Spawning Displacement

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  • เผยแพร่เมื่อ 9 มิ.ย. 2016
  • I explain how spawning displacement works. This is a glitch only present on the Japanese version of the game. The glitch stems from the fact that a moving platform's movement will apply to Mario for one frame too many when he leaves an area. More specifically, if Mario dies, collects a star, or exits out on a moving platform, then that platform's movement will apply to Mario for one frame after he appears in the castle (or anywhere else).
    Note that the platform's movement applies to Mario's new position (i.e. where he spawns), and not his old position (i.e. where he dies/collects a star/exits out). Thus, in order to understand the effect of the platform's movement on Mario, it's necessary to examine where the platform is in relation to the coordinate system of the new area. Then, apply one frame's worth of movement to Mario's new position to determine the spawning displacement. For rotating platforms, this one frame of movement can result in displacements much larger than the displacements you would normally get while on top of the platform. That's because the effect of a rotation is magnified the further away from the axis of rotation you are. Thus, one can achieve greater spawning displacements by using a rotating platform that's both rotating fast and far away from the spawning position. Translating platforms can also yield spawning displacement, but the displacements aren't nearly as large as the ones from rotating platforms.
    Note that not all moving platforms allow for spawning displacement. Specifically, only platforms that have traction allow for spawning displacement. That means that as the platform translates/rotates, it moves Mario with it. If Mario is standing on a platform and it's able to move out from under him, then that platform doesn't have traction. Additionally, since spawning displacement takes place between two areas, all the objects in the first area must unload and then all the objects in the second area must load. If this unloading/loading causes the moving platform to be overwritten by a new object, then spawning displacement won't occur. However, if the new object is itself a moving platform, then reverse spawning displacement will occur, which doesn't' depend on the movement of the first platform.
    Additional Notes
    (1) I had said that the hand in TTC only has 2 possible spawning displacements, but that wasn't exactly true. When the clock hand ticks, it moves 1092 angle units over a 6 frame period. You see, it can only move a maximum of 200 angle units per frame, and so it moves 200 angle units for 5 frames and then 92 angle units on the 6th frame. So that means that depending on whether you leave the level on one of the first 5 frames or on the 6th frame, the magnitude of the angular velocity will be different. And so since there are actually 2 possible angular speeds and 2 possible directions, that makes 4 possible velocities, and so there would be 4 spawning displacements.
    (2) I realize that my example wasn't very good for when I showed that the pit block being overwritten by the TTC painting minute hand didn't yield any displacement. That's because if it did yield displacement, it wouldn't be observable anyway, since Mario exits the painting exactly on the axis of rotation for the minute hand. Nevertheless, I've tested that concept in other ways as well (e.g. using the the TTC painting pendulum and also a star marker), so I know it to be true independent of the results of that one example.
    (3) One of the perks of using the WDW rotating platform was that I could actually control what object slot it was in. Specifically, I had gone through the loading point back and forth several times until the rotating platform was in a sufficiently high slot. The reason for this is that when transitioning between areas, it's the lowest slots that get occupied by the new objects. So the only platforms that are suitable for spawning displacement are ones located in objects slots high enough to avoid having objects in the new area will load into their slots. Having your moving platform be overwritten when spawning in the castle isn't all that frequent, since the castle has relatively few objects compared to the main levels (so most objects from the level aren't overwritten). However, this issue is quite common when spawning in another one of the main levels when trying to desync the demos, and so using a platform that's in a high slot is critical for that. Unfortunately, for most objects, we have very little to no control over what slot they occupy. But courses with loading points are the exception.
    (4) This glitch has been known for a very long time, and it has already been incorporated into an A Press save strat shown here: • SM64 - Stop Time for R... . This can only be done with the red coin star, because it's the only cloneable star in the course (besides the 100 coin star).
  • เกม

ความคิดเห็น • 520

  • @thegreatautismo224
    @thegreatautismo224 7 ปีที่แล้ว +429

    6:52 "Observe here as I die"

  • @L3X1N
    @L3X1N 7 ปีที่แล้ว +328

    7:27
    You had *one job,* Lakitu.

    • @dragonmanover9000
      @dragonmanover9000 4 ปีที่แล้ว +11

      He's been drinking a little too heavily lately.

    • @ydertgf
      @ydertgf 3 ปีที่แล้ว +3

      lol

    • @nightterror6727
      @nightterror6727 2 ปีที่แล้ว +6

      "Lakitu is slackituing"

    • @richardmatthews2598
      @richardmatthews2598 2 ปีที่แล้ว +2

      You had one job, Pipe.

    • @TinyDeskEngineer
      @TinyDeskEngineer 10 วันที่ผ่านมา +2

      It's so hilarious to watch Lakitu focusing on the pipe only for Mario to never come out of it and then be revealed to be standing _directly next to the pipe_ just out of view.

  • @niccilomachiaveli
    @niccilomachiaveli 8 ปีที่แล้ว +514

    One day, young pannenkoek was sitting in his room. He had just died for the fourth time on Watch for Rolling Rocks and his blood was boiling with rage. It was on that day that he decided he would get a masters in theoretical physics, for the sole purpose of, years later, coming back to Mario 64 and so thoroughly fuck it up the ass that it would never walk right again. He would pound the game into dust until higher mario theory had been advanced to the point that a zero a press run was possible. And Mario wept.

    • @owenfrazier5209
      @owenfrazier5209 8 ปีที่แล้ว +34

      You me_n M_rio?

    • @MarioFan587YT
      @MarioFan587YT 7 ปีที่แล้ว +5

      +Owen Frazier
      U wot m8?

    • @tomjackal5708
      @tomjackal5708 7 ปีที่แล้ว +28

      Cle_rly you don't underst_nd the intention here.

    • @zenaidaalejo27
      @zenaidaalejo27 7 ปีที่แล้ว +20

      Let me m_ke it better
      One d_y, young p_nnenkoek w_s sitting in his room. He h_d just died for the fourth time on w_tch for rolling rocks _nd his blood w_s boiling with r_ge. It w_s on th_t d_y th_t he decided to get _ m_sters in theoretic_l physics, for the sole purpose of, ye_rs l_ter, coming b_ck to m_rio 64 _nd so thoroughly fuck it up the _ss th_t would pound the g_me into dust until higher m_rio theory h_d been _dv_nced to the point th_t _ zero _ press run w_s possible. _nd m_rio wept.
      There we go, f_nt_stic

    • @ehx3419
      @ehx3419 7 ปีที่แล้ว +12

      Oh m_n, th_t's kind of riddiculous... But fun!

  • @Jumpyluff
    @Jumpyluff 8 ปีที่แล้ว +412

    And this, my friends, is another reason to start speedruns on console reset.

    • @naircat
      @naircat 8 ปีที่แล้ว +64

      Yeah I got so excited for Mario 64 runners having to take 30 minutes to set up a run by abusing it until I realized timing starts on power on and not file select hahaha.

    • @abcdefghilihgfedcba
      @abcdefghilihgfedcba 8 ปีที่แล้ว +12

      But that’s such a waste of time. It’s theoretically more fair and correct, but ugh, I’ll never do it.

    • @ImSquiggs
      @ImSquiggs 8 ปีที่แล้ว +38

      Wow, good point. For the first time ever, I feel like I'm not truly wasting 0:58 seconds of my life with every run, haha.

    • @user-ml5yn1su9s
      @user-ml5yn1su9s 6 ปีที่แล้ว

      the 200 like

    • @leftysheppey
      @leftysheppey 3 ปีที่แล้ว +1

      @@ImSquiggs tbh, that waste of 58seconds seems like a waste, compared to the 3 minutes somebody wastes for less than a second advantage. I get that it's all for a level playing field, but still haha

  • @jharismaiden
    @jharismaiden 8 ปีที่แล้ว +217

    I lost it when Mario died prematurely in the demo.

    • @jongyon7192p
      @jongyon7192p 8 ปีที่แล้ว +42

      What if Die in a demo% speedrun?

    • @ocarinaofmasks2241
      @ocarinaofmasks2241 8 ปีที่แล้ว +6

      Same lol I cracked the hell up

    • @CEtro569
      @CEtro569 8 ปีที่แล้ว +33

      I was really hoping for some Mario World shit where you could control the demo

    • @jongyon7192p
      @jongyon7192p 8 ปีที่แล้ว +23

      I wanna see various ways to mess with the demo, and see Mario die in stupid ways or flail around like a blind man. I doubt this, but what if displacing mario to some far out place could make him get a star in the freaking demo haha. Like...dying on the Thwomp Fortress falling platforms?

    • @dmas7749
      @dmas7749 7 ปีที่แล้ว +8

      Reminds me of the demos in older games, where it's like they asked someone who's never played a game before, picked up the controller and they recorded it.

  • @TheXnaut
    @TheXnaut 7 ปีที่แล้ว +185

    Man, I want to watch these while doing other work. But I can't because I need full attention to read the subtitles.

    • @UncommentatedPannen
      @UncommentatedPannen  7 ปีที่แล้ว +72

      Well you could always wait until the main channel version of it comes out

    • @TheXnaut
      @TheXnaut 7 ปีที่แล้ว +39

      Oh dang it. I wasn't aware of there being a main channel. I was just suggested these and thought they were cool when I had the time to invest on watching them proper. I'll keep an eye out for sure.

    • @UncommentatedPannen
      @UncommentatedPannen  7 ปีที่แล้ว +44

      For more about the differences between my 2 channels, you can read the FAQ at bit.ly/pannenkeok2012FAQ

    • @iP0STcomments
      @iP0STcomments 3 ปีที่แล้ว +10

      well

    • @xdeathcon
      @xdeathcon 3 ปีที่แล้ว +7

      @@iP0STcomments what was the point of replying to a 3 year old comment...?

  • @Lodekac
    @Lodekac 6 ปีที่แล้ว +50

    5:52 that sound is like me playing the piano.

  • @dootdoodle569
    @dootdoodle569 2 ปีที่แล้ว +68

    9:41 the word “displacement” changes to “dispalcement” when Mario enters the castle, but the rest of the text stays the same

    • @gemstonegynoid7475
      @gemstonegynoid7475 2 ปีที่แล้ว +44

      It got displaced

    • @quinn7894
      @quinn7894 ปีที่แล้ว +21

      Wow. Good attention to detail. What an unnecessarily fitting easter egg.

    • @zacharymogel9500
      @zacharymogel9500 ปีที่แล้ว +9

      @@gemstonegynoid7475 you mean dispalced

  • @Cornbinks
    @Cornbinks 4 ปีที่แล้ว +29

    I love how I associate the file select music with learning advanced maths at this point.

  • @puckie643
    @puckie643 8 ปีที่แล้ว +190

    5:53 Nightmarish orchestra •~•;;

    • @PixelSprixie
      @PixelSprixie 7 ปีที่แล้ว +10

      Oh wow I went back to that moment at full volume by mistake, ahh my ears... ;-;

    • @memerboi69.0
      @memerboi69.0 5 ปีที่แล้ว +3

      it sounds like something or someone falling on a piano

  • @jongyon7192p
    @jongyon7192p 8 ปีที่แล้ว +87

    I hope to one day see you mess with the mario face at the start and glitch it to hell and back.

  • @MrCheeze
    @MrCheeze 8 ปีที่แล้ว +237

    Landing on top of the clock? That sounds like an actual A press save, is it?

    • @lamialua26
      @lamialua26 8 ปีที่แล้ว +16

      Might be, but only if you want to go back to TTC, I think.

    • @jongyon7192p
      @jongyon7192p 8 ปีที่แล้ว +74

      Ya, this A is already saved. It must've been disappointing after finding spawn displacement since there are so many moving objects in TTC, but only one star is close to an object that can keep mario on the clock.

    • @Lugmillord
      @Lugmillord 8 ปีที่แล้ว +21

      Well, as mentioned - only in the Japanese version.

    • @SuperSmashDolls
      @SuperSmashDolls 8 ปีที่แล้ว +27

      Well, considering he's working on a 120-star run, he's going back there multiple times. So a Japanese-version 120-star run would save a few presses.

    • @welcoe
      @welcoe 8 ปีที่แล้ว +26

      It is an A press save. There's a video about it.

  • @toonstink9448
    @toonstink9448 7 ปีที่แล้ว +111

    and you decided to have all 6 castle themes playing...

  • @izzc2506
    @izzc2506 7 ปีที่แล้ว +19

    All of a sudden what I learned in geometry class all of a sudden felt way more useful.

    • @nil8659
      @nil8659 2 ปีที่แล้ว +1

      it looks like that they weren't lying to us about how useful it would be

  • @randomviewer896
    @randomviewer896 8 ปีที่แล้ว +123

    What happens if displaced mario somehow catches a star while in a demo?
    I know it's almost entirely unfeasible but does it add to the star count of one of the files?

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว +178

      It would count as a star collected for file 1. However, we haven't found a combination of displacement + demo that could collect a star

    • @benedanika
      @benedanika 8 ปีที่แล้ว +15

      And what if the file you set the displacement on wasn't file 1?

    • @TheGael95
      @TheGael95 8 ปีที่แล้ว +28

      What if you could somehow save an A press by collecting a star like that

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว +88

      TheGael95 Then that would be pretty cool

    • @TheGael95
      @TheGael95 8 ปีที่แล้ว +9

      cb2198 The Super Mario 64 ABC Challenge community (there's pannenkoek, Tyler and other guys aswell)

  • @jojogape
    @jojogape 7 ปีที่แล้ว +7

    7:00 "Observe here as I die on a rotating platform, causing a game over to occur."

  • @TimeTravelPenguinTAS
    @TimeTravelPenguinTAS 8 ปีที่แล้ว +38

    Watching the intro in fast forward made my brain have an awful chill as if I was TASing. Jesus

  • @deejaysilver9
    @deejaysilver9 6 ปีที่แล้ว +6

    5:52 Ah, the castle music! Just like I remember it!

  • @OrioPrisco
    @OrioPrisco 7 ปีที่แล้ว +31

    around 9:42 the word "displacement" became "dispalcement" ! Intended or not ?

    • @UncommentatedPannen
      @UncommentatedPannen  7 ปีที่แล้ว +29

      A couple of my subtitles were actually 2 different subtitles juxtaposed, because I found that putting a shadow on them during TTC made them easier to read, but the shadow looked weird anywhere else. So what you saw was simply a result of me catching the typo in one of them, but no the other

    • @OrioPrisco
      @OrioPrisco 7 ปีที่แล้ว +5

      +pannenkeok2012 OK I understand. Great video btw I love when Mario die during the demo !

  • @g45635g
    @g45635g 7 ปีที่แล้ว +54

    Just out of curiousity, could if be possible if by chance, at the end of the demo, demo mario is standing on a moving or rotating platform that causes this spawn displacement, would that displacement carry on ingame?

  • @doctorwhouse3881
    @doctorwhouse3881 7 ปีที่แล้ว +37

    Today I learned that was a demo and not the video pre-rendered.

    • @want-diversecontent3887
      @want-diversecontent3887 5 ปีที่แล้ว

      Doctor Whouse
      ???

    • @BHRA78
      @BHRA78 4 ปีที่แล้ว +7

      @@want-diversecontent3887 he means that he thought it was Pre-recorded and not actual live game footage

    • @Ceafto2007
      @Ceafto2007 3 ปีที่แล้ว +3

      Did you expect an n64 to hold thousands of frames of video?

    • @nil8659
      @nil8659 2 ปีที่แล้ว

      @@Ceafto2007 if it can handle 3d,it can handle videos.

    • @sorae42
      @sorae42 ปีที่แล้ว

      @@nil8659don't forget that prerecorded videos take more storage space than having just input file playing in a level
      and back then memory and storage are very precious things not to waste

  • @isabellegrimes8775
    @isabellegrimes8775 8 ปีที่แล้ว +26

    4:46 News Flash! TTC still resisting 0-A Button Challenge!

    • @sunk6478
      @sunk6478 5 ปีที่แล้ว

      I’m kinda hungry TTC is still resiting the A button challange

  • @lamialua26
    @lamialua26 8 ปีที่แล้ว +95

    1:50 "read" instead of "ready". First typo I manage to find in any of his videos. Congrats!

    • @SnigelSnigelson
      @SnigelSnigelson 8 ปีที่แล้ว +28

      Look at 9:44, as the word "displacement" changes into "dispalcement" :)

    • @snwbll
      @snwbll 8 ปีที่แล้ว +55

      The two letters got displaced :D

    • @SkicoNow
      @SkicoNow 8 ปีที่แล้ว +2

      And at 3:56, it says, "And lo and behold". Is that a typo?

    • @lamialua26
      @lamialua26 8 ปีที่แล้ว +2

      +Nico Skow
      I noticed that, but I'm not sure if it's a typo. I just don't even know what he meant.

    • @snwbll
      @snwbll 8 ปีที่แล้ว +14

      Nico Skow
      Not a typo.

  • @trombonesolo
    @trombonesolo 8 ปีที่แล้ว +4

    these infographics are very cool and helpful. thanks for making these videos so comprehensive

  • @denzpants9285
    @denzpants9285 8 ปีที่แล้ว +59

    When will you make a pancake tutorial?

  • @user-kh5tv9rb6y
    @user-kh5tv9rb6y 6 ปีที่แล้ว +1

    I love how all your videos are pretty much formal papers, just on this one video game.

  • @brianpso
    @brianpso 8 ปีที่แล้ว +2

    Very well explained man, I still hope more amazing strats use this some day.

  • @Lugmillord
    @Lugmillord 8 ปีที่แล้ว +3

    Really neat explanation. I love your educational video :D The animations are always so cute! It's interesting that they found out about this problem between the Japanese and US release. They probably exited the course on the WDW rotating platform at some point I suppose.

  • @tylersfoot
    @tylersfoot 3 ปีที่แล้ว +1

    I love your vids and dedication you put into them!

  • @SirMalorak
    @SirMalorak 8 ปีที่แล้ว +2

    Taking Mario 64 apart, one little glitch at a time.
    I love how technical this stuff is and the presentation of your videos is amazing. You deserve more views, sir or madam!

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว +6

      If my goal was more viewers, I would go the extra mile and commentate all these videos. But that's not my goal. My goal is to make this information accessible and understandable as fast as I can, which is why I'm making a bunch of videos on my secondary channel to cover everything

  • @dipoursan6285
    @dipoursan6285 6 ปีที่แล้ว

    Man I don't care an inch about speedrunning or having fun with this game nervermind the way but I find your videos so interesting ; That's great work, continue this way man ;)

  • @grayfruit
    @grayfruit 6 ปีที่แล้ว

    all this, just because of a single errant frame in a game's programming. I feel like this is something that might bore the non-player to tears but it's endlessly fascinating to me

  • @sexswag
    @sexswag 5 ปีที่แล้ว +2

    So basically, what you're saying is that depending on where you die on a rotating platform, it can influence your spawn point. I assume this is because when mario dies, the camera points in the spot he died, but the camera does not focus on mario himself. When mario respawns, I believe it tries to take him from the spot the camera went to, but mario is slightly off of this area, so it takes him a bit off where he should be?
    Just what i got from the video. Pretty cool!

  • @Orangestar1
    @Orangestar1 7 ปีที่แล้ว +6

    "Reverse Spawning Displacement" seems like a misnomer, since you're not actually reversing the displacement, just changing the order in which objects load to displace yourself.

    • @UncommentatedPannen
      @UncommentatedPannen  7 ปีที่แล้ว +3

      Are you saying you have a better name for it? Because otherwise, you're not really making a good case for how it should be changed

    • @Orangestar1
      @Orangestar1 7 ปีที่แล้ว

      "Objective Spawning Displacement" since it depends on what object slot is being replaced?

    • @UncommentatedPannen
      @UncommentatedPannen  7 ปีที่แล้ว +1

      Both forms of spawning displacement use objects

    • @Orangestar1
      @Orangestar1 7 ปีที่แล้ว +1

      Well then combine the two! "Reverse Objective Spawning Displacement" works for me.

    • @HappyBeeGaming
      @HappyBeeGaming 7 ปีที่แล้ว +1

      Why is the word objective necessary though if you now know they both have objects.

  • @GewelReal
    @GewelReal 7 ปีที่แล้ว +3

    How can you dislike this?

  • @CananaMan
    @CananaMan 7 ปีที่แล้ว

    Found your channel today and have watched like 10 videos so far, I like channels like you and stryder7x

  • @RichardAspdenOfficial
    @RichardAspdenOfficial 8 ปีที่แล้ว

    That was a fascinating watch, thanks for uploading it. :)

  • @Glitchy-zh7ts
    @Glitchy-zh7ts 6 ปีที่แล้ว

    This is a Very Awesome video!!! Great job on all of your content!!!!!

  • @OldDistantHermit
    @OldDistantHermit 8 ปีที่แล้ว +1

    I hope you get a career in education someday. Your visuals are always so helpful and easy for common people to understand.

  • @thenerdygamer6841
    @thenerdygamer6841 7 ปีที่แล้ว

    Finally, we're read to discuss spawning displacement

  • @_maestroX
    @_maestroX 6 ปีที่แล้ว +1

    The master of Super Mario 64.

  • @ffnovice7
    @ffnovice7 7 ปีที่แล้ว +1

    You are a scholar and a gentleman. Kudos.

  • @telatomodosh7410
    @telatomodosh7410 7 ปีที่แล้ว

    I tenner doing that jump in the beginning of your video. Ahh, the memories

  • @arfansthename
    @arfansthename 3 ปีที่แล้ว +3

    You know when you go into a pipe in SML2, exit, then go on another level, you fall through the floor? This is the same principle.

  • @tigame2360
    @tigame2360 8 ปีที่แล้ว

    This whole Glitch is amazing! But specially the Demo thing! :D

  • @sinistar3198
    @sinistar3198 8 ปีที่แล้ว +1

    Please do more videos showcasing real world scenarios. This is actually cool as fuck and I had no idea it existed.

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว +2

      what real world scenarios did I cover exactly?

    • @sinistar3198
      @sinistar3198 8 ปีที่แล้ว

      +pannenkeok2012 I mean, yes, those. But. I'unno, I just want more. Sorry.

  • @toto_feather8732
    @toto_feather8732 5 ปีที่แล้ว +2

    5:52 is that heaven's anthem?

  • @ozzy_animations17
    @ozzy_animations17 13 วันที่ผ่านมา +1

    me when UncommentedPannen uploads a video that i can understand:

  • @posthistoricdino422
    @posthistoricdino422 3 ปีที่แล้ว +2

    The displaced new game was far funnier than it has any right to be

  • @kewl0210
    @kewl0210 8 ปีที่แล้ว +1

    That "can start a new game from not the default location" thing is really interesting. Generally speaking on N64 runs it doesn't matter what's on the files you're not using as long as you start from a new game file (Like in Diddy Kong Racing you can use T.T. from the beginning because he's unlocked for the whole cartridge, not the save file). So in theory one could use this glitch in a speedrun, TAS or otherwise, to get a sort of "head start" if there were a way to displace you in a way that would save time. You'd just die on one file, then start a new one.
    Course, generally M64 runs are started from "on reset" so maybe not, if you go with that rule.
    I'm also curious about how that affects the "jumping out of the pipe" animation at the beginning. During the initial animation, is Mario loaded into RAM already (But not visible)? Or does he only load after the full initial cut scene is done and the pipe comes out of the ground? What would happen if the displacement stuck you INSIDE another loading zone? If Mario is already loaded when the cutscene starts and you could displace him far enough to enter the castle, you could theoretically skip the intro cutscene.
    Though it doesn't seem like there's anything that can displace Mario very far.

  • @SSAS1129
    @SSAS1129 3 ปีที่แล้ว +2

    block: *turns into door*
    Mario: *visible confusion*

  • @ledraps22
    @ledraps22 8 ปีที่แล้ว

    I dont mind if there's no real use that comes out of this, dying in the demos is quality enough.
    This is seriously impressive. This is some really great breakdown of a game just through seemingly useless bugs.

    • @cantthinkofbettername5065
      @cantthinkofbettername5065 8 ปีที่แล้ว

      actually it saves an A press on entering TTC after grabbing the 100 coin star.

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว

      It's after grabbing the red coin star. The 100 coin star doesn't eject Mario from the level

    • @cantthinkofbettername5065
      @cantthinkofbettername5065 8 ปีที่แล้ว

      pannenkeok2012 My B. Don't know why I said 100 coin star.

  • @danielwoods8263
    @danielwoods8263 5 ปีที่แล้ว

    Finally lets be read to discuss spawning displacement

  • @amaggard14
    @amaggard14 7 ปีที่แล้ว

    I love these videos they are so cool

  • @BrunoValads
    @BrunoValads 8 ปีที่แล้ว

    Really nice glitch!

  • @Triarawn
    @Triarawn 5 ปีที่แล้ว +1

    8:31 Mario! Don't jump!
    NOOOOOOOOOOOOOOOOOOOOOOO!

  • @istvanchung
    @istvanchung 5 ปีที่แล้ว +2

    Would it be possible to save A presses in castle movement using large spawning displacements? The example with spawning underground was pretty dramatic.

  • @rainarmor
    @rainarmor 8 ปีที่แล้ว +2

    dutch pancake with another amazing video!

  • @JayBoatKing
    @JayBoatKing 7 ปีที่แล้ว +2

    Can you somehow combine this with the PU trick involving the Boat in JRB? As in, massively displace Mario to end up in the wrong place entirely when returning to stage?

  • @paytonsamuelsbackupchannel9353
    @paytonsamuelsbackupchannel9353 8 ปีที่แล้ว

    Wow you sure know a lot of things about this game that I didn't know about XD

  • @Codricmon
    @Codricmon 5 ปีที่แล้ว +2

    Would it be possible to get a star or die on the spinning pyramid top? That might get some interesting results (or just do nothing because it would land you out of bounds, I guess).

  • @Fireblaze3127
    @Fireblaze3127 8 ปีที่แล้ว

    The demo thing is a really cool application

  • @EJMonkey
    @EJMonkey 7 ปีที่แล้ว

    this is really cool stuff

  • @PC_Simo
    @PC_Simo 4 ปีที่แล้ว +2

    0:57 But if every point in 3D space moves in the same direction at the same speed, then the entire 3D space moves in that direction at that speed, meaning that the platform itself would move nowhere, relative to the rest of the 3D space. So, we should only observe a stationary platform.

    • @typecasto
      @typecasto 3 ปีที่แล้ว +1

      Every point does not move. But if it did, it would move at 10u/s

    • @PC_Simo
      @PC_Simo 3 ปีที่แล้ว +1

      @yeet machine That explains it.

  • @BoboDoboRobo
    @BoboDoboRobo 7 ปีที่แล้ว +5

    7:27 lmao

  • @Nice_lode_us
    @Nice_lode_us 4 ปีที่แล้ว

    Pannen is a scientist confirmed

  • @Vextrove
    @Vextrove 2 ปีที่แล้ว +3

    This is basically physics

  • @mustacheboyo
    @mustacheboyo 8 ปีที่แล้ว

    spawning displacement sounds cool

  • @VulpesVulpes42
    @VulpesVulpes42 8 ปีที่แล้ว +16

    Why would someone dislike this. Just why.

    • @SkicoNow
      @SkicoNow 8 ปีที่แล้ว

      I know, right?

    • @kaimanjig9607
      @kaimanjig9607 7 ปีที่แล้ว +1

      Mindless four year olds who ask their parents to read the video and find it boring for teaching you things...

    • @kaimanjig9607
      @kaimanjig9607 7 ปีที่แล้ว

      +Kaiman JIG but I do find this interesting...

    • @kaimanjig9607
      @kaimanjig9607 7 ปีที่แล้ว

      +Kaiman JIG but I do find this interesting...

    • @MegamikazeMoriko
      @MegamikazeMoriko 6 ปีที่แล้ว +2

      disliked for killing poor lil demo mario

  • @Z1mb0bw4y
    @Z1mb0bw4y 8 ปีที่แล้ว

    I asked this on the TASVideos forums, but I don't know how often you go there so I'm hoping you read your youtube comments (I'll post this on the other channel too, please don't see it as spam I promise I'm just trying to be helpful!)
    Can the current Pit and the Pendulum 2x A press strat be done on the random setting? From the Pit and the Pendulum star, it's possible to get on the pendulum closest to the star, do an AB kick off the wall while grabbing the star, and fall all the way down to the red coin platforms. I've confirmed that it's possible to get the star without an additional A-press and leave the level with spawn displacement to land back on the TTC ledge, so I think this could save an A-press.

  • @nikopack7571
    @nikopack7571 5 ปีที่แล้ว +1

    5:52 peach's castle **intesifies**

  • @BombchuLink
    @BombchuLink 8 ปีที่แล้ว

    Hey; does this meand we can use HOLP to make a throwable block spawn high in the sky like in WF fro the second star? and Ride it for spawning displacement? Even though it's not rotating; it might be able to move fast enough to get us in the Secret aquarium if it doesn't have a cap on it's speed.
    Or better yet use reverse spawning displacement and HOLP to setup giant warps; and even save TTC re-enter presses.
    There's gotta be a non VC only way into the Aquarium.

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว

      Platform release displacement is a thing: th-cam.com/video/aYQ1XPMbseM/w-d-xo.html. However, that strat requires placing the HOLP in a PU, which is something that can only be done on virtual console as far as we know

  • @Numberplay
    @Numberplay 7 ปีที่แล้ว +5

    now to find the most optimal displacement to start a new file on.

  • @benedanika
    @benedanika 8 ปีที่แล้ว +2

    btw, trying to do this glitch in WDW, i died at the edge of the platform and the death animation played underwater...

  • @grassdigger8695
    @grassdigger8695 8 ปีที่แล้ว

    @pannenkeok2012 How much investigating have you done on the Eel in JRB? If its AI could be abused to put it into weird places, then it could be possible to get some much needed knockback to gain height.

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว

      No investigation on the eel. That seems like something that would be better done by someone who knows how to look into the code. But also, knockback can't be used to gain height

    • @grassdigger8695
      @grassdigger8695 8 ปีที่แล้ว

      It could be enough knockback to get the 4 chest star, right? Nonetheless, thanks for the response.

  • @trionhd7223
    @trionhd7223 2 ปีที่แล้ว +1

    Can you Do it out of cap stages and what would it Look like hacked with the gate in Ddd? Dhnii

  • @randomviewer896
    @randomviewer896 8 ปีที่แล้ว

    Can they also displace you when you enter into a new area, for example going into the red coins area in THI?
    Let's say you were on a moving platform when you crossed into the warp zone to get into the red ciubs area in THI, would you be displaced upon entering? What about other, similar warp zones?
    Also I would love to see a video explaining physics on how the wind works in TTM and how it works in Snowman's Land

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว

      I saw this comment when you posted it, but I hadn't gotten around to testing it until today. The answer is yes. In BitDW, I hacked the warp pipe to be near the rotating elevators. Then I entered the warp pipe while riding on an elevator. Then Mario appeared in the Bowser fight at a slightly different position from the normal one

  • @theHatted
    @theHatted 7 ปีที่แล้ว +1

    5:52 THE BETS ORCHASTRA (my ears bled)

  • @TheAmbientWarrior
    @TheAmbientWarrior 6 ปีที่แล้ว

    Hm. So the demo is actually just giving Mario the directions for all his movements from some preset pattern. I just always assumed it was some kind of cutscene.

  • @deviltheferal892
    @deviltheferal892 7 ปีที่แล้ว +1

    these videos are all very calming for some reason xD

  • @RarefoilB
    @RarefoilB 8 ปีที่แล้ว +2

    For some reason, I'm thinking this is the coolest thing I've ever seen.

  • @knojangles
    @knojangles 8 ปีที่แล้ว

    Great Video!

  • @screechingtoad2683
    @screechingtoad2683 11 หลายเดือนก่อน +1

    What happens if you glitch it so the platform is swinging REALLY fast, are on it, then exit the course?

  • @0rangepel378
    @0rangepel378 5 ปีที่แล้ว

    5:43 Listen to that sweet, sweet sound

  • @kevinguimond7711
    @kevinguimond7711 3 ปีที่แล้ว +1

    *Mario spwans a pixel to the left*
    Super Mario 64 basement nerd: let me research this for 100 hours 😒

    • @little_kopy
      @little_kopy 4 หลายเดือนก่อน

      someones mad that they are dumb

  • @Stevothehuman
    @Stevothehuman 8 ปีที่แล้ว +1

    I wonder, are you gonna make any videos about Chaos Edition?

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว +3

      No, I only care about Nintendo official SM64 versions

  • @Z10ZeeTen
    @Z10ZeeTen 8 ปีที่แล้ว +1

    Would it be possible to do "behind-the-programming" videos like this for other games from around the same time as Mario 64 (like Sonic Adventure or Ocarina of Time) or are they too different/too unfamiliar to work with?

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว +3

      I only make videos for SM64, since all my knowledge/experience is for that game

    • @Z10ZeeTen
      @Z10ZeeTen 8 ปีที่แล้ว +1

      pannenkeok2012 Ah, okay.

  • @LeftClickShift
    @LeftClickShift 7 ปีที่แล้ว +1

    Would it be possible to displace the spawning location in such as way that Mario enters an unintended loading zone in the demo? Like, getting Mario to enter the indoor slide in the Cool Cool Mountain demo?

    • @UncommentatedPannen
      @UncommentatedPannen  7 ปีที่แล้ว +1

      Theoretically yes. But the displacements we have at our disposal are quite limited in terms of distance

  • @gavrielmacleod
    @gavrielmacleod 3 ปีที่แล้ว

    Is it possible to do spawning displacement on the rotating platform around the volcano in Lethal Lava Land?

  • @7thdayfallout
    @7thdayfallout 6 ปีที่แล้ว +1

    "Finally, we're read to discuss spawning displacement,..." 1:50
    unfortunately the statue of limitations is not up yet for typos, i am going to have to request this video be shut down and i be refunded for the electricity i used to watch it

  • @joeldixton5627
    @joeldixton5627 3 ปีที่แล้ว +1

    In a theoretical world where the floats are rounded the same way they are in the wii u version, could that rounding have amplified impact on spawning displacement? I know no version of the game has both these tricks, I'm just thinking theoretically

    • @joeldixton5627
      @joeldixton5627 3 ปีที่แล้ว

      Also does this work on moving objects such as the penguin or koopa? If it did, presumably you could get a lot from sending koopa the quick to the shadow realm like you did in that one video

    • @joeldixton5627
      @joeldixton5627 3 ปีที่แล้ว

      Also I assume it doesn't work for cannons?

  • @Char42
    @Char42 8 ปีที่แล้ว

    IIRC one of the A presses is to get into Wing Mario over the Rainbow... can spawning displacement be used from leaving TTC to get into that course and save that press?

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว +1

      Theoretically yes. But the range of spawning displacements is very small, and so I don't believe any of the objects yield a big enough displacement to reach that far

  • @nicknightingale2940
    @nicknightingale2940 4 ปีที่แล้ว

    pannenkoek, I love you and your stuff. Can you please commentate your videos again? Please?

  • @Srcsqwrn
    @Srcsqwrn 7 ปีที่แล้ว +1

    How do displacements help? What do you use them for?

  • @HopUpOutDaBed
    @HopUpOutDaBed 7 ปีที่แล้ว

    Can you use spawn displacement to displace mario right back into the level one frame immediately after leaving?

  • @georgeerniej
    @georgeerniej 8 ปีที่แล้ว +1

    I was just thinking of something... Can Mario teleport? What if you have a pre set HOLP to where you want Mario to end up, do a hat in hand glitch and clone a chuckya, then get grabbed by the same chuckya? Wouldn't Mario release the chuckya which would appear at the HOLP, but it's holding Mario so would he teleport there too?

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว +1

      Holding a chuckya clone + getting grabbed by that chuckya = chuckya gets thrown and Mario gets suck in midair in the being-grabbed animation, thereby softlocking the game

  • @getreadyforthecircus
    @getreadyforthecircus 8 ปีที่แล้ว

    Do you plan on ever uploading the time saves on BitFS and BitS due to pause buffered hitstun on your main channel? or do you not think time saves are worthy of a main channel video by themselves

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว +3

      I haven't even had the time/motivation to make videos for the _new_A press strats. So improving old ones purely for time is not something I plan on making videos of any time in the near future. That time would be better spent on other SM64 things

  • @mrpokemon1186
    @mrpokemon1186 4 ปีที่แล้ว

    Could you use spawning displacement to spawn in the upstairs?

  • @thtnblckscrnlol
    @thtnblckscrnlol 6 ปีที่แล้ว

    What will happen if mario spawns on a falling brick? Do mario spawn in midair or directly on the falling brick beacuse theres no stable ground on his feet? This can probably glitch out.
    Can be used with Luigi

  • @ichthysking863
    @ichthysking863 5 หลายเดือนก่อน

    The spawning displacement in the demo has to have spawn at least one rumor about demo mario killing himself or something