Quick Tip: Freestyle Linesets in Blender

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  • เผยแพร่เมื่อ 30 มิ.ย. 2024
  • In this quick tip, I will take you through how you can apply and add Linesets to Freestyle, and how Linestyles correlate to Linesets.
    If you like what you see here and want to be notified on up-coming tutorials, please subscribe to my channel!
    If you're feeling at all generous, why not join me on Patreon? / pcaggegi It's the support on Patreon that makes the production of these videos possible.

ความคิดเห็น • 83

  • @avicena2001
    @avicena2001 3 ปีที่แล้ว +5

    Thanks Paul, I really appreciate you creating such a clear and step-by-step tutorials!

  • @MikiStrange
    @MikiStrange 3 ปีที่แล้ว +2

    Really useful especially for thicker outlines. Thanks.

  • @novalopez3068
    @novalopez3068 ปีที่แล้ว

    this is genuinly the most helpful tutorial I have ever used. thank you!

  • @LarsVision
    @LarsVision 3 ปีที่แล้ว +1

    Nothing to criticize here. Great video. Love this format. Thanks

  • @Danielresantana
    @Danielresantana 2 ปีที่แล้ว +1

    Hi Paul, thank you so much for the video I learned a lot. I wish your channel a lot of success.

  • @RobinLundin
    @RobinLundin 3 ปีที่แล้ว

    Simple and easy to follow along, thank you!

  • @Cartoonfixstudios
    @Cartoonfixstudios 3 ปีที่แล้ว

    Fantastic video! A great to make the line work in renders different. Thank you!

  • @MarcoPaints
    @MarcoPaints 3 ปีที่แล้ว +1

    Damn, man - your page is indispensable. Thank you!!

  • @rajkumarpalaniappan9221
    @rajkumarpalaniappan9221 2 ปีที่แล้ว

    You rock man! That was an awesome tutorial. Thank you.

  • @kattodoggo3868
    @kattodoggo3868 ปีที่แล้ว

    the best tutoial on frestyle. Thank you

  • @tuma_inn
    @tuma_inn 2 ปีที่แล้ว

    Thanks so much, this was really helpful and just what i was looking for. 🥺🤝

  • @dragonskunkstudio7582
    @dragonskunkstudio7582 3 ปีที่แล้ว +1

    SET CONVERSATION MODE = maximum sarcasm
    Why do I need this tutorial, the explanation is right in the Blender manual, which is so useful.
    END: maximum sarcasm

    • @PCaggegi
      @PCaggegi  3 ปีที่แล้ว

      Sarcasm is always welcome! 🤣

  • @pfunzli5418
    @pfunzli5418 3 ปีที่แล้ว +1

    thank you!!! saved my life.

  • @activemotionpictures
    @activemotionpictures 3 ปีที่แล้ว

    Awesome tip!

  • @santosd6065
    @santosd6065 2 ปีที่แล้ว

    Wow. This is great, thank you!

  • @heiro5
    @heiro5 8 หลายเดือนก่อน +1

    I was wondering just yesterday if something like this would be possible, and here you are, three years ago with the answer. Brilliant! And thank you very much.
    Now I want to know if it is possible to save linesets and their set ups, because I see myself remaking the same group of linesets over and over.

    • @PCaggegi
      @PCaggegi  8 หลายเดือนก่อน

      I *think* you can. If you click on the fake user shield next to each they'll be saved in the file and you should be able to append whatever charries them into another file OR set up a default to have them there from the start.

  • @taviux511
    @taviux511 ปีที่แล้ว

    Excellent! thanks mate.

  • @lex_yol
    @lex_yol 3 ปีที่แล้ว +1

    Exelent work, like allways)!! TU

  • @mordedordelapis
    @mordedordelapis 3 ปีที่แล้ว

    Simple and amazing..

  • @Craki_
    @Craki_ ปีที่แล้ว

    Excellent ! Thanks

  • @Hopeinformer
    @Hopeinformer 2 ปีที่แล้ว +3

    How did you render the image in the 3D viewport so that it updates when using the compositor? When I hit F12 it renders in full screen and all other windows disappear.

  • @pi198273
    @pi198273 8 หลายเดือนก่อน

    Thanks a lot!

  • @icedriver2207
    @icedriver2207 3 ปีที่แล้ว +2

    You make me really want to do a comic in blender.

  • @ericjamescarl
    @ericjamescarl ปีที่แล้ว +1

    Very clear and helpful, thank you! How would you go about applying a different line style for both edge rings? For example, if you wanted the top edge ring to be red, and the bottom one to be blue?

    • @PCaggegi
      @PCaggegi  8 หลายเดือนก่อน +1

      Now I'd do this with the lineart modifier, otherwise this would definitely be a compositing trick.

  • @minggnim
    @minggnim 2 ปีที่แล้ว

    Until yesterday, I didn't even know that, "Freestyle" existed!

  • @Michelle_Kwan
    @Michelle_Kwan 3 ปีที่แล้ว +4

    Hello, I have a question. At 1:00, I can't find "As render pass" in the menu, and then I don't see the option of FreeStyle in Compositor. Can you please answer me? Thank you.

    • @Hopeinformer
      @Hopeinformer 2 ปีที่แล้ว +1

      Were you able to find the setting?

  • @drewwellington2496
    @drewwellington2496 3 ปีที่แล้ว

    this is so good!! thanks. I wonder if you can assign different "edge marks" to different Line Set/styles... 🤷‍♂️

    • @PCaggegi
      @PCaggegi  3 ปีที่แล้ว

      Unfortunately no. It's one setting for anything marked as freestyle edge.

  • @theintrnationlst
    @theintrnationlst 3 ปีที่แล้ว +1

    Awesome videos! You mentioned separating linesets by collection in an earlier vid. I find that it doesn't recognize hierarchies of collections or even parent/child hierarchies. Have you noticed this as well? I'm having a hard time separating more than a couple of linestyles into different linesets.

    • @PCaggegi
      @PCaggegi  3 ปีที่แล้ว +1

      You mean like, nesting a bunch of collections into one, then selecting the main collection to be inclusive/exclusive? Hmmm, I haven't tried that yet. Will have to see if I can get this to work.

  • @rudolfmohrmann2112
    @rudolfmohrmann2112 ปีที่แล้ว

    THX!

  • @krivespohe
    @krivespohe 3 ปีที่แล้ว +2

    very good step by step tutorial, your other grease pencil videos helped me a lot, thanks :) Do you maybe have a solution for working with freestyle and grease pencil? Grease pencil has no render pass and the freestyle lines get drawn over it.
    Also following development forums, the whole engine is being rewritten as we speak to us grease pencil lines - we can expect some dramatic changes in the next few iterations :)

    • @PCaggegi
      @PCaggegi  3 ปีที่แล้ว +1

      Hope so! In a couple weeks, look out for the main tutorial. It will deal with adding grease pencil assets to a render. Will most likely be followed by a more in-depth look at compositing in November.

  • @pixel-ink
    @pixel-ink 2 ปีที่แล้ว

    Thanks for video. My only Q is how do I do different Line Styles with two different Marked FS Seams? I don't see any edge Groups of anything like that in the Free Style panel.

  • @kiwioz01
    @kiwioz01 2 ปีที่แล้ว

    hey mate thanks for that, how do you render the edges of the whole cube?

  • @Gwyndala.
    @Gwyndala. 8 หลายเดือนก่อน

    thx bro=)

  • @VYJ-7
    @VYJ-7 3 ปีที่แล้ว +1

    Can we select by hand a group of lines in order to put them into a set? sorry by my english!

  • @WaveBits
    @WaveBits ปีที่แล้ว

    Do you know where I can learn how to create 3D line art shapes and checkerboard planes with this Line Set style - tetrahedrons, other complex 3D shapes and animate them? I really want to create my own 3D objects and worlds with 3D shapes and get really in detail with illustration, poster design, and animation in 3D planes of my own creation.

  • @goosesuka
    @goosesuka ปีที่แล้ว

    ty

  • @calogiga
    @calogiga 3 ปีที่แล้ว

    Thanks for all your explanations. This last video is particularly usefull !
    I have something to ask you that I don't succeed to have.
    Is it possible to produce a line (in Freestyle) between 2 separated meshes inside the same mesh-object ?
    Another way of speaking : I began with the cube. Then in edit mode, I add another separated cube. Then I place the 2 cubes so that they share each one part of their volume.
    And what I try to have : a freestyle line where the 2 meshes interconnect, but without using boolean operation.
    Do you think it's possible ?

    • @PCaggegi
      @PCaggegi  3 ปีที่แล้ว

      It's problematic. The best ways to achieve a line here is A: retoplogize the model so that you have an edge at the intersection. B: add an edge at the intersection and mark it as a Freestyle edge. B is probably easier, but A will give you better results.

    • @calogiga
      @calogiga 3 ปีที่แล้ว

      @@PCaggegi Thanks for your answer. I'm doing the B method already : I add edges in freestyle on one of the two meshes. I was hoping there was another way. It would be fantastic if it was possible automatically !
      Bye Paul. Thanks again.

    • @PCaggegi
      @PCaggegi  3 ปีที่แล้ว

      @@calogiga no worries! It's a downside of Freestyle and it's important to know what it can't do so we can come up with workarounds. Of course if the workarounds are too much work, that's when we try something else.

  • @avexoidavex3577
    @avexoidavex3577 3 ปีที่แล้ว

    Beautiful lesson! Give me a hint, please.
    1. I create a 3d object and animate it.
    2. I convert mesh to grease pencil.
    3. I want the animated object in grease pencil to have outlines.
    How do I do this?

  • @samgriffith9451
    @samgriffith9451 8 หลายเดือนก่อน

    Hey Paul, is there any way to capture the wireframe of an object as if you were viewing it in x-ray mode, without manually selecting the edges?

  • @TylerEdlin84
    @TylerEdlin84 3 ปีที่แล้ว +1

    at 1:41 i dont get the line art, it also wont let me connect to lines into the image on the composite node ??

    • @PCaggegi
      @PCaggegi  3 ปีที่แล้ว

      Are you using 2.83 or above? Under your freestyle settings, have you enabled "as render pass"?

    • @TylerEdlin84
      @TylerEdlin84 3 ปีที่แล้ว +1

      @@PCaggegi thanks for answering, it says my version is 2.83.4. All other roared of the add on have worked fine, no luck on getting line art though

    • @PCaggegi
      @PCaggegi  3 ปีที่แล้ว

      Does your view layer node have a "freestyle" output? Trouble shooting all obvious things here first.

    • @Fabi3105
      @Fabi3105 3 ปีที่แล้ว

      neither do i get the "as render pass"

  • @jaimepena2052
    @jaimepena2052 3 ปีที่แล้ว

    Hello Paul, your tutorial worked perfectly. However, I was wondering if it would be possible to make color completely white instead of grey.

    • @PCaggegi
      @PCaggegi  3 ปีที่แล้ว

      Do you mean the background?

    • @jaimepena2052
      @jaimepena2052 3 ปีที่แล้ว

      @@PCaggegi yes. I just changed it to white in photoshop but maybe blender could do it.

    • @PCaggegi
      @PCaggegi  3 ปีที่แล้ว +1

      If you connected a color mix node as I showed, and it is still grey, your color management setting might still be set to filmic. Change this to Standard.

    • @jaimepena2052
      @jaimepena2052 3 ปีที่แล้ว

      @@PCaggegi It worked!, thank you.

  • @L_E_365
    @L_E_365 2 ปีที่แล้ว

    BEST

  • @GabeNewellFromOuterSpace
    @GabeNewellFromOuterSpace 3 ปีที่แล้ว +1

    👍

  • @wgalloPT
    @wgalloPT 3 ปีที่แล้ว

    Hey Paul what is the difference between the base evee shader and the toon one?

    • @PCaggegi
      @PCaggegi  3 ปีที่แล้ว

      Do you mean my free (lite) version and the full one? The full one has more features and has a base shader that can be used with Cycles.

  • @rajendrameena1170
    @rajendrameena1170 3 ปีที่แล้ว

    Just like Vertex group, why blender cant have edge group so that we can have different edge group for different line set. This will also helpful in other modelling task where we want to apply modifiers to specific edges not vertex

  • @avexoidavex3577
    @avexoidavex3577 3 ปีที่แล้ว +2

    Quick render... Where is it?

  • @AyaKun2040
    @AyaKun2040 2 ปีที่แล้ว

    i do this exact same thing and the cube doesnt appears in lines : / 3.0, yep no followed everything step by step but no lines while checkins render

    • @PCaggegi
      @PCaggegi  2 ปีที่แล้ว

      Oof all my videos need updating now. Apologies. Gonna have to get around to the most popular ones first.

  • @chriswebb945
    @chriswebb945 ปีที่แล้ว

    I am relatively new to Freestyle. Whenever I modify a cube using the Mirror Modifier, Freestyle will render a line in the middle of the model, where the two parts of the mirrored model meet. That's because there is always an edge between the two halved of a mirrored cube.
    I want to avoid having that line appear between the two halves of the mirrored cube.
    What Paul talks about here may allow a person to hide that line -- by coloring the line between the two halves of a mirrored model the same color as the model's material. So black Freestyle lines on a model with a blue material - and the line between the two halves of the mirrored cube would also be blue, not black like the lines are.
    Does that make sense? Anyone ever tried this? Thanks. And thanks Paul.

    • @PCaggegi
      @PCaggegi  ปีที่แล้ว

      That could be overkill, but it *is* a clever solution! Have you tried enabling clipping in your mirror modifier settings?

    • @chriswebb945
      @chriswebb945 ปีที่แล้ว

      @@PCaggegi Thanks for replying. Yes, I have tried using clipping. Ultimately I found it is not too difficult to render an image with a black Freestyle border and the line in the middle where the mirrored cubes meet. Then in another program (TV Paint) I paint out the line in the middle. It is an extra step. but not too complicated. And TV Paint can automate the paint process somewhat.
      Paul - love what you are doing!

  • @dotnexdotnex4545
    @dotnexdotnex4545 2 ปีที่แล้ว

    how to just render the lineart? without background

    • @PCaggegi
      @PCaggegi  2 ปีที่แล้ว

      At about 1:28 I place a color mix node in to get a white background. Just skip that.

    • @dotnexdotnex4545
      @dotnexdotnex4545 2 ปีที่แล้ว

      @@PCaggegi 1 more question man, how to render just by the color, i see other artist can render just the color for making selection easier to paint over that at the scene, do you have any idea for doing that let me know man thankss

    • @PCaggegi
      @PCaggegi  2 ปีที่แล้ว

      @@dotnexdotnex4545 hmmm there's lots of ways - one is to set material indexes and use Cryptomatte. Another is to separate RGB values in compositor. It's not something I normal do.

  • @sinterlesmee
    @sinterlesmee 4 หลายเดือนก่อน

    it is not happening on my project...

  • @najala8837
    @najala8837 2 ปีที่แล้ว

    Export *.fbx no line

  • @unnoficialsatan741
    @unnoficialsatan741 3 ปีที่แล้ว

    8 minutes is not a quick tip

    • @PCaggegi
      @PCaggegi  3 ปีที่แล้ว

      It's funny to me that more people are angry this isn't "quick" rather than thankful I've packed in a shitload of thorough info into 8 minutes. But ok. Whatever. Not doing "quick tips" anymore because of you pedants.

  • @najala8837
    @najala8837 2 ปีที่แล้ว

    Quick render... Where is it?