How To Use Mixamo Animations In Blender Rigify Rig

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  • เผยแพร่เมื่อ 22 พ.ค. 2024
  • In this tutorial, we'll learn how to retarget Mixamo animations(mocap) to Rigify Rig using Rokoko Plugin in Blender 3.5. Firstly, we'll create a control rig using Rigify Addon. Then, we will apply any Mixamo animation to this Rig. You can watch my previous tutorial, and learn how to install Rokoko Plugin and import Mixamo animations into Blender. Enjoy watching!
    Retargeting Animations In Blender ➤ • Retargeting Animations...
    Download the Character ➤ bit.ly/3nZyis6
    00:00 Introduction
    00:14 Installing Rigify Addon
    00:30 Creating Control Rig Using Rigify Addon
    04:20 Retargeting Mixamo Animations To Rigify Rig
    #blender3d #blendertutorial #blenderanimation

ความคิดเห็น • 72

  • @thisisyusuf
    @thisisyusuf 11 หลายเดือนก่อน +9

    I have searched extensively, but I couldn't find any tutorial that explains how to import motion from Mixamo to Blender without uploading the model to the website. I need to apply the motion to a robot model that the website doesn't recognize. This tutorial was the only one that was helpful to me. Thank you for the video.

  • @folkerspielman9023
    @folkerspielman9023 11 วันที่ผ่านมา

    That's exactly I've been searching!

  • @mostafaomar3231
    @mostafaomar3231 ปีที่แล้ว +2

    very helpful thanks

  • @tevfikyamac8593
    @tevfikyamac8593 ปีที่แล้ว +1

    Başarılarınızın devamı dilegiyle❤

  • @Promeneur
    @Promeneur 4 หลายเดือนก่อน

    Thanks a lot !

  • @SanOcelotl
    @SanOcelotl 3 หลายเดือนก่อน

    Thanks!

  • @cgdtb
    @cgdtb 7 หลายเดือนก่อน

    Thanks a lot.😊

  • @mae2309
    @mae2309 ปีที่แล้ว +1

    So cool..

  • @shibadog8914
    @shibadog8914 4 หลายเดือนก่อน

    😀Thank you

  • @stonefacex
    @stonefacex 4 หลายเดือนก่อน +1

    I love your super serious tone like in those unsolved mystery or interrigation shows

    • @to-mi1949
      @to-mi1949 3 หลายเดือนก่อน +1

      It's a TTS voice haha

  • @cerquiglini6513
    @cerquiglini6513 11 หลายเดือนก่อน

    when i import charactor from makehuman, I don't arrive to animate it with my own rig, can you help me ?

  • @cheesezanahoria8676
    @cheesezanahoria8676 8 หลายเดือนก่อน +4

    I'm experiencing a strange issue when transferring animations from the Mixamo rig to Rigify. It seems that the Rigify rig gets corrupted, and even after changing animations or using 'Clear Transform,' it doesn't return to the original T-pose. I'm not sure why this is happening. The torso still moves sometimes, and the legs no longer return to their fully upright position as they should. This issue is only resolved if I remove the rig's parenting from the model or if I delete it directly

    • @RaptorRed793
      @RaptorRed793 6 หลายเดือนก่อน

      I experienced this too and I found that Rokoko had put keyframes on ALL the bones, bones that were not supposed to be animated, even if they were locked. I used a custom rig so I'm not sure if Rigify does this. I had to go and unlock all bones that were locked originally and reset them. I can't find any info on this problem anywhere, though.

  • @VSIMO-lh7ld
    @VSIMO-lh7ld 3 วันที่ผ่านมา

    Cannot select the mesh and then select the armature on MacBook air keyboard ? if any one know how...much appreciated... i've tried ctrl, shift, option, command...

  • @qawiyrasyidrafi3103
    @qawiyrasyidrafi3103 10 หลายเดือนก่อน +1

    omg blender often force close (like 10 times allredy), and after that's rigify adon desapear and must activate again, at least it work, thanks dude
    um i have question after i retarget the animation, my character became very tiny, and if just using scale the mesh is broken
    ok solved by deleting the rig and making new rig, and deleting the target and import the target again (that's was a bug all along 😅) are you have tutorial to repair weight painting ?

  • @RathElTigre
    @RathElTigre 10 หลายเดือนก่อน +1

    I just can´t select the Source armature with rokoko

  • @mudinlange
    @mudinlange 21 วันที่ผ่านมา

    the retarget always rise the model a bit, it there a way to correct it?

  • @RXYNA_
    @RXYNA_ 3 หลายเดือนก่อน +1

    I have a problem that when I click retarget animation the arms go crossed like the right arm is targeted to the left armature arm and vice versa. Would you have any idea why this might be happening? Thank you :)

    • @pedrocouto5869
      @pedrocouto5869 หลายเดือนก่อน +1

      i'm having the same problem 😭

    • @RXYNA_
      @RXYNA_ หลายเดือนก่อน

      @@pedrocouto5869 if you find a fix let me know boss 🙏

  • @OnlyJ001
    @OnlyJ001 5 หลายเดือนก่อน

    unable to install rokoko plugin anybody knows what to do ?

  • @Peter_Stevens
    @Peter_Stevens 5 หลายเดือนก่อน +2

    RIJIFY

  • @user-ij6to9zc9p
    @user-ij6to9zc9p 9 หลายเดือนก่อน +2

    Dear MK, my target bone is connected to DEF by over 90%. Is there any solution to this?

    • @mikerusby
      @mikerusby 8 หลายเดือนก่อน +1

      Indeed, my problem too. maybe its just worth re targeting the meta rig instead? EDIT
      it seems like you have to basically make your own list then save that out for future use. for example it incorrectly targets the DEF thumb
      when it should be thumb.01.R, so i am going through the list manually and correcting them. I don't know how the author did his TBH

    • @erbe7861
      @erbe7861 8 หลายเดือนก่อน

      same

  • @imyilangify
    @imyilangify 28 วันที่ผ่านมา

    Can I use armature (skin + bones) from Mixamo, reset Bones and Poses in Blender, then Generate Rig, then retarget new animation from Mixamo to the armature?

    • @GraphicsMK
      @GraphicsMK  26 วันที่ผ่านมา

      As I know, you want to import any mixamo character into Blender. Delete the existing armature , and rig the character with the rigify addon, then retarget any mixamo animation?

    • @imyilangify
      @imyilangify 21 วันที่ผ่านมา

      @@GraphicsMK Thank you for your response, as I am new in Blender, luckily I found there is Mixamo add-on for blender to create rig for armature from Mixamo, so my problem is solved, thank you.

  • @charlesjeanboucher
    @charlesjeanboucher 3 หลายเดือนก่อน

    What if the model is in A-Pose?

  • @Kanarin123
    @Kanarin123 11 หลายเดือนก่อน +1

    Hi, i was following up until i got this problem "Bone heat Weighting: failed to find solution for one or more bones" what can i do?

    • @silverjet3d
      @silverjet3d 10 หลายเดือนก่อน +2

      You may have overlapping geometry on your mesh. Select all vertices, hit "M" and select "merge by distance"

    • @sagalaarafat2383
      @sagalaarafat2383 7 หลายเดือนก่อน +1

      or maybe your polycount is too high

    • @raymondwood5496
      @raymondwood5496 7 หลายเดือนก่อน

      Use vovex heat diffuser addon

    • @sofyamakingart
      @sofyamakingart 3 หลายเดือนก่อน

      @@sagalaarafat2383 You saved me, thanks 🙏

  • @brandireaves9538
    @brandireaves9538 3 หลายเดือนก่อน

    I am having strange problems with my character when I did the parent of the rig to the mesh her arm and dress moves at the same time what did i do wrong

    • @GraphicsMK
      @GraphicsMK  3 หลายเดือนก่อน

      Most probably it is because we parent of the rig to the mesh with “automatic weights” You need to adjust the vertex weights for the bone. You can find lots of tutorial about weight painting.

  • @catmakesmusic182
    @catmakesmusic182 7 วันที่ผ่านมา

    in blender 4.0 the addon won't install. blender is just freezing when i hit install.

  • @Ksyusha5
    @Ksyusha5 7 หลายเดือนก่อน

    Hello. what about face rigging? When animation is applied to a league with a facial rig, the face becomes deformed

    • @rr24creations
      @rr24creations 4 หลายเดือนก่อน

      I am experiencing this same issue. Have you managed to find a fix?

  •  ปีที่แล้ว +1

    I wonder why we have to use control rig instead of using bone after parentting directly?

  • @boundlessdave
    @boundlessdave หลายเดือนก่อน +1

    Thank you for this tutorial. I'm having a strange issue, and I'm not sure what I've done wrong. The animation plays, but a part of my character mesh stretches out and becomes very large and distorted. Anyone else have this issue?
    Thanks.

    • @GraphicsMK
      @GraphicsMK  หลายเดือนก่อน +1

      It caused by vertex weights. Switch to vertex painting mode and check your weight on your mesh.

    • @boundlessdave
      @boundlessdave หลายเดือนก่อน

      @@GraphicsMK Thank you. I'll give that a try.

  • @bananabutt102
    @bananabutt102 10 หลายเดือนก่อน

    weres the jen rig button

  • @achilles_wiggen
    @achilles_wiggen 6 หลายเดือนก่อน +2

    strange my model gets stretched out after retargeting. Any hints?

    • @jadeneonsiren
      @jadeneonsiren 19 ชั่วโมงที่ผ่านมา

      I'm not sure if you ended up finding an answer to this but make sure the scale for both the control rig and the animation armature are set to 1 before you retarget

  • @skinatri6176
    @skinatri6176 8 หลายเดือนก่อน

    Hey, I Have a face rig on my character, and now it acts weird and distortes the whole face, what should I change?

    • @Elyasdollverse
      @Elyasdollverse 7 หลายเดือนก่อน

      Same here, unfortunately no answer

    • @skinatri6176
      @skinatri6176 7 หลายเดือนก่อน +1

      @@Elyasdollverse eyjo, I solved my problem. The riggify rig is a controll rig, so it isnt working properly when imported to unity. You can use the rig you had before hitting the "create rig" button of riggify. But you need to check if the face is parented to the head, shoulders to spine and hips to legs. There also is an addon, if you need to use the controll rig and the game rig, I will send you a link.
      I hope you dont went to the same pain as I did while searching for a solution xD

    • @skinatri6176
      @skinatri6176 7 หลายเดือนก่อน +1

      But if you aint exporting it, fixing the hirachy can work, by parenting the face to the head bone

  • @pocoace5415
    @pocoace5415 5 หลายเดือนก่อน

    when i generate rig it error

  • @MrZeeks
    @MrZeeks 11 หลายเดือนก่อน +2

    my guy turns big? whats up with that haha

    • @weaponcode353
      @weaponcode353 9 หลายเดือนก่อน

      ahahahah same here, always in every youtube tutorials I got the same issue, my models turn big and rig stay small even if I apply the scale =S

    • @robwahl
      @robwahl 9 หลายเดือนก่อน

      Try select the model and press "Alt P" clear parent [keep transformation]

  • @toapyandfriends
    @toapyandfriends 6 หลายเดือนก่อน +1

    I fixed MIXAMO for Blender 4.0 video & download link on my channel in Fast Animation Studio Toolz playlist

  • @siddharthpal541
    @siddharthpal541 9 หลายเดือนก่อน

    9:12 sir will it work with A pose also?

    • @GraphicsMK
      @GraphicsMK  9 หลายเดือนก่อน

      Yes. But ur source and target armatures should be at A position at the beginning.

  • @anavithota234
    @anavithota234 6 หลายเดือนก่อน +2

    After parenting the rig to the body, it doesn't seem to work, I made sure that the rig would be the last thing I would choose but it still doens't work

    • @siddharthpaul6539
      @siddharthpaul6539 2 หลายเดือนก่อน

      did u solved it?

    • @mcgruff8047
      @mcgruff8047 2 หลายเดือนก่อน

      @@siddharthpaul6539 following...doesnt work for me either

    • @anavithota234
      @anavithota234 หลายเดือนก่อน

      @@siddharthpaul6539 nope never neded up working for me, sorry

  • @JosefK2275
    @JosefK2275 2 หลายเดือนก่อน

    I hear the gravity on the narrator's voice and keep wondering how and for what reason will this character model be dying.

  • @Tsero0v0
    @Tsero0v0 หลายเดือนก่อน

    Can you please provide the bone list for download so we can avoid setting it up?

  • @JosefK2275
    @JosefK2275 2 หลายเดือนก่อน

    Noob question, couldn't we just copy the armature, put it inside the character and then parent it with weights?

    • @soirema
      @soirema หลายเดือนก่อน

      "parent it with weights" you would need to change the name of every vertex group, and also be sure that the anatomy of your model vs the import in exactly the same, and you wouldnt be able to usee your nice fancy rig, but the crappy bones from mixamo

  • @chico0122
    @chico0122 7 หลายเดือนก่อน +1

    not works.. my model is stretched out or looks really weird

    • @achilles_wiggen
      @achilles_wiggen 6 หลายเดือนก่อน

      saame here. My spine gets like a twice the size :O

  • @mikerusby
    @mikerusby 8 หลายเดือนก่อน +5

    This does not really work as ROKOKO incorrectly labels most of the bones as DEF bones as other people have commented below

    • @mikerusby
      @mikerusby 8 หลายเดือนก่อน

      I had to manually go through the bone list and work out which were the correct matches.

  • @King_KrehZ
    @King_KrehZ 3 หลายเดือนก่อน +5

    I'm sure there is some useful information here, but I just cant sit through the cringe inducing AI voice over. of all the available models, you chose the worst, most over used one. You're lucky I'm even pushing your video ranking with this comment to let you know about the experience I had here, but as a creator myself I understand the value behind honest and direct feedback. Im real happy YT doesn't allow these kinds of shortcuts to be monetized anymore, and that's not to say I think you're lazy... Learning 3D has afforded new perspective and respect for the level of work that goes into these kinds of things. That being said, if you're interested in outsourcing your voice overs, Id be more than happy to speak with you on it. I think you'd be surprised to hear what I have to offer beyond the vocal qualities I display online.