Blender Quick Tip: Freestyle Exclude Collection

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  • เผยแพร่เมื่อ 5 ก.ย. 2020
  • In this quick tip, I'll show you how to selectively render Freestyle lines on objects and exclude others. It's so simple, I added in a couple of special bonus tips including how to correct your rendered shadows, and how to enable passes to get a cleaner render.
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ความคิดเห็น • 21

  • @AnimatedHorrorFlicks
    @AnimatedHorrorFlicks 3 ปีที่แล้ว +9

    One technique I often use since switching to Blender 2.8+ and EEVEE is creating 3 separate Freestyle Line Sets and assigning them with there own color RGB. I can then separate the different lines sets in the composite editor by using the Separate RGBA node. This is very useful since currently we only get a single input node for freestyle in the composite editor. Hopefully, in the upcoming versions of Blender we will be able to isolate freestyle lines sets for more control but this technique is a pretty good workaround. Great content by the way. I'm a huge fan of your channel ;)

  • @kenzietownsend6644
    @kenzietownsend6644 ปีที่แล้ว

    Ermagerd. Thank you. Spent $15 on your shader sets. I made some shaders beforehand and yours bridged the gap giving me some more flexibility. The Blender Manual for this Exclusion portion of the freestyle section was a 404-error when looking for exclusions. :D

  • @evanstential
    @evanstential 3 ปีที่แล้ว

    This is great! Can't wait to apply it to my renders!

  • @TheBryancrochet
    @TheBryancrochet 3 ปีที่แล้ว +1

    I was going to ask you to make this video and here it is!
    woot!

    • @PCaggegi
      @PCaggegi  3 ปีที่แล้ว

      For once I am ahead of the curve! Woot!

  • @kalexfilmmaker
    @kalexfilmmaker 3 ปีที่แล้ว

    Very helpful! Big Thanks 🤩

  • @ItsJustChris0
    @ItsJustChris0 2 ปีที่แล้ว

    Awesome Video, Super helpful! would Love even more in depth explanations.

  • @pinilandok
    @pinilandok ปีที่แล้ว

    gracias bossman

  • @alekjwrgnwekfgn
    @alekjwrgnwekfgn 3 ปีที่แล้ว

    Wow- love you camera moves! PRO TIP: (G-Z-Z! R-Z about 3D cursor!) - can’t believe I never thought of that- hang-on, I’m not a pro... learning though- from your generous videos!

  • @catwithlonghair1850
    @catwithlonghair1850 ปีที่แล้ว

    helped

  • @davidcripps3011
    @davidcripps3011 3 ปีที่แล้ว +1

    Someone needs to let the Batman figure hiding behind your sound screen know that we can still see him...

  • @dktree147
    @dktree147 3 ปีที่แล้ว

    Hi Paul, great tutorial as always. It looks like freestyle lines don't render properly if we have a principled volume over the scene. Is there any way to get around this?

    • @PCaggegi
      @PCaggegi  3 ปีที่แล้ว

      This is *little* beyond the scope of this tip, and I'm planning on addressing volumetrics for comics soon. Tip: render out your volumetric passes and use the compositor to combine your freestyle pass over/under volume passes.

  • @emmaforgues2419
    @emmaforgues2419 2 หลายเดือนก่อน

    Hello Paul, thanks for your videos! Do you know if there is a way to render ONLY the freestyle render layer? So basically I don't need to render anything in my scene like shaders, volume, environment, etc. I just need the freestyle layer. Since my scene is complex and has a lot of details, I want to bypass/ignore the rendering of everything in my scene except the freestyle layer to speed up render time. I have a decent gpu, but I need to render a few minutes of animation in 4K. so Do you have any suggestions for me? Thanks in advance!

    • @PCaggegi
      @PCaggegi  2 หลายเดือนก่อน

      yes. Assuming you have enabled Freestyle in your Render Properties, go to your View Layer properties, and under the Freestyle section, tick "As Render Pass". You can then isolate that in your render.

  • @peaolo
    @peaolo 3 ปีที่แล้ว

    I don't know why I feel freestyle so unintuitive. And most of the times all the tedious changes I do lead to very poor results. Anyway thanks a lot for your tips and tutorials, Paul!

  • @089Stargazer
    @089Stargazer 2 ปีที่แล้ว

    i have a problem regarding freestyle exclusion, it works only if i activate 1 line set, but if i add & activate more than 1 line set ( i have several Collection to apply freestyle exclusion) , it didn't work at all (outline still visible)

  • @allenmezAnimator
    @allenmezAnimator ปีที่แล้ว

    When I connect the shadow pass to the mix node (set to multiply) the shadow renders ever so slightly below where it should be on the geometry. Any idea why?

    • @allenmezAnimator
      @allenmezAnimator ปีที่แล้ว

      Apologies for the alarm. I put the shadow bias down to zero and now it's fine. Thank you for this great info.

  • @treyxyz
    @treyxyz 4 วันที่ผ่านมา

    6:05