I agree! I spent so much time on lighting inside Unreal Engine, following tutorials and trying different things by myself... but it still look bad most the time (but it does get better though!). It seems to be really hard to achieve a good level.
8:23 Taking notes: Monochromatic: same color (darker or brighter) complimentary: 2 colors opposite each other on the color wheel analogous: 3 colors beside each other on the color wheel (realistic- sympathetic) Triadic: put a triangle on the color wheel and take the colors on each corner (Balanced) ------------------- when making a project: what is the mood this image should have? what story I'm trying to tell? which color will pop and which will go unnoticed? can I emphasize certain things with more color/light?
If you address the actual reason you fear death, you will no longer be afraid of the dark, as happened to me. The truth is we know there is an afterlife and we need to have peace before that day comes that we have peace with our Maker, Christ Jesus. I thank you.
Gem packed of value - I had some painting classes in past so colour theory is familiar for me, but how it applies in lighting was amazing to see with examples. I will apply it for my video colour grading as well haha💡
Let's just make one small thing clear on this fantastic video... The gaffer only does what the Cinematographer aka Director of Photography (DP) asks him to do. The DP makes all the choices of lights in the scene. He uses Gaffers to execute his and the director's vision. :) thanks for the video!
That is true, thanks haha! Although in my experience (working solely on smalltime projects without a DP) the Gaffers I worked with do have their own artistic input/vision, albeit not leading to the final output.
@@KaizenTutorials absolutely, but the key phrase you said is "there was no DP", essentially in small project the DP is also the Gaffer, and the Grip, and the PA lol so yeah. Totally agree, and obviously many Gaffers go onto DP's simply because they work so closely together. Others just enjoy being Gaffers.
Great video as always, Kaizen! Just a small correction regarding the Gaffer; their role is to provide technical solutions (creativity is always involved as well) to the ideas and aesthetics proposed by the Director of Photography/Cinematographer, the one that decides where a light goes or what intensity is the DoP. A good starting point is looking at some of the most important Cinematographers like , Roger Deakins, Doyle, Kamiński and more.
Thank you and thanks for the additional info. You're right ofcourse. I never really worked on big enough projects for a DoP to be part of it, so usually the Gaffer was the main person calling the shots.
13:05 You can do this with lights as well when rendering in cycles. Just Enable gobo texturing and add your texture in the shader editor. I don't know if it's the case in cyles, but I know in other path tracers, emissive objects and lights are calculated differently and emissive objects create more noise than an equivelant light. Again, don't know if that's the same in cycles but it's good to keep in mind
lighting is very important, understanding these visual art practices and those of photography and filmography based on visual arts is key to 3D as well! Seek more information from outside your bubble. as both a visual artist and Pro photographer i can move between the three things and know how to use them, get out look at real world but galleries and exhibitions!
Absolutely! These principles apply to most things artistic honestly. So learning more about 2D art, photography, cinematography, lighting in general and the other various fields of work really helps with your Blender projects too.
Im surprised you didnt mention that you can also use texture nodes on area and spot lights like you would an emission plane! then you can have even more control of the lights softness, distance, and cone apart from just changing the size and strength of an emission plane for similar results
Hey Kaizen, I couldn't help but notice the physical atmosphere setting when you were going over warm and cool tones. I was wondering where did you get that setting? is it an add-on?
In that shot I'm using the addon Physical Starlight Atmosphere to change some stuff. It's really great for easy sky texture stuff with a lot of settings; bit.ly/PSAkaizen
Working with lighting in Blender makes me feel like I'm going crazy or maybe blind. So,👂👂👂 This was a very informative video, and I am going to have to view it a few more times. You covered a lot of ground, Would like to see more, maybe more in depth on some of the topics you covered here. Something like, "This is why your lighting always sucks in Blender, no matter what you do." BTW, I always wondered what a Gaffer was. Thanks for this.
Thanks, glad to hear you liked the video. Lighting isn't easy for sure. Getting a grasp of these concepts is really important though. It helps more than understanding the way the lights work for example.
Light linking is really a great addition but I'm also hoping to see light blockers similar to RenderMan. That would be a massive help and really allow more artistic control.
@@KaizenTutorials It will allow you to shape your lights. For instance if you wanted to block a portion of the light. This gives a better explanation of the last three items but mostly I prefer using the rod light blocker for the flexibility of it. th-cam.com/video/PDeZWS6Zeu8/w-d-xo.html
Absolutely agree with you! The light is a key for every single rendered Frame. Thanks for a good tutorial! Wish we can be a friends :) And i really try to visit Amsterdam this Year at BCon. Will it be in Amsterdam?
Is light linking can be controlled in compositing completely, i mean first bake all light in seperate channel then mask them out using cryptomatte (not just direct illumination but also indirect as well.) Is such level of control is possible ?
You can control all lights in compositing yes. But that's not done by Light Linking afaik but by light groups. th-cam.com/video/CMbRx2PjB8Q/w-d-xo.html
Damn, it looks good! Love the clouds as well and how the light interacts with them! Exactly the kind of scene I'm trying to make learning Blender 😄 Wouldn't say no to a tutorial or to get the hands on the scene to check how everything is made 😁
This is all very interesting, but maybe you have some advice on how to improve performance?. After all the simplifications of the scene in solid mode, 30 fps, but in the “render” viewport, simply selecting an object can take 5 seconds or more, which makes adjusting the light unbearable
That's not an easy fix sadly. You can always work in EEVEE first before going into Cycles, but that's not a good fix. You can also lower the viewport samples and add denoising to help a little, but above all you're best off buying new hardware... which isn't cheap these days :-(
6 core is plenty! 12GB should be enough for most scenes. I used to run a 8GB card and it worked fine most of the time. Currently on 24GB and bigger scenes tend to use around 15-20GB. But i think thats also what it does, because it can.
Would be awesome to see a color theory video from you! But while we wait the best video, I've seen on color theory is by flow studios. th-cam.com/video/AvgCkHrcj90/w-d-xo.html . Also, would like to invite people to share their favorite video on the subject, so... please feel free! Edit:💡
Namaste sir, I am working on a project in which I have downloaded objects like character, house, car, tree and created a blender scene set in which I placed some objects here and there. Did the mouse wheel move forward backward and used them to make them 3d. viewport clipping is very expensive, view tab me end value is 100000 then viewport clipping is happening, how to fix it 😓 please 🙏any solution
If, I may, Eyes did not evolve. It is not possible, they were made. It is impossible for eyes and their intricate and astounding design to have been the product of "blind chance" over any number of billions of years. It is like saying that if you have bricks, floorplans, cement, and all building materials left to themselves, at some point, a house will end up building itself.
Why wasting people's 14 minutes for explaining 1 skill to improve light? What makes you think story telling for explaining 1 skill by wasting 14 minutes of the viewers makes you the Blender Pro? why don't you talk directly on points?
I don't see your point? I'm talking directly on things you should learn about when learning how to make art. Learn how you can use light to tell a story, set the mood and how to light a product. Each with practical examples and things to consider. But if you feel that wasn't enough that's fine.
Ayo kaizenn for this type of people theres just one treatment: -hi user -hide user dont let this type of people make dirty comments on your job their comments also make myself and other of your subscribers feel bad I i was you I wold jus ban this Arrombado from the channel and let the comment section for real discussions and conversations @@KaizenTutorials
@@ilmilles6232 Thanks for the backup, but it's fine. People are entitled to their own opinion, even though I don't share it. I wouldn't take it personal if I was you.
I’ve been focusing on lighting a lot lately and it’s the most frustrating for me but super rewarding when it starts to look good
Absolutely! It's not easy, but the pay-off is amazing.
I agree! I spent so much time on lighting inside Unreal Engine, following tutorials and trying different things by myself... but it still look bad most the time (but it does get better though!). It seems to be really hard to achieve a good level.
The opposite for me, only thing I can do really well is lighting. Helps that I started with SFM, I guess, not much to do there but lighting :D
8:23
Taking notes:
Monochromatic: same color (darker or brighter)
complimentary: 2 colors opposite each other on the color wheel
analogous: 3 colors beside each other on the color wheel (realistic- sympathetic)
Triadic: put a triangle on the color wheel and take the colors on each corner (Balanced)
-------------------
when making a project:
what is the mood this image should have?
what story I'm trying to tell?
which color will pop and which will go unnoticed?
can I emphasize certain things with more color/light?
0:48 Saying "Dark is bad. It's no coincidence that the dark scares quite a few of us" while bringing up this clip was uncalled for 💀💀
Haha soooorryyy ;-)
If you address the actual reason you fear death, you will no longer be afraid of the dark, as happened to me. The truth is we know there is an afterlife and we need to have peace before that day comes that we have peace with our Maker, Christ Jesus. I thank you.
Yoooo I'm in the video thanks for including me!
Awesome video too, you explain the complex topic of colour theory very well.
Heck yeah! Loved your piece and thought it served as a great example. :-D
00:00 hey that's my render :o
Thanks for the feature!
It is! Amazing project, stunning!
@@KaizenTutorials Thanks man! Great video!
If you could make some tutorials about lights and color theories, that'll be great!
💡💡💡💡💡💡
Haha noted, thanks!
Loving your new editing style Kaizen!! Keep up the good work
Thank you, appreciate the kind words! :-D
Gem packed of value - I had some painting classes in past so colour theory is familiar for me, but how it applies in lighting was amazing to see with examples. I will apply it for my video colour grading as well haha💡
Thanks a lot! Glad to hear you like it.
Let's just make one small thing clear on this fantastic video... The gaffer only does what the Cinematographer aka Director of Photography (DP) asks him to do. The DP makes all the choices of lights in the scene. He uses Gaffers to execute his and the director's vision. :) thanks for the video!
That is true, thanks haha! Although in my experience (working solely on smalltime projects without a DP) the Gaffers I worked with do have their own artistic input/vision, albeit not leading to the final output.
@@KaizenTutorials absolutely, but the key phrase you said is "there was no DP", essentially in small project the DP is also the Gaffer, and the Grip, and the PA lol so yeah. Totally agree, and obviously many Gaffers go onto DP's simply because they work so closely together. Others just enjoy being Gaffers.
Great video as always, Kaizen! Just a small correction regarding the Gaffer; their role is to provide technical solutions (creativity is always involved as well) to the ideas and aesthetics proposed by the Director of Photography/Cinematographer, the one that decides where a light goes or what intensity is the DoP. A good starting point is looking at some of the most important Cinematographers like , Roger Deakins, Doyle, Kamiński and more.
Thank you and thanks for the additional info. You're right ofcourse. I never really worked on big enough projects for a DoP to be part of it, so usually the Gaffer was the main person calling the shots.
@@KaizenTutorials its also used on building sites to describe the boss
Most replayed part - 3:37 and 11:10, very informative. Love this whole video in general. Learned a lot. Thank you. Subscribed.
Thanks, glad you liked it!
Well, the episode about color theory is a brilliant idea
Thanks, glad to hear it!
13:05 You can do this with lights as well when rendering in cycles. Just Enable gobo texturing and add your texture in the shader editor. I don't know if it's the case in cyles, but I know in other path tracers, emissive objects and lights are calculated differently and emissive objects create more noise than an equivelant light. Again, don't know if that's the same in cycles but it's good to keep in mind
Yeah you’re right! I think you need either point or spotlights for this to work, but it does indeed work. I forgot that!
lighting is very important, understanding these visual art practices and those of photography and filmography based on visual arts is key to 3D as well! Seek more information from outside your bubble. as both a visual artist and Pro photographer i can move between the three things and know how to use them, get out look at real world but galleries and exhibitions!
Absolutely! These principles apply to most things artistic honestly. So learning more about 2D art, photography, cinematography, lighting in general and the other various fields of work really helps with your Blender projects too.
Excellent as always; thanks for sharing. I would be interested in color theory videos. 💡
Thank you and noted!
Thanks for the secret. I'll be waiting for that colour theory video.
I tried to grasp color theory from graphic desin and apply it to blender, but I'd be awesome if you made a video on it! 💡💡💡
That's a great start as these things largely apply to any field of design, but thanks your comment is noted! :-D
Its so nice that you reply to most of the comments ❤
I try to reply to all of them actually! :-D
This is very valuable. Thank for taking the time to make this
Thanks!
quality is through the charts with this one
I def. agree.
Thanks a lot! I do my best so it's always amazing to get these compliments.
Dude!!! you deserve so many more subscribers !!
Thanks so much!
It's textures/shaders. Lighting is just the cherry on top.
A cube with no textures can look amazing with the right lighting. It can even look real.
omg all your uploads are just too prefect
wow thank you!
I like kaizen videos. Really appreciate the way he explain and very confident what he passing to learners. Thanks Kazen :)
Thanks for the kind words!
Light: good, dark: bad. 😄
Enlighten me 💡
Im surprised you didnt mention that you can also use texture nodes on area and spot lights like you would an emission plane! then you can have even more control of the lights softness, distance, and cone apart from just changing the size and strength of an emission plane for similar results
I've mentioned similar stuff in my other Lighting video :-)
This video help me a lot! Thanks
Very helpful video! Thank you so much! 💡
💡 great video as always keep up the good work
Thank you! 🙏🏻🧡
Thank you so much for this!!!! Find the lighting process really hard, such a hard subject to get right but fun trying ☺☺
Glad you like it!
This video is a banger💪🏻
Thanks a lot!
Oooooh! Whats the font name that you used! Loved it!
It's called 'Caught'! And thanks glad you like it. :-)
Fantastic video. Lighting can make or break a scene no matter the quality of the assets. Also, what font are you using for your titles? It’s lovely.
Thanks a lot! The new font I’m using is called ‘caught’. :-)
💡 I'd be interested as well as I'd love to get into colour grading as well for my renders
Awesome, thanks Seb!
great as always. TYSM
Thanks, appreciate that!
Bro all ur video is well done! whats that font? is that custom? so sleeeeeeeek!
Thank you! Its called Caught and no its not custom.
Not just blender. Realistic lighting on render is not easy. Setting up the light for us to convince ourselves that the scene exists in the real world.
Exactly!
This was quite illuminating. 💡
Haha nice one!
Another fun fact: In Blade Runner 2048, yellow is always used when K (Ryan Gosling) comes closer to the truth.
Oh that's awesome and a great example of how you can further use color and light to tell a story!
thank you 💡
You're most welcome!
Hey Kaizen, I couldn't help but notice the physical atmosphere setting when you were going over warm and cool tones. I was wondering where did you get that setting? is it an add-on?
In that shot I'm using the addon Physical Starlight Atmosphere to change some stuff. It's really great for easy sky texture stuff with a lot of settings; bit.ly/PSAkaizen
@@KaizenTutorials thank you for the link, I'll definitely check it out. It looks so cool. 😎
Great Video!
Thank you!
Working with lighting in Blender makes me feel like I'm going crazy or maybe blind. So,👂👂👂 This was a very informative video, and I am going to have to view it a few more times. You covered a lot of ground, Would like to see more, maybe more in depth on some of the topics you covered here. Something like, "This is why your lighting always sucks in Blender, no matter what you do." BTW, I always wondered what a Gaffer was. Thanks for this.
Thanks, glad to hear you liked the video. Lighting isn't easy for sure. Getting a grasp of these concepts is really important though. It helps more than understanding the way the lights work for example.
thank you so much
You’re welcome!
💡Great video!
Thanks!
Thanks sir ❤❤❤❤❤
No problemo!
Light linking is really a great addition but I'm also hoping to see light blockers similar to RenderMan. That would be a massive help and really allow more artistic control.
What would a light blocker do that light linking doesn’t do? Im curious!
@@KaizenTutorials It will allow you to shape your lights. For instance if you wanted to block a portion of the light. This gives a better explanation of the last three items but mostly I prefer using the rod light blocker for the flexibility of it.
th-cam.com/video/PDeZWS6Zeu8/w-d-xo.html
Thank you! 💡
No problem!
Absolutely agree with you! The light is a key for every single rendered Frame. Thanks for a good tutorial! Wish we can be a friends :) And i really try to visit Amsterdam this Year at BCon. Will it be in Amsterdam?
Thanks a lot! Yes BCON is always in Amsterdam, every year!
Please bring a light and color theory video
Noted, thanks!
Is light linking can be controlled in compositing completely, i mean first bake all light in seperate channel then mask them out using cryptomatte (not just direct illumination but also indirect as well.) Is such level of control is possible ?
You can control all lights in compositing yes. But that's not done by Light Linking afaik but by light groups. th-cam.com/video/CMbRx2PjB8Q/w-d-xo.html
What's the castle/fortress gate showing up twice at the beginning of the video?
A scene I made with some kitbashed assets!
Damn, it looks good! Love the clouds as well and how the light interacts with them! Exactly the kind of scene I'm trying to make learning Blender 😄
Wouldn't say no to a tutorial or to get the hands on the scene to check how everything is made 😁
If you want the scene you can get it by joining the Patreon! :-)
Oh cool! I'm gonna check that, thanks!
Kaizen: By commenting a lightbulp emoji
TH-cam: By commenting a LIKE BUTN EMOJI, SMASH THAT LIKE YOU MOTH... :D
Nice video btw!
First comment, big fan bro 🔥🔥💡
Eyyy nice! Thanks for the kind words.
How much ram do I need for this?
16 or up. 32 recommended. 64 better!
@ I'm working with 24.pray for me hahaha
@ thank you for responding
Would you suggest to grow on this as an independent skill without getting into learning modeling etc?
Absolutely! As I said in the beginning this might even be more imporant!
This is all very interesting, but maybe you have some advice on how to improve performance?. After all the simplifications of the scene in solid mode, 30 fps, but in the “render” viewport, simply selecting an object can take 5 seconds or more, which makes adjusting the light unbearable
That's not an easy fix sadly. You can always work in EEVEE first before going into Cycles, but that's not a good fix. You can also lower the viewport samples and add denoising to help a little, but above all you're best off buying new hardware... which isn't cheap these days :-(
💡
3d animation has scope in future? explain plzz
Everything does! You just need to make sure you’re good, have a vision and can carry an art style.
@@KaizenTutorials thx dude!
Is 6 Core cpu(latest) and 12gb vram enough for large scene?
6 core is plenty! 12GB should be enough for most scenes. I used to run a 8GB card and it worked fine most of the time. Currently on 24GB and bigger scenes tend to use around 15-20GB. But i think thats also what it does, because it can.
💡💡
💡 🙏🏽
💡 pleaseee🙏🙏🙏
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💡
💡💡💡
Yassssss 💡💡💡
😊😊😊
💡
💡💡💡💡
💡💡💡💡💡💡💡 Plz!
💡💡💡💡💡💡
💡💡💡💡💡💡
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💡💡💡💡💡💡💡💡
💡💡💡💡💡💡💡💡💡💡💡💡💡💡💡💡💡
💡🔦🚨
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💡💡💡💡💡💡💡💡💡💡💡💡
why 3d artists's behaviour's are pretty good except any others?
sorry what?
noiice
💡💡💡💡 please
Remember to disable ads before you post your videos.
Why? That would also disable my rent being paid.
*pros ("pro's" is a contraction of "pro is" or "pro has")
whooops
💡🔦💡
Light is not that hard to grasp, especially with some study.
BUT. Light strength - that seems kinda on fritz sometimes
Light strength can be a bit strange yeah because of scale issues. It usually just ocmes down to what looks right haha
@@KaizenTutorials I did a street scene render where I put realistic street lamp strength - 300W and ended upping it to 3500W 🤣
You could be Ill Factor's son. Look a lot like he.
Haha I don't really see it but okay!
💡💡im
🕯️
*cries in EEVEE*
😭
Would be awesome to see a color theory video from you! But while we wait the best video, I've seen on color theory is by flow studios. th-cam.com/video/AvgCkHrcj90/w-d-xo.html .
Also, would like to invite people to share their favorite video on the subject, so... please feel free! Edit:💡
Awesome and thanks for sharing your recommendation!
give us a💡
Trump bursting out of the bins at 0:50 scared me.
For those who dont want to comment a lightbulb emoji, click below ⏬️
Does this still count as you wanting that video though? lol
@KaizenTutorials It does in my opinion 😂
💡
Namaste sir, I am working on a project in which I have downloaded objects like character, house, car, tree and created a blender scene set in which I placed some objects here and there. Did the mouse wheel move forward backward and used them to make them 3d. viewport clipping is very expensive, view tab me end value is 100000 then viewport clipping is happening, how to fix it 😓 please 🙏any solution
Scale down your scene. Select all hit S and scale it down to be a normal size. It shouldnt be that big!
😎🧝🏼♀️🧚🏻♀️🧜♀️🧞♂️
If, I may, Eyes did not evolve. It is not possible, they were made. It is impossible for eyes and their intricate and astounding design to have been the product of "blind chance" over any number of billions of years. It is like saying that if you have bricks, floorplans, cement, and all building materials left to themselves, at some point, a house will end up building itself.
Uhm… afaik that’s kinda how evolution works. :-)
@@KaizenTutorials Granted...just out of curiosity, so what exactly did we "evolve" from and when?
Why wasting people's 14 minutes for explaining 1 skill to improve light? What makes you think story telling for explaining 1 skill by wasting 14 minutes of the viewers makes you the Blender Pro? why don't you talk directly on points?
?
I don't see your point? I'm talking directly on things you should learn about when learning how to make art. Learn how you can use light to tell a story, set the mood and how to light a product. Each with practical examples and things to consider. But if you feel that wasn't enough that's fine.
Ayo kaizenn
for this type of people theres just one treatment:
-hi user
-hide user
dont let this type of people make dirty comments on your job
their comments also make myself and other of your subscribers feel bad
I i was you I wold jus ban this Arrombado from the channel and let the comment section for real discussions and conversations
@@KaizenTutorials
@ilmilles6232 dude what? No its fine to not like a video dude. Let it go. And he has a point. The video is pretty surface level.
@@ilmilles6232 Thanks for the backup, but it's fine. People are entitled to their own opinion, even though I don't share it. I wouldn't take it personal if I was you.
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