Yes, with blender, each day you can find on TH-cam or elsewhere a small nugget of knowledge that will greatly simplify your life and/or make you art better.
U ain't get nothing if u ain't practice and learn how the path is to get results ! Yall think it's so easy haha but yall never did something with blender or Houdini or Maya😂😂😂😂 All what I see is comments from unprofessional teens here without any knowledge about 3d
man I've seen so many blender tutorials but this really is one of the best tutorials i've seen on youtube. you explain things so well and you also cover the little details that make the process easy to follow. the goat!
The Data Transfer Modifier is the Swiss Army Knife of Blender Tools. I often use it for UV projection mapping onto models with complex geometry, using a simple object as the projection source.
If you have some tips of Unwrapping U.V coordinate texture with this , i realy want to see this as tutorial, i want to use this on retouch of U.V mapping on complexe high poly model to make them low poly and well unwrap.
@@Meteotrance Let's say you have a complex high-res mesh like a photoscanned asset for example, and it's a pain to unwrap and minimize UV distortion. You can either duplicate and decimate the mesh to something very low poly or make your own low poly mesh, and then unwrap it without issue. Then use Data Transfer to transfer the UVs of the low poly back to the high poly. With Blender this does sometimes cause issues near seams that need to be manually adjusted afterwards but it can save a lot of time. Something like Maya has a much more polished version of this attribute transfer process (it doesn't work as a modifier but as a destructive tool that can afford to take as long as it needs to give a perfect result) but it is what it is.
This is a huge timesaver, not having to model the both shapes as one. Your tutorials are so practical and really for professional production work. I'm following you since the Strata days and now with Blender I'm again looking out for new videos, because I'm always learning something new.
Thank you for sharing this tutorial! This was a very well explained video that helped answer some questions about the data transfer modifier. I had no idea what to do with this modifier until I watched this.
WOW! what an amazing tutorial, thanks for sharing!!! I have been always intimidated by hearing "Blender is hard" bla bla bla, and I have finally pulled myself together to eat my frog, TBH I am already blown away by the amount of features and tools being packed all together in one FREE software!! wish I could get that few years back!
I have never thought of combining these two tools to achieve this usage before. Very useful for non-destructive modelling. Thank you for the nice tutorial!
I will just leave comment here and like to help this video spread. It was very useful. A little bit slow and make me sleepy talking tbh, but defenetely no spam-talking, which helps a lot.
Wow this is crazy. I've seen a few tutorials on how to do this kind of blending with shapes using data transfer, but this seems like the most *right* way to do it. Those other steps and modifiers really seem to give more control over it. I'll have to watch this a couple times to let it sink in 😅
It's so weird but from the first time I was learning blender and getting lost in youtube, I found one of your videos and when you started talking I was like, "uh oh he's for real trying to teach people!" 🤨 Always good stuff!
Superbly explained and demonstrated Christopher. I particularly liked the way you included some tiny nuggets such as switching to active tool for the drag mode. I was not aware of that setting. Also I did not know you could add weighted value to vertex group assignment. Superb all round presentation and content. Subscribed.
i love the way you explain exact how its working. i as a more technical person love hearing how it works and really understanding how the computer thinks. super cool and helpful!
This is a good trick, on a similar note the 'bevel' shader node can be used to bake a normal map that also blends two intersecting meshes together and could maybe produce similar results with less geometry. It's worth checking out.
Yes, that can work also for finer detail areas. But I'm about to post another video showing why the Shrinkwrap and Data Transfer method is the most flexible.
This is a very good tutorial on Data Transfer! Very well explained! I have always thought Data Transfer was used only on High Poly to Low Poly and did not even consider this useful approach!
fwiw, I wish you the very best of luck growing your channel - what a pleasure it was to follow along. Very patient, articulate, explanations were really solid and clear, no padding, no wasted words... downright soothing. thank you!
pro's tips are always precious, very easy to understand, remember & neat tutorial to me, not only transfer normal direction but how weight's value work, thank you so much.
Cool techniques! I never used the Shrinkwrap modifier in that way and I never used the Data Transfer modifier at all. Thanks for sharing. I also never used the shrink/fatten tool, I always just scaled. So many new tips to try.
Super useful because you can add more separate parts with seamlessly connection just like one part without the need to add more geometry to the main part (also no messing with shading of the main part)
This was super awesome! You explained everything so easily for begginers like me! You are an incredible teacher i can wait to try this out thank you so much! my hero!!!!
I recently saw this before by CGBoost, but I wasn't aware of the different weight for assigning verts to vert groups, which certainly gave a much better and unique effect here, something the CGBoost tutorial lacked (but also didn't need in its context).
Allow me to summarize: 1) *Shrinkwrap* a vertex group onto some object. 2) *Add* just the vertices touching the other object to a new vertex group. 3) *Data transfer* normals to the new group from the other object.
I tried to compare 2 methods myself, and it's still much faster to boolean two separate objects into one, then fix some parts, rather than use data transfer+shrinkwrap then tweak second mesh to fit other mesh to create illusion of a single mesh. But I understand that data transfer method is undestructible, and can be good for future edits.
I think this method is okay for Vanilla Blender users but conjureSDF is the revolution in such smooth blending of surfaces. it feels like playing with metaballs with custom meshes
The shrink wrap modifier is very powerful. If you need to add a hole to a subdivision surface but doing so distorts the curvature, applying a shrinkwrap to it with a copy of the mesh before the hole can fix curvature issues. Vertex groups can then be used to limit the modifier influence.
It's remarkable what can be done with this program with the proper knowledge.
Yes, with blender, each day you can find on TH-cam or elsewhere a small nugget of knowledge that will greatly simplify your life and/or make you art better.
Seems weird that the end-user-facing names for tools like this are based more on how they work instead of what they do
U ain't get nothing if u ain't practice and learn how the path is to get results !
Yall think it's so easy haha but yall never did something with blender or Houdini or Maya😂😂😂😂
All what I see is comments from unprofessional teens here without any knowledge about 3d
@@loxep915 What are you going on about?
@@loxep915 Wow You seem so knowledgeable !!! ;)
(And to avoid the risk of misinterpretation, the above was IRONY)
not only this video is super helpful but the narrator really goes into details explaining how and why everything works, its so good
I had no idea data transfer existed. So many times I've wanted to keep objects separate...now I can!!
man I've seen so many blender tutorials but this really is one of the best tutorials i've seen on youtube. you explain things so well and you also cover the little details that make the process easy to follow. the goat!
The Data Transfer Modifier is the Swiss Army Knife of Blender Tools. I often use it for UV projection mapping onto models with complex geometry, using a simple object as the projection source.
any particular tut u got in mind to learn it?
Any tutorials you think might help us too? Cheers!
Yeah for sure. This is one example of its uses.
If you have some tips of Unwrapping U.V coordinate texture with this , i realy want to see this as tutorial, i want to use this on retouch of U.V mapping on complexe high poly model to make them low poly and well unwrap.
@@Meteotrance Let's say you have a complex high-res mesh like a photoscanned asset for example, and it's a pain to unwrap and minimize UV distortion. You can either duplicate and decimate the mesh to something very low poly or make your own low poly mesh, and then unwrap it without issue. Then use Data Transfer to transfer the UVs of the low poly back to the high poly. With Blender this does sometimes cause issues near seams that need to be manually adjusted afterwards but it can save a lot of time. Something like Maya has a much more polished version of this attribute transfer process (it doesn't work as a modifier but as a destructive tool that can afford to take as long as it needs to give a perfect result) but it is what it is.
Incredibly well done tutorial. You are one of the few people who actually explain what the modifiers do and why you use them.
This is a huge timesaver, not having to model the both shapes as one.
Your tutorials are so practical and really for professional production work. I'm following you since the Strata days and now with Blender I'm again looking out for new videos, because I'm always learning something new.
I saw this in other tutorials, but the way you explained it makes the process really understandable. Great stuff!
Thank you for sharing this tutorial! This was a very well explained video that helped answer some questions about the data transfer modifier. I had no idea what to do with this modifier until I watched this.
WOW! what an amazing tutorial, thanks for sharing!!!
I have been always intimidated by hearing "Blender is hard" bla bla bla, and I have finally pulled myself together to eat my frog, TBH I am already blown away by the amount of features and tools being packed all together in one FREE software!! wish I could get that few years back!
Buddy you are the real deal. Complex concepts put forth in clear concise manner. Obvious to see that you really understand the software.
Outstanding workflow and explanation, thank you.
Never used data transfer before and didn't know how amazing it is! thanks for your fantastic tips
I have never thought of combining these two tools to achieve this usage before. Very useful for non-destructive modelling. Thank you for the nice tutorial!
i am convinced that Blender is an omnipotent piece of software
I enjoy these technical deep dives on specific use cases.
Awesome! I think this technique must be the definite solution for the joining pipes intersection problem in Blender, Thanks!
Useful??? This was gold!!!! Instant subscribe! Thanks Christopher!
If you want to see an even better application of this technique, watch this followup video. th-cam.com/video/Qh3y6lFDCyU/w-d-xo.html
U SERIOUSLY GOT A SUBSCRIBER MANNNN...its just mind bending we dont know blender yet..
Very cool stuff! Learned a lot in just 10 minutes!!
Beautifully explained! I'm always amazed at how much I still don't know about 3D modeling and Blender. Thank you so much. This video was awesome!
I will just leave comment here and like to help this video spread. It was very useful. A little bit slow and make me sleepy talking tbh, but defenetely no spam-talking, which helps a lot.
Wow! Incredible... I didn't know that existed until today. Thank you so much.
Mind blowing, thanks 4 ur tutorial. Now i know how to use Data transfer correctly
Wow, this hurt my brain. I wasn't aware of this capability. Thanks for helping me think at a deeper level!
Excellent tutorial. Love how you properly describe the mechanics and concepts rather than just describe a process.
Just wanted to thank you for this great piece of information, this will come in handy for my models!
Wow this is crazy. I've seen a few tutorials on how to do this kind of blending with shapes using data transfer, but this seems like the most *right* way to do it. Those other steps and modifiers really seem to give more control over it. I'll have to watch this a couple times to let it sink in 😅
This is institution level knowledge you are giving away for free. Thank you.
Amazing tutorial here! Thanks for this super useful technique. It just works!!
That was really well explained, thank you.
Really clearly explained - much appreciated! Thanks for taking the time to do this ❤
It's so weird but from the first time I was learning blender and getting lost in youtube, I found one of your videos and when you started talking I was like, "uh oh he's for real trying to teach people!" 🤨 Always good stuff!
Superbly explained and demonstrated Christopher. I particularly liked the way you included some tiny nuggets such as switching to active tool for the drag mode. I was not aware of that setting. Also I did not know you could add weighted value to vertex group assignment. Superb all round presentation and content. Subscribed.
i love the way you explain exact how its working. i as a more technical person love hearing how it works and really understanding how the computer thinks. super cool and helpful!
This is a good trick, on a similar note the 'bevel' shader node can be used to bake a normal map that also blends two intersecting meshes together and could maybe produce similar results with less geometry. It's worth checking out.
Yes, that can work also for finer detail areas. But I'm about to post another video showing why the Shrinkwrap and Data Transfer method is the most flexible.
This is a very good tutorial on Data Transfer! Very well explained! I have always thought Data Transfer was used only on High Poly to Low Poly and did not even consider this useful approach!
This is insanely useful. And you do a great job of explaining things!
I love this. There is so much blender content about mesh joinery. Not even needed for some purposes. Thanks for the video :)
fwiw, I wish you the very best of luck growing your channel - what a pleasure it was to follow along. Very patient, articulate, explanations were really solid and clear, no padding, no wasted words... downright soothing. thank you!
Fantastic technique, and shared in such a clear and concise way! Thank you.
That's actually pretty useful! Perfect for iterating on multiple parts without worrying about topology every adjustment. Thanks!
The explaination that is done in this video is really amazing as I have seen many videos related to. Nice work sir 👍
Yer a wizard! Love how well you explain stuff
Cool video Christopher! Nice Tumbler too 😂
pro's tips are always precious, very easy to understand, remember & neat tutorial to me, not only transfer normal direction but how weight's value work, thank you so much.
*Chef's kiss* This is so useful! Great explanation.
Cool techniques! I never used the Shrinkwrap modifier in that way and I never used the Data Transfer modifier at all. Thanks for sharing. I also never used the shrink/fatten tool, I always just scaled. So many new tips to try.
wow, that's definitely new for me!
What a game changing tip, thank you for the fantastic and informative tutorials. You really come at Blender in a very sophisticated way.
Very nice, practical and comprehensive Data transfert modifier tutorial. Thanks a lot!
Super useful because you can add more separate parts with seamlessly connection just like one part without the need to add more geometry to the main part (also no messing with shading of the main part)
It is exactly what I've needed right know! Very clear and useful tutorial! Great thanks!
This was super awesome! You explained everything so easily for begginers like me! You are an incredible teacher i can wait to try this out thank you so much! my hero!!!!
I recently saw this before by CGBoost, but I wasn't aware of the different weight for assigning verts to vert groups, which certainly gave a much better and unique effect here, something the CGBoost tutorial lacked (but also didn't need in its context).
A very useful tutorial indeed
i though it can only achieved by using plugin but you explain it in detail, nice information!🔥
This is why I'm subscribed to this channel 👏
nice trick, very useful. first time Ive seen it in Chris P. 's courses
Great tutorial! You’ve saved me hours on upcoming projects
Allow me to summarize:
1) *Shrinkwrap* a vertex group onto some object.
2) *Add* just the vertices touching the other object to a new vertex group.
3) *Data transfer* normals to the new group from the other object.
I tried to compare 2 methods myself, and it's still much faster to boolean two separate objects into one, then fix some parts, rather than use data transfer+shrinkwrap then tweak second mesh to fit other mesh to create illusion of a single mesh. But I understand that data transfer method is undestructible, and can be good for future edits.
Very useful and very good explained, thanks
Love your content, awesome video, very clear to follow and super informative 😊
Finally a way for perfectionists like me to do this without disaligned topology nonsense
Man Data Transfer is quite powerful
Learned something new thanks!
It is somewhere.. under my desk... my jaw I mean but who cares when I just leveled up my blender game 😅 Thank you, extremely useful tutorial.
wow i understand everything your voice is soo good
Clear, concise, and informative. Thank you, Sir!
Thank you, this is reaaaaaally helpful
Useful? This is like godlike level. Very nice to know this. Thank you so much.
Thank you very much for this great tutorial. This is a great workflow that surely will come in handy for projects in the future 💪
Thanks for being so clear; this is great method!
Well done! Awesome technique!
That's pretty clever!
I use Data Transfer to make custom normals (for anime shading)
This is really cool, definetly would try on some gun models
Such a great explanation there. Super Helpful, Coz i barely used data transfer modifier tbh
I think this method is okay for Vanilla Blender users but conjureSDF is the revolution in such smooth blending of surfaces. it feels like playing with metaballs with custom meshes
I've been wanting to test out Conjur, it looks like cool technology.
I did indeed find this to be a useful tutorial, thank-you :)
interessting technique - thx for sharing
The shrink wrap modifier is very powerful. If you need to add a hole to a subdivision surface but doing so distorts the curvature, applying a shrinkwrap to it with a copy of the mesh before the hole can fix curvature issues. Vertex groups can then be used to limit the modifier influence.
Thank you this is a useful tutorial .
Awesome tutoriel ! I've learned so much things in it .
THANK YOU! Data Transfer was my missing link. This has been driving me nuts.
Nice trick. Thank you sir.
Thank you, this is very useful!
Absolutely brilliant
This is an amazing tutorial. Thank you!
amazing tutorial
You have a lot of quality stuff in your channel, you deserve a lot more subs. Nice work 👍
That was cool, Blender is so amazing.
I'm just happy data transfer getting some love finally. lol It's great at fixing bad shading when you cut into curved surfaces.
Pretty cool method, will definitely be using it in the future.
This is wonderful! Thank you so much. 😊
amazing thank u head magician christopher 3d
Simply brilliant 👏
Good tutorial, thanks!
Very useful information. Thank you for the great video.
Excellent tutorial, very useful indeed. Thank you!
beautiful video