[TAS] Marble Marcher - Too Many Trees in

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  • เผยแพร่เมื่อ 15 ม.ค. 2025

ความคิดเห็น • 13

  • @firestix45
    @firestix45 6 ปีที่แล้ว +2

    Wow, my record's really close to the tas!

    • @Selicre
      @Selicre  6 ปีที่แล้ว +1

      In part, it's because I never bothered to optimize it. It's likely possible to get sub15 with good momentum control, I just had to push something out fast to prove it's possible.

  • @falco2911
    @falco2911 6 ปีที่แล้ว

    Holy cow

  • @lexikiq
    @lexikiq 6 ปีที่แล้ว

    glad to see libTAS has already been patched for MM support :)

    • @Selicre
      @Selicre  6 ปีที่แล้ว

      It hasn't - this is my own fork which allows for replays. libTAS is not very usable due to just how slow it is to render due to the usage of llvmpipe.

    • @lexikiq
      @lexikiq 6 ปีที่แล้ว +1

      @@Selicre doesn't run too bad especially considering most of the game is going to be frame by frame anyway. try using fast forward mode during loading/cutscenes, it helps a lot

    • @Selicre
      @Selicre  6 ปีที่แล้ว +1

      @@lexikiq Yeah, true, but stepping a frame and having to wait a whole second for it to render is a bit silly. Resolution changes help, but only slightly because then you don't actually see what you're doing.

    • @lexikiq
      @lexikiq 6 ปีที่แล้ว

      @@Selicre ah yeah, guess weaker graphics cards would have some difficulties running this at any reasonable speed ;p

    • @Selicre
      @Selicre  6 ปีที่แล้ว

      @@lexikiq The GPU isn't even involved in this, it uses CPU rendering via llvmpipe to achieve determinism.

  • @zuccy1017
    @zuccy1017 6 ปีที่แล้ว

    Damn.