@@Moskeeto I think they meant like digital and traditional, like drawing if you get it?? Not 3D models. But like it's so impressive they made it look like taht
Bro I've been looking for this Hilda style broken lines effect for a long time and gave up. I just happened to stumble upon this video. You are so underrated.
I clicked on this assuming it was a digital art tutorial, but then it was Blender! Not disappointed tbh, I do want to try getting into 3D modeling at some point
God, once I finally get myself a PC & dig into Blender through donuts and tears, your videos gonna make me love my life and creating process like never before
I just love your tutorials! I don't understand how to really get a grip on using nodes and modifiers for the result I want yet so your tutorials really help me out😅
I actually thought the 'boring' outline looked pretty clean and the 'interesting' one looking overdone haha Edit: I didn't realise this was a 3D object, I commented in the first 10 seconds lol. Okay, the 'interesting' one does make for a pretty cool outline with 3D!
help guys! when I use pencil lines, as in the video on the render, these lines appear through all other materials as if they are transparent. What should I do to make this not happen?
I got this video on my recommendation and I am happy I clicked. The edits are so nice???? And your voice is cool to listen to! Thanks for the tutorial, even though I may never use it, it was very good to watch!
When you add the outline make sure the play head is at the first frame, cause grease pencil adds a keyframe. If you add the grease pencil while the play head is e.g. at the 22th frame the outline won't appear before the 22th frame only after it.
Woah another fantastic video! I experimented with the modifiers before but could never get a result I liked. This made things so much clearer thanks! 😊
I wanna know that too😄. But I think it's not possible since the outline is calculated from the camera angle, and on every frame you got a new outline with different dimensions, different dimension means > new calculation for the dash placement.
help guys! when I use pencil lines, as in the video on the render, these lines appear through all other materials as if they are transparent. What should I do to make this not happen?
This is a great tutorial ! My outline looks better already. But... I'm having a but of an issue 😅 In my model, I want to have some outlines at specific edges, which I've marked as sharp. However, I've put a bevel modifier on the model to smooth out all the edges, and that includes the sharp ones, and, now, my lineart panics and does both sides at once. I really want it to just do an outline on the edge itself, not around its bevel. How would I do that ? My lineart is also very messy, there are places everywhere where there are birs of unconnected lineart, and that is very infuriating, I don't know how to fix this without painstakingly move the vertecies by hand so the edge doesn't attract the lineart. I'm losing my mimd over this, I'm so sorry but no one on Reddit is answering my plea, I need your help 😭😭
To solve the outlines on beveled edges problem watch this video: th-cam.com/users/shortsbDpRuKby0f4 Or follow this text guide: delete the lineart modifier > duplicate the object > apply the bevel modifier > go to edit mode > select the edges where you want the outline > invert the selection (ctrl+i) > delete the vertices so you only keep the edges where you want the outline > go to object mode > right click and convert it to grease pencil > DONE (if you switch to draw mode you can erase stuff if needed)
Messy outlines possible fixes: 1. lineart modifier > edge types > change it to Silhouette (but you will lose details in some cases) 2. lineart modifier > Chaining > Enable all lines if doesn't work try to enable the other boxes and adjust the sliders and check the results
I had a simliar problem, I think. At first, of course, you should try to lower the crease treshold in "Edge Types" in the line art modifier. But that changed nothing for me. Turned out that the problems were ngons (which are basically faces with more than 4 edges, usally you should avoid them, cause their often cause problems in shading and so on). So I triangulated the ngons by right clicking the face and select "tiangulate face". That worked for me! Maybe that wasnt your specific problem, but maybe it helps somebody else.
dunno if you're still having this problem, but it may still be of use to you or others- on your mesh make a vertex group for anywhere you dont want lines. add a vertex group to your grease pencil in the data panel, then go to your lineart modifier and under vertex weight transfer type the name of your mesh's vertex group in the filter source, and the grease pencil vertex group in the target. then add an opacity modifier after and set the influence to use that vertex group
Hey i have a Blender 4.1 but i dont get a option of grease pencil after right clicking and even after using add to add grease pencil there is no outline to my object what so ever pls HELP!!! i love your videos Thanks!
There's no lineart option in unreal. So you gotta make the outlines in Blender with the skin modifier (I explain this in the 10 outline tips video, it's the last tip) then export the file to unreal in fbx or your preferred format.
@@levimagony no worries, ive actually never seen your channel before so i wouldn't have seen your other video, ill check it out later for sure! thanks for replying, not many youtubers do :)
the thumbnail and title made me think this was an art technique thing, not a blender thing.. wish people would remember that their videos will appear out of context in people's feeds
To render the outline correctly enable Z pass in View Layer Properties under Passes > Data.
do you know how good you are? So, you are insanely good!!
Just call it the Morse code modifier.
and make sure there is a camera facing your collection/object
i like to think of a 1970s animator following along with the tutorial trying to find the like button to complete the tutorial
😂
@@levimagony is it possible to save only the outline separately?
I'm really convinced this dude can slap outlines anywhere in the universe
Hey Levi😏
@@levimagony Levi's together strong
I have absolutely no experience with 3D art/assets but I watched till the end because your explaining is so damn funny
Thanks for watching 😄
Sameee
sae lmao
zoomer editing lol
I genuinely thought it was 2D, when i noticed "wait is that blender?"
Quick, straight to the point, and hilarious. I love you
I love him too bro...
I appreciate how straight to the point this guys content is. Very informative and doesn’t skip out on the memes either.
bro i thought this is art but its blender, impressive how you can make it look like that
Fr I don't even use blender but that was pretty interesting.
Are you implying that using Blender isn't an art?
@@Moskeeto I think they meant like digital and traditional, like drawing if you get it?? Not 3D models. But like it's so impressive they made it look like taht
@@MoskeetoI think they meant drawing/painting, you can definitely make art in Blender too.
Bro I've been looking for this Hilda style broken lines effect for a long time and gave up. I just happened to stumble upon this video. You are so underrated.
Thanks for watching.💜
i love how this video has constant jingling keys to keep it from being nauseatingly boring but is still informative!
This is why I am subscribed.. Pure useful content from this channel that no one else provides.
funniest tutorial i ever seen , and also very informative , thx bro
Glad you liked it!
this is is one incredibly gen z art tutorial. I’m all for it and I don’t even use blender
this is why i want to learn grease pencil 💀
I clicked on this assuming it was a digital art tutorial, but then it was Blender! Not disappointed tbh, I do want to try getting into 3D modeling at some point
incredible, I didn't even know that Blender was capable of this! Thank you so much for sharing this.
God, once I finally get myself a PC & dig into Blender through donuts and tears, your videos gonna make me love my life and creating process like never before
Blender is life changing!!! Keep this in mind.
This is EXACTLY what I was looking for, thanks for making this!
Glad I could help!
I just love your tutorials! I don't understand how to really get a grip on using nodes and modifiers for the result I want yet so your tutorials really help me out😅
I’m quite fond of my outlines right now, so I’ll watch this later when I feel like I need to shake something up in my art 😁
dont think i will ever need this knowledge but i love the energy and editing, im all here for it. liked and subbed :3
Thank you✨
I actually thought the 'boring' outline looked pretty clean and the 'interesting' one looking overdone haha
Edit: I didn't realise this was a 3D object, I commented in the first 10 seconds lol. Okay, the 'interesting' one does make for a pretty cool outline with 3D!
Reminder that reminding ppl to like and subscribe does actually work (I was bouta click off before doing them)
you will wipe out my outline fear completely !
yessss
I share exclusive content e.g. project files on Patreon: www.patreon.com/levimagony
Levy Man keep doing it, you´re the best bro
help guys! when I use pencil lines, as in the video on the render, these lines appear through all other materials as if they are transparent. What should I do to make this not happen?
@@pewpewpew2643 enable Z pass in the view layer properties under passes > data
I got this video on my recommendation and I am happy I clicked. The edits are so nice???? And your voice is cool to listen to! Thanks for the tutorial, even though I may never use it, it was very good to watch!
Glad you enjoyed! 😊
Perfect. Exactly what I was looking for.
this is what happens when educational videos are perfect...like/dislike ratio 99:1
I laughed so hard I missed half the tutorial and had to rewatch 😂
Thank you very much for the tutorial!
Not a blender user, but the editing had me hooked anyways- 😂
Very nice video ❤
Do u also know how to change the color of the collection grease pencil line art , iam stuck with black 😢
Select grease pencil object in the outliner > go to the materials > change the color
@levimagony thank you 👍, ive just figured it out after posting the comment 😅
Great tutorial, very helpful and engaging.
Glad you enjoyed it
great tips!! subbed
when i bake the line art it disappears ? how do i make it still visible ?
When you add the outline make sure the play head is at the first frame, cause grease pencil adds a keyframe. If you add the grease pencil while the play head is e.g. at the 22th frame the outline won't appear before the 22th frame only after it.
I absolutely adore your content
I absolutely adore this comment💜
How do you simultaneously be so funny and dead inside? Can you provide a tutorial?
Sometimes I think about this too...
Very nice tutorial!!!
Thank you for sharing!
Thanks for watching💜
Hey there Levi , I just wanna ask can I use it for characters and make manga out of it?
Yeah, you can apply lineart and all the modifiers I showed to anything
@@levimagonythanks for replying
At this point i am watching both to reinforce previous learning and for top tier humor and entertainment 😂
I dont even know how to do any art, but DAMN what a good video
My software lacks these features
This was exactly what I was looking for actually, Cheers Lev!
😉
i dont use blender, but I watched it all. Nice tutorial bro
thanks for watching✨
Very good!!!
Woah another fantastic video! I experimented with the modifiers before but could never get a result I liked. This made things so much clearer thanks! 😊
I'm glad I could help💜
hey anyone know how to make the dashed lines stop crawling around when animating the object?
I wanna know that too😄.
But I think it's not possible since the outline is calculated from the camera angle, and on every frame you got a new outline with different dimensions, different dimension means > new calculation for the dash placement.
@@levimagony oh man been fiddling for days but yeah your right, problems with the per frame remdering
Maybe it's possible to bake the outline from 1 frame on texture? @levimagony
is there any way to taper the end caps to get a sharper line instead of a round one?
I don't think so, at least I haven't come across an option like that.
Very interesting video! I just hope I can do this in procreate too
I'm not sure, you gotta do it manually there, as far as I'm aware of.
This was damn beautiful.
thank you for this guide
to amando seus videos é tão satisfatorio de ver sua art é fofa
Wth when he said like and subscribe my subscribe button started glowing!
Magic ✨
Great tutorial!
2:00 what's the name of this video?
Guy explaining meme
YES!! YES!! YES!! THAMK YOU SO MUCH!!! 😁😁
Thanks for watching ✨
Great content, thanks!
Damn your tutorials are good. I tried the like and subscribe effects as you instructed and they work like charm!
Ikr, those are the best effects.
is there a way to change the lineart "framerate"? feels like in the animation the lines change too fast
pd: love your videos :)
Yes you can change the noise randomization "framerate" under the noise modifier>randomize>steps
@@levimagony thank you so much!!
Awesome tutorial, thank you! :3
Glad you liked it!
this was a great video, informative and funny
Glad you enjoyed it!
Damn it! I followed the video so hard that I liked and subscribed! You fiend! 🤯
Welcome aboard 😉
I'm just distracted that the rolls don't have tape going to the read head window, so the cassette is broken
Yes it's absolutely broken☹️
big appreciate
Glad you liked it.
I came across this tutorial by complete accident and have no clue what software it even is for
looks like Blender
Guyys, how is no one talking about how the subscribe button actually glowed in colors when he said in the video like and subscribe
I think it's because everyone else already noticed it days ago when it was added
@@YplanAnimator oh well, that's cute
"Oh cool hes gonna show how to draw better!...
Wait this is blender.."
when i try to add the rim light effect, it doesnt show anything :( i would love to add rimlight to my character. otherwise really great tutorial!!
Is this kind of method to outline transferrable to game engines such as Unity?
Unfortunately not, you have to make it manually with curves i guess.
help guys! when I use pencil lines, as in the video on the render, these lines appear through all other materials as if they are transparent. What should I do to make this not happen?
enable Z pass in the view layer properties under passes > data
@@levimagony do you know how good you are? So, you are insanely good!!
🎉🎉🎉🎉amazing video!
Bro those memes are unnecessary but you added them anyway lmao. Love the video btw
Thanks
Just found your channel. Good stuff! Keep it up.
Thanks.
the memes 😭
Instead outlines I should pixelate the draw??
Exactly💯💯
Well shit thats one of the easiest subs I've ever subbed.
Welcome aboard 😉
Even more things can be added... 🤣🤣🤣
i have an issue where when I add the simplify modifer and reduce it to 0.01 it destroys my computer and I'm not sure why
because it creates too many points and your computer runs out of ram, try avoiding from small numbers
This is a great tutorial ! My outline looks better already.
But... I'm having a but of an issue 😅
In my model, I want to have some outlines at specific edges, which I've marked as sharp. However, I've put a bevel modifier on the model to smooth out all the edges, and that includes the sharp ones, and, now, my lineart panics and does both sides at once. I really want it to just do an outline on the edge itself, not around its bevel. How would I do that ?
My lineart is also very messy, there are places everywhere where there are birs of unconnected lineart, and that is very infuriating, I don't know how to fix this without painstakingly move the vertecies by hand so the edge doesn't attract the lineart.
I'm losing my mimd over this, I'm so sorry but no one on Reddit is answering my plea, I need your help 😭😭
To solve the outlines on beveled edges problem watch this video: th-cam.com/users/shortsbDpRuKby0f4
Or follow this text guide: delete the lineart modifier > duplicate the object > apply the bevel modifier > go to edit mode > select the edges where you want the outline > invert the selection (ctrl+i) > delete the vertices so you only keep the edges where you want the outline > go to object mode > right click and convert it to grease pencil > DONE (if you switch to draw mode you can erase stuff if needed)
Messy outlines possible fixes:
1. lineart modifier > edge types > change it to Silhouette (but you will lose details in some cases)
2. lineart modifier > Chaining > Enable all lines if doesn't work try to enable the other boxes and adjust the sliders and check the results
@@levimagony It all works ! Thank you so much !
@@moemuxhagi hell yeah, no problem 😉
This was useful and super funny
Jeez that was quick, i have question tho, can you make those line flickering like we draw it frame by frame like 2d?
Got this in my recommended, clicked on it thinking it was a 2d art tutorial. -My disappointment is immeasurable and my day is ruined.-
Cool video tho
Im ngl I thought this was for art
However I will still probably keep this in mind-
Have you messed around with shader nodes to manipulate the lines?
No
any advice on removing rogue outlines in unexpected places? love your videos so much!
I had a simliar problem, I think.
At first, of course, you should try to lower the crease treshold in "Edge Types" in the line art modifier. But that changed nothing for me. Turned out that the problems were ngons (which are basically faces with more than 4 edges, usally you should avoid them, cause their often cause problems in shading and so on). So I triangulated the ngons by right clicking the face and select "tiangulate face". That worked for me!
Maybe that wasnt your specific problem, but maybe it helps somebody else.
dunno if you're still having this problem, but it may still be of use to you or others-
on your mesh make a vertex group for anywhere you dont want lines. add a vertex group to your grease pencil in the data panel, then go to your lineart modifier and under vertex weight transfer type the name of your mesh's vertex group in the filter source, and the grease pencil vertex group in the target. then add an opacity modifier after and set the influence to use that vertex group
Helpful
Hey i have a Blender 4.1 but i dont get a option of grease pencil after right clicking and even after using add to add grease pencil there is no outline to my object what so ever pls HELP!!! i love your videos Thanks!
click on the object > shift+a > grease pencil > object line art
love ittttt
nothing happens when i add the collection line art
How to make this in unreal?
There's no lineart option in unreal. So you gotta make the outlines in Blender with the skin modifier (I explain this in the 10 outline tips video, it's the last tip) then export the file to unreal in fbx or your preferred format.
@@levimagony no worries, ive actually never seen your channel before so i wouldn't have seen your other video, ill check it out later for sure! thanks for replying, not many youtubers do :)
@@mati4193 sure thing 😉
i failed at the first step, the outline doesn't show up (someone help me plz)
You need a camera, caouse the outline is calculated from the camera's view.
So the line will only visible in camera view?
@@abdullahalhusain346 it will be visible in the viewport as well but it will look messed up, but it looks perfect from the camera view
@@levimagony thankyou so much, It finally work :D
erm how to get line art addon
It's not an addon, it's built into Blender.
@@levimagony o
Niiice thxxx
jajajja super fun content
Great
This depends on your art style though
Yes indeed.
why does nothing happen when I click lineart?
your object is not selected maybe
the thumbnail and title made me think this was an art technique thing, not a blender thing.. wish people would remember that their videos will appear out of context in people's feeds
*has to watch video at 0.25x*
Wow this video un installed skitchup from my pc