Combine multiple Animations from Mixamo with NLA Editor | Blender tutorial
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- เผยแพร่เมื่อ 25 ก.ย. 2024
- In this video, I will show how we can combine multiple animations in blender easily. Hope it will be useful. Thank you.
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hello great tutorial! could somebody help me out with a problem I have? When I add the movement on the character it get‘s distorted. how do I fix that?
found the solution! somehow it only works if I export every movement -with skin- on mixamo. maybe it’s because I 3D scanned my character.
@@annabellemichel7428 interesting 😁
@@annabellemichel7428 Wow! you just save my life! Great fix 🙌
bro i searched for a tutorial on this for hours and this guy dominates all of the other tutorials! Keep it up man!
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This is one of the most useful tutorials I have ever watched in my entire life
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i was about to type the exact same comment... until i saw yours lol
@@floatingdweller247 Am glad that you find this useful...
Mixamo works great like this, if you can combine the movements this quickly in Blender, the combination of Blender and Mixamo really has a lot of utility for 3d artists.
Explained very well... I understood everything in an instant. I almost gave up on this with so many confusing tutorials.
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2:22 - imports walk
3:22 - how to blend animations so its not instantaneous
3:50 - imports the run
4:40 - make sure to move the keyframes of the action
5:30 - how to extend the run clip
Thank you for the lesson! Just 2 questions. First - How to fix when the legs move from one pose to another and fall into plain? The second question is, when there is a transition from one animation to another, the character returns to the center, how to make it transition in one place. Thank you!
Awesome tutorial! It's my first time learning about Blender's NLA editor. Thank you very much.
Straight to the point! Excellent tutorial! Thank you so much!
@@alexds6927 am glad that you find this useful... appreciate your valuable support...thank you...
Hey, awesome tutorial! I have a question tho: my second animation blends in, but is rotated 180 degrees on the x axis, although the rig isnt. Do you know what might cause this problem?
me too, i need help this problem
my god, i love you man, easy tuto, short, straight forward
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Perfect. Many thanks for this.
@@wladimirkarageorgevitch4439 am glad that you find this useful... appreciate your valuable support...thank you...
Thank You Man!!! , i was looking for this video all over the internet! 🥰
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This is one of the best quick tutorials. sooooo helpful. Thank you!!!
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this is my first NLA tutorial watched, had couple of problems mid way but figured it out! thanks sir
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This is a nice variation of the way I saw combining animations done before. I like having the option of using those blending curves.
A nice variation?...what taking someone else's work and calling it your own....
That's not variation, it's plagiarism...
@@itsumotanoshimi What work was taken? I didn't see another tutorial that combined mixamo animations using the blending curves.
This was super helpful!
@@MaterialGworlKodi am glad that you find this useful... appreciate your valuable support...thank you...
bro great but i am having problem when i dont select the in place option and want the ch to move and add another animation on that it returns to the same place and then start the another animation
You really deserve subscription. Thank you so much
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You were my master at this. Thank you!
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Thanks so much! This helped me combine my animations so I can use them in one single model in Godot.
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very useful tutorial thank you
@@TinyTots-ub3kj appreciate your valuable support...thank you ☺️🙏...
thanks man. looking for this from a longtime. you earned a new subscriber
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great tutorial thanks but i have a problem. after the animation switch my charackter ist not at the same place as before
how to handle rotation between different animations?
Amazing tutorial! I watched a one hour video about this and I didn't get it but this one I understood everything! Thank you 🖤🖤🖤
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Thank you that was very clear and straight forward, love it!
great tutorial !
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Great Tutorial !! - Simply Perfect !!
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Thank you so much!
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Hello Balu,
I'm having issues with two mixamo animations that I'm trying to blend. I'm using the same mannequin as in the video.
The issue is the character won't stay in the same position after finishing the "Swing to Land" move. ...and I think it's related to the Mesh's Origin.
- Swing to Land
- Crouch to Stand.
If you or anyone else could shine a light on my problem, that would be great.
Thank you guys,
Cheers.
No doubt great tutorial But you missed the important part that how to bake these all animations into single one before exporting ❤
how to bake these animations easily? any simple tutorials? Thank you
Thanks!
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life saver thanks man, nice tutorial!!
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Thank you Sir ❤
@@buraqstudio0786 appreciate your valuable support...thank you...
that was amazing and clear explanation thanks you for your time you put on creating this tutorial
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easiest and best one, kuds to you
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This was HUGE!! I was adding animation with skin, this helped so much🤙🏽🫡
That was very helpful. Thanks!
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I fixed MIXAMO for Blender 4.0 video & download link on my channel in Fast Animation Studio Toolz playlist
Amazing work!!!! Thank you thank you thank you!
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Thank you very much for this video. I managed to combine 4 animations and export them to Element 3D. I previously tried this directly in the element, but the transitions between animations were not smooth.
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thank you, but one question? How do you make the different animations be in different places? What I mean is how do you get the walking to move forward, then the running but the running starts where the walking ends?
@OnyxxRBLX @Baluprime this is the best question, tutorial is useless without this answer!
this is the what i find in youtube..thanks budy
Brilliant tutorial. Thank you so much.
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Thanks for the tutorial, it really helped me
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You're awesome, man. Thanks a lot
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W tutorial vro.
Great TUT!!💪
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You are awesome!!!
I am subscribing!!
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Thankyou very much for existing bro😅🙌🏻
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Thanks!!
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Thanks for showing the steps and the drag down windows. I did it last year on 3.0. But in 3.3 it was messing up.
Yes I have learnt
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thank you so much for the tutorial, i am totally grateful, so thus i subscribed♥ however, question!! if i may... when i extend the "repeat" on my animation either "walking" or any other move, it moves my character back to the center spot from where it was moving to. is there a way to fix that and make my character continue their path..????
🙏🙏🙏
i keep trying this and my character just reverts back to the rest pose whenever i insert a second animation
Same issue
@@fantasy_guru853 and same here. That's the part at 2:45 on the video. When I click the first armature and add the new animation, it takes over from the beginning and I only have the 2nd animation. It does not add it at the end of the first one.
Very helpful, and clearly explained. Thanks!!!
Now I just need to learn how to do this with animations that are not "in place," so that the character doesn't return to the starting point on each transition. Is there any simple way to do this?
Thank you your tutorial,turly.
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great tutorial ! thank you
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Amazing, Thank you
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I got a question the rotation of my import animation changes the original rotation how can I fix that?
ty
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Thanks bro! Subscribed
But on the 5:00 there is no need to move the keyframes of RUN animation, you can easily move the RUN strips to desired location on NLA editor, that is were NLA editor shines
Thanks for the tip bro... appreciate your valuable support...
I can't seem to figure this out. I am trying to make it look like 2 characters are talking to each other, but the other animation keeps snapping back to its original location. I need help.
/remind me. I had that problem and someone said just G move the armature (the full anim). But it doesnt work.
Im not sure if we have to select the Root bone and G move that, then update the keyframe so it sticks.
But then Idk how to use that offset move for all keyframes of the Root bone.
Do you know how to fix the arms being inverted
thanks for saving my life
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Ese perosonaje esta en una caminadora?
No se mueve, acaso esta corriendo en el mismo lugar...
can you please explain how to follow curve these three animations together
it will be very helpful
thank you very much in advance
excelent video
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I'm working on Blender version 4.1, and I think it doesn't work the same way.
You must not move the animation which arrives at frame 1.
Otherwise, it won't create a new track in the NLA!!...maybe it's an improvement in Blender.....
….. Thank you very much for your training !!!
very helpful. thanks
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Legend
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Thanks, i hope blender implements animation layers soon lol
Yes...
u can blend things in blender? ;)
but he is standing still how to ensure continuous movement
How to export this all animation in single fbx...i faced one problem, only 1st animation only exported because that armature is visible in scene layer other armature animation we hide..?
thanks a lot !!!!! you are a wonderful person
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thanks for tutorial!
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can you please explain how to do this but without pose location?? can you make him walk for real please??? I keep trying but all my animation are not on the same location and its driving me crazy
Hello thank you for great tutorial it worked really well. But how can i export final result as a fbx file as a whole animation can i ask couldn't find anywhere thanks.
wish this tutorial covered animations that are not in place. In place animations are easy to combine
best tutorial!
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Thank you Sir ♥
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Merci beaucoup pour votre tuto !!!
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bro just solved my issue, I come to a issue where they move like a video game instead in a natural way. thanks man!
my character arms go crazy when switching the armatures
so cool. keep it going
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Balu knows 🤙🏽😎🖤
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hi thx for the tutorial it really helps me alot but i have a doubts can i use this method for fighting styles like various moves in one single animations
i am facing problem, i cannot add rotation to another rig, the carractor not spawn in the current position, any solution?
Border officer music makes this video TOP 1
Tell me
great
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Big Tuts Tks Super *
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@@Baluprime your channel goes far, your content is insane D++++ I thank you 👏👏👏👏👏👏👏👏👏👏👏
it is possible to increase an animation when it is not activated in place in mixamo,
The character walks to a certain place and has about 10 more steps left, how can I increase this?
Can you help?
Hi... please check the link below for Tutorial...it might be useful...th-cam.com/video/8D09762TQ_0/w-d-xo.html
thanks so much chief.
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thank you so much
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really cool
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I used combinemixamo in blendermarket to combine by one click
Is it free
Walk and run at the same spot.. ?
Hi, Balu Prime. I have some issues when I import some animations from mixamo that contain character rotations. When I connect the next animation without rotation, the character rotates in the opposite way related to the first animation. Do you know how to fix it?
please help me too, I experienced the same incident, the shoulder bones rotate so that the body looks brokenhelp me too, rotating shoulder blades
Same Problem
have this issue aswell would love to hear a solution
It might be the F-Curve Modifiers that is in all of Mixamo animation. You have to turn it off through the Graph Editor. I discovered it thought this th-cam.com/video/hMUzHlo1faE/w-d-xo.htmlsi=7LwzWRPh-_7zrbAd . By doing that it should stop the rotation and also prevent the second animation from returning to origin. Sometimes it works.