TCB - An interpolation type, "TCB" is an acronym for Tension, Continuity, Bias, the three qualities which define the shape of the curve if you plot the value of the interpolated parameter against time. Hello Jay! I´d like to say that I love your channel, which teaches us so much about the harsh 3D rendering world. THANK YOU SO MUCH! I also admire quite much your person, as a role model of a warrior, a survivor, a great teacher. Please, continue unveiling DAZ Studio for us!
I've been animating with Daz for like four years now and I have never noticed that slider at the bottom under the graph editor. That will be a HUGE time saver! Thank you!
16:03 "TCB" is an acronym for Tension, Continuity, Bias, the three qualities which define the shape of the curve if you plot the value of the interpolated parameter against time. Basically, it's a set of parameters that you can adjust so that the animation will speed up or slow down in different ways between two keyframes.
Gee that's some seriously sneaky advanced view......! I used to have graphmate and that was a bit more intuitive. Thanks again fro yet another very helpful video! Appreciate that!
Friend thanks for the video! I hope you can help me, I have some key frames with the letter "C" that I cannot delete from my time line or add new key frames, as soon as I add them or change from C to Linear they are erased and the new Key frames disappear. To be only that keyframe "C" in frame 0, do you have any idea how I can remove them permanently?
Wow, I've been using Daz for... 5 years? Never knew about the advanced tools for the timeline! People even sell you add-ons in the Daz store to edit key frames, so I thought Daz did not come with this feature by default! (Although, being able to delete, copy or move key frames is more of a basic feature than an advanced feature.)
Thanks for showing me where the Timeline pane is. I couldnt find it. However, when I click on Timeline pane, it does not appear at the bottom of the page like your video, but instead appears on the right and overtakes the content library. How do I place the timeline on the bottom pane but keep the content library? Thanks
Left-click and drag the timeline tab away from the sidebar, then dock it at the bottom of the screen. I should snap into place. If that doesn't work, head over to Window - Workspace - Select Layout and pick one of the default ones like City Limits Lite. If you want to keep your current layout, save it before you do this, otherwise it'll be nuked.
You can try turning your animation into an aniblock, those are loopable. With an object that has keyframes selected, on the animate timeline, create a track then right-click and select "create aniblock from Studio Keyframes". You may need the full version of animate for this to work (lite does not support some features): wpguru.tv/animate
As far as I know, there are no bezier handles in the graph editor. That's not to say they don't exist, could be a hidden feature. If you find out, please let me know. All the best!
Hi Brian, first you need to make the animation longer. The default is 30 frames, which lasts about 1 second. Make it 300 frames and it'll last 10 seconds for example. Now select the second keyframe of your object and slide it further to the right, which will interpolate the action slower. Hope this helps!
Hey Jay I'm good to this point, but, in the graph editor when you use the animations from the Daz store every frame has a key. You can edit them real easy for that reason. The problem is when I make my own animations like you did with this cube, only the frames with keys are editable. Is there any way to bring out the keys Daz creates in the background for interpolation or do I have to continue the tedious task of "ahead one frame create key frame" to have editable keys? Steph from Daz has a tutorial she posted a month or so ago that is great for learning the graph editor but as always only works great if you use Daz bought animations. Very frustrating if there's no way to bring out those other keys that Daz creates between the user created ones.
Those animations sound like they're baked out, and have likely not originated in DAZ Studio (probably baked out from Maya or the likes). As far as I know, there's no native in-app way to bake out interpolated keyframes in DAZ Studio. From aniBlocks you can do it, and the result is just like in your example: every frame has a keyframe. FBX, Collada and MDD can bake out such a sequence from DAZ Studio though, and other apps can import it. You could try that, export as FBX/Collada then import again into DAZ Studio. You may run into issues with smoothing modifiers, which are not honoured during export (leading to clothing poke through). MDD export will work, but I don't know of a way to import an MDD sequence back into DAZ Studio. Hope this helps, let me know what you find out.
I don't think there is an easy way. You have to know the property, then drill down on the timeline until you find it, then hunt down the keyframe you want to change.
To delete keyframes, right-click one and choose "delete". It's not all that obvious to find keyframes in the first place, I'm showing where they are in this video: th-cam.com/video/fxl6_JeIlvs/w-d-xo.html To make a character hold an object in their hands, the easiest thing is to parent it to the hand by dragging it onto the hand in the Scene tab. When the arm/hand moves in the animation, the object will move with it.
Your tutorials are awesome! Could you share some insight on how to do animation with various camera shots (jump shots)? Any help is appreciated. Thanks!!
Thank you Edward 🤩 Multi camera animations are not natively supported in DAZ Studio, but mCasual has a script that lets you cut between cameras during the render. I've described how to do this here: www.versluis.com/2015/06/how-to-render-a-multi-camera-animation-in-daz-studio/
This is one I forgot how to do. Basically use DAZ Studio to make/produce copies of frames, without any major render time if any. That way you can quickly see how an animation will loop and what adjustments need to be made... You can do this in poser, but I forgot how to do it in Daz Studio? Help please
I don't know what you mean by "make/copy frames" I'm afraid. The quick render process you're referring to is known as an animatic, which is a draft render. You can do this by choosing the viewport render instead of Iray under Render Settings - Engine. Viewport means whatever the viewport is set to (so Filament, Texture Shaded, Wireframe, etc). Hope this helps!
@@WPguru Sorry yes and thank you , the idea is to basically produce frames real quickly as in none productions or rendered frames for an animation. basically just series of auto snips of the set up on the desk top Been getting into animations lately and making my own. Great to find errors before doing the full time consuming render series. I used poser for many years and just started with the poser graph before switching to DAZ.. YES thanks for the info on how to use the graph/keys etc Fantastic. I plan to join your patreon site in the new year , thanks again, and season's greetings.
Yes both plugins were available for sale before 4.12 came out, if you have bought them back then, you should still be able to download them. They're not for sale anymore though because the functionality is now part of DAZ Studio.
@@WPguru I never bought them, just wasn't sure if they were part of Daz 10 which is what I'm currently running. Going to talk to my daughter about a new computer, can't use windows 10 and most the newest versions of programs cause my computer is simply too old, runs great, no problem there, just new things available become a problem for me. I took Christina's advice and tried to use the new Blender and my computer can't handle it.
Is there a way to use reference footage/video of someone walking in DAZ, so that you can use it for animating? This way you can match the movement or timing. If so, do you have a tutorial on that?
Hi Dan, there is a way to use references images in DAZ Studio. I've explained it here: th-cam.com/video/Yg3HSucgBAQ/w-d-xo.html This will work for still images, but I guess a more convenient way to animate a walk cycle would be to display a video that will move the reference with the timeline slider and display a video instead. I don't think DAZ Studio supports that out of the box, but if you find a way to make it work, please let me know.
@@WPguru Thank you. I did some research and found something called "Animated Textures script Pro" for Daz 3 & 4. I'm in Daz 4.15... I installed it and so far it seems to work. You have to use a file with image sequence and not an mp4. But it does do the trick.
Great video!! Can you do a video on rendering out a depth map? I thought Daz had a camera built-in to render a depth map but maybe I was mistaken. Thanks
You an use Iray Canvases for that, I did a live stream on how to use them in principle: th-cam.com/video/xNLlZOFnG5s/w-d-xo.html I'll see if I can put a more concise version together. Thanks for the suggestion!
daz is such a mess for animation, it's easy when you only have rotation, but when you've animated multiple part of a character and you to move one of those keyframes, you need to move all of them one by one, it's awful
I hear you, it really isn't the best app for doing animations. There is a way to grab multiple keyframes and move them together though: left click and drag a rectangle around them, or CTRL click several so they all highlight, then move the whole bunch. What greatly confused me in the beginning was that what appears to be a keyframe is actually only a marker, so you have to open the object hierarchy on the left to drill deep and find the keyframes - then multi-selection will work. It's so complicated I should really make a video about this 😂
TCB -
An interpolation type, "TCB" is an acronym for Tension, Continuity, Bias, the three qualities which define the shape of the curve if you plot the value of the interpolated parameter against time.
Hello Jay! I´d like to say that I love your channel, which teaches us so much about the harsh 3D rendering world. THANK YOU SO MUCH!
I also admire quite much your person, as a role model of a warrior, a survivor, a great teacher.
Please, continue unveiling DAZ Studio for us!
You're very welcome, and thank you for explaining TCB. I hope I'll remember what it means in the future ;-)
THANKS FROM KENYA,THIS IS MY 5TH DAY IN ANIMATION AND YOU ARE MAKING ME A PRO
OMG! Thank you for this! I can't begin to tell you how much this will help me! I had no idea DAZ had a graph editor or dope sheet. Wow! Thank you!
I've been animating with Daz for like four years now and I have never noticed that slider at the bottom under the graph editor. That will be a HUGE time saver! Thank you!
I'm like that, long-term DAZ user still discovering new things 😁 They really made some great additions to the timeline.
Another fantastic tutorial. There are lots of Daz tutorials on TH-cam & elsewhere, but none are as clear & comprehensive as yours 👍.
Aww, thank you! Merry Christmas 🎅
16:03 "TCB" is an acronym for Tension, Continuity, Bias, the three qualities which define the shape of the curve if you plot the value of the interpolated parameter against time. Basically, it's a set of parameters that you can adjust so that the animation will speed up or slow down in different ways between two keyframes.
Thank you so much for this awesome video + tutorial. That TCB slowdown at the beginning and end of animation was killing me!
Needed to delete a bunch of keys that some how got a fig and you saved me so much work! Thanks
Gee that's some seriously sneaky advanced view......! I used to have graphmate and that was a bit more intuitive. Thanks again fro yet another very helpful video! Appreciate that!
You explained things exactly the way I needed. Thanks!
Friend thanks for the video! I hope you can help me, I have some key frames with the letter "C" that I cannot delete from my time line or add new key frames, as soon as I add them or change from C to Linear they are erased and the new Key frames disappear. To be only that keyframe "C" in frame 0, do you have any idea how I can remove them permanently?
Very useful! Thank you! I used to have the Keymate, and Graphmate plugins, so its helpful to know how to access them.
How it started with "who is this guy" and ended with "I like him so much"... I don't have a clue. ^_^ Thank you for your content.
Wow, I've been using Daz for... 5 years? Never knew about the advanced tools for the timeline! People even sell you add-ons in the Daz store to edit key frames, so I thought Daz did not come with this feature by default! (Although, being able to delete, copy or move key frames is more of a basic feature than an advanced feature.)
You are amazing and a lifesaver! Thank you for these videos!
Amazing! really helpful. More video about animation with a real G8 figure would be great too.
Thanks for showing me where the Timeline pane is. I couldnt find it. However, when I click on Timeline pane, it does not appear at the bottom of the page like your video, but instead appears on the right and overtakes the content library. How do I place the timeline on the bottom pane but keep the content library?
Thanks
Left-click and drag the timeline tab away from the sidebar, then dock it at the bottom of the screen. I should snap into place. If that doesn't work, head over to Window - Workspace - Select Layout and pick one of the default ones like City Limits Lite. If you want to keep your current layout, save it before you do this, otherwise it'll be nuked.
@@WPguru Thanks!
I would like to know if I can do a narrator character for my video in Daz and how will I go about it I will like talking and some hands movements
Thanks. How I can loop my animation? (like expressions in AE - loopOut("offset"))
You can try turning your animation into an aniblock, those are loopable. With an object that has keyframes selected, on the animate timeline, create a track then right-click and select "create aniblock from Studio Keyframes". You may need the full version of animate for this to work (lite does not support some features): wpguru.tv/animate
Thats amazing thank you.
Do you know a way to have a bezier handle to control the TCB of the keyframe in the graph editor?
As far as I know, there are no bezier handles in the graph editor. That's not to say they don't exist, could be a hidden feature. If you find out, please let me know. All the best!
@@WPguru thank you for your answer
Great video again. How can I make the simulation go slower. I want to pass an object from one side to the other, thanks.
Hi Brian, first you need to make the animation longer. The default is 30 frames, which lasts about 1 second. Make it 300 frames and it'll last 10 seconds for example. Now select the second keyframe of your object and slide it further to the right, which will interpolate the action slower. Hope this helps!
@@WPguru Thanks WP all things help for a novice such as I.
Thank you very much!
Hey Jay I'm good to this point, but, in the graph editor when you use the animations from the Daz store every frame has a key. You can edit them real easy for that reason. The problem is when I make my own animations like you did with this cube, only the frames with keys are editable. Is there any way to bring out the keys Daz creates in the background for interpolation or do I have to continue the tedious task of "ahead one frame create key frame" to have editable keys? Steph from Daz has a tutorial she posted a month or so ago that is great for learning the graph editor but as always only works great if you use Daz bought animations. Very frustrating if there's no way to bring out those other keys that Daz creates between the user created ones.
Those animations sound like they're baked out, and have likely not originated in DAZ Studio (probably baked out from Maya or the likes). As far as I know, there's no native in-app way to bake out interpolated keyframes in DAZ Studio. From aniBlocks you can do it, and the result is just like in your example: every frame has a keyframe. FBX, Collada and MDD can bake out such a sequence from DAZ Studio though, and other apps can import it. You could try that, export as FBX/Collada then import again into DAZ Studio. You may run into issues with smoothing modifiers, which are not honoured during export (leading to clothing poke through). MDD export will work, but I don't know of a way to import an MDD sequence back into DAZ Studio. Hope this helps, let me know what you find out.
more on the dope sheet functions and that scary hamburger menu!
How can we easily find/change a property on a timeline, it it's not something selectable on viewport, like "mouth open" and hidden properties?
I don't think there is an easy way. You have to know the property, then drill down on the timeline until you find it, then hunt down the keyframe you want to change.
hello! i like ur videos, would like to ask how to delete the animation keys! can u make a video like holding object in character hands?
To delete keyframes, right-click one and choose "delete". It's not all that obvious to find keyframes in the first place, I'm showing where they are in this video: th-cam.com/video/fxl6_JeIlvs/w-d-xo.html
To make a character hold an object in their hands, the easiest thing is to parent it to the hand by dragging it onto the hand in the Scene tab. When the arm/hand moves in the animation, the object will move with it.
Your tutorials are awesome! Could you share some insight on how to do animation with various camera shots (jump shots)? Any help is appreciated. Thanks!!
Thank you Edward 🤩
Multi camera animations are not natively supported in DAZ Studio, but mCasual has a script that lets you cut between cameras during the render. I've described how to do this here: www.versluis.com/2015/06/how-to-render-a-multi-camera-animation-in-daz-studio/
This is one I forgot how to do. Basically use DAZ Studio to make/produce copies of frames, without any major render time if any. That way you can quickly see how an animation will loop and what adjustments need to be made... You can do this in poser, but I forgot how to do it in Daz Studio? Help please
I don't know what you mean by "make/copy frames" I'm afraid. The quick render process you're referring to is known as an animatic, which is a draft render. You can do this by choosing the viewport render instead of Iray under Render Settings - Engine. Viewport means whatever the viewport is set to (so Filament, Texture Shaded, Wireframe, etc). Hope this helps!
@@WPguru Sorry yes and thank you , the idea is to basically produce frames real quickly as in none productions or rendered frames for an animation. basically just series of auto snips of the set up on the desk top
Been getting into animations lately and making my own. Great to find errors before doing the full time consuming render series. I used poser for many years and just started with the poser graph before switching to DAZ.. YES thanks for the info on how to use the graph/keys etc Fantastic. I plan to join your patreon site in the new year , thanks again, and season's greetings.
You are the Best!
Thanks this is very helpful. Is Keymate or Graphmate available in Daz 10 or 11 ?
Yes both plugins were available for sale before 4.12 came out, if you have bought them back then, you should still be able to download them. They're not for sale anymore though because the functionality is now part of DAZ Studio.
@@WPguru I never bought them, just wasn't sure if they were part of Daz 10 which is what I'm currently running. Going to talk to my daughter about a new computer, can't use windows 10 and most the newest versions of programs cause my computer is simply too old, runs great, no problem there, just new things available become a problem for me. I took Christina's advice and tried to use the new Blender and my computer can't handle it.
Is there a way to use reference footage/video of someone walking in DAZ, so that you can use it for animating? This way you can match the movement or timing. If so, do you have a tutorial on that?
Hi Dan, there is a way to use references images in DAZ Studio. I've explained it here: th-cam.com/video/Yg3HSucgBAQ/w-d-xo.html
This will work for still images, but I guess a more convenient way to animate a walk cycle would be to display a video that will move the reference with the timeline slider and display a video instead. I don't think DAZ Studio supports that out of the box, but if you find a way to make it work, please let me know.
@@WPguru Thank you. I did some research and found something called "Animated Textures script Pro" for Daz 3 & 4. I'm in Daz 4.15... I installed it and so far it seems to work. You have to use a file with image sequence and not an mp4. But it does do the trick.
Excellent, thank you for the tip. I’ll check it out!
Great video!! Can you do a video on rendering out a depth map? I thought Daz had a camera built-in to render a depth map but maybe I was mistaken. Thanks
You an use Iray Canvases for that, I did a live stream on how to use them in principle: th-cam.com/video/xNLlZOFnG5s/w-d-xo.html I'll see if I can put a more concise version together. Thanks for the suggestion!
The WP Guru Thanks for answering my question! Appreciate it!
Such great content❤
TCB= Taking Care Of Business.(Kramer Voice)
"Other, different, scary window"....for a moment I thought he opened Blender.
😂
Not so scary, please! :D
🙏🏻
Daz 3D forever
daz is such a mess for animation, it's easy when you only have rotation, but when you've animated multiple part of a character and you to move one of those keyframes, you need to move all of them one by one, it's awful
I hear you, it really isn't the best app for doing animations. There is a way to grab multiple keyframes and move them together though: left click and drag a rectangle around them, or CTRL click several so they all highlight, then move the whole bunch. What greatly confused me in the beginning was that what appears to be a keyframe is actually only a marker, so you have to open the object hierarchy on the left to drill deep and find the keyframes - then multi-selection will work. It's so complicated I should really make a video about this 😂
graphmate is better
thank you so much for all