for me (i have used blender for 3 years) i always delete one even if i need to create one, cuz for me the cube that is already at start is just feels old and weird, and when you creating the brand new it feels way more better, idk how but it does
In all seriousness, I've found that when trying to do things with the default cube, sometimes it wouldn't behave properly. Like when I'd go to do a subdiv modifier or something it would only affect the top instead of the whole cube. So I'd end up deleting it and making a new one anyway.
The default cube apparently was ever slightly rotated off axis. I think it was only just fixed recently but this meant for the longest time the default cube never worked properly.
You must follow the 12 principles of Blender: 1: Delete the default cube 2: Delete the default cube 3: Delete the default cube 4: Delete the default cube 5: Delete the default cube 6: Delete the default cube 7: Delete the default cube 8: Delete the default cube 9: Delete the default cube 10: Delete the default cube 11: Delete the default cube 12: Delete the default cube You violate one of or all 12 those. You pay for your sin.
Especially, that now all Cubes will not have their respective mesh named properly xD In the default scene, there is a Object named "Cube" with a Mesh named "Cube". Deleting the Cube object doesn't delete the mesh. Now adding a new cube will result in An object named "Cube" with a mesh named "Cube.001" 0.0
Great to see one new tutorial of you, thank you very much, I began with blender with one of your step by step videos, trees, Stones, creating your own textures....👍 Altough I didnt understand every step and node, I improved by imitating....
the caustics are quite harsh in contrast... can those be softened with some kind of filtering? ... also, is that caustics light data HDR compatible or is it clipped pixel data?
You can change the driver without deleting it 🤨, you can either right click then press edit driver or directly left click it and add the /24 after 'frame'
Gotcha, this was initially confusing as just deleting and re-entering the values didn't make any changes. So just to avoid confusion for beginners is why I recommend deleting and re-entering the driver.
hey, i have a problem when i try to add wave texture to light. my area light don't have beam spread, why is that? my version is new: 4.2.1, so it shouldn't be version problem.
This is such a cool technique! :O I wonder if the methods would be similar if you wanted to do something Fantastical, like a Water Golem or something? Would the caustics still apply?
Hey Steve, long time no see bud... good to see you're still at it! I need to blow the dust of of Blender and play around a bit. Looks like I'm trying something new!
Maybe a hyper realistic simulated proxy of water is easy, but what about depth, underground reflection, sun glint reflection, whitecaps, detailed ocean motion, interaction with marine fauna and flora, etc? To simulate all that is not as easy ;)
kinda fast-food guide. for example there is some minor upgrades should be made. what if i want only top side to deform, not the whole cube? what if i want in to react on additional light sources?
Very nice. I will definite try learning this method. That said I did not get the use scenario? I mean it sits just being used as a surface shaded right? Camera interaction on immersion is still not functional?! A simple shader graph would still achieve the same effect.
I think the fake caustics here could use a lot of work. Imo a voronoi would work better than that wave texture; mixing them together might be even better though. The wave texture just doesn't provide the right shapes for caustics.
Easy you say? I'm waiting for this to be done for eevee! If anyone can manage THAT, - well, that would be a feat. With cycles, most things are easy. And since I'm a eevee user, I am jealous now ._. I do love the tutorial though; and the way you explained things. Super well done! ^o^
I love the pause in "Delete the default cube..."
I don't know why it's such a tradition, But its humor has grown on me! 😂
for me (i have used blender for 3 years) i always delete one even if i need to create one, cuz for me the cube that is already at start is just feels old and weird, and when you creating the brand new it feels way more better, idk how but it does
@@fuldxx Lol, I think the tutorials condition us, Which is fine.
Who wants a decades old cube anyways? 😂
In all seriousness, I've found that when trying to do things with the default cube, sometimes it wouldn't behave properly. Like when I'd go to do a subdiv modifier or something it would only affect the top instead of the whole cube. So I'd end up deleting it and making a new one anyway.
The default cube apparently was ever slightly rotated off axis. I think it was only just fixed recently but this meant for the longest time the default cube never worked properly.
@@yahootube90 Huh, I didn't know that.
Water is honestly something I still need to learn so thankyou for this tutorial
yesterday was the craziest day ever, I didn’t delete the default cube
You shall be trialed for such sins
I always make it the hero!!
You must follow the 12 principles of Blender:
1: Delete the default cube
2: Delete the default cube
3: Delete the default cube
4: Delete the default cube
5: Delete the default cube
6: Delete the default cube
7: Delete the default cube
8: Delete the default cube
9: Delete the default cube
10: Delete the default cube
11: Delete the default cube
12: Delete the default cube
You violate one of or all 12 those. You pay for your sin.
WHAT HAVE YOU DONE?!?
For me I've made a custom empty scene with no cube , light or camera and set my default render to cycles 🙂
"Delete the default cube, and add a cube" is starting to feel like a meme with how often I hear it anymore lol
Especially, that now all Cubes will not have their respective mesh named properly xD In the default scene, there is a Object named "Cube" with a Mesh named "Cube". Deleting the Cube object doesn't delete the mesh. Now adding a new cube will result in An object named "Cube" with a mesh named "Cube.001" 0.0
Wonderful! Your tutorial makes creating incredibly lifelike 3D water appear surprisingly simple.
Thanks for leaving the key inputs ur using, its a hell for begginers like me in tutorials when i dont see that because i dont know all the shortcuts!
Wow, I never know that you can plug the principled volume node to a light object, it's so cool!
I dinn't expect this too look good, but man i'm suprised that how realstic this looks.
Awesome. Thanks. I tired caustics before, but it just didn't work out. This worked great.
Great to see one new tutorial of you, thank you very much, I began with blender with one of your step by step
videos, trees, Stones, creating your own textures....👍 Altough I didnt understand every step and node, I improved by imitating....
Mixing the two volumetrics is the ice-ing on the cake. I'll go drown myself now.
..on the cube"
This looks great and easy to set up. Thanks!
This was so much fun to watch it brought some waters to my eyes. Well explained! Instant follow.
36 to 46 sec is amazing bro thankyou so much.
truly a cube moment
yo paribe what
Bruh it's sooo helpful....it feels so professional after playing around with the node setting nice work dude 👍
You king you are a blender king KING
Maaan! soo useful!
bro explain cleary. really easy to understand good job bro
No, you can change driver after creating it. And even then you could press "edit driver" button.
This tutorial is nuts, great work and very understandable!!
its crazy how simple this is lol
awesome tutorial!
You are right! We do need good tutorials to survive as 3D artists! Yours is good
Thanks this was really helpful 👍
amazing, just in time for my project
Enjoy!
Sometimes I feel sorry for that poor default cube...
It's the Sean Bean of the art world
😢
Thank you for all your tutorials
vale oro este video! saludos desde Uruguay
thank for the tutorial and love from India.
Thanks ❤
That turned out soooo good and I'm definitely going to use this method next time I need to create water effects!
thank you. brilliant tuto !
This video helped me a lot
i think the caustics would look better with voronoi texture instead, might try it and see how it goes. thanks a lot for the tips!!
if yours is like mine and doesnt have as many crest reflections (tiny tiny ones and few large realistic ones) you need to subdivide the cube more
THATS AMAAAAAAAAAAAAAAAAAZING
"This water had too many kids in it" hilarious.
Great tutorial btw
Beautiful, thanks man 👌👍🙏
Outstanding Tut!.... Thanks
Quick simple and easy 🥰
Great tutorial, man! Thanks!
You bet!
We adding a sub with this one 🗣🔥🔥🔥. (this tutorial rly helped)
Good to see you back.
Can you do a follow up video about how to add foam?
Hashtag frame n slash is crazy a crazy tip😂❤
i dont even do 3d modeling and shit i just used to watch this guy for entertainment, rare TH-cam w recommendations
Hello CG Geek, i'm very interesting by this tutorial. Thanks for your Time..
Thank you, great video as always :) btw the caustics need improvement everything else is so good :)
Excellent tutorial.
the caustics are quite harsh in contrast... can those be softened with some kind of filtering? ... also, is that caustics light data HDR compatible or is it clipped pixel data?
both the color ramp node, and wave texture node in caustic's shader tree can be tweaked for softer look
AMAZING TUTORIAL!!
Amazing. Thank you.
wut? 😮 Amazing, dude!
Keeping the default cube is sac religious! 😂
You can change the driver without deleting it 🤨, you can either right click then press edit driver or directly left click it and add the /24 after 'frame'
Gotcha, this was initially confusing as just deleting and re-entering the values didn't make any changes. So just to avoid confusion for beginners is why I recommend deleting and re-entering the driver.
fantastic water, do you know how to make foam for that water?
Thx really helful tutorial 😊
This is fantastic! Fast, but fantastic!
Amazing tutorial!
hey, i have a problem when i try to add wave texture to light. my area light don't have beam spread, why is that? my version is new: 4.2.1, so it shouldn't be version problem.
Awesome tut Bro
This is such a cool technique! :O I wonder if the methods would be similar if you wanted to do something Fantastical, like a Water Golem or something? Would the caustics still apply?
İki gün boyunca nasıl yapacağımı aradım. Ellerine sağlık hızlı, anlaşılır ve istediğim gibi bir iş.
Make some tutorials with eevee next
Damn, my pc starts to smoke when doing the same thing that yours does fluent
Masterpiece ❤
thanks a lot bro i create my first realistic water
Can you add physics to this?
so amazing, is there a way to displace the top but preserve the sides and bottom faces?
Great tutorial!!
Hey Steve, long time no see bud... good to see you're still at it! I need to blow the dust of of Blender and play around a bit. Looks like I'm trying something new!
Go for it!
So cool thank you!
I needed this
It is like programming on you otomatically to delete the default cube when you just decided to start blender 😄
Thank!
"This water had too many kids on it" XD
Maybe a hyper realistic simulated proxy of water is easy, but what about depth, underground reflection, sun glint reflection, whitecaps, detailed ocean motion, interaction with marine fauna and flora, etc? To simulate all that is not as easy ;)
you can edit drivers...don't have to delete it
Rest in peace to the default cube. You will forever be missed. 😞
Cool! Thanks!
Welcome!
thanks for this
I do must said great tutorial, I even had a classic blender crash
The wave texture for the caustics doesn't fit very well. Maybe a turbulent noise would be better?
voronoi texture works much better for caustics in my opinion
Hi, thanks for this tutorial , but I have an issue, there's no Beam spread on My latest version of blender (4.2) , part area light.
"is camera ray" to Alpha is fixing the reflections on the cube sides but not removing the cube's shadow cast on the plane :(
kinda fast-food guide. for example there is some minor upgrades should be made. what if i want only top side to deform, not the whole cube? what if i want in to react on additional light sources?
why is the default cube the default when nobody has ever used it why not get a blank scene are the devs unaware or something?
It's funny how you did stopped talking after deleting the cube xD
Very nice. I will definite try learning this method. That said I did not get the use scenario? I mean it sits just being used as a surface shaded right? Camera interaction on immersion is still not functional?! A simple shader graph would still achieve the same effect.
4:37 - Nit to pick: IOR of water is measured to be 1.33, not 1.333. Won't make a difference, but it's physics, bae!!
Thanks for the tutorial, do you have any easy character animation tools or addons on your course?
The course is more environmental creation based, so doesn't go over animation -but instead covers sci-fi ships and building creation!
I don't get why people don't give you more likes
First, I wanted to complain about the “hyper” in the title. Now I know what you mean.
amazing
Superbe tuto merci
I think the fake caustics here could use a lot of work. Imo a voronoi would work better than that wave texture; mixing them together might be even better though. The wave texture just doesn't provide the right shapes for caustics.
Easy you say? I'm waiting for this to be done for eevee! If anyone can manage THAT, - well, that would be a feat. With cycles, most things are easy. And since I'm a eevee user, I am jealous now ._.
I do love the tutorial though; and the way you explained things. Super well done! ^o^
h2o moment
He started looking like he's spending a lot of time outside :P