Miscellaneous Observations

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  • เผยแพร่เมื่อ 28 เม.ย. 2024
  • I go over miscellaneous observations that I’ve accumulated over the years, which are from both my own investigations and from being informed by other people (e.g. Tyler Kehne, Peter Fedak, Dennis, bad_boot, Ethan White, Plush, 1ted59).
    Usually when I learn something interesting, I'll make a video about it (e.g. how sleeping/blinking works, that the DDD manta ring index resets after 10,000). However, I often encounter things that are just a little interesting, but not so much as to warrant their own video. In these cases, I'd just jot it down in my notes for later. Since this list of semi interesting observations accumulated so much, I figured I'd finally make them all into their own video.
    Note that I deliberately excluded the following observations:
    (1) Ones that are already present on The Cutting Room Floor (bit.ly/2xSNedR)
    (2) Ones that are already well known (e.g. the old-style Mario and Bowser graphics on the final pillars in BitS, that the CCM racing penguin gets larger after 120 stars)
    (3) Ones that I’ve covered elsewhere (e.g. the mystery goomba, the new impossible coin)
    I’ve excluded these because this video is meant to highlight things that I haven’t really seen be covered elsewhere, and is not meant to cover things that are already commonly known or accessible.
    For convenience, here are the timestamps of the sections of the video:
    00:00 Misleading Objects
    02:03 Miscellaneous Object/Geometry
    06:58 Textures
    08:47 Entering and Exiting
    11:15 Testing Doing Various Things
    13:50 Mistakes
    16:18 Miscellaneous
    Corrections:
    (1) As SuperM789 ! pointed out, it's meant to take 31 stars to access the second toad, not 30. I forgot to account for the DDD sub star blocking the entrance to BitFS.
  • เกม

ความคิดเห็น • 1.1K

  • @FixTheWi-Fi
    @FixTheWi-Fi 5 ปีที่แล้ว +3057

    If only bullies in real life had draw distance.

    • @JconMerc
      @JconMerc 5 ปีที่แล้ว +243

      Its so sad how this comment has very few likes. This man probably spent 5 minutes thinkng of this joke. Show some respect.

    • @guidosaur7506
      @guidosaur7506 5 ปีที่แล้ว +49

      @@JconMerc it just makes me feel sad lol

    • @nichijew2441
      @nichijew2441 5 ปีที่แล้ว +44

      Lmao fucking loser

    • @neoxus30
      @neoxus30 5 ปีที่แล้ว +106

      If only they had knockback frames)

    • @starw4462
      @starw4462 5 ปีที่แล้ว +163

      If only you could shove bullies into lava in real life...

  • @ichangedmyemailaddress2670
    @ichangedmyemailaddress2670 4 ปีที่แล้ว +712

    As a programmer, this is the equivalent of someone saying “this construction worker used a hand screwdriver in this place but an electric drill here”

    • @coyraig8332
      @coyraig8332 3 ปีที่แล้ว +5

      Which one?

    • @TlalocTemporal
      @TlalocTemporal 3 ปีที่แล้ว +67

      @@coyraig8332 -- Probably the first few about singlet and triplet spawns.

    • @chaotickreg7024
      @chaotickreg7024 2 ปีที่แล้ว +108

      As someone that's done a bit of construction, that would actually make a difference. Some screws need to be turned by hand with a screwdriver or else the threading won't leave a clean groove. Minor details, but sometimes they can make a big difference. Skateboarders used to screw these plastic things onto their boards so it wouldn't damage the board when they did board slides. You had to hand screw them on. If you drilled them on then the screws would break out of the wood the first time you tried to use them.
      You would be surprised how sometimes a single byte value can be what makes or breaks a speedrun strategy. There are a few speedruns that would be impossible if insignificant things were coded a slightly different way.

    • @nottoofast
      @nottoofast 2 ปีที่แล้ว +15

      @@chaotickreg7024 ChaoticKreg coming in with the big boy knowledge 👌

    • @dourix3708
      @dourix3708 ปีที่แล้ว +8

      As a programmer, i understand this man

  • @WilfredCthulu
    @WilfredCthulu 5 ปีที่แล้ว +1173

    So King Bobomb's ghost actually haunts the battlefield? That's scary.

    • @Zastralord
      @Zastralord 5 ปีที่แล้ว +107

      And his lifeless husk becomes one of the rowling balls

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 5 ปีที่แล้ว +30

      Music stops when Wiggler dies

    • @cheekym8init
      @cheekym8init 5 ปีที่แล้ว +5

      LMFAO

    • @Mario4445d
      @Mario4445d 5 ปีที่แล้ว +6

      king hacker bomb is here

    • @intron9
      @intron9 5 ปีที่แล้ว +5

      yea.. wow.. Pankoek why don't you read a fucking source code and stop wasting time believing it's magic . I don't think you could buy sm64's code but there're many similar games. (it's not that original also)

  • @matthewgoodman434
    @matthewgoodman434 5 ปีที่แล้ว +961

    please put everything into a book. i want to have a massive book of all mario 64 knowledge.

    • @cheatsenabled1662
      @cheatsenabled1662 5 ปีที่แล้ว +86

      That'd honestly be great, this comment had better not be a joke because I'd buy that book.

    • @Nikku4211
      @Nikku4211 5 ปีที่แล้ว +10

      I'd read it and become Nikku4211 The SM64Master.

    • @steveewastaken
      @steveewastaken 4 ปีที่แล้ว +18

      Super Mario 64 - Miscellaneous Things Book

    • @nil8659
      @nil8659 3 ปีที่แล้ว +10

      They could put photos too! The photos could be colored.

    • @Mesmetail
      @Mesmetail 3 ปีที่แล้ว +6

      Ngl I would buy one

  • @ImSquiggs
    @ImSquiggs 5 ปีที่แล้ว +1870

    So I've finished all the course material, where can I get my degree in Applied SM64 Science?

    • @sepsel6544
      @sepsel6544 5 ปีที่แล้ว +45

      The Winston-Rar University of Hyper Computer Science

    • @Highzen
      @Highzen 5 ปีที่แล้ว +97

      how the hell did you pass SM64 quantum physics 2? That class is kicking my ass.

    • @CrashCubeZeroOne
      @CrashCubeZeroOne 5 ปีที่แล้ว +85

      If you come to think of it, it'd be awesome. (we could at least make it an online course)
      1st year: SM64 Algebra, Wall Floor & Ceiling Geometry, Units and Speed, the Art of cloning, Floats, BLJ, Coin limits, Pause Buffering.
      2nd year: WFC geometry 2, Spawning Displacement, Instant Release, Applied Misalignments, SM64 Quantum Physics, Scuttlebug Transportation, VSC, Science of Cloning, Frame Walking.
      3rd year: HSW, HSWK, HOLP theory, Applied Misalignments, RNG Manipulation, Irrational A press counts, Hat in Hand.
      4th year: Impossible coin theory, Demo Manipulation, Pedro Spot theory, TTC Upwarp, Complex A press counts, Simultaneous Events, RLB, Moneybag Duplication.

    • @chimaeraarts
      @chimaeraarts 5 ปีที่แล้ว +17

      @@CrashCubeZeroOne How about a thesis for graduation?

    • @theHatted
      @theHatted 5 ปีที่แล้ว +10

      Mister Squiggs, you also need to take the PU/HSW test.

  • @DebugCat
    @DebugCat 5 ปีที่แล้ว +853

    very amusing that the demo isn't as the demo player intended

    • @kuberootwastaken
      @kuberootwastaken 5 ปีที่แล้ว +74

      I wonder what would the demo look like exactly if it worked

    • @craftyawesome6830
      @craftyawesome6830 5 ปีที่แล้ว +201

      An intern was probably just told to run around without dying or entering a loading zone.

    • @jongameaddict
      @jongameaddict 5 ปีที่แล้ว +37

      Doesn't the demo player die at one point? Also, how did Pannen/others find the inputs of the demo? Does it just show when you pull up the thing to show inputs?

    • @craftyawesome6830
      @craftyawesome6830 5 ปีที่แล้ว +28

      @@jongameaddict I don't think he did and STROOP is able to detect mario64's inputs.

    • @novafawks
      @novafawks 5 ปีที่แล้ว +36

      The inputs look too smooth, making me believe they were played real and "smoothed" out after they were recorded

  • @whiz8569
    @whiz8569 5 ปีที่แล้ว +527

    I love how you give enough time to read the text before doing whatever trick you want to demonstrate. Visuals to text reading is all-around great in your videos.

    • @heisenmountainb6854
      @heisenmountainb6854 5 ปีที่แล้ว +28

      i hate that, because i pause the video for every big text, and when I'm done reading, I have to wait

    • @Galethvia
      @Galethvia 5 ปีที่แล้ว +30

      I'm so used to having to pause for text too, so I do it every time even though he leaves plenty of time to read it.

    • @whiz8569
      @whiz8569 5 ปีที่แล้ว +19

      I understand what you all are talking about. To be honest, it took me a while to get out of that habit when watching Pannen.

    • @glitchvomit
      @glitchvomit 5 ปีที่แล้ว +22

      some of his earlier videos (namely im thinking of one involving fly guy manipulation in rainbow ride, which used a lot of annotations) had poor timing and had me pausing to read the text, but truly, pannen's got it down to a science now. he's the man!!!

    • @PC_Simo
      @PC_Simo 4 ปีที่แล้ว +4

      I’m with whiz 85 on this one.

  • @grayfruit
    @grayfruit 5 ปีที่แล้ว +521

    7:12 this is dumb but the camera movement sounds remind me of that one vine of the kid saying lebron james

    • @Winasaurus
      @Winasaurus 4 ปีที่แล้ว +51

      Real grayfruit from 1 year ago buried down here? Just watched your super metroid randomizer vid. Good shit

    • @nolan9101
      @nolan9101 3 ปีที่แล้ว +13

      Found the grayfruit comment

    • @pbjwizard
      @pbjwizard 3 ปีที่แล้ว +16

      the bronze age

    • @Ayeloo
      @Ayeloo 3 ปีที่แล้ว +8

      ssllliiieck observation mr. fruit

    • @MeesterTweester
      @MeesterTweester 3 ปีที่แล้ว +1

      lmao th-cam.com/video/ZeIr0FVJwGs/w-d-xo.html

  • @Icayy
    @Icayy 5 ปีที่แล้ว +538

    21:02 "And ignore the missing legs."
    Lets not ask what pannen did to Mario's legs.

    • @madghostek3026
      @madghostek3026 5 ปีที่แล้ว +16

      Icay This probably was a trick to show the other two marios, they might be his legs with changed model :|

    • @starw4462
      @starw4462 5 ปีที่แล้ว +22

      Betting that Pannen disintegrated Mario's legs

    • @shadow12312gx
      @shadow12312gx 5 ปีที่แล้ว +14

      @@starw4462 Pannen is Thanos confirmed?

    • @starw4462
      @starw4462 5 ปีที่แล้ว +5

      shadow12312gx
      But that's just a theory! A _Game_ _Theory!_ Thanks for watching!

    • @StupidMarioBros1Fan
      @StupidMarioBros1Fan 5 ปีที่แล้ว +24

      Actually they're rotated to be inside Mario, look closely at his head and you'll notice his feet sticking out a little.
      It seems that the legs are not animated for some reason, as the SM64 models don't have a traditional t-pose or a-pose and instead of weird rotations with legs commonly being inside the character's head.

  • @BoogieBunny
    @BoogieBunny 5 ปีที่แล้ว +809

    It's always interesting to dissect elements that to the developers, were probably just everyday tasks in the office, put some coins here, some Goombas there, and try and learn things from it. Maybe Goombas spawners weren't a thing when those Goombas are placed? it's nice to think about these.
    Great work again pannen ♥

    • @lightcat3790
      @lightcat3790 5 ปีที่แล้ว +70

      Boogs Or maybe they thought "we have too many single goombas arranged in a trio so lets make a spawner for 3 and use it" then they replaced all spawners they felt like doing so/randomly found (like not a main job, the platform in SSL and the platform in BITDS seem pretty Untouched/don't need alot of stuff done, so it would fit the bill) since noone wpuld notice anyways.

    • @meta04
      @meta04 5 ปีที่แล้ว +8

      Oh, and 31 stars, not 30, for the toad stuff... you forgot DDD Board Bowser's Su6

    • @JorgetePanete
      @JorgetePanete 5 ปีที่แล้ว +9

      @@lightcat3790 let's*
      a lot*
      would*

    • @Ze_eT
      @Ze_eT 5 ปีที่แล้ว +7

      The best thing was the mario clone. We finally got our answer.

    • @koth_harvest_final
      @koth_harvest_final 5 ปีที่แล้ว

      MY BOI BOOGS I FOUND YOU ON YT. WASSUP MAN

  • @condoslime776
    @condoslime776 5 ปีที่แล้ว +812

    miscellaneous observations. One step higher than disappointing observations. One step lower than interesting observations.

    • @Lugmillord
      @Lugmillord 5 ปีที่แล้ว +35

      This just made me chuckle. You made quite the semi-miscellaneous observation there!

    • @Spartanhero613
      @Spartanhero613 5 ปีที่แล้ว +54

      The Good, The Bad, and The Miscellaneous

    • @RobertEnciso
      @RobertEnciso 5 ปีที่แล้ว +6

      Interesting observations doesn't exists

    • @PC_Simo
      @PC_Simo 3 ปีที่แล้ว +5

      @Robert Enciso I could have sworn I’ve seen a video called ”Interesting Observations” by pannenkoek2012/UncommentatedPannen. 🤔

    • @annoyingidiotfr
      @annoyingidiotfr 3 ปีที่แล้ว +2

      Have u ever wondered why ur like count is almost that “number”?

  • @Dr0dd
    @Dr0dd 5 ปีที่แล้ว +519

    Phrases unheard of before: "Watch the A button"

    • @Ginko_Biloba
      @Ginko_Biloba 5 ปีที่แล้ว +20

      Now to see how many demos we can do without A presses

    • @sorae42
      @sorae42 5 ปีที่แล้ว +5

      We pray

    • @kaangamgimginnkagnagnkingmngkn
      @kaangamgimginnkagnagnkingmngkn 4 ปีที่แล้ว +5

      Watch the A button a half.

    • @jaska8203
      @jaska8203 3 ปีที่แล้ว +8

      ​@@kaangamgimginnkagnagnkingmngkn An A press is an A press, you can't say it's only a half.

    • @notpea
      @notpea 3 ปีที่แล้ว +3

      @@jaska8203 how is that joke still going on after tj said how much he hates it lol

  • @TheKeitaNobodyAskedFor
    @TheKeitaNobodyAskedFor 5 ปีที่แล้ว +611

    Miscellaneous Observations are at least better than Disappointing ones,right?

  • @Architector_4
    @Architector_4 5 ปีที่แล้ว +580

    Pannen's thumbnails are so good. It's always something that is in the video i.e. not clickbait, yet it's always something that looks really cool and draws your eye, and even if you aren't interested in the look you can still make out that it's informative!

    • @BagelBrain
      @BagelBrain 5 ปีที่แล้ว +10

      If it grabs your attention in any way, shape, or form, it's clickbait _by definition._
      The definition you're thinking of is a _misleading thumbnail._

    • @CntRational
      @CntRational 5 ปีที่แล้ว +52

      +Nathan Thames Huh? That's backwards. The word 'clickbait' specifically refers to thumbnails and titles which mislead, overdramatize, or exaggerate the page content. It's an inherently subjective and negative word, so it doesn't apply to things which the speaker doesn't think of as clickbait. And most people wouldn't think of this video's thumbnail as clickbait.

    • @typhoonmuscles1842
      @typhoonmuscles1842 5 ปีที่แล้ว +52

      In this case one could call it clockbait.

    • @Varooooooom
      @Varooooooom 5 ปีที่แล้ว +4

      My personal favorites are the “Sleeping” and “Dying with the Metal Cap” thumbnails

    • @Architector_4
      @Architector_4 5 ปีที่แล้ว +8

      +Nathan Thames
      +Sid S
      In my opinion, you both are right _and_ wrong.
      The real definition for clickbait is exactly what Nathan Thames described. However, the word is misused by people so much that the definition given by +Sid S is what people usually mean by the word.
      It's one of those cases where dictionary definition of a word is not what this word actually means. Same is somewhat true for "dank". It's definition(according to Google) is "unpleasantly damp, cold", meanwhile on the internet its meaning is accepted to be "420 be dank smoke weed everyday etc etc" - that's as best as I can explain it.

  • @prexot2341
    @prexot2341 5 ปีที่แล้ว +827

    Wait a moment, the water emptying out of the ship is supposed to represesnt the ship rising to the surface? I always though it was just the water magically draining the ship, and then the ship appears on the surface inexplicably in later levels...

    • @PC_Simo
      @PC_Simo 4 ปีที่แล้ว +3

      @Prescott So did I 😮.

    • @sgillman16
      @sgillman16 3 ปีที่แล้ว +8

      Are you joking ?

    • @PC_Simo
      @PC_Simo 3 ปีที่แล้ว +19

      @sgillman16 I don’t know about Prescott, but I’m not. I know it sounds weird, but I guess I never gave it much thought 🤔.

    • @carlesdixon850
      @carlesdixon850 3 ปีที่แล้ว +28

      @@PC_Simo Same here, you don't really think about it as a kid, and so as an adult I still remembered it that way

    • @PC_Simo
      @PC_Simo 3 ปีที่แล้ว +2

      @Carles Dixon Exactly 👌🏻.

  • @treyforest2466
    @treyforest2466 5 ปีที่แล้ว +59

    15:12 Because the ship is still tilted after water drains away, I never realized as a kid that it’s supposed to have risen to the surface. I thought the air coming from the bubbles in the chest had somehow... pushed all the water out of the ship? That doesn’t make any sense whatsoever, but it’s what my childish mind leapt to.

    • @1993Southparkfan
      @1993Southparkfan 5 ปีที่แล้ว +17

      Well to be fair, the fact that opening up those chests makes the ship rise makes no sense either.

    • @markymark443
      @markymark443 3 ปีที่แล้ว +3

      You're not the only one who thought that as a kid

    • @PC_Simo
      @PC_Simo ปีที่แล้ว

      I just always thought that upon opening those chests, the water just magically drains away. I wasn’t concerned that it makes no sense, because it’s a video game. 😆

  • @camilofuentes7056
    @camilofuentes7056 3 ปีที่แล้ว +75

    8:14 those don't look like just vertical lines. More like a corrupted uv unfold, since it preserves the color of the top texture and streches it vertically

  • @JoshuaHefflinger
    @JoshuaHefflinger 5 ปีที่แล้ว +258

    I was hoping for the next sequel to "Walls, Floors, and Ceilings" but I suppose you have to make a new IP every now and again.

  • @Lugmillord
    @Lugmillord 5 ปีที่แล้ว +78

    There have been many, MANY times where I thought "Okay, now I really know every last bit of trivia about this game", but you guys just keep surprising me with new things. I didn't even notice the two coin counting speeds. And it's really strange how the star Toads are programmed. And I never noticed it when speedrunning around a decade ago (I mean, the third one is right in sight after the BLJ). This goes right into my favs :)

    • @user-rg5yw7sf6l
      @user-rg5yw7sf6l 5 ปีที่แล้ว +3

      btw 16 minuate 25second is true when you inside clock and normal jump to the center for several times than camera will freeze than enter endless stair to push the camera furthur away from the mario than the game will crash theres a several more way to crash this game btw

    • @Tendo641
      @Tendo641 3 ปีที่แล้ว +3

      "Okay, now I really know every last bit of trivia about this game"
      WOW this aged poorly

  • @branchy2000inc
    @branchy2000inc 3 ปีที่แล้ว +25

    19:07 Toads appearing at different points depending on the number of stars you have is a nice bit of environmental storytelling, even though you have to look through the game's code to see two thirds of it

  • @Loto974
    @Loto974 5 ปีที่แล้ว +148

    I love falling asleep after watching one of these videos.

    • @noice__
      @noice__ 5 ปีที่แล้ว +31

      How many head turning cycles did you have to do before falling asleep?

    • @gaetanodepaola2ndchannel179
      @gaetanodepaola2ndchannel179 5 ปีที่แล้ว +17

      Does your falling asleep animation last 3, or 4 frames?

    • @glitchvomit
      @glitchvomit 5 ปีที่แล้ว +16

      SAME! theyre so calming and informative, especially when that sweet file select menu music is playing. they just put me in a good state of mind.

  • @PC_Simo
    @PC_Simo 3 ปีที่แล้ว +66

    18:50 In the DS version, this was rectified with a more generic text, saying: ”You don’t have the right key to unlock this door.”, or something like that. So, the developers must have been aware of that oversight 🤔.

    • @spaghetto181
      @spaghetto181 ปีที่แล้ว +2

      copy pasted text or just using the same check for all doors, cause idk

    • @PC_Simo
      @PC_Simo ปีที่แล้ว +1

      @@spaghetto181 Hard to tell 🤷🏼‍♂️.

    • @paulamarina04
      @paulamarina04 ปีที่แล้ว +19

      they also had to deal with the character doors, thats probably why they went with the more generic approach

    • @PC_Simo
      @PC_Simo ปีที่แล้ว +1

      @@paulamarina04 That’s true 🤔.

    • @UltraAryan10
      @UltraAryan10 ปีที่แล้ว +5

      They also fixed 19:48 by making the Toads require 20, 40 and 60 stars. Though 20 is a bit too much, 40 and 60 make perfect sense.

  • @aaaaanomaly
    @aaaaanomaly 2 ปีที่แล้ว +9

    15:23 I like to think this is because Koopa the Quick just forgot to remove the sign when he got back

  • @boerhae
    @boerhae 5 ปีที่แล้ว +35

    Can we get an image of a mario holding a mario holding a mario etc. At the max quantity before the game crashes? It sounds pleasant

  • @FakYuhGoogel
    @FakYuhGoogel 5 ปีที่แล้ว +27

    18:06 I always found it stupidly satisfying when it counted up quickly.

  • @josegabrielvizuete3071
    @josegabrielvizuete3071 4 ปีที่แล้ว +15

    15:45 I’ve always noticed this geometry mistake, I study Civil Engineering so when a think on Peach’s Castle structure and architecture this always gets me confused

  • @kangawallapuss
    @kangawallapuss 5 ปีที่แล้ว +85

    8:13 I'm sue pannen knows this but for anyone interested this occurs due to poor UV mapping. UV maps tell the game how to map 2D textures onto 3D objects. In this case the lines are caused by the pixels of the platform texture being stretched downwards across each lined plane.

    • @Wiimeiser
      @Wiimeiser 5 ปีที่แล้ว +11

      Poor UV mapping can destroy models. I'll have to check my CMC models, apparently their UV map is wrong.

    • @TheGael95
      @TheGael95 5 ปีที่แล้ว +15

      That’s literally what happens when you project a texture on a 90 degree angle in sketchup

    • @ARandomSpace
      @ARandomSpace 2 ปีที่แล้ว +2

      "I'm sue Pannen knows this"
      SPELING 100

  • @doccaterpie
    @doccaterpie 5 ปีที่แล้ว +195

    Hmm...I don't know, this video is missing someth-
    15:39

    • @yourehereforthatarentyou
      @yourehereforthatarentyou 5 ปีที่แล้ว +8

      yes, thats better

    • @chillboard4904
      @chillboard4904 3 ปีที่แล้ว +1

      memes

    • @hotline7574
      @hotline7574 3 ปีที่แล้ว +3

      Wo Wala Moiz the music

    • @monoko1234
      @monoko1234 3 ปีที่แล้ว +2

      @Wo Wala Moiz Pannen's identical file select music.

    • @2chill2bbored72
      @2chill2bbored72 3 ปีที่แล้ว +1

      No it’s because Pannen looked into a design problem.

  • @KaguyaH
    @KaguyaH 5 ปีที่แล้ว +11

    15:16
    I have 100%'d Mario 64 a million times and for some reason never interpreted that as the ship rising out of the water. I always thought the water was magically leaving the ship.

    • @PC_Simo
      @PC_Simo 3 ปีที่แล้ว +2

      @マミ Same here.

  • @carlosprieto2231
    @carlosprieto2231 5 ปีที่แล้ว +16

    I always felt uncanny on the path to the moat door, as if it was on the wrong direction. Now I know why

  • @CitizenLenny
    @CitizenLenny 5 ปีที่แล้ว +13

    That mission select thing would work perfectly for a creepypasta

  • @JoeTAC
    @JoeTAC 5 ปีที่แล้ว +9

    Here's an interesting observation, the level Wet Dry World's unique background is actually a view of the coastline of Istanbul. EDIT: It was probably doctored a bit to look more atlantian, hence the roundish form of the temple became more angular and such.

  • @ItsmeAz
    @ItsmeAz 5 ปีที่แล้ว +66

    A tiny thing I've noticed, if you use C-up to look around and then pause, the skybox will remain in the same position in the pause screen. It obviously only works in levels where the pause screen shows a zoom-out of the course. But I use to do it in LLL all the time because it was really noticeable in that level, especially if you look down, the sky goes black in the pause screen.

    • @onion2445
      @onion2445 5 ปีที่แล้ว +3

      I think he's mentioned that in a video before.

    • @Henrix1998
      @Henrix1998 5 ปีที่แล้ว +8

      C^ needs it's own video, it does so many weird things

  • @superscatboy
    @superscatboy 5 ปีที่แล้ว +4

    That shadow "mistake" is very clearly an intentional performance optimisation, and the same most likely applies for the tilted ship interior.

  • @LuckyHamburger
    @LuckyHamburger 5 ปีที่แล้ว +61

    13:18 I don't know how I never noticed this, but wiggler is literally made of 5 cannon balls colored yellow.

    • @jekrixlokan4507
      @jekrixlokan4507 5 ปีที่แล้ว +17

      Lucky Hamburger 6, Nose is literally just a red one.

    • @2chill2bbored72
      @2chill2bbored72 3 ปีที่แล้ว +6

      No way.

    • @Diwasho
      @Diwasho 3 ปีที่แล้ว +12

      They're similar but quite different sprites, the cannonball has a long and thin line of reflected light on its shadow while the Wiggler spheres have a short but wide one. And the cannonball's shadow area is all around bigger. Wiggler also has rougher and more jagged edges.

    • @GuanlongX
      @GuanlongX 3 ปีที่แล้ว +8

      Actually, you know those yellow balls near the bombs in the Bowser fights? That's what they are.

    • @EmberTheFlareon3579
      @EmberTheFlareon3579 ปีที่แล้ว +2

      @@GuanlongX These guys reuse and recolor textures like Toby Fox using litmotifs in his soundtracks.

  • @ZergRushJohnny
    @ZergRushJohnny 5 ปีที่แล้ว +18

    15:00 This is a childhood magic ruining realization

  • @joeyhicks1670
    @joeyhicks1670 3 ปีที่แล้ว +48

    It amazes me that we are on a platform where a video literally called "Miscellaneous Observations" can get over 200,000 views

    • @nathansos8480
      @nathansos8480 ปีที่แล้ว +3

      Actually, almost 500,000

  • @Pejo-Bun
    @Pejo-Bun 3 ปีที่แล้ว +11

    I love how this shows how nothing's really technically perfect like people belive stuff to be

    • @Evbuscus1
      @Evbuscus1 3 ปีที่แล้ว +1

      There's just so much that's basically workarounds or cheats that people include in games and you'd never even notice during a normal playthrough

  • @brianpso
    @brianpso 5 ปีที่แล้ว +77

    Oh nice! That interaction at 5:00 seems to be just like Sonic Adventure 2 handles game states. There are different game states that you can enter when you die. If you enter the "death with lives" game state, you'll be spawned back in the stage with one less life, but if you die with 0 lives, you'll enter a different game state, that will take you out of the stage entirely, so getting a life while you're in that game state doesn't change the outcome. This seems to be the same thing that's happening on SM64, so cool!

    • @windowsforvista
      @windowsforvista 5 ปีที่แล้ว +4

      Is there a channel like this that analyzes SA2? That would be my dream

    • @brianpso
      @brianpso 5 ปีที่แล้ว

      Not really, but you can join our Discord for that =D
      discordapp.com/invite/XRsRwRU

    • @musaran2
      @musaran2 5 ปีที่แล้ว +2

      It is still weird that the decision is taken *before* it is needed.
      That is a pointless complication for the dev, so maybe there originally was a point (such as different sequence from the start) but it got removed.

    • @renakunisaki
      @renakunisaki 5 ปีที่แล้ว +4

      @@musaran2 I guess "fade out to game over screen" and "fade out to death scene" are two different states even though they behave the same at first.

    • @brianpso
      @brianpso 5 ปีที่แล้ว +6

      If they wanted to make the sequences completely different, having the game make a state transition before the fade was the right choice, since you could customize the fade itself and what happened afterwards, without affecting the other transition. There's literally zero complications that arrise from doing this like they did.

  • @KILLKIDspeedrun
    @KILLKIDspeedrun 5 ปีที่แล้ว +17

    The quality of these videos is insanely good for a second channel

    • @costa8509
      @costa8509 3 ปีที่แล้ว +3

      its now his main its like how jshlallt switched to jshlalltLIVE

    • @ARandomSpace
      @ARandomSpace 2 ปีที่แล้ว +1

      I find uncommentated/text commentated videos better than regular commentary.

    • @Ascension721
      @Ascension721 2 ปีที่แล้ว +1

      I mean, it's just yellow text accompanied with clips and the occasional diagram... but less is more lol

    • @nathansos8480
      @nathansos8480 ปีที่แล้ว

      hello?

  • @ericpeterson6520
    @ericpeterson6520 5 ปีที่แล้ว +87

    Have you already looked into whether the Wii VC float conversion error affects anything else in the game?

    • @2chill2bbored72
      @2chill2bbored72 3 ปีที่แล้ว +3

      I don’t have any idea but one theory is this: LLL’s Rising Square Platforms. They rise up and down leading me to believe it could be useful for something but I doubt it because we can already do most of the things in LLL 0x A Presses

    • @seangiglio
      @seangiglio 3 ปีที่แล้ว +5

      Chillboard’s Alt Wasteyard good theory but it would be completely useless, the only star that is uncollectable in LLL is the pole star inside of the volcano. However if there were platforms in there, then it would be helpful.

    • @thesaltgod
      @thesaltgod ปีที่แล้ว +3

      @@seangiglio Aaaand now even that a-press is gone. LLL is 0x. Unfortunate.

  • @PsychorGames
    @PsychorGames 5 ปีที่แล้ว +54

    17:25 creepypasta bait

    • @salazar84
      @salazar84 3 ปีที่แล้ว +2

      Every hack to scroll past normal missions in SM64 is personalized. Surprised no one has done something already using this tbh.

  • @MarcoDToon
    @MarcoDToon 5 ปีที่แล้ว +23

    One of the most interesting videos you've made

  • @amazingagent1404
    @amazingagent1404 5 ปีที่แล้ว +9

    20:15 thank you for ruining all of Super Mario 64 in a matter of seconds

  • @waffpng5673
    @waffpng5673 3 ปีที่แล้ว +6

    casual player: "wow, super mario 64 doesn't have that many glitches"
    pannen: "well actually the toad behind the 50 star door appears at 35 stars instead of 50"

  • @ElNacho182
    @ElNacho182 5 ปีที่แล้ว +43

    I have a question about that rotating platform in RR: that blue fire underneath it, does it have a hit box? I never got hit even if I tried to

  • @redapplefour6223
    @redapplefour6223 5 ปีที่แล้ว +11

    tfw new pannen, stryder, chickasaurusgl and sethbling all in one day

  • @PC_Simo
    @PC_Simo 4 ปีที่แล้ว +8

    15:30 Koopa the Quick is just too lazy to remove that sign; *tsk tsk*.

  • @PC_Simo
    @PC_Simo 5 ปีที่แล้ว +7

    It seems to me that the game music themes have different values (not to be confused with music ID’s, which would determine, which *_SPECIFIC_* theme is played), e.g. normal level themes might have value 1 (I don’t know about the Castle theme), and the Boss theme might have value 2. Music value 0 would mean that no music is played. So, when the player enters the boss fight, normally (and initializes it, through dialogue), the music value increments; cue the boss theme; and, when the boss is defeated, the music value decrements; cue the normal level theme. But, if the player enters the boss fight without initializing it correctly, then the music value never increments (thus, the boss theme is never played); but, when the boss is defeated, the music value still decrements (since this part was done correctly). This would put the music value to 0; which would, in this model, mean that no music is played; which is, exactly, what we observe. So, when the boss is defeated, the music value isn’t set to 1, but rather decrements from, what would have, normally, been music value 2; if that makes sense :-). 🙂

  • @hudde814
    @hudde814 5 ปีที่แล้ว +4

    20:53 The complete opposite happens in the ROM hack Last Impact, where the music stops in the over-world and the course music gets quiet when you pause.

  • @Phos9
    @Phos9 5 ปีที่แล้ว +12

    That platform at 8:06 is weird, it looks like they just applied the cobblestone texture vertically from the top without unwrapping it but then there’s the completely different texture slapped on the side.

    • @renakunisaki
      @renakunisaki 5 ปีที่แล้ว +9

      I think it's the same texture, just stretched. They didn't unwrap it properly.

  • @Codricmon
    @Codricmon 2 ปีที่แล้ว +4

    12:49
    Bob-omb: “No time to explain. Get in the cannon!“

  • @nnnnitro
    @nnnnitro 5 ปีที่แล้ว +7

    you know a pannen video is gonna be great when it has the word "miscellaneous" in it

  • @markymark443
    @markymark443 3 ปีที่แล้ว +4

    18:25 admit it, this was all of us on our first time playing the game lol

  • @kyazarshadala8114
    @kyazarshadala8114 5 ปีที่แล้ว +2

    now I can never unsee that orange square on the 15 piece puzzle thing

  • @kalenipclaw5683
    @kalenipclaw5683 ปีที่แล้ว +2

    the wiggler without drainage glitch completely stopping the music is a pretty good way of capturing just what you did
    you broke into a guy's home and killed him

  • @PinguinoEO
    @PinguinoEO 5 ปีที่แล้ว +5

    My favorite part was Mario's squish animation at 14:20.

  • @logitech4873
    @logitech4873 5 ปีที่แล้ว +9

    IIRC, the music also gets quieter instead of stopping when you pause while wearing a power cap.

    • @renakunisaki
      @renakunisaki 5 ปีที่แล้ว +3

      I wonder why they even bothered with that difference instead of just always being quieter. Maybe it's a bug?

  • @thenerdkid351
    @thenerdkid351 5 ปีที่แล้ว +9

    *super mario 64 official guide*
    1% actual gameplay
    99% game maneuver/glitches explanation

  • @Asticky_
    @Asticky_ 5 ปีที่แล้ว +5

    2:30 Perfect music transition

  • @thedudethatneveruploads2617
    @thedudethatneveruploads2617 3 ปีที่แล้ว +4

    I have an additional observation: In LLL, the rotating stone center that the two flames come out of can be walked through. In addition, walking through it doesn't set Mario on fire.

  • @isaacb.5475
    @isaacb.5475 5 ปีที่แล้ว +154

    So is there a degree and career field for these sorts of studies yet? Maybe you should open a university...

    • @seekerseraphimtherecluse4314
      @seekerseraphimtherecluse4314 5 ปีที่แล้ว +39

      They would rather fund gender studies classes these days instead of real science...

    • @tankerwife2001
      @tankerwife2001 5 ปีที่แล้ว +7

      @@seekerseraphimtherecluse4314liberal status: obliterated

    • @seekerseraphimtherecluse4314
      @seekerseraphimtherecluse4314 5 ปีที่แล้ว +13

      @@tankerwife2001 it's not even a liberal thing honestly just western individualism gone crazy. Remember that China is marxist in name but is very traditional and would never fill students minds with garbage because their culture considers the health of the whole society, not cheap personal pleasure.

    • @tankerwife2001
      @tankerwife2001 5 ปีที่แล้ว +14

      @@seekerseraphimtherecluse4314 Western individualist status: destroyed

    • @tankerwife2001
      @tankerwife2001 5 ปีที่แล้ว +13

      @@seekerseraphimtherecluse4314 People's Republic of China status: Godlike

  • @radaf4429
    @radaf4429 5 ปีที่แล้ว +3

    Please do an in depth video about the complex glitches you have to do in order to get the upstairs key before the basement key!

  • @zekeram129
    @zekeram129 5 ปีที่แล้ว +73

    Pannen, have you ever considered going into game design, if you haven't already?

    • @lightcat3790
      @lightcat3790 5 ปีที่แล้ว +49

      Zekeram12 We don't really know anything about his personal life, but it seems like he's a dev somewhere

    • @JorgetePanete
      @JorgetePanete 5 ปีที่แล้ว +32

      @@lightcat3790 we'll have a remaster of sm64 any year now

    • @brasilballs
      @brasilballs 5 ปีที่แล้ว +6

      But SM64 uses outated technology

    • @starw4462
      @starw4462 5 ปีที่แล้ว +16

      Wouldn't be surprised if he's actually tried to do something like that

    • @neoxus30
      @neoxus30 5 ปีที่แล้ว +7

      He is probably doing it to make a full remastered hyper uncut super kami mario 64 with all that infomation, it crashes if it detects you use an a key)

  • @haltyouropinions3780
    @haltyouropinions3780 5 ปีที่แล้ว +5

    I somehow knew you were going to upload today. I checked twice before this morning and now I’m here.

  • @Mradamluigi
    @Mradamluigi 4 ปีที่แล้ว +4

    21:03
    Yo dawg, I heard you like Mario holding Mario, so I made Mario hold up Mario while Mario is holding up Mario.

  • @JackBz
    @JackBz 5 ปีที่แล้ว +2

    This video was interesting as hell and you are a treasure in my life

  • @thenegativethunder1656
    @thenegativethunder1656 5 ปีที่แล้ว +1

    the fact that there are still new things about this game that i didnt know about after so many years both baffles and astounds me. good work and keep it up!

  • @fders938
    @fders938 5 ปีที่แล้ว +16

    I noticed that if you change the level index in the star select to 16 or more in decimal, sub levels actually are there! If you select a mission from a sub level such as the metal cap cavern, you'll spawn in whatever level with a metal cap.

  • @seelen5653
    @seelen5653 5 ปีที่แล้ว +30

    0:45 but if i throw him with the hat in hand glitch then he will still teleport to the holp

    • @Bootleg_Jones
      @Bootleg_Jones 5 ปีที่แล้ว +5

      He teleports to the holp when you throw him regardless whether you use hat in hand. Hat in hand just allows you to be nowhere near the holp when you throw him.

    • @ilovethelegend
      @ilovethelegend 5 ปีที่แล้ว +3

      I'd be interested in seeing what happens if you drop him somewhere absurdly far away, OoB, etc.

    • @seelen5653
      @seelen5653 5 ปีที่แล้ว +1

      @@Bootleg_Jones yeah but pannen says "he's not really in Mario's hand"

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 5 ปีที่แล้ว +1

      You can see the camera snap even as King Bobby is in the air.
      Aside from that, does anything special happen if he is HOLPed really low?

    • @seelen5653
      @seelen5653 5 ปีที่แล้ว +1

      @@dusaprukiyathan1613 holped?

  • @alisiaale565
    @alisiaale565 4 ปีที่แล้ว +2

    15:40 I already noticed that when I was a kid and I was confused! I was like "What? It doesn't fit!" And now, Pannen shows me that!

  • @isaachaley7448
    @isaachaley7448 3 ปีที่แล้ว +2

    I love how this is like reverse clickbait. Usually youtubers will put something more interesting than the content of the video as their thumbnail. But here he puts something almost every runner of the game knows while the video is much more interesting

  • @glitch8669
    @glitch8669 5 ปีที่แล้ว +8

    The cannon lid part made me laugh so hard

  • @Davtwan
    @Davtwan 5 ปีที่แล้ว +8

    Pannenkoek2012 and Strider7x nearly uploaded at the same time. This is truly a good way to start the afternoon.

    • @renakunisaki
      @renakunisaki 5 ปีที่แล้ว +3

      Selecting glitched stars crashes Paper Mario?

  • @siyahseeker
    @siyahseeker 18 วันที่ผ่านมา +2

    Some of these discrepancies and decisions are still in Super Mario 64 DS, however with obvious different code, and quirks left behind from the N64 version to really make it a remake and then some.
    For example:
    -The Jolly Roger Bay Star for getting Red Coins is in the same spot. You’d think there’d be a Star Marker unless the player forgot which mission they were doing.
    -100 coin Stars still disappear after leaving the area it’s in, while mission-based Stars don’t always do so.
    -The coin counter moving faster and/or slower depending on how many is collected is not the case; it’s the same speed every time, and players still get more lives for ever multiple of 50 they get in coins (50, 100, 150, 200, 250. It stops there due to 255 being the on-screen limit).
    -The key message is more vague, saying, “You don’t have the right key for this door!” instead.
    -The beeping when the metal cap is put on (by Mario in the original and Wario in the remake) is still apparent, but seems to stop correctly when your health gets filled up by collecting Coins (easiest to do underwater in Jolly Roger Bay or Dire Dire Docks)
    -Collecting flying 1-Ups does not work anymore when dying. In the DS remake, it just hovers over your head multiple times until the death transition, and unloads.
    -Wall jumping off the falling bridge in Whomp’s Fortress is useless. It only works by kicking. Yoshi can’t even breakdance kick into it to get it to fall. He would have to use the Mega Mushroom, grab onto the ledge of where the fortress is (easier said than done, the ledge grabbing is SUPER precise) and knock it down by running into it.

  • @randomslomo1875
    @randomslomo1875 3 ปีที่แล้ว +2

    The King Bobomb part is so interesting cause it doubles as a way to make the area look like a boss fight. I always wondered why the camera stays locked on the top of the mountain and does that weird zoom out thing. 😀

  • @oatsie8727
    @oatsie8727 5 ปีที่แล้ว +21

    The "respawning with coin" thing is interesting to me. Is the Bob-omb the rule, or the exception to it? Do other enemies lose their coin when hitting the death barrier?

    • @renakunisaki
      @renakunisaki 5 ปีที่แล้ว +4

      @SlickYoshi I think they never expected the scuttlebugs to despawn without being killed by Mario.

    • @bugjams
      @bugjams 5 ปีที่แล้ว +4

      I feel like it has something to do with the fact Bob-omb's are meant to destroy themselves?

    • @oatsie8727
      @oatsie8727 5 ปีที่แล้ว +1

      That actually makes a lot of sense. Thanks for the detailed answer, SlickYoshi.

    • @binauraltreatments6178
      @binauraltreatments6178 ปีที่แล้ว +2

      Damn He Really Waited 2 Years

  • @ohnoitschris
    @ohnoitschris 5 ปีที่แล้ว +7

    21:47 Is that the game switching to Mario's low-poly sprite for when he's far away?

  • @BAVBAVBAV
    @BAVBAVBAV 5 ปีที่แล้ว +1

    This is genuinely my favorite thing to see on my subscriptions. Just know that each of your uploads - regardless of importance - make my day a little more exciting! Thanks dude :d

  • @Speireata4
    @Speireata4 5 ปีที่แล้ว +2

    Is it weird that I noticed some of those things when I just was playing this game casually? Like some of the vanishing stuff, the part about some dying enemies giving you your coins after respawning and not doing so, that part about metal Mario and the "almost dead" beeping, the counting pace depending on the amount of coins and stuff like that.

  • @emmbeesea
    @emmbeesea 5 ปีที่แล้ว +23

    These kinds of videos are always cool Pannen! Helps us truly see what the game has to offer.

  • @mishell128
    @mishell128 5 ปีที่แล้ว +3

    That sped up Athletic Theme (starts at 10:40) is strangely fun to listen to.

  • @mabelmabel8112
    @mabelmabel8112 5 ปีที่แล้ว +1

    pannenkoek sincerely thank you for your videos. they make me think about the vast amount of information present in basically anything if you tear it up enough - we're never ever going to stop discovering things in life, even once humanity solves science and math and all that to its limits, because while all that's getting done a billion things as unintentionally complex as mario 64 are getting made and sitting there full of ephemera for someone to pull apart and lay end to end the way you do, and that owns a lot

  • @corygreenhalgh4128
    @corygreenhalgh4128 5 ปีที่แล้ว +1

    Stuff like this is so awesome and never gets old... love seeing the inner-workings of the game engine like this

  • @windowsforvista
    @windowsforvista 5 ปีที่แล้ว +23

    What happens when you select one of the stars like "The castle's secret stars" ?

    • @sune9578
      @sune9578 5 ปีที่แล้ว +9

      This is probably not helpful at all, but my guess is either the game will freeze or it will do nothing at all.
      It seems to me that stars in this game either sets up a level in the slightest way (like Cool Cool Mountain's star of Snowman's Lost His Head) or is just a hint to direct the player where to go, doing nothing to the level. So selecting a star way beyond correct values may try to access something illegal or just change the level in no way.

    • @musaran2
      @musaran2 5 ปีที่แล้ว +7

      Interestingly, IF there was a bug to allow arbitrary star selection, then it MIGHT allow to choose arbitrary configuration of level variable elements.

    • @renakunisaki
      @renakunisaki 5 ปีที่แล้ว +4

      IIRC each object in a level can be set to appear always, or only on star 1, only on star 2... up to star 5. (ie it can't be set to only appear on star 6.) So I assume it would give the same configuration as star 6.

    • @MajoradeMayhem
      @MajoradeMayhem 5 ปีที่แล้ว +3

      Rena Kunisaki
      That's interesting. Star 6 cannot have unique object setups?

    • @chillboard4904
      @chillboard4904 3 ปีที่แล้ว

      My guess would be you spawn in PSS

  • @garnet1918
    @garnet1918 2 ปีที่แล้ว +3

    0:49 "I can't be defeated by you without getting closer."

  • @imealol
    @imealol 3 ปีที่แล้ว +1

    "Hey should we remove this object that it's worthless keeping?"
    "Nah just make it invisible"

  • @tarkata14
    @tarkata14 5 ปีที่แล้ว +2

    My hope is that you thoroughly dissect Super Mario Sunshine in the future when you've completely discovered everything in sm64, but something tells me you'll always find something new in this game.
    Awesome video, even if some of the things were trivial its fun thinking about why programmers and developers did certain things due to hardware limitations or other obstacles.

  • @swoogity
    @swoogity 5 ปีที่แล้ว +54

    Regarding 4:46:
    What happens when you select a file (either new or existing) after the game over? Will you start with an extra life or will you still start with normal?
    Better yet, what happens when you play the demo instead? :O

    • @ajtheown
      @ajtheown 5 ปีที่แล้ว +3

      Continuing a file after the game-over gives you four new lives. (Well, five, but the counter shows four)

    • @swoogity
      @swoogity 5 ปีที่แล้ว

      @@ajtheown But what happens if you let the demo play after the game over?

    • @ajtheown
      @ajtheown 5 ปีที่แล้ว

      @@swoogity it plays the demo as usual.

    • @swoogity
      @swoogity 5 ปีที่แล้ว

      @@ajtheown How many lives, if it says anything?

    • @sunk6478
      @sunk6478 5 ปีที่แล้ว

      @@swoogity Normal amount (4)

  • @jadencoucopoulos2567
    @jadencoucopoulos2567 5 ปีที่แล้ว +4

    11:36 Why is this so satisfying?

  • @TurbinationE
    @TurbinationE 5 ปีที่แล้ว

    I love your videos. They calm me and help me fall asleep. You're an inspiration man.

  • @AlphaSquadZero
    @AlphaSquadZero 5 ปีที่แล้ว +6

    7:57 I've seen that happen in 3DS max, certainly some setting not being correct in the texture mapping. Not sure what the fix for that is.

  • @James_Moton
    @James_Moton 3 ปีที่แล้ว +3

    4:40 What happens if Mario collects a 1-up when he has 0 lives after his death animation starts but before the death fadeout starts?

  • @NitsuaGamer
    @NitsuaGamer 5 ปีที่แล้ว +8

    Still learning so much about this game! Also if you try to get the 100 coin star on the slide in Cool Cool Mountain, but miss it and end up going down it again (going outside the cabin and back to the chimney inside), the star will be completely gone. Ooh the rage when I found that out!

    • @Braycoe
      @Braycoe 4 ปีที่แล้ว +1

      I did that once after I missed it

  • @leck_m
    @leck_m 5 ปีที่แล้ว +2

    You're a legend my dude, thanks for doing this awesome research

  • @b.clarenc9517
    @b.clarenc9517 5 ปีที่แล้ว +1

    I love this type of observations.

  • @womp6338
    @womp6338 5 ปีที่แล้ว +7

    I will never unsee chain chomps fake shine bloom

    • @SSM24_
      @SSM24_ 5 ปีที่แล้ว

      same ;-;

    • @PC_Simo
      @PC_Simo 3 ปีที่แล้ว +1

      Same 😑.

  • @santiagoh9057
    @santiagoh9057 3 ปีที่แล้ว +3

    18:57 The wrong key message in the basement door is quite common in randomizer XD

  • @ShadeKirby500
    @ShadeKirby500 3 ปีที่แล้ว +2

    3:21 - Strange, you’d think that you would reset that back to zero when you’re in the process of spawning the big bully.

  • @TheDisarminghinkle
    @TheDisarminghinkle 5 ปีที่แล้ว

    The table for the toads and when they appear makes me think this video is at least partially made in jest. What was gained by organizing this already very easy to remember and understand information?
    I love you for it.