You can turn go to the bone data tab and turn off deform on bones you don’t want to affect the mesh when you skin the duck. That way when you skin the duck, it should not be affected by those bones. Also awesome tutorial!!!!
While others are doing 3-hour tutorials on hard surface techniques, in 5 seconds you've summed it up by doing random extrusions and bevels. There's no need for anything more, it's perfect, thank you, I want more!
As a newbie this was super helpful. I don't know how other ppl process information, cos I'm a bit neurospicy, but often when I learn from various tutorials I get info or concepts and they are kind of compartmentalised and I feel lost because I don't know how the various concepts connect to get to where I need to go. This video gave me a much better understanding of the total process, how modeling interacts with animation, things to keep in mind and a general roadmap of things to learn. Outside of some specific concepts (for me it was the IKs and FKs) this was not that hard to follow. I should also mention, your voice over to me was also great. Good pace, good explanations. So thank you, excellent video. I welcome our new Duck overlords.
Yeah totally agree ! After months of watching long tutorials without being able to really apply them, your video cleared up in one fell swoop most of the concepts a hobbyist needs to know about blender. Keep going !
Didn't notice how recent was the video, what a great timing. It was a bit hard to follow but because I just started learning blender 4 months ago, but with a bit of more research to be able to follow, in 2 days I was able to make my own version and now I feel like I can do anything. Thank you so much for the video, will be waiting for more!
this was a great video here's what I'd suggest 1 - use the rename addon "Simple renaming Panel" , its an addon that helps you to rename objects or bones and it can add suffixes to bones 2 - for IK bone and poll target you can go to the bone propeties and turn off deform. this way it won't have any weight value on the mesh 3 - in weight paint mode, under options you can turn on auto-normalize, this way whenever you paint a value on a vert in one vertext group that value would be removed from all other vertext groups
You can setup the IK before skinning, but just make sure the disable Deform for the IK and pole target bones so they won't get weights associated to them. EDIT: should have checked comments first. Leaving it to increase odds someone who needs it finds it.
you can name all the bones together by selecting them all in pose mode and then click on edit tab > batch rename then selecting bones instead of object. the. typing bone in the first prompt and bone-r/L in the second prompt
For the Weight Paint section u can turn off Deform on IK Bones before parenting the Duck or just Use Auto-normalize when u paint. For the robotic part u can parent objects to armature as different objects and join them after if u want to keep all in one mesh keeping the existing weight
Great stuff! I think a fix for the intersecting parts in the middle is to make them asymmetrical, this way you could make the silhouette even more interesting, I guess
This is a really great work, thank you so much for your tut. I just wonder the real time you took to make this masterpiece? And I hope we will see more and more tut from you, I'm a newbie and this really help me a lot.
I'm new to blender but blender has a built in feature to naming bones L/R. In edit mode on the bones if you just select all the bones and right click, under names is autoname bones left/right. Not sure if the model has to be centered on origin though.
Awesome work bro. Its transformation is really cool. Btw how to you stick the eyes in the duck. I making the eyes in separately object like you (cause i want to change it look later). Unfortunately when i do rig for my model, the eyes is not following the head 😭
yup, but I'm lazy and didn't feel like setting them up. I also like to control the individual timing of each deployment. But yeah, I could have used drivers for each of the individual weapons.
Are you still working on the FX part that you mentioned at the end? Unfortunately I'm already proficient with most of what you showed here, I was hoping to see an explanation how you did the muzzle flashes particles etc
@@nocluse1 I am sorry i am new into this and only started and while i try to find more into blending in blender i found that it need a graphic for sculpting in advance and your's seems more polished, that is why i am asking.
The tutorial? Maybe about a month on and off. I started making it with almost 0 experience with making voiceover videos. During the process, I included a 5-minute Blender crash course, which turned into its own 20 minute video. Making the crash course taught me a lot about voice recording and video editing, so when I came back to this tutorial, I redid almost everything from scratch. If you're asking about the original duck animation, it took me about 2-3 days. The majority of it was sound design.
@@nocluse1 bro your voice is very clear and energetic. I always worry about why I can't finish my project us one day but your words give my lesson to be patient. Bro I have pc with 16gb ram and 4gb GPU. I generally use eevee.Can u send vedio link that how I see how much time it takes to render my single frame,I know it is on top right side on render tab but I am not able to read it. Plzz make vedio on it. Thanks
Actually the first time I modeled the duck for the original animation, I didn't sculpt at all. I just modeled from a cube with a subdivision surface modifier. If you space out your edge loops right and choose smart places to put insets / extrusions, you can have perfect topology just by poly modeling!
@nocluse1 I was thinking I must be missing something with the dynamic topo and remesh functions wondering what wizardry you used to obtain the topo at @2:09 after sculpting. Thanks for clarifying. How do you get down off a duck? You don't, you get down off a goose. LOL Just occured to me that if you see this bird coming at you you had better duck.
Play it at 0.5x speed 😀 All jokes aside, I feel like I've made it clear throughout the video that this isn't a step-by-step tutorial but more of a technical breakdown of my process.
@@jw200 Nah, you could do this with a couple month's experience of using Blender and learning the right things. I have only been using Blender for 4 years inconsistently.
You can turn go to the bone data tab and turn off deform on bones you don’t want to affect the mesh when you skin the duck. That way when you skin the duck, it should not be affected by those bones. Also awesome tutorial!!!!
@@EclipseAnimationStudio Thanks for the tip! I had no clue.
yo eclipse
@@fxstudios2440 yo FX!
So I just finished my donut and I ended up here. I'll level up and come back for you, Gatling Duck.
your time has come.
Bros on a quest and I respect it
@@kengtengg The Gattling duck calls out to you. You must honor his image.
@@StarFruitNinjaCRthis is a main questline bro
I did my own version after the dognut tutorial and some more 3d modeling and I feel its was the perfect tutorial to follow after
While others are doing 3-hour tutorials on hard surface techniques, in 5 seconds you've summed it up by doing random extrusions and bevels. There's no need for anything more, it's perfect, thank you, I want more!
Those techniques are useful if you wanna get into the industry!
Even before watching I immediately saved it to my "favorite blender tutorial" playlist
As a newbie this was super helpful.
I don't know how other ppl process information, cos I'm a bit neurospicy, but often when I learn from various tutorials I get info or concepts and they are kind of compartmentalised and I feel lost because I don't know how the various concepts connect to get to where I need to go.
This video gave me a much better understanding of the total process, how modeling interacts with animation, things to keep in mind and a general roadmap of things to learn. Outside of some specific concepts (for me it was the IKs and FKs) this was not that hard to follow.
I should also mention, your voice over to me was also great. Good pace, good explanations.
So thank you, excellent video. I welcome our new Duck overlords.
Glad you found it helpful! I'll add some links to some good rigging tutorials in the description as well.
Yeah totally agree ! After months of watching long tutorials without being able to really apply them, your video cleared up in one fell swoop most of the concepts a hobbyist needs to know about blender. Keep going !
Didn't notice how recent was the video, what a great timing. It was a bit hard to follow but because I just started learning blender 4 months ago, but with a bit of more research to be able to follow, in 2 days I was able to make my own version and now I feel like I can do anything. Thank you so much for the video, will be waiting for more!
@@rg8125 yea the video is a bit fast paced. Glad you were able to make something from it!
This feels like a Aperture Science commecial that introduces their coming-up invensions.
They use portals to get the robot duck in place of the normal duck
@ 15:00 you can keep your origins intact if you override the mesh origin by using an empty. There's an option for that in the modifier.
Title: "Learn How to Make A Cute Duck in Blender"
Actual Video: "Learn how to make a gatling duck with lasers shooting out from the back"
this was a great video
here's what I'd suggest
1 - use the rename addon "Simple renaming Panel" , its an addon that helps you to rename objects or bones
and it can add suffixes to bones
2 - for IK bone and poll target you can go to the bone propeties and turn off deform. this way it won't have any weight value on the mesh
3 - in weight paint mode, under options you can turn on auto-normalize, this way whenever you paint a value on a vert in one vertext group that value would be removed from all other vertext groups
Thanks! I never knew you could remove from other very groups while weight painting, that is actually super helpful
Shoving weapons inside ducks, exactly my kind of stuff!
Same haha,perfect!
Like foie gras, but better! Vive la France! :o)
You can setup the IK before skinning, but just make sure the disable Deform for the IK and pole target bones so they won't get weights associated to them. EDIT: should have checked comments first. Leaving it to increase odds someone who needs it finds it.
Thank you for this. Something I never knew I needed and yet you have provided.
This subject matter speaks to me on a fundamental level and I have thus subscribed.
This tutorial need a tutorial.
incredible video! please make the second part asap! Please! I will wait with impatience ❤❤
@@My1garden When I have time! These tutorials do take a while
you can name all the bones together by selecting them all in pose mode and then click on edit tab > batch rename then selecting bones instead of object. the. typing bone in the first prompt and bone-r/L in the second prompt
never knew this! I feel like i'm learning more about rigging through these comments than through other tutorials. thanks!
Wicked work, thanks for sharing!!
I never knew I neded a duck with guns inside it, good thing I watched the video.
TTHE TURORIAL IS HERE AT LAST
Nice work. Nice render quality as well.
@@r1pperuk Thanks!
Amazing Work! This tutorial was very helpful. Please do more.
I watched the full video, really informative
w o w
Amazing tutorial! Like this kinda robotic stuff. Always look breathtaking
wow,really useful! do more video, i like this.
Thanks!
Such a cool animation. Thanks for sharing man!
Nice job!
Thankyou for making a tutorial!!
@@chewthiyaThanks for watching!
@@nocluse1 waiting for the next part 🫡🗿
For the Weight Paint section u can turn off Deform on IK Bones before parenting the Duck or just Use Auto-normalize when u paint.
For the robotic part u can parent objects to armature as different objects and join them after if u want to keep all in one mesh keeping the existing weight
Magnificent tut
Yay. Finally!
You can disable "deform" in the IK bones' properties so you don't have to un-paint them.
so cool !
Was waiting for that video
Great stuff! I think a fix for the intersecting parts in the middle is to make them asymmetrical, this way you could make the silhouette even more interesting, I guess
@@ventiladordesuco True! But I like the absurdity of shoving everything into such a small space. Maybe I'll make an actual working duck!
This is a really great work, thank you so much for your tut. I just wonder the real time you took to make this masterpiece?
And I hope we will see more and more tut from you, I'm a newbie and this really help me a lot.
glad you found it helpful. The tutorial took me like a month or so to make, including the Crash Course video.
I'm new to blender but blender has a built in feature to naming bones L/R. In edit mode on the bones if you just select all the bones and right click, under names is autoname bones left/right. Not sure if the model has to be centered on origin though.
never knew that! Thanks for the tip!
thank you so much! very useful and cool!
alpha from "Alpha Strike: [An interstellar Weapon Platform's Guide to being a Dungeon Core]" would approve
Awesome!
hoooooly shit bro. wow. Just the quality of the work alone is impressive. But to go through the process like this is 10/10 content.
Awsome Bro 🤩🤩
bro got a cute Defense mechanism upgrade
amazing
Teach us your professional workflow ❤️
dont have one!
amazing bro, how you do the particle of lizer and the gun also! could you please explain it in another video?
I will!
Wait is over 😔
One day I'll make you gattling duck, I swear😢
Ive always been curious how to make the inside of a robot
thank you so much for this video
Thats fucking mint that. I don’t know shit all about blender but I’m gonna set this as a goal
@@mrsentencename7334 haha glad the video inspired you!
duck ultra pro max👹🦆.
Time to get quacking on this project
dam! that's so dope!!!
Continue it.
Very good
Awesome work bro. Its transformation is really cool. Btw how to you stick the eyes in the duck. I making the eyes in separately object like you (cause i want to change it look later). Unfortunately when i do rig for my model, the eyes is not following the head 😭
@@minkyoz You can join the eyes to the duck before you skin it to the rig. Select the eyes, select the duck, right click and select join objects
Very mindful very demure
😂
Tiktok has killed you
cute fr
Haha love it!
Ps… we are having duck 🦆 for dinner tonight!
I’d like to call it a Duck, but also Weapon.
2nd part need ❤❤
@@anshulbamrara6109 Once I get into a good rhythm between school and free time I'll make a video on the vfx
Cool 🎉
awesome
Modle duck with good topology lol comes back 6 months later after earning this skill
wow
Nothing weird here, just a simple and completely normal duck 3D modeling tutorial.
Could you use a driver to control the deployment of all the weapons with one bone?
yup, but I'm lazy and didn't feel like setting them up. I also like to control the individual timing of each deployment. But yeah, I could have used drivers for each of the individual weapons.
"even ducks don't have arms they just have wings"
@@DragonTechProduces-h1b which are actually just really big hands but they still can't grab things with them!
Donut?
*Duck!*
great
Are you still working on the FX part that you mentioned at the end? Unfortunately I'm already proficient with most of what you showed here, I was hoping to see an explanation how you did the muzzle flashes particles etc
@@nofabe Yeah, midterms is coming up so it's on hold for now.
What the Duck!
Can this be done using mouse as i dont have graphics tablet
how in the world would you do this without a mouse?
How would you have done this with a graphics tablet???
@@nocluse1 I am sorry i am new into this and only started and while i try to find more into blending in blender i found that it need a graphic for sculpting in advance and your's seems more polished, that is why i am asking.
How do u do the luminius shots?
what do you mean by luminous shots? You mean the bullet trails and stuff? I'll make a tutorial sometime soon.
Holly Duckamoly!
What the duck!
hmm looks like a normal duck indeed
Hi do you need a website?
How much time it take to make plzzz reply.
The tutorial? Maybe about a month on and off. I started making it with almost 0 experience with making voiceover videos. During the process, I included a 5-minute Blender crash course, which turned into its own 20 minute video. Making the crash course taught me a lot about voice recording and video editing, so when I came back to this tutorial, I redid almost everything from scratch.
If you're asking about the original duck animation, it took me about 2-3 days. The majority of it was sound design.
@@nocluse1 bro your voice is very clear and energetic.
I always worry about why I can't finish my project us one day but your words give my lesson to be patient.
Bro I have pc with 16gb ram and 4gb GPU. I generally use eevee.Can u send vedio link that how I see how much time it takes to render my single frame,I know it is on top right side on render tab but I am not able to read it. Plzz make vedio on it.
Thanks
laaaaaaaaaazzzzyyyyy 😂😂😂
flippers need a toe bone
Way too fast for me one nano-second your sculpting and then voila perfect topology. I must really suck!
Actually the first time I modeled the duck for the original animation, I didn't sculpt at all. I just modeled from a cube with a subdivision surface modifier. If you space out your edge loops right and choose smart places to put insets / extrusions, you can have perfect topology just by poly modeling!
@nocluse1 I was thinking I must be missing something with the dynamic topo and remesh functions wondering what wizardry you used to obtain the topo at @2:09 after sculpting. Thanks for clarifying. How do you get down off a duck? You don't, you get down off a goose. LOL Just occured to me that if you see this bird coming at you you had better duck.
hello~~, can u share this turorial slowly more than this.
Play it at 0.5x speed 😀
All jokes aside, I feel like I've made it clear throughout the video that this isn't a step-by-step tutorial but more of a technical breakdown of my process.
Who are you and where have you been all my life
!!
+1sub
Cute ?
I love this video but I can’t help but think of the voice is AI?? Like It was fine but it’s sounds sorta off /pos
It's Premiere Pro's vocal enhancement because of my crappy headset mic. I'll get a real recording microphone soon!
@@nocluse1 Ohh okay! That’s totally fine dw! It just noticed some words sounded like robotically at times!!!
@@Yumyumylemons yeah the vocal enhancement does that sometimes when the mic quality isn't good
This takes tens of years of experience in Blender to do this. Not for noobs.
@@jw200 Nah, you could do this with a couple month's experience of using Blender and learning the right things. I have only been using Blender for 4 years inconsistently.
这个有点吊
Hey brother I can make your thumbnails and edits better. If you are interested then please consider contacting me.