Blender 3D Easy Tutorial | Make a Fluid follow any path!

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  • เผยแพร่เมื่อ 24 พ.ย. 2022
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    #tutorial #howto #animation #tipsandtricks #fluid #simulation
    #blender3d
    In this tutorial I will show you how to make a fluid-simulation follow a path in Blender3D!
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ความคิดเห็น • 89

  • @ahmadsabra8526
    @ahmadsabra8526 ปีที่แล้ว +7

    You are amazing ❤❤

  • @Rameshstardust
    @Rameshstardust ปีที่แล้ว +2

    Not just about fluid we learned so many things in this video thank you 👍, thanks for in depth Tut 🥳

  • @Rameshstardust
    @Rameshstardust ปีที่แล้ว

    Waiting for this Tut 🥳 thank you so much sir!

  • @ElPibeMagic
    @ElPibeMagic ปีที่แล้ว

    You are doing great videos, thank you so much!!

  • @osagauis5985
    @osagauis5985 3 หลายเดือนก่อน +1

    These so helpful ❤

  • @met4ltech
    @met4ltech ปีที่แล้ว +1

    Thanks a lot!

  • @ELVIRUSG
    @ELVIRUSG ปีที่แล้ว +1

    nice tutorial, thank you!!

  • @_voidvision
    @_voidvision ปีที่แล้ว +1

    Amazing 🔥

  • @osagauis5985
    @osagauis5985 3 หลายเดือนก่อน +1

    Thank you 🙏

  • @spearcy
    @spearcy ปีที่แล้ว +7

    It was a pretty good tutorial for anyone looking to create that kind of animation. I think it would have been better if there were a reason given for choosing those strength and flow numbers for the curve and the consequences of picking other numbers instead (and maybe info about how to control the speed and volume of the flow animation). Still, a lot of info from this tutorial can be useful in other projects. 👍🏻

  • @hannachuiko8246
    @hannachuiko8246 11 หลายเดือนก่อน

    Thank you so much!

  • @anibalriveraherrera7321
    @anibalriveraherrera7321 ปีที่แล้ว

    thanks!!!🙌🙌

  • @mayormanstown7903
    @mayormanstown7903 11 หลายเดือนก่อน +1

    i've been trying to sim Ketchup, this is the way. Thanks!

  • @yorkipudd1728
    @yorkipudd1728 ปีที่แล้ว +4

    Strange timing. I only designed the way a game object looks and acts yesterday, and you more or less pre-empted me by two days! lol
    Gotta be worth a sub. I'm Over the Moon finding you. I managed to follow every step too. Excellent tut. Many thanks.

    • @KennyPhases
      @KennyPhases  ปีที่แล้ว +2

      So glad to hear this helped! Thank you for subscribing!

  • @user-rx7ro6xf9y
    @user-rx7ro6xf9y 2 หลายเดือนก่อน +1

    YOU ARE THE BEST ❤❤❤

    • @KennyPhases
      @KennyPhases  2 หลายเดือนก่อน

      Thank you!

  • @gordonbrinkmann
    @gordonbrinkmann ปีที่แล้ว +7

    A curve doesn't need a Subdivision Surface modifier, you can set a higher resolution in the Object Data Properties of the curve under Shape > Resolution Preview U (the Render U uses the same value if left at 0).

    • @KennyPhases
      @KennyPhases  ปีที่แล้ว +4

      Thanks Gordon! I apreciate it!

    • @ashy49592
      @ashy49592 ปีที่แล้ว +1

      @@KennyPhases
      how to export it to unreal engine
      and I need it as vfx
      or will it just be a mesh

    • @KennyPhases
      @KennyPhases  ปีที่แล้ว +1

      @@ashy49592 To be honest I'm not sure, I have never used Unreal Engine before, however you might be able to just export mesh for every frame, and then re-compile that in Unreal Engine. If you're doing fluid-sims, it probably makes more sense to do them in the program you're using, like Unreal Engine, rather than going between programs. Maybe you could find an unreal-engine fluid-sim tutorial?

    • @ashy49592
      @ashy49592 ปีที่แล้ว

      @@KennyPhases
      I tried doing it in unreal.
      I failed .

    • @ashy49592
      @ashy49592 ปีที่แล้ว

      @KennyPhases
      I'm trying to make a realistic blood hit effect
      for bullet impact

  • @offchannel9400
    @offchannel9400 ปีที่แล้ว

    What are the specifications of the computer you are using?

  • @ertugul6127
    @ertugul6127 6 หลายเดือนก่อน +1

    Hey bro ,please make a video in blender how to add audio in animation

  • @internetsworst.
    @internetsworst. 11 หลายเดือนก่อน

    is there a way to import an image - to draw a path in perspective to a still frame of a video, so that after completing the tutorial demonstrated in this video, the baked simulation could be taken over to after effects and applied as a composition?

    • @KennyPhases
      @KennyPhases  11 หลายเดือนก่อน

      I'm not sure exactly what you mean but if you want to message me on instagram I can try to help further!

  • @ELVIRUSG
    @ELVIRUSG ปีที่แล้ว

    I activated the viscosity function on the fluid dommain, so wrong XD. incremented tha baking time from 1 minute to 40 min. LOL

  • @user-qt9pz1bg3y
    @user-qt9pz1bg3y 5 วันที่ผ่านมา +1

    pls help me when i click bake all at frame 80 particles dont accur ( it should start at frame 80 and end on frame 215, everzthing is in domain, im using nurbscurve)

    • @KennyPhases
      @KennyPhases  5 วันที่ผ่านมา

      Please message me on instagram! It sounds like it may be a cache issue or your frames on timeline aren't set properly? Send a screenshot so I can help more!

  • @paulkuykendall5584
    @paulkuykendall5584 ปีที่แล้ว +1

    I first did it on 3.5 and got all the strange behaviors' described by others. When I switched to 3.4.1 it was just like your tutorial...so something changed in 3.5.0-stable version ??

    • @KennyPhases
      @KennyPhases  ปีที่แล้ว

      There shouldn't be too many changes! I haven't checked the latest version so maybe I missed something!

  • @AwesomeWikidStudios
    @AwesomeWikidStudios ปีที่แล้ว +1

    Might be impossible, but I"m trying to import this animation into a scene in Unreal Engine 5, would you happen to know how I'd be able to do that?

    • @KennyPhases
      @KennyPhases  ปีที่แล้ว

      Message me on Instagram!

  • @marionayongmeiferrepallach8021
    @marionayongmeiferrepallach8021 ปีที่แล้ว

    I followed all the steps but I don't know why my hdri only affects inside the domain cube space and not all the scene, and when the water animation starts it only affects de object and not the space inside the domain

    • @marionayongmeiferrepallach8021
      @marionayongmeiferrepallach8021 ปีที่แล้ว +2

      I just solved it xd, it was because I had the transparent option activated in film, render properties

  • @SS-qg9jk
    @SS-qg9jk 2 หลายเดือนก่อน +1

    what if you want to give a more thick texture like cream spreading on a surface?

    • @KennyPhases
      @KennyPhases  2 หลายเดือนก่อน

      You may have to adjust the viscocity settings on your fluid domain! Flip Fluids is a great paid add on that can help with these settings too!

    • @SS-qg9jk
      @SS-qg9jk 2 หลายเดือนก่อน

      @@KennyPhases thank you, that's helpful!

  • @ryanberry2828
    @ryanberry2828 ปีที่แล้ว +2

    hi. im having trouble. my fluid isnt going on the path of the figure 8. its going on a different path. how do i change that

    • @KennyPhases
      @KennyPhases  ปีที่แล้ว

      Please Message me on Instagram so I can assist you!

    • @ryanberry2828
      @ryanberry2828 ปีที่แล้ว

      I don't have Instagram sorry

    • @ryanberry2828
      @ryanberry2828 ปีที่แล้ว

      Is there other ways you can assist! Or is that only way

  • @oneoonetv843
    @oneoonetv843 ปีที่แล้ว +3

    I did follow your tutorial yet i do not know how to do to get the amount of particles that you have, my fluids are smaller, any tip?
    thank u in advance and great content

    • @KennyPhases
      @KennyPhases  ปีที่แล้ว +1

      Raise the "resolution divisions" to a higher number, let me know if that helps!

    • @daryaprimak8417
      @daryaprimak8417 ปีที่แล้ว +1

      I just scaled my sphere and baked it

    • @KennyPhases
      @KennyPhases  ปีที่แล้ว +1

      @@daryaprimak8417 And everything is working okay?

    • @daryaprimak8417
      @daryaprimak8417 ปีที่แล้ว +1

      @@KennyPhases yeah, the number of particles increased when I scaled and then baked. I didn't raise the resolution division and anything.

    • @KennyPhases
      @KennyPhases  ปีที่แล้ว

      @@daryaprimak8417 That's probably because when you scale the mesh that is liquid-flow, you're also increasing the "ammount" of water essentially.

  • @davesrevenge5135
    @davesrevenge5135 11 หลายเดือนก่อน

    thanks man

  • @jamest0m
    @jamest0m 3 หลายเดือนก่อน +1

    Why did you choose *minus* 5 for the force strength?

    • @KennyPhases
      @KennyPhases  3 หลายเดือนก่อน

      Because it will "attract" the fluid, rather than push it away (which is what a positive value would do).

  • @dominicpond
    @dominicpond หลายเดือนก่อน +1

    I have the liquid baking in frames after zero and not before the end frame, the cube for me is completely visible until the baked period then the liquid shows. How can I get the cube to never appear? I do not have instagram, just answer the questions in the comment section.

    • @KennyPhases
      @KennyPhases  หลายเดือนก่อน

      You should be able to hide the cubes visibility in viewport and render (under the heirchy tab on the top right, click the camera and eye-icons off)

    • @dominicpond
      @dominicpond หลายเดือนก่อน

      @@KennyPhases Thanks!

  • @colbydiamond
    @colbydiamond 6 หลายเดือนก่อน +1

    how are you getting it to keep going and not get stuck halfway around the curve?

    • @KennyPhases
      @KennyPhases  6 หลายเดือนก่อน

      Adjust the "flow" of the force-field, and make sure you copy all of my settings exactly. And make sure the curve is one complete curve and not two separate pieces!

    • @KennyPhases
      @KennyPhases  6 หลายเดือนก่อน

      Message me on instagram if you have more issues!

  • @shonsoul2596
    @shonsoul2596 8 หลายเดือนก่อน +1

    could you reply my question, my fluid doman turn into an cube, when i try playing it , it stills remains a cube , is there a button or properties that to uncheck it, please 🥺🥺🙏🙏

    • @KennyPhases
      @KennyPhases  8 หลายเดือนก่อน

      Are you BAKING the simulation?

    • @shonsoul2596
      @shonsoul2596 8 หลายเดือนก่อน +1

      I already bake it, the problem is when I close out blender and back in it turns into a brick and remain static, could you make a tutorial if the fluid simulation turn into a brick, and turn back into liquid?

    • @KennyPhases
      @KennyPhases  8 หลายเดือนก่อน

      If that happens, it means you have to re-bake, or for some reason your last bake didn't save. are you selecting a location for your baked data to save?@@shonsoul2596

  • @damnfail9316
    @damnfail9316 ปีที่แล้ว

    when i use curve force field, and stop the flow in certain keyframe. i keyframe the flow from enable to disable, it stopped, but the liquid keep flowing from the start curve. can you solve this issue?

    • @KennyPhases
      @KennyPhases  ปีที่แล้ว

      Message me on Instagram!

    • @danlaschansky
      @danlaschansky ปีที่แล้ว +1

      @@KennyPhases Could you possiby reply here? I also am having this same issue. Thank you so kindly for your time!

    • @KennyPhases
      @KennyPhases  ปีที่แล้ว

      @@danlaschansky I believe you have to keyframe the flow-object, whatever is emitting the liquid itself, and also expiriment with different values in the domain!

  • @DuyTran-vz1bg
    @DuyTran-vz1bg ปีที่แล้ว +2

    Hi, I followed your tutorial and stuck in the step when I turn option Type:"All" of the Cache. After Bake All, nothing appear, pls let me know if you have any idea for this situation. Thanks for in depth Tut

    • @KennyPhases
      @KennyPhases  ปีที่แล้ว

      Hey sorry to hear your stuck! Message me on instagram and I will try my best to help you! Attach screen-shots when you message me!

    • @zqwwwiel8996
      @zqwwwiel8996 ปีที่แล้ว

      @@KennyPhases same problem here

    • @KennyPhases
      @KennyPhases  ปีที่แล้ว

      @@zqwwwiel8996 Please message me on instagram with screenshots of the problem so I can try to help!

    • @believingdaydreams
      @believingdaydreams 10 หลายเดือนก่อน +1

      @@KennyPhases Hi! I didn't realize I could only send one message on IG - apparently you have to accept it before I can say anything else, so, unhelpfully, I started with "Hi there!" and that's it 😅 But regardless, I wanted to ask if this process only works with a closed curve (the circle you started with). I'm trying with a bezier curve and haven't had any luck so far getting this to work.

    • @KennyPhases
      @KennyPhases  10 หลายเดือนก่อน

      Send me a screenshot of what you have to far so i can further help!@@believingdaydreams

  • @Igoreshkin
    @Igoreshkin ปีที่แล้ว +5

    4:05 After baking I have no liquid :( Checked every steps. I don't know what I doing wrong. Can somebody help, please?

    • @KennyPhases
      @KennyPhases  ปีที่แล้ว

      There could be several reasons for this happening, message me on Instagram! Or join the discord: discord.gg/Sh7HdBvs

    • @MadeByMXTC
      @MadeByMXTC ปีที่แล้ว +1

      Did you solve it? I have the same problem :/

    • @Igoreshkin
      @Igoreshkin ปีที่แล้ว

      @@MadeByMXTC nope :(

    • @KennyPhases
      @KennyPhases  ปีที่แล้ว

      @@MadeByMXTC Please message me on Instagram so I can try to help you!

    • @BGV2024
      @BGV2024 ปีที่แล้ว +2

      same issue here. i'd attempted it 3 times. the discord link says invalid so can't inquire for help.

  • @ihsanali3274
    @ihsanali3274 11 หลายเดือนก่อน

    Pro tip : Beginners Follow your curve also

  • @Mari_Selalu_Berbuat_Kebaikan
    @Mari_Selalu_Berbuat_Kebaikan ปีที่แล้ว +1

    Let's always do alot of good 🙏🌈

  • @shonsoul2596
    @shonsoul2596 8 หลายเดือนก่อน +1

    I figured it out, if you bake it, when you close it out it will turn into a cube , how do I know here's your answer: don't bake

  • @xttttcn
    @xttttcn ปีที่แล้ว +2

    Why my fluid still can't follow path?

    • @KennyPhases
      @KennyPhases  ปีที่แล้ว

      Message me on instagram so I can help you!