Especially, that now all Cubes will not have their respective mesh named properly xD In the default scene, there is a Object named "Cube" with a Mesh named "Cube". Deleting the Cube object doesn't delete the mesh. Now adding a new cube will result in An object named "Cube" with a mesh named "Cube.001" 0.0
for me (i have used blender for 3 years) i always delete one even if i need to create one, cuz for me the cube that is already at start is just feels old and weird, and when you creating the brand new it feels way more better, idk how but it does
In all seriousness, I've found that when trying to do things with the default cube, sometimes it wouldn't behave properly. Like when I'd go to do a subdiv modifier or something it would only affect the top instead of the whole cube. So I'd end up deleting it and making a new one anyway.
The default cube apparently was ever slightly rotated off axis. I think it was only just fixed recently but this meant for the longest time the default cube never worked properly.
You must follow the 12 principles of Blender: 1: Delete the default cube 2: Delete the default cube 3: Delete the default cube 4: Delete the default cube 5: Delete the default cube 6: Delete the default cube 7: Delete the default cube 8: Delete the default cube 9: Delete the default cube 10: Delete the default cube 11: Delete the default cube 12: Delete the default cube You violate one of or all 12 those. You pay for your sin.
Great to see one new tutorial of you, thank you very much, I began with blender with one of your step by step videos, trees, Stones, creating your own textures....👍 Altough I didnt understand every step and node, I improved by imitating....
If you are new, like me, to Blender, and don't understand why you get to the part of the Area Light and that has no effect, I realized that the light in CG's video is projecting downwards automatically, but you'll have to rotate it to get to the same effect because for some reason in my case it started projecting light upwards, nad maybe that happens for more people. It's very easy, press R, then Y, to rotate it on the Y Axis and then do a 180 dg turn. Boom, you should see the reflection now. Now you can go ahead and spread the beam to just 2.
Hey Steve, long time no see bud... good to see you're still at it! I need to blow the dust of of Blender and play around a bit. Looks like I'm trying something new!
hey, i have a problem when i try to add wave texture to light. my area light don't have beam spread, why is that? my version is new: 4.2.1, so it shouldn't be version problem.
the caustics are quite harsh in contrast... can those be softened with some kind of filtering? ... also, is that caustics light data HDR compatible or is it clipped pixel data?
Maybe a hyper realistic simulated proxy of water is easy, but what about depth, underground reflection, sun glint reflection, whitecaps, detailed ocean motion, interaction with marine fauna and flora, etc? To simulate all that is not as easy ;)
This is such a cool technique! :O I wonder if the methods would be similar if you wanted to do something Fantastical, like a Water Golem or something? Would the caustics still apply?
Easy you say? I'm waiting for this to be done for eevee! If anyone can manage THAT, - well, that would be a feat. With cycles, most things are easy. And since I'm a eevee user, I am jealous now ._. I do love the tutorial though; and the way you explained things. Super well done! ^o^
You can change the driver without deleting it 🤨, you can either right click then press edit driver or directly left click it and add the /24 after 'frame'
Gotcha, this was initially confusing as just deleting and re-entering the values didn't make any changes. So just to avoid confusion for beginners is why I recommend deleting and re-entering the driver.
kinda fast-food guide. for example there is some minor upgrades should be made. what if i want only top side to deform, not the whole cube? what if i want in to react on additional light sources?
"Delete the default cube, and add a cube" is starting to feel like a meme with how often I hear it anymore lol
Especially, that now all Cubes will not have their respective mesh named properly xD In the default scene, there is a Object named "Cube" with a Mesh named "Cube". Deleting the Cube object doesn't delete the mesh. Now adding a new cube will result in An object named "Cube" with a mesh named "Cube.001" 0.0
I love the pause in "Delete the default cube..."
I don't know why it's such a tradition, But its humor has grown on me! 😂
for me (i have used blender for 3 years) i always delete one even if i need to create one, cuz for me the cube that is already at start is just feels old and weird, and when you creating the brand new it feels way more better, idk how but it does
@@fuldxx Lol, I think the tutorials condition us, Which is fine.
Who wants a decades old cube anyways? 😂
In all seriousness, I've found that when trying to do things with the default cube, sometimes it wouldn't behave properly. Like when I'd go to do a subdiv modifier or something it would only affect the top instead of the whole cube. So I'd end up deleting it and making a new one anyway.
The default cube apparently was ever slightly rotated off axis. I think it was only just fixed recently but this meant for the longest time the default cube never worked properly.
@@yahootube90 Huh, I didn't know that.
Water is honestly something I still need to learn so thankyou for this tutorial
yesterday was the craziest day ever, I didn’t delete the default cube
You shall be trialed for such sins
I always make it the hero!!
You must follow the 12 principles of Blender:
1: Delete the default cube
2: Delete the default cube
3: Delete the default cube
4: Delete the default cube
5: Delete the default cube
6: Delete the default cube
7: Delete the default cube
8: Delete the default cube
9: Delete the default cube
10: Delete the default cube
11: Delete the default cube
12: Delete the default cube
You violate one of or all 12 those. You pay for your sin.
WHAT HAVE YOU DONE?!?
For me I've made a custom empty scene with no cube , light or camera and set my default render to cycles 🙂
Wonderful! Your tutorial makes creating incredibly lifelike 3D water appear surprisingly simple.
Thanks for leaving the key inputs ur using, its a hell for begginers like me in tutorials when i dont see that because i dont know all the shortcuts!
truly a cube moment
yo paribe what
Wow, I never know that you can plug the principled volume node to a light object, it's so cool!
You king you are a blender king KING
I dinn't expect this too look good, but man i'm suprised that how realstic this looks.
Bruh it's sooo helpful....it feels so professional after playing around with the node setting nice work dude 👍
Mixing the two volumetrics is the ice-ing on the cake. I'll go drown myself now.
..on the cube"
36 to 46 sec is amazing bro thankyou so much.
Nice. Much appreciated.
This was so much fun to watch it brought some waters to my eyes. Well explained! Instant follow.
This looks great and easy to set up. Thanks!
Maaan! soo useful!
"This water had too many kids in it" hilarious.
Great tutorial btw
I needed this
That turned out soooo good and I'm definitely going to use this method next time I need to create water effects!
Great to see one new tutorial of you, thank you very much, I began with blender with one of your step by step
videos, trees, Stones, creating your own textures....👍 Altough I didnt understand every step and node, I improved by imitating....
This was great, I would love to see you do a tutorial on how to make objects interact with water.
Awesome. Thanks. I tired caustics before, but it just didn't work out. This worked great.
You are right! We do need good tutorials to survive as 3D artists! Yours is good
This tutorial is nuts, great work and very understandable!!
Good to see you back.
Thanks this was really helpful 👍
Beautiful, thanks man 👌👍🙏
If you are new, like me, to Blender, and don't understand why you get to the part of the Area Light and that has no effect, I realized that the light in CG's video is projecting downwards automatically, but you'll have to rotate it to get to the same effect because for some reason in my case it started projecting light upwards, nad maybe that happens for more people. It's very easy, press R, then Y, to rotate it on the Y Axis and then do a 180 dg turn. Boom, you should see the reflection now. Now you can go ahead and spread the beam to just 2.
Thank you for all your tutorials
thank you. brilliant tuto !
bro explain cleary. really easy to understand good job bro
AMAZING TUTORIAL!!
wut? 😮 Amazing, dude!
Great tutorial, man! Thanks!
You bet!
Outstanding Tut!.... Thanks
This video helped me a lot
Sometimes I feel sorry for that poor default cube...
It's the Sean Bean of the art world
😢
Thanks ❤
THATS AMAAAAAAAAAAAAAAAAAZING
i dont even do 3d modeling and shit i just used to watch this guy for entertainment, rare TH-cam w recommendations
thank for the tutorial and love from India.
We adding a sub with this one 🗣🔥🔥🔥. (this tutorial rly helped)
Great tutorial!!
Amazing tutorial!
Masterpiece ❤
amazing, just in time for my project
Enjoy!
Excellent tutorial.
Awesome tut Bro
Quick simple and easy 🥰
This is fantastic! Fast, but fantastic!
Amazing. Thank you.
Thx really helful tutorial 😊
So cool thank you!
i think the caustics would look better with voronoi texture instead, might try it and see how it goes. thanks a lot for the tips!!
Hashtag frame n slash is crazy a crazy tip😂❤
You Rock!
GRACIAS!!! Desde Argentina. Excelente video 😃👌
Hey Steve, long time no see bud... good to see you're still at it! I need to blow the dust of of Blender and play around a bit. Looks like I'm trying something new!
Go for it!
vale oro este video! saludos desde Uruguay
Cool! Thanks!
Welcome!
hey, i have a problem when i try to add wave texture to light. my area light don't have beam spread, why is that? my version is new: 4.2.1, so it shouldn't be version problem.
the caustics are quite harsh in contrast... can those be softened with some kind of filtering? ... also, is that caustics light data HDR compatible or is it clipped pixel data?
both the color ramp node, and wave texture node in caustic's shader tree can be tweaked for softer look
if yours is like mine and doesnt have as many crest reflections (tiny tiny ones and few large realistic ones) you need to subdivide the cube more
My favorite from the entire soundtrack.
Can you do a follow up video about how to add foam?
thanks for this
Keeping the default cube is sac religious! 😂
Damn, my pc starts to smoke when doing the same thing that yours does fluent
amazing
Hello CG Geek, i'm very interesting by this tutorial. Thanks for your Time..
thanks a lot bro i create my first realistic water
fantastic water, do you know how to make foam for that water?
Rest in peace to the default cube. You will forever be missed. 😞
Thank you, great video as always :) btw the caustics need improvement everything else is so good :)
No, you can change driver after creating it. And even then you could press "edit driver" button.
First, I wanted to complain about the “hyper” in the title. Now I know what you mean.
I do must said great tutorial, I even had a classic blender crash
"This water had too many kids on it" XD
Superbe tuto merci
Maybe a hyper realistic simulated proxy of water is easy, but what about depth, underground reflection, sun glint reflection, whitecaps, detailed ocean motion, interaction with marine fauna and flora, etc? To simulate all that is not as easy ;)
It's funny how you did stopped talking after deleting the cube xD
Make some tutorials with eevee next
This is such a cool technique! :O I wonder if the methods would be similar if you wanted to do something Fantastical, like a Water Golem or something? Would the caustics still apply?
It is like programming on you otomatically to delete the default cube when you just decided to start blender 😄
He started looking like he's spending a lot of time outside :P
The Cube 😂
Easy you say? I'm waiting for this to be done for eevee! If anyone can manage THAT, - well, that would be a feat. With cycles, most things are easy. And since I'm a eevee user, I am jealous now ._.
I do love the tutorial though; and the way you explained things. Super well done! ^o^
I don't get why people don't give you more likes
the craziest thing, my cheap laptop explode!
4:37 - Nit to pick: IOR of water is measured to be 1.33, not 1.333. Won't make a difference, but it's physics, bae!!
...... you reading my MIND OMG
*Stares in wonder at the water* *stares a bit more* *screams* HOW?!?!?!?
cool
The wave texture for the caustics doesn't fit very well. Maybe a turbulent noise would be better?
Water.... Water.... NO NOT THAT MUCH WATER!
so amazing, is there a way to displace the top but preserve the sides and bottom faces?
You can change the driver without deleting it 🤨, you can either right click then press edit driver or directly left click it and add the /24 after 'frame'
Gotcha, this was initially confusing as just deleting and re-entering the values didn't make any changes. So just to avoid confusion for beginners is why I recommend deleting and re-entering the driver.
kinda fast-food guide. for example there is some minor upgrades should be made. what if i want only top side to deform, not the whole cube? what if i want in to react on additional light sources?
the sponsor was skipped by 90% of people