & Weapon skills
No don’t do this, get at least lvl3-4 on the ships you will fly the most. If you live in gallente space and want lvl4 security mission go for gallente battleships and large hybrid turrets, drones. Get the basics for cruisers and battle cruisers dont go for lvl5 or you will have a hard time. Try to set expectations, want lvl4 missions? Go fast for battleships
@@remetal I have level 4 in most things... in all races. I just finished skilling into teir2 weapons such as Missiles, Artillary, energy for small and medium. I have all these ship builds that I cannot seem to make useful without the tier 2 variants. My most effective ship right now is a Gila with tier 2 drones. and the only tier 2 ships I have are Destroyers
It takes time to cross the [Racial] [Ship] V hurdle but it opens up new possibilities.
Flying a Caracal Navy with T2 modules whilst you wait for the Cerberus (as an example) is a good plan. Also, don't forget about Neural Remapping and using the Training Implants.
Also, FREE SP from daily missions, login rewards, and even my referral link (1m.free SP if you haven't used a referral before) will all help.
EVE is a slow burn experience. You'll get there, but don't think that T2 ships are necessary. There's content you can do in T1s just fine.
You can also think to invest in skill extractors and remove those skill points you are not going to use and put them to the skills you need. Now that is an expensive route on isk or $
Captain, what do you think about cloaking 5?
I have it. Useful if you're hunting. For exploration, I had it at IV for ages because I use perches so quicker lock from cloak isn't needed
How bout the magic 14...is it worth it seems to take forever for rather boring skills? think its called that
Alpha players can only master 7 of the 14.
Exactly the same concept. Some of the Magic 14 aren't worth it. I did a video exactly on that. They're not as important as folks make out, and even the guy who came up with it stated it was just a list of skills that everyone COULD benefit from, not one that everyone NEEDED.
my main char is 15 years old, he is training mastery 5 just because
Basically where I'm at too!
A mastery bonus would be nice.
I don't think it's necessary and would provide an advantage to folks who already have an advantage. Maybe a unique skin or glow effect though?
@@captainbenzie a skin would be nice or maybe a glow effect, but I'm not much into those sort of rewards. I think a skill-based acculmination award makes the most sense. All levels of progress give advantages over the previous, this should be no different. OR maybe at mastery one gets a big fat isk reward, some free PLEX, maybe a few skill injectors, a fancy new ship that is only available at mastery or something along those lines.
@@adamj5650 by giving some kind of gameplay boosting reward, you're extending the difference that already exists between someone who has Mastery V over someone who's got most skills to IV. It causes balance issues by massively rewarding long term players and promotes the injection of skills. The point of EVE skills being essentially 80% of the SP requirement going 4-5 is that most players will have very similar skill levels when flying similar ships, and those that dedicate for V tend to only have maybe a 2% advantage.
Ergo, definitely no rewards of that type.
As for PLEX or Injectors... Again, this is kind of rewarding someone with physical stuff for massively dedicating. Injectors would be weird since you're rewarding a MASSIVE skill investment with Skill Points. It's like saying "Well done on spending $10,000, here's a $20 gift card"
Honestly, I think cosmetic is the only really sensible way to go here. Show off to others that you've dedicated to a hull whilst not actually offering any tangible advantage.
My enjoyment of EVE is ruined by my 35 quid a month BT 'unbreakable internet' breaking and losing me ships I can't afford to replace.
Ships are so much easier to get if you're doing FW
@@MrJuggalo909 Maybe, but a WiFi connection might be easier to replace so I could imagine it's quite a tough choice
Oof ouch. I hope you get that sorted.
@@captainbenzie If I cry hard enough do ya think they'd replace my ship, with fittings?
Painful! The final layer of the unforgiving game... Sometimes the universe switches the lights off 😅😅😅
Me back after a 5yr break looking at 5 drones for maruader mastery 5 taking 125 days, yeah how about we not 😂
Call me old school but I never liked the Mastery system since it was introduced. It could be helpful to new players if it didn‘t contain a large number of largely irrelevant skills. A good example is Ladar Sensor Compensation which you named in the video. Sure, you need that skill to be able to fly the ship "perfectly" but honestly, outside of extremely rare fringe cases, that skill is not going to help you much. Virtually any other skill would be more important and this would be super low priority. There are numerous examples like that in the Mastery system. It would have been way better if CCP had added a skill ranking system inside Mastery which shows you that certain skills are high priority, some are nice to haves and some are largely irrelevant as long as you have better things to train.
Example: if you have Ladar Sensor Compensation 2 but Amarr Battlecruisers 3 then you‘re WAY better off to first train Battlecruisers to 4 and ignore the fact thst this will not advance your matery level because you‘re missing a low-priority skill.
I feel like the system tends to make newer players "chase the mastery" and essentially waste time/SP on skills that are pretty low priority instead of telling you what skills will have the biggest impact.
Obviously they could leave Mastery 5 the way it is (because that simply means you have every possible skill maxed for the ship) but all previous levels should have a stronger emphasis on what skills to train in what order to make the most progress per SP invested.
I agree
I say this 5km range is worth 10km range mandatory same for 5% and 10% bonuses.... because if someone has 5km more range and 5% more speed you can wiggle but 10km and 10% speed you're gunna die
If my engagement range is 30km, it doesn't matter if my Drone Range is 57 or 60, was my point
@captainbenzie I wasnt trying to contradict you I was just feeding the algorithm.... it required I tithe....
@@justinjones3326 haha fair enough! And I do agree with your point that range can absolutely matter (especially, like in your example, where kiting is involved) 😊
Who are you at war with cap?
Minmatar and Amarr 😉
Is it worth playing this game as f2p?
It can be. Eventually, you'll want Omega, but you can earn it in game - and it's not too hard if you know what you're doing. Just understand that it's a slow burn game, and once you eventually get Omega, it becomes easier to keep Omega active. I know plenty of Alpha F2P players who enjoy the game!
@captainbenzie okay, great. I used to play echoes for like 1h max a day, but it was boring as hell even with omega. From your videos, i can see online is better
Forgive my confusion here but when you hover around the titan and ships around 5:50 you say you have mastery 5 but it’s only showing 4 (IV not the gold V) have I missed something?
Edit: to add I’m not trying to detract from your message as I agree is mastery 5 important….no, in the same way that a 10m skill point player could easily out do a 100m skill point player - I think it’s just a measure of how long you’ve been playing, not necessarily how good you are at certain scenarios
I meant to say Mastery IV
Can I have some skills plz?
Use my referral for 1m free SP! That's all I can do though 😂