Mixamo and Daz 3D - How To Combine Mixamo Animations In Daz

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  • เผยแพร่เมื่อ 12 พ.ย. 2024

ความคิดเห็น • 137

  • @ELECTR0HERMIT
    @ELECTR0HERMIT 4 ปีที่แล้ว +7

    All around impeccable video. It's great to see someone creating a first class video on Daz, which is a secret gem in my opinion.

  • @griffithpictures
    @griffithpictures 3 ปีที่แล้ว +4

    Landscape, motion data, you do it all. I keep running into your videos whatever I'm searching. Well done!

  • @davidcripps3011
    @davidcripps3011 7 ปีที่แล้ว +1

    One of the best tutorials I've ever seen. No hanging around and really easy to understand. Many thanks :-)

  • @kuronokei6544
    @kuronokei6544 7 ปีที่แล้ว +2

    You made my day Travis, thanks a lot! really helpful and effortless :D

    • @TravisDavids
      @TravisDavids  7 ปีที่แล้ว +1

      No problem, thank you for watching.

  • @cardermedia
    @cardermedia 7 ปีที่แล้ว +1

    Many thanks for these tips Travis. It's great to know it's possible to link motions together since Mixamo took that functionality away from it's site. It would be great to see a sequel to this video with you linking bespoke animations (ie: from Ipi) to Mixamo animations. Oh, and also your experiences with the new dForce applied to these FBXs. Thanks again and you have a new subscriber :)

  • @malibaby2x
    @malibaby2x 3 ปีที่แล้ว

    absolute legend helped me heaps for my new project I'm working on

  • @yourdancevideo
    @yourdancevideo 6 ปีที่แล้ว +3

    This is absolutely wonderful. Thank you so much.

  • @mcsdaver
    @mcsdaver 7 ปีที่แล้ว +1

    You can also export the morphs if you want the character to be able to talk and make faces.

  • @TravisDavids
    @TravisDavids  7 ปีที่แล้ว +3

    Thanks to my buddy @fvckrender for helping me out with these techniques. Mixamo is an amazing website for quickly rigging and bringing your characters to life. If you want to see how to combine these animations in cinema 4d using motion clips, watch this th-cam.com/video/kzo2sp25gsA/w-d-xo.html

  • @christopherrippel2463
    @christopherrippel2463 4 ปีที่แล้ว +1

    Only works on G2 to G2. Make sure all check marks are correct before Exporting.

  • @stevechan9598
    @stevechan9598 6 ปีที่แล้ว +1

    saved me again today travis, you're my personal jesus

  • @Vertexvoyager
    @Vertexvoyager 10 หลายเดือนก่อน +1

    How do I manage to keep hair throughout this process

  • @VitusPolikarpusSM
    @VitusPolikarpusSM ปีที่แล้ว

    Thank for this great tutorial, i will try to practice it

  • @TheMonsterdep
    @TheMonsterdep 4 ปีที่แล้ว +10

    Hello Trevis. Tell me please. when importing FBX to DAZ I get the error:
    Rigging imitation: Bones without root skeleton. Rigging imitation: pre and post rotation must match in current implementation.
    What am I doing wrong?

    • @christopherrippel2463
      @christopherrippel2463 4 ปีที่แล้ว

      Yes! I get the same result. Super frustrating!! Any one can help???

    • @marcoa4497
      @marcoa4497 4 ปีที่แล้ว +1

      @@christopherrippel2463 (Sorry,My english is not good at all).but u need to export (character + animation)(choose:with skin,when export), from mixamo,not only the animation,otherwise, it won't work .Works with gen1 and gen2,for gen3 and gen8 u need to do other steps

    • @feda9562
      @feda9562 4 ปีที่แล้ว

      @@marcoa4497 Hi marco, did you manage to make it work with a gen8 character by any chance? Mixamo can't map the skeleton of my gen8 apparently

    • @tu-shey2307
      @tu-shey2307 4 ปีที่แล้ว

      Hi guys, I believe that unfortunately Maximo to Daz3d support has ended and it is far more complex to implement.
      This is annoying and I suspect it's largely down to Daz3d's payment model. It's just not profitable for them to allow someone to provide animations for free when they can be sold for quite a lot in the Daz store.
      If you find a solution for this, let me know as I was also looking.

    • @jeronimocollares320
      @jeronimocollares320 4 ปีที่แล้ว

      No way for now... :/

  • @EllaSenemar
    @EllaSenemar ปีที่แล้ว

    fabulous.thanks for sharing

  • @borakang
    @borakang 2 ปีที่แล้ว +1

    My Daz3d shows error message once i import fbx from Mixamo, saying Rigging limitation: bones without... and pre and post rotation must match in current.. and once I click ok, it's not rigged right. Figure is all twisted. Do you know how to fix this error?

  • @markbrim7678
    @markbrim7678 7 ปีที่แล้ว

    Awesome video Travis! Thanks a million man!

  • @KiraScurro
    @KiraScurro 3 ปีที่แล้ว

    amazingly helpful video. i'm just starting with both Daz and Unity, so i hope this works with the Daz to Unity bridge. thanx!

  • @cookie32o
    @cookie32o 7 ปีที่แล้ว +7

    Travis do you mind doing this again and letting me know if it works with all the new changes to mixamo?

    • @mcsdaver
      @mcsdaver 7 ปีที่แล้ว +2

      Everything he showed still works!!!!

  • @Trader117
    @Trader117 3 ปีที่แล้ว

    Very useful, thank you man!

  • @freenomon2466
    @freenomon2466 4 ปีที่แล้ว

    Awesome video. Thanks for sharing.

  • @lenguyentodzi1995
    @lenguyentodzi1995 7 ปีที่แล้ว

    thank you so much Davids , your video really helpfull. keep going buddy

  • @shockerson
    @shockerson 3 ปีที่แล้ว +2

    this is not working for me, maybie its just outdated? can you help a bit? - Im able to export daz gens2 to mixamo thats fine,mixamo load exported character, but when im trying to import FBX (downloaded from mixamo) - absolutely nothing is happen its just 1 second alert and its nothing.

    • @nono69314
      @nono69314 3 ปีที่แล้ว

      SAME!!!HAVE YOU FIGURED THIS OUT???

  • @yourdancevideo
    @yourdancevideo 6 ปีที่แล้ว +1

    Wanted you to know this also works with Daz 3d Michael 4 just fine. I like Michael 4, he's an oldie but goodie.

  • @Vertexvoyager
    @Vertexvoyager 10 หลายเดือนก่อน +1

    how did you get it in tpose

  • @claraluzian
    @claraluzian 4 ปีที่แล้ว +1

    Hey tTravis! any tip on how to export Genesis 8 to Mixamo? I tried several ways and nothing seems to work, I have weird issues like when I import the animation back to DAZ, all the joints are separated. Thank you!!! :)

  • @Eriadel
    @Eriadel 5 ปีที่แล้ว +4

    Really nice solution. Does this apply for Genesis 3 too ?

  • @morizanova8219
    @morizanova8219 3 ปีที่แล้ว

    Good Video !! But converting in Animate makes the figures feet slide right now . I`m not sure what caused thiis ? DAZ Studio 4.15 or there are changes in Mixamo sides . The obvious reason is FBX creating keyframe in BODY , meanwhile ANIMATE converting those keyframe in HIP instead . Since DAZ not yet having proper IK so I suspect that the reason . So for quick conclusion You can still use MIxamo animation as long you work in the main timeline not Animate

  • @soulepitome3d805
    @soulepitome3d805 3 ปีที่แล้ว

    Thank you T.

  • @gmilka4283
    @gmilka4283 ปีที่แล้ว

    hello ! do you have an update? it's not working anymore
    Also with (actorecore animation) if it's work

  • @finelarme
    @finelarme 5 ปีที่แล้ว

    Hey. Awesome tutorial, thank you a lot !

  • @GR7-ITA
    @GR7-ITA 6 ปีที่แล้ว +1

    wow thx man great tutorial

    • @TravisDavids
      @TravisDavids  6 ปีที่แล้ว

      No problem, thank you for watching :)

  • @Vertexvoyager
    @Vertexvoyager 10 หลายเดือนก่อน

    how about the hair and stuff? and do i need to delete eyelashes?

  • @gusgfx5310
    @gusgfx5310 7 ปีที่แล้ว

    Thanks Travis !! U rock !

  • @sybilmontet1894
    @sybilmontet1894 ปีที่แล้ว

    Dear Travis, any way to keep the face rig from DAZ when u send your DAZ character to mixamo, and then back to C4D, in order to be able to add face animations to the mixamo body animations ? Im desperate for finding a way to do this, just even having a mixamo walk cycle and being able to animete the eyes of my character..... cannot find anything online and searching since this morning :/ Any help would be a miracle. Thanks so much in advance

  • @jonyconde
    @jonyconde 6 ปีที่แล้ว

    This is awesome thanks a lot.

  • @visualdrip.official
    @visualdrip.official 3 ปีที่แล้ว

    the only thing that loads is the bones, i followed the steps and it didnt work?

  • @Vertexvoyager
    @Vertexvoyager 10 หลายเดือนก่อน

    i want to bring it to clo3d and then render in blender how can i keep my material?

  • @laurent_maillot
    @laurent_maillot 7 ปีที่แล้ว +1

    Hello Travis and thank you for this tuto.
    I think it also works with Genesis 3 if you export your character as an .obj ;)

    • @TravisDavids
      @TravisDavids  7 ปีที่แล้ว +1

      Thanks Laurent, I've even tried this but with no success.

    • @laurent_maillot
      @laurent_maillot 7 ปีที่แล้ว

      Oh yep you're right :/ The .fbx from Mixamo to Daz does not work. But it works in C4D so you can at least use the mixamo animations with a genesis 3 character in C4D, and render with Octane ;)

    • @TravisDavids
      @TravisDavids  7 ปีที่แล้ว +1

      Yup this is true, its fine if that's all you wanted to do but now it defeats the whole purpose of this tutorial since you can't modify the fbx files in daz which is a shame to be honest and you'll never be able to create the t-pose to animation transition. I just wish Mixamo had a proper animation editor that allows you to combine animations before you even export from the website BUT the only solution now is gen 2 with daz for doing this.

    • @laurent_maillot
      @laurent_maillot 7 ปีที่แล้ว

      Unfortunately... That said I found that if you export the .fbx as a 2014 - binary file (www.dropbox.com/s/bntll9sdey42hk1/DAZStudio_2017-05-16_13-30-28.png?dl=0) you don't have to move the green joint gizmo, it is already on the floor. Also in C4D I have no problem viewing the textures with Octane with the .fbx 2014. You just have to invert the opacity for the eyelashes and the hair. www.dropbox.com/s/8r0v6exs8tfhll7/CINEMA%204D_2017-05-16_13-38-24.png?dl=0

    • @TravisDavids
      @TravisDavids  7 ปีที่แล้ว +1

      Awesome man, thank you very much for the tips Laurent, i will take note of this as well.

  • @gutozardy
    @gutozardy 7 ปีที่แล้ว

    Thank you very much :)

  • @mcsdaver
    @mcsdaver 7 ปีที่แล้ว

    If you get the animation into DAZ you can get it into Lightwave 3d.

  • @ChameleonDG
    @ChameleonDG 7 ปีที่แล้ว

    Does this workflow still work with the new changes to Mixamo? Animations not importing back into Daz 4.9. Do you have any work arounds? You rock!

    • @TravisDavids
      @TravisDavids  7 ปีที่แล้ว

      Unfortunately i haven't tried with the new version of Mixamo yet.

    • @davidedwardsme
      @davidedwardsme 7 ปีที่แล้ว

      new version of mixamo? They've abandoned mixamo in favor of working with Adobe. What's new?

    • @mcsdaver
      @mcsdaver 7 ปีที่แล้ว

      Yes it still works, if something goes wrong try again. It does still work!

    • @virtual_intel
      @virtual_intel 6 ปีที่แล้ว

      I was able to create them animations using Mixamo through Adobe Fuse. It should work. I just started with Daz so haven't tried this neat trick. Will try it soon.

  • @henryqprodllc
    @henryqprodllc 6 ปีที่แล้ว

    Hey guys. When using Mixamo, you have to only use the base model from Daz Studio whether it’s V4, Genesis or Genesis 3?

  • @chiefkamachi1
    @chiefkamachi1 7 ปีที่แล้ว +1

    Amazing tutorial again :) im wondering if theres a way to use the rig of 3d daz, then put in details in the model in zbrush and then use the mixamo animations. I saw Anthony did a character and animate it with mixamo.

    • @TravisDavids
      @TravisDavids  7 ปีที่แล้ว +1

      Thank you, yup this is possible! I've seen lots of custom characters get uploaded to mixamo. I think as long as it represents something bipedal and it has good edge flow then its good to go for Mixamo.

  • @MaxHancock
    @MaxHancock 7 ปีที่แล้ว

    Awesome!

  • @piccolosamathegodofdestruc373
    @piccolosamathegodofdestruc373 ปีที่แล้ว

    My bones and gizmos are not showing. Please help

  • @cupcakestasteGURD
    @cupcakestasteGURD 6 ปีที่แล้ว

    hey, great tutorial. however, hen I upload my character it won't allow me to use if it has textures on it? how did you manage to upload your 3D model with textures? thanks

    • @yourdancevideo
      @yourdancevideo 6 ปีที่แล้ว

      I uploaded my character as is and then when you put the animation into animate 2 in Daz as explained, you delete the FBX character (follow his instruction). After this, you may add textures and wardrobe to Genesis 2. Hope this helps cause' I got confused about textures.

  • @Mai-mr2yg
    @Mai-mr2yg 4 ปีที่แล้ว

    Once i export fbx file from daz3d, the fbx only contain the seleketone not the model. Can you teach me how to fix this?

  • @SaSeshen
    @SaSeshen 3 ปีที่แล้ว

    Hoping you notice comments from time to time... How do you import Genesis 3 or 8 models into Mixamo? I haven't been able to get a genesis 8 model to import properly unfortunately, despite neutral posing and removing all assets

    • @TravisDavids
      @TravisDavids  3 ปีที่แล้ว +3

      What works for me is to import my GEN 8 character into Cinema 4D and delete the entire rig so it's just the gen 8 obj on it's own and then save that out as it's own OBJ and upload that to Mixamo, it always works for me.

  • @BruceT-rg8bp
    @BruceT-rg8bp ปีที่แล้ว

    is Mixamo free to use? Thank you

  • @irvinalexandersanchez7916
    @irvinalexandersanchez7916 2 ปีที่แล้ว

    Can't believe tNice tutorials is free

  • @ifdesigner2421
    @ifdesigner2421 2 ปีที่แล้ว

    Genesis 8 is not working with maximo.......Pls help

  • @romania3dart
    @romania3dart 7 ปีที่แล้ว

    Thank you !!!

  • @CobraDeathFinger
    @CobraDeathFinger 5 ปีที่แล้ว

    thanks!

  • @forever3112001
    @forever3112001 7 ปีที่แล้ว

    Hello, I have a question
    i save daz file
    Send to friends, why others can not open the file?
    How can I send the information to others?
    and others can completely open my profile

  • @PytinHublo
    @PytinHublo 6 ปีที่แล้ว

    Супер, спасибо) thx!

  • @ronemade6530
    @ronemade6530 3 ปีที่แล้ว

    sir, i want to ask you why my mixamo doesn't have the fbx option only? there were fbx binary, fbx ASCII, fbx for unity and fbx 6, so which one that you used to import to daz? tell me please. thank you

    • @daniewwerssGoodOne
      @daniewwerssGoodOne 3 ปีที่แล้ว

      Mixamo must have added more options. I was struggling today as well to get this to work (after having done it hundreds of times before!). In mixamo, exporting as FBX7.4 seems to work on Genesis (you should always use Genesis btw)

  • @predi888
    @predi888 4 ปีที่แล้ว

    how to save mixamo animation in daz ? When i save scene and load later, character walk in place

  • @radicalcut-up1690
    @radicalcut-up1690 6 ปีที่แล้ว

    Travis, could you help me? Mixamo says 'unable to map your existing skeleton' after trying to upload. I have a Genesis 8 male figure. What do I need to do differently?

    • @TravisDavids
      @TravisDavids  6 ปีที่แล้ว

      Yup that always happens with GEN 8. I've never been able to upload gen 8 successfully.

  • @josephcovington8480
    @josephcovington8480 6 ปีที่แล้ว

    Any way to add body morphs back on figure?

  • @yourdancevideo
    @yourdancevideo 6 ปีที่แล้ว

    Works with Michael 4.

  • @joserubens6512
    @joserubens6512 7 ปีที่แล้ว

    Thank you for your tutorial in the video Mixamo and Daz3d how you configure skeletons in Edit Mapping Genesis 3 Female if it could not show Edit Mapping configured Thank

    • @TravisDavids
      @TravisDavids  7 ปีที่แล้ว

      Use a genesis 2 model, the genesis 3 models tend to give a lot of problems.

    • @joserubens6512
      @joserubens6512 7 ปีที่แล้ว

      Thank you

  • @frankcabanski9409
    @frankcabanski9409 3 ปีที่แล้ว

    This doesn't work. The saved FBX from Daz won't work with Mixamo.

  • @CodeBlues-TimeisGold
    @CodeBlues-TimeisGold 7 ปีที่แล้ว

    Is it commercially free? I want to use it for My Unity game projects.Thank you for your nice tutorial.

    • @TravisDavids
      @TravisDavids  7 ปีที่แล้ว

      Apparently All Mixamo content is royalty free for both commercial and non-commercial use.

    • @virtual_intel
      @virtual_intel 6 ปีที่แล้ว

      Royalty free doesn't make it free. Gotta read the license and pay a fee if such requires it. I haven't read into the terms on Daz, but sure will regarding commercial use. In order to make commercial use of what he done here in this video using both. You need a license from both companies/sites stating you can indeed do so, or it be part of their terms in writing. Well since both tools were used to create this cool animation via TH-cam.

  • @ennistreppo5720
    @ennistreppo5720 3 ปีที่แล้ว

    wow

  • @peterschiller2451
    @peterschiller2451 5 ปีที่แล้ว

    I HAVE ONE BIG QUESTION. MIXAMO IS THE ONLY SOFTWARE OF ITS KIND. AN EASY AUTORIGGER WITH TONS OF ANIMATIONS. I WOULD EVEN PAY FOR THIS, NO QUESTION. BUT WHAT IF THEY TURN OFF MIXAMO. THERE IS NO COMPETETIVE PRODUCT OUT THERE. (Is nobody there who wants to make a lot money and create a similar tool ? )

  • @iHeartDom
    @iHeartDom 5 ปีที่แล้ว

    Wait, so we cant use this with a gen 8 character?

    • @TravisDavids
      @TravisDavids  5 ปีที่แล้ว

      Gen 8 has never worked for me unfortunately :(

  • @Xtremeshot007
    @Xtremeshot007 6 ปีที่แล้ว

    This website no longer offer all those options :(

  • @theneutron7136
    @theneutron7136 5 ปีที่แล้ว

    Genesis 3 works???

  • @aeonbreak4728
    @aeonbreak4728 5 ปีที่แล้ว

    Dude this doesnt work anymore. Importing FBX to DAZ is simply impossible without getting rigging limitation errors. Something's changed. Let us know if you figure it out!

    • @mistanice1882
      @mistanice1882 4 ปีที่แล้ว +1

      I convert Mixamo .fbx to .bhv using blender then open the .bhv in DAZ. There is a youtube video on it.

  • @xpired5328
    @xpired5328 4 ปีที่แล้ว

    Could you have not used any other model!

  • @akpevbe
    @akpevbe 6 ปีที่แล้ว

    Pls how do you combine multiple mixamo animations In c4d

    • @TravisDavids
      @TravisDavids  6 ปีที่แล้ว +1

      You can do that using Motion Clips in Cinema 4D

    • @akpevbe
      @akpevbe 6 ปีที่แล้ว

      I tried but can't seem to make it work....any chance you can pls do a quick tutorial on it?

    • @TravisDavids
      @TravisDavids  6 ปีที่แล้ว

      This is the tutorial i'm referring to th-cam.com/video/2hD81pd17ko/w-d-xo.html

    • @akpevbe
      @akpevbe 6 ปีที่แล้ว

      Thanks for the reply bro, i was able to combine the tpose into 1 Mixamo Animation but i wanted to combine it into 2 or more Mixamo Animations

    • @TravisDavids
      @TravisDavids  6 ปีที่แล้ว

      Yup you can still do that with motion clips, i managed to combine 5 different animations into 1 sequence.

  • @RonBomb
    @RonBomb 5 ปีที่แล้ว

    Does this work if you add cloths and such to the model? Does it have to be the base cloths or can it be ones from the shop?

    • @aatreyi2002
      @aatreyi2002 2 ปีที่แล้ว

      Hi! Were you able to find a way to put clothes together with mixamo?

  • @giuseppemastrangelo
    @giuseppemastrangelo 6 ปีที่แล้ว

    Not working with Genesis 8

  • @gamingplays9921
    @gamingplays9921 4 ปีที่แล้ว

    ima 10 year old kid and am doing this and kinda knows how to code lol

  • @rjtucker1965a
    @rjtucker1965a 3 ปีที่แล้ว

    Daz 3D 4.10 and up This Tutorial no longer Works ,Look somewhere else.

  • @Meikerart
    @Meikerart 6 ปีที่แล้ว

    Down work... skeleton dont doing...

  • @munk0915
    @munk0915 4 ปีที่แล้ว

    DAZ seems can not import FBX file from mixamo anymore。。。。。anyone have solution?

    • @JeffersonDonald
      @JeffersonDonald 4 ปีที่แล้ว

      Are you using Genesis 2? This technique doesn’t work for G3 figures. There is a plug-in being offered soon. Search MIXAMOJO (it’s not free) and you’ll find the developers who are coding it.

  • @themightyflog
    @themightyflog 4 ปีที่แล้ว

    Now there is a tool called Mixamojo that doest it aoutmatically! :)

    • @TravisDavids
      @TravisDavids  4 ปีที่แล้ว

      Awesome, never heard of this, need to check it out.

    • @paulatreides6711
      @paulatreides6711 4 ปีที่แล้ว

      Mixamojo ? i got nothing when i search on google , is it on the mixamo website or something ? :)

    • @themightyflog
      @themightyflog 4 ปีที่แล้ว

      @@paulatreides6711 laylo3d

  • @jeronimocollares320
    @jeronimocollares320 4 ปีที่แล้ว

    Update your video, Daz dont work with mixamo anymore...

    • @TravisDavids
      @TravisDavids  4 ปีที่แล้ว +1

      What are you talking about? Of course it does. Gen 2 and Gen 3 still work perfectly. Gen 8 just needs it's rig manually removed before u upload it to Mixamo. It still works perfectly fine. Mixamo still accepts OBJ. Just export the daz character as obj and it will work, literally just did it right now with no issues.

    • @jeronimocollares320
      @jeronimocollares320 4 ปีที่แล้ว

      @@TravisDavids "it's rig manually removed" (g8)...more easy work on NASA :)

    • @jeronimocollares320
      @jeronimocollares320 4 ปีที่แล้ว

      ​ @Travis Davids We have SO MANY insues with standart stuffs from DAZ... like that '3 party content' Bridge...They do a software to DONT WORK with nothing... after a time, they change the 'idea' about bcause no one wanna spend money in a software what dont work with nothing... now...this situation...DAZ running for anything what help people to bridge your products to another 3d software... its a good software, a TERRIBLE admninistration!

    • @jeronimocollares320
      @jeronimocollares320 4 ปีที่แล้ว

      @@TravisDavids really, can u do a playlist (IF dont have)? I found more one video from you about this right now -_- (or update a link in description, something like it - this HELP a lot people - dumb - like me). Understand a thing, in my country is a MIRACLE people work with 3d...we need 'fishing' on web and this is not so good, many material or videos, tutorials, etc, are in english... i can see what u DO, but is hard to understand what and why u are doing. My big insue on daz now IS: export with FACE MORPH (i solved it, but we have a 'bug' about... this create a morph to any piece or props 'clothing' like the face, we need to clear it). Ok, i know now how solved it. My next goal is get some animation from mixamo... and start create basic movement in cinema 4d. About RIG and IK... if u have some time and dont do it yet, a litle tutorial about DAZ character and RIG (on FBX). What, from your experience, is the best way to do some controls in C4D.

    • @jeronimocollares320
      @jeronimocollares320 4 ปีที่แล้ว

      @@TravisDavids ah, yes, to export from Daz, like obj, ty for that. :) (but need be in 'base' resolution). About 'import' in DAZ now, we have something? Here, like FBX, some error's... :) Cya. (i ll try export from mixamo like Collada).