The Lost Potential of Lost Izalith
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- เผยแพร่เมื่อ 1 มิ.ย. 2024
- Alright, I have put it off long enough, it is time that I finally talk about Lost Izalith. I’ve waited so long to talk about this because it is home to some of the most depressing narrative moments while also being a horribly designed area. I don’t like being too negative but that is damn near impossible to do when talking about this clearly rushed and unfinished section of Dark Souls. But if you dig through it, there is so much potential and mystique to be found in this ancient corner of the game and the narratives surrounding this area are some of the most bleak parts of the whole Dark Souls Trilogy.
#darksouls #darksoulsremastered - เกม
What a nightmare... Have a great day!
Edit: I made a typo at the end. It should say "loud music" not "load music." I am sorry.
Better than most youtube apologies
load music
I think you can summon Solaire for the Gwyn fight if you save him, perhaps implying that he was able to move on and continue looking for his sun
Yes, I just haven't brought that up yet but I will be bringing it up in the next segment.
I read a written interview where Miyazaki himself says that when you summon Solaire to assist with taking down Gwyn, he ends up linking the flame in his own world, and quite literally becomes the sun he was searching for.
@@LavenderRex7705Damn, just saw the new vid... good stuff man!
@@realstreetjesus1953 wasnt it stated somewhere, that solaire canonocally linked the fire when you play ds3?
I also really loved Vamos' voice. Hes made of bones - he really shouldn't have a voice. The weird sound of it really helps with the implication that hes something unnatural
It always reminds me of Warwick Davis
The Lord of Bones!
To me, it completely sounds like low-bitrate audio and it makes no sense
@@gimmedataids skeletons have a low bitrate
I never really thought about that. What the fuck.
Bro there is a third ending for Siegmeyer. If you kill the chaos eaters before you talk to him he'll give up on adventuring and just disappear, arguably the "happy" ending, but unsatisfying because it's only implied.
You get the same ending if his HP falls too low. Not a happy ending.
I think the happy ending is when he dies to the eaters because he'll die knowing he helped you instead of you helping him all the time which demoralized him
I think it and him having low hp during fight with eaters both imply that he lost his will to fight and went hollow.
The corpse on Ceaseless Discharge's arena is not supposed to be Quelana, it's Izalith's seventh and last daughter. All seven can be found in the game:
-Quelaag and the Fair Lady
-Quelana
-The one that attacks you before Bed of Chaos
-The two that became part of the Bed of Chaos
-The corpse on Ceaseless' arena
This is how I always count them too. I think some people discredit the two either side of Bed of Chaos and Ceaseless arena.
I assumed it was a decoy corpse because the clothing you pick up is described as Quelanas
I always thought the one that attacks you before Bed of Chaos WAS Quelana, just gone hollow.
@@LavenderRex7705 Its simply a trace of earlier concept, when you had to kill Quelana for her set. They decided to make it drop on-level but forgot to change its description, confusing the heck out of people.
This area is why I think dark souls 1 is one of the few popular games that deserves a remake.
While we're at it dark souls 2 deserves one too.
It has a remastered version though. Modern graphics, 60fps. Good stuff. That's what I got for PC.
@@EmptyxVoid i was thinking something more complete, reworking the game's weaker parts like the second half.
A well made remake would be very, very nice but what this game actually really need is an ACTUALLY good remaster. The remastered version as an standalone game is not bad but as a remaster is very disappointing.
Demon's Souls as well. I would love to see the land of the giants. Dark Souls first though, so much left out.
6:16 "Why is he not invulnerable to flames?!"
Says the character who drinks fire to heal *but still gets hurt by fire*
I didn’t hate Lost Izalith. In hindsight the criticisms everyone makes are valid but they didn’t bother me so much playing through it. For me the lore and just how cool the idea of this lost ancient city deep underground made it fun enough to enjoy exploring it.
I definitely feel similarly. I just wish the level was a bit more interesting to match just how cool everything surrounding it is.
I agree with this, demons a pyromancy are my favourite lore in DS1
Agreed. A lot of people just read about it before playing it and it sets a bad image in their head which determines the outcome. Most others just jump on the bandwagon just like with everything else.
If you ask people who played it blind and are older than 12 (so they can figure how to beat the Bed of Chaos which honestly is very easy.) you’ll find that most people actually enjoyed it and at the very least found the lore and area extremely intriguing.
Glad to see someone appreciating the Centipede Demon’s design for once. Mechanically the fight is absolutely horrible, but I think its design at least is a good representation of Chaos far more than Bed of Chaos is.
It's a design that has grown on me more and more!
Reminds me of mukadender from ultraman
I love the little “city” pre bed of chaos part, the whole place SCREAMS unused potential, the whole vibe is cool as shit
Maybe they will make this place actually fun to play in the rema-
Oh.
Dark Souls Remastered Remake
@@LavenderRex7705 honestly, although it's never going to happen probably, I'd love to see a Dark Souls Remake where they can just take their time and do everything they wanted to do in the original, no matter how long it takes, when I see these unfinished areas and even some of the cut content, I can't help but wonder what this could've been if it had all the time in the world to be made.
well, at least we have Elden Ring today which, while not it it's probably the CLOSEST we will ever get of something like this lol
I remember someone making a joke about izalith being rushed while i had no clue about DS1, during this joke they showed all the dragon butts and i unironically thought it was an edit, like they modded the game to put them everywhere but no... its just like that
Lost Izalith had the potential to be the coolest area in terms of lore, when you arrive in the game, and historically
At the very least, Solaire becomes summonable at the Kiln. Despite everything, he makes it to the end. And in the words of Vaati "the light within Solaire will burn the brightest of us all".
I know that people don’t like when games are remastered and they change areas, but it was definitely missed potential to not fix up lost Izolith in the remaster of dark souls.
The “remaster” barely did anything at all. Nothing was reworked.
@@AcidBathSpaandResort-tn7km Well not entirely true, the infamous frame rate bug was fixed in Blighttown which was a massive bug that they couldn’t fix in the past. Between that and the visuals I think it’s the best version of the game to play.
@@AcidBathSpaandResort-tn7km Because that's what a remaster is - not a remake. You don't remake or rework stuff for a remaster.
@@AcidBathSpaandResort-tn7km multiplayer worked 100 times better in rework too
4:58 I heard that invasion sound while I wasn’t looking at the screen and I actually tensed up lol
Kirk is always on the chase
After seeing yet another video talking about the content sinkhole that is Lost Izalith I clicked without paying much mind to it, It took me a while to notice how small this channel actually is, pretty good stuff.
Ugh... transitions are hard... random lore comments!
I never interpreted Laurentius's Hollowing as him losing his purpose in life like other characters, to me the most likely course of action is that he simply got stuck in the blighttown swamp and was killed until hollow, he DID manage to get himself stuck in the depths after all, and the poisonous swamp is a way more dangerous location that is notably hard to actually leave once you're stuck at the bottom.
I think that interpretation makes the player's choice a lot more... Coherent? Impactful? It feels like what happens actually has to do with your actions, you didn't send him to some arbitrary location at which point he had some mental crisis you had nothing to do with.
You KNEW the state of Blighttown and how horrid both the climb down and the subsequent swamp is, but it never crossed your mind when talking to him, because why would it? You're the player, you can't feel pain, or exhaustion, and you have as many chances as you want.
But after seeing him die there the hindsight hits you like a truck, you very much did send this man to the most vile treacherous place in Lordran. Of course it was going to end badly.
Laurentius was always doomed the moment he decided to venture there.
I don’t think I’ve ever beat the centipede demon on my own. It always clips out of the arena and just dies. No wonder Solaire gets depressed.
It would have been cool if instead of all the dragon butts, they just put more of the other demons. Even some more stray/asylum demons or even smaller versions of them? I dunno... Anything but the butts
Anything butt them
"It was made for me" is a really deep cut, man. Nice connection.
Your channel is a joy, thank you for everything you’ve done so far
And how in the hell does siegmeyer get around so well? How did he get to Anor Londo?? Through the lava, down the tree, through blight town without a key?? Amazing
Fat rolling
What I love with this place is the moment where you realise you're inside that big dome seen when going down for the first time between the fair lady and taurus demons zone
Im glad im not the only person who thought of the mystery of the amigara fault when i saw those holes
Demon Ruins and Lost Izalith looks so vast but arguably empty, I think.
rip onion bro :(
atleast siegward's death was a bit better atleast..
man, this vid is delightful, I chuckle all the way through, very great content dude
I've just been recommended this video and honestly?
This series throughout souls with your own commentary spin kn it is SO GOOD!!
I've now found some I belive is going to be *very* bingeable.
even with all the developing turmoil, Lost Izalith still manages to be full of great stuff, it's incredible
I quite enjoy lost izalith. I for one am happy it wasn't much bigger. An npc to talk to there would've been nice though. It it was like 15% bigger that would've been fine. It was pretty nice though
Loving these videos. Thank you and pls keep them coming !!
Thank you! We are almost near the end of the first dark souls game!
I still can't believe I found this channel, you've made videos about Dark Souls, Dune and Godzilla too. I love the time you spend analysing these pieces of art, and acknowleging the care and beauty put into even the ugliest locations, and the places that suffered the most from the development troubles :)
New favourite youtube channel discovered 🔥
That's why I always from now on will play with the izalith swamp mod, I try it on a recent playthru and it's amazing, it trully explore some of the potential this zone has.
The most sad and hilarious part is that apparently devs had somewhat finished version. Izalith was supposed to be a giant swamp - there were even finished thematic enemies for this area and in some places in lava there are clumps of swamp grass toggled off from being rendered. Basically, they went whole Valley of Defilement with Blighttown-Demon Ruins-Izalith area. You even see the remain of it in form of small indoors swamp inside the Lost Izalith itself.
And then they decided to turn swamp into lava late-on into development. Which they managed to do half-way, totally messing the area up.
Laurentius going hollow trying to find a woman is just too relatable
bruh ... my feels
7:55 you can almost hear the arrow bounce off sunny d's noggin lol. This was a lovely video and it made me happy to see an approach like this towards discussing DS. I feel like at best, the minute stuff like the elevators or the subtler culture building(?) in the lore are things that are briefly mentioned for some larger "theory" people will build, and that can be cool. But I adore these things, I have played these games for years and from my first run through, walking through an area I cleared to stare at walls and sit and read everything I picked up, or pull out my nocs and look at enemies was another core part of the game. I think it's something I loved so much about these earlier games that were a little more messy in their own unique ways, specifically DeS, DS1&2. Bloodborne I feel is equally great but in a different way, and it's more something you chew on as you go through and can act a a launchboard for your own ideas. DS3 and ER feel like they have a lot of concepts I should love, but don't get much enjoyment from exploring this same way, and I think videos like this help me pull apart my thoughts on that. This is the first time I've seen your channel I think, so I'm excited to check out the previous videos. Thanks for making these!
Lol I didn’t even notice that Solaire got in the way there.
Really good video, loved your opinions on the Topics. Keep it up my man
6:36 I never payed attention to these walls, what a interesting detail
I love the chaos eaters! They look like a giant vaccum cleaner that a kid put a bunch of googly eyes on then it gained sentience
This is a wonderful description
Great video man.
Lost Izalith being obviously rushed and unfinished is kinda why I love it so much. It sort of extends the themes of the area and characters tied to it beyond the game itself and into reality. We feel unsatisfied by the plot beats, the level geometry, the re-used and hastily placed enemies. We feel frustrated that the initial awe felt when experiencing the area for the first time (after a very memorable boss) is a quick jaunt into a fragment of what could have been. We experience the failures and shortcomings that come with attempting to replicate the First Flame and all we can do is accept that this is the result of mismanaged resources and people trying their hardest who were stretched beyond breaking point.
We have all taken on an aspect of Izalith in loathing what it became. We embody the curse of Humanity.
Seigmeyer! Nooo! You can’t take on all those chaos eaters by yourself! Siegmeyer! Siegmeyer!!!
But also laurentius probably wasn’t hollow
Quelanna sells the rapport Pyromancy, and she was probably using it on Laurentius
I hope not. That would be quite evil.
Great vid man :DD
Lovely video, I agree with most of what you mention. The human-shaped holes are quite interesting, I personally like to think that the dead turned into demons and were 'stored' in the walls like some sort of cursed cryo-tube.
I'm looking forward to this series being edited into one mega video...
Yeah! I plan on revisiting some of the older videos to see if I want to revise anything and then stitch it all together into one big video.
@@LavenderRex7705 That's what BertoPlease did with his Elden Ring 1.00 series so you have the right idea lol.
@@minerman60101 That video is so good
@@LavenderRex7705 my youtube comments are in it so I am obliged to think the same thing :happy_thonk:
Great video. Subbed
you did really well at the end there :) also liked the jokes
i feel like the ancient city DLC from DS2 is what Lost Izalith was supposed to be. You can see for miles when you enter and you will eventually explore all of it, and at the very bottom is a pool of water filled with deformed creatures. Imagine if you had to work your way down to the bottom of Izalith only to find the lava filled with these creatures that confuse and frustrate you. Instead, you just kinda get their after 2 terrible boss fights and then you have to use it as your last spawn point before the bed of Chaos, making it less of a forsaken depths of despair and more of a "run through this area as fast as possible"
Laurentius gets hollow by Quelana. She has the control undead pyromancy, and it's implied she used it on Eingyi (he knows her name but cannot understand Fair Lady's speech. He's an expert poisoner and went to indirectly poison her...)
the worst part is, that nobody really appreciates the meaning behind solaires end, due to the area not really telling a story... he is looking for his own sun, something the witch of izalith also did and tried her best to do, but failed... lordran does not actually know what went down in izalith. but solaire venturing to the place where they were closest to recreating the "sun" makes so much sense, even him succumbing to a bug is so very reminiscent of izaliths downfall
Great video
Good work
Siegmeyer quests are my fav from all the fromsoft games (close second is big guy from sekiro when you send him to the merchant) his quest line is the only one that made me cry
I wonder if solar confused finding is son with finding his own "sun"
12:44 looks like a face at the end of the hallway
What a great video!
That’s not Quelana’s body, it’s one of her sisters, they all wear the same set as seen in the prologue and the eldest sister who is guarding the Bed of Chaos. You can even count all the sisters in the prologue and add up all the ones you can find in game and it matches.
You have upper dragon torsos in other parts of the game. These are their butts.
I like to think siegmeyer is not dead, and just pretending to be, so that he can continue his adventure
That’s a genius plan honestly. If that’s what he did, he successfully tricked me and his daughter.
Remember: the orange ring reduces lava damage to your HEALTH ONLY! *LAVA STILL DOES FULL DAMAGE TO ARMOR DURABILITY. UNEQUIP ARMOR BEFORE TRAVERSING LAVA!*
Great video and I totally agree, Lost Izalith had so much potential.
This is by far my favourite video series on the internet, no contest.
Thank you!!
This channels great subscribed
good ass video. also the dingy robe with black cleric pants go HARD
haha thanks. I was wondering if I finally gave this character good fashion souls.
just finished the game for the first time ever ... have to say I lost some content ... never climbed that giant tree ... never found onion dude on blightown nor Izalith ... didn't fully understood the piromantic dude ... but anyway, awesome video awesome chanel , thank you !
I never noticed the human holes before. Interesting.
i never been to that secret area ash lake i think it is..i have the original verision of the game not remastered or anything so idk if this is there...or if theres bosses im guessing that might be that kilammet guy? im on Gwun right now hes a pain for msyelf im a noob i guess my first time playing this game through..i beat every other boss even the side bosses .
I wish I was good/had the patience for this hand to experience its world
very nice video
Thank you for the video. I love everything about Dark Souls and the video was really well made. I never watched any of your videos but I can tell just by your voice that you, just like me, love this game. Lost Izalith is one of a kind on videogame storytelling, since the explosion of the Chaos Flame everything about this place is just plain suffering and sadness, something we should think about when discussing storytelling. And... Yeah... That area also sucks, Bed of Chaos is shit, the enemies are shit, the huge lava areas are shit and the other two bosses are also shit, but, I think that adds something to the area melancholy, don't know exactly what.
Couldve made more sense to be the Anor Londo but underneath. What was once a thriving city, now an empty "soulless" ruin. The enemies could have simply been more difficult than increasing quantity. Perhaps having The Witches daughters being the actual bosses in place of Centipede and Firesage. We all know that the "emptiness" of Anor Londo worked. So why not with Izalith? Well....shoulda, coulda, woulda. Oh well. Its what we got, and its still a Masterpiece.
Isn’t Siegmeyers’ whole storyline about a knight who won’t try to overcome challenges himself, that he just waits for fate to come and save him without actually attempting to solve any of the predicaments he’s in? I think it’s a HawkShaw video where he goes into the story. I’m just surprised it’s not that well known, judging by the comments 🤷.
I hope your channel will get the subs and views it deserves 😭😭
DS1 second half was way more fun than the first part.
Actually Quelana is visible to all undead if the game has loaded blight town and a + 10 pyromancy flame was detected in your world 😅 which explains why laurentius could see Quelana .
just waitin for that glooby guy
Me too
Great video from somebody actually studying the lore and not just hitting the 10 min max revenue money glitch.
I just wish if it comes to the point that a DS1 remake is gonna happen, I just hope miyasaki can be involved in the project so he can finally put into reality his real original idea of lost Izalith and make proper bosses. Having the capacity to remake the game that launched From Software to worldwide fame with the original ideas and no time and budget constraints that were cut would be the proper goodbye to the franchise and its lore. (Because I dont think DS4 would ever be a reality, nor its neccesary)
6:20 It's worse than you think the Demon FIREsage is WEAK to fire damage.
Edit: This is actually not true.
This has to have been some sort of joke made by the developers. There is no other explanation.
@@LavenderRex7705 Okay I looked it up on the wikidot wiki and fire is actually his highest elemental resistance so idk where I got this from.
TL;DR don't beleive everything you hear on the internet
Tree roots in lava makes sense. They would just burn?
if there was a dark souls 4 it would have to set before the time of dark souls 1 lost izaleth could give us a boss like quelaags sister (idk i forgot the spider girl's name after killing the witch) but either way it could add a lot more lore to the areas that seem a bit bleek
Neither of us don't want to see you go hollow....
Edit:btw I love your channel everything you do is what I wanted to do I just don't know how to say it
yeah, it's a real shame man
At least u saved solaire
Oh no :(
Lost Izalith is kinda empty for such wide open area. Or should I say, Lost Izalith is hollow.
Laurentius seems like a real solid guy, right? He's friendly to you, and his manner of speaking doesn't imply any kind of incoming insanity whatsoever. Except...
There are hints that he's already on the brink of giving in to despair. His self-deprecation. The mentioning that pyromancy is looked down on as a "primitive" art, his understanding if you reject his offer. The pain he feels if you don't tell him about the location of the spectacular chaos pyromancy. It's implied that he's been treated poorly because of his status as a pyromancer and Great Swamp resident, and it seems as if he's internalized some of the negativity.
If you attack him (a blasphemous action), he'll eventually say: "You detest my pyromancy! That must be it! Then, I'll give you a taste of it! And it will not be pleasant, I assure you!" He'd arrived at the conclusion that the PC attacked him out of prejudice, and I have to wonder if he hadn't always harbored those doubts about the PC, just simmering beneath the surface? It says volumes about how he perceives himself, and those around him. Regardless of whether or not the PC sends him down to Blighttown, he may just be doomed.
So don't you dare go Hollow.
hmmmm goober?
Yeah! Wooooooo!
*REMASTERED*
Why is it called “Lost Izalith” when it’s already been found? Are the witches stupid?
This is an often overlooked detail. I can’t tell if it’s something the developers overlooked or maybe the witch is supposed to be stupid?
@@LavenderRex7705 Skibidi toilet demons
I'm gonna risk looking stupid by answering a joke question honestly.
I think "Lost Izalith" is not meant to be "Lost" as in "We lost it and don't know where it is." But "Lost" as in "We have lost access to this place because of all the lava and dragon butts."
It's "Lost" like how a war is lost, or how faith is lost, or how a deceased loved one is lost. It's not that we don't know where it is, it's that we can't ever go back to the way things used to be.
Hehe, dragon butts.
The internet runs on hyperbole
okay
The lost izalith potential lmao haha get it
antitoad
Ds1 is the perfect example of a bad game and people are somehow to dense enough to realize that. Lost Izalith had never potential.
okay
In console games the gimmick easy kill with ceaseless discharge don't work that easy because he does flame bursts, please, stop playing a noob version of the game.
I play on console
@@LavenderRex7705 at an old versions where it still works, try DS remasstered, that gimmick has been patched
The implementation of Izalith really was so disappointing. Youre absolutely right about the value of the narrative here. The white lady made me cry, several times. Its so unfortunate that more time didnt get put into this.
FS would be a good company to release a subscription game with ongoing updates. Look at how great Fallout 76 has become. Idk how it would look like, because i dont want it to be MMO.... But i would absolutely pay a subscription fee if it allowed FS to constantly build a world.
theres no good in lost izalith,it is garbage from start to end,the same for demon ruins.
dark souls 1 has both the worst maps of all time,and the worst boss of all times.
The Dragon Demon Butt lava room is pretty lit though.
I'm glad I found this video because I'm actually doing research on this myself but on the boss fights.
I was hoping you would talk about the Bed of Chaos more to get a better understanding of your perspective.
To answer your question in the video about navigating, you must observe and find openings like any other boss fight.
My first question for you is, what do you think is wrong about the design of the Bed of Chaos in terms of defeating it?
It's practically trial and error, a lot of insta-deaths as well. See what appears to be a safe path to the other side? PSHYCE!!! Floor collapses now you dead lol.
Hit box for the sweepig attack is ridicilous, you can be falling in the air knowing you will land perfectly on the last root, only to still get hit by the sweepinh hands in the air resulting in you getting thrown down the pit instead.
Also, you think you made it? Only need to roll through these branches and hit that bug, one hit and all will be won? Yeah, no. Get hit by firestorm that you can barely see even if you know about it, and if you do see it you can only pray that the fire pillars won't be impossible to dodge in the tight space were you can only move on a line pretty much. Got a lot of HP so it doesn't matter if that happens? Too bad you got hit by 3 pillars and instantly died anyways lol!
That's why it's such a bad fight!
@oonmm Well all bosses have the trial and error process. Once you know where the falling floor is, it's not complicated to avoid.
What if I told you that I only agree with your criticism of the Firestorm? Heck I think it's a harder attack to evade then the Water Fowl Dance.
Yeah falling sucks and the runback is atrocious, that's completely understandable.
Question 2: How much of this fight contains Bad RNG?
@oonmm Hello, I was wondering if you had any more input on this?
I think the fact that the bed of chaos doesn't really interact with really any of the game mechanics apart from dodge rolling is what dooms it from the start, and most of its problems stem from that. It feels more like a Zelda boss that instantly kills you if you mess up rather than a Souls boss.
@@fotnite_ Do you feel something is broken about the design?