Data miners found out lost Izalith was supposed to be a swamp, hence the tree branches in the lava. As for the boss fight, use a shield, the sweeping arms can be blocked Laurentius goes hollow because he can't find quelana, his pyromancy flame is too weak. Siegmeyer is an incredibly strong character, stat wise but he doesn't plan ahead and gives up at the first sign of trouble. He gives up when he sees the gate at sence fortress, he gives up at Anor Londo, he gives up in the swamp because he didn't pack enough moss and finaly gives up at ash lake because he didn't pack any homeward bones. And it is our fault! He doesn't prepare for the task ahead, and tries to wing it, gets into trouble and we the player bail him out everytime, making him feel inadiquate. If we left him allone at sence fortress or any other point, he would have been forced to figure things out for himself or forced to accept teamwork. The weird thing is, he never helps us as a summon, even Lautrec is more usefull to the player then he is.
I read a written interview where Miyazaki himself says that when you summon Solaire to assist with taking down Gwyn, he ends up linking the flame in his own world, and quite literally becomes the sun he was searching for.
@@blizzi8428 i dont think so, supposedly it was the chosen undead because Soul of Cinder takes after the look of the elite knight set, which is how the chosen undead is often portrayed in cover art and promotional material. it would also explain why the first phase uses so many different builds, since the chosen undead is also not a defined character despite having a "canon" look
now that soulstruct for blender is out, i feel like it's only a matter of time before someone drops an area overhaul mod with a revitalized izalith in it. a revitalizalith if you will
I also really loved Vamos' voice. Hes made of bones - he really shouldn't have a voice. The weird sound of it really helps with the implication that hes something unnatural
Glad to see someone appreciating the Centipede Demon’s design for once. Mechanically the fight is absolutely horrible, but I think its design at least is a good representation of Chaos far more than Bed of Chaos is.
and it makes a nice chaos end for the between that is the undead dragon in the Abyss and the purely draconic dragon in ash lake, especially with centipedes representing a kind of serpentine corruption in Japanese folklore. The Centipede Demon is the witches corrupt copy of the permanent life of dragons
I remember someone making a joke about izalith being rushed while i had no clue about DS1, during this joke they showed all the dragon butts and i unironically thought it was an edit, like they modded the game to put them everywhere but no... its just like that
Ash Lake is my favorite area in the game. It's like you go down to the bottom of the world and then deeper, and then under it. That tree that you see throughout the whole game, now you're under it's roots. And you see others in the distance. I've always believed this was more of a realm than a physically connected place. Almost like the Nightmare Before Christmas where he visits the other holiday realms.
The corpse on Ceaseless Discharge's arena is not supposed to be Quelana, it's Izalith's seventh and last daughter. All seven can be found in the game: -Quelaag and the Fair Lady -Quelana -The one that attacks you before Bed of Chaos -The two that became part of the Bed of Chaos -The corpse on Ceaseless' arena
@@LavenderRex7705 Its simply a trace of earlier concept, when you had to kill Quelana for her set. They decided to make it drop on-level but forgot to change its description, confusing the heck out of people.
the worst part is, that nobody really appreciates the meaning behind solaires end, due to the area not really telling a story... he is looking for his own sun, something the witch of izalith also did and tried her best to do, but failed... lordran does not actually know what went down in izalith. but solaire venturing to the place where they were closest to recreating the "sun" makes so much sense, even him succumbing to a bug is so very reminiscent of izaliths downfall
Laurentius seems like a real solid guy, right? He's friendly to you, and his manner of speaking doesn't imply any kind of incoming insanity whatsoever. Except... There are hints that he's already on the brink of giving in to despair. His self-deprecation. The mentioning that pyromancy is looked down on as a "primitive" art, his understanding if you reject his offer. The pain he feels if you don't tell him about the location of the spectacular chaos pyromancy. It's implied that he's been treated poorly because of his status as a pyromancer and Great Swamp resident, and it seems as if he's internalized some of the negativity. If you attack him (a blasphemous action), he'll eventually say: "You detest my pyromancy! That must be it! Then, I'll give you a taste of it! And it will not be pleasant, I assure you!" He'd arrived at the conclusion that the PC attacked him out of prejudice, and I have to wonder if he hadn't always harbored those doubts about the PC, just simmering beneath the surface? It says volumes about how he perceives himself, and those around him. Regardless of whether or not the PC sends him down to Blighttown, he may just be doomed. So don't you dare go Hollow.
I really believe that it was intended to be something more, but they ran out of time. Izalith as a whole is an area plagued by rushed development when it was clearly meant to be so much more developed and involved
Bro there is a third ending for Siegmeyer. If you kill the chaos eaters before you talk to him he'll give up on adventuring and just disappear, arguably the "happy" ending, but unsatisfying because it's only implied.
I think the happy ending is when he dies to the eaters because he'll die knowing he helped you instead of you helping him all the time which demoralized him
At the very least, Solaire becomes summonable at the Kiln. Despite everything, he makes it to the end. And in the words of Vaati "the light within Solaire will burn the brightest of us all".
A well made remake would be very, very nice but what this game actually really need is an ACTUALLY good remaster. The remastered version as an standalone game is not bad but as a remaster is very disappointing.
I didn’t hate Lost Izalith. In hindsight the criticisms everyone makes are valid but they didn’t bother me so much playing through it. For me the lore and just how cool the idea of this lost ancient city deep underground made it fun enough to enjoy exploring it.
Agreed. A lot of people just read about it before playing it and it sets a bad image in their head which determines the outcome. Most others just jump on the bandwagon just like with everything else. If you ask people who played it blind and are older than 12 (so they can figure how to beat the Bed of Chaos which honestly is very easy.) you’ll find that most people actually enjoyed it and at the very least found the lore and area extremely intriguing.
@@LavenderRex7705 Yeah while it welt a but unfinished and the lava wallking and bed of chaos sucked...i did enjoy it in a way It really did feel like a lost city that is ruined, only inhabited by demons and not a place you are supposed to be. Like it is nto made for your convience That would not make for a good game normally but i feel it worked when it was really just Lost Izalith that was like that.
Same here. I don't hate the area or anything, it just makes me sad to think of all the potential it had to be so much better and more fleshed-out than it ended up being. That potential is palpable.
I do love how the Demon Ruins and Lost Izalith are the most supreme examples of a clearly professional video game development company one moment with world and level design...and then just 15 copy pastes of the same enemy doing nothing like its someone's first Skyrim mod and they just added more bandits standing in random places
And how in the hell does siegmeyer get around so well? How did he get to Anor Londo?? Through the lava, down the tree, through blight town without a key?? Amazing
i feel like the ancient city DLC from DS2 is what Lost Izalith was supposed to be. You can see for miles when you enter and you will eventually explore all of it, and at the very bottom is a pool of water filled with deformed creatures. Imagine if you had to work your way down to the bottom of Izalith only to find the lava filled with these creatures that confuse and frustrate you. Instead, you just kinda get their after 2 terrible boss fights and then you have to use it as your last spawn point before the bed of Chaos, making it less of a forsaken depths of despair and more of a "run through this area as fast as possible"
@@LavenderRex7705 honestly, although it's never going to happen probably, I'd love to see a Dark Souls Remake where they can just take their time and do everything they wanted to do in the original, no matter how long it takes, when I see these unfinished areas and even some of the cut content, I can't help but wonder what this could've been if it had all the time in the world to be made. well, at least we have Elden Ring today which, while not it it's probably the CLOSEST we will ever get of something like this lol
7:55 you can almost hear the arrow bounce off sunny d's noggin lol. This was a lovely video and it made me happy to see an approach like this towards discussing DS. I feel like at best, the minute stuff like the elevators or the subtler culture building(?) in the lore are things that are briefly mentioned for some larger "theory" people will build, and that can be cool. But I adore these things, I have played these games for years and from my first run through, walking through an area I cleared to stare at walls and sit and read everything I picked up, or pull out my nocs and look at enemies was another core part of the game. I think it's something I loved so much about these earlier games that were a little more messy in their own unique ways, specifically DeS, DS1&2. Bloodborne I feel is equally great but in a different way, and it's more something you chew on as you go through and can act a a launchboard for your own ideas. DS3 and ER feel like they have a lot of concepts I should love, but don't get much enjoyment from exploring this same way, and I think videos like this help me pull apart my thoughts on that. This is the first time I've seen your channel I think, so I'm excited to check out the previous videos. Thanks for making these!
Data miners found out lost Izalith was supposed to be a swamp, hence the tree branches in the lava. As for the boss fight, use a shield, the sweeping arms can be blocked Laurentius goes hollow because he can't find quelana, his pyromancy flame is too weak. Siegmeyer is an incredibly strong character, stat wise but he doesn't plan ahead and gives up at the first sign of trouble. He gives up when he sees the gate at sence fortress, he gives up at Anor Londo, he gives up in the swamp because he didn't pack enough moss and finaly gives up at ash lake because he didn't pack any homeward bones. And it is our fault! He doesn't prepare for the task ahead, and tries to wing it, gets into trouble and we the player bail him out everytime, making him feel inadiquate. If we left him allone at sence fortress or any other point, he would have been forced to figure things out for himself or forced to accept teamwork. The weird thing is, he never helps us as a summon, even Lautrec is more usefull to the player then he is.
The only thing that equals the 2 chaos Demon zones bad design in the whole game, is the Capra demon fight. Why is my parking space bigger than the arena?
I think caelid is the izalith we truly lost. Think about it, izalith was originally supposed to be an infernal swam. The red exploding aeonian geysers, izalith getting changed to a literal inferno. I really believe Miyazaki held onto the idea until elden ring to make up for what was lost
God I love Ash lake. The visuals of all those stone arch trees holding up the world combined with that absolutely amazing soundtrack makes it the most evocative place in any souls game. I can't get enough
What I love with this place is the moment where you realise you're inside that big dome seen when going down for the first time between the fair lady and taurus demons zone
The best part of the Bed is when you go back after killing her. Since she's just that bug, the rest is all still there; the only boss to leave a corpse.
I quite enjoy lost izalith. I for one am happy it wasn't much bigger. An npc to talk to there would've been nice though. It it was like 15% bigger that would've been fine. It was pretty nice though
Nice work man, I love the connection between architecture and lore in the souls games, It really makes you feel like an archeologist travelling through these forbidden, forgotten and ancient locations.
After seeing yet another video talking about the content sinkhole that is Lost Izalith I clicked without paying much mind to it, It took me a while to notice how small this channel actually is, pretty good stuff. Ugh... transitions are hard... random lore comments! I never interpreted Laurentius's Hollowing as him losing his purpose in life like other characters, to me the most likely course of action is that he simply got stuck in the blighttown swamp and was killed until hollow, he DID manage to get himself stuck in the depths after all, and the poisonous swamp is a way more dangerous location that is notably hard to actually leave once you're stuck at the bottom. I think that interpretation makes the player's choice a lot more... Coherent? Impactful? It feels like what happens actually has to do with your actions, you didn't send him to some arbitrary location at which point he had some mental crisis you had nothing to do with. You KNEW the state of Blighttown and how horrid both the climb down and the subsequent swamp is, but it never crossed your mind when talking to him, because why would it? You're the player, you can't feel pain, or exhaustion, and you have as many chances as you want. But after seeing him die there the hindsight hits you like a truck, you very much did send this man to the most vile treacherous place in Lordran. Of course it was going to end badly. Laurentius was always doomed the moment he decided to venture there.
We didnt hold him at swordpoint and force him to go there? We told him where to go, and he made a conscious effort. He's not my kid, whatever happened to him is 100% his fault lmao.
Lost Izalith being obviously rushed and unfinished is kinda why I love it so much. It sort of extends the themes of the area and characters tied to it beyond the game itself and into reality. We feel unsatisfied by the plot beats, the level geometry, the re-used and hastily placed enemies. We feel frustrated that the initial awe felt when experiencing the area for the first time (after a very memorable boss) is a quick jaunt into a fragment of what could have been. We experience the failures and shortcomings that come with attempting to replicate the First Flame and all we can do is accept that this is the result of mismanaged resources and people trying their hardest who were stretched beyond breaking point. We have all taken on an aspect of Izalith in loathing what it became. We embody the curse of Humanity.
while i can see your point, im still not happy with the state of Izalith. It was clearly rushed from a gameplay perspective and the game suffers from it. Izalith could be so much more impactful. Lore wise, it could be one of the most important parts of the game. It was rushed and could be so much better. Think of the DLC compared to Izalith.
I know that people don’t like when games are remastered and they change areas, but it was definitely missed potential to not fix up lost Izolith in the remaster of dark souls.
@@AcidBathSpaandResort-tn7km Well not entirely true, the infamous frame rate bug was fixed in Blighttown which was a massive bug that they couldn’t fix in the past. Between that and the visuals I think it’s the best version of the game to play.
It would have been cool if instead of all the dragon butts, they just put more of the other demons. Even some more stray/asylum demons or even smaller versions of them? I dunno... Anything but the butts
They actually wanted the dragon butts to be attached to a dragon sitting on a ledge in an area above and hitting it would start a miniboss. Obviously they ran out of time for this though
Dark souls 1 is such a mythical and good game and will always be my favorite. Idk about anyone else but this game always felt ethereal and forever explorable, such a well crafted world built with a lot of love that I could never find in any of it’s sequels and successors which is a shame.
I couldn't agree more. The closest From got to giving me a similar feeling as this game was armor core 1, but for different reasons and not a game i would recommend to just anyone cause of the dated look and controls.
I was extremely over-leveled by the time I reached Izalith. This wasn’t all that bad. It was nice to steamroll an area. It made you feel powerful, something uncommon in fromsoft games.
Fantastic video, I really dig the vibe, it's mellow and intricate in the right details. I was nodding along the whole time in agreement. Thank ya for your work, I look forward to more
I always felt like Demon Firesage taking fire damage was a subversion of the "if it looks like fire, it's resistant to it"- trope that fits the theme of the area perfectly. Thematically, Lost Izalith screams "hubris" to me. They tried to recreate the first flame, but ulitmately discovered that weilding the chaos flame they created, while bringing them great power, would be the end of their civilization. The source of your power can also be your undoing.
Laurentius is my favourite character in all of fiction. I feel the same way. On one hand, telling him the location leads to his death essentially. Though, I’m not sure that going hollow is always a result of losing hope. I got the impression that getting killed one too many times can lead to going hollow. Probs cause of the Crestfallen Merchant’s dialogue about looting bodies. I don’t really perfectly understand the requirements for going hollow so maybe I’m just theorising this because I also don’t understand why Laurentius ends up like that. I dunno if you can tell but I think about Laurentius’ questline a lot.
6:37 -what we like to think a random small detail in our favourite game means; “It’s a great display of not only our biases as people, but also how narrow our view of the world really is”. -What the environmental texture artist was probably actually thinking; “I need a square tileable texture to cover all this unfinished level geometry”
I think it's worth mentioning because you seem like you don't know (if you do you don't mention it) but the architecture in Lost Izalith seems pretty heavily inspired by Angkor Wat in Cambodia, a pretty extraordinary place in its own right, though it makes more sense with the knowledge that Izalith was probably supposed to be a swamp before they started rushing to finish it.
SPEAKING OF AMBIENCE Ds1 specifically had a lot of ambience if you listen deeply. They put a hell of a lot of effort on what can be taken as just white noise to fill in the gaps of silence and boss themes. My favorite being at the kiln, the ghosts of silver and black knights walking on, possibly after being burnt along with Gwyn to link the flame one last time.
This area is always such a bummer. Bosses and enemies all suck, Solaire is either depressed or outright dies, and the lava's bloom makes your eyes bleed. The place that looks like that one root-covered temple in Cambodia is kinda neat visually, but that's about it.
I agree with you. the worst part of this area is that Fromsoft "remastered" dark souls without putting any effort into the most neglected part of the game. This area deserves so much more polish and its a shame it was rushed.
oh my god THANK YOU for acknowledging Ceaseless as the gimmic fight it is. Too many people say that the way you beat him is a glitch or a cheese or something, which it very obviously isn't
interesting glitch where the orange charred ring can drop from the arm of the centipede demon, allowing you to cheese the fight by equipping it then and there strange bug where iron golem can fall entirely off the platform if you knock him down in the right spot, cheesing the whole thing there's this glitch where if you deal enough damage to the four kings you can beat them without even fighting all four kings, total cheese moment
The most sad and hilarious part is that apparently devs had somewhat finished version. Izalith was supposed to be a giant swamp - there were even finished thematic enemies for this area and in some places in lava there are clumps of swamp grass toggled off from being rendered. Basically, they went whole Valley of Defilement with Blighttown-Demon Ruins-Izalith area. You even see the remain of it in form of small indoors swamp inside the Lost Izalith itself. And then they decided to turn swamp into lava late-on into development. Which they managed to do half-way, totally messing the area up.
That's why I always from now on will play with the izalith swamp mod, I try it on a recent playthru and it's amazing, it trully explore some of the potential this zone has.
I've just been recommended this video and honestly? This series throughout souls with your own commentary spin kn it is SO GOOD!! I've now found some I belive is going to be *very* bingeable.
I will always love dark souls lore because half of the discussion is about the deep representations and metaphores surrounding the oddities found hidden in the world, while the other half is "here's a quote from the devs saying they fucked up the textures on accident" lol It's the "what does the blue curtain represent in this story?" joke cranked up to 100
I read somewhere that Kirk's armour set describing him as a member of the Darkwraiths is a bit of a mistranslation, with "dark spirit" being more accurate. Great video btw, you really hit the nail on the head with all the wasted potential this place had.
@@traktorholik So my biggest problem with DS1 fans is that they hold the map design as one of the top 2 reasons the game is the best in the trilogy (Lore is the 2nd reason and the lore is great and sets up the next 2 games, no arguing about that reason). But I think the Bosses better in 3, I think 2 improves on weapon movement with the character and PVP is better on both sequels than the original. The control feel "clunky" in DS1 rather than 2 or 3. Plus, I never liked the lack of fast travel before Anor Londo. I am a grown man, I don't have time to manage were I run around to in a video game. Just get me from point a to point b. To answer your question, I like DS3 map design. I know it is somewhat Linear compared to DS1, but at least it does so in a way to try and tell the story. If you want that feeling of "Wow, that place connects here!" They give you that in the Cathedral of the Deep and Lotheric Castle with some of the elevators. There are a couple of times where you can branch off and chose a path 1st, like heading to the Cathedral of the Deep or go to fight the Abyss Watchers, and again after the Dancer and can choose 1st to go into the consumed garden or go to Lotheric Castle (They do this in DS2 as well in Majula). There are even areas that are optional that you have to discover or do not have to go to like Smouldering Lake, the Consumed Garden or Arch Dragon's Peak. Graphics also look better in this game, so I give that a plus to map design. From Software had a chance to remaster the game and flopped on the quality of the graphics and controls. It was just a re-release P.S. I think in Early DS1 map "Layout" is great. Overall map "design" and end game map design and layout, like in this guy's video, I think is inferior to it's sequels.
@@thesilvershroud5227 the first half map design of DS 1 is still strong enough to stand above every other souls game as a whole, there are bad areas late game but which souls games don't have bad areas? Who in good faith will argue that Farron keep is a good area or Road to sacrifice is well designed. Both are flat as a pancake you are mostly walking through and it's in the mid game right after a good map in Undead settlement.
@@Kirisapostle12 I don't think half of one aspect of a game should be the reason one game is better than the rest. That claim alone is what many DS1 fans say makes the game superior over the sequels.That was mentioned in my explanation to @traktorholik. Also, is Blight town and the depths included in the 1st half of the map design, because I don't know anyone who actually enjoys those areas, and I think can be compared to Farron Keep and Road of Sacrifices.
In my playthrough, I didn’t know you could save Seigmeir from the Chaos Eaters, so I accepted his sacrifice and ran. If you do this, you can hear him laughing as you run away. I like to think him dying happy is the best path for him, but I’m ultimately not sure
I still can't believe I found this channel, you've made videos about Dark Souls, Dune and Godzilla too. I love the time you spend analysing these pieces of art, and acknowleging the care and beauty put into even the ugliest locations, and the places that suffered the most from the development troubles :) New favourite youtube channel discovered 🔥
11:35 Fuck. That scene always gets me, even without any reason. There are two scenes in interstellar i remember even 0.2 seconds after i was shaken out of sleep, and both of them involve Matthew giving it his absolute all
I'm not a Souls guy, I've only played through 1 a few times (and never finished it), and only watched a friend play Bloodborne, and maybe I'm just a weird freak, but the ocean of dragon asses is honestly one of the most memorable parts of the game for me. I think it just taps into a sort of unknown terror for me, since I remember not being able to even tell what the hell they were supposed to be when I first played it, and the way it makes that entire area so unbelievably hostile, combined with how confusing it is to find a way out of that area, as well as it just making me think of all these childhood nightmares I had, makes it feel like one of the closest depictions to Hell I've seen in a game.
1:00 Putting the interstellar clip there hits too hard On my first playthrough i was like 'great! I'll share the info with *my friend*, and he'll be happy he can explore the depths of pyromancies and i may get new pyromancies'! *And then i saw him hollowed in blighttown and i was really sad* Him being so caring, and just him telling me not to go hollow, is enough for me to want treasure him forever
I know I’m a bit late here but those holes in the walls totally reminded me of the Enigma of Amigara Fault as well. After a lifetime of absorbing horror content, that short story is Ito’s best but one of the greatest works of horror in only 30 pages or so.
I wish there was a Izalith like dungeon under the volcano manor in Elden Ring. Fighting the giant serpent coiled around the ruins of an ancient city would be so cool!
You can walk past the wall worms, making them more like the hellkite drake then obstacles that need to be removed. Centipede demon can have his tail cut, creating a new spawn, killing this give you the lava immunity ring, allowing by you to equip in mid fight or on the next try. Giving more space, and shows new long range attacks. The dragon halves comes from the remnant dragons that were plagued by Nito, the top halves cling to the cliffs, while the lower half felll below, but not the most fleshed out. Tbh I like the bed
Lovely video, I agree with most of what you mention. The human-shaped holes are quite interesting, I personally like to think that the dead turned into demons and were 'stored' in the walls like some sort of cursed cryo-tube.
This is a fucking fire video honestly. I really love how you lay it all out. Reminds me of older TH-cam videos without all the jank lmao. This is SUPA HOT FYAAAAA
Life from something inanimate can also be found with the titanite demons, as well as the titanite lizards (the latter being mentioned) and they're, arguably, an even better example.
Although throwing a bunch of enemies around looks lazy, thats not what I remenber. What I remenber seeing a bunch of "Bosses" in the distance ane thinking things like "Oh, sh*t", "How Im gonna do this?"and "This is hell! This id actual hell!"
My fan-theory, I like to imagine the "bounding dragon-butts" are actually the accidental result of Everlasting Dragon Scale broken off around that are during the original battles, mutating independently due to Witch's meddling in making a "Flame of Chaos". If the scales somehow persevere even when broken off, one might compare them to Tardigrades which can survive everywhere, even submerged in lava; the scales anyway...too bad Dragon scales aren't a rare drop to validate my theory 😞
I dont know why but i like Lost Izalith a lot. Its like a place no human was for thousend of years. Just a bunch of lava and some worn of architecture. In my first playthrough i really had no idea how much hate this level got. Overall i didnt mind the second half, its not as good as the first one but still a masterpiece!
@@LavenderRex7705 Okay I looked it up on the wikidot wiki and fire is actually his highest elemental resistance so idk where I got this from. TL;DR don't beleive everything you hear on the internet
@@sirexilon49 The fact that Firesage has the highest resistance to fire of all the elements does not mean that it is very high resistance. Firesage is indeed weak to fire damage. I know this not from the internet, but from the 500 or so hours I spent playing Dark Souls.
In Dark Souls, it really is sometimes better to stay out of other people's business rather than getting involved. Seems like intervening with most characters leads them to bad endings.
That’s not Quelana’s body, it’s one of her sisters, they all wear the same set as seen in the prologue and the eldest sister who is guarding the Bed of Chaos. You can even count all the sisters in the prologue and add up all the ones you can find in game and it matches.
What a nightmare... Have a great day!
Edit: I made a typo at the end. It should say "loud music" not "load music." I am sorry.
Better than most youtube apologies
load music
Data miners found out lost Izalith was supposed to be a swamp, hence the tree branches in the lava.
As for the boss fight, use a shield, the sweeping arms can be blocked
Laurentius goes hollow because he can't find quelana, his pyromancy flame is too weak.
Siegmeyer is an incredibly strong character, stat wise but he doesn't plan ahead and gives up at the first sign of trouble. He gives up when he sees the gate at sence fortress, he gives up at Anor Londo, he gives up in the swamp because he didn't pack enough moss and finaly gives up at ash lake because he didn't pack any homeward bones. And it is our fault! He doesn't prepare for the task ahead, and tries to wing it, gets into trouble and we the player bail him out everytime, making him feel inadiquate. If we left him allone at sence fortress or any other point, he would have been forced to figure things out for himself or forced to accept teamwork. The weird thing is, he never helps us as a summon, even Lautrec is more usefull to the player then he is.
TH-cam be like: Here you go a random Sopranos/Soulsborne channel.
Me: Furiously subscribes.
th-cam.com/video/g3aMfG6n-BQ/w-d-xo.htmlsi=zDvtH2NF8Ib5jN32
Catrina Knight theme song
I think you can summon Solaire for the Gwyn fight if you save him, perhaps implying that he was able to move on and continue looking for his sun
Yes, I just haven't brought that up yet but I will be bringing it up in the next segment.
I read a written interview where Miyazaki himself says that when you summon Solaire to assist with taking down Gwyn, he ends up linking the flame in his own world, and quite literally becomes the sun he was searching for.
@@LavenderRex7705Damn, just saw the new vid... good stuff man!
@@realstreetjesus1953 wasnt it stated somewhere, that solaire canonocally linked the fire when you play ds3?
@@blizzi8428 i dont think so, supposedly it was the chosen undead because Soul of Cinder takes after the look of the elite knight set, which is how the chosen undead is often portrayed in cover art and promotional material. it would also explain why the first phase uses so many different builds, since the chosen undead is also not a defined character despite having a "canon" look
I love the little “city” pre bed of chaos part, the whole place SCREAMS unused potential, the whole vibe is cool as shit
now that soulstruct for blender is out, i feel like it's only a matter of time before someone drops an area overhaul mod with a revitalized izalith in it. a revitalizalith if you will
@@ace-smith I hope so. Modders can make this area into what it was meant to be
@@ace-smithKing Bore was working on a mod that turns Izalith into a swamp before health issues put him on an indefinite hiatus
I also really loved Vamos' voice. Hes made of bones - he really shouldn't have a voice. The weird sound of it really helps with the implication that hes something unnatural
It always reminds me of Warwick Davis
The Lord of Bones!
To me, it completely sounds like low-bitrate audio and it makes no sense
@@gimmedataids skeletons have a low bitrate
I never really thought about that. What the fuck.
6:16 "Why is he not invulnerable to flames?!"
Says the character who drinks fire to heal *but still gets hurt by fire*
Glad to see someone appreciating the Centipede Demon’s design for once. Mechanically the fight is absolutely horrible, but I think its design at least is a good representation of Chaos far more than Bed of Chaos is.
It's a design that has grown on me more and more!
Reminds me of mukadender from ultraman
and it makes a nice chaos end for the between that is the undead dragon in the Abyss and the purely draconic dragon in ash lake, especially with centipedes representing a kind of serpentine corruption in Japanese folklore.
The Centipede Demon is the witches corrupt copy of the permanent life of dragons
I remember someone making a joke about izalith being rushed while i had no clue about DS1, during this joke they showed all the dragon butts and i unironically thought it was an edit, like they modded the game to put them everywhere but no... its just like that
How is that a joke? It literally was rushed.
@@eightcoins4401 why they had to put dragon butts though it just makes it weird
Ash Lake is my favorite area in the game. It's like you go down to the bottom of the world and then deeper, and then under it. That tree that you see throughout the whole game, now you're under it's roots. And you see others in the distance. I've always believed this was more of a realm than a physically connected place. Almost like the Nightmare Before Christmas where he visits the other holiday realms.
The corpse on Ceaseless Discharge's arena is not supposed to be Quelana, it's Izalith's seventh and last daughter. All seven can be found in the game:
-Quelaag and the Fair Lady
-Quelana
-The one that attacks you before Bed of Chaos
-The two that became part of the Bed of Chaos
-The corpse on Ceaseless' arena
This is how I always count them too. I think some people discredit the two either side of Bed of Chaos and Ceaseless arena.
I assumed it was a decoy corpse because the clothing you pick up is described as Quelanas
I always thought the one that attacks you before Bed of Chaos WAS Quelana, just gone hollow.
@@LavenderRex7705 Its simply a trace of earlier concept, when you had to kill Quelana for her set. They decided to make it drop on-level but forgot to change its description, confusing the heck out of people.
@@FatherTime39 I know I'm late, but you can actually visit Quelana after defeating Bed of Chaos. She even gives you a reward iirc
the worst part is, that nobody really appreciates the meaning behind solaires end, due to the area not really telling a story... he is looking for his own sun, something the witch of izalith also did and tried her best to do, but failed... lordran does not actually know what went down in izalith. but solaire venturing to the place where they were closest to recreating the "sun" makes so much sense, even him succumbing to a bug is so very reminiscent of izaliths downfall
Laurentius seems like a real solid guy, right? He's friendly to you, and his manner of speaking doesn't imply any kind of incoming insanity whatsoever. Except...
There are hints that he's already on the brink of giving in to despair. His self-deprecation. The mentioning that pyromancy is looked down on as a "primitive" art, his understanding if you reject his offer. The pain he feels if you don't tell him about the location of the spectacular chaos pyromancy. It's implied that he's been treated poorly because of his status as a pyromancer and Great Swamp resident, and it seems as if he's internalized some of the negativity.
If you attack him (a blasphemous action), he'll eventually say: "You detest my pyromancy! That must be it! Then, I'll give you a taste of it! And it will not be pleasant, I assure you!" He'd arrived at the conclusion that the PC attacked him out of prejudice, and I have to wonder if he hadn't always harbored those doubts about the PC, just simmering beneath the surface? It says volumes about how he perceives himself, and those around him. Regardless of whether or not the PC sends him down to Blighttown, he may just be doomed.
So don't you dare go Hollow.
that fucking wall in centipede demon's room has plagued me almost as much as that one dead end in sens fortress past the balder knight
I really believe that it was intended to be something more, but they ran out of time. Izalith as a whole is an area plagued by rushed development when it was clearly meant to be so much more developed and involved
Bro there is a third ending for Siegmeyer. If you kill the chaos eaters before you talk to him he'll give up on adventuring and just disappear, arguably the "happy" ending, but unsatisfying because it's only implied.
You get the same ending if his HP falls too low. Not a happy ending.
I think the happy ending is when he dies to the eaters because he'll die knowing he helped you instead of you helping him all the time which demoralized him
I think it and him having low hp during fight with eaters both imply that he lost his will to fight and went hollow.
@@nayyarrashid4661 If his HP gets too low he dies. If you kill the chaos eaters he doesn't.
@@ThyBigCheddar If you kill the chaos eaters before he jumps down he goes hollow anyway. He thinks he is a failure and never goes to Ash Lake.
At the very least, Solaire becomes summonable at the Kiln. Despite everything, he makes it to the end. And in the words of Vaati "the light within Solaire will burn the brightest of us all".
This area is why I think dark souls 1 is one of the few popular games that deserves a remake.
While we're at it dark souls 2 deserves one too.
It has a remastered version though. Modern graphics, 60fps. Good stuff. That's what I got for PC.
@@EmptyxVoid i was thinking something more complete, reworking the game's weaker parts like the second half.
A well made remake would be very, very nice but what this game actually really need is an ACTUALLY good remaster. The remastered version as an standalone game is not bad but as a remaster is very disappointing.
Demon's Souls as well. I would love to see the land of the giants. Dark Souls first though, so much left out.
I didn’t hate Lost Izalith. In hindsight the criticisms everyone makes are valid but they didn’t bother me so much playing through it. For me the lore and just how cool the idea of this lost ancient city deep underground made it fun enough to enjoy exploring it.
I definitely feel similarly. I just wish the level was a bit more interesting to match just how cool everything surrounding it is.
I agree with this, demons a pyromancy are my favourite lore in DS1
Agreed. A lot of people just read about it before playing it and it sets a bad image in their head which determines the outcome. Most others just jump on the bandwagon just like with everything else.
If you ask people who played it blind and are older than 12 (so they can figure how to beat the Bed of Chaos which honestly is very easy.) you’ll find that most people actually enjoyed it and at the very least found the lore and area extremely intriguing.
@@LavenderRex7705 Yeah while it welt a but unfinished and the lava wallking and bed of chaos sucked...i did enjoy it in a way
It really did feel like a lost city that is ruined, only inhabited by demons and not a place you are supposed to be. Like it is nto made for your convience
That would not make for a good game normally but i feel it worked when it was really just Lost Izalith that was like that.
Same here. I don't hate the area or anything, it just makes me sad to think of all the potential it had to be so much better and more fleshed-out than it ended up being. That potential is palpable.
4:58 I heard that invasion sound while I wasn’t looking at the screen and I actually tensed up lol
Kirk is always on the chase
I do love how the Demon Ruins and Lost Izalith are the most supreme examples of a clearly professional video game development company one moment with world and level design...and then just 15 copy pastes of the same enemy doing nothing like its someone's first Skyrim mod and they just added more bandits standing in random places
And how in the hell does siegmeyer get around so well? How did he get to Anor Londo?? Through the lava, down the tree, through blight town without a key?? Amazing
Fat rolling
tImE iS cOnVoLuTeD
@@spagootest2185 ah yes of course ty ☝️😌
he git gud
Hes built different
I think what also makes Ceaseless's story even more grim is if you speed up the growls and noises he makes, it's actually the sounds of a baby.
woah, I didn't know that, that's awesome
Lost Izalith had the potential to be the coolest area in terms of lore, when you arrive in the game, and historically
I don’t think I’ve ever beat the centipede demon on my own. It always clips out of the arena and just dies. No wonder Solaire gets depressed.
i feel like the ancient city DLC from DS2 is what Lost Izalith was supposed to be. You can see for miles when you enter and you will eventually explore all of it, and at the very bottom is a pool of water filled with deformed creatures. Imagine if you had to work your way down to the bottom of Izalith only to find the lava filled with these creatures that confuse and frustrate you. Instead, you just kinda get their after 2 terrible boss fights and then you have to use it as your last spawn point before the bed of Chaos, making it less of a forsaken depths of despair and more of a "run through this area as fast as possible"
Maybe they will make this place actually fun to play in the rema-
Oh.
Dark Souls Remastered Remake
@@LavenderRex7705 honestly, although it's never going to happen probably, I'd love to see a Dark Souls Remake where they can just take their time and do everything they wanted to do in the original, no matter how long it takes, when I see these unfinished areas and even some of the cut content, I can't help but wonder what this could've been if it had all the time in the world to be made.
well, at least we have Elden Ring today which, while not it it's probably the CLOSEST we will ever get of something like this lol
7:55 you can almost hear the arrow bounce off sunny d's noggin lol. This was a lovely video and it made me happy to see an approach like this towards discussing DS. I feel like at best, the minute stuff like the elevators or the subtler culture building(?) in the lore are things that are briefly mentioned for some larger "theory" people will build, and that can be cool. But I adore these things, I have played these games for years and from my first run through, walking through an area I cleared to stare at walls and sit and read everything I picked up, or pull out my nocs and look at enemies was another core part of the game. I think it's something I loved so much about these earlier games that were a little more messy in their own unique ways, specifically DeS, DS1&2. Bloodborne I feel is equally great but in a different way, and it's more something you chew on as you go through and can act a a launchboard for your own ideas. DS3 and ER feel like they have a lot of concepts I should love, but don't get much enjoyment from exploring this same way, and I think videos like this help me pull apart my thoughts on that. This is the first time I've seen your channel I think, so I'm excited to check out the previous videos. Thanks for making these!
Lol I didn’t even notice that Solaire got in the way there.
You have very eloquently put to words how I feel about the earlier Souls games. Thank you.
Data miners found out lost Izalith was supposed to be a swamp, hence the tree branches in the lava.
As for the boss fight, use a shield, the sweeping arms can be blocked
Laurentius goes hollow because he can't find quelana, his pyromancy flame is too weak.
Siegmeyer is an incredibly strong character, stat wise but he doesn't plan ahead and gives up at the first sign of trouble. He gives up when he sees the gate at sence fortress, he gives up at Anor Londo, he gives up in the swamp because he didn't pack enough moss and finaly gives up at ash lake because he didn't pack any homeward bones. And it is our fault! He doesn't prepare for the task ahead, and tries to wing it, gets into trouble and we the player bail him out everytime, making him feel inadiquate. If we left him allone at sence fortress or any other point, he would have been forced to figure things out for himself or forced to accept teamwork. The weird thing is, he never helps us as a summon, even Lautrec is more usefull to the player then he is.
The only thing that equals the 2 chaos Demon zones bad design in the whole game, is the Capra demon fight. Why is my parking space bigger than the arena?
Tomb of the giants gives both of them a run for their money lmao
I think caelid is the izalith we truly lost. Think about it, izalith was originally supposed to be an infernal swam. The red exploding aeonian geysers, izalith getting changed to a literal inferno. I really believe Miyazaki held onto the idea until elden ring to make up for what was lost
God I love Ash lake. The visuals of all those stone arch trees holding up the world combined with that absolutely amazing soundtrack makes it the most evocative place in any souls game. I can't get enough
What I love with this place is the moment where you realise you're inside that big dome seen when going down for the first time between the fair lady and taurus demons zone
explain?
Your channel is a joy, thank you for everything you’ve done so far
The best part of the Bed is when you go back after killing her. Since she's just that bug, the rest is all still there; the only boss to leave a corpse.
I quite enjoy lost izalith. I for one am happy it wasn't much bigger. An npc to talk to there would've been nice though. It it was like 15% bigger that would've been fine. It was pretty nice though
Nice work man, I love the connection between architecture and lore in the souls games, It really makes you feel like an archeologist travelling through these forbidden, forgotten and ancient locations.
After seeing yet another video talking about the content sinkhole that is Lost Izalith I clicked without paying much mind to it, It took me a while to notice how small this channel actually is, pretty good stuff.
Ugh... transitions are hard... random lore comments!
I never interpreted Laurentius's Hollowing as him losing his purpose in life like other characters, to me the most likely course of action is that he simply got stuck in the blighttown swamp and was killed until hollow, he DID manage to get himself stuck in the depths after all, and the poisonous swamp is a way more dangerous location that is notably hard to actually leave once you're stuck at the bottom.
I think that interpretation makes the player's choice a lot more... Coherent? Impactful? It feels like what happens actually has to do with your actions, you didn't send him to some arbitrary location at which point he had some mental crisis you had nothing to do with.
You KNEW the state of Blighttown and how horrid both the climb down and the subsequent swamp is, but it never crossed your mind when talking to him, because why would it? You're the player, you can't feel pain, or exhaustion, and you have as many chances as you want.
But after seeing him die there the hindsight hits you like a truck, you very much did send this man to the most vile treacherous place in Lordran. Of course it was going to end badly.
Laurentius was always doomed the moment he decided to venture there.
Oh man I really like this interpretation of his questline
We didnt hold him at swordpoint and force him to go there? We told him where to go, and he made a conscious effort. He's not my kid, whatever happened to him is 100% his fault lmao.
Lost Izalith being obviously rushed and unfinished is kinda why I love it so much. It sort of extends the themes of the area and characters tied to it beyond the game itself and into reality. We feel unsatisfied by the plot beats, the level geometry, the re-used and hastily placed enemies. We feel frustrated that the initial awe felt when experiencing the area for the first time (after a very memorable boss) is a quick jaunt into a fragment of what could have been. We experience the failures and shortcomings that come with attempting to replicate the First Flame and all we can do is accept that this is the result of mismanaged resources and people trying their hardest who were stretched beyond breaking point.
We have all taken on an aspect of Izalith in loathing what it became. We embody the curse of Humanity.
while i can see your point, im still not happy with the state of Izalith. It was clearly rushed from a gameplay perspective and the game suffers from it. Izalith could be so much more impactful. Lore wise, it could be one of the most important parts of the game. It was rushed and could be so much better. Think of the DLC compared to Izalith.
This is the first time on the internet I can say someone is actually coping... damn...
I know that people don’t like when games are remastered and they change areas, but it was definitely missed potential to not fix up lost Izolith in the remaster of dark souls.
The “remaster” barely did anything at all. Nothing was reworked.
@@AcidBathSpaandResort-tn7km Well not entirely true, the infamous frame rate bug was fixed in Blighttown which was a massive bug that they couldn’t fix in the past. Between that and the visuals I think it’s the best version of the game to play.
@@AcidBathSpaandResort-tn7km Because that's what a remaster is - not a remake. You don't remake or rework stuff for a remaster.
@@AcidBathSpaandResort-tn7km multiplayer worked 100 times better in rework too
"The Enigma of Amigara Fault" is exactly what I was thinking, and then you "mentioned" it. Good shit my boy.
It would have been cool if instead of all the dragon butts, they just put more of the other demons. Even some more stray/asylum demons or even smaller versions of them? I dunno... Anything but the butts
Anything butt them
maybe a bunch of different demons chunks. some butts, some torsos with arms, who knows!
nah i love them
They actually wanted the dragon butts to be attached to a dragon sitting on a ledge in an area above and hitting it would start a miniboss. Obviously they ran out of time for this though
Dark souls 1 is such a mythical and good game and will always be my favorite. Idk about anyone else but this game always felt ethereal and forever explorable, such a well crafted world built with a lot of love that I could never find in any of it’s sequels and successors which is a shame.
I couldn't agree more.
The closest From got to giving me a similar feeling as this game was armor core 1, but for different reasons and not a game i would recommend to just anyone cause of the dated look and controls.
I was extremely over-leveled by the time I reached Izalith. This wasn’t all that bad. It was nice to steamroll an area. It made you feel powerful, something uncommon in fromsoft games.
Fantastic video, I really dig the vibe, it's mellow and intricate in the right details. I was nodding along the whole time in agreement. Thank ya for your work, I look forward to more
I always felt like Demon Firesage taking fire damage was a subversion of the "if it looks like fire, it's resistant to it"- trope that fits the theme of the area perfectly. Thematically, Lost Izalith screams "hubris" to me. They tried to recreate the first flame, but ulitmately discovered that weilding the chaos flame they created, while bringing them great power, would be the end of their civilization. The source of your power can also be your undoing.
Laurentius is my favourite character in all of fiction. I feel the same way. On one hand, telling him the location leads to his death essentially. Though, I’m not sure that going hollow is always a result of losing hope. I got the impression that getting killed one too many times can lead to going hollow. Probs cause of the Crestfallen Merchant’s dialogue about looting bodies. I don’t really perfectly understand the requirements for going hollow so maybe I’m just theorising this because I also don’t understand why Laurentius ends up like that.
I dunno if you can tell but I think about Laurentius’ questline a lot.
6:37 -what we like to think a random small detail in our favourite game means; “It’s a great display of not only our biases as people, but also how narrow our view of the world really is”.
-What the environmental texture artist was probably actually thinking; “I need a square tileable texture to cover all this unfinished level geometry”
Im glad im not the only person who thought of the mystery of the amigara fault when i saw those holes
I think it's worth mentioning because you seem like you don't know (if you do you don't mention it) but the architecture in Lost Izalith seems pretty heavily inspired by Angkor Wat in Cambodia, a pretty extraordinary place in its own right, though it makes more sense with the knowledge that Izalith was probably supposed to be a swamp before they started rushing to finish it.
SPEAKING OF AMBIENCE
Ds1 specifically had a lot of ambience if you listen deeply. They put a hell of a lot of effort on what can be taken as just white noise to fill in the gaps of silence and boss themes. My favorite being at the kiln, the ghosts of silver and black knights walking on, possibly after being burnt along with Gwyn to link the flame one last time.
This area is always such a bummer. Bosses and enemies all suck, Solaire is either depressed or outright dies, and the lava's bloom makes your eyes bleed. The place that looks like that one root-covered temple in Cambodia is kinda neat visually, but that's about it.
If you kill the glowing bug you actually safe Solaire
I agree with you. the worst part of this area is that Fromsoft "remastered" dark souls without putting any effort into the most neglected part of the game. This area deserves so much more polish and its a shame it was rushed.
Well you change anything about the original game and the community starts throwing a hissy fit, case and point Demons Souls
@@Kirisapostle12 you right. maybe theyll release a remake instead of a remaster at some point...
A remaster doesnt include changing comtent. That would be a remake.
@@eightcoins4401 Very fair. I think a dark souls remake needs to be made! There's a lot wrong with the game that could be so much better.
oh my god THANK YOU for acknowledging Ceaseless as the gimmic fight it is. Too many people say that the way you beat him is a glitch or a cheese or something, which it very obviously isn't
interesting glitch where the orange charred ring can drop from the arm of the centipede demon, allowing you to cheese the fight by equipping it then and there
strange bug where iron golem can fall entirely off the platform if you knock him down in the right spot, cheesing the whole thing
there's this glitch where if you deal enough damage to the four kings you can beat them without even fighting all four kings, total cheese moment
Don't forget the worms and the walking blenders have that one random attack that destroys all your equipment condition. Love that one
Unrelated, but I totally forgot that spells used to have a set amount of casts and there was no FP. Wild.
The most sad and hilarious part is that apparently devs had somewhat finished version. Izalith was supposed to be a giant swamp - there were even finished thematic enemies for this area and in some places in lava there are clumps of swamp grass toggled off from being rendered. Basically, they went whole Valley of Defilement with Blighttown-Demon Ruins-Izalith area. You even see the remain of it in form of small indoors swamp inside the Lost Izalith itself.
And then they decided to turn swamp into lava late-on into development. Which they managed to do half-way, totally messing the area up.
That's why I always from now on will play with the izalith swamp mod, I try it on a recent playthru and it's amazing, it trully explore some of the potential this zone has.
I've just been recommended this video and honestly?
This series throughout souls with your own commentary spin kn it is SO GOOD!!
I've now found some I belive is going to be *very* bingeable.
"It was made for me" is a really deep cut, man. Nice connection.
I will always love dark souls lore because half of the discussion is about the deep representations and metaphores surrounding the oddities found hidden in the world, while the other half is "here's a quote from the devs saying they fucked up the textures on accident" lol
It's the "what does the blue curtain represent in this story?" joke cranked up to 100
I read somewhere that Kirk's armour set describing him as a member of the Darkwraiths is a bit of a mistranslation, with "dark spirit" being more accurate.
Great video btw, you really hit the nail on the head with all the wasted potential this place had.
Man, this genuinely made me tear up holy shit, amazing work, i wish i had found your channel before
Demon Ruins and Lost Izalith looks so vast but arguably empty, I think.
Laurentius going hollow trying to find a woman is just too relatable
bruh ... my feels
Die hard Dark souls fans: "But Dark souls map design is da best in all video games"
End game map design:
Which souls game has better map design?
@@traktorholik So my biggest problem with DS1 fans is that they hold the map design as one of the top 2 reasons the game is the best in the trilogy (Lore is the 2nd reason and the lore is great and sets up the next 2 games, no arguing about that reason).
But I think the Bosses better in 3, I think 2 improves on weapon movement with the character and PVP is better on both sequels than the original. The control feel "clunky" in DS1 rather than 2 or 3. Plus, I never liked the lack of fast travel before Anor Londo. I am a grown man, I don't have time to manage were I run around to in a video game. Just get me from point a to point b.
To answer your question, I like DS3 map design. I know it is somewhat Linear compared to DS1, but at least it does so in a way to try and tell the story. If you want that feeling of "Wow, that place connects here!" They give you that in the Cathedral of the Deep and Lotheric Castle with some of the elevators.
There are a couple of times where you can branch off and chose a path 1st, like heading to the Cathedral of the Deep or go to fight the Abyss Watchers, and again after the Dancer and can choose 1st to go into the consumed garden or go to Lotheric Castle (They do this in DS2 as well in Majula). There are even areas that are optional that you have to discover or do not have to go to like Smouldering Lake, the Consumed Garden or Arch Dragon's Peak. Graphics also look better in this game, so I give that a plus to map design. From Software had a chance to remaster the game and flopped on the quality of the graphics and controls. It was just a re-release
P.S. I think in Early DS1 map "Layout" is great. Overall map "design" and end game map design and layout, like in this guy's video, I think is inferior to it's sequels.
@@thesilvershroud5227 the first half map design of DS 1 is still strong enough to stand above every other souls game as a whole, there are bad areas late game but which souls games don't have bad areas? Who in good faith will argue that Farron keep is a good area or Road to sacrifice is well designed. Both are flat as a pancake you are mostly walking through and it's in the mid game right after a good map in Undead settlement.
@@Kirisapostle12 I don't think half of one aspect of a game should be the reason one game is better than the rest. That claim alone is what many DS1 fans say makes the game superior over the sequels.That was mentioned in my explanation to @traktorholik.
Also, is Blight town and the depths included in the 1st half of the map design, because I don't know anyone who actually enjoys those areas, and I think can be compared to Farron Keep and Road of Sacrifices.
In my playthrough, I didn’t know you could save Seigmeir from the Chaos Eaters, so I accepted his sacrifice and ran. If you do this, you can hear him laughing as you run away. I like to think him dying happy is the best path for him, but I’m ultimately not sure
I still can't believe I found this channel, you've made videos about Dark Souls, Dune and Godzilla too. I love the time you spend analysing these pieces of art, and acknowleging the care and beauty put into even the ugliest locations, and the places that suffered the most from the development troubles :)
New favourite youtube channel discovered 🔥
You have upper dragon torsos in other parts of the game. These are their butts.
even with all the developing turmoil, Lost Izalith still manages to be full of great stuff, it's incredible
I'm looking forward to this series being edited into one mega video...
Yeah! I plan on revisiting some of the older videos to see if I want to revise anything and then stitch it all together into one big video.
@@LavenderRex7705 That's what BertoPlease did with his Elden Ring 1.00 series so you have the right idea lol.
@@minerman60101 That video is so good
@@LavenderRex7705 my youtube comments are in it so I am obliged to think the same thing :happy_thonk:
12:30 This felt like a surprise stab throught the heart
11:35 Fuck. That scene always gets me, even without any reason. There are two scenes in interstellar i remember even 0.2 seconds after i was shaken out of sleep, and both of them involve Matthew giving it his absolute all
I'm not a Souls guy, I've only played through 1 a few times (and never finished it), and only watched a friend play Bloodborne, and maybe I'm just a weird freak, but the ocean of dragon asses is honestly one of the most memorable parts of the game for me. I think it just taps into a sort of unknown terror for me, since I remember not being able to even tell what the hell they were supposed to be when I first played it, and the way it makes that entire area so unbelievably hostile, combined with how confusing it is to find a way out of that area, as well as it just making me think of all these childhood nightmares I had, makes it feel like one of the closest depictions to Hell I've seen in a game.
man, this vid is delightful, I chuckle all the way through, very great content dude
1:00 Putting the interstellar clip there hits too hard
On my first playthrough i was like 'great! I'll share the info with *my friend*, and he'll be happy he can explore the depths of pyromancies and i may get new pyromancies'!
*And then i saw him hollowed in blighttown and i was really sad*
Him being so caring, and just him telling me not to go hollow, is enough for me to want treasure him forever
rip onion bro :(
atleast siegward's death was a bit better atleast..
I know I’m a bit late here but those holes in the walls totally reminded me of the Enigma of Amigara Fault as well. After a lifetime of absorbing horror content, that short story is Ito’s best but one of the greatest works of horror in only 30 pages or so.
I like to think that if Solaire assists you against Gwyn, both Solaire and the player kindle the flame, which is Solaire's sun
6:15 The stupid lore reason why the Firesage isn't immune to pryomancy is because he uses ancient fire sorcery instead
I wish there was a Izalith like dungeon under the volcano manor in Elden Ring. Fighting the giant serpent coiled around the ruins of an ancient city would be so cool!
You can walk past the wall worms, making them more like the hellkite drake then obstacles that need to be removed. Centipede demon can have his tail cut, creating a new spawn, killing this give you the lava immunity ring, allowing by you to equip in mid fight or on the next try. Giving more space, and shows new long range attacks. The dragon halves comes from the remnant dragons that were plagued by Nito, the top halves cling to the cliffs, while the lower half felll below, but not the most fleshed out. Tbh I like the bed
Lovely video, I agree with most of what you mention. The human-shaped holes are quite interesting, I personally like to think that the dead turned into demons and were 'stored' in the walls like some sort of cursed cryo-tube.
I like to think siegmeyer is not dead, and just pretending to be, so that he can continue his adventure
That’s a genius plan honestly. If that’s what he did, he successfully tricked me and his daughter.
6:36 I never payed attention to these walls, what a interesting detail
The script is very well written. The editing is on point.
This is a fucking fire video honestly. I really love how you lay it all out. Reminds me of older TH-cam videos without all the jank lmao. This is SUPA HOT FYAAAAA
(literal coolest thing ever)
Guy with a thinking cap: this fucking sucks actually
Loving these videos. Thank you and pls keep them coming !!
Thank you! We are almost near the end of the first dark souls game!
Hey man, just want to say i love your explanations of the lore as you go through these area's. Great content man! Easy sub choice
Life from something inanimate can also be found with the titanite demons, as well as the titanite lizards (the latter being mentioned) and they're, arguably, an even better example.
This is by far my favourite video series on the internet, no contest.
Thank you!!
I love the chaos eaters! They look like a giant vaccum cleaner that a kid put a bunch of googly eyes on then it gained sentience
This is a wonderful description
That centipede looks like Carnage
Although throwing a bunch of enemies around looks lazy, thats not what I remenber.
What I remenber seeing a bunch of "Bosses" in the distance ane thinking things like "Oh, sh*t", "How Im gonna do this?"and "This is hell! This id actual hell!"
12:27 I laughed so hard here that tears started coming out
what is wrong with me lmao
My fan-theory, I like to imagine the "bounding dragon-butts" are actually the accidental result of Everlasting Dragon Scale broken off around that are during the original battles, mutating independently due to Witch's meddling in making a "Flame of Chaos". If the scales somehow persevere even when broken off, one might compare them to Tardigrades which can survive everywhere, even submerged in lava; the scales anyway...too bad Dragon scales aren't a rare drop to validate my theory 😞
I dont know why but i like Lost Izalith a lot. Its like a place no human was for thousend of years. Just a bunch of lava and some worn of architecture. In my first playthrough i really had no idea how much hate this level got. Overall i didnt mind the second half, its not as good as the first one but still a masterpiece!
6:20 It's worse than you think the Demon FIREsage is WEAK to fire damage.
Edit: This is actually not true.
This has to have been some sort of joke made by the developers. There is no other explanation.
@@LavenderRex7705 Okay I looked it up on the wikidot wiki and fire is actually his highest elemental resistance so idk where I got this from.
TL;DR don't beleive everything you hear on the internet
@@sirexilon49 The fact that Firesage has the highest resistance to fire of all the elements does not mean that it is very high resistance. Firesage is indeed weak to fire damage. I know this not from the internet, but from the 500 or so hours I spent playing Dark Souls.
In Dark Souls, it really is sometimes better to stay out of other people's business rather than getting involved. Seems like intervening with most characters leads them to bad endings.
That’s not Quelana’s body, it’s one of her sisters, they all wear the same set as seen in the prologue and the eldest sister who is guarding the Bed of Chaos. You can even count all the sisters in the prologue and add up all the ones you can find in game and it matches.
Really good video, loved your opinions on the Topics. Keep it up my man
Just finished my first DS1 playthrough the other day. I knew Lost Izalith sucked but it really exceeded my expectations in the suckage