Opened TH-cam, whatever reason this video was recommended, whatever made me click and watch, I really don't know. But every second was worth it. Great content, inspiring too and yes, a new subscriber 🎉
Such a heartwarming video for an animator like me, of course, I don't have 25 years of experience (honestly don't have a job right now) but this video motivated me a lot...thanks for that and yeah I have subscribed and looking forward...
Thanks, glad you liked it. I have a few courses on my website with more on the way. I wasn't planning to base a course on this project but awesome to know you'd be interested. Is there anything specific you'd like to learn about?
@@intoanimation yes how to build a character from scratch, the same way you did with the bee, I know how to model a character but I’m not very strong on rigging yet.
This video was incredibly inspiring! It would be amazing to see this content expanded into a full course. The attention to detail and the dedication to 25 years of progress is impressive. Thank you for sharing this journey, and I hope to see more in-depth tutorials or a course in the future!
Thanks, that's fantastic to hear! I already have a number of courses available on my website and there will be more tutorials and courses coming in the future. Is there anything specific you'd like to learn about?
@@intoanimation "I’ve already taken all your courses multiple times, and they’ve become my go-to reference for my own projects. I would love to see a course that dives into how you modeled this friendly bee character and animated the entire scene. But above all, I’m especially interested in the storytelling behind it. Your ability to bring characters to life through animation and story is something I’d love to learn more about!
I experimented with animation on and off throughout my life, yet you took it further than me! If I had access to decent CGI animation software earlier in my life, maybe things would have been different for me... Still, it's better late than never! Anyway, I agree with your stance on personal projects. While the idea of working for a studio is rather cool, I find more satisfaction engaging in animation experiments and eventually creating full videos. I am even working very hard on a rig setup with controls I understand how to use.
Studios can be fun to work for but there's definitely so much satisfaction to be gained from creating something entirely by yourself. Good luck with your rigging, it can be a challenge sometimes, but a well set up rig makes animating so much easier!
@@intoanimation Indeed so! I designed my rig to help me deal with the Gimbal Lock problem and avoiding using the typical rotation gizmo as much as possible. Also, I added features to move the bones freely and even scale them individually. I'm eager to animate with it once it's ready, especially since previous revisions of the rig felt pretty good to use. I kept revising when I animated with it further.
@@e-mananimates2274 It's only once you start to put a rig through it's paces with some serious animation that you can truly know if you got it right. In a studio, it's common for rigs to receive continual updates throughout a production.
@@intoanimation No kidding! Sometimes, I might even have to add temporary additions for certain actions and/or transformations. Still, this is the life of an animator.
Great and inspiring video✨، I have a question please, I'm working as a 3D artist, and I'm trying to develop my animation skills now, but do you think it's worth this effort and time, what always scares me is Ai and the speed of its development.
This is a very valid question and there's unfortunately no easy answer. AI is evolving at a rapid rate and it's impossible to know exactly what the impact will be. My personal feeling is that "high-end" 3D animation will still require skilled animators for the foreseeable future but "low-end" jobs are likely to be impacted far more quickly. If animation is something that you want to do, and you're willing to dedicate the time and effort to get really good at it, I absolutely think it's worth the effort. I share more of my thoughts in this article: www.intoanimation.com/articles/the-next-leap-forward-for-ai-animation
@@intoanimation So 44? so we are somewhat in the same age group I'm 38 and just started using blender a few months ago. I used XSI back in 2008 for school and played a little in Maya but hated maya's interface and how hard it was to do simple things . so I stopped trying to animate in 3d and only focused on motion graphics and after effects and 2d animation. using blender these past few weeks I wish we had this option back in 2008 and all the innovation in making the whole process more user friendly.
@@msg360 Yes, your maths is spot on! Funnily enough, Blender was one of the first applications I used back in 1999 but it had a very different learning curve back then. I used XSI for many years until it was killed off and I had to switch to Maya for work. Maya has never been a friendly application for beginners so I can understand why you switched focus. These days, Blender is far more user friendly and a fantastic choice for anyone getting into 3D for the first time.
@@intoanimation Dude in 2008 I couldn’t even finish my 3D thesis in school , the whole process was too tedious . We needed like 15 school computers to render out a 2 minute animation and we had to wait out turn between students. Rigging was much more complicated and inverse kinematics was annoying. I ended up doing my thesis in flash and later found jobs doing motion graphic and after effects. A part of me wish I stuck with 3D . But I think the time was just not right idk. We mainly used XSI which was somewhat easier to use then Maya well at least on the interface at the time. I wish I knew about blender back then but I think it was in its infancy so many didn’t know about it. Kids these days don’t know how lucky they are. We now have Blender 4.2 and Unreal engine and Divi. All which are free and very powerful software. And these days computers are so powerful I can render out a 2 minute animation on a single graphics card in just an hour or so. Not to mention we can view our work in real time. What I learned in just one month in blender online tutorials was more then the 2 years I spent in animation school. So much information now with classes and TH-cam and google. Which we didn’t have in 2008 where TH-cam and social media was still young. But I’m thankful for TH-camrs like you and to just be alive and take advantage of all of this innovation.
@@msg360 Yes, it's amazing how far things have come over the years, and how much easier it is now to get started and make cool things. Often the biggest problem is just avoiding overwhelm with so much information out there now.
One word: inspiring.
Another word: subscribed
So happy to hear it!
Amazing work, very good video.
Thanks! I really appreciate it!
Opened TH-cam, whatever reason this video was recommended, whatever made me click and watch, I really don't know. But every second was worth it. Great content, inspiring too and yes, a new subscriber 🎉
That's awesome! Great to hear that you found it inspiring and thanks for subscribing!
Yep, now it's much easier to understand you 😉👍
That final animation is truly amazing, thanks for sharing! 👍👍
Thanks again for the feedback, I'm really pleased to hear that the audio is sounding better now, and that you liked the final animation!
Such a heartwarming video for an animator like me, of course, I don't have 25 years of experience (honestly don't have a job right now) but this video motivated me a lot...thanks for that and yeah I have subscribed and looking forward...
Thanks very much! It's awesome to hear that you found the video motivating and thanks for subscribing too!
Beautifully done 👏
Thanks! I really appreciate it!
An Amazing Story of Yours!!! It's Really Motivating!!! Thanks!!! 👍🐝🍯
Thank you! Great to hear you found it motivating!
Great work and great story man. Keep it up 😊
Thanks so much!
this was an amazing video, the final animation looks amazing !👏👏
Thanks so much! I'm glad you enjoyed it!
Love your work bro. Please would love more videos and even tutorials
Thanks! There are plenty more on the way, tutorials too! Anything specific you'd like to learn about?
Uuuuy brooo que profesional se vio la animación, que genial
¡Gracias!
it is wonderful and inspiring.
I am taking your courses on Skillshare and eagerly anticipating more drawing courses.
Great to hear that you enjoyed it and that you're taking my courses. There'll be more coming in the future!
You should release the full video on how you made the new step by step I’ll buy it, great job.
Thanks, glad you liked it. I have a few courses on my website with more on the way. I wasn't planning to base a course on this project but awesome to know you'd be interested. Is there anything specific you'd like to learn about?
@@intoanimation yes how to build a character from scratch, the same way you did with the bee, I know how to model a character but I’m not very strong on rigging yet.
Thanks, that's great to know!
This video was incredibly inspiring! It would be amazing to see this content expanded into a full course. The attention to detail and the dedication to 25 years of progress is impressive. Thank you for sharing this journey, and I hope to see more in-depth tutorials or a course in the future!
Thanks, that's fantastic to hear! I already have a number of courses available on my website and there will be more tutorials and courses coming in the future. Is there anything specific you'd like to learn about?
@@intoanimation "I’ve already taken all your courses multiple times, and they’ve become my go-to reference for my own projects. I would love to see a course that dives into how you modeled this friendly bee character and animated the entire scene. But above all, I’m especially interested in the storytelling behind it. Your ability to bring characters to life through animation and story is something I’d love to learn more about!
Thanks, that's awesome to know! Animation and storytelling are topics I'll definitely be covering in detail.
Inspiring!
Thank you, that's awesome to hear!
amazing!♥
Thanks so much!
I experimented with animation on and off throughout my life, yet you took it further than me! If I had access to decent CGI animation software earlier in my life, maybe things would have been different for me... Still, it's better late than never!
Anyway, I agree with your stance on personal projects. While the idea of working for a studio is rather cool, I find more satisfaction engaging in animation experiments and eventually creating full videos. I am even working very hard on a rig setup with controls I understand how to use.
Studios can be fun to work for but there's definitely so much satisfaction to be gained from creating something entirely by yourself. Good luck with your rigging, it can be a challenge sometimes, but a well set up rig makes animating so much easier!
@@intoanimation Indeed so! I designed my rig to help me deal with the Gimbal Lock problem and avoiding using the typical rotation gizmo as much as possible. Also, I added features to move the bones freely and even scale them individually. I'm eager to animate with it once it's ready, especially since previous revisions of the rig felt pretty good to use. I kept revising when I animated with it further.
@@e-mananimates2274 It's only once you start to put a rig through it's paces with some serious animation that you can truly know if you got it right. In a studio, it's common for rigs to receive continual updates throughout a production.
@@intoanimation No kidding! Sometimes, I might even have to add temporary additions for certain actions and/or transformations. Still, this is the life of an animator.
very inspiring
Thanks!
This was very inspiring.
That's fantastic to hear, thank you!
Lovely to hear, and thanks for the sub too!
Well done.
Thank you!
How long did that animation take you to finish from scratch? Nice video by the way!
Thanks very much! The whole process probably took around 20 hours, spread over a couple of weeks.
Great and inspiring video✨،
I have a question please, I'm working as a 3D artist, and I'm trying to develop my animation skills now, but do you think it's worth this effort and time, what always scares me is Ai and the speed of its development.
This is a very valid question and there's unfortunately no easy answer. AI is evolving at a rapid rate and it's impossible to know exactly what the impact will be. My personal feeling is that "high-end" 3D animation will still require skilled animators for the foreseeable future but "low-end" jobs are likely to be impacted far more quickly.
If animation is something that you want to do, and you're willing to dedicate the time and effort to get really good at it, I absolutely think it's worth the effort.
I share more of my thoughts in this article:
www.intoanimation.com/articles/the-next-leap-forward-for-ai-animation
New Sub
Fantastic! Thanks for the sub!
SORA entered the chat*
Cool great video I was wondering if are in the same age group how old are u if you don’t mind
Thanks very much! I started animating at 19, I'll let you do the maths!
@@intoanimation So 44? so we are somewhat in the same age group I'm 38 and just started using blender a few months ago. I used XSI back in 2008 for school and played a little in Maya but hated maya's interface and how hard it was to do simple things . so I stopped trying to animate in 3d and only focused on motion graphics and after effects and 2d animation. using blender these past few weeks I wish we had this option back in 2008 and all the innovation in making the whole process more user friendly.
@@msg360 Yes, your maths is spot on! Funnily enough, Blender was one of the first applications I used back in 1999 but it had a very different learning curve back then. I used XSI for many years until it was killed off and I had to switch to Maya for work. Maya has never been a friendly application for beginners so I can understand why you switched focus. These days, Blender is far more user friendly and a fantastic choice for anyone getting into 3D for the first time.
@@intoanimation Dude in 2008 I couldn’t even finish my 3D thesis in school , the whole process was too tedious . We needed like 15 school computers to render out a 2 minute animation and we had to wait out turn between students. Rigging was much more complicated and inverse kinematics was annoying. I ended up doing my thesis in flash and later found jobs doing motion graphic and after effects. A part of me wish I stuck with 3D . But I think the time was just not right idk. We mainly used XSI which was somewhat easier to use then Maya well at least on the interface at the time. I wish I knew about blender back then but I think it was in its infancy so many didn’t know about it.
Kids these days don’t know how lucky they are. We now have Blender 4.2 and Unreal engine and Divi. All which are free and very powerful software. And these days computers are so powerful I can render out a 2 minute animation on a single graphics card in just an hour or so. Not to mention we can view our work in real time.
What I learned in just one month in blender online tutorials was more then the 2 years I spent in animation school. So much information now with classes and TH-cam and google. Which we didn’t have in 2008 where TH-cam and social media was still young. But I’m thankful for TH-camrs like you and to just be alive and take advantage of all of this innovation.
@@msg360 Yes, it's amazing how far things have come over the years, and how much easier it is now to get started and make cool things. Often the biggest problem is just avoiding overwhelm with so much information out there now.
I don't know why, but it seems that TH-cam blocked my previous comment. Anyway, Thanks for sharing. Nice stuff.
Weird that it was blocked but thanks for commenting again, great to hear you enjoyed it!
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