Blender how to Reduce Poly Count and Bake Textures
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- เผยแพร่เมื่อ 9 ก.ย. 2021
- We will go through the process of reducing the poly count on a 3d scan or a high poly mesh, down to an acceptable size, and then to bake a normal map and also a diffuse map in Blender. The model was downloaded from SketchFab
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I like the idea of someone completely new to modeling seeing the thumbnail and thinking baking has to do with bread.
bahahahhahaa I didnt even think about this
I usually bake this way, I'm still removing the 100k tris from the oven
@@Markom3D this could be concidered "moving our problem somewhere else"
because
after doing this in a few detailed scenes . . you're going to end up with a large ammount of image textures
I feel like I've been called out
i thought it was a desert rock lmfao
"How to bake bread in blender"
I cracked up the way you looked into the camera and after a dramatic pause said, "subscribe?". It was like a comedian doing a mic-drop. Well done!
lol, I need to start doing this again
First time I've felt like I actually understand the bake system.
I finally understand how to bake textures. Thanks a lot bro.
Zing, I see what you did there.
Same
OMG I was stuck in the baking process for 1 YEAR and this is the FIRST time it worked!! You just got a new subscriber THANK YOU!
Some realistic ass bread.
cheers mate
These are may favorite type of your tuts. Very detailed and clear step by step on a complicated topic. I can always count on yours when I hit those kind of problems, "how the heck do I lower the polycount on this model I just downloaded...?" 8 min later, boom. Thanks. Oh and magenta is not an error just the Blender warning color to say that there is no shader data. Just like when model goes pink in texture paint before you start adding channels, or why the world goes pink when you swap HDRs.
I used to do it a different way, but this method just seems to work better
Very well structured and cleanly delivered tutorial, thanks for that! As has been said the pink colour isn’t a mistake, it’s long established in game dev lore - especially in its hex value (FF00FF). It used to be used to denote an alpha mask on pixel art sprite sheets back in the day.
@@Markom3D Hi just amazing ! many thanks for this tips, it will help me, i have just a question, my original texture on highpoly is alpha with transparent zone in image... when i bake on lowpoly it work but not with alpha, it bake on black, I checked "alpha" when I generate my blank texture in my image texture node on my low poly before baking, I don't know what I forgot to do, can you give me the solution ? I would be grateful, thanks in advance. (sorry for my poor english, i'm french)
This is something I've been wondering how to do for a long time. Through another video I finally learned which were the right keywords to use to search for the technique and your video taught me how to do it with Blender.
Thank you!
dude this was awesome! as a beginner I find learning from videos more helpful than trying to read or figure it out alone. this was exactly what i wanted to know how to do. thank you!
I have used Blender since 2007, and in that time reduced polys and baked maps hundreds of times on many dozens of objects... and I *still* learned a couple new tricks from this tutorial! Great work, splendid video. Tell Frank he has my subscription.
Mom says "Hi!"
this is best tutorial I watched so far about making models look detailed but with lowest veretexes u can ever get, really thank you for this.
I love how this came up in my feed when I needed it, didn’t even need to search for it. This is a fantastic tutorial, thank you for this information!
Proof that proper explanations make things 100x easier.
Dude I have watched like 10 videos on how to do this in blender and gave up.
Today this got recommended to me and I think I finally understand how to actually go about this. Thank you so much!
Made me chuckle IRL (almost a "lol" even) at the end there -- super clear, informative, and direct. A well-blended and baked piece of bread, ser!
I never understand WTH is happening in the background of blender, but I can follow instructions. On point!
sick, glad I was able to help you then.
This is the most useful thing i have seen in my Blender journey, Thank you!
these are the exact type of tutorials I wish everyone made! Tons of good info for an 8 minutes video
Amazing and helpful work! 8 minutes and the issue is solved! Thank you!
thank for the tip i cant believe the result, I have been looking for a way for months and you made it so simple....
That pause...... subscribe? Me... ha! yes... Would like to say how straight to the point this was, easy to follow, no fluff. Thanks. Looking forward to going through all your vids.
sweet, thank you, welcome to the channel
Posting this here in case it's helpful to anyone-- the tutorial worked great, and I boiled it down into a very abbreviated list so I can replicate the steps easily! (I do love the little mini-explanations in the video, now I pretty much understand what the steps are doing; the list just helps me not skip any steps as I repeat the process). Thank you Markom3D!
-duplicate in place
-hide original
-working with duplicate....
-little green triangle tab: Normals > uncheck Auto Smooth
>Remesh: Voxel: 0.1m; [x] fix poles, [x] volume, click Voxel Remesh
Modifiers
-Add Multiresolution, leave as is
-Shrink Wrap:
Wrap method: project; target: the original model; [x] negative [x] positive
Back up to Multires: hit Subdivide 3 times
Apply Shrinkwrap modifier
Back up to Multires: bring viewport to 0
Shade Smooth the model.
Shading taaab:
Copy material (the lil copy icon next to the mat name)
-Delete base image texture. Make a new one. Name it Subject_D ("diffuse"), 2048px.
-Duplicate this texture. Color -> (new) Normal Map's Color node -> Normal.
-Delete the _D texture, make a new one that is Subject_N (normal); 2048; Uncheck Alpha, check 32-bit float.
-Looking at main viewport, tab into edit mode, UV > Smart Project, Island margin 0.010, OK.
-Turn original mesh back on, Shade Smooth.
-Little green triangle > Normals, uncheck Auto Smooth.
-Hide original one
-Select Subject_N in the materials nodes
Tab on right: Render settings (little DSLR camera). Render engine: Cycles. Sampling > Render: set to 10. Performance > Tiles > 512px.
Bake > [x] Bake from Multires; Normals from dropdown.
Ensure Subject_N is selected, then click Bake.
-Unhide original. Select it first, then shift + LMB to select the second model, then select Subject_D from material nodes, go back to Render settings > Bake, uncheck [] bake from multires, select Diffuse from dropdown, uncheck Direct and Indirect; only [x] Color. [x] Selected to Active; > Extrusion: 0.1m. Bake.
Excellent tutorial....very complicated, but detailed, and the results are amazing!
Thanks! 👍😃👍
I love the way you explain, you make it fancy aand dinamic . And really simple for begginers!
Thanks a lot this tutorial helped a lot, when i first ever saw this was one year ago when i just started blender i was curious why is there baking bread in blender and i clicked it and didn't understand a thing and got that feeling of being dumb but now here am one year later with a lot more experience and i understood everything and most of all i finally know that you weren't baking a bread
lol, brilliant
This is a great tutorial! Very well done and extremely helpful!
Dude Thanks. Your tutorials are so detailed but fun and simple to undersatnd 👍
This method is a work of art. Thank you greatly.
Thank you so much. Other tutorials weren't working for me but this one finally saved me
Exactly what I'm looking for! Thanks a lot hope you're having a good day sir
Simple and good explained. Thank you! 🙏
Very useful. Especially when memory goes south, and Blender goes further... Thanks for this :)
Insane piece of work! I'm impressed!
Thank you for this, as a beginner, it really helps a lot
this just made my day much easier , your a legend
Hey dude. Thank you so much. Finally, I found a video that explains how to make normal-map and diffuse map. I'm also subscribing.
good work on walking through the process and in an easy and method basis.
Thanks a lot! I always come back to this tutorial whenever I have to do this
YOU SIR HAVE HELPED ME REAL TREMENDOUSLY! SUBSCRIBED! Really , thanks for the concise workflow!
this is the best blender tutorial on youtube
Nicely updated flow in blender it was more complex before thanks!
very useful! the diffuse baking is what I needed to understand. thank you!
I'm struggling with blender, but tutorials like this really help by showing not only the how but the why of the stages of modelling. Thank you!
i dont think there was any explanation of why its done that way. what are you on about?
@@Jacob-qx4bc npc comments
This was exactly what I was looking for. Liked and subscribed!
Baking Bread. Time nicely invested, Thanks a lot man.
Exactly what I was looking for, you've earned this sub
Super helpful Markom! Currently working on an AR project and this will be a great boon to my work flow!
Glad it was helpful!
Unbelievably helpful. Thank you!
Good job!!! Your face at the end convinced me 😂 You have my subscription.
I'm literally subscribing right now
Useful, functional, practical, handy, neat, convenient, helpful, applicable. THANKS!
Thats exactly what i was looking thank you! :)
well, this was the best subscribe`s tutorial ever 😁, I totally love your way of explaining complicated things 💌
AMAZING! I learned similar thing before but I did not know it works on Remeshed Different UV Map as well. Thank you
Great tutorial, I'll probably be coming back to this many times :)
I like a way you told about it in this tutorial
Thanks it wasn't only educational but interesting as well
Epic straight to the point and funny guy too!
Thank you very much man, you help me alot through my prediploma
Thank you man that's an awesome tutorial I was looking for this.
Excited to try this on some photogrammetry game assets I'm trying to build. Thank you.
This video has saved me so much trouble, thank you so much!!
What an outstanding tutorial. Thank you!!!
Clear, concise, easy to follow, and better yet... mmm bread.
Thank's! Very understandable and helpful tutorial!
Thank you for video simple to understand and execute.
Oh my God, you helped me solve the problem I was having for months. Thank you!
That joke at the start actually make me laugh. great way to start a video
Simple and helpful lesson
this is so helpful - thanks mate
Ty for showing me how to properly bake a texture :) this will help tons
It was a bit difficult but it finally happened , thanks
now we baking , thanks for grat tut :)
Thank you verry much sir!! This is very useful for my sculpted models!!!!!
Wow that is some cool 3D I love it
MIND BLOWN.!
Thank you for sharing valuable knowledge
Looks perfect, gj man!
Finally i found some good tut for bake map and at the end of video your face moment really valuable for me so i subcribed :p
Very clear and suscribed after the mention of it. I laughed
YOU ARE JUST AMAZING
Thanks you very much ! Fast and well explained. Now I can keep my textures after the quad remesher retopo c:
thanks for this info!! very useful for my project.
Very Nice, i needed this tutorial, thanks and congrats
Thanks man, subscribed!
This was Super helpful Thank you so much.
Thank you thank you thank you. With just the two first steps og the sidebar you helped me to finally get the damn thing to decimate
Thank you very much. It helped me lots :)
I love how you are baking bread
Wow, yeah, this was actually really helpful. Thank you!
Thanks for that. Would have loved a little more detail on why you did things the way you did so I can better understand how to adapt things to my own projects.
Maan, this is soo useful! Thank you
I dont know you, I dont use this program, but I love you. Thank you.
Very helpful. THanks!
You got me with that "subscribe" :) . Great work!
amazing and funny tutorial, thanks for sharing!
So, so good. Thank you!
really useful and fun to watch!
This is awesome!!
Yep , subscribed
Wonderful! Thank you so much
like your style man