Blender how to Reduce Poly Count and Bake Textures
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- เผยแพร่เมื่อ 9 ก.ย. 2021
- We will go through the process of reducing the poly count on a 3d scan or a high poly mesh, down to an acceptable size, and then to bake a normal map and also a diffuse map in Blender. The model was downloaded from SketchFab
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I like the idea of someone completely new to modeling seeing the thumbnail and thinking baking has to do with bread.
bahahahhahaa I didnt even think about this
I usually bake this way, I'm still removing the 100k tris from the oven
@@Markom3D this could be concidered "moving our problem somewhere else"
because
after doing this in a few detailed scenes . . you're going to end up with a large ammount of image textures
I feel like I've been called out
i thought it was a desert rock lmfao
"How to bake bread in blender"
I cracked up the way you looked into the camera and after a dramatic pause said, "subscribe?". It was like a comedian doing a mic-drop. Well done!
lol, I need to start doing this again
First time I've felt like I actually understand the bake system.
I finally understand how to bake textures. Thanks a lot bro.
Zing, I see what you did there.
Same
Some realistic ass bread.
cheers mate
OMG I was stuck in the baking process for 1 YEAR and this is the FIRST time it worked!! You just got a new subscriber THANK YOU!
This is something I've been wondering how to do for a long time. Through another video I finally learned which were the right keywords to use to search for the technique and your video taught me how to do it with Blender.
Thank you!
dude this was awesome! as a beginner I find learning from videos more helpful than trying to read or figure it out alone. this was exactly what i wanted to know how to do. thank you!
I have used Blender since 2007, and in that time reduced polys and baked maps hundreds of times on many dozens of objects... and I *still* learned a couple new tricks from this tutorial! Great work, splendid video. Tell Frank he has my subscription.
Mom says "Hi!"
These are may favorite type of your tuts. Very detailed and clear step by step on a complicated topic. I can always count on yours when I hit those kind of problems, "how the heck do I lower the polycount on this model I just downloaded...?" 8 min later, boom. Thanks. Oh and magenta is not an error just the Blender warning color to say that there is no shader data. Just like when model goes pink in texture paint before you start adding channels, or why the world goes pink when you swap HDRs.
I used to do it a different way, but this method just seems to work better
Very well structured and cleanly delivered tutorial, thanks for that! As has been said the pink colour isn’t a mistake, it’s long established in game dev lore - especially in its hex value (FF00FF). It used to be used to denote an alpha mask on pixel art sprite sheets back in the day.
@@Markom3D Hi just amazing ! many thanks for this tips, it will help me, i have just a question, my original texture on highpoly is alpha with transparent zone in image... when i bake on lowpoly it work but not with alpha, it bake on black, I checked "alpha" when I generate my blank texture in my image texture node on my low poly before baking, I don't know what I forgot to do, can you give me the solution ? I would be grateful, thanks in advance. (sorry for my poor english, i'm french)
this is best tutorial I watched so far about making models look detailed but with lowest veretexes u can ever get, really thank you for this.
I love how this came up in my feed when I needed it, didn’t even need to search for it. This is a fantastic tutorial, thank you for this information!
Made me chuckle IRL (almost a "lol" even) at the end there -- super clear, informative, and direct. A well-blended and baked piece of bread, ser!
Amazing and helpful work! 8 minutes and the issue is solved! Thank you!
Excellent tutorial....very complicated, but detailed, and the results are amazing!
Thanks! 👍😃👍
thank for the tip i cant believe the result, I have been looking for a way for months and you made it so simple....
Insane piece of work! I'm impressed!
This is a great tutorial! Very well done and extremely helpful!
Posting this here in case it's helpful to anyone-- the tutorial worked great, and I boiled it down into a very abbreviated list so I can replicate the steps easily! (I do love the little mini-explanations in the video, now I pretty much understand what the steps are doing; the list just helps me not skip any steps as I repeat the process). Thank you Markom3D!
-duplicate in place
-hide original
-working with duplicate....
-little green triangle tab: Normals > uncheck Auto Smooth
>Remesh: Voxel: 0.1m; [x] fix poles, [x] volume, click Voxel Remesh
Modifiers
-Add Multiresolution, leave as is
-Shrink Wrap:
Wrap method: project; target: the original model; [x] negative [x] positive
Back up to Multires: hit Subdivide 3 times
Apply Shrinkwrap modifier
Back up to Multires: bring viewport to 0
Shade Smooth the model.
Shading taaab:
Copy material (the lil copy icon next to the mat name)
-Delete base image texture. Make a new one. Name it Subject_D ("diffuse"), 2048px.
-Duplicate this texture. Color -> (new) Normal Map's Color node -> Normal.
-Delete the _D texture, make a new one that is Subject_N (normal); 2048; Uncheck Alpha, check 32-bit float.
-Looking at main viewport, tab into edit mode, UV > Smart Project, Island margin 0.010, OK.
-Turn original mesh back on, Shade Smooth.
-Little green triangle > Normals, uncheck Auto Smooth.
-Hide original one
-Select Subject_N in the materials nodes
Tab on right: Render settings (little DSLR camera). Render engine: Cycles. Sampling > Render: set to 10. Performance > Tiles > 512px.
Bake > [x] Bake from Multires; Normals from dropdown.
Ensure Subject_N is selected, then click Bake.
-Unhide original. Select it first, then shift + LMB to select the second model, then select Subject_D from material nodes, go back to Render settings > Bake, uncheck [] bake from multires, select Diffuse from dropdown, uncheck Direct and Indirect; only [x] Color. [x] Selected to Active; > Extrusion: 0.1m. Bake.
Simple and good explained. Thank you! 🙏
This is the most useful thing i have seen in my Blender journey, Thank you!
This method is a work of art. Thank you greatly.
these are the exact type of tutorials I wish everyone made! Tons of good info for an 8 minutes video
MIND BLOWN.!
Awesome 👍
Unbelievably helpful. Thank you!
Dude Thanks. Your tutorials are so detailed but fun and simple to undersatnd 👍
this just made my day much easier , your a legend
I love the way you explain, you make it fancy aand dinamic . And really simple for begginers!
Thanks a lot! I always come back to this tutorial whenever I have to do this
Proof that proper explanations make things 100x easier.
Dude I have watched like 10 videos on how to do this in blender and gave up.
Today this got recommended to me and I think I finally understand how to actually go about this. Thank you so much!
I'm literally subscribing right now
Very useful. Especially when memory goes south, and Blender goes further... Thanks for this :)
Thank you so much. Other tutorials weren't working for me but this one finally saved me
Thank you for this, as a beginner, it really helps a lot
Exactly what I'm looking for! Thanks a lot hope you're having a good day sir
Epic straight to the point and funny guy too!
this is the best blender tutorial on youtube
Baking Bread. Time nicely invested, Thanks a lot man.
This was exactly what I was looking for. Liked and subscribed!
Hey dude. Thank you so much. Finally, I found a video that explains how to make normal-map and diffuse map. I'm also subscribing.
Nicely updated flow in blender it was more complex before thanks!
Thanks a lot this tutorial helped a lot, when i first ever saw this was one year ago when i just started blender i was curious why is there baking bread in blender and i clicked it and didn't understand a thing and got that feeling of being dumb but now here am one year later with a lot more experience and i understood everything and most of all i finally know that you weren't baking a bread
lol, brilliant
Exactly what I was looking for, you've earned this sub
good work on walking through the process and in an easy and method basis.
Wow that is some cool 3D I love it
very useful! the diffuse baking is what I needed to understand. thank you!
I'm struggling with blender, but tutorials like this really help by showing not only the how but the why of the stages of modelling. Thank you!
i dont think there was any explanation of why its done that way. what are you on about?
@@Jacob-qx4bc npc comments
Useful, functional, practical, handy, neat, convenient, helpful, applicable. THANKS!
Looks perfect, gj man!
Simple and helpful lesson
Yep , subscribed
What an outstanding tutorial. Thank you!!!
this is so helpful - thanks mate
YOU SIR HAVE HELPED ME REAL TREMENDOUSLY! SUBSCRIBED! Really , thanks for the concise workflow!
Excited to try this on some photogrammetry game assets I'm trying to build. Thank you.
AMAZING! I learned similar thing before but I did not know it works on Remeshed Different UV Map as well. Thank you
This is awesome!!
beautiful
now we baking , thanks for grat tut :)
Super helpful Markom! Currently working on an AR project and this will be a great boon to my work flow!
Glad it was helpful!
bro this is insane
I never understand WTH is happening in the background of blender, but I can follow instructions. On point!
sick, glad I was able to help you then.
Great tutorial, I'll probably be coming back to this many times :)
hahaha many years ago subscribed bro ♥ thanks for all videos ♥
Clear, concise, easy to follow, and better yet... mmm bread.
Thank's! Very understandable and helpful tutorial!
YOU ARE JUST AMAZING
Thank you man that's an awesome tutorial I was looking for this.
I like a way you told about it in this tutorial
Thanks it wasn't only educational but interesting as well
Thank you very much man, you help me alot through my prediploma
Thanks man, subscribed!
It was a bit difficult but it finally happened , thanks
That pause...... subscribe? Me... ha! yes... Would like to say how straight to the point this was, easy to follow, no fluff. Thanks. Looking forward to going through all your vids.
sweet, thank you, welcome to the channel
This video has saved me so much trouble, thank you so much!!
Thank you for sharing valuable knowledge
this is brilliant
Thank you for video simple to understand and execute.
So, so good. Thank you!
really useful and fun to watch!
Sweet mate just sweet
Very Nice, i needed this tutorial, thanks and congrats
Very helpful. THanks!
Thats exactly what i was looking thank you! :)
This was Super helpful Thank you so much.
Good job!!! Your face at the end convinced me 😂 You have my subscription.
Thank you verry much sir!! This is very useful for my sculpted models!!!!!
Wow, yeah, this was actually really helpful. Thank you!
thanks for this info!! very useful for my project.
Flawless tutorial
GRACIAS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ME LA PASE VIENDO MIL VIDEOS DE ESTO Y SOLO TU ME AYUDASTE
Amazing
Thank you very much. It helped me lots :)
Ty for showing me how to properly bake a texture :) this will help tons
That joke at the start actually make me laugh. great way to start a video
Maan, this is soo useful! Thank you
Great result
like your style man
Oh my God, you helped me solve the problem I was having for months. Thank you!
amazing and funny tutorial, thanks for sharing!