Blender how to Reduce Poly Count and Bake Textures

แชร์
ฝัง
  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 616

  • @Dradeeus
    @Dradeeus 3 ปีที่แล้ว +1211

    I like the idea of someone completely new to modeling seeing the thumbnail and thinking baking has to do with bread.

    • @Markom3D
      @Markom3D  3 ปีที่แล้ว +146

      bahahahhahaa I didnt even think about this

    • @gabrielegagliardi3956
      @gabrielegagliardi3956 2 ปีที่แล้ว +56

      I usually bake this way, I'm still removing the 100k tris from the oven

    • @bluewhalestudioblenderanim1132
      @bluewhalestudioblenderanim1132 2 ปีที่แล้ว +3

      @@Markom3D this could be concidered "moving our problem somewhere else"
      because
      after doing this in a few detailed scenes . . you're going to end up with a large ammount of image textures

    • @juusha
      @juusha 2 ปีที่แล้ว +6

      I feel like I've been called out

    • @joemama-bu5ue
      @joemama-bu5ue 2 ปีที่แล้ว +4

      i thought it was a desert rock lmfao

  • @Coco542YT
    @Coco542YT 3 ปีที่แล้ว +199

    "How to bake bread in blender"

  • @jeffdavies2824
    @jeffdavies2824 ปีที่แล้ว +76

    I cracked up the way you looked into the camera and after a dramatic pause said, "subscribe?". It was like a comedian doing a mic-drop. Well done!

    • @Markom3D
      @Markom3D  ปีที่แล้ว +5

      lol, I need to start doing this again

    • @FatheredPuma81
      @FatheredPuma81 3 หลายเดือนก่อน

      Took me a second to remember my extension skips all that crap.

    • @drethedroneguy
      @drethedroneguy 14 วันที่ผ่านมา

      As I'm dropping a like during that moment he politely asks😂😂🙏 Thank you! Gonna try this out

  • @cineblazer
    @cineblazer 3 ปีที่แล้ว +382

    First time I've felt like I actually understand the bake system.

    • @maq3009
      @maq3009 2 ปีที่แล้ว +2

      I finally understand how to bake textures. Thanks a lot bro.

    • @atreidespendragon
      @atreidespendragon 2 ปีที่แล้ว +1

      Zing, I see what you did there.

    • @UnderfundedScientist
      @UnderfundedScientist 2 ปีที่แล้ว

      Same

  • @tahnmeep
    @tahnmeep 7 หลายเดือนก่อน +12

    Posting this here in case it's helpful to anyone-- the tutorial worked great, and I boiled it down into a very abbreviated list so I can replicate the steps easily! (I do love the little mini-explanations in the video, now I pretty much understand what the steps are doing; the list just helps me not skip any steps as I repeat the process). Thank you Markom3D!
    -duplicate in place
    -hide original
    -working with duplicate....
    -little green triangle tab: Normals > uncheck Auto Smooth
    >Remesh: Voxel: 0.1m; [x] fix poles, [x] volume, click Voxel Remesh
    Modifiers
    -Add Multiresolution, leave as is
    -Shrink Wrap:
    Wrap method: project; target: the original model; [x] negative [x] positive
    Back up to Multires: hit Subdivide 3 times
    Apply Shrinkwrap modifier
    Back up to Multires: bring viewport to 0
    Shade Smooth the model.
    Shading taaab:
    Copy material (the lil copy icon next to the mat name)
    -Delete base image texture. Make a new one. Name it Subject_D ("diffuse"), 2048px.
    -Duplicate this texture. Color -> (new) Normal Map's Color node -> Normal.
    -Delete the _D texture, make a new one that is Subject_N (normal); 2048; Uncheck Alpha, check 32-bit float.
    -Looking at main viewport, tab into edit mode, UV > Smart Project, Island margin 0.010, OK.
    -Turn original mesh back on, Shade Smooth.
    -Little green triangle > Normals, uncheck Auto Smooth.
    -Hide original one
    -Select Subject_N in the materials nodes
    Tab on right: Render settings (little DSLR camera). Render engine: Cycles. Sampling > Render: set to 10. Performance > Tiles > 512px.
    Bake > [x] Bake from Multires; Normals from dropdown.
    Ensure Subject_N is selected, then click Bake.
    -Unhide original. Select it first, then shift + LMB to select the second model, then select Subject_D from material nodes, go back to Render settings > Bake, uncheck [] bake from multires, select Diffuse from dropdown, uncheck Direct and Indirect; only [x] Color. [x] Selected to Active; > Extrusion: 0.1m. Bake.

    • @ghannotgihan8413
      @ghannotgihan8413 5 หลายเดือนก่อน

      This is very helpful, thank you!

  • @szofiazonai9034
    @szofiazonai9034 2 ปีที่แล้ว +12

    OMG I was stuck in the baking process for 1 YEAR and this is the FIRST time it worked!! You just got a new subscriber THANK YOU!

  • @seanposkea
    @seanposkea 3 ปีที่แล้ว +122

    These are may favorite type of your tuts. Very detailed and clear step by step on a complicated topic. I can always count on yours when I hit those kind of problems, "how the heck do I lower the polycount on this model I just downloaded...?" 8 min later, boom. Thanks. Oh and magenta is not an error just the Blender warning color to say that there is no shader data. Just like when model goes pink in texture paint before you start adding channels, or why the world goes pink when you swap HDRs.

    • @Markom3D
      @Markom3D  3 ปีที่แล้ว +8

      I used to do it a different way, but this method just seems to work better

    • @jeemanx
      @jeemanx 3 ปีที่แล้ว +6

      Very well structured and cleanly delivered tutorial, thanks for that! As has been said the pink colour isn’t a mistake, it’s long established in game dev lore - especially in its hex value (FF00FF). It used to be used to denote an alpha mask on pixel art sprite sheets back in the day.

    • @LeBarbier75
      @LeBarbier75 ปีที่แล้ว

      @@Markom3D Hi just amazing ! many thanks for this tips, it will help me, i have just a question, my original texture on highpoly is alpha with transparent zone in image... when i bake on lowpoly it work but not with alpha, it bake on black, I checked "alpha" when I generate my blank texture in my image texture node on my low poly before baking, I don't know what I forgot to do, can you give me the solution ? I would be grateful, thanks in advance. (sorry for my poor english, i'm french)

  • @klonga_cgi
    @klonga_cgi หลายเดือนก่อน +2

    the clearest explanation of baking textures , thank you

  • @chadconley9641
    @chadconley9641 3 ปีที่แล้ว +4

    I never understand WTH is happening in the background of blender, but I can follow instructions. On point!

    • @Markom3D
      @Markom3D  3 ปีที่แล้ว +2

      sick, glad I was able to help you then.

  • @AngusKennedy-uz6id
    @AngusKennedy-uz6id 3 หลายเดือนก่อน +2

    So Glad to find an Aussie doing Blender Tut's. Thanks Heaps Mate..

  • @sonderbain
    @sonderbain 2 ปีที่แล้ว +7

    Proof that proper explanations make things 100x easier.
    Dude I have watched like 10 videos on how to do this in blender and gave up.
    Today this got recommended to me and I think I finally understand how to actually go about this. Thank you so much!

  • @xnnocence
    @xnnocence ปีที่แล้ว +2

    Thanks a lot this tutorial helped a lot, when i first ever saw this was one year ago when i just started blender i was curious why is there baking bread in blender and i clicked it and didn't understand a thing and got that feeling of being dumb but now here am one year later with a lot more experience and i understood everything and most of all i finally know that you weren't baking a bread

    • @Markom3D
      @Markom3D  ปีที่แล้ว +2

      lol, brilliant

  • @PaulChabot
    @PaulChabot 2 ปีที่แล้ว +1

    That pause...... subscribe? Me... ha! yes... Would like to say how straight to the point this was, easy to follow, no fluff. Thanks. Looking forward to going through all your vids.

    • @Markom3D
      @Markom3D  2 ปีที่แล้ว +1

      sweet, thank you, welcome to the channel

  • @a3gzuy
    @a3gzuy ปีที่แล้ว +2

    This is something I've been wondering how to do for a long time. Through another video I finally learned which were the right keywords to use to search for the technique and your video taught me how to do it with Blender.
    Thank you!

  • @brentogara
    @brentogara ปีที่แล้ว

    I have used Blender since 2007, and in that time reduced polys and baked maps hundreds of times on many dozens of objects... and I *still* learned a couple new tricks from this tutorial! Great work, splendid video. Tell Frank he has my subscription.
    Mom says "Hi!"

  • @PhillEvansIllustrate
    @PhillEvansIllustrate 2 ปีที่แล้ว +18

    I'm struggling with blender, but tutorials like this really help by showing not only the how but the why of the stages of modelling. Thank you!

    • @Jacob-qx4bc
      @Jacob-qx4bc 2 ปีที่แล้ว +4

      i dont think there was any explanation of why its done that way. what are you on about?

    • @ArcueidBrunestudTypeVampire
      @ArcueidBrunestudTypeVampire ปีที่แล้ว +4

      @@Jacob-qx4bc npc comments

  • @GaryEmmetteChandlerPlus
    @GaryEmmetteChandlerPlus 2 ปีที่แล้ว +1

    Made me chuckle IRL (almost a "lol" even) at the end there -- super clear, informative, and direct. A well-blended and baked piece of bread, ser!

  • @philipdavison459
    @philipdavison459 2 ปีที่แล้ว +5

    dude this was awesome! as a beginner I find learning from videos more helpful than trying to read or figure it out alone. this was exactly what i wanted to know how to do. thank you!

  • @antonm.3894
    @antonm.3894 หลายเดือนก่อน

    Thanks for great walkthrough. Wanted to add, that it is important to apply all transformations before UV unwrapping ("Ctrl+A" > "All Transforms"), otherwise baked textures are going to be unusable. Took me some time to figure this out

  • @kupoppie
    @kupoppie 3 หลายเดือนก่อน

    Vid was 3 years ago, and it made me smile because it still works!!! You made my day, thank you!! 😊

  • @peterbrown3157
    @peterbrown3157 10 หลายเดือนก่อน

    these are the exact type of tutorials I wish everyone made! Tons of good info for an 8 minutes video

  • @ojonasdev
    @ojonasdev 3 ปีที่แล้ว +3

    Hey,i'm a brazillian 3d student and really like ur channel.

    • @Markom3D
      @Markom3D  3 ปีที่แล้ว +1

      awesome mate, great to hear that. Thank you

  • @sebastianpolak9987
    @sebastianpolak9987 6 หลายเดือนก่อน

    Thank you very much! I accidentally clicked on the tutorial because I wanted to check my headphones xd but I was struggling with it all evening and here the solution came to me by itself!

  • @pigmentinoil
    @pigmentinoil 8 หลายเดือนก่อน +1

    Very helpful tutorial. Don't forget to remove the MultiRes modifier (!) after baking the textures and saving them. With 3x subdivisions this will create unworkable lag, especially if you are multiplying the model with something like an array function, e.g.; not to mention it seems to increase render times as well. It took working through this workflow three times to figure out why my new lower poly models were lagging more than the super high poly ones.

  • @WheeledHamster
    @WheeledHamster 2 ปีที่แล้ว +13

    Some realistic ass bread.

    • @Markom3D
      @Markom3D  2 ปีที่แล้ว +2

      cheers mate

  • @Zenosart
    @Zenosart 2 ปีที่แล้ว +1

    Very useful. Especially when memory goes south, and Blender goes further... Thanks for this :)

  • @omar459
    @omar459 2 ปีที่แล้ว

    this is best tutorial I watched so far about making models look detailed but with lowest veretexes u can ever get, really thank you for this.

  • @jayvincistudios
    @jayvincistudios 2 หลายเดือนก่อน

    I found this VERY helpful, especially the part about remeshing my models

  • @JurassicJordan
    @JurassicJordan 2 ปีที่แล้ว +1

    I love how this came up in my feed when I needed it, didn’t even need to search for it. This is a fantastic tutorial, thank you for this information!

  • @matthewharrison3813
    @matthewharrison3813 2 ปีที่แล้ว +4

    Thanks for that. Would have loved a little more detail on why you did things the way you did so I can better understand how to adapt things to my own projects.

  • @lorrainegayle1810
    @lorrainegayle1810 3 ปีที่แล้ว +1

    thank for the tip i cant believe the result, I have been looking for a way for months and you made it so simple....

  • @Marlke
    @Marlke 11 หลายเดือนก่อน

    I love the way you explain, you make it fancy aand dinamic . And really simple for begginers!

  • @snoomr
    @snoomr 8 หลายเดือนก่อน

    this is the best blender tutorial on youtube

  • @Glowbox3D
    @Glowbox3D 2 ปีที่แล้ว +2

    hahha...it all worked...he pauses and says, 'subscribe?' Cracked me up. There is a 'baking bread' joke somewhere in this tutorial. I've done this a few times, and I always forget the steps. Saving this vid to pull it up when I need it. I didn't realize the voxel remesh works that well. Nice!

    • @Markom3D
      @Markom3D  2 ปีที่แล้ว +1

      Lol, I made this video for me because I keep forgetting how to do it

    • @Glowbox3D
      @Glowbox3D 2 ปีที่แล้ว

      @@Markom3D Hahha. It's really handy now, seeing as how many photogram assets are being pushed out daily. Side note: I use UE5 also, it's crazy that poly count doesn't even matter in that space anymore--nanite is a dream.

  • @berduran
    @berduran 2 ปีที่แล้ว

    6:51 man, that was the best subscribe request ever. and yes i'm subscribed.

  • @PanzerMensch
    @PanzerMensch ปีที่แล้ว

    Good job!!! Your face at the end convinced me 😂 You have my subscription.

  • @surftoriginal
    @surftoriginal ปีที่แล้ว

    This is the most useful thing i have seen in my Blender journey, Thank you!

  • @tonywtyt
    @tonywtyt 2 ปีที่แล้ว

    I just watched a video before yours that summarized manual re-topology. I'm going to have to watch this over a number of times so I can note the tools and the order of modifiers.

  • @futsukaikumi2179
    @futsukaikumi2179 ปีที่แล้ว

    Thank you so much. Other tutorials weren't working for me but this one finally saved me

  • @ThrowingCrunchy
    @ThrowingCrunchy 2 ปีที่แล้ว +3

    Super helpful Markom! Currently working on an AR project and this will be a great boon to my work flow!

    • @Markom3D
      @Markom3D  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @Blemonade1
    @Blemonade1 ปีที่แล้ว +1

    Thanks a lot! I always come back to this tutorial whenever I have to do this

  • @skinbin113
    @skinbin113 3 ปีที่แล้ว +1

    Finally i found some good tut for bake map and at the end of video your face moment really valuable for me so i subcribed :p

  • @griffin-nexthomereality
    @griffin-nexthomereality 2 ปีที่แล้ว +4

    This is a great tutorial! Very well done and extremely helpful!

  • @acsomiT
    @acsomiT ปีที่แล้ว +4

    Simple and good explained. Thank you! 🙏

  • @mo.alaabar8609
    @mo.alaabar8609 2 ปีที่แล้ว

    this just made my day much easier , your a legend

  • @ThePhoenixdive
    @ThePhoenixdive ปีที่แล้ว

    This method is a work of art. Thank you greatly.

  • @mariiazatorska
    @mariiazatorska 9 หลายเดือนก่อน

    very useful! the diffuse baking is what I needed to understand. thank you!

  • @GaryParris
    @GaryParris ปีที่แล้ว

    good work on walking through the process and in an easy and method basis.

  • @jachtk893
    @jachtk893 7 หลายเดือนก่อน

    Exactly what I'm looking for! Thanks a lot hope you're having a good day sir

  • @jelenamarinkovic4765
    @jelenamarinkovic4765 2 ปีที่แล้ว +1

    The stare and the "subscribe?🤨" 😂😂

  • @littleprincessnene
    @littleprincessnene ปีที่แล้ว

    AMAZING! I learned similar thing before but I did not know it works on Remeshed Different UV Map as well. Thank you

  • @oguzkaancomoglu
    @oguzkaancomoglu ปีที่แล้ว

    it's working great, awesome. Also your tutorial has an additional feature, you can bake multiple material in one material.

  • @cinemyscope6630
    @cinemyscope6630 2 ปีที่แล้ว +1

    THANK YOU! I bought a tutorial on photogrammetry which is nice but the texture baking part just wasn't too well explained. I also went through a 1.5 hour tutorial online and again the texture baking part was somewhat glossed over. Granted I had to do the remesh through a modifier to make it work but following your tutorial worked and it was WAY shorter than anything else I've seen on this topic!!! Also as stated by someone else already Baking - Bread NICE! Thank you!

    • @Markom3D
      @Markom3D  2 ปีที่แล้ว +2

      That’s one of the main reasons why I started this channel, short, sharp and straight to the point. That you for the feedback, and let me know if there is anything else that I can help with.

    • @cinemyscope6630
      @cinemyscope6630 2 ปีที่แล้ว +1

      @@Markom3D Actually yes there is something. I've got an ongoing problem with smoothing being gone when importing to UE. If you could do an addition to this and cover how to get this from Blender into UE5 without loosing the smoothing groups it would help a lot. Thank you!!!

    • @ChillieGaming
      @ChillieGaming 2 ปีที่แล้ว +1

      @@cinemyscope6630 hey did u find the solution for it?

    • @cinemyscope6630
      @cinemyscope6630 2 ปีที่แล้ว +1

      @@ChillieGaming Yes. It’s in the modeling tools. Look for a tool called Normals and apply it.

  • @here_is_russell
    @here_is_russell 2 ปีที่แล้ว +1

    Amazing and helpful work! 8 minutes and the issue is solved! Thank you!

  • @chetanfanse9270
    @chetanfanse9270 2 ปีที่แล้ว

    U are insanely good ☺️. I spent 45 minutes on my photoscan model and 5 minutes later 🤬 TH-cam suggest your video. I saw your video. My remesh technic is good in Maya BUT but blender is AWWWSOME.

  • @imissthesky8191
    @imissthesky8191 2 ปีที่แล้ว

    YOU SIR HAVE HELPED ME REAL TREMENDOUSLY! SUBSCRIBED! Really , thanks for the concise workflow!

  • @derekwaters8683
    @derekwaters8683 2 ปีที่แล้ว

    6:45 pound for pound the most legendary youtube subscribe pitch of all time

    • @nightblade178
      @nightblade178 2 ปีที่แล้ว +1

      Fr. Best subscribe pitch ever

  • @ci.raa_5020
    @ci.raa_5020 ปีที่แล้ว

    i cannot describe the laugh i made when you looked at the camera after you were done LOL thank you this helped a lot

  • @SunriseFilmmaker
    @SunriseFilmmaker 6 หลายเดือนก่อน

    Jajaja. This is the high poly, this is the low polo...(dramatic pause), subscribe... and yes i was convinced. So i subscribed because i am gonna use this method to low poly an octopus.

  • @homelessperson5455
    @homelessperson5455 2 ปีที่แล้ว +2

    Thank you for this, as a beginner, it really helps a lot

  • @szeregowykielbaskos1456
    @szeregowykielbaskos1456 2 ปีที่แล้ว

    Insane piece of work! I'm impressed!

  • @anomalyraven
    @anomalyraven 2 ปีที่แล้ว

    This was exactly what I was looking for. Liked and subscribed!

  • @denislenoiraristocrat4751
    @denislenoiraristocrat4751 6 หลายเดือนก่อน

    hahaha many years ago subscribed bro ♥ thanks for all videos ♥

  • @ChezzyKnytt
    @ChezzyKnytt 2 ปีที่แล้ว

    Great tutorial, I'll probably be coming back to this many times :)

  • @ccmcgaugh
    @ccmcgaugh 2 ปีที่แล้ว +6

    Excellent tutorial....very complicated, but detailed, and the results are amazing!
    Thanks! 👍😃👍

  • @rremnar
    @rremnar ปีที่แล้ว +3

    This is an interesting way to reduce poly count. What I like to do, is use the Decimate modifier. It has 3 different types. Planar does a wonderful job, but it's not always the best option. It's good on simple shapes. Unsubdivide is not an option I use; rather, I never found a use for it. I like to use collapse on complex or organic meshes. Sometimes you'll want to add a Triangulate modifier after Decimate; if you are exporting to another format.

    • @caiooca5793
      @caiooca5793 ปีที่แล้ว

      But how do you keep the textures? Like him? I use decimate also, but am still a noob having problems with textures.

    • @4ae109
      @4ae109 ปีที่แล้ว +1

      @@caiooca5793 you would keep the decimated mesh, but re-bake the texture and normal map.

  • @SpeedHero
    @SpeedHero 3 ปีที่แล้ว +1

    Excited to try this on some photogrammetry game assets I'm trying to build. Thank you.

  • @Mchannemann
    @Mchannemann 2 ปีที่แล้ว

    Nicely updated flow in blender it was more complex before thanks!

  • @HannahSmith-nv6yi
    @HannahSmith-nv6yi ปีที่แล้ว

    This video has saved me so much trouble, thank you so much!!

  • @Virtual_Wireframe
    @Virtual_Wireframe 2 ปีที่แล้ว

    Baking Bread. Time nicely invested, Thanks a lot man.

  • @max_schwab
    @max_schwab 2 ปีที่แล้ว

    Exactly what I was looking for, you've earned this sub

  • @synthbendati
    @synthbendati 2 ปีที่แล้ว +1

    Dude Thanks. Your tutorials are so detailed but fun and simple to undersatnd 👍

  • @LivadaNiki
    @LivadaNiki ปีที่แล้ว

    Oh my God, you helped me solve the problem I was having for months. Thank you!

  • @alexgiraldofonseca1722
    @alexgiraldofonseca1722 2 ปีที่แล้ว

    You got me with that "subscribe" :) . Great work!

  • @ThulfaqarAbdulla
    @ThulfaqarAbdulla ปีที่แล้ว

    Thank you man that's an awesome tutorial I was looking for this.

  • @El-Huwiaty
    @El-Huwiaty 2 ปีที่แล้ว

    well, this was the best subscribe`s tutorial ever 😁, I totally love your way of explaining complicated things 💌

  • @wearwolf4202
    @wearwolf4202 2 ปีที่แล้ว

    Ty for showing me how to properly bake a texture :) this will help tons

  • @Tiniuc
    @Tiniuc 2 ปีที่แล้ว

    Clear, concise, easy to follow, and better yet... mmm bread.

  • @33samogo
    @33samogo 2 ปีที่แล้ว

    If I take a closer look, the bread with fewer polygons looks tastier, suscribed!👌

  • @jennyfrumdablok1426
    @jennyfrumdablok1426 2 ปีที่แล้ว

    What is up with blender tutorial makers being very good looking like God damn
    Great tutorial also thank you, very concise and easy to follow for something I've been trying to figure out how to do for years

  • @sofianemissaoui5487
    @sofianemissaoui5487 3 ปีที่แล้ว +1

    i just followed you for the "subscribe?" at the end xD

  • @gameplayarsenal425
    @gameplayarsenal425 4 หลายเดือนก่อน

    Thank you this is everything I needed my dude

  • @VaupellGaming
    @VaupellGaming 3 ปีที่แล้ว +1

    I wonder if i could use this to optimize on 3D scans, with the millions of vertices and messed up UVs
    Subbed at 06:45 - no words needed.. nice work.

    • @Mocorn
      @Mocorn 2 ปีที่แล้ว

      Same here. That face said it all!

  • @ademonnamedburt1232
    @ademonnamedburt1232 ปีที่แล้ว

    I loved it I will definitely look into this a bit, also loved the comedy it was great! And thank you for asking at the end for a subscribe not at the start lol;D

  • @andresarmstrong5749
    @andresarmstrong5749 2 ปีที่แล้ว

    Useful, functional, practical, handy, neat, convenient, helpful, applicable. THANKS!

  • @hopal6612
    @hopal6612 2 ปีที่แล้ว

    Hey dude. Thank you so much. Finally, I found a video that explains how to make normal-map and diffuse map. I'm also subscribing.

  • @visaac
    @visaac 2 ปีที่แล้ว

    I like a way you told about it in this tutorial
    Thanks it wasn't only educational but interesting as well

  • @KwasiMedia
    @KwasiMedia 3 ปีที่แล้ว +3

    Whoa, looks good, very good. I just learned something. 🚨🔥

    • @Markom3D
      @Markom3D  3 ปีที่แล้ว +1

      Glad to hear it!

  • @chekote
    @chekote 2 ปีที่แล้ว

    This was very helpful. Love the focus and succinctness. I would have liked a little more explanation of *why* you did the various things that you did. But that might just be me being a noob.

  • @MartinNicolasGrasso
    @MartinNicolasGrasso 3 ปีที่แล้ว

    Very clear and suscribed after the mention of it. I laughed

  • @elevp8458
    @elevp8458 3 ปีที่แล้ว

    Thank you thank you thank you. With just the two first steps og the sidebar you helped me to finally get the damn thing to decimate

  • @OniUnleashed
    @OniUnleashed 3 ปีที่แล้ว

    first 'Tuber to actually get me to like and sub on command. congrats sir. well played.

  • @OrtinFargo
    @OrtinFargo 8 หลายเดือนก่อน

    That joke at the start actually make me laugh. great way to start a video

  • @FrankyG41000
    @FrankyG41000 2 ปีที่แล้ว

    I'm literally subscribing right now

  • @moumz997
    @moumz997 2 ปีที่แล้ว

    Honestly did dude is amazing xd you litteraly got me with that reaction and the "subscribe" xd and i did even liked the video !

  • @jounalansman1769
    @jounalansman1769 2 ปีที่แล้ว

    That face in the end just before subscribe did what it was intended to,. haha

  • @mattzart
    @mattzart 2 ปีที่แล้ว +1

    Found it useful. Subscribed! Thank you.

    • @Markom3D
      @Markom3D  2 ปีที่แล้ว +1

      Thanks for the sub! welcome aboard

  • @clovesfilho6496
    @clovesfilho6496 ปีที่แล้ว

    The silence part on 6:43 and than "subscrive" broke me lmao

  • @carrot_lovly
    @carrot_lovly 2 ปีที่แล้ว

    I'm still very far from understanding how any of that worked, but I'll just follow the steps to use it on my own projects, lol. Thankyou so much! 😊

  • @jonothan
    @jonothan ปีที่แล้ว

    Unbelievably helpful. Thank you!