I Made a Donut in Every Version of Blender

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 399

  • @blenderguru
    @blenderguru 10 หลายเดือนก่อน +1331

    The ending almost brought a tear to my eye. Blender's story is almost unbelievable. From a clunky underdog everyone laughed at, to the most widely used tool in the 3D industry.
    PS. Only about 1 in 2200 users contribute to the Blender Dev Fund. If we want to surpass some of it's competitors we need that ratio higher!

    • @GoldenEdits656
      @GoldenEdits656 10 หลายเดือนก่อน +26

      Currently watching your series Andrew! and I love it!

    • @Noggi_3D
      @Noggi_3D  10 หลายเดือนก่อน +76

      It's a super inspiring story and I'm glad that I could capture at least a small part of it. We got to get those numbers up!

    • @hiddendrifts
      @hiddendrifts 10 หลายเดือนก่อน +19

      >1 in 2200 users
      that's the nature of foss. much less profitable than proprietary solutions, but much more accessible

    • @ieatthighs
      @ieatthighs 10 หลายเดือนก่อน +2

      its*

    •  10 หลายเดือนก่อน +7

      Thanks for the shout-out to the Dev Fund, Andrew!
      But, ehm, .... let's get that ratio _lower_, yes? 1:5 would be way better than 1:10000 ;-)

  • @sambcg
    @sambcg 10 หลายเดือนก่อน +2674

    Blender really is a gift. Especially if you consider how expensive programs like zbrush are.

    • @Noggi_3D
      @Noggi_3D  10 หลายเดือนก่อน +421

      So true! Without Blender there would be an insane amount of people that would've never gotten into 3D (me included).

    • @Koeniggabuttsex
      @Koeniggabuttsex 10 หลายเดือนก่อน +53

      ​@@Noggi_3D some poor 3D fans who don't have a computer still don't get in like me

    • @DA_OG_DANANIMATIONS001
      @DA_OG_DANANIMATIONS001 10 หลายเดือนก่อน +33

      You can say that again how often do you find a 3d app as professional as this for free

    • @FireJojoBoy
      @FireJojoBoy 10 หลายเดือนก่อน +21

      @domehead6422 I think processing power is not even the problem, phones are really powerful nowadays but everything with a small touchscreen... that's probably hard to get working well

    • @boozebeard9501
      @boozebeard9501 10 หลายเดือนก่อน +18

      To be honest zbrush is relatively cheap for professional 3D and is still the best at what it does. Maya and 3Ds Max are crazy expensive, especially considering Blender is very comparable.

  • @DigiSpaceProductions
    @DigiSpaceProductions 10 หลายเดือนก่อน +1328

    Little fact: Blender itself was a rewrite for a older program they made, Traces from 1989, so technically, its far older than 1993.

    • @Noggi_3D
      @Noggi_3D  10 หลายเดือนก่อน +126

      True.

    • @DigiSpaceProductions
      @DigiSpaceProductions 10 หลายเดือนก่อน +184

      ​@@Noggi_3D maybe make a donut in Traces eh?
      :)
      ( In all fairness, i just wanna see someone make a proper model there, ive not seen anything made proper in there yet. )

    • @SealWithoutHat
      @SealWithoutHat 10 หลายเดือนก่อน +13

      @DigiSpaceProductions I support this idea

    • @damon2636
      @damon2636 10 หลายเดือนก่อน +12

      ​@@DigiSpaceProductions I'd really like to see that!

    • @morfy2581
      @morfy2581 10 หลายเดือนก่อน +6

      @@Noggi_3DYou gotta make a donut in Traces!

  • @MrSam1804
    @MrSam1804 10 หลายเดือนก่อน +419

    Blender 3.0+: simulation, geometry nodes, key shapes, ray tracing, animations, physics, better shaders, asset libraries, geo tools etc etc
    Blender 2.0: apply rot

  • @JuaeMF
    @JuaeMF 10 หลายเดือนก่อน +201

    There was a time where big releases doesn't come with a full number change. 2.5 was a bigger jump for Blender that from 3.6 to 4.0. The same for the jump between 2.79 to 2.8 (the biggest jump for Blender until now).

    •  10 หลายเดือนก่อน +27

      Yup, I was also a bit like "aaaaaaahhhw" when it turned out that there were no 2.49 or 2.79 in the video. Great video though, and I can imagine that this was already a lot of work!

    • @CertifiedDoc
      @CertifiedDoc 9 หลายเดือนก่อน +10

      Firefox did that, too. It went from 1.0 to 4.0 between 2004 and 2011. Now it's on version 122 and at a glance it doesn't look or function any differently. I kind of think some developers lose sight of what major version releases normally mean.
      With Blender, at least, there are significant under-the-hood changes between 3.6 and 4.0. Visually it's not very different, but enough compatibility-breaking things changed that I can understand the jump to 4.0.

    • @geo.33
      @geo.33 7 หลายเดือนก่อน +2

      The 2.8 update was definitly huge!!! In fact it was so huge that they even made a 32bit version of 2.8! (I use that version because they haven't created a 32bit more updated version)

  • @GAHAHAHH
    @GAHAHAHH 10 หลายเดือนก่อน +141

    I really admire how diligent the developers are with the documentation, tutorials and preservation of history. They could have just made it open source and have people try to figure everything out from the source code but they went the extra mile to make sure you know why every feature exists and it's well explain with tutorials and demo files and as much as possible is kept recorded even if it's no longer supported. I don't know anything about coding but I know what the dependency graph is and when it underwent a major change and why that's important. I have been fallowing it's development for almost 15 years now I don't make all that much but it's been quit a journey to watch it develop.

    • @Noggi_3D
      @Noggi_3D  10 หลายเดือนก่อน +18

      Yeah, doing research for this project was actually fairly easy because there is just so much documentation, not only about the program, but also the studio itself. :)

  • @akashthesky3366
    @akashthesky3366 10 หลายเดือนก่อน +181

    Thanks to the all of the people who supported and donated to blender in the most crucial time of it's life🙏👍

  • @TheCoderDude1
    @TheCoderDude1 10 หลายเดือนก่อน +37

    The fact that blender is also free with all these features is completely insane.

  • @Beryesa.
    @Beryesa. 10 หลายเดือนก่อน +198

    When Ton open sourced blender, he probably didn't imagine this, but today it's one of the most successful and inspiring open successes! Ty Ton

    • @watercolourmark
      @watercolourmark 10 หลายเดือนก่อน

      TensorFlow, Firefox, Linux, Apache, python, wordpress, git, Gimp - it's up there.

  • @pdgiddie
    @pdgiddie 10 หลายเดือนก่อน +101

    I read that due to Blender's approach to data storage, the latest version should still be capable of opening files from the earliest version. I'd be really interested to see this in action with the v1.0 doughnut you created!

    • @germantrycs
      @germantrycs 10 หลายเดือนก่อน +1

      what is a doughnut is it australian english

    • @pdgiddie
      @pdgiddie 10 หลายเดือนก่อน +39

      @@germantrycs Not particularly: it's the spelling used internationally, but North America uses a different spelling and since the US is so culturally influential, a lot of people have got used to it (and probably aren't actually aware it's a North-American spelling) 😋

    • @NickJerrison
      @NickJerrison 10 หลายเดือนก่อน

      I'm assuming that's how the end card was created.

    • @pdgiddie
      @pdgiddie 10 หลายเดือนก่อน +5

      @@NickJerrison You mean the static image? I imagine that's just a composite of the rendered images from each version 🤔

    • @jwm109
      @jwm109 10 หลายเดือนก่อน

      @@germantrycs en.wikipedia.org/wiki/Doughnut

  • @Katejsej
    @Katejsej 10 หลายเดือนก่อน +66

    The most shocking thing was somehow the logo of 1.0. But being real, blender has such a lovely story.

  • @ziongite
    @ziongite 9 หลายเดือนก่อน +8

    I never realised Blender was that old. The first time I ever found out about Blender's existence was maybe in around 2013. I heard about it because I was using 3DS Max, and some friend of mine told me about some free program where you can do similar things.
    It's crazy that it was an actual program way back in 1995 actually.

  • @thunderbolt10031
    @thunderbolt10031 10 หลายเดือนก่อน +14

    I was expecting a video about struggling to make donuts, not a touching history story. Well done. That was beautiful.

  • @Wyld1one
    @Wyld1one 10 หลายเดือนก่อน +66

    By the way here's a couple of things I think that might help because I used to work for making donuts
    When frying the tops and the bottoms typically gets browner than the middle it has to do that with the fryer because they float in the grease that they're cooked in. The middles always tend to be later shaded in the tops and bottoms. Here's one I'm not sure how many people know. Cake donuts are extruded from a batter and they dropped directly into the fryer so they are perfectly round and Taurus shaped. However a cake donut tends to be rougher on the surface just in general they're not typically smooth. I think it's kind of like the way you'd see a falafel fried or cornbread. Raised donuts are different because the process they go through. Typically you have a sheet of dough that you cut using a six-sided cutter on a roller. The hole is round but the donut itself is hexagonal. It saves dough. Still the same thing when frying the tops in the bottom is typically are browner and the middle of lighter shade because it's also raising /expanding at the same time it's cooking.
    Now on frosting.
    Most donuts are dunked into the frosting and then turned over and put onto a tray to cool a little bit. Also regular hot frosting doesn't shine that much after cooling. Also for things like sprinkles added on, they are maybe a little bit more randomized as far as being flat to the surface. EGD stick up a little bit sometimes. When it comes to glaze donuts they are typically run under a shower of hot glaze that's rather liquid think syrup like in like a parallel set of holes. So sometimes you get stripes across the donut itself at least on the edges. There's a definite direction to them.
    . That glazing also accounts for the puddles you see on some of the clumpier apple fritters for instance. Some however are literally frosted by hand like apple turnovers. The flaky triangle shaped confections. They also are multi-layered as well so they can be the flakiness that they are.
    However when it comes to cakes those are typically all hand done. Or sometimes in the case of machine assistance deer almost typically round cakes and very smooth and very precise.
    By the way when the glaze cools it typically turns a whitish color because it's almost pure sugar

    • @Wyld1one
      @Wyld1one 10 หลายเดือนก่อน +7

      Oh forgot about long johns. It typically the cream inside is injected like a syringe but with a very big needles about half an inch around. Then they're frosted. Believe it or not it's actually easier to hand Frost them then do it by machine. You just grab a bit of warmed frosting and cut it in your hand and just slide it across the top of the Long John it leaves a little bit of a tail at the end but that's okay

    • @Wyld1one
      @Wyld1one 10 หลายเดือนก่อน +5

      Oops one of their little things that not many people notice. The bottom of a raise doing it is typically flat while the top is curved. It's because they are cut raised and then fried. So the top cures but the bottom stays flat

    • @Noggi_3D
      @Noggi_3D  10 หลายเดือนก่อน +19

      I'll use this as a guide if I ever decide to create the most realistic donut ever. :D

  • @houytre
    @houytre 10 หลายเดือนก่อน +71

    This video really puts into perspective how awesome Blender really is and it’s long journey, and I am so thankful to the Lord that it is available for everyone to use to this day. Thank you Noggi for this and great job with the donuts!

    • @Noggi_3D
      @Noggi_3D  10 หลายเดือนก่อน +2

      Thank you. It's a really inspiring story, that I wish I knew more about sooner. :)

  • @jannikf2504
    @jannikf2504 9 หลายเดือนก่อน +5

    The old blenders are a beast to be wrangled. It's no easy task going backwards, because nowadays blender is so much simpler, really from 2.8 onward. The entire material workflow was completely different and strangely difficult before then.

  • @kookiespace
    @kookiespace 10 หลายเดือนก่อน +4

    Blender is a testament to why all software should be *free*, not just in price but in philosophy. What has grown around Blender is beautiful. Can you imagine a world where all creative tools were made the same way that Blender is made??

  • @jocosesonata
    @jocosesonata 9 หลายเดือนก่อน +6

    Once I get disposable funds, I'll definitely dedicate a decent chunk towards Blender on a monthly basis.
    Those lads deserve it.

  • @art_by_nias
    @art_by_nias 10 หลายเดือนก่อน +18

    I love blender, its community, and its history. Without all of it, I wouldn't have dreamed of becoming the artist I am today.

    • @Noggi_3D
      @Noggi_3D  10 หลายเดือนก่อน +2

      Same.

  • @domin6168
    @domin6168 10 หลายเดือนก่อน +14

    The history of this software is really fascinating, it's great that you showed how Blender has developed over the years

  • @DerFinder
    @DerFinder 10 หลายเดือนก่อน +5

    I'm so happy for Ton for his dream becoming a reality and I hope there were more people like him. But in general I love the blender community because they love to share and help idk its a good place

  • @ChrisTempel
    @ChrisTempel 10 หลายเดือนก่อน +12

    Great video! Really takes me back. I started using Blender as a junior in high school back in 2001. I remember the free Blender campaign and all that! Great memories!

    • @Noggi_3D
      @Noggi_3D  10 หลายเดือนก่อน

      Must be wild to observe a story like this yourself. :o

  • @mineto6358
    @mineto6358 10 หลายเดือนก่อน +35

    Those was a lot more inspiring than I thought it'd be

  • @Ryan1andonly
    @Ryan1andonly 10 หลายเดือนก่อน +4

    When version 1.0 had came along nobody saw ton's vision but the people knew what he imagined and now its a software used for almost every single 3d project and even many many 2d animations

  • @moisesyunga
    @moisesyunga 10 หลายเดือนก่อน +4

    It's a beautiful video. I started learning blender on 2019, in the 2.8 version. Thanks all the people who donate and support blender. It's an amazing program.

  • @disuko
    @disuko 10 หลายเดือนก่อน +7

    Beautiful video!! Blender is the epitome of open source software, other companies should take notes lol

  • @AdamJensenReal
    @AdamJensenReal 10 หลายเดือนก่อน +5

    Blender is amazing software and its free, thanks to the founder who not abonden it. That was very interesting video thank you.

  • @SadiquecatPlus
    @SadiquecatPlus 9 วันที่ผ่านมา

    I'm jealous of this editing skill, I cannot imagine the time spent making transitions, camera movements and stuff!
    This is INSANE work!

  • @ShienlanMiitsues
    @ShienlanMiitsues 10 หลายเดือนก่อน +7

    Happy birthday Blender! Thanks for being awesome!

  • @tssunneo
    @tssunneo 10 หลายเดือนก่อน +2

    the last part of the video literally made me cry

  • @Bimilbimilme
    @Bimilbimilme 7 หลายเดือนก่อน

    The ending gave me goosebumps.
    Gave me the motivation I needed to continue my Blender journey.
    Thank you.

  • @hxdeci
    @hxdeci 10 หลายเดือนก่อน +3

    woulda made more sense to do like 1.0, 2.0, 2.4, 2.7, 2.8, 3.0 and 4.0 because the whole versioning system changed with 3.0 :P

    • @GibThom
      @GibThom 10 หลายเดือนก่อน +1

      Yeah i was very dissapointed to see his over simplification of the versions

  • @vixrobinshood
    @vixrobinshood 4 หลายเดือนก่อน

    i started with 2.49. off and on for years. now im picking it back up since i have a computer that will work. i love watching this cus i remember when 2.8 came out and it was sooooo changed. and then the whole right click left click debate. thanks man i love your stuff

  • @paco_WX
    @paco_WX 10 หลายเดือนก่อน +11

    0:02 that transistion was wild 💀

    • @TRB_TheRedBrick
      @TRB_TheRedBrick 5 หลายเดือนก่อน

      💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀

    • @Spectrum_Alxn
      @Spectrum_Alxn 5 หลายเดือนก่อน +1

      Stop saying this corny shii

    • @auditorychemist5069
      @auditorychemist5069 หลายเดือนก่อน

      @@Spectrum_Alxn Can you go outside?

  • @ltanella3404
    @ltanella3404 10 หลายเดือนก่อน +6

    Very interesting to see the old blender versions!

  • @akhiarr
    @akhiarr 4 หลายเดือนก่อน

    thanks man for the awesome video where every version is tried out once. I was trying to explain someone how 3d improved over last 2-3 decades and how blender become more usable now.

  • @imd4n
    @imd4n 10 หลายเดือนก่อน +2

    this is such a good video! really goes to show that blender isn't just a 3d software, but a community of enthusiasts

  • @TT-uc3pq
    @TT-uc3pq 10 หลายเดือนก่อน +1

    i love how i thought the 1993 in the thumbnail was drawn

  • @vixo2d343
    @vixo2d343 6 หลายเดือนก่อน

    Your video made me cry and realise how greatful I am for blender and all the people behind it.

  • @afjer
    @afjer 6 หลายเดือนก่อน

    I first learned Blender in the early 2.x days because it was installed on the lab computers in my high school. It was so unintuitive compared to now. The community has really put in sooo much work.

  • @prodbysteexy
    @prodbysteexy 10 หลายเดือนก่อน +1

    The transitions alone made me subscribe
    and the cool story telling and yk, the 3d modeling part.

  • @shayneoneill1506
    @shayneoneill1506 9 หลายเดือนก่อน

    Came to see janky 1990s software making donuts, stayed for an *excellent* history lesson. Good stuff.

  • @nothappyz
    @nothappyz 10 หลายเดือนก่อน +3

    Really cool editing style

  • @giocareperdivertirsi
    @giocareperdivertirsi 10 หลายเดือนก่อน +3

    What a nice and optimistic story

  • @DangericeDreams
    @DangericeDreams 10 หลายเดือนก่อน +419

    Blender Guru’s donut tutorials are honestly *so* helpful. I’ve done two of them so far, and I’m really impressed at how he innovates in each new video.

    • @Noggi_3D
      @Noggi_3D  10 หลายเดือนก่อน +29

      Yeah it's cool how he changes it up for each one. :)

  • @lemagreengreen
    @lemagreengreen 10 หลายเดือนก่อน +1

    What an amazing tool, free for everyone

  • @thomaskaldahl196
    @thomaskaldahl196 10 หลายเดือนก่อน +1

    I think Blender 2.7 represents a pretty solid milestone. It was the defacto version for a while, and it predates the 2.8 redesign.

  • @GibThom
    @GibThom 10 หลายเดือนก่อน

    You missed a good oportunity to show the old 2.79 version of the software before the sleek look it has now

  • @yugene-lee
    @yugene-lee 10 หลายเดือนก่อน +1

    As someone who started using Blender with 2.79, the changes since have been absolutely crazy.

    • @GibThom
      @GibThom 10 หลายเดือนก่อน

      OMG IKR?? I wish he would have mentioned this version, it has so many memories

    • @jamesalexander5559
      @jamesalexander5559 10 หลายเดือนก่อน

      ​@@GibThomRemember the agonizing wait for 2.8? We were stuck on 2.79 for so long.

  • @DaddyMouse
    @DaddyMouse 10 หลายเดือนก่อน +1

    1:40 what I dont like about the new bsdf is that it makes you do extra clicks for no reason. I know maybe the old one was less welcoming for newcomers but once you got used to it it was a lot more convenient. I wish there was a way to toggle how it looks like. I might have to make an addon just for that

    • @SapphFire
      @SapphFire 10 หลายเดือนก่อน

      You can leave all the panels open and you won't need extra clicks.

  • @luvair6765
    @luvair6765 10 หลายเดือนก่อน +2

    Amazing video and story. Thanks for creating

  • @Tachastasiia
    @Tachastasiia 6 หลายเดือนก่อน

    Man - it brought me to tears. What a gift. And the video is amazing, great storytelling skills

  • @SnowFaceChamcham
    @SnowFaceChamcham 10 หลายเดือนก่อน +4

    Since the specific songs in the video are not mentioned in the description I wanted to share the one at 0:25.
    "on n on" by Felix Johansson Carne. Dude has a lot of excellent chill music

    • @Persun_McPersonson
      @Persun_McPersonson 10 หลายเดือนก่อน +1

      Thank you. Tired of people not crediting, especially since I often actually want to go check out the music in the background but have no easy way to figure it out.

  • @PaxTheCat
    @PaxTheCat 7 หลายเดือนก่อน

    The guys who allowed it to survive and for free are chads. Imagine how many people learn about 3D art and how many create advanced cartoons or architectual stuff.
    Sadly steam limited the number of versions, 2.0+ got removed and only 3.0 and 4.0 are available to use. If you want older, you need to find the archive Page

  • @SianaGearz
    @SianaGearz 6 หลายเดือนก่อน

    The version numbering system has changed over the years.
    Proprietary software was releasing a new major numbered version every year or two; while open source software typically released a new minor numbered version about twice a year to every year. This created the unfair perception that open source software is developed slowly, while in reality major commercial software often released with very small functional changes year to year. In open source software, major numbers were reserved for fundamental, incompatible changes.
    Eventually one by one many open source projects adopted regular major-version number releases, and i think Blender has done so now as well.
    I think some of the 2.x major redesign versions might be good to check out.
    I was one of the people who crowdfunded initial open-sourcing of Blender now what about 20 years ago, been occasionally using it since 2001. Didn't have sticky tooltips issue on my TNT2 and then Geforce2mx, no, from what i remember, i think it might have gained some incompatibility with new drivers.

  • @JJAB91
    @JJAB91 9 หลายเดือนก่อน +1

    "I don't know if Windows even existed back then"
    ...so what you thought Windows 95 was just a funny number they picked for no reason?

  • @gJonii
    @gJonii 10 หลายเดือนก่อน +1

    I wish you had done this with first and last version of each big number release. Usually when 3.x.x rolls to 4.x.x, there are a lot of updates there in that step.

  • @supriyajalan1914
    @supriyajalan1914 9 หลายเดือนก่อน

    Great video. I loved how you explored the main features of every version and talked about the history of the company
    But I really wish you’d allot some time to comparing the results!
    Cheers ✨

  • @Nejvyn
    @Nejvyn 9 หลายเดือนก่อน

    I started with v2(.48) and had to actively force myself a few years ago to adapt to left-mouse select after remapping it for years. Right-click select was just the way to go, man xD

  • @Iloverayman560
    @Iloverayman560 10 หลายเดือนก่อน +1

    God those kakyoin models are fabulous.

  • @nightfox6738
    @nightfox6738 6 หลายเดือนก่อน

    5:17 Radiosity is a global illumination (indirect lighting) algorithm that caches dependencies between surfaces which the geometry is divided into by volumetric cubes. You can then calculate the impact each section of geometry has on each other section and add them all up for infinite light bounces without a huge amount of overhead during runtime as most of the work is done ahead of time when the dependencies are generated.

  • @ProCodeGaming
    @ProCodeGaming 10 หลายเดือนก่อน

    A person who doesn't care much on monetization and makes some advanced software for completely free, with no ads. This person is a legend.

  • @blueboytube
    @blueboytube 10 หลายเดือนก่อน +2

    I think it’s interesting how old blender is because I always think about Blender as a new and modern software but I guess it’s actually ancient. Aged well tho

  • @culan_SCP
    @culan_SCP 10 หลายเดือนก่อน +2

    Oh my, the nostalgia i get seeing 2.0, i have never enven seen the 2000’s

    • @LuigiXHero
      @LuigiXHero 9 หลายเดือนก่อน

      For me it's due to how close it looks to how game maker 7/8 looked like

  • @alla_sweet
    @alla_sweet 6 หลายเดือนก่อน

    I never realised that I started using blender after its large update, and that 3d technology REALLY improves.

  • @lukilab5948
    @lukilab5948 10 หลายเดือนก่อน +3

    The donut made every version of me in Blender.

  • @CringeLord_XD
    @CringeLord_XD 10 หลายเดือนก่อน +1

    Blender is so amazing it´s breathtaking

  • @sauvageaustudios
    @sauvageaustudios 10 หลายเดือนก่อน +1

    I have made a donut every time since the original... I wish I still had them all to put together in a render

  • @0xdeed771
    @0xdeed771 10 หลายเดือนก่อน

    You really did 2.0 dirty with this, the later versions of 2.0 were very good. I actually preferred them to 3.0 for a long time as I was used to the UI, unfortunately, all the new rendering engines etc. are on 3.0 so I had to make the switch

  • @poklianon
    @poklianon 10 หลายเดือนก่อน +2

    No, cycles was added much much earlier, at least 2.79 has cycles

  • @kingblitz1415
    @kingblitz1415 10 หลายเดือนก่อน

    At 0:19, I'm already shaking from the amount of enjoyment I gain from this style of editing, crazy video...

  • @MaxNeck
    @MaxNeck 7 หลายเดือนก่อน

    I haven’t used blender in about a decade, feels so nostalgic and weird watching this

  • @GaryParris
    @GaryParris 10 หลายเดือนก่อน +3

    Well done, more Blender users need to donate to the fund too, that will massively help us all 👍😊👍

  • @DevilbyMoonlight
    @DevilbyMoonlight 7 หลายเดือนก่อน

    I remember it on the Amiga given away on a cover disk, I couldnt get into it as I was used to using Imagine.. now many years later I find myself hooked on this wonderful tool....

  • @cerulity32k
    @cerulity32k 10 หลายเดือนก่อน

    Blender has come such a long way! I absolutely love how much it's improved!

  • @youssefdev-x7z
    @youssefdev-x7z 10 หลายเดือนก่อน +1

    fun+Good explanation=noggi, thanks bro

  • @veryupstandinguy
    @veryupstandinguy 10 หลายเดือนก่อน +1

    The best Blender youtuber right now in my opinion

    • @Noggi_3D
      @Noggi_3D  10 หลายเดือนก่อน

      Thank you! :)

  • @SpydrXIII
    @SpydrXIII 6 หลายเดือนก่อน

    the 1st one and 2nd one are great!
    perfect for vaporwave art.

  • @lookatmyright
    @lookatmyright 9 หลายเดือนก่อน

    I came to see Noggi making donuts in every version of blender, but ended up with appreciating blender even more than before. Like I really want to come to Ton Roosendaal and hug him or something. Maybe I'll make a project myself using blender to appreciate the one behind blender like Secret Life of Walter Mitty.

  • @RiVOtheProtogen
    @RiVOtheProtogen 5 หลายเดือนก่อน

    fun thing that he exported every donut from previous versions for just make comparison in 2 last video seconds

  • @mathisbethke6772
    @mathisbethke6772 6 หลายเดือนก่อน

    the ending gave me goosebumps

  • @isaacwatanabe9599
    @isaacwatanabe9599 10 หลายเดือนก่อน

    I have zero idea what half of the things hes talking about do but blender is still fun

  • @WW_Studios
    @WW_Studios 10 หลายเดือนก่อน +1

    This video is so good! Great work!

  • @TiffyVella1
    @TiffyVella1 10 หลายเดือนก่อน

    Blender has allowed scores of us from all over the world to have access to 3d software. It is truly marvelous.

  • @Beryesa.
    @Beryesa. 10 หลายเดือนก่อน +6

    3.0 to 2.0 was too big of a jump
    2.8, 2.5, 2.0 would be more realistic :P

    • @Noggi_3D
      @Noggi_3D  10 หลายเดือนก่อน +2

      Yeah, 2.8 and 2.5 were really impactful, but seeing the huge jump between v3 and v2 was cooler. :D

    • @NotSoMuchFrankly
      @NotSoMuchFrankly 10 หลายเดือนก่อน

      @@Noggi_3D I'm gonna agree with Beryesa. I think strategic comparisons of the leaps shows the sea changes in development and user experience better. But nonetheless, it was really cool that you did this.
      Your are a brave and reckless man, sir. My hat's off. 🎩

  • @celshante1769
    @celshante1769 2 หลายเดือนก่อน

    of course i got an ad for houdini xD
    Epic vid man. Also such a great voice you have.
    👍

  • @OfficialHield
    @OfficialHield 10 หลายเดือนก่อน

    Blender is such a beautiful piece of program.

  • @mundane.
    @mundane. 10 หลายเดือนก่อน +1

    Beautiful video. Your editing has really improved!

    • @Noggi_3D
      @Noggi_3D  10 หลายเดือนก่อน +1

      Thank you. :)

  • @onesyphorus
    @onesyphorus 9 หลายเดือนก่อน

    2:11 lol using blender to explain that analogy visually

  • @TheAlbaniaGaming
    @TheAlbaniaGaming 10 หลายเดือนก่อน +1

    5:54 The "OopsWindow" came on even before blender 2.0, an was essentially their version of undo xD. Hence the name "oops" when you made a mistake. Pretty cool part of history and old software imo. Ps: So there actually kinda is a way to undo!

  • @roideschiffres6760
    @roideschiffres6760 10 หลายเดือนก่อน +1

    I actually managed to run blender 1.0 on Windows 98 SE, so you can still run it on original hardware if you have a pentium III machine around.

    • @Noggi_3D
      @Noggi_3D  10 หลายเดือนก่อน +1

      That's awesome! :D

  • @Ahtisham
    @Ahtisham 10 หลายเดือนก่อน

    Glad to hear the back story of Blender, its also very inspiring to never give up.

  • @saeedallaoui
    @saeedallaoui 10 หลายเดือนก่อน +5

    thank you for this amazing video, i have been using blender almost 9 years now i always loved it and i love it even more and i wont change it for anything,the things i can do in it now and the level of my designs, the only limit really is your imagination that all, you only need a good pc and blender only and you are good to go

    • @Noggi_3D
      @Noggi_3D  10 หลายเดือนก่อน

      So true. The fact that it's free is almost criminal for what it offers. :)

  • @kawasaki3573
    @kawasaki3573 10 หลายเดือนก่อน +1

    Wow, intriguing video, thanks!! sub

  • @raidfrost7052
    @raidfrost7052 10 หลายเดือนก่อน

    Excellent Storytelling Noggi, eye opening.

  • @DavidAbdullerimov
    @DavidAbdullerimov 7 หลายเดือนก่อน +1

    Wow, Blender 1.0 looks like the most recent version of Maya

  • @Heinrich-y3w
    @Heinrich-y3w 10 หลายเดือนก่อน

    Epic Video!! Learned a lot about Blender !! Thanks man

  • @juice4humans420
    @juice4humans420 10 หลายเดือนก่อน

    You have only 85k? BRO YOU DESERVE 800K! You are underrated man. Btw great video,

  • @miname6283
    @miname6283 10 หลายเดือนก่อน

    thanks for the video. Love blender and hystory of technologies so twice amazing

  • @ShwappaJ
    @ShwappaJ 10 หลายเดือนก่อน

    Me, who used to do all of this via Microsoft Paint and Adobe Photoshop: "Look what they need to mimic even a fraction of our power!"