You are really brilliant, I want to compliment you, I find your tutorials insanely well done and have already learned a lot about DAZ and its physics. You really get everything out of the software.
Supeb! I use a mixture of genesis 3 and 8/8.1. I was just looking for a way to get the mixamo animation onto my character for my game, an here we are. This helped sooooo much. HUGE THANKS.
Pity the script does not work: Executing Script... *Script Error: Line 9* *TypeError: Result of expression 't2' [null] is not an object.* *Stack Trace: ()@:9* *Error executing script on line: 9* Script executed in 0 secs 1 msecs. No one seems to have any idea how to fix this.
This came out just in the nick of time, as I was about to give up on Mixamo myself. That little script piece is neat! Thank you so much, Jay! You are a life saver!
Wow, what great timing, I was trying to bring mixamo animations into Lumion, but merging mixamo with Daz Studio, that's awesome news, I have some experience with Daz studio so this is a gift, good thing this tutorial came out.😁🔥🔥
I get the following error Executing Script... Script Error: Line 9 TypeError: Result of expression 't2' [null] is not an object. Stack Trace: ()@:9 Error executing script on line: 9 Script executed in 0 secs 1 msecs.
Hello Jay! Just love your videos, man! Thank you so much for everything you've been teaching, not only about Daz, but about 3D in general! You are a great person! I followed your video, like almost all the videos you make, and like my colleagues, I came across the same "line 9..." error and since I don't understand anything about programming I started making changes to the script to see if I had luck, but luck didn't come, hihi! After 2 long days of experimentation I think I've found a satisfactory alternative to the script, it's not completely accurate, but I'm satisfied! I made a small demonstration video on how to get around this obstacle! I don't know if I can post the Mega link here, or how to send you the link so you can see it and if you think it's worth it, maybe you'll make a more elaborate tutorial yourself and maybe with better results than mine!
Hey thanks, I really appreciate this! Try posting the link here, TH-cam will put it in a special section for me to approve, but I'll watch out for it. If I can follow your instructions, I'm happy to make a video about it!
Hi there. I keep getting the following message, TypeError: Result of expression 't2' [null] is not an object. Stack Trace: ()@:9 Error executing script on line: 9 Script executed in 0 secs 3 msecs. when i execute the script. Can anyone please give advice. Thanks
I followed this OK but when I hide the G2 female maximo import the bones are still visible, when I then export the motion file it does not work when I load it into the G8 female figure.
Unfortunately still does not work correctly. For example I've tried to follow this process by the letter on "Flair" animation from Mixamo and even after script - hands are inverted. Seems not all Mixamo animations were recorded by one example and some still have "optimization issues"
used this method a few times and it worked but suddenly it does not work anymore. i keep getting this error Script Error: Line 9 TypeError: Result of expression 't2' [null] is not an object. Stack Trace: ()@:9 only fbx i downloaded from mixamo a while a go work , any recent downloads wont work :(
I've got Genesis, genesis 3, genesis 8 and 8.1, but gen 2 is yet to be found. Or it's downloadable in DAZ shop for $10. The hell happened ? Would it work with genesis 1 ?
I've tried it with Genesis 1 before and it works, but this G2 way is a little more convenient. The Genesis 2 Starter Essentials were free last time I've checked, although now it shows a price - I'm not sure why: www.daz3d.com/genesis-2-female
Hello. Please help me someone: after i baked joint rotations nothing fits right ( hair, characters head or full body), it applies but wrong crooked. How to undo this bake or fix it.
Really cool. Works phantastic. Some easier with turning on "keep Limits" once aplied. But will this work with G9 to? Or is there a Tut from you. Found one, but it shows only Text without Explanation.
Conforming clothing should work, but some poses in the animation may still cause poke through. You can try playing with the settings on the smoothing modifier to alleviate some of it. As a quick fix you can also hide the parts of the model that keep poking through. dForce should also work, but it will take a while to calculate an animation. Also, expect clothing malfunctions (like dresses flying off the figure and/or explosions).
Awesome work-around. But I noticed that during the animation sequence in Daz Studio the legs of my Genesis 8 male cross through each other. Is it advisable to just fix the animation in Blender?
If this was not visible in the Mixamo preview, it sounds like an issue crept in. Ideally you’d fix this in Mixamo before importing it. Blender will work, or you can try to use the graph editor in the Daz Studio timeline.
@@WPguru The Mixamo animation was fine, no cross-over. And I'd been very careful to match the pose on both figures. I think we still need to do more to line-up those rigs during animation. But you have done is far far better than the previous Genesis 1 solution. I'm very grateful for your efforts Jay.
thank u so much, ive been struggling a lot with this for my animations!! im having another problem, when i try to import the genesis 8 fbx animation into marvelous designer, appears an error " FbxSkin::eDualQuaternion or FbxSkin::eBlend is not supported" and the character is not moving in MD(just moving a bit but in a wrong way, and all body is static, in A pose) do you know if there is a way to fix this or to export the FBX G8 animation into MD?? its been absolutely imposssible for me and a big headache, thank you so much
I've never had any luck exchanging FBX animations between Daz Studio and MD. I use MDD on export and the animMorph script to bring the clothing animation back to Daz Studio: th-cam.com/video/oELyP6jtSCQ/w-d-xo.html
My Daz3d shows error message once i import fbx from Mixamo, saying Rigging limitation: bones without... and pre and post rotation must match in current.. and once I click ok, it's not rigged right. Figure is all twisted. Do you know how to fix this error?
the script doesnt work for me. says error: Script Error: Line 5 TypeError: Result of expression 't2' [null] is not an object. Stack Trace: ()@:5 Error executing script on line: 5 Script executed in 0 secs 2 msecs.
That error message sounds familiar, but I can't recall how I've fixed it. Perhaps reach out to the original author, he might be able to diagnose why this is happening.
You will need to either reload the G8/G2 figure. Or check if you use CTRL+CLICK-EYE on G8/G2 Figure to turn everything visible. Using simply CLICK-EYE will only turn on the upper group. Correct me if I am wrong.
Hi. I have created a genesis 8.1 animation using mixamo as shown in the video. I want to export it to blender. But when I send it with daz to blender bridge it says unable to determine intermediate folder path. I baked the textures too. So how to it export it to blender. I tried FBX animation too. It did not work as the joint rigs were completely a mess. Please help me out with a solution. Also I'm using daz 4.2 pro and blender 3.3. Thank you
Hi Alice, I'm assuming you're using Daz Studio 4.20 rather than 4.2 (which is about 10 years old). The FBX import and export options weren't great in up until 4.20, but have been improved in 4.21 (latest version at the time of writing). You can try the beta version and see if it's any better: daz3d.com/daz-studio-beta If that doesn't work, it may be easier to import the Mixamo animation directly into Blender and work with it there. Alternatively, if the Daz to Blender bridge doesn't work for you, try one of the other options like Diffeomorphic or Teleblender. Good luck!
Thanks a ton for the awesomeness! I perfectly got the G2 figure work from Daz to Mixamo. However, when I saved the G2 twist dance to a Pose Preset and transitioned to a G8, the G8 started to dance around, and the entire figure drifted badly. Tried to repivot G8 to the ground, or convert to aniBlock. No luck. On another HipHop dance, the arms were inverted. Has anyone seen this? How do you fix it? Thanks.
Did you run the script I've linked to? That seems to do some kind of magic I can't explain. And did you lock the bone rotations after dialling in the A-Pose on G2? I've seen some issues with fingers, but I've not had any bad drifting with the figures. I'm still hoping one day we'll get something like a one-click product for importing Mixamo animations. I'm hoping Genesis 9 can help (I'll let you know when I find something that works).
Script doesn't work. There comes an error Message calls "Script Error: Line 9 TypeError: Result of expression 't2' [null] is not an object. Stack Trace: ()@:9". Can Someone help me
Can you help me? I've done all your methods, but I failed on Mixamo when importing fbx, scleton failed when importing on Mixamo. Can you help me. I've subscribed. Greetings from Malaysia
No matter what format I choose on Mixamo, this doesn’t work anymore, old downloads do though, seems like mixamo has chabged something, two errors messages pop up when I import the fbx into DS
Mixamo are so bad, they’ve kept changing so many things over the years, and it always breaks the workflow. Try exporting with other options until it works, make a note what you’ve changed. It’ll take some time, but there’s a chance you’ll find the magic formula.
also, Jay - you can select the last character you used by going to the recent tab (when selecting) so you don't have to search for it. that's all. i'm good, now. thank you always Jay.
Oh really? I thought that only works for recently saved files. It works for loading characters too? I'll try that out later, thank you for the tip Yoshi :-)
Hello Jay, good morning, afternoon or evening! I've made a video on TH-cam explaining how to get around the script problem through my method to help people here! Can I post the link here?
I'm building an animation with 5-6 people right now, it works in principle but for larger scenes with more people Daz Studio isn't a good choice. The amount of RAM it'll take to get a 6-person scene rendered exceeds what consumer hardware can provide, let alone render time for a project like that. Unreal Engine would work better for scenes with more animations, and it provides better tools to blend them together with Blend Spaces. Daz Studio is great if you have one or to characters and you want to render with very high detail.
@@bilgehansakin1847 I don't, but one of my supporters says that these people have done it: www.facemotion3d.com/shop/ I haven't tried it out, but he says it works for both body and facial animations 🤩
animating in DAZ is a pain. I saw your video about exporting a model to blender. is there a way to animate the self in blender and export it back to DAZ?
It's probably easier to stay in Blender after you transfer your character than trying to transfer the animation back. While exporting a character to Blender will work (either with Diffeomorphic, Telebleneder or the Daz to Blender bridge), bringing it back to Daz Studio with animation data intact is not something I've had any luck with.
@@WPguru Diffeomorphic's "Save Pose Preset" feature can transfer animations from Blender back into Daz with minimal hassle - Daz rig is seemingly flawless; the MHX rig has a bit rotation issues at certain joints (and make sure to bake to FK if IK is used). This method is documented in Diffeomorphic's Blog, on April 23, 2021.
@@WPguru I think that in this case, Daz is the problematic platform. After giving up on using Mixamo with Daz, I tried simply importing Daz figures to Unity, and its not working as it should. I even used the Daz to Unity bridge that is a joke.
@@basiladeeb Hello! It is not through the script that I do the conversions, as I also get the same error! I found a similar method that works perfectly, or maybe better than the scrip! This method Uses a product that you will have to obtain! I've been communicating with Jay and I think he will update the method through a tutorial so I didn't want to go into that too much and I'll leave it to him! However, what I can tell you is that you follow almost the same method using G2F in the initial phase and only this figure (G2M will not work)! The good news is that you don't need to do the rigging, you export it as it comes, in the default pose in the FBX-2020-Binary format! For now, if you tell me which character you want to use the animations for (G8M/F V8 G8.1M/F or G9) and which animations you have priority (names--note that there are several with the same name), I can do that whole process and in the end I'll give you a rar file with the files you have to paste to your pose library, then just click and the animation is loaded!
Did i understood. You theoritice equalize a G2 to G(, export the G2 to Mixamo. But reimprting tht fbx will work with g8? If so: Crasy! EDIT: WORKS PERFECT! some issues with the Hip and Legs at G8. I wonder, why Mixamo does not change that. G8 is so long present and successfull.
ok it's done.. I'm ready to accept you as my one and only personal lord and savior srsly tho, this is great! thank you so much for helping idiots like me 🤣 your stuff is great and I've learned so much from you
Thanks Jay! I leave the link here so anyone who needs a different way to import animations can do it! Peace, health and happiness to all of you! th-cam.com/video/pkQC8bfLcn4/w-d-xo.html
What animations (names) do you want to convert and for what character? I can't give you a script but i can give you some duf files with the animations you want! You copy them to your PRESETS/POSES folder and then you can use them anytime with just one click!
You are really brilliant, I want to compliment you, I find your tutorials insanely well done and have already learned a lot about DAZ and its physics. You really get everything out of the software.
Supeb! I use a mixture of genesis 3 and 8/8.1. I was just looking for a way to get the mixamo animation onto my character for my game, an here we are. This helped sooooo much. HUGE THANKS.
Pity the script does not work:
Executing Script...
*Script Error: Line 9*
*TypeError: Result of expression 't2' [null] is not an object.*
*Stack Trace: ()@:9*
*Error executing script on line: 9*
Script executed in 0 secs 1 msecs.
No one seems to have any idea how to fix this.
replace the 'for' function at the bottom of the script with this:
for( var fr = 0; fr
@@virtuallyvisual thank you!
Wow, that totally makes sense, and thanks for that script as well! Thanks for this.
This came out just in the nick of time, as I was about to give up on Mixamo myself. That little script piece is neat! Thank you so much, Jay! You are a life saver!
Wow, what great timing, I was trying to bring mixamo animations into Lumion, but merging mixamo with Daz Studio, that's awesome news, I have some experience with Daz studio so this is a gift, good thing this tutorial came out.😁🔥🔥
This man be saving my life every time. Bless x
I get the following error
Executing Script...
Script Error: Line 9
TypeError: Result of expression 't2' [null] is not an object.
Stack Trace: ()@:9
Error executing script on line: 9
Script executed in 0 secs 1 msecs.
Hello Jay!
Just love your videos, man!
Thank you so much for everything you've been teaching, not only about Daz, but about 3D in general! You are a great person!
I followed your video, like almost all the videos you make, and like my colleagues, I came across the same "line 9..." error and since I don't understand anything about programming I started making changes to the script to see if I had luck, but luck didn't come, hihi!
After 2 long days of experimentation I think I've found a satisfactory alternative to the script, it's not completely accurate, but I'm satisfied!
I made a small demonstration video on how to get around this obstacle!
I don't know if I can post the Mega link here, or how to send you the link so you can see it and if you think it's worth it, maybe you'll make a more elaborate tutorial yourself and maybe with better results than mine!
Hey thanks, I really appreciate this!
Try posting the link here, TH-cam will put it in a special section for me to approve, but I'll watch out for it. If I can follow your instructions, I'm happy to make a video about it!
Hi there. I keep getting the following message, TypeError: Result of expression 't2' [null] is not an object.
Stack Trace: ()@:9
Error executing script on line: 9
Script executed in 0 secs 3 msecs.
when i execute the script. Can anyone please give advice. Thanks
same issue
@@VASANTH_10Just fix this here.
var nframes = Scene.getAnimRange().getDuration().valueOf() / Scene.getTimeStep().valueOf();
for (var fr = 0; fr
Thank you so Much! You are a lifesaver!!! Now I can hold off on buying the Motion Capture suit Lol! I was becoming hopeless! Thanks
I followed this OK but when I hide the G2 female maximo import the bones are still visible, when I then export the motion file it does not work when I load it into the G8 female figure.
Unfortunately still does not work correctly. For example I've tried to follow this process by the letter on "Flair" animation from Mixamo and even after script - hands are inverted. Seems not all Mixamo animations were recorded by one example and some still have "optimization issues"
used this method a few times and it worked but suddenly it does not work anymore. i keep getting this error
Script Error: Line 9
TypeError: Result of expression 't2' [null] is not an object.
Stack Trace: ()@:9
only fbx i downloaded from mixamo a while a go work , any recent downloads wont work :(
Just got the same error. It worked one time for me. I assume something has to be cleared out or reset before applying this method again.
when i want to make aniblock of it, it's totally fucked up. What can the problem be?
I've got Genesis, genesis 3, genesis 8 and 8.1, but gen 2 is yet to be found. Or it's downloadable in DAZ shop for $10. The hell happened ? Would it work with genesis 1 ?
I've tried it with Genesis 1 before and it works, but this G2 way is a little more convenient. The Genesis 2 Starter Essentials were free last time I've checked, although now it shows a price - I'm not sure why: www.daz3d.com/genesis-2-female
Does this Mixamo tutorial for Genesis 8 still work with DAZ 4.22.1?
Hello. Please help me someone: after i baked joint rotations nothing fits right ( hair, characters head or full body), it applies but wrong crooked. How to undo this bake or fix it.
Do you still need help?
@@americolopes7497 Hi, yes, I still don't know what was the problem, so if you know I would glad to hear it.
Really cool. Works phantastic. Some easier with turning on "keep Limits" once aplied. But will this work with G9 to?
Or is there a Tut from you. Found one, but it shows only Text without Explanation.
THANK YOU SO MUCH!
Thank you for the tutorial. Can you add clothes after the animation the models. Mine looks wonky and the skin pokes through. :(
Conforming clothing should work, but some poses in the animation may still cause poke through. You can try playing with the settings on the smoothing modifier to alleviate some of it. As a quick fix you can also hide the parts of the model that keep poking through.
dForce should also work, but it will take a while to calculate an animation. Also, expect clothing malfunctions (like dresses flying off the figure and/or explosions).
Awesome work-around. But I noticed that during the animation sequence in Daz Studio the legs of my Genesis 8 male cross through each other. Is it advisable to just fix the animation in Blender?
If this was not visible in the Mixamo preview, it sounds like an issue crept in. Ideally you’d fix this in Mixamo before importing it. Blender will work, or you can try to use the graph editor in the Daz Studio timeline.
@@WPguru The Mixamo animation was fine, no cross-over. And I'd been very careful to match the pose on both figures. I think we still need to do more to line-up those rigs during animation. But you have done is far far better than the previous Genesis 1 solution. I'm very grateful for your efforts Jay.
thank u so much, ive been struggling a lot with this for my animations!! im having another problem, when i try to import the genesis 8 fbx animation into marvelous designer, appears an error " FbxSkin::eDualQuaternion or FbxSkin::eBlend is not supported" and the character is not moving in MD(just moving a bit but in a wrong way, and all body is static, in A pose) do you know if there is a way to fix this or to export the FBX G8 animation into MD?? its been absolutely imposssible for me and a big headache, thank you so much
I've never had any luck exchanging FBX animations between Daz Studio and MD. I use MDD on export and the animMorph script to bring the clothing animation back to Daz Studio: th-cam.com/video/oELyP6jtSCQ/w-d-xo.html
thank u so mush for this
My Daz3d shows error message once i import fbx from Mixamo, saying Rigging limitation: bones without... and pre and post rotation must match in current.. and once I click ok, it's not rigged right. Figure is all twisted. Do you know how to fix this error?
Same here
I love you Jay!!!
the script doesnt work for me. says error:
Script Error: Line 5
TypeError: Result of expression 't2' [null] is not an object.
Stack Trace: ()@:5
Error executing script on line: 5
Script executed in 0 secs 2 msecs.
That error message sounds familiar, but I can't recall how I've fixed it. Perhaps reach out to the original author, he might be able to diagnose why this is happening.
You will need to either reload the G8/G2 figure. Or check if you use CTRL+CLICK-EYE on G8/G2 Figure to turn everything visible. Using simply CLICK-EYE will only turn on the upper group. Correct me if I am wrong.
Encountered the same problem and solved it: the figure imported from fbx must be in the scene along with your G8 figure.
FACTS! YOUR WAY JUST WORKED FOR ME! THANKS @@haroldchen7955
Hi. I have created a genesis 8.1 animation using mixamo as shown in the video. I want to export it to blender. But when I send it with daz to blender bridge it says unable to determine intermediate folder path. I baked the textures too. So how to it export it to blender. I tried FBX animation too. It did not work as the joint rigs were completely a mess. Please help me out with a solution. Also I'm using daz 4.2 pro and blender 3.3. Thank you
Hi Alice, I'm assuming you're using Daz Studio 4.20 rather than 4.2 (which is about 10 years old). The FBX import and export options weren't great in up until 4.20, but have been improved in 4.21 (latest version at the time of writing). You can try the beta version and see if it's any better: daz3d.com/daz-studio-beta
If that doesn't work, it may be easier to import the Mixamo animation directly into Blender and work with it there. Alternatively, if the Daz to Blender bridge doesn't work for you, try one of the other options like Diffeomorphic or Teleblender. Good luck!
@@WPguru thank you so much I will try this 😊
Thanks a ton for the awesomeness! I perfectly got the G2 figure work from Daz to Mixamo. However, when I saved the G2 twist dance to a Pose Preset and transitioned to a G8, the G8 started to dance around, and the entire figure drifted badly. Tried to repivot G8 to the ground, or convert to aniBlock. No luck. On another HipHop dance, the arms were inverted. Has anyone seen this? How do you fix it? Thanks.
Did you run the script I've linked to? That seems to do some kind of magic I can't explain. And did you lock the bone rotations after dialling in the A-Pose on G2? I've seen some issues with fingers, but I've not had any bad drifting with the figures. I'm still hoping one day we'll get something like a one-click product for importing Mixamo animations.
I'm hoping Genesis 9 can help (I'll let you know when I find something that works).
Script doesn't work. There comes an error Message calls "Script Error: Line 9
TypeError: Result of expression 't2' [null] is not an object.
Stack Trace: ()@:9". Can Someone help me
Get in touch with the 3D Strobist on DeviantArt, he wrote the script, perhaps he has a fix.
I can help you!
@@americolopes7497 I'm getting that line 10 script error can you help me by any chance it is this line var valr=t2.getYRotControl().getValue ();
@@americolopes7497 hey, so what is the solution?
Can you help me? I've done all your methods, but I failed on Mixamo when importing fbx, scleton failed when importing on Mixamo. Can you help me. I've subscribed. Greetings from Malaysia
what about genesis 9?
When I go to hide my Gen2 figure after importing from Mixamo the figure disappears but the bones are still showing.
Don’t worry about it, you can delete the figure. Once you’ve saved the pose preset, you no longer need G2.
Struggling to get my gen 2 female to align her feet with the gen 8 one. (The Gen 8 model has high heels on)
No matter what format I choose on Mixamo, this doesn’t work anymore, old downloads do though, seems like mixamo has chabged something, two errors messages pop up when I import the fbx into DS
Mixamo are so bad, they’ve kept changing so many things over the years, and it always breaks the workflow. Try exporting with other options until it works, make a note what you’ve changed. It’ll take some time, but there’s a chance you’ll find the magic formula.
Yay! Nuggets from daz.
also, Jay - you can select the last character you used by going to the recent tab (when selecting) so you don't have to search for it. that's all. i'm good, now. thank you always Jay.
Oh really? I thought that only works for recently saved files. It works for loading characters too? I'll try that out later, thank you for the tip Yoshi :-)
ps. i believe he points to his watch and mouths, "Not this time, Yoshi..." or something like that. ok, that is all. really, really.
Hello Jay, good morning, afternoon or evening!
I've made a video on TH-cam explaining how to get around the script problem through my method to help people here!
Can I post the link here?
Yes please do! I'll watch out for it :-)
Can you not choose where to save the pose presents created after you bring it back to Daz?
Sure, you can save anything you like and wherever you like.
@@WPguru Ok was wondering cause as I watched you save the pose present I didn't see that option come up
@@CalieFaeryl Save as - Pose Preset
Thank you!!!!!!!!!!!
This is great but seems not feasible when needed a lot anims same time right?
I'm building an animation with 5-6 people right now, it works in principle but for larger scenes with more people Daz Studio isn't a good choice. The amount of RAM it'll take to get a 6-person scene rendered exceeds what consumer hardware can provide, let alone render time for a project like that. Unreal Engine would work better for scenes with more animations, and it provides better tools to blend them together with Blend Spaces. Daz Studio is great if you have one or to characters and you want to render with very high detail.
@@WPguru Do you have a kind of mixamo animations pack for genesis skeleton
@@bilgehansakin1847 I don't, but one of my supporters says that these people have done it: www.facemotion3d.com/shop/ I haven't tried it out, but he says it works for both body and facial animations 🤩
@@WPguru cool!
animating in DAZ is a pain. I saw your video about exporting a model to blender. is there a way to animate the self in blender and export it back to DAZ?
They released the Blender Bridge, you can use it to send the chars from DAZ Studio to Blender and back to DAZ Studio.
@@ImagoPictures does it work with animation?
It's probably easier to stay in Blender after you transfer your character than trying to transfer the animation back. While exporting a character to Blender will work (either with Diffeomorphic, Telebleneder or the Daz to Blender bridge), bringing it back to Daz Studio with animation data intact is not something I've had any luck with.
@@ImagoPictures Please, try it yourself first before giving an advise to use it. That "bridge" is still not quite good enough to transfer animations.
@@WPguru Diffeomorphic's "Save Pose Preset" feature can transfer animations from Blender back into Daz with minimal hassle - Daz rig is seemingly flawless; the MHX rig has a bit rotation issues at certain joints (and make sure to bake to FK if IK is used). This method is documented in Diffeomorphic's Blog, on April 23, 2021.
thx
No matter what, Mixamo is refusing to upload the fbx file .. "Sorry, unable to map your existing skeleton"
I did exactly what you did..
Mixamo is so flaky. It doesn't help that they sometimes make a change at their end that breaks what used to work fine without notice.
@@WPguru I think that in this case, Daz is the problematic platform.
After giving up on using Mixamo with Daz, I tried simply importing Daz figures to Unity, and its not working as it should. I even used the Daz to Unity bridge that is a joke.
Does this only work with Gen 2 or can it be applied to Gen 3?
It's a rigging thing, only Genesis 1 and 2 can be uploaded to Mixamo. 3 and 8 generate an error on upload, hence the workaround.
@@WPguru Fair enough. Ta
The script does not work anymore. It shows an error on line 10! I hope you see my comment, and maybe show us a workaround if there is one.
I didn't write the script, you best get in touch with the 3D Storbist on DeviantArt, perhaps he can help.
I can help you if you want!
@@americolopes7497 Thank you. What must change in the script to make it work as it should?
@@basiladeeb Hello!
It is not through the script that I do the conversions, as I also get the same error!
I found a similar method that works perfectly, or maybe better than the scrip!
This method Uses a product that you will have to obtain!
I've been communicating with Jay and I think he will update the method through a tutorial so I didn't want to go into that too much and I'll leave it to him!
However, what I can tell you is that you follow almost the same method using G2F in the initial phase and only this figure (G2M will not work)!
The good news is that you don't need to do the rigging, you export it as it comes, in the default pose in the FBX-2020-Binary format!
For now, if you tell me which character you want to use the animations for (G8M/F V8 G8.1M/F or G9) and which animations you have priority (names--note that there are several with the same name), I can do that whole process and in the end I'll give you a rar file with the files you have to paste to your pose library, then just click and the animation is loaded!
Did i understood. You theoritice equalize a G2 to G(, export the G2 to Mixamo. But reimprting tht fbx will work with g8? If so: Crasy!
EDIT: WORKS PERFECT! some issues with the Hip and Legs at G8. I wonder, why Mixamo does not change that. G8 is so long present and successfull.
Doesn´t work anymore.
I tried this without adjusting the character muwahahahah his hands are dangling like a zombie. Grea tut thanks very much
ok it's done.. I'm ready to accept you as my one and only personal lord and savior
srsly tho, this is great! thank you so much for helping idiots like me 🤣 your stuff is great and I've learned so much from you
Thanks Jay!
I leave the link here so anyone who needs a different way to import animations can do it!
Peace, health and happiness to all of you!
th-cam.com/video/pkQC8bfLcn4/w-d-xo.html
Well you know what they say ol' pardner.... build a better mousetrap and so forth. 😁
IF ANYBODY CAN CONVERT THIS INTO A SCRIPT FOR ME I'LL PAY YOU VIA PAYPAL LOOKING ON FIVER RIGHT NOW FOR SOMEBODY
What animations (names) do you want to convert and for what character?
I can't give you a script but i can give you some duf files with the animations you want! You copy them to your PRESETS/POSES folder and then you can use them anytime with just one click!