The ending almost brought a tear to my eye. Blender's story is almost unbelievable. From a clunky underdog everyone laughed at, to the most widely used tool in the 3D industry. PS. Only about 1 in 2200 users contribute to the Blender Dev Fund. If we want to surpass some of it's competitors we need that ratio higher!
@domehead6422 I think processing power is not even the problem, phones are really powerful nowadays but everything with a small touchscreen... that's probably hard to get working well
To be honest zbrush is relatively cheap for professional 3D and is still the best at what it does. Maya and 3Ds Max are crazy expensive, especially considering Blender is very comparable.
@@Noggi_3D maybe make a donut in Traces eh? :) ( In all fairness, i just wanna see someone make a proper model there, ive not seen anything made proper in there yet. )
There was a time where big releases doesn't come with a full number change. 2.5 was a bigger jump for Blender that from 3.6 to 4.0. The same for the jump between 2.79 to 2.8 (the biggest jump for Blender until now).
10 หลายเดือนก่อน +27
Yup, I was also a bit like "aaaaaaahhhw" when it turned out that there were no 2.49 or 2.79 in the video. Great video though, and I can imagine that this was already a lot of work!
Firefox did that, too. It went from 1.0 to 4.0 between 2004 and 2011. Now it's on version 122 and at a glance it doesn't look or function any differently. I kind of think some developers lose sight of what major version releases normally mean. With Blender, at least, there are significant under-the-hood changes between 3.6 and 4.0. Visually it's not very different, but enough compatibility-breaking things changed that I can understand the jump to 4.0.
The 2.8 update was definitly huge!!! In fact it was so huge that they even made a 32bit version of 2.8! (I use that version because they haven't created a 32bit more updated version)
I really admire how diligent the developers are with the documentation, tutorials and preservation of history. They could have just made it open source and have people try to figure everything out from the source code but they went the extra mile to make sure you know why every feature exists and it's well explain with tutorials and demo files and as much as possible is kept recorded even if it's no longer supported. I don't know anything about coding but I know what the dependency graph is and when it underwent a major change and why that's important. I have been fallowing it's development for almost 15 years now I don't make all that much but it's been quit a journey to watch it develop.
Yeah, doing research for this project was actually fairly easy because there is just so much documentation, not only about the program, but also the studio itself. :)
I read that due to Blender's approach to data storage, the latest version should still be capable of opening files from the earliest version. I'd be really interested to see this in action with the v1.0 doughnut you created!
@@germantrycs Not particularly: it's the spelling used internationally, but North America uses a different spelling and since the US is so culturally influential, a lot of people have got used to it (and probably aren't actually aware it's a North-American spelling) 😋
I never realised Blender was that old. The first time I ever found out about Blender's existence was maybe in around 2013. I heard about it because I was using 3DS Max, and some friend of mine told me about some free program where you can do similar things. It's crazy that it was an actual program way back in 1995 actually.
By the way here's a couple of things I think that might help because I used to work for making donuts When frying the tops and the bottoms typically gets browner than the middle it has to do that with the fryer because they float in the grease that they're cooked in. The middles always tend to be later shaded in the tops and bottoms. Here's one I'm not sure how many people know. Cake donuts are extruded from a batter and they dropped directly into the fryer so they are perfectly round and Taurus shaped. However a cake donut tends to be rougher on the surface just in general they're not typically smooth. I think it's kind of like the way you'd see a falafel fried or cornbread. Raised donuts are different because the process they go through. Typically you have a sheet of dough that you cut using a six-sided cutter on a roller. The hole is round but the donut itself is hexagonal. It saves dough. Still the same thing when frying the tops in the bottom is typically are browner and the middle of lighter shade because it's also raising /expanding at the same time it's cooking. Now on frosting. Most donuts are dunked into the frosting and then turned over and put onto a tray to cool a little bit. Also regular hot frosting doesn't shine that much after cooling. Also for things like sprinkles added on, they are maybe a little bit more randomized as far as being flat to the surface. EGD stick up a little bit sometimes. When it comes to glaze donuts they are typically run under a shower of hot glaze that's rather liquid think syrup like in like a parallel set of holes. So sometimes you get stripes across the donut itself at least on the edges. There's a definite direction to them. . That glazing also accounts for the puddles you see on some of the clumpier apple fritters for instance. Some however are literally frosted by hand like apple turnovers. The flaky triangle shaped confections. They also are multi-layered as well so they can be the flakiness that they are. However when it comes to cakes those are typically all hand done. Or sometimes in the case of machine assistance deer almost typically round cakes and very smooth and very precise. By the way when the glaze cools it typically turns a whitish color because it's almost pure sugar
Oh forgot about long johns. It typically the cream inside is injected like a syringe but with a very big needles about half an inch around. Then they're frosted. Believe it or not it's actually easier to hand Frost them then do it by machine. You just grab a bit of warmed frosting and cut it in your hand and just slide it across the top of the Long John it leaves a little bit of a tail at the end but that's okay
Oops one of their little things that not many people notice. The bottom of a raise doing it is typically flat while the top is curved. It's because they are cut raised and then fried. So the top cures but the bottom stays flat
This video really puts into perspective how awesome Blender really is and it’s long journey, and I am so thankful to the Lord that it is available for everyone to use to this day. Thank you Noggi for this and great job with the donuts!
The old blenders are a beast to be wrangled. It's no easy task going backwards, because nowadays blender is so much simpler, really from 2.8 onward. The entire material workflow was completely different and strangely difficult before then.
Blender is a testament to why all software should be *free*, not just in price but in philosophy. What has grown around Blender is beautiful. Can you imagine a world where all creative tools were made the same way that Blender is made??
I'm so happy for Ton for his dream becoming a reality and I hope there were more people like him. But in general I love the blender community because they love to share and help idk its a good place
Great video! Really takes me back. I started using Blender as a junior in high school back in 2001. I remember the free Blender campaign and all that! Great memories!
When version 1.0 had came along nobody saw ton's vision but the people knew what he imagined and now its a software used for almost every single 3d project and even many many 2d animations
It's a beautiful video. I started learning blender on 2019, in the 2.8 version. Thanks all the people who donate and support blender. It's an amazing program.
i started with 2.49. off and on for years. now im picking it back up since i have a computer that will work. i love watching this cus i remember when 2.8 came out and it was sooooo changed. and then the whole right click left click debate. thanks man i love your stuff
thanks man for the awesome video where every version is tried out once. I was trying to explain someone how 3d improved over last 2-3 decades and how blender become more usable now.
I first learned Blender in the early 2.x days because it was installed on the lab computers in my high school. It was so unintuitive compared to now. The community has really put in sooo much work.
Blender Guru’s donut tutorials are honestly *so* helpful. I’ve done two of them so far, and I’m really impressed at how he innovates in each new video.
1:40 what I dont like about the new bsdf is that it makes you do extra clicks for no reason. I know maybe the old one was less welcoming for newcomers but once you got used to it it was a lot more convenient. I wish there was a way to toggle how it looks like. I might have to make an addon just for that
Since the specific songs in the video are not mentioned in the description I wanted to share the one at 0:25. "on n on" by Felix Johansson Carne. Dude has a lot of excellent chill music
Thank you. Tired of people not crediting, especially since I often actually want to go check out the music in the background but have no easy way to figure it out.
The guys who allowed it to survive and for free are chads. Imagine how many people learn about 3D art and how many create advanced cartoons or architectual stuff. Sadly steam limited the number of versions, 2.0+ got removed and only 3.0 and 4.0 are available to use. If you want older, you need to find the archive Page
The version numbering system has changed over the years. Proprietary software was releasing a new major numbered version every year or two; while open source software typically released a new minor numbered version about twice a year to every year. This created the unfair perception that open source software is developed slowly, while in reality major commercial software often released with very small functional changes year to year. In open source software, major numbers were reserved for fundamental, incompatible changes. Eventually one by one many open source projects adopted regular major-version number releases, and i think Blender has done so now as well. I think some of the 2.x major redesign versions might be good to check out. I was one of the people who crowdfunded initial open-sourcing of Blender now what about 20 years ago, been occasionally using it since 2001. Didn't have sticky tooltips issue on my TNT2 and then Geforce2mx, no, from what i remember, i think it might have gained some incompatibility with new drivers.
I wish you had done this with first and last version of each big number release. Usually when 3.x.x rolls to 4.x.x, there are a lot of updates there in that step.
Great video. I loved how you explored the main features of every version and talked about the history of the company But I really wish you’d allot some time to comparing the results! Cheers ✨
I started with v2(.48) and had to actively force myself a few years ago to adapt to left-mouse select after remapping it for years. Right-click select was just the way to go, man xD
5:17 Radiosity is a global illumination (indirect lighting) algorithm that caches dependencies between surfaces which the geometry is divided into by volumetric cubes. You can then calculate the impact each section of geometry has on each other section and add them all up for infinite light bounces without a huge amount of overhead during runtime as most of the work is done ahead of time when the dependencies are generated.
I think it’s interesting how old blender is because I always think about Blender as a new and modern software but I guess it’s actually ancient. Aged well tho
You really did 2.0 dirty with this, the later versions of 2.0 were very good. I actually preferred them to 3.0 for a long time as I was used to the UI, unfortunately, all the new rendering engines etc. are on 3.0 so I had to make the switch
I remember it on the Amiga given away on a cover disk, I couldnt get into it as I was used to using Imagine.. now many years later I find myself hooked on this wonderful tool....
I came to see Noggi making donuts in every version of blender, but ended up with appreciating blender even more than before. Like I really want to come to Ton Roosendaal and hug him or something. Maybe I'll make a project myself using blender to appreciate the one behind blender like Secret Life of Walter Mitty.
@@Noggi_3D I'm gonna agree with Beryesa. I think strategic comparisons of the leaps shows the sea changes in development and user experience better. But nonetheless, it was really cool that you did this. Your are a brave and reckless man, sir. My hat's off. 🎩
5:54 The "OopsWindow" came on even before blender 2.0, an was essentially their version of undo xD. Hence the name "oops" when you made a mistake. Pretty cool part of history and old software imo. Ps: So there actually kinda is a way to undo!
thank you for this amazing video, i have been using blender almost 9 years now i always loved it and i love it even more and i wont change it for anything,the things i can do in it now and the level of my designs, the only limit really is your imagination that all, you only need a good pc and blender only and you are good to go
The ending almost brought a tear to my eye. Blender's story is almost unbelievable. From a clunky underdog everyone laughed at, to the most widely used tool in the 3D industry.
PS. Only about 1 in 2200 users contribute to the Blender Dev Fund. If we want to surpass some of it's competitors we need that ratio higher!
Currently watching your series Andrew! and I love it!
It's a super inspiring story and I'm glad that I could capture at least a small part of it. We got to get those numbers up!
>1 in 2200 users
that's the nature of foss. much less profitable than proprietary solutions, but much more accessible
its*
Thanks for the shout-out to the Dev Fund, Andrew!
But, ehm, .... let's get that ratio _lower_, yes? 1:5 would be way better than 1:10000 ;-)
Blender really is a gift. Especially if you consider how expensive programs like zbrush are.
So true! Without Blender there would be an insane amount of people that would've never gotten into 3D (me included).
@@Noggi_3D some poor 3D fans who don't have a computer still don't get in like me
You can say that again how often do you find a 3d app as professional as this for free
@domehead6422 I think processing power is not even the problem, phones are really powerful nowadays but everything with a small touchscreen... that's probably hard to get working well
To be honest zbrush is relatively cheap for professional 3D and is still the best at what it does. Maya and 3Ds Max are crazy expensive, especially considering Blender is very comparable.
Little fact: Blender itself was a rewrite for a older program they made, Traces from 1989, so technically, its far older than 1993.
True.
@@Noggi_3D maybe make a donut in Traces eh?
:)
( In all fairness, i just wanna see someone make a proper model there, ive not seen anything made proper in there yet. )
@DigiSpaceProductions I support this idea
@@DigiSpaceProductions I'd really like to see that!
@@Noggi_3DYou gotta make a donut in Traces!
Blender 3.0+: simulation, geometry nodes, key shapes, ray tracing, animations, physics, better shaders, asset libraries, geo tools etc etc
Blender 2.0: apply rot
There was a time where big releases doesn't come with a full number change. 2.5 was a bigger jump for Blender that from 3.6 to 4.0. The same for the jump between 2.79 to 2.8 (the biggest jump for Blender until now).
Yup, I was also a bit like "aaaaaaahhhw" when it turned out that there were no 2.49 or 2.79 in the video. Great video though, and I can imagine that this was already a lot of work!
Firefox did that, too. It went from 1.0 to 4.0 between 2004 and 2011. Now it's on version 122 and at a glance it doesn't look or function any differently. I kind of think some developers lose sight of what major version releases normally mean.
With Blender, at least, there are significant under-the-hood changes between 3.6 and 4.0. Visually it's not very different, but enough compatibility-breaking things changed that I can understand the jump to 4.0.
The 2.8 update was definitly huge!!! In fact it was so huge that they even made a 32bit version of 2.8! (I use that version because they haven't created a 32bit more updated version)
I really admire how diligent the developers are with the documentation, tutorials and preservation of history. They could have just made it open source and have people try to figure everything out from the source code but they went the extra mile to make sure you know why every feature exists and it's well explain with tutorials and demo files and as much as possible is kept recorded even if it's no longer supported. I don't know anything about coding but I know what the dependency graph is and when it underwent a major change and why that's important. I have been fallowing it's development for almost 15 years now I don't make all that much but it's been quit a journey to watch it develop.
Yeah, doing research for this project was actually fairly easy because there is just so much documentation, not only about the program, but also the studio itself. :)
Thanks to the all of the people who supported and donated to blender in the most crucial time of it's life🙏👍
The fact that blender is also free with all these features is completely insane.
When Ton open sourced blender, he probably didn't imagine this, but today it's one of the most successful and inspiring open successes! Ty Ton
TensorFlow, Firefox, Linux, Apache, python, wordpress, git, Gimp - it's up there.
I read that due to Blender's approach to data storage, the latest version should still be capable of opening files from the earliest version. I'd be really interested to see this in action with the v1.0 doughnut you created!
what is a doughnut is it australian english
@@germantrycs Not particularly: it's the spelling used internationally, but North America uses a different spelling and since the US is so culturally influential, a lot of people have got used to it (and probably aren't actually aware it's a North-American spelling) 😋
I'm assuming that's how the end card was created.
@@NickJerrison You mean the static image? I imagine that's just a composite of the rendered images from each version 🤔
@@germantrycs en.wikipedia.org/wiki/Doughnut
The most shocking thing was somehow the logo of 1.0. But being real, blender has such a lovely story.
I never realised Blender was that old. The first time I ever found out about Blender's existence was maybe in around 2013. I heard about it because I was using 3DS Max, and some friend of mine told me about some free program where you can do similar things.
It's crazy that it was an actual program way back in 1995 actually.
I was expecting a video about struggling to make donuts, not a touching history story. Well done. That was beautiful.
By the way here's a couple of things I think that might help because I used to work for making donuts
When frying the tops and the bottoms typically gets browner than the middle it has to do that with the fryer because they float in the grease that they're cooked in. The middles always tend to be later shaded in the tops and bottoms. Here's one I'm not sure how many people know. Cake donuts are extruded from a batter and they dropped directly into the fryer so they are perfectly round and Taurus shaped. However a cake donut tends to be rougher on the surface just in general they're not typically smooth. I think it's kind of like the way you'd see a falafel fried or cornbread. Raised donuts are different because the process they go through. Typically you have a sheet of dough that you cut using a six-sided cutter on a roller. The hole is round but the donut itself is hexagonal. It saves dough. Still the same thing when frying the tops in the bottom is typically are browner and the middle of lighter shade because it's also raising /expanding at the same time it's cooking.
Now on frosting.
Most donuts are dunked into the frosting and then turned over and put onto a tray to cool a little bit. Also regular hot frosting doesn't shine that much after cooling. Also for things like sprinkles added on, they are maybe a little bit more randomized as far as being flat to the surface. EGD stick up a little bit sometimes. When it comes to glaze donuts they are typically run under a shower of hot glaze that's rather liquid think syrup like in like a parallel set of holes. So sometimes you get stripes across the donut itself at least on the edges. There's a definite direction to them.
. That glazing also accounts for the puddles you see on some of the clumpier apple fritters for instance. Some however are literally frosted by hand like apple turnovers. The flaky triangle shaped confections. They also are multi-layered as well so they can be the flakiness that they are.
However when it comes to cakes those are typically all hand done. Or sometimes in the case of machine assistance deer almost typically round cakes and very smooth and very precise.
By the way when the glaze cools it typically turns a whitish color because it's almost pure sugar
Oh forgot about long johns. It typically the cream inside is injected like a syringe but with a very big needles about half an inch around. Then they're frosted. Believe it or not it's actually easier to hand Frost them then do it by machine. You just grab a bit of warmed frosting and cut it in your hand and just slide it across the top of the Long John it leaves a little bit of a tail at the end but that's okay
Oops one of their little things that not many people notice. The bottom of a raise doing it is typically flat while the top is curved. It's because they are cut raised and then fried. So the top cures but the bottom stays flat
I'll use this as a guide if I ever decide to create the most realistic donut ever. :D
This video really puts into perspective how awesome Blender really is and it’s long journey, and I am so thankful to the Lord that it is available for everyone to use to this day. Thank you Noggi for this and great job with the donuts!
Thank you. It's a really inspiring story, that I wish I knew more about sooner. :)
The old blenders are a beast to be wrangled. It's no easy task going backwards, because nowadays blender is so much simpler, really from 2.8 onward. The entire material workflow was completely different and strangely difficult before then.
Blender is a testament to why all software should be *free*, not just in price but in philosophy. What has grown around Blender is beautiful. Can you imagine a world where all creative tools were made the same way that Blender is made??
Once I get disposable funds, I'll definitely dedicate a decent chunk towards Blender on a monthly basis.
Those lads deserve it.
I love blender, its community, and its history. Without all of it, I wouldn't have dreamed of becoming the artist I am today.
Same.
The history of this software is really fascinating, it's great that you showed how Blender has developed over the years
I'm so happy for Ton for his dream becoming a reality and I hope there were more people like him. But in general I love the blender community because they love to share and help idk its a good place
Great video! Really takes me back. I started using Blender as a junior in high school back in 2001. I remember the free Blender campaign and all that! Great memories!
Must be wild to observe a story like this yourself. :o
Those was a lot more inspiring than I thought it'd be
When version 1.0 had came along nobody saw ton's vision but the people knew what he imagined and now its a software used for almost every single 3d project and even many many 2d animations
It's a beautiful video. I started learning blender on 2019, in the 2.8 version. Thanks all the people who donate and support blender. It's an amazing program.
Beautiful video!! Blender is the epitome of open source software, other companies should take notes lol
Blender is amazing software and its free, thanks to the founder who not abonden it. That was very interesting video thank you.
I'm jealous of this editing skill, I cannot imagine the time spent making transitions, camera movements and stuff!
This is INSANE work!
Happy birthday Blender! Thanks for being awesome!
the last part of the video literally made me cry
The ending gave me goosebumps.
Gave me the motivation I needed to continue my Blender journey.
Thank you.
woulda made more sense to do like 1.0, 2.0, 2.4, 2.7, 2.8, 3.0 and 4.0 because the whole versioning system changed with 3.0 :P
Yeah i was very dissapointed to see his over simplification of the versions
i started with 2.49. off and on for years. now im picking it back up since i have a computer that will work. i love watching this cus i remember when 2.8 came out and it was sooooo changed. and then the whole right click left click debate. thanks man i love your stuff
0:02 that transistion was wild 💀
💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀
Stop saying this corny shii
@@Spectrum_Alxn Can you go outside?
Very interesting to see the old blender versions!
thanks man for the awesome video where every version is tried out once. I was trying to explain someone how 3d improved over last 2-3 decades and how blender become more usable now.
this is such a good video! really goes to show that blender isn't just a 3d software, but a community of enthusiasts
i love how i thought the 1993 in the thumbnail was drawn
Your video made me cry and realise how greatful I am for blender and all the people behind it.
I first learned Blender in the early 2.x days because it was installed on the lab computers in my high school. It was so unintuitive compared to now. The community has really put in sooo much work.
The transitions alone made me subscribe
and the cool story telling and yk, the 3d modeling part.
Came to see janky 1990s software making donuts, stayed for an *excellent* history lesson. Good stuff.
Really cool editing style
What a nice and optimistic story
Blender Guru’s donut tutorials are honestly *so* helpful. I’ve done two of them so far, and I’m really impressed at how he innovates in each new video.
Yeah it's cool how he changes it up for each one. :)
What an amazing tool, free for everyone
I think Blender 2.7 represents a pretty solid milestone. It was the defacto version for a while, and it predates the 2.8 redesign.
You missed a good oportunity to show the old 2.79 version of the software before the sleek look it has now
As someone who started using Blender with 2.79, the changes since have been absolutely crazy.
OMG IKR?? I wish he would have mentioned this version, it has so many memories
@@GibThomRemember the agonizing wait for 2.8? We were stuck on 2.79 for so long.
1:40 what I dont like about the new bsdf is that it makes you do extra clicks for no reason. I know maybe the old one was less welcoming for newcomers but once you got used to it it was a lot more convenient. I wish there was a way to toggle how it looks like. I might have to make an addon just for that
You can leave all the panels open and you won't need extra clicks.
Amazing video and story. Thanks for creating
Man - it brought me to tears. What a gift. And the video is amazing, great storytelling skills
Since the specific songs in the video are not mentioned in the description I wanted to share the one at 0:25.
"on n on" by Felix Johansson Carne. Dude has a lot of excellent chill music
Thank you. Tired of people not crediting, especially since I often actually want to go check out the music in the background but have no easy way to figure it out.
The guys who allowed it to survive and for free are chads. Imagine how many people learn about 3D art and how many create advanced cartoons or architectual stuff.
Sadly steam limited the number of versions, 2.0+ got removed and only 3.0 and 4.0 are available to use. If you want older, you need to find the archive Page
The version numbering system has changed over the years.
Proprietary software was releasing a new major numbered version every year or two; while open source software typically released a new minor numbered version about twice a year to every year. This created the unfair perception that open source software is developed slowly, while in reality major commercial software often released with very small functional changes year to year. In open source software, major numbers were reserved for fundamental, incompatible changes.
Eventually one by one many open source projects adopted regular major-version number releases, and i think Blender has done so now as well.
I think some of the 2.x major redesign versions might be good to check out.
I was one of the people who crowdfunded initial open-sourcing of Blender now what about 20 years ago, been occasionally using it since 2001. Didn't have sticky tooltips issue on my TNT2 and then Geforce2mx, no, from what i remember, i think it might have gained some incompatibility with new drivers.
"I don't know if Windows even existed back then"
...so what you thought Windows 95 was just a funny number they picked for no reason?
I wish you had done this with first and last version of each big number release. Usually when 3.x.x rolls to 4.x.x, there are a lot of updates there in that step.
Great video. I loved how you explored the main features of every version and talked about the history of the company
But I really wish you’d allot some time to comparing the results!
Cheers ✨
I started with v2(.48) and had to actively force myself a few years ago to adapt to left-mouse select after remapping it for years. Right-click select was just the way to go, man xD
God those kakyoin models are fabulous.
5:17 Radiosity is a global illumination (indirect lighting) algorithm that caches dependencies between surfaces which the geometry is divided into by volumetric cubes. You can then calculate the impact each section of geometry has on each other section and add them all up for infinite light bounces without a huge amount of overhead during runtime as most of the work is done ahead of time when the dependencies are generated.
A person who doesn't care much on monetization and makes some advanced software for completely free, with no ads. This person is a legend.
I think it’s interesting how old blender is because I always think about Blender as a new and modern software but I guess it’s actually ancient. Aged well tho
Oh my, the nostalgia i get seeing 2.0, i have never enven seen the 2000’s
For me it's due to how close it looks to how game maker 7/8 looked like
I never realised that I started using blender after its large update, and that 3d technology REALLY improves.
The donut made every version of me in Blender.
Blender is so amazing it´s breathtaking
I have made a donut every time since the original... I wish I still had them all to put together in a render
You really did 2.0 dirty with this, the later versions of 2.0 were very good. I actually preferred them to 3.0 for a long time as I was used to the UI, unfortunately, all the new rendering engines etc. are on 3.0 so I had to make the switch
No, cycles was added much much earlier, at least 2.79 has cycles
At 0:19, I'm already shaking from the amount of enjoyment I gain from this style of editing, crazy video...
I haven’t used blender in about a decade, feels so nostalgic and weird watching this
Well done, more Blender users need to donate to the fund too, that will massively help us all 👍😊👍
I remember it on the Amiga given away on a cover disk, I couldnt get into it as I was used to using Imagine.. now many years later I find myself hooked on this wonderful tool....
Blender has come such a long way! I absolutely love how much it's improved!
fun+Good explanation=noggi, thanks bro
The best Blender youtuber right now in my opinion
Thank you! :)
the 1st one and 2nd one are great!
perfect for vaporwave art.
I came to see Noggi making donuts in every version of blender, but ended up with appreciating blender even more than before. Like I really want to come to Ton Roosendaal and hug him or something. Maybe I'll make a project myself using blender to appreciate the one behind blender like Secret Life of Walter Mitty.
fun thing that he exported every donut from previous versions for just make comparison in 2 last video seconds
the ending gave me goosebumps
I have zero idea what half of the things hes talking about do but blender is still fun
This video is so good! Great work!
Blender has allowed scores of us from all over the world to have access to 3d software. It is truly marvelous.
3.0 to 2.0 was too big of a jump
2.8, 2.5, 2.0 would be more realistic :P
Yeah, 2.8 and 2.5 were really impactful, but seeing the huge jump between v3 and v2 was cooler. :D
@@Noggi_3D I'm gonna agree with Beryesa. I think strategic comparisons of the leaps shows the sea changes in development and user experience better. But nonetheless, it was really cool that you did this.
Your are a brave and reckless man, sir. My hat's off. 🎩
of course i got an ad for houdini xD
Epic vid man. Also such a great voice you have.
👍
Blender is such a beautiful piece of program.
Beautiful video. Your editing has really improved!
Thank you. :)
2:11 lol using blender to explain that analogy visually
5:54 The "OopsWindow" came on even before blender 2.0, an was essentially their version of undo xD. Hence the name "oops" when you made a mistake. Pretty cool part of history and old software imo. Ps: So there actually kinda is a way to undo!
I actually managed to run blender 1.0 on Windows 98 SE, so you can still run it on original hardware if you have a pentium III machine around.
That's awesome! :D
Glad to hear the back story of Blender, its also very inspiring to never give up.
thank you for this amazing video, i have been using blender almost 9 years now i always loved it and i love it even more and i wont change it for anything,the things i can do in it now and the level of my designs, the only limit really is your imagination that all, you only need a good pc and blender only and you are good to go
So true. The fact that it's free is almost criminal for what it offers. :)
Wow, intriguing video, thanks!! sub
Excellent Storytelling Noggi, eye opening.
Wow, Blender 1.0 looks like the most recent version of Maya
Epic Video!! Learned a lot about Blender !! Thanks man
You have only 85k? BRO YOU DESERVE 800K! You are underrated man. Btw great video,
thanks for the video. Love blender and hystory of technologies so twice amazing
Me, who used to do all of this via Microsoft Paint and Adobe Photoshop: "Look what they need to mimic even a fraction of our power!"