Making objects blend without remeshing - Blender tutorial

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  • เผยแพร่เมื่อ 6 พ.ย. 2024

ความคิดเห็น • 61

  • @JoeyC-quel
    @JoeyC-quel  หลายเดือนก่อน +2

    Go watch this video about my creature creator th-cam.com/video/NNOfOTOZxDQ/w-d-xo.html

  • @JoeyCarlino
    @JoeyCarlino 2 หลายเดือนก่อน +54

    Sorry about the background noise!

    • @pn4960
      @pn4960 หลายเดือนก่อน +3

      This small inconvenience is absolutely negligible compared to the quality of the content you offer

    • @rug_69
      @rug_69 หลายเดือนก่อน +3

      No, unacceptable. this noise like literally killed my ears and my cat because he was near me. Now my cat is in hospital on a wheelchar :(

    • @GinoZump
      @GinoZump หลายเดือนก่อน

      @@rug_69 aww, that's a cute visual: a dead cat in a wheelchair.

    • @abdullahimohammed8075
      @abdullahimohammed8075 หลายเดือนก่อน

      No problem at all. Thank you for this

  • @DanielDupriest
    @DanielDupriest หลายเดือนก่อน +50

    Most Blender artists who know how to do this wouldn't share the steps. The good ones might show you the modifier stack and how to achieve the desired result. But YOU, my awesome friend, went to the trouble of showing exactly how to set up an entire node to make a general, reusable and simple tool that everyone can use! Thank you!

  • @giraffeenough2354
    @giraffeenough2354 หลายเดือนก่อน +45

    did you just find a way of turning everything into metaballs?! this is a game changer!

  • @MickHeureux
    @MickHeureux 24 วันที่ผ่านมา +1

    I've been spending the whole week trying to create something like this to work in blender that is compatible with animation! Nothing was working ahah This video just saved my sanity! Thank you!!

  • @carpediem5348
    @carpediem5348 หลายเดือนก่อน +6

    This is a game changer, you are so smart.

  • @yaterjebaiter3977
    @yaterjebaiter3977 หลายเดือนก่อน +6

    Oh my god, I was just gonna search for how to do this when I opened youtube and saw this on my homepage! Thank you!

  • @DarkHarpuia
    @DarkHarpuia หลายเดือนก่อน

    FANTASTIC setup! I'd been trying to do something similar after seeing CG Boost's video on normal transferring, and the improvements you've made to this setup are great.

  • @a_blue_chicken1093
    @a_blue_chicken1093 หลายเดือนก่อน +1

    This is very cool. This could work VERY well for a shapeshifting, slime character! I will make great use of this knowledge!

  • @baronlanteigne
    @baronlanteigne 25 วันที่ผ่านมา

    really nice to be able to set this up without Geonodes and volumes which require domains! thanks

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 10 วันที่ผ่านมา

    That is amazing thank you for sharing!

  • @Babalous
    @Babalous หลายเดือนก่อน +1

    I'm now curious about your other works, this leaves me speechless

  • @Koishitz
    @Koishitz หลายเดือนก่อน +1

    Now I can remake that "The Thing" Splitface Scene.

  • @Krzyh4
    @Krzyh4 หลายเดือนก่อน +1

    This is great dude!
    Thanks for that tutorial, you earned a subscriber! Going to check your other videos.
    The tip is very useful and you explained it very well, keep it up my man!

  • @funkyn1
    @funkyn1 หลายเดือนก่อน +8

    bro just found the holy grail.

  • @johantri
    @johantri 18 วันที่ผ่านมา

    I have been looking a way to do this for a long time, thank you so much! ^_^

  • @Paul_Frame
    @Paul_Frame หลายเดือนก่อน

    Epic work thanks for sharing this breakdown!

  • @Huguillon
    @Huguillon หลายเดือนก่อน

    I was trying this for years and failing hard, Thank you!!!!!!!!

  • @deathmaster564
    @deathmaster564 หลายเดือนก่อน

    This video is a BLESS
    thx my dude

  • @SeeYouInBluffington
    @SeeYouInBluffington หลายเดือนก่อน +1

    Very cool. Verrrry useful. Nice work

  • @Blendermaterial
    @Blendermaterial หลายเดือนก่อน

    You are the Einstein of blender ❤❤❤

  • @TheOfficialKingIdea
    @TheOfficialKingIdea หลายเดือนก่อน +1

    This'll be so helpful! Thanks!

  • @5ucAyman
    @5ucAyman หลายเดือนก่อน

    very cool thanks!

  • @JosiahBout
    @JosiahBout หลายเดือนก่อน

    Phenomenal walk through, I'm going to have to gives this a try. How easy is it to get working with multiple separate objects at once? Or does it really only work for two at a time?

    • @JoeyC-quel
      @JoeyC-quel  หลายเดือนก่อน

      I'm sure there is a way but I haven't tried it yet. I would think that you could use an entire collection or multiple object nodes

  • @nilryth
    @nilryth หลายเดือนก่อน

    Does it handle being 'grown' from inside the mesh with an animation and shapekey'd blinking? I was looking for a clean shapeshifting effect to grow multiple eyes and this looks perfect.

  • @icycrybaby
    @icycrybaby 2 หลายเดือนก่อน +1

    Thank you ❤❤

  • @AhmedAli-fz5qe
    @AhmedAli-fz5qe หลายเดือนก่อน

    Very nice work keep it up my friend I want to know if I want to connect this with the rigging character

  • @kweezanart
    @kweezanart หลายเดือนก่อน

    Is it possible to apply the geometry nodes and use this to actually make one single mesh?

    • @kweezanart
      @kweezanart หลายเดือนก่อน

      nevermind i wasnt at that part of the video where you said you could
      really good tutorial though, i might actually use this pretty often

  • @Clases3d
    @Clases3d หลายเดือนก่อน

    thats so cool, thank you very much!!!!

  • @Owen_Glitch
    @Owen_Glitch 8 วันที่ผ่านมา

    can you make them combine with multiple objects

  • @Beryesa.
    @Beryesa. หลายเดือนก่อน

    I feel like Blender has rewritten half of the workflow since the introduction of geo nodes. I've kept postponing that "new section" but now I feel like I'm loosing out on a lot of flexibility :D
    Also, SUBBED BEFORE MY SHADOW

  • @Hitsujioyaji
    @Hitsujioyaji หลายเดือนก่อน

    Reminds me of signed distance fields

  • @MoogieSRO
    @MoogieSRO หลายเดือนก่อน

    How would you clean up or finalize the topology of this?

    • @thejagman22
      @thejagman22 หลายเดือนก่อน

      I'd say it's potentially fine if you're rendering stills or not needing to export from Blender, also can see it working as a blocking process for sculpting. I think if it was for a legit game asset or animation you'd pretty much have to manually retopologize like anything else as the individual objects are technically all separate and are just being made to 'look' seamless within Blender... I can definitely see tons of uses though.

  • @viniguerrero
    @viniguerrero หลายเดือนก่อน

    Is there an easier way to blend multiple objects together like what metaballs does? Or we should always reference a specific target object?

    • @JoeyC-quel
      @JoeyC-quel  หลายเดือนก่อน +1

      You could put a mesh to volume, then a volume to mesh in geometry nodes, and it can remesh a whole collection

    • @viniguerrero
      @viniguerrero หลายเดือนก่อน

      Awesome, that works nice thank you! @@JoeyC-quel

  • @twitte0king
    @twitte0king หลายเดือนก่อน

    The problem is that currently geometry node still can’t over write vertex normal that’s why you had to cheat the normal masking in shader. I wanted the vertex normal writing for other ideas for a long time

  • @TheNitroG1
    @TheNitroG1 หลายเดือนก่อน

    so how does this work with exporting? If I were to do this and then export and import it into unreal engine for example. would the UV's transfer? would it treat the objects as one mesh?
    If i put a bunch of objects together and then join them and export unreal still sees everything as individual objects, does this work differently?
    I'm trying to find a good workflow for creating a character or objects in blender and then importing it into unreal with as much of the work being done in blender as possible beforehand.

    • @JoeyC-quel
      @JoeyC-quel  หลายเดือนก่อน

      I dont use unreal or unity so I don't know how they handle it. You're probably better off remeshing into fewer objects, or using the same normal transfer procedure in the game engine

  • @jibrilsatrio5082
    @jibrilsatrio5082 หลายเดือนก่อน +3

    bro I just wake up

  • @FancyFun3433
    @FancyFun3433 หลายเดือนก่อน

    Like... I see it, I see the vision but I'd like to know what limitations I would run into with UVing the objects, rigging, and animating everything.
    Also has anyone figured out how to do hair simulation really fast in blender using Geo nodes?

  • @tp3741
    @tp3741 13 วันที่ผ่านมา

    Can anybody tell me how to do the same in maya please

  • @HelvioAvelar
    @HelvioAvelar หลายเดือนก่อน

    top

  • @pn4960
    @pn4960 หลายเดือนก่อน

    Looks like a blob is eating Susan’s brain. Nom nom nom…

  • @chaosmachines934
    @chaosmachines934 หลายเดือนก่อน

    UGH X d bro i was going to work on a similar project in blender
    Gussie i have to change the name now ...

  • @radicant7283
    @radicant7283 หลายเดือนก่อน

    Now do it with a transparent shader

    • @JoeyC-quel
      @JoeyC-quel  หลายเดือนก่อน

      It might work with backface culling

  • @chaosmachines934
    @chaosmachines934 หลายเดือนก่อน

    still nice addon
    but i Gussie our ideas are only similar by name
    but my concept and execution its completely different

  • @GinoZump
    @GinoZump หลายเดือนก่อน

    Suzanne has a huge bald spot 😅

  • @qnaman
    @qnaman หลายเดือนก่อน

    This is totally different . What we did and learn in past is totally obsolete.

    • @JoeyC-quel
      @JoeyC-quel  หลายเดือนก่อน

      I wouldn't say the other stuff is obsolete, this is just another tool in the box

  • @cherthecat
    @cherthecat หลายเดือนก่อน

    wooow)